no reply = fixed
Thank you all!!!! QAQ
meta here: http://www.sigure.jp/white_noise/
xJ1 wrote:
Heyo, from my mod queue
A.S.L:
I think the sound starts here 00:02:772 - for the spinner, also it helps not always getting a 100 on it ^-^ lol
01:28:820 (1,2) - 2 can be 180 degree rotate of 1 for better flow and aesthetics i think pattern now have better flow
01:46:784 (5,6) - Spacing here should be lowered
02:21:634 (1,2,3) - This is very hard to hit, idk when I playtested, it was a pain to hit, mapping it passively could help idk but will change later
02:31:694 (1,2,3) - Idk, imo, I think these should be played passively since it's really hard to hit it with 4 consecutive 1/4 sliders preceding it ...i'll come up a new pattern to figure it out ;w;
General:
I really like this map, it flows very well and plays smoothly. GL~! Thank you!
Sinnoh wrote:
00:04:030 (1) - You could easily use many more whistles or clack sounds in this area, currently not enough feedback. Could also increase volume since 20% is too low.
00:10:137 (3,6) - Why not blanket this?
00:13:550 (7) - Move this to y=210, 90 degrees is a bit more organised. do put a bit down but i guess is not the way you said lol
00:14:808 (1) - You're missing custom hitsounds, these are default claps.
00:38:521 (1) - Why not move dont think necessary
01:10:497 (2,3) - This jump is quite overspaced, violin isn’t really strong enough for this jump.
01:34:568 (1,2) - Use of not circular flow is a bit much here, ctrl-j each slider would be much more comfortable to play. didnt change 2 cuz i wanna break the flow here
01:36:544 (2,3,4) - Same as above. I think this could work if you can ctrl-j 01:36:724 (3,4,5,1,2) - and do some adjustments.
01:43:191 (1,2,3,4) - Overspaced compared to 01:31:694 (1,2,3) -
01:58:640 (7,8) - You can still focus on the snares with ½ clickable rhythm if you make these ¼ sliders, would follow the really dominant ¼ here. during this part i don't want to show any 1/4 unless i think really necessary (like 01:58:191 (4) - ). btw they are 1/8 lul
03:13:910 (6,7,8) - Lots of ¼ here, could use a buzz slider or something then it will be to intense imo
Set looks fine but I don’t nominate stuff with unreasonably high spacing like this, even if it’s not farmable. Just not my kind of set (marathons are zzzzzzz for me sorry)
That's why i hate mapping marathon since it's really boring and can never get ranked zzzz i'll find you with another short map when u open u q again ( ̄︶ ̄)
DeRandom Otaku wrote:
yea, reply to previous mods and this one and call me back all fixed
- 00:02:772 - The spinner is a bit too short tbh lol. you could safely start it from 00:02:772 - here since the held sound in the song also starts from this point
- 01:00:077 - 01:00:167 - The beats are stronger than 01:00:347 - 01:00:437 - so it would be cooler to have 01:00:077 - these mapped as well
- 01:23:431 (1) - A lot better as two circles instead because the drums are really strong here. you did two circles at 03:21:275 (1,2) - as well so ye
- 01:23:431 (1) - Also using some kind of hitsounds here such as drum clap would be nice. leaving it without hs doesn't sound that good
- 01:32:772 (4) - Remove clap
- 03:18:670 (8,1) - The jump is totally unnecessary and doesn't make much sense at all
- 04:04:030 (1) - Remove finish from the whole slider
Thank you all!!!! QAQ
meta here: http://www.sigure.jp/white_noise/