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Tyrfing - Verflucht [OsuMania]

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DustMoon
Normal SV
[TimingPoints]
482,333.333333333333,4,1,0,80,1,0
482,-166.666666666667,4,1,0,80,0,0
2315,-125,4,1,0,80,0,0
3148,-100,4,1,0,80,0,0
13148,-125,4,1,0,80,0,0
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13231,-125,4,1,0,80,0,0
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13315,-125,4,1,0,80,0,0
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98981,-83.3333333333333,4,1,0,80,0,1
99148,-100,4,1,0,80,0,1
109815,-56.4971751412429,4,1,0,80,0,0
另外两个难度的正在制作中 :)
我的qq是2799912155,希望可以一起学习
希望你能够在map介绍中写上SV by DustMoon,我做的还是挺用心的 ;)
Vortex-
†LEGGENDARIA
00:00:482 (482|0,482|1,482|3) - SV on the first note would be nice, to kinda prepare you for the coming SV's

00:03:815 (3815|2,3815|3,3815|1) - You need to have a reason for this hand, it has the same type of sound as this jump 00:03:648 (3648|2,3648|3)

00:02:815 - SV here is 1.25 here, why? Its frustrating playing with higher scrollspeed then what you're used too

00:13:481 (13481|0) - Having jack like theese ruins the flow, change this somehow

00:18:981 (18981|1,19065|1) - Again, the jacks

00:24:481 - Increase the speed of the slowjam juuust abit

00:35:148 (35148|1,35231|1) - JACKS

00:40:398 (40398|3,40481|3) - 00:39:731 (39731|3,39815|3) - garg

00:41:731 (41731|3,41815|3,41898|3) - Triple jack are you kidding me?


And I stop there

I see a bigger problem with the map. You neeed to be consistent if you're going for rank, and that means same specific patterns for the same type of specific sound. And be careful with the SV's, since they can contribute to unplayablity.
Topic Starter
[Ashley]

Vortex- wrote:

†LEGGENDARIA
00:00:482 (482|0,482|1,482|3) - SV on the first note would be nice, to kinda prepare you for the coming SV's

00:03:815 (3815|2,3815|3,3815|1) - You need to have a reason for this hand, it has the same type of sound as this jump 00:03:648 (3648|2,3648|3)

00:02:815 - SV here is 1.25 here, why? Its frustrating playing with higher scrollspeed then what you're used too

00:13:481 (13481|0) - Having jack like theese ruins the flow, change this somehow

00:18:981 (18981|1,19065|1) - Again, the jacks

00:24:481 - Increase the speed of the slowjam juuust abit

00:35:148 (35148|1,35231|1) - JACKS

00:40:398 (40398|3,40481|3) - 00:39:731 (39731|3,39815|3) - garg

00:41:731 (41731|3,41815|3,41898|3) - Triple jack are you kidding me?


And I stop there

I see a bigger problem with the map. You neeed to be consistent if you're going for rank, and that means same specific patterns for the same type of specific sound. And be careful with the SV's, since they can contribute to unplayablity.
Thanks for ur mod :)
Topic Starter
[Ashley]

DustMoon wrote:

Normal SV
[TimingPoints]
482,333.333333333333,4,1,0,80,1,0
482,-166.666666666667,4,1,0,80,0,0
2315,-125,4,1,0,80,0,0
3148,-100,4,1,0,80,0,0
13148,-125,4,1,0,80,0,0
13190,-100,4,1,0,80,0,0
13231,-125,4,1,0,80,0,0
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13315,-125,4,1,0,80,0,0
13356,-100,4,1,0,80,0,0
13398,-125,4,1,0,80,0,0
13440,-100,4,1,0,80,0,0
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13481,-100,4,1,0,80,0,0
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21815,-100,4,1,0,50,0,0
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45815,-100,4,1,0,80,0,0
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98981,-83.3333333333333,4,1,0,80,0,1
99148,-100,4,1,0,80,0,1
109815,-56.4971751412429,4,1,0,80,0,0
另外两个难度的正在制作中 :)
我的qq是2799912155,希望可以一起学习
希望你能够在map介绍中写上SV by DustMoon,我做的还是挺用心的 ;)
谢谢 :)
Topic Starter
[Ashley]

imtdb1 wrote:

NM req from imtdb1's modding queue
General
If you want to make this ranked make sure to hitsound your map. Aslo its VERRRRRY annoying and unrankable that you can't use your own personal skin at the map. Go to song setup<design<skinning and remove Default from preffered skin and change it with User's preferance (no change). Aslo uncheck widescreen support in all difficulties because you dont have a storyboard

1|2|3|4

Normal
Why the heck is HP drain 4? Its suggested to be 8 or higher
00:02:315 (2315|2) - move to 1 or 4 to avoid stacking
00:15:481 - 00:16:481 - at that part the right hand does the most of the job (or whatever) at that part so its a bit unbalanced between two hands. Spread the notes a bit more in 1st and 2nd column
00:16:481 - 00:17:815 - ^
00:29:815 (29815|3) - move to 2
00:35:148 - change the green lines speed back to 1.00. Its better that you leave SV's alone in NM difficulty as they are mostly hard to play by newbies
00:36:315 - place a note here
00:37:315 - ^
00:38:981 - ^
00:41:684 - ^
00:42:648 - ^
00:44:315 - ^
00:50:315 - 00:16:481 - as said before that pattern is unbalanced and too hard to play for a NM diff
00:53:481 (53481|1) - place a note here
00:56:481 (56481|4) - place a note
01:10:065 - remove that note as there is no sound that you followed at that part
01:13:898 - place a note here
01:15:481 - ^
01:19:148 - move the note to 01:18:981
I think its the best that you actully use LN's to recreate that sound as it fits more better then normal notes
01:30:315 - why so sudden jackhammer part?
01:31:148 - why didn't you put a LN there like at 01:36:481?
01:33:815 - ^
01:36:481 - it actully ends at 01:36:815
01:36:815 (636815|1) - place a note there
Hyper
00:07:481 00:07:565 00:7:648 - ctrl+j
00:12:481 - https://osu.ppy.sh/ss/8091536
00:13:148 - https://osu.ppy.sh/ss/8091549
00:24:548 - this works better https://osu.ppy.sh/ss/8091561
00:29:815 - ^
00:31:315 - why sudden jackhammer? There is no sound that supports it
00:32:481 (32481|1) - move to 3 to avoind jacking
00:34:481 - I dont think you need that many LN's at that part because the sound does not change. I would suggest to keep only one LN
00:35:184 - https://osu.ppy.sh/ss/8091603
00:35:184 - same as in NM diff. Change the SV to 1,00 not 1,5
00:37:481 - https://osu.ppy.sh/ss/8091614
00:39:065 - apply the pattern from one of the above
00:40:398 - o my god why so many notes in the first column?!? Change the pattern as its really unbalanced playing between right and left hand
00:41:731 - ^
01:11:148 (611148|3) - remove
01:12:565 (612565|1) - add a note there
01:15:231 (615231|4) - ^
01:16:065 - move to 2
01:17:815 - I have no idea why you changed the speed of the map tbh. I will RECOMMEND to leave it at 1,00 speed
01:24:315 - https://osu.ppy.sh/ss/8091653
okay I just realized why did you use 1/4 streams at 1:20:481 but at 01:23:148 you didnt? Take my last suggestion for a pattern ^ and turn it into a 1/4 stream
why didn't you use double notes on a strong sounds at 01:28:481 but at 00:45:815 you did?
Another
I will probably come back tommorow to mod last 2 difficulties but I would suggest that you remove ALL of the jackhammering at the beggining of the song
Thanks for ur mod :)
DustMoon
更新
Normal
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Hyper
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Another
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Topic Starter
[Ashley]

DustMoon wrote:

更新
Normal
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87815,-86.9565217391304,4,1,0,60,0,0
88315,-86.9565217391304,4,1,0,60,0,0
88481,-80,4,1,0,60,0,1
97815,-80,4,1,0,60,0,1
98815,-133.333333333333,4,1,0,60,0,1
98856,-44.4444444444445,4,1,0,60,0,1
98898,-133.333333333333,4,1,0,60,0,1
98940,-80,4,1,0,60,0,1
98981,-80,4,1,0,60,0,1
99148,-80,4,1,0,60,0,0
99815,-121.951219512195,4,1,0,60,0,0
99981,-80,4,1,0,60,0,0
101148,-121.951219512195,4,1,0,60,0,0
101315,-80,4,1,0,60,0,0
102481,-121.951219512195,4,1,0,60,0,0
102648,-80,4,1,0,60,0,0
109815,-100,4,1,0,60,0,0
†LEGGENDARIA
[TimingPoints]
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109815,-56.4971751412429,4,1,0,60,0,0
Thank you :)
AHHHHHHHHHHHHHH
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Let's start
0|1|2|3
General
Add Stepmania, 足譜面 (It is foot spectrum I think), IIDX to your tag
†LEGGENDARIA
00:12:481 (12481|3,12481|2,12648|1,12648|0,12815|2,12815|3,12981|0,12981|1) - Triples?
00:14:815 (14815|2) - This should be a double
00:21:815 (21815|0,21815|3) - Triple?
00:21:981 (21981|1) - This should be a double
00:29:815 (29815|0) - ^
00:31:315 (31315|2,31481|1,31648|0) - ^
00:32:481 (32481|0,32815|0,32981|3) - ^
00:35:148 (35148|2) - Double?
00:38:731 (38731|3) - This should be a double
00:39:065 (39065|0,39398|3) - ^
00:39:981 (39981|0) - ^
00:49:481 (49481|1,49481|3,49481|0,49815|2,49815|3,49815|0) - Why triple?
00:50:815 (50815|1,50815|0,50815|3) - ^
00:52:148 (52148|1,52148|0,52148|3,52481|2,52481|0,52481|3) - ^
01:03:815 (63815|1,63981|1) - These should be doubles
01:37:731 (97731|2,97731|3) - Why double?
Hope this help you and GL 8-)
Topic Starter
[Ashley]

