forum

Erik McClure - Hell's Maw [Osu|Taiko]

posted
Total Posts
11
Topic Starter
Aisha
This map has been deleted on the request of its creator. It is no longer available.
Rougoku
Hi !
Reference for taiko : dDkK --> don, Big Don, kat, Big Kat
mod
[Metadata]

{Tags} : If you decide to go with the name Blackhole, please add Erik McClure, ~BH~, and Blackhole12 to the tags.

[General]

Put the Uninherited volume at 20% to avoid bugs.
Widescreen Support on Oni and Maw

[Easy]
{Settings}
Maybe OD2 HP2, it seems pretty common now, as you wish tho.
{Map}
00:17:725 (2,1,2) : Plays kinda weird, maybe DS this.
01:13:600 (1,2,3) : Overlapping circles is way too hard compared to the rest of the map, I prefered the slider as you did in 00:36:100 (3) and it's more consistent.
01:16:225 (2) : Move this in x:288,y:136 for the blanket.
01:16:600 (1) : Curve the slider by moving the last tick at x:248, y:192 for the blanket
01:18:100 (1) : Maybe you want to rearrange the slider in order to also blanket with 01:17:725 (2) but as it a NC, idk.
01:19:225 (2,1,2) : Same as 00:17:725 (2,1,2), maybe you want to DS this.
01:49:600 (1,2,3) : Same as 01:13:600 (1,2,3), seems just way too hard here (moreover, it's a a pretty weak noise)
01:51:100 (1,1,1,1) : Please let this be a 1,2,3,4 and
01:57:100 (1,1,1) : be a 1,2,3

[Oni]

00:00:662 (4) : Maybe k, the sound is the middle ground between 00:00:287 (2) and 00:00:475 (3) where you put k
01:26:912 (445) : Maybe d
01:28:412 (454) : d even if it's boring, it's not really consistent to put k here, else you put 01:28:975 (457) and 01:29:537 (460) as a k
01:34:412 (488) : ^

Nothing to say, it's a wonderful Oni imho.
Topic Starter
Aisha
agreeing
not sure / not totally agreeing
not agreeing

Rougoku wrote:

Hi !hi! wow this mod came really fast, isn't even finished but still taking a look in the afternoon <3 thanks! :D
Reference for taiko : dDkK --> don, Big Don, kat, Big Kat
mod
[Metadata]

{Tags} : If you decide to go with the name Blackhole, please add Erik McClure, ~BH~, and Blackhole12 to the tags. alright thanks!

[General]

Put the Uninherited volume at 20% to avoid bugs.
Widescreen Support on Oni and Maw applied in Maw. I don't like it on taiko diffs and isn't neccesary :P

[Easy]
{Settings}
Maybe OD2 HP2, it seems pretty common now, as you wish tho. I'd like to stay with the current one considering it's really Easy, anyways...
still considering the comment :D

{Map}
00:17:725 (2,1,2) : Plays kinda weird, maybe DS this. I used DS here, isn't that strange imo :P
01:13:600 (1,2,3) : Overlapping circles is way too hard compared to the rest of the map, I prefered the slider as you did in 00:36:100 (3) and it's more consistent. yes right, changed to slider :D
01:16:225 (2) : Move this in x:288,y:136 for the blanket.
01:16:600 (1) : Curve the slider by moving the last tick at x:248, y:192 for the blanket
01:18:100 (1) : Maybe you want to rearrange the slider in order to also blanket with 01:17:725 (2) but as it a NC, idk.
01:19:225 (2,1,2) : Same as 00:17:725 (2,1,2), maybe you want to DS this. I made some changes in the first kiai according to your comments :D
01:49:600 (1,2,3) : Same as 01:13:600 (1,2,3), seems just way too hard here (moreover, it's a a pretty weak noise) agree
01:51:100 (1,1,1,1) : Please let this be a 1,2,3,4 and
01:57:100 (1,1,1) : be a 1,2,3 yes I was thinking about that but I forgot to change xD ty :3

[Oni]

00:00:662 (4) : Maybe k, the sound is the middle ground between 00:00:287 (2) and 00:00:475 (3) where you put k isn't about that,
is about the last note that's kat and it's clearly lower :P