[B A D] wrote:

Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Let's start
0|1|2|3
General
Add Stepmania, 足譜面 (It is foot spectrum I think), IIDX to your tag
†LEGGENDARIA
00:12:481 (12481|3,12481|2,12648|1,12648|0,12815|2,12815|3,12981|0,12981|1) - Triples?
00:14:815 (14815|2) - This should be a double
00:21:815 (21815|0,21815|3) - Triple?
00:21:981 (21981|1) - This should be a double
00:29:815 (29815|0) - ^
00:31:315 (31315|2,31481|1,31648|0) - ^
00:32:481 (32481|0,32815|0,32981|3) - ^
00:35:148 (35148|2) - Double?
00:38:731 (38731|3) - This should be a double
00:39:065 (39065|0,39398|3) - ^
00:39:981 (39981|0) - ^
00:49:481 (49481|1,49481|3,49481|0,49815|2,49815|3,49815|0) - Why triple?
00:50:815 (50815|1,50815|0,50815|3) - ^
00:52:148 (52148|1,52148|0,52148|3,52481|2,52481|0,52481|3) - ^
01:03:815 (63815|1,63981|1) - These should be doubles
01:37:731 (97731|2,97731|3) - Why double?
Hope this help you and GL 8-)
Done. Thanks for ur mod :)
Shima Rin
华语送摸小分队喂您服雾

[General]
  1. OD HP: Normal 7 Hyper 7.5 Another 8 Leggendaria 8.5
  2. tag里删掉beatmania iidx, source里已经有了,还要加上stepmania干什么。。最好也删掉?
[Another]
  1. 00:02:648 (2648|0,2648|1,2815|3,2815|2) - 改成三键,和前面声音一样嘛
  2. 00:03:648 (3648|3,3648|1) - 00:03:981 (3981|3,3981|0) - 00:04:315 (4315|3,4315|1) - 00:04:648 (4648|1,4648|2) - etc. 我并不觉得这些双键有意义,又没有明显的鼓点啊
  3. 00:04:731 (4731|0) - 00:03:565 (3565|2) - 删掉,没有音的。。
  4. 00:05:565 - 加一个键
  5. 00:06:065 (6065|3) - 00:06:565 (6565|3) - 00:07:231 (7231|2,7398|2) - 00:08:731 (8731|3) - 00:09:231 (9231|0) - 00:09:731 (9731|1) - 这些键都没音啊,不是想当然就stream了呀qwq
  6. 00:10:065 (10065|0) - 00:03:398 (3398|2) - 00:10:731 (10731|3) - 00:11:065 (11065|3) - 00:11:398 (11398|3) - 00:11:898 (11898|1) - 00:12:231 (12231|3) - ^ (建议改过之后rearrange一下)
  7. 00:13:481 (13481|1,13481|3,13481|2) - 双键即可
  8. 00:13:898 (13898|1) - 00:15:231 (15231|0) - 都没有音,删掉
  9. 00:13:981 (13981|2,13981|3) - 00:14:648 (14648|1,14648|2) - 00:15:315 (15315|2,15315|1) - 00:15:981 (15981|3,15981|2) - 00:16:315 (16315|0,16315|1) - 不太理解你这些双键干啥,又没有其他白线上那么明显的鼓点,而且放的还很不规则。。(后面不想说了,反正去掉除白线上那种音之外的所有音上的双键最好)
  10. 00:14:481 (14481|2,14481|0,14481|1) - 突然来个三键干啥,改成双键
  11. 00:15:065 - 00:16:398 - 00:17:731 - 00:20:398 - 加一个键(你似乎老是忘这个键,后面我也不说了)
  12. 00:20:481 (20481|1,20481|2,20481|0) - 好端端又出来三键。。
  13. 00:20:815 - 你这连白线上的双键都没了
  14. 00:40:481 - 这个算是你想象出来的双键拍拍拍吗。。一直都是同样的音啊,改成你之前的样子比较好
  15. 00:44:648 (44648|0,44815|1,44898|2,44981|3) - 这些ln改成键啊,不需要的
  16. 00:45:398 - 少个键
  17. 00:45:815 - 这段往后,红线上的双键是不需要的,建议rearrange
  18. 00:55:815 (55815|0,55981|3,55981|1) - 改成单键,再在蓝线上各加键
  19. 00:56:481 - 这段往后也是,奇怪的双键使用,还是说,最明显的鼓点上加比较合适
  20. 01:05:815 - 这怎么不双了
  21. 01:05:981 (65981|0,66148|1,66231|3,66398|2,66481|1,66481|0,66648|2,66731|3,66898|2,66981|1,67065|0) - 可以考虑来个点面stream
  22. 01:07:148 - 这段往后,你要是想保留LN,就不要在每个LN上再放一个键,要不然你就抓完那些碎音更好
  23. 01:08:815 (68815|3,68815|2,68815|1,69148|0,69148|1,69148|2) - 这俩咋都三键了啊,哪来的必要
  24. 01:16:481 (76481|0,76565|1,76648|2,76731|3,76815|2,76898|1,76981|0,77065|1) - 没有get到你突然变成阶梯的理由。。这段没结束呢。。
  25. 01:28:481 - 后面一样问题,一是双键使用不合理,二是抓音不准,很多地方没音你都放键,有几个地方有音你也没放,开慢速多听听看吧,加油
[Leggendaria]
  1. 00:03:398 (3398|2) - 00:03:898 (3898|0) - 00:04:065 (4065|2) - 00:04:231 (4231|0) - 00:04:231 (4231|0) - 00:04:565 (4565|3) - 00:05:231 (5231|3,5398|0) - 等等等等,一样的问题,删掉
  2. 00:11:481 (11481|3,11481|0,11481|2) - 这儿不需要三键
  3. 00:03:315 (3315|3,3315|0,3648|1,3648|3,3981|3,3981|1,4315|2,4315|1,4648|2,4648|1,4981|1,4981|0,5315|1,5315|2,5648|3,5648|0,5981|3,5981|1,6315|2,6315|1) - 一样的问题,并没有什么明显的鼓点
  4. 00:22:815 (22815|1,22815|0,22981|1,22981|0) - 这两个换个位置,和左右拍的地方区分一下
  5. 00:34:315 - 双键
  6. 00:36:231 - 加个单键
  7. 00:37:315 - ^
  8. 00:38:898 - ^
  9. 00:39:815 (39815|1) - 这干啥的?变成俩键
  10. 00:40:565 (40565|3) - 00:40:898 (40898|0) - 00:41:065 (41065|3,41231|2) - 00:41:398 (41398|1,41565|1) - 00:41:898 (41898|3,42065|3) - 00:42:231 (42231|0,42398|0) - 怎么又不双了。。
  11. 00:43:148 - 那你接下来这段是怎么样,双键代表什么,三键代表什么,单键又代表什么,单键代表旋律对不对,那剩下什么,鼓点,鼓点哪里有,全都有,那为什么还要那么多单键=。=
  12. 00:44:648 (44648|3,44815|2,44898|1,44981|0) - 跟another一样
  13. 00:45:398 - 加个键
  14. 00:45:815 - 这段的确很连贯,还是双键问题,不多说
  15. 00:59:648 (59648|1,59648|0,59731|3,59731|2,59815|1,59815|0,59898|3,59898|2,59981|1,59981|0,60065|2,60065|3,60148|1,60148|0,60231|3,60231|2,60315|1,60315|0,60398|2,60398|3) - 啊?改掉
  16. 01:01:648 (61648|0,61648|1,61731|2,61731|3,61815|1,61815|0,61898|2,61898|3,61981|0,61981|1,62065|2,62065|3,62148|0,62148|1,62231|3,62231|2) -
  17. 01:02:481 ^(62481|3,62481|2,62565|1,62565|0,62648|3,62648|2,62731|1,62731|0,62815|3,62815|2,62898|0,62898|1,62981|3,62981|2,63065|1,63065|0,63148|2,63148|3,63231|0,63231|1) - ^ 怎么全是左右拍
  18. 01:05:981 - 这儿应该双键
  19. 01:06:231 (66231|3,66481|0,66731|3,66898|2,66981|1,67065|0) - 继续拍呀,这儿全是鼓
  20. 01:28:815 (88815|3,88815|2,88815|0) - 改成双键
  21. 01:28:481 (88481|1) - 加一个键
  22. 01:38:565 (98565|1) - ^
  23. 前面那段意外的双键用对了,但是抓音还是有错误,建议放慢听
  24. 01:46:731 (106731|2) - 双键
  25. 01:48:731 (108731|1,108815|0) - ^
  26. 01:49:398 (109398|3,109481|2,109565|1,109648|3,109648|0,109731|2) - ^
整体结构问题有点大,但作为第一个谱已经不错了,键位搭配很好,加油!
Topic Starter
[Ashley]
placeholder
Sarahkuai
FROM THIS THREAD
Column :
|1|2|3|4|

Another
00:24:815 - add 1 note at column 2
00:25:065 - add 1 note at column 3
00:25:148 - add 1 note at column 2
00:25:315 - add 1 LN at column 2 to 00:25:481 -
^ it's turn like this, *basically for hidden pitch*
00:29:731 - missing? *bass guitar* add 1 at column 2
00:55:981 (55981|3) - too early, move it to up like this
01:25:148 (85148|0) - change it to LN to 01:25:481 -
†LEGGENDARIA
00:34:815 - add LN at column 2 to 00:35:148 -
00:37:315 - add 1 note at column 4

01:05:981 - add 1 note at column 2
01:06:148 - ^ column 3
01:06:315 - ^ column 2
01:06:481 - ^ column 3
01:06:648 - ^ column 2
^^^ like a thrill, because it looks like missed the beat
01:25:148 - add 1 LN at column 2 to 01:25:481 -
GL <(") feel free to reject
Topic Starter
[Ashley]

Sarahkuai wrote:

FROM THIS THREAD
Column :
|1|2|3|4|

Another
00:24:815 - add 1 note at column 2 added
00:25:065 - add 1 note at column 3 added
00:25:148 - add 1 note at column 2 added
00:25:315 - add 1 LN at column 2 to 00:25:481 - added
^ it's turn like this, *basically for hidden pitch* hmm...well i changed it
00:29:731 - missing? *bass guitar* add 1 at column 2 added
00:55:981 (55981|3) - too early, move it to up like this ok
01:25:148 (85148|0) - change it to LN to 01:25:481 - ok
†LEGGENDARIA
00:34:815 - add LN at column 2 to 00:35:148 -
00:37:315 - add 1 note at column 4

01:05:981 - add 1 note at column 2
01:06:148 - ^ column 3
01:06:315 - ^ column 2
01:06:481 - ^ column 3
01:06:648 - ^ column 2
^^^ like a thrill, because it looks like missed the beat
01:25:148 - add 1 LN at column 2 to 01:25:481 -
all accept
GL <(") feel free to reject
thx for your mod. :)
error_exe777
Hello!

Note, these are all suggestions. If i made a mistake or you disagree do not apply it.

1|2|3|4

Normal
00:02:648 (2648|2) - move to column 4

00:02:815 (2815|0) - move to column 3

00:13:148 (13148|0,13231|1,13315|2) - CTRL+H these

00:04:481 (4481|3,4648|0,4815|3,4981|0) - you repeated this once here 00:05:815 (5815|0,5981|3,6148|0,6315|3) and not again. If this is a pattern, make sure the whole section includes it. If it isn't a pattern, change it for variety and to make it suit the music better

00:13:815 - place another one here for a double

00:18:481 (18481|3) - delete this, to keep the pattern of the doubles

00:23:815 (23815|3) - ^^

00:53:481 (53481|0) - ^^

00:57:815 to 00:59:815 has no notes in the 1st column. Change this

Hyper
00:09:981 (9981|2,10065|3) - CTRL+J these

00:13:204 (13204|1,13287|2) - don't know what happened to these but they are 1/4

00:24:065 (24065|2,24148|1,24231|0) - CTRL+J these

00:24:315 (24315|1) - move to column 4

00:42:981 (42981|3) - move to column 1

00:43:065 (43065|0) - move to column 4

01:18:315 (78315|3) - column 3

01:18:398 (78398|0) - column 2

01:23:148 to 01:25:815 - keep the 1/4 rhythm

sorry for the poor mods, i am really tired from exams and stuff. Hope i could help. Good Luck! :)
Topic Starter
[Ashley]

OwenF04 wrote:

Hello!

Note, these are all suggestions. If i made a mistake or you disagree do not apply it.

1|2|3|4

Normal
00:02:648 (2648|2) - move to column 4

00:02:815 (2815|0) - move to column 3

00:13:148 (13148|0,13231|1,13315|2) - CTRL+H these

00:04:481 (4481|3,4648|0,4815|3,4981|0) - you repeated this once here 00:05:815 (5815|0,5981|3,6148|0,6315|3) and not again. If this is a pattern, make sure the whole section includes it. If it isn't a pattern, change it for variety and to make it suit the music better

00:13:815 - place another one here for a double ok

00:18:481 (18481|3) - delete this, to keep the pattern of the doubles deleted

00:23:815 (23815|3) - ^^

00:53:481 (53481|0) - ^^

00:57:815 to 00:59:815 has no notes in the 1st column. Change this fixed

Hyper
00:09:981 (9981|2,10065|3) - CTRL+J these ok

00:13:204 (13204|1,13287|2) - don't know what happened to these but they are 1/4 fixed

00:24:065 (24065|2,24148|1,24231|0) - CTRL+J these ok

00:24:315 (24315|1) - move to column 4

00:42:981 (42981|3) - move to column 1

00:43:065 (43065|0) - move to column 4

01:18:315 (78315|3) - column 3

01:18:398 (78398|0) - column 2

01:23:148 to 01:25:815 - keep the 1/4 rhythm

sorry for the poor mods, i am really tired from exams and stuff. Hope i could help. Good Luck! :)
thank you for mods. :)
Syadow-
mod mod :33
  • [General]
  1. Remove SV in Normal diff, its hard to hit for beginner player

Normal
00:02:648 (2648|2,2815|0) - ctrl h almost in same pitch like 00:03:148 (3148|1,3315|3) -

00:03:648 (3648|3,3981|3) - move col 3

00:04:981 (4981|0,5315|0) - col 2

00:17:981 (17981|0) - col 3 for balance

00:24:481 - till 00:34:481 - i suggest to make 1/1 beat. why ? cuz it make a gud flow before 00:35:148 - . it more intens

01:27:148 (87148|0,87315|1,87481|3,87648|2) - change to 1/2 beat LN o cover 1/4 sound
Another
00:13:148 (13148|3,13231|2,13315|1,13398|0) - double this same like 00:23:148 -

00:41:565 - still have a sound so add note

01:17:815 - add note, in col 3

01:37:648 - i suggest like this https://osu.ppy.sh/ss/8554360
just quick mod
good luck >w<)// no kudos
Topic Starter
[Ashley]

Syadow- wrote:

mod mod :33
  • [General]
  1. Remove SV in Normal diff, its hard to hit for beginner player removed
Normal
00:02:648 (2648|2,2815|0) - ctrl h almost in same pitch like 00:03:148 (3148|1,3315|3) -

00:03:648 (3648|3,3981|3) - move col 3

00:04:981 (4981|0,5315|0) - col 2

00:17:981 (17981|0) - col 3 for balance

00:24:481 - till 00:34:481 - i suggest to make 1/1 beat. why ? cuz it make a gud flow before 00:35:148 - . it more intens

01:27:148 (87148|0,87315|1,87481|3,87648|2) - change to 1/2 beat LN o cover 1/4 sound I tried it.
Another
00:13:148 (13148|3,13231|2,13315|1,13398|0) - double this same like 00:23:148 - ok

00:41:565 - still have a sound so add note added

01:17:815 - add note, in col 3 added

01:37:648 - i suggest like this https://osu.ppy.sh/ss/8554360 ok
just quick mod
good luck >w<)// no kudos
All done. Thanks for your mod :)
riunosk
from my queue 1234
normal
00:52:815 (52815|1) - can probably move to 3 for slight variation with the previous notes
00:57:481 (57481|1) - ^ (but adjust the following notes)
01:43:315 (103315|0,103648|0,103981|0,104315|0,104648|0) - intended?
Great chart
hyper hyper super hyper
before i start, i think the SV usage here is too early as its only the second diff
00:15:148 (15148|1,15315|1,15481|1) - seems unnecessary
00:19:148 (19148|2,19315|2,19481|2) - ^
00:36:231 (36231|2) - should be on the red line if you are following kick
00:39:065 (39065|0,39065|3) - why is this a double? is this a misplaced note for the red line below?
00:50:981 (50981|1,51148|1,51315|1,51481|1,51648|1) - anchor
00:58:565 (58565|2,58731|2,58898|2,59065|2) - ^
01:17:815 (77815|2,77898|1,77981|2,78065|1,78148|2,78231|1,78315|2,78398|1) - doesn't seem consistent with your other patterns after this..
Decent chart, but has slight misplacements and inconsistencies
another one
00:05:315 (5315|0,5481|0,5648|0,5815|0,5981|0) - anchor
00:08:481 (8481|2,8648|2,8815|2,8981|2,9148|2,9315|2,9481|2,9648|2,9815|2,9981|2,10148|2) - huge af anchor
00:10:148 (10148|1,10315|1,10481|1,10648|1,10815|1,10981|1,11148|1,11315|1) - ^
00:18:481 (18481|1,18648|1,18815|1,18981|1,19148|1) - ^00:23:148 (23148|3,23315|3,23481|3,23648|3,23815|3,23981|3,24148|3,24315|3,24481|3,24648|3,24815|3,24981|3,25148|3,25315|3,25481|3,25648|3,25815|3,25981|3,26148|3,26315|3,26481|3) - you might want to reduce this
00:37:148 (37148|1,37148|2,37148|3) - no reason why it should be a triple, no strong sound for it
00:38:815 (38815|1,38981|1,39148|1,39315|1,39481|1,39648|1,39815|1) - anchor
00:42:815 (42815|1,42981|1,43148|1,43315|1) - ^
00:48:148 (48148|1,48315|1,48481|1,48648|1) - ^
00:51:148 (51148|1,51315|1,51481|1,51648|1) - ^
01:16:481 - no reason why it should be empty when there are plenty of sounds to chart
01:17:815 (77815|2,77981|2,78148|2,78315|2,78481|2) - anchor
01:18:981 (78981|3,79148|3,79315|3,79481|3,79648|3) - ^
01:20:148 (80148|2,80315|2,80481|2,80648|2,80815|2,80981|2) - ^
01:21:648 (81648|3,81815|3,81981|3,82148|3) - ^
01:24:565 (84565|2,84648|0,84731|2,84815|0,84898|2,84981|0,85065|2) - you can even out the notes
01:32:481 - left hand bias here, try moving some to col 3 and 4
01:41:731 (101731|2,101898|2,102065|2,102231|2) - anchor
01:42:815 (102815|3,102981|3,103148|3,103315|3) - ^
01:44:481 (104481|3,104648|3,104815|3,104981|3,105148|3,105315|3,105481|3) - ^ (ignore if this is fully intended)
A lot of anchors here, try to balance out the notes
le gen daria
00:06:315 (6315|1,6481|1,6648|1,6815|1) - anchor
00:06:815 (6815|0,6898|3,6981|2,6981|0,7065|3,7148|2,7148|0,7231|3,7315|2,7315|0,7398|3,7481|2,7481|0,7648|0) - ^
00:08:065 (8065|2,8148|1,8231|2,8315|1,8398|2,8481|1,8565|2,8648|1,8815|1) - ^
00:08:815 (8815|2,8981|2,9148|2,9315|2,9481|2) - ^
00:09:481 (9481|1,9648|1,9815|1,9981|1) - ^
from here until 00:13:815 - is ultra anchory, try balancing out the notes
00:13:815 (13815|3,13981|3,14148|3,14315|3,14481|3) - anchor
00:15:815 (15815|1,15981|1,16148|1,16315|1) - ^
00:17:648 (17648|3,17815|3,17981|3,18148|3,18315|3,18481|3) - ^
00:18:481 (18481|1,18648|1,18815|1,18981|1,19148|1) - ^
00:21:648 (21648|3,21815|3,21981|3,22148|3,22315|3,22481|3) - ^
i'll stop mentioning all the anchors now, there's just too much
00:34:481 (34481|3) - can probably end 00:35:065 - to make space for a note at 4 at 00:35:148 -
00:41:731 (41731|3,41815|3) - this jack should not exist here considering its very hard to pull off
01:02:315 - very inconsistent with your previous patterns, since according to those, this should be jumptrilled
01:23:065 (83065|3,83148|3) - try avoiding this
01:37:731 (97731|1,97815|1) - no sound to accomodate this minijack, get rid of it
Extremely anchored chart, try to balance out the streams such that it is spread uniformly across both hands
gud luk fer renk
MadBricktree
From the RRM Mania Modding Queue

1|2|3|4

Hi I came to mod.
I apologize if you were expecting a Chinese mod. I can't speak Chinese despite my profile flag.