01:26:912 (445) : Maybe d yeah I liked it
01:28:412 (454) : d even if it's boring, it's not really consistent to put k here, else you put 01:28:975 (457) and 01:29:537 (460) as a k yeah changed 01:28:412 (454) -
01:34:412 (488) : ^ ^

Nothing to say, it's a wonderful Oni imho. thanks :3
Thanks for your mod <3 it was unexpected but totally helpful :D
Silent Spica
irc
SPOILER
23:32 xfraczynho: spica le haces al modeo?
23:32 Silent Spica: no mucho, pero qué necesitas?
23:33 xfraczynho: pedir un mod req :3
23:33 Silent Spica: dame el mapa y veré si le puedo encontrar algo
23:34 xfraczynho: calmeja
23:34 xfraczynho: que lo subo altiro
23:34 xfraczynho: si demás le pillas, recién lo hago
00:14 *Silent Spica is editing [https://osu.ppy.sh/b/1292410 Blackhole - Hell's Maw [Maw]]
00:14 Silent Spica: 00:37:600 (1,2,3,4,5,6,7) -
00:14 Silent Spica: por qué no haces algo similar a esto aquí?
00:14 Silent Spica: 00:37:600 (1,2,3,4,5,6,7) -
00:15 Silent Spica: 00:40:600 (1) -
00:15 xfraczynho: oh sí, me falta consistencia ahí
00:16 Silent Spica: 00:45:100 (1,2) -
00:16 Silent Spica: cuidado con el spacing
00:17 xfraczynho: no uso distance snap
00:17 xfraczynho: en diffs altas
00:17 xfraczynho: pero sí está corto, lo haré blanket
00:17 Silent Spica: pero acá la sección es 1,0
00:17 Silent Spica: 00:43:600 -
00:18 Silent Spica: 00:45:100 (1,2) -
00:18 Silent Spica: y ahí pierde consistencia
00:18 Silent Spica: con el spacing que estabas utilizando
00:18 Silent Spica: 01:09:850 (4) -
00:19 Silent Spica: cuidado con los overlaps
00:19 xfraczynho: los sonidos son distintos y cambia la sección
00:19 xfraczynho: en la primera sigo con lo que tenía
00:19 xfraczynho: pero ese que te dije lo cambié a blanker
00:19 xfraczynho: ahí no debería haber problema con el overlap
00:19 Silent Spica: pero puedes mover ese slider unos px
00:19 xfraczynho: son el mismo slider
00:19 xfraczynho: sí eso hice
00:19 xfraczynho: moví el 00:45:100 (1,2) -
00:19 Silent Spica: por ejemplo a x125 y294
00:20 Silent Spica: con overlap me refiero
00:20 Silent Spica: a estos 2 sliders
00:20 Silent Spica: 01:09:100 (1,4) -
00:20 xfraczynho: http://puu.sh/vSuQb/a86f9659d4.jpg
00:20 Silent Spica: están en la misma posición
00:20 xfraczynho: sí
00:20 xfraczynho: por eso te digo
00:20 xfraczynho: no hay problema con eso
00:21 Silent Spica: oh, sobre ese blanket
00:21 Silent Spica: evita hacer movimiento con ese tipo de ángulos rectos
00:21 Silent Spica: suelen fluir mal
00:22 Silent Spica: 00:46:600 (1,4) -
00:22 Silent Spica: al igual que los otros sliders overlap
00:22 Silent Spica: deberías considerar mover el último
00:22 Silent Spica: unos px
00:22 xfraczynho: mmmm
00:22 xfraczynho: por mientras lo dejaré así
00:22 xfraczynho: igual
00:22 xfraczynho: sé que está bien de acuerod a ranking criteria pero
00:22 xfraczynho: y a jugabilidad también
00:23 xfraczynho: pero igual si me piden cambiarlo lo tendré en mente :P
00:23 Silent Spica: entiendo
00:23 Silent Spica: tampoco es que haga mucha diferencia en la estética
00:23 xfraczynho: lo mismo respecto al blanket
00:23 Silent Spica: con los blankets
00:23 xfraczynho: pero también moví un poco el círculo
00:23 Silent Spica: https://osu.ppy.sh/ss/8107946
00:23 Silent Spica: seguirá manteniendo la misma estética
00:24 Silent Spica: sólo es para evitar problema de sightreading
00:24 xfraczynho: ah no, lo cambié, quedó mejor