LEGGENDARIA
00:00:482 - ~ 00:00:981 - Is there any reason as to why this section is a slowjam, while the other parts in the intro are 1x averages? Perhaps did you forget to make the line at 00:00:482 - 1.7x instead of 1x?

00:10:731 (10731|1,10898|1,11065|1,11231|1,11315|1) - This pattern might be a bit too intensive for column 2 relative to other columns. I would suggest shifting a few notes to other columns. Perhaps something like the following will work.


00:12:648 (12648|3,12815|3,12981|3,13148|3,13315|3,13481|3) - This is a pretty heavy anchor if you ask me. In addition, it is relatively difficulty to switch from a 1/2 hand spam to a [14][23] jumptrill. Perhaps you can try making the [14][23] jumptrill into a [12][34] jumptrill.

00:13:481 - Does the short note at this place signify anything? There doesn't seem to be a kick here unllike at the other 1/4s in the jumptrill it's in.

00:15:481 (15481|3,15648|3,15815|3) - This is the only 3 note anchor in this section. Is there a particular reason why you wanted to emphasize this part?

00:23:148 - It would be a good idea to flip the jumptrill here to reduce the burden on the left hand since it's not very comfortable to transition to a jumptrill with 00:22:648 (22648|0,22815|1,22815|0,22981|1,22981|0) - this sitting before it.

00:25:648 - ~ 00:26:315 - It feels a bit awkward from switching from having 1 note anchored to having nothing anchored despite the music not changing in any significant way.

00:27:148 (27148|3,27315|3,27315|2,27481|2,27648|3,27648|2) - A bit right hand heavy imo.

00:29:815 (29815|3,29981|3,30148|3,30315|3,30481|3,30648|3) - This is a really long anchor. If there is no particular reason to emphasize this part with a really long anchor (eg. pitch relevancy), I suggest that you redistribute the note more evenly so that no fingers are stressed excessively. Perhaps you can try the following layout.


Since there seems to be alot more anchors that could've been avoided later in the map, I'll just point them all out in a box below this box.

00:37:148 (37148|3,37231|2,37315|3) - It feels a bit awkward that the right hand has to trill a bit more than the left by this much.

00:42:481 - ~ 00:45:148 - Is there a reason why you dropped the jumptrill for kick + stream for synth approach? The sudden drop in difficulty feels slightly awkward imo.

00:55:148 - ~ 00:56:481 - Another weird difficulty drop. Despite the presence of heavy drums and synths, you decided to map this part with a few short LNs to represent a portion of the synths. It's really way too easy compared to the song's intensity.

00:56:148 - ~ 00:56:481 - Also, note that the 0.75x SV here makes the LNs and gap smaller than they actually are, which can throw unsuspecting players off as it isn't very predictable. Perhaps you can try removing it, or add a few more SV lines to average the section to 1x.
Example
00:56:148 - 0.75x
00:56:231 - 1.25x
00:56:398 - 0.75x
00:56:481 - 1x

00:56:481 - ~ 01:04:481 - I honestly don't get the layering used in this section. The synths jump from singles to doubles seemingly randomly, creating jumptrills here and there. Perhaps I am missing some sounds? Or are those chords inconsistent in size?

01:00:565 (60565|2,60648|3,60731|2,60815|3) - Weird trill after a jumptrill. Really right hand intensive.

01:04:481 - ~ 01:05:148 - The synths suddenly disappeared.

01:23:148 - ~ 01:27:148 - Perhaps you can make the kick notes more trilly to emphasize the intensity more?

01:27:773 - Did you forget to add a 0.3x SV line here? This section is currently a 1.7x speedup despite every other sections nearby being 1x averages.
Anchors mentioned in box above
00:42:981 (42981|3,43148|3,43315|3,43481|3,43648|3) -
00:43:981 (43981|3,44148|3,44315|3,44481|3,44648|3) -
00:43:481 (43481|0,43648|0,43815|0,43981|0) -
00:45:981 (45981|3,46148|3,46315|3,46481|3,46648|3,46815|3,46981|3,47148|3) -
00:46:731 (46731|1,46898|1,47065|1,47231|1) -
00:47:315 (47315|2,47481|2,47648|2,47815|2) -
00:47:815 (47815|3,47981|3,48148|3,48315|3) -
00:48:315 (48315|2,48481|2,48648|2,48815|2,48981|2,49148|2) -
00:49:648 (49648|3,49815|3,49981|3,50148|3,50315|3,50481|3,50648|3) -
00:50:648 (50648|0,50815|0,50981|0,51148|0) -
00:51:648 (51648|3,51815|3,51981|3,52148|3,52315|3) -
00:53:315 (53315|3,53481|3,53648|3,53815|3,53981|3,54148|3,54315|3,54481|3,54648|3) -
00:54:148 (54148|0,54315|0,54481|0,54648|0,54815|0,54981|0,55148|0) -
00:56:648 (56648|3,56815|3,56981|3,57148|3) -
00:56:981 (56981|2,57148|2,57315|2,57481|2) -
00:57:481 (57481|0,57648|0,57815|0,57981|0) -
00:58:815 (58815|3,58981|3,59148|3,59315|3,59481|3) -
01:02:648 (62648|1,62815|1,62981|1,63148|1,63315|1,63481|1) -
01:03:981 (63981|1,64148|1,64315|1,64481|1) -
01:28:648 (88648|3,88815|3,88981|3,89148|3) -
01:37:815 (97815|1,97981|1,98148|1,98315|1) -
01:38:315 (98315|0,98481|0,98648|0,98815|0) -
01:39:648 (99648|2,99815|2,99981|2,100148|2) -
01:41:315 (101315|0,101481|0,101648|0,101815|0,101981|0) -
01:43:148 (103148|2,103315|2,103481|2,103648|2) -
01:44:481 (104481|0,104648|0,104815|0,104981|0) -
01:44:898 (104898|1,105065|1,105231|1,105398|1,105565|1) -
01:44:981 (104981|3,105148|3,105315|3,105481|3) -
01:45:148 (105148|2,105315|2,105481|2,105648|2,105815|2,105981|2,106148|2,106315|2) -
Good luck on ranking!
Envory
Hi acacac!
Sorry for long delay..
Here your reqs



|1|2|3|4|








Another
00:04:148 (4148|1,4148|0,4148|3) - Delete 1 note at col 4
00:04:981 - Delete 1 note at col 4
00:05:648 (5648|3,5648|1,5648|2) - Hey why placed 3 notes?? so delete 2 notes at col 3 and 4 and then let it flow
00:32:315 - Move to col 3










Legendaria
00:05:148 (5148|0) - Delete 1 note at col 1
01:29:815 (89815|2,89815|3) - Delete 1 note at col 1
01:40:481 (100481|2,100481|1,100481|3) - Delete 1 note at col 3






Ok GL!
sorry for short mod..
KcHecKa
Normal:
00:05:315 (5315|1) - move to 1
starting at 00:13:815 (13815|0,13815|1) - i would try to follow more closely to the rhythm of the music instead of just using 1/4th notes.
(ends at 00:21:815- )

why are the hitsounds so inaudible

The gap between normal and Hyper seems a bit too big imo

Another:

what was the point of choosing to go with 3 notes on 01:32:481 (92481|1,92481|2,92481|0) - and 01:33:815 (93815|0,93815|3,93815|2) -
pretty much makes the same sound as the other parts imo
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l


Normal
00:13:398 (13398|1) - add 1 note to column 2
00:56:148 (56148|1) - move to 00:56:315 (56315|1) -

Hyper
00:04:231 (4231|0,4315|1,4481|2) - ctrl+h
00:13:148 (13148|0,13231|1,13315|2,13398|3) - https://osu.ppy.sh/ss/8801441
00:13:981 (13981|0) - move to 2
00:15:981 (15981|1) - ctrl+h
00:19:981 (19981|3) - move to 2
00:44:481 (44481|3,44565|0) - ctrl+h
00:44:815 (44815|1) - move to 1
00:45:148 (45148|0) - ctrl+h
01:05:648 (65648|0,65815|0,65981|0,66148|0) - anchor,and the sound was change from this 01:06:065 (66065|3,66148|
0,66231|2,66315|1,66398|3,66481|0,66565|2,66648|1,66731|3,66815|0,66898|3,66981|1,67065|2) -
01:16:648 (76648|0) - https://osu.ppy.sh/ss/8801540
01:17:815 (77815|3,77898|0,77981|3,78065|0,78148|3,78231|0,78315|3,78398|0,78481|3,78565|0,78648|3,78731|0,78815|3) -
seriously,this part is so insane lol,anchor like dis must be rearrange
01:19:148 (79148|2,79231|1,79315|2,79398|1,79481|2,79565|1,79648|2,79731|1) - ^
01:38:815 (98815|2,98815|1) - move to 01:38:981 (98981|1,98981|2) -

Another
00:04:815 (4815|2,4981|2,5148|2,5315|2,5481|2) - so creepy lmao,rearrange the anchor
00:17:315 (17315|1,17481|1,17648|1,17815|1) - same problem
00:39:315 (39315|2,39481|2,39648|2,39815|2) - ^
00:48:481 (48481|2,48648|2,48815|2,48981|2) - ^
00:58:065 (58065|2) - move to 4
01:14:731 (74731|0) - move to 2
01:24:398 (84398|2,84565|2,84731|2,84898|2,85065|2) - nightmare pattern XD ,rearrange

I like the song btw,so I hope this can go into ranked status! :)
good luck!
Topic Starter
[Ashley]

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l


Normal
00:13:398 (13398|1) - add 1 note to column 2
00:56:148 (56148|1) - move to 00:56:315 (56315|1) -
OK

Hyper
00:04:231 (4231|0,4315|1,4481|2) - ctrl+h
00:13:148 (13148|0,13231|1,13315|2,13398|3) - https://osu.ppy.sh/ss/8801441
00:13:981 (13981|0) - move to 2
00:15:981 (15981|1) - ctrl+h
00:19:981 (19981|3) - move to 2
00:44:481 (44481|3,44565|0) - ctrl+h
00:44:815 (44815|1) - move to 1
00:45:148 (45148|0) - ctrl+h
01:05:648 (65648|0,65815|0,65981|0,66148|0) - anchor,and the sound was change from this 01:06:065 (66065|3,66148|
0,66231|2,66315|1,66398|3,66481|0,66565|2,66648|1,66731|3,66815|0,66898|3,66981|1,67065|2) -
01:16:648 (76648|0) - https://osu.ppy.sh/ss/8801540
01:17:815 (77815|3,77898|0,77981|3,78065|0,78148|3,78231|0,78315|3,78398|0,78481|3,78565|0,78648|3,78731|0,78815|3) -
seriously,this part is so insane lol,anchor like dis must be rearrange rearranged
01:19:148 (79148|2,79231|1,79315|2,79398|1,79481|2,79565|1,79648|2,79731|1) - ^
01:38:815 (98815|2,98815|1) - move to 01:38:981 (98981|1,98981|2) -

Another
00:04:815 (4815|2,4981|2,5148|2,5315|2,5481|2) - so creepy lmao,rearrange the anchor
00:17:315 (17315|1,17481|1,17648|1,17815|1) - same problem
00:39:315 (39315|2,39481|2,39648|2,39815|2) - ^
00:48:481 (48481|2,48648|2,48815|2,48981|2) - ^
00:58:065 (58065|2) - move to 4
01:14:731 (74731|0) - move to 2
01:24:398 (84398|2,84565|2,84731|2,84898|2,85065|2) - nightmare pattern XD ,rearrange idk how to edit these pattern better.

I like the song btw,so I hope this can go into ranked status! :)
good luck!
Thank you for mod~
RoroTheDeer

Another

00:09:731 (9731|1) - There's a sound here but no notes
00:10:065 (10065|1) - ^
00:42:565 (42565|1,42648|1,42731|1) - ^

00:45:481 (45481|1) - This could be a double LN as there are two synth sounds playing

01:07:398 (67398|2) - The pitch changes during this LN

01:24:315 (84315|1) - I didn't really enjoy playing that pattern, but I could offer this to you as a suggestion: https://osu.ppy.sh/ss/8812280

Other than that, I couldn't really find much else! Really liked the SVs as well.

Good luck!
Topic Starter
[Ashley]

Insp1r3 wrote:

Another

00:09:731 (9731|1) - There's a sound here but no notes
00:10:065 (10065|1) - ^
00:42:565 (42565|1,42648|1,42731|1) - ^
OK
00:45:481 (45481|1) - This could be a double LN as there are two synth sounds playing how 2 edit?

01:07:398 (67398|2) - The pitch changes during this LN rejected

01:24:315 (84315|1) - I didn't really enjoy playing that pattern, but I could offer this to you as a suggestion: https://osu.ppy.sh/ss/8812280 ok

Other than that, I couldn't really find much else! Really liked the SVs as well.

Good luck!
Deep Sea
Hello acacac

†LEGGENDARIA
00:03:648 - https://osu.ppy.sh/ss/8866071
00:04:565 - add note to 2
00:05:148 - https://osu.ppy.sh/ss/8866078
00:13:565 - 00:13:815 - add notes in this part, if you want of course
00:14:565 - 00:15:065 - 00:15:231 - 00:15:898 - 00:16:398 - 00:16:565 - 00:17:231 - 00:17:731 - 00:17:898 - 00:18:565 - 00:19:231 - 00:19:898 - 00:20:398 -
00:20:565 - 00:21:231 - 00:21:731 - add notes, there are sounds here
00:30:731 - add note
00:43:731 (43731|2) - move to 4
00:44:148 - https://osu.ppy.sh/ss/8866121
00:56:315 - add here one ln too in 1 column
00:56:565 (56565|0) - move to 3 and move to 2 00:56:731 (56731|2) -
01:07:148 - 01:17:815 - it would be great to emphasize the guitar and its rhythm here

Gooood diff, is my favorite song, i wish you good luck !!!
Topic Starter
[Ashley]

[Shana Lesus] wrote:

Hello acacac

†LEGGENDARIA
00:03:648 - https://osu.ppy.sh/ss/8866071 ok
00:04:565 - add note to 2 added
00:05:148 - https://osu.ppy.sh/ss/8866078 ok
00:13:565 - 00:13:815 - add notes in this part, if you want of course I think i should add a LN lol
00:14:565 - 00:15:065 - 00:15:231 - 00:15:898 - 00:16:398 - 00:16:565 - 00:17:231 - 00:17:731 - 00:17:898 - 00:18:565 - 00:19:231 - 00:19:898 - 00:20:398 -
00:20:565 - 00:21:231 - 00:21:731 - add notes, there are sounds here okay
00:30:731 - add note added
00:43:731 (43731|2) - move to 4 ok
00:44:148 - https://osu.ppy.sh/ss/8866121 ok
00:56:315 - add here one ln too in 1 column added
00:56:565 (56565|0) - move to 3 and move to 2 00:56:731 (56731|2) - ?
01:07:148 - 01:17:815 - it would be great to emphasize the guitar and its rhythm here thinking

Gooood diff, is my favorite song, i wish you good luck !!! Thank you!
Thanks for your mod. :)
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k PATTERN - | 1 | 2 | 3 | 4 |

[Normal]
  1. Recommend to change the Overall Difficulty to 7
  2. 00:02:315 (2315|0) - what if change this note to LN to recognize the guitar sound only. If you accept, the limit of LN is in the red line (use 1/4 beat snap division, so you can see it)
  3. 00:02:815 (2815|3) - as i said about the guitar sound i mentioned. If you accept, the limit of LN is in the white line.
  4. 00:03:148 - i guess put one note here for the sync.
  5. 00:08:481 - if you accept my suggestions in add one note, add also this one at column 1.
  6. 00:31:815 (31815|3,32481|0) - Ctrl+H to have a different variation of this note 00:26:481 (26481|3,27148|0) -
  7. 00:45:981 (45981|1,46148|2,46315|3,46481|2,46648|1) - hmm... i guess change this pattern since the rhythm seems not fit to the note pattern you used. . I have suggestion. Move this note 00:46:148 (46148|2) - to column 4 and this note 00:46:315 (46315|3) - to column 1
  8. 00:53:315 (53315|2,53481|3,53648|2,53815|3) - hmm..it seem it breaks the hand balance of this kind of note (usually beginners can be issue about this kind of note). What if you move this note 00:53:648 (53648|2,53815|3) - to column 2-3 to make it balance.
  9. 01:18:981 (78981|1) - remove this note since it's not the same sound of this note 01:18:815 (78815|0) - . Actually it fits more if you move this note to 01:19:148 -
  10. 01:24:481 (84481|0,84648|1,84815|0,84981|1) - as i said about the hand balance. I guess you can figure it out which notes to move to make it balance.
  11. 01:31:481 - add one note here for sync.
  12. 01:34:148 - this one too.
[Hyper]
  1. I just notice the the SV that use in Hyper is not accurate because you use 0.10x (I don't mention it and i guess you can find it) but the SV that use in Another is 0.50x. So please change from 0.10x to 0.50x to make it more accurate.
[Another]
  1. 00:24:481 (24481|2,24648|1,24815|0,24981|1,25065|3,25148|2,25315|1,25481|1,25648|1) - Since you use jack notes here, make it more better like this one (http://osu.ppy.sh/ss/8875363)
  2. 00:33:315 (33315|3) - move this note to column 1. It seems not fit to have that jacks since it's not rhythm to the sound. Use jacks with rhythm like this one 00:26:148 (26148|1,26315|1) - . I guess you can find some notes that can fit and not fit to the rhythm.
[Leggendaria]
  1. 00:00:482 - hmm...Your SV here seems not accurate to get 300. Just add 1.70x at 00:00:502 - (Use 1/16 beat snap division so you can see it) to make it accurate.
Thanks for Mod my map and goodluck to your mapset :)
Topic Starter
[Ashley]
No reply=accepted/changed/added etc.