00:24 Silent Spica: cuando juegan con HD
00:24 Silent Spica: por ejemplo
00:24 xfraczynho: moverlo un poco dices?
00:24 Silent Spica: síp
00:24 Silent Spica: así como en la imagen
00:24 xfraczynho: si entiendo tu punto, pero saqué el stacking
00:24 xfraczynho: me quedo como está
00:24 Silent Spica: oh, entiendo
00:24 xfraczynho: me gusta la idea de esos sliders en la misma posición
00:28 Silent Spica: 01:30:100 (1) -
00:28 Silent Spica: considerarías
00:28 Silent Spica: poner un patrón así?
00:29 Silent Spica: https://osu.ppy.sh/ss/8107957
00:29 Silent Spica: porque recién en
00:29 Silent Spica: 01:31:225 (6) -
00:29 Silent Spica: cambia de ritmo
00:29 Silent Spica: 01:31:600 -
00:30 Silent Spica: luego aquí podrías seguir la transición con otros saltos
00:30 Silent Spica: por dar un ejemplo
00:30 xfraczynho: creo que
00:30 xfraczynho: fillea mejor acá
00:30 xfraczynho: 01:36:100 -
00:30 xfraczynho: me gusta tu patrón
00:30 xfraczynho: lo usaré para la parte que te digo
00:32 Silent Spica: 01:51:100 - te sugiero mantener un spacing similar entre new combos
00:32 xfraczynho: sí queda bonito :3
00:32 xfraczynho: en los sliders?
00:32 Silent Spica: síp
00:32 Silent Spica: por un tema de estética no más
00:32 xfraczynho: sí es verdad
00:32 Silent Spica: y quizás separarlos algo más
00:33 xfraczynho: tal vez use DS aca
00:33 Silent Spica: intentando usar más el playfield
00:33 Silent Spica: porque te centras en un pequeño rectángulo
00:33 Silent Spica: al final
00:33 Silent Spica: con esos sliders
00:34 Silent Spica: es algo subjetivo
00:34 Silent Spica: pero podrías intnetar jugar con las formas de los sliders
00:34 Silent Spica: hacer un tipo de sliderart
00:35 xfraczynho: sí cambiaré algunas formas
00:35 xfraczynho: de los redondogs
00:35 xfraczynho: redondos
00:39 Silent Spica: hay sliders super bonitos que son resimples
00:39 Silent Spica: https://osu.ppy.sh/ss/8107992
00:39 Silent Spica: por ejemplo
00:40 xfraczynho: sí hay una página
00:40 xfraczynho: pero hice unos que no deberían complicar
00:40 xfraczynho: y quedan mejor
00:41 xfraczynho: podrías postear el irc para darte los respectivos kds?
00:41 Silent Spica: no te preocupes
00:41 Silent Spica: de hecho, me harías un gran favor
00:41 Silent Spica: si le lanzas una estrellita a un mapa
00:41 Silent Spica: https://osu.ppy.sh/ss/8108000
00:41 Silent Spica: ese es uno de mis sliders favoritos
00:42 Silent Spica: de los que he hecho
00:42 xfraczynho: pégale una posteada para darte los kds :3
00:42 xfraczynho: a cuál mapa?
00:42 *Silent Spica is editing [https://osu.ppy.sh/b/1167573 Ceui - Asphodelus [Extra]]
00:42 xfraczynho: jajaj son bonitos esos
00:42 xfraczynho: el mapa da para eso pero... no sé
00:42 xfraczynho: no quiero cambiar la estética
00:43 Silent Spica: no me lo des el kudo, tíralo a un mapita
00:43 xfraczynho: no es un technical map desde un principio y esos se usan principalmente en esos xD
00:43 Silent Spica: un momento
00:43 Silent Spica: síp xd
00:43 xfraczynho: pero no pierdo nada dandote xD
00:43 xfraczynho: así aumenta el SP igual
00:43 xfraczynho: y ganas KD tu
00:43 Silent Spica: oh xd
A s h e m u
Hello ~ from M4M

caution : i use google translate



Easy
  1. I think SV is too low. If the speed of this song is x 0.8, it will not be a problem
  2. Easy's difficulty requires Snap to be unified. I think that you should review the deployment with Distance Snap.