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k PATTERN - | 1 | 2 | 3 | 4 |

[Normal]
  1. Recommend to change the Overall Difficulty to 7
  2. 00:02:315 (2315|0) - what if change this note to LN to recognize the guitar sound only. If you accept, the limit of LN is in the red line (use 1/4 beat snap division, so you can see it)
  3. 00:02:815 (2815|3) - as i said about the guitar sound i mentioned. If you accept, the limit of LN is in the white line.
  4. 00:03:148 - i guess put one note here for the sync. I think there is already have one note & one LN...
  5. 00:08:481 - if you accept my suggestions in add one note, add also this one at column 1.
  6. 00:31:815 (31815|3,32481|0) - Ctrl+H to have a different variation of this note 00:26:481 (26481|3,27148|0) -
  7. 00:45:981 (45981|1,46148|2,46315|3,46481|2,46648|1) - hmm... i guess change this pattern since the rhythm seems not fit to the note pattern you used. . I have suggestion. Move this note 00:46:148 (46148|2) - to column 4 and this note 00:46:315 (46315|3) - to column 1
  8. 00:53:315 (53315|2,53481|3,53648|2,53815|3) - hmm..it seem it breaks the hand balance of this kind of note (usually beginners can be issue about this kind of note). What if you move this note 00:53:648 (53648|2,53815|3) - to column 2-3 to make it balance.
  9. 01:18:981 (78981|1) - remove this note since it's not the same sound of this note 01:18:815 (78815|0) - . Actually it fits more if you move this note to 01:19:148 -
  10. 01:24:481 (84481|0,84648|1,84815|0,84981|1) - as i said about the hand balance. I guess you can figure it out which notes to move to make it balance.
  11. 01:31:481 - add one note here for sync.
  12. 01:34:148 - this one too.
[Hyper]
  1. I just notice the the SV that use in Hyper is not accurate because you use 0.10x (I don't mention it and i guess you can find it) but the SV that use in Another is 0.50x. So please change from 0.10x to 0.50x to make it more accurate.
[Another]
  1. 00:24:481 (24481|2,24648|1,24815|0,24981|1,25065|3,25148|2,25315|1,25481|1,25648|1) - Since you use jack notes here, make it more better like this one (http://osu.ppy.sh/ss/8875363)
  2. 00:33:315 (33315|3) - move this note to column 1. It seems not fit to have that jacks since it's not rhythm to the sound. Use jacks with rhythm like this one 00:26:148 (26148|1,26315|1) - . I guess you can find some notes that can fit and not fit to the rhythm.
[Leggendaria]
  1. 00:00:482 - hmm...Your SV here seems not accurate to get 300. Just add 1.70x at 00:00:502 - (Use 1/16 beat snap division so you can see it) to make it accurate. wow this help me a lot
Thanks for Mod my map and goodluck to your mapset :)
Thanks for ur mod :)
Botan

started: 8:34pm columns 1|2|3|4

NM
  1. Because multiple sections of the map doesn't follow the rhythm of the music I found it very difficult to play comfortably. Can't hear the hitsound-normal either, maybe use a sound that is bright enough (or loud enough) for us to get feedback? It would make keeping in time a lot easier for sections like 00:13:815 to 00:24:481.

00:07:648 (7648|2) - Consider making this an LN? It's the same sound as 00:08:148 (8148|0), which you mapped an LN for.
00:18:315 - Map a LN here for that same guitar sound ^
00:18:815 - Same as ^
00:23:648 - Same as ^
00:24:148 - Same as ^
01:05:981 (65981|0,66148|3,66315|1,66481|0) - The rhythm is really simplified throughout the entire map, 1/4 rhythm used when the music is going crazy. I think we should map this part true to what we hear though. You can hear the synth playing doubles, map it that way.
01:27:315 (87315|0,87398|1,87481|3,87565|2,87648|0,87731|1) - This was very difficult to play, I don't think it's suitable for this skill range.
01:44:065 - As I mentioned above, there is a sound here so instinctively we want to tap but there's no note!
Maybe this was a bit too hard for me but I could not find any rhythm in this chart.
finished: 8:56pm
Mirea
MOD REQUEST FROM MODDING QU'EUE'
1|2|3|4


Hyper
00:03:398 - missing note? similar with 00:04:065 (4065|3) -

00:13:481 (13481|0) - i suggest to move it to col 3 or col 4 for hand balance
also to avoid these 00:13:315 (13315|0,13481|0) -
because u didnt do that stacks with them 00:13:148 (13148|3,13315|0) -

01:13:648 (73648|1) - move to col 3? no need to make them at the same column > 01:13:648 (73648|1,73815|1) -
cause u didnt map it like that with them 01:12:315 (72315|0,72481|2) -

01:23:148 (83148|3,84315|1) - also i dont understand these 1/1 LNs stands for,
even u mapped it for the violin, it should be 1/2 LN, the violin doesnt sound that long as u map tho

01:24:815 (84815|0) - should be stopped at 01:24:981 -

01:24:981 - add 1/2 LN for loud violin

01:23:148 - until 01:27:148 - well actually it feels really awkward for me when u suddenly
didnt map those 1/4 drum as u did below
like, it suddenly got replaced with those LNs with no reason
i prefer to map it like the same stanza in the previous one > 00:35:148 - to 00:44:481 -
it would be more consistent, imo

im so sorry i can only mod 1 diff rn, because there so many request in queue and only me who active in team due to my partners are busy with their real life

so yeah thats all,
Goodluck <3
Topic Starter
[Ashley]

chouyaa wrote:

MOD REQUEST FROM MODDING QU'EUE'
1|2|3|4


Hyper
00:03:398 - missing note? similar with 00:04:065 (4065|3) - ok

00:13:481 (13481|0) - i suggest to move it to col 3 or col 4 for hand balance
also to avoid these 00:13:315 (13315|0,13481|0) -
because u didnt do that stacks with them 00:13:148 (13148|3,13315|0) - ok

01:13:648 (73648|1) - move to col 3? no need to make them at the same column > 01:13:648 (73648|1,73815|1) -
cause u didnt map it like that with them 01:12:315 (72315|0,72481|2) - ok

01:23:148 (83148|3,84315|1) - also i dont understand these 1/1 LNs stands for,
even u mapped it for the violin, it should be 1/2 LN, the violin doesnt sound that long as u map tho ok

01:24:815 (84815|0) - should be stopped at 01:24:981 - ok

01:24:981 - add 1/2 LN for loud violin ok

01:23:148 - until 01:27:148 - well actually it feels really awkward for me when u suddenly
didnt map those 1/4 drum as u did below
like, it suddenly got replaced with those LNs with no reason
i prefer to map it like the same stanza in the previous one > 00:35:148 - to 00:44:481 -
it would be more consistent, imo Sorry for my laze, it seems helps me a lot. Thank you.

im so sorry i can only mod 1 diff rn, because there so many request in queue and only me who active in team due to my partners are busy with their real life :arrow: Well, I understand you.

so yeah thats all,
Goodluck <3
Thanks for ur mod :)
Monheim
yo
LEGGENDARIA
start svs are a bit eh
00:24:481 (24481|0,24481|1) - why is this 1.1???
00:39:981 (39981|3) - should be a jump
00:41:648 (41648|2) - ^
00:42:231 (42231|0) - ^
00:42:398 (42398|0) - ^
00:44:231 (44231|1) - ghost
00:45:815 (45815|1,45815|2,45981|1,45981|3,46148|0,46148|3,46315|2,46315|3) - goes to 00:48:481 (48481|1,48481|0,48815|0,48815|3,49148|3,49148|1) - for no reason. stay consistant with you jumpstream.
01:07:148 (67148|3,67148|2) - remove all the minijacks from this section
01:21:648 (81648|0,81648|1,81731|2,81731|3,81815|1,81898|0,81981|2,81981|1,82065|3) - should be jumptrill
01:28:648 (88648|0,88648|3) - remove one of these
good luck
Couil
sup, M4M req from my q

LEGGENDARIA
00:03:315 (3315|3,3398|3) - This minijack seems a bit out of place, you should probably not use mini-jacks until they become somewhat consistent in the song.
00:03:981 (3981|2,3981|0) - Ehm, why is this a jump? Should probably change it to a single (since you don't do it later in the map even though it's the same sound).
00:04:481 - Why is this a hand? Sounds like the same sound as previous jumps to me.
00:05:815 - ^
00:08:481 (8481|0,8565|1,8648|1,8731|0) - This becomes 4 mini jacks on one hand, would suggest changing it up since it's really awkward imo.
00:11:398 - Missed a note.
00:13:398 (13398|2,13398|3,13481|3,13481|0,13481|1) - This pattern is so awkward, maybe make the last jump in the jump trill a single to make it easier to hit?
00:16:648 (16648|1,16648|3) - ehm, why is this a jump? Seems out of place.
00:25:815 (25815|3,25815|2) - Think a LN on one of these would fit the song better.
00:27:815 (27815|1,27815|0,28148|1,28148|0,28315|2,28315|3,28648|0,28648|1,28815|1,28815|2) - ^
00:29:981 (29981|1,29981|0,30065|2,30065|3,30148|0,30148|1) - If you're going to map this as a trill i would suggest making this 00:30:065 (30065|2,30065|3) a single, since it's weaker than the other notes in the trill.
00:30:231 (30231|3) - no sound?
00:30:565 (30565|1) - ^
00:30:981 (30981|2) - Double?
00:31:148 (31148|3,31148|2,31315|1,31315|2,31481|1,31481|3,31648|2,31648|0) - This whole pattern seems really random, why the LNs all of a sudden? I would really suggest keeping it as you did before. Otherwise it looks really really odd, imo.
00:33:065 (33065|2) - No sound? (well there's a sound but not a the same as you mapped here 00:32:898 (32898|1) - )
00:33:898 (33898|2) - ^
00:34:398 (34398|1) - ^
00:34:481 (34481|3) - This LN should probably end here 00:34:815
00:36:231 (36231|1) - no sound? If not then you've missed a note here 00:39:898
00:37:565 (37565|0) - ^
00:38:898 (38898|0) - ^
00:41:398 (41398|1,41481|3,41481|0) - ehh, shouldn't this be a jump trill? Same sound as previous.
00:41:565 - Shouldn't there be a note here?
00:42:481 (42481|2,42815|1) - Why are these LNs?
00:49:565 (49565|1,49648|0,49731|1,49898|1,49981|0,50148|1,50231|0,50398|1,50481|0,50565|1) - This is super left handed, maybe re-structure?
00:56:148 (56148|2,56148|3) - This should probably be a single LN to go with 00:56:315 (56315|0)
01:02:315 (62315|1,62398|0,62565|0,62648|1,62815|1,62898|0,62981|1,63148|1,63231|0,63315|1,63481|0,63481|1) - Again, this is very left handed, re-structure?
01:03:565 (63565|3,63648|2,63815|2,63898|3,64065|2,64148|3,64231|2,64398|2,64481|3,64565|2,64731|2,64815|3) - Very right handed, re-structure?
01:06:065 - Missing note?
01:16:565 (76565|3,76648|0,76731|2,76815|3,76898|1,76981|2,77065|0) - Why are these short LNs?
01:20:231 (80231|1) - Think it would feel better if you removed this note.
01:25:148 (85148|1) - Why is this a LN?

Sorry couldn’t mod the important part (way too cluttered for me to be able to mod or map it)

Another
00:29:148 (29148|0,29148|3,29315|2,29398|3,29481|2,29565|1,29731|1) - I don't get this pattern, why don't you just continue with the pattern you had before this?
00:29:981 (29981|0,30065|3,30148|0,30231|2,30315|1,30315|0,30398|3,30481|1,30481|2,30565|0,30648|3,30648|2,30815|1,30815|0,30898|3,30981|1,30981|2,31065|0) - Why is this whole section almost a jumpstream? its the same sounds as before, and you used jacks and singles for it. I would suggest you keep it that way in this section as well.
00:31:148 (31148|3,31315|0,31481|3,31648|0) - The LNs here makes no sense. The first one could warrant a LN but the rest should be normal notes.
00:32:481 (32481|0,32481|1) - This should be a single instead of a double, because it got the same intensity as the next notes.
00:33:148 - The jump should be here instead of here 00:32:981
00:33:648 (33648|0,34148|1) - These should be doubles to strengthen the louder guitar sounds. (as you did previously)
00:37:565 (37565|3) - Should remove this note imo, the loud bass sounds are the forefront here and should be emphasized.
00:42:565 (42565|2,42648|0,42731|1,42815|2,42898|1) - Are you sure about these notes? Feels weird imo to go from noting the loud bass sounds to mapping the keyboard(?).
00:55:565 (55565|2) - Pretty sure this is supposed to be a 1/4 LN and note a 1/2.
00:56:148 (56148|2) - Two 1/4 LNs here? Feels and looks odd to only have 1 LN here.
01:00:481 (60481|0,60481|3,60565|2) - Why isn’t this a jump-trill, you used it in a previous section. 01:00:481 (60481|0,60481|3,60565|2)
01:02:815 (62815|1,62815|2,62898|3) - ^
01:01:815 - Isn’t this supposed to be a triple?
Think there should be an LN on these places: 01:09:898 + 01:10:148 + 01:12:731 + 01:12:815 + 01:16:565 + 01:16:815
01:22:481 - Double here?
01:43:148 - Why is this a triple?
01:43:565 (103565|3,103648|1,103648|0,103731|3) - This pattern implies a repeating sound, would change on of the singles to make the change of tone more clear.
01:44:148 (104148|0,104148|1) - This is really quiet, would change it to a single to represent that.
01:47:148 (107148|1,107148|0,107231|3,107231|2,107315|1,107315|0,107398|2,107398|3,107481|0,107481|1,107565|3,107565|2,107648|1,107648|0,107731|2,107731|3,107815|0,107815|1,107898|3,107898|2,107981|1,107981|0,108065|2,108065|3,108148|0,108148|1,108315|0,108315|3,108398|1,108398|2,108481|0,108481|3,108565|1,108565|2,108648|0,108648|3,108731|2,108731|1,108815|3,108815|0,108898|2,108898|1,108981|3,108981|0,109065|2,109065|1,109148|3,109148|0,109315|1,109315|2,109398|3,109398|0,109481|1,109481|2,109565|0,109565|3,109648|2,109648|1,109815|3,109815|2,109815|1,109815|0) - This whole section just feel out of place to me, it feels like you wanted to inflate the SR by spamming jump-trills. These would’ve prolly fit in a more isolated sounding part, but this one got a constant background noise that doesn’t warrant this kind of patterning, imo.
Only gonna do 2 diffs since i've already done written quite a lot.

Hope you find any of my suggestions helpful, gl ranking it! (oh and sorry for the late response :? )
Topic Starter
[Ashley]

Couil wrote:

sup, M4M req from my q

LEGGENDARIA
00:03:315 (3315|3,3398|3) - This minijack seems a bit out of place, you should probably not use mini-jacks until they become somewhat consistent in the song. ok
00:03:981 (3981|2,3981|0) - Ehm, why is this a jump? Should probably change it to a single (since you don't do it later in the map even though it's the same sound). ok
00:04:481 - Why is this a hand? Sounds like the same sound as previous jumps to me. Oh, It's my mistake.
00:05:815 - ^
00:08:481 (8481|0,8565|1,8648|1,8731|0) - This becomes 4 mini jacks on one hand, would suggest changing it up since it's really awkward imo. changed.
00:11:398 - Missed a note. added.
00:13:398 (13398|2,13398|3,13481|3,13481|0,13481|1) - This pattern is so awkward, maybe make the last jump in the jump trill a single to make it easier to hit? changed by ctrl+h
00:16:648 (16648|1,16648|3) - ehm, why is this a jump? Seems out of place. my mistake.
00:25:815 (25815|3,25815|2) - Think a LN on one of these would fit the song better. good idea!
00:27:815 (27815|1,27815|0,28148|1,28148|0,28315|2,28315|3,28648|0,28648|1,28815|1,28815|2) - ^
00:29:981 (29981|1,29981|0,30065|2,30065|3,30148|0,30148|1) - If you're going to map this as a trill i would suggest making this 00:30:065 (30065|2,30065|3) a single, since it's weaker than the other notes in the trill.
00:30:231 (30231|3) - no sound?
00:30:565 (30565|1) - ^
00:30:981 (30981|2) - Double?
00:31:148 (31148|3,31148|2,31315|1,31315|2,31481|1,31481|3,31648|2,31648|0) - This whole pattern seems really random, why the LNs all of a sudden? I would really suggest keeping it as you did before. Otherwise it looks really really odd, imo.
00:33:065 (33065|2) - No sound? (well there's a sound but not a the same as you mapped here 00:32:898 (32898|1) - )
00:33:898 (33898|2) - ^
00:34:398 (34398|1) - ^
00:34:481 (34481|3) - This LN should probably end here 00:34:815
00:36:231 (36231|1) - no sound? If not then you've missed a note here 00:39:898
00:37:565 (37565|0) - ^
00:38:898 (38898|0) - ^
00:41:398 (41398|1,41481|3,41481|0) - ehh, shouldn't this be a jump trill? Same sound as previous.
00:41:565 - Shouldn't there be a note here?
00:42:481 (42481|2,42815|1) - Why are these LNs?
00:49:565 (49565|1,49648|0,49731|1,49898|1,49981|0,50148|1,50231|0,50398|1,50481|0,50565|1) - This is super left handed, maybe re-structure? re-structured
00:56:148 (56148|2,56148|3) - This should probably be a single LN to go with 00:56:315 (56315|0) deleted one LN
01:02:315 (62315|1,62398|0,62565|0,62648|1,62815|1,62898|0,62981|1,63148|1,63231|0,63315|1,63481|0,63481|1) - Again, this is very left handed, re-structure? ^
01:03:565 (63565|3,63648|2,63815|2,63898|3,64065|2,64148|3,64231|2,64398|2,64481|3,64565|2,64731|2,64815|3) - Very right handed, re-structure? ^
01:06:065 - Missing note? oh, there has missing a note. added.
01:16:565 (76565|3,76648|0,76731|2,76815|3,76898|1,76981|2,77065|0) - Why are these short LNs?
01:20:231 (80231|1) - Think it would feel better if you removed this note. removed.
01:25:148 (85148|1) - Why is this a LN? ^

Sorry couldn’t mod the important part (way too cluttered for me to be able to mod or map it)

Another
00:29:148 (29148|0,29148|3,29315|2,29398|3,29481|2,29565|1,29731|1) - I don't get this pattern, why don't you just continue with the pattern you had before this? just mistakes. now rearranged.
00:29:981 (29981|0,30065|3,30148|0,30231|2,30315|1,30315|0,30398|3,30481|1,30481|2,30565|0,30648|3,30648|2,30815|1,30815|0,30898|3,30981|1,30981|2,31065|0) - Why is this whole section almost a jumpstream? its the same sounds as before, and you used jacks and singles for it. I would suggest you keep it that way in this section as well. okay.
00:31:148 (31148|3,31315|0,31481|3,31648|0) - The LNs here makes no sense. The first one could warrant a LN but the rest should be normal notes.
00:32:481 (32481|0,32481|1) - This should be a single instead of a double, because it got the same intensity as the next notes.
00:33:148 - The jump should be here instead of here 00:32:981 okay
00:33:648 (33648|0,34148|1) - These should be doubles to strengthen the louder guitar sounds. (as you did previously) rejected.
00:37:565 (37565|3) - Should remove this note imo, the loud bass sounds are the forefront here and should be emphasized. hmm...
00:42:565 (42565|2,42648|0,42731|1,42815|2,42898|1) - Are you sure about these notes? Feels weird imo to go from noting the loud bass sounds to mapping the keyboard(?).
00:55:565 (55565|2) - Pretty sure this is supposed to be a 1/4 LN and note a 1/2.
00:56:148 (56148|2) - Two 1/4 LNs here? Feels and looks odd to only have 1 LN here.
01:00:481 (60481|0,60481|3,60565|2) - Why isn’t this a jump-trill, you used it in a previous section. 01:00:481 (60481|0,60481|3,60565|2)
01:02:815 (62815|1,62815|2,62898|3) - ^
01:01:815 - Isn’t this supposed to be a triple? No.
Think there should be an LN on these places: 01:09:898 + 01:10:148 + 01:12:731 + 01:12:815 + 01:16:565 + 01:16:815 No, I don't want to put LN on these places.
01:22:481 - Double here? okay
01:43:148 - Why is this a triple? It's my mistake.
01:43:565 (103565|3,103648|1,103648|0,103731|3) - This pattern implies a repeating sound, would change on of the singles to make the change of tone more clear.
01:44:148 (104148|0,104148|1) - This is really quiet, would change it to a single to represent that. well.
01:47:148 (107148|1,107148|0,107231|3,107231|2,107315|1,107315|0,107398|2,107398|3,107481|0,107481|1,107565|3,107565|2,107648|1,107648|0,107731|2,107731|3,107815|0,107815|1,107898|3,107898|2,107981|1,107981|0,108065|2,108065|3,108148|0,108148|1,108315|0,108315|3,108398|1,108398|2,108481|0,108481|3,108565|1,108565|2,108648|0,108648|3,108731|2,108731|1,108815|3,108815|0,108898|2,108898|1,108981|3,108981|0,109065|2,109065|1,109148|3,109148|0,109315|1,109315|2,109398|3,109398|0,109481|1,109481|2,109565|0,109565|3,109648|2,109648|1,109815|3,109815|2,109815|1,109815|0) - This whole section just feel out of place to me, it feels like you wanted to inflate the SR by spamming jump-trills. These would’ve prolly fit in a more isolated sounding part, but this one got a constant background noise that doesn’t warrant this kind of patterning, imo. hmm...
Only gonna do 2 diffs since i've already done written quite a lot.