  3. 01:15:100 - Easy's difficulty should unify SV.
  4. 00:24:100 (2) - RIP Endpoint X(
    Let's change it to 1/1 slider :3
  5. 01:16:600 (1) - ^
  6. 01:18:100 (1) - ^

    I think that there are a lot of changes so I think I will see it at a later date :3

Normal
  1. 00:03:850 (2) - Change to Location x:305 y:183
    blanket complete :D

  2. 00:07:600 (1) - blanket

  3. 01:34:600 (1) -
    Since the flow of the slider is not good, how about such a shape

Crissaegrim's Hard
  1. 00:21:100 (4) - Swap NC
    and Add NC to 00:22:600 (3) :3
  2. I did not personally like the unified flow in SV 1.5.
    I thought that SV 1.5 is appropriate only for emphasis and SV 1.2 is appropriate for normal flow.

    for example : 00:52:600 (1,2,3,4) -

  3. 01:31:600 (2) - Swap NC
  4. 01:43:600 (4) - ^

  5. 01:57:100 (5) - I think that players will be easier to play with putting NC here

Good luck ~ :3
Crissa

A s h e m u wrote:

Hello ~ from M4M Hey~

Crissaegrim's Hard
  1. 00:21:100 (4) - Swap NC
    and Add NC to 00:22:600 (3) :3 sure
  2. I did not personally like the unified flow in SV 1.5.
    I thought that SV 1.5 is appropriate only for emphasis and SV 1.2 is appropriate for normal flow. i think you're trying to say that 1.2 isn't appropiate for kiai and i should use 1.5 instead of 1.2, if it's that, i will keep it for now since the song has a pretty linear intensity,if not, i couldn't understand this, sorry:(

    for example : 00:52:600 (1,2,3,4) -
  3. 01:31:600 (2) - Swap NC sure
  4. 01:43:600 (4) - ^ ^

  5. 01:57:100 (5) - I think that players will be easier to play with putting NC here yeah

Good luck ~ :3
Thank you for the mod!

.osu
osu file format v14

[General]
AudioFilename: Blackhole - Hell's Maw (1).mp3
AudioLeadIn: 0
PreviewTime: 73600
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 100,3100,6100,12100,13600,19600,25600,31600,37600,43600,49600,55600,61600,63100,75100,81100,87100,93100,105100
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Hell's Maw
TitleUnicode:Hell's Maw
Artist:Blackhole
ArtistUnicode:Blackhole
Creator:xfraczynho
Version:Crissaegrim's Hard
Source:Newgrounds
Tags:Hanjamon [-Crissaegrim-] Erik McClure ~BH~ BlackHole12
BeatmapID:1292409
BeatmapSetID:612410

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7.6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 128,0,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
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Combo6 : 255,150,0

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497,220,97975,1,0,0:0:0:0:
497,97,98162,1,0,0:0:0:0:
373,97,98350,2,0,B|373:137|373:137|357:177,1,77.0000023498536,12|0,0:0|0:0,0:0:0:0:
235,171,98725,2,0,B|236:248,1,77.0000023498536,12|0,0:0|0:0,0:0:0:0:
235,377,99100,6,0,B|195:377|195:377|155:361,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
66,270,99475,1,8,0:0:0:0:
140,176,99662,1,0,0:0:0:0:
235,247,99850,2,0,L|336:248,1,80.5000015354157,4|0,0:0|0:0,0:0:0:0:
436,247,100225,1,8,0:0:0:0:
436,126,100412,1,0,0:0:0:0:
314,126,100600,6,0,L|316:220,1,80.5000015354157,4|0,0:0|0:0,0:0:0:0:
315,327,100975,1,8,0:0:0:0:
194,327,101162,1,0,0:0:0:0:
194,205,101350,2,0,L|192:116,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
192,3,101725,1,8,0:0:0:0:
71,3,101912,1,0,0:0:0:0:
71,124,102100,6,0,P|76:168|100:208,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
207,249,102475,1,8,0:0:0:0:
292,163,102662,1,0,0:0:0:0:
324,280,102850,6,0,P|360:263|388:234,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
402,116,103225,1,8,0:0:0:0:
496,192,103412,1,0,0:0:0:0:
496,313,103600,6,0,B|472:345|472:345|432:368,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
314,365,103975,1,8,0:0:0:0:
251,256,104162,1,0,0:0:0:0:
377,256,104350,6,0,P|368:204|348:172,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
236,128,104725,1,8,0:0:0:0:
251,256,104912,1,0,0:0:0:0:
354,180,105100,6,0,L|442:180,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
434,58,105475,2,0,L|346:58,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
232,58,105850,2,0,L|232:154,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
146,224,106225,2,0,L|146:128,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
60,57,106600,2,0,L|60:153,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
60,258,106975,1,8,0:0:0:0:
60,378,107162,1,0,0:0:0:0:
181,378,107350,6,0,L|180:288,1,80.5000015354157,12|0,0:0|0:0,0:0:0:0:
180,176,107725,1,8,0:0:0:0:
180,55,107912,1,0,0:0:0:0:
301,55,108100,2,0,L|300:140,3,80.5000015354157,12|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
421,135,108850,2,0,L|420:220,3,80.5000015354157,12|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
420,336,109600,5,8,0:0:0:0:
334,250,109787,1,0,0:0:0:0:
303,368,109975,1,8,0:0:0:0:
217,282,110162,1,0,0:0:0:0:
334,250,110350,1,8,0:0:0:0:
248,165,110537,1,8,0:0:0:0:
131,196,110725,1,8,0:0:0:0:
99,312,110912,1,4,0:0:0:0:
217,282,111100,6,0,B|264:260|320:280|320:280|372:300|420:280|420:280|468:204|416:120,1,367.500014019013,4|0,0:0|0:0,0:0:0:0:
365,73,112600,2,0,B|291:93|291:93|191:69|191:69|136:60|112:96|104:132|132:168|172:176|204:148,1,367.500014019013
268,172,114100,2,0,B|343:213|375:288|375:288|291:271|220:302|220:302|220:266|239:237,1,367.500014019013
184,192,115600,2,0,B|136:248|148:336|148:336|96:304|44:304|44:304|40:236|72:184,1,367.500014019013
117,146,117100,6,0,B|152:111|212:100|212:100|248:128|264:184|264:184|340:160|424:192,1,367.500014019013
492,224,118600,2,0,P|436:268|456:120,1,367.500014019013
420,190,120100,2,0,B|344:208|344:208|272:176|272:176|172:216|64:176,1,367.500014019013
256,192,121600,12,0,124600,0:0:0:0:
Topic Starter
Aisha
agreeing
not sure / already did / not totally agreeing
not agreeing



A s h e m u wrote:

Hello ~ from M4M hai ashemu o/

caution : i use google translate alright



Easy
  1. I think SV is too low. If the speed of this song is x 0.8, it will not be a problem yeah considering it's low bpm let's make a try :P
  2. Easy's difficulty requires Snap to be unified. I think that you should review the deployment with Distance Snap.

  3. 01:15:100 - Easy's difficulty should unify SV. well considering I almost remapped it using 0,8 sv and 1,0 distance snap it's okay
  4. 00:24:100 (2) - RIP Endpoint X(
    Let's change it to 1/1 slider :3 I think there's not problem :p
  5. 01:16:600 (1) - ^ same
  6. 01:18:100 (1) - ^ same

    I think that there are a lot of changes so I think I will see it at a later date :3

Normal
  1. 00:03:850 (2) - Change to Location x:305 y:183 well I changed to 304,184
    blanket complete :D


  2. 00:07:600 (1) - blanket D: I don't get your point, maybe wrong time

  3. 01:34:600 (1) -
    Since the flow of the slider is not good, how about such a shape tbh I like the current one, it's easy to follow imo
Good luck ~ :3
thank you for modding! same about good wishes too :P
ronno
Hi! here is my M4M , noob modding , maybe not that good :3