Hope you find any of my suggestions helpful, gl ranking it! (oh and sorry for the late response :? )
Thanks for ur mod :)
_VianK_
mods come to you from this queue https://osu.ppy.sh/forum/p/6222952

1|2|3|4

hyper

start with here 00:03:148 - i suggest to cover the kick in the white line

00:13:815 - i think it will be better if u cover the synth with LN for reference use this map https://osu.ppy.sh/s/549200

00:23:148 - https://puu.sh/xnbO8/f642e8172a.png
Kotori-Chan
If only i knew how to mod mania ~
Really nice song and map is very fun to play <33333
Good luck with this !!!
Fahrie6775
Hello '0')~

Mod coming from my queue =w=
only Normal and Hyper ;-;

Normal
01:18:985 - is this missing note? since u mapped like this 00:35:152 -
01:24:319 - ^
01:45:819 (105819|0,105819|3) - umm i didn't hear any "loud" sound here... but im understand the reason u use double notes here 01:47:152 (107152|0,107152|3) -

Hyper
00:38:485 (38485|3,38569|2,38652|1,38735|0,38819|2) - umm this is weird, or No?
00:56:485 (56485|3,56485|0,56819|1,56819|3) - ^ , u use doube for the "drum" things here, but since this 00:57:152 - u ignored them
01:20:152 - umm the "drum" things,it should be double notes right? or No?
01:21:485 (81485|0,81485|1,82485|0,82485|3) - u use double notes for the drop, but since this 01:24:152 - u ignored them, or No?

well mapped, GL ranked :oops:
Topic Starter
[Ashley]

Fahrie6775 wrote:

Hello '0')~

Mod coming from my queue =w=
only Normal and Hyper ;-;

Normal
01:18:985 - is this missing note? since u mapped like this 00:35:152 - added
01:24:319 - ^ ^
01:45:819 (105819|0,105819|3) - umm i didn't hear any "loud" sound here... but im understand the reason u use double notes here 01:47:152 (107152|0,107152|3) - double note changed to single note...It's just my mistake.

Hyper
00:38:485 (38485|3,38569|2,38652|1,38735|0,38819|2) - umm this is weird, or No? Changed to a different pattern
00:56:485 (56485|3,56485|0,56819|1,56819|3) - ^ , u use doube for the "drum" things here, but since this 00:57:152 - u ignored them fixed
01:20:152 - umm the "drum" things,it should be double notes right? or No? kept
01:21:485 (81485|0,81485|1,82485|0,82485|3) - u use double notes for the drop, but since this 01:24:152 - u ignored them, or No? fixed

well mapped, GL ranked :oops:
thanks for your mods! :oops:
error_exe777
dear lord, remember when i modded this? at least i know what im doing now

General
Difficulties: all done
Spread: there is like, barely any difference between top diff and another, especially in kiai sections. you may wanna change something
Hitsounds: god what are you doing lmaooo. first of all, .ogg hitsounds are unrankable. second of all, why are there duplicate hitsounds? idk but please delete or change all the .ogg ones at least
Metadata: okay
AiMod: nothing
Other: background is slightly odd but i guess its okay

Mod
[Leggendaria]

i hope the diff name is relevant

SVs are pretty odd, since most aren't really snapped to even spaces so it makes for some weird effects when combined with the notes. if you were to re-do them i would recommend placing the bumps at the same place that the notes are placed, so the weird changes arent inbetween hitting notes, which is pretty cancer to hit

00:02:319 (2319|3,2319|0,2319|2,2652|0,2652|2,2652|3) - more of a nitpick but i would prefer these as different patterns since they don't really need to be emphasised and the music doesnt really call for it

00:03:485 (3485|0,3569|1,3652|0,3735|1) - 00:03:735 (3735|1,3819|2,3902|1,3985|2) - the trills here are pretty uncomfortable to play and it would feel better if they werent so long

00:24:485 (24485|0,24485|1,24652|1,24652|2,24819|3,24819|2,24985|1,24985|0,25152|1,25152|2,25319|2,25319|3,25485|2,25485|1,25652|0,25652|1) - you're kinda shooting yourself in the foot with these, since it prevents you from creating anything interesting or creative. imo would suit better if they were more balanced than these patterns

00:27:985 (27985|0,28485|0,28985|0,29319|1) - you could delete these and focus on the LNs that represent the guitar when its more prominent. the ones i selected were basically just a low bass sound and deleting them would be cool to emphasise the guitar thats at the frontline if you know what i mean

00:32:819 - same thing here ^^

00:34:819 - i like the idea of the overlapping LNs but it would be better if you were to add a 1/1 LN here that ends at the jumptrill to show the extra wooshy sound thing: https://osu.ppy.sh/ss/9785858

00:37:652 - from here you used the basic [12][34] pattern jumptrill for quite a while so it becomes pretty stretched out and boring while playing. try to change the pattern in this section more often to keep the players on their toes

00:43:152 - and why is this part not a jumptrill anymore? you suddenly started charting the kick sounds as singles which is counter intuitive tbh

00:45:152 (45152|1,45319|2,45402|1) - this pattern is reallyyyyy odd, especially with that 1/4th shield, something like this might work better: https://osu.ppy.sh/ss/9785898

01:04:902 (64902|1,64985|3,64985|2,65069|1,65152|2,65152|3) - these patterns are pretty useless because you skip an entire column and it doesnt make for anything interesting or more varied. try to balance it out a bit more

01:07:152 (67152|2) - this LN can be seperated into two seperate LNs since there is a pitch change inbetween them. i highly recommend adding this.

01:09:819 (69819|2) - ^^ etc etc, wont mention further

01:10:319 (70319|0,70485|1,70735|0,70985|1) - even if this is for PR it seems pretty stupid since you leave the right columns empty for a while. try to fill them

01:17:819 - same concerns as before really, this [12][34] pattern is really boring

01:44:152 - i recommend adding the 1/4th sound here since the guitar you're emphasising isnt very prominent and it makes it feel quite empty suddenly.

this diff atm seems pretty generic and could do with some more interesting patterns or more variation, but i guess its got potential

[Another]

okay why are there more SVs in this diff than the top diff??? thats a really weird choice man

speaking of SVs i have the same concerns as i stated in the top diff

00:05:902 (5902|1,5985|2,6152|1,6152|2,6319|1,6402|2) - middle columns are pretty overused and makes for an awkward pattern to hit

00:07:152 (7152|3,7152|0,7152|1) - why is this a triple? nothing suggests that it should be

00:23:152 - you know this pattern is identical to the top diff so doesnt give much of a spread of difficulty through the two diffs. i highly recommend nerfing this to make it spread better

00:34:819 - same as top diff tbh, maybe add an LN

00:35:152 - this section is now significantly less dense when compared to the top diff since the top diff uses constant jumptrills and this uses a basic stream. its a pretty jarring problem and you should at least make this diff have some doubles in the stream lol

00:55:152 - nothing in this pattern shows the drums in any sort of way which is really odd to me. please try to add some notes or something to show that the drum exists and you're not ignoring it

01:06:652 (66652|3,66652|2,66735|3,66902|2,66985|3) - this is literal cancer to hit so please move some omg

01:09:819 (69819|1,69902|2) - you see this is cool but you didnt add it in the top diff :(((((( please change it

01:17:819 - same problems here, the spread is so eeKK

01:27:819 (87819|3,87819|1,87819|0,87902|2,87985|1,88069|2,88152|1,88235|2,88319|1,88402|2,88485|1) - okay please delete yourself these patterns are really, really not fun to play and i recommend doing a similar style of mapping to how you mapped it in the top diff

01:27:735 (87735|3,87819|3) - this doesnt make for a very fun transition so i recommend deleting the note i selected, or changing the pattern like i said above

01:43:152 - like i said in top diff you're shooting yourself in the foot with these patterns

01:48:319 - again with spread pls

01:49:735 (109735|1) - this is a ghost

this diff is more interesting than the top one which is very odd

[Hyper]

00:16:152 - 00:20:152 - 00:21:485 - missing doubles for the kick, please add them

00:24:235 (24235|2,24319|3,24402|2,24485|3) - this is uncomfortable to play and kinda ruins the transition between the stream and the next part

okay most of my problems here are just spread so i think i've said enough

overall the diffs on their own are pretty nice but the spread is very wack. you will need to try to make the density gradient more linear than it is now.

good luck!
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