[Hanjamon's Muzukashii]

00:43:600 (1) - The Kiai seems too short , and not Kiai enough I think? Same in Hanjamon's Oni

00:13:225 (4) - add a d may fit the sound
01:14:725 (4) - same , if you add above

01:52:975 (9) - not fit don at here in my opinion , try move to 01:52:787 (9) - and k , Same in Hanjamon's Oni

[Hanjamon's Oni]

The OD may Exchange with Inner Oni
Hanjamon's Oni OD 5.0
Inner Oni OD 5.5

[Inner Oni]

01:51:100 (596) - maybe you can try to add some notes here



OK , that's all!
your map is so good , I can barely find these problem :)
Topic Starter
Aisha

ronno wrote:

Hi! here is my M4M , noob modding , maybe not that good :3 Hi boy! Don't worry about that :3

The OD may Exchange with Inner Oni
Hanjamon's Oni OD 5.0
Inner Oni OD 5.5
We will discuss about this :p

[Inner Oni]

01:51:100 (596) - maybe you can try to add some notes here

Hmmm nahh I think it would be soo overmapped. There's a calm part so I think current one is fine. Also isn't that long so it's not even bored imo

OK , that's all!
your map is so good , I can barely find these problem :)
Thanks for modding! I'll answer your m4m asap!
Hanjamon

ronno wrote:

Hi! here is my M4M , noob modding , maybe not that good :3

[Hanjamon's Muzukashii]

00:43:600 (1) - The Kiai seems too short , and not Kiai enough I think? Same in Hanjamon's Oni i'll keep the kiai as it gives a good sensation.

00:13:225 (4) - add a d may fit the sound not adding as i want a little break before start this dense part
01:14:725 (4) - same , if you add above ^

01:52:975 (9) - not fit don at here in my opinion , try move to 01:52:787 (9) - and k , Same in Hanjamon's Oni ? of which note are you talking? it doesn't exist that xD

[Hanjamon's Oni]

The OD may Exchange with Inner Oni
Hanjamon's Oni OD 5.0
Inner Oni OD 5.5

i won't change the od in my diffs as it's fine, the inner it's up to fraczynho

OK , that's all!
your map is so good , I can barely find these problem :)

Thanks for the mod~
Deramok
supposedly m4m from your queue, but we'll see what happens. more of a concept mod than a regular one as i see it more benefitial

[maw]
  1. 00:00:100 (1,2,3,4) - two overarcing things are to be tackled on the example of this first set of notes, both of which are visual aspects. the first would be that the sliders are similar, yet not the same while expressing basically the same. it's fine to vary, but with this degree they might as well be the same and just rotated or flipped, which would make things look much more orderly, systematic and even more importantly consistent and recognisable already. because now it just looks rough and unpolished due to how things are handled with them, which, concidering how systematic the song is, can hardly be the intention. the second point to address here would be the layout of the patterning in a general manner. it's, again, unorganised in a way. you keep the concept of having a slider and two notes repeatedly and in an alternating fashion of two pattern types, developing from that latern on, and in that way you're doing a good job. so again it's the unpolished visuals. things don't really have a shape in a picture larger than three objects, they're instead just sort of lined up, which, mind you, is better than nothing already at the very least. so what i'm saying is that they lack an overall linking component that would make the map a coherent entity. now for some examples so it's not just a vague concept: http://puu.sh/wpevr/2a651aa91b.jpg i simply copied the first slider and flipped it around to make the second one while making the angles between sliders and notes the same as well, which creates a standalone pattern, that's already visually constructed and clean. http://puu.sh/wpeHc/593a00c9f4.jpg as a follow up, a pattern layout like this s an example that could connect two patterns beyond the scale of three objects, linkage is vital to make a coherent map. as you can see the pattern builds on the pattern of the previous one with the stack of two notes being in the mirrored position of 00:00:662 (3) - from the slider and then furthermore by reusing positions and blanketing, additional visual coherencies are created, one pattern relates to the other and they're not all standalone anymore. if you don't want to stack notes like that as a general concept, that's fine, it serves as an example. reused positioning, blanketing, equal angles and symmetry are probably about the main points to be concidered for linking patterns in general. it's a common thing to be neglected for people that haven't really gotten involved with the standard mapping theory really. this also goes for circle only patterns btw
  2. 00:05:725 (6) - to keep the same concepts with the alternation between spread out and stacked notes and the alternation between sliders and note sequence, i would recommend turning this into a two note stack instead as it rounds up the part with the same concepts it was lead instead of having a slider in the end of a transition circle pattern seemingly at random.
  3. 00:08:912 (6,1) - angles like these are awkward to plac and put a lot of emphasis on the slider head because it pushes out of the regular circular motion just to resume it again shortly after. it can be used as a means of emphasis, but it's hardly necessary here and hence excessive. the way to go about it would be to either rotate the slider counter-clockwise or to flip it vertically.
  4. 00:10:600 (1,2,3,4,5,6,7,8) - the pattern has some spacing emphasis issues by the means of assimilating. 00:10:975 (3) - is quite clearly a more important note but yet it plays the exact same as the previous, it should have higher spacing concdiering you also give higher spacing to note like 00:11:725 (7) - . then again this is a good example to talk about patterning again as it looks like you had an idea but didn't really properly construct it. you could go about it with a grid instead, putting notes on parallel axes or using set angles and spacing between them. so for example it could look like http://puu.sh/wpfF0/b75b798421.jpg instead which looks a lot neater using the same path of objects. to maintain spacing the angle of the sides of the rhomboid could be changed, but as said i recommend changing up the spacing anyway. (you actually did do a good job at construcitng something with 01:19:600 (1,2,3,4,5,6,7,8) - even if there the last three notes dont' stand out enough as they vary from the other sounds and should be differentiated)
  5. 00:22:600 (1) - 00:15:475 (3) - next up are slider shapes. these are copletely out of place, adding variation where no variation is needed. they aren't too pretty on their own and don't follow any established concepts, they are random and unrecognisable. stick to similar or identical shapes for similar or identical sound patterns in the song, or vary them using overarcing concepts or just part by part.
  6. then there's timings as a general matter of interest, and this is a big, unrankable one. things absolutely must follow what the song provides, maybe unlike in taiko, free and additional rhythming is not welcome in standard. the song gives plenty of interesting timings to follow, yet you don't really take advantage of it but do your own things often enough instead. in places like 00:14:537 (3,4,5) - which are five notes or 00:15:287 (2,3) - which misses a note between or 00:16:037 (5,6,7,8,9,1) - which are seven consecutive 1/4 notes or 00:16:787 (2,3) - which is also a tripple or 00:17:350 (5,6) - which miss a note between or 00:17:725 (6,7,8) - which has a note too much with (7).. and so on, you get the image. paying close attention to the song is absolutely vital here and you won't get around it. you don't have to follow everything to the mark, things can be skipped in order to put special emphasis on more important notes, but as this is the top difficulty i'd recommend doing so just by choice of object and to not skip anything. the song really delivers plenty to work with.

although it's not everything that can be said about the map, those are examples of the most fundamental concepts that must be handled before pushing for anything more. i think explaining more than these right now might just end up being overwhelming. so for the time being i recommend getting those basics down to routine and then moving on to more advanced things afterwards. consistency in concepts, rhythm choice, emphasis via choice of object and spacing and organised visuals with linked patterns (and "flow", but let's not go into that here too) are the basics that every map really needs to nail to get anywhere. it's a lot at once still, but i hope it's a copable amount. if not it's ofc also possible to ingrain each of them in depth one by one, might even be the better option and a good piece of advice now that i think about it. if any of the above points bring up more questions or are unclear, do ask other established mappers that know their theory or if need be me, or for a different approach take reference from other ranked maps with the above points in mind and see how they handle them.

i won't go into other difficulties nor will i go into more nitpicky things on this difficulty now as i see little benefit for either of us in that. hence, since this is not a complete mod so to say as well as you might not have the theoretical adeptness for it in standard mapping, you may skip out on modding my map back despite this being supposed to be a mod for mod. though it might look differently for taiko as i'm the newby on that area, so i'd appreciate a word or two on that regardless.
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