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Chima - Hajimari no Shirushi (Anime Size)

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Mombei
From my modding queue :)

[Easy]
  1. 00:03:869 (1,2,3,4) - A symmetrical pattern like this would be better if you centered it. Move slightly to the right.
  2. 00:06:386 (3,5) - Could stack for aesthetic value
  3. 00:34:137 (4) - This would work better flow-wise if you flipped it vertically
Otherwise it's pretty ok

[Normal]
  1. 01:02:395 (3,4,5) - Maybe arrange these as a triangle?
[Advanced]
  1. 01:02:395 (4,5,6) - Wait, is this straight from the normal? Same btw
[Hard]
  1. 00:29:926 (5,6,7,1,2,3) - It feels a bit off that you would use the same pattern for sounds that feel different (since they're the end and the beginning of a measure)
  2. 01:18:784 (3,4,5) - This rhythm structure feels completely different that what you've used so far in all other difficulties. I suggest you remap this bit according to the rhythm structure you've been using for the past 3 diffs.
[ezekyanna's Mercenary]
  1. 00:19:821 (4,5) - CtrlG rhythm structure
Extremely cute mapset. I suggest you start looking for BN checks.


Thanks for using my queue! :)
Izzywing
Took a look and I agree with pretty much everything nao said. Low diffs are solid but the top diff needs work, respond to his mod and then call me and I'll see if I'm interested.

The most important thing is that the kiai and the rest of the map are pretty much mapped the same, which doesn't make sense with the maps intensities (They even have the same SVs)
Topic Starter
Lilyanna

Hobbes2 wrote:

Took a look and I agree with pretty much everything nao said. Low diffs are solid but the top diff needs work, respond to his mod and then call me and I'll see if I'm interested.

The most important thing is that the kiai and the rest of the map are pretty much mapped the same, which doesn't make sense with the maps intensities (They even have the same SVs)
okay thank you ! i ll check them tomorrow i was feeling demotivated lately rip XD but guess should get back to this *new bns gives hopes owo"
also talked with ezek about the last diifficultty we will work on it through the help of the mods and us! x)
Kyouren

Naotoshi wrote:

for the love of god remove furry and furries from the tags. I think they much add it to tags because Youhei and Holdem xD

metadata anywhere?
You can see in my mod!
ZekeyHache
I've simplified a few patterns as Naotoshi mentioned and I also increased SV in the kiai to emphasize it more~

Lily will update when she's done with her stuff~

Also,

Naotoshi wrote:

for the love of god remove furry and furries from the tags
The anime is known for having furries and the furry fandom likes Youhei (the tiger, also referred as Mercenary) a lot, and they make a lot of furry fan art from there :v so it's convenient for furries to type either "furry" or "furries" to look for maps to find that stuff that interest them. Go ahead and type "furry" in the ranked maps section so you see lol

[Mercenary]
u could rename this to.. something else? seems a bit too violent for how calm the song is
It might be true that sounds too violent for the song, but in this case we're naming the diff after a character in the anime, not a mercenary in general terms~
Thanks for checking!
Topic Starter
Lilyanna

Naotoshi wrote:

m4m

for the love of god remove furry and furries from the tags

[general]
u might want to change the combo colors on normal and advanced a bit to match the bgs, u used colors that work on the bg for the hard but it could match a little better i guess. up to u i think they fit fine xd

metadata anywhere? there down in post follow what he said in his mod xd

[mercenary]
u could rename this to.. something else? seems a bit too violent for how calm the song is the name is related to the source i dont think it has effect on the song also the mercenary in the anime is rly sweet xD

i think there's a pretty big issue with differentiation throughout the diff. if you compare the rhythm of parts like 00:07:785 (2,3,4,1,2,3,4,5,1,2,3) - to 00:59:339 (1,2,3,1,2,3,4,1,2,3) - in the kiai, they're quite similar rhythm wise. i recommend you simplify some rhythm in the intro to avoid this issue; stuff like 00:06:386 (4,5) - or 00:14:778 (3,4,5) - could be stuck into one slider, for example. atm it just seems like the entire map is constant 1/2 (well, 1/3) rhythm with no change... cause ofc which is always following the unchanging drums, when the vocal is what is the most melodic and changing

aside from that, the rhythm itself doesn't really focus on much imo.
00:17:295 (1,2) - starting in this section, it seems like the vocals should have been focused on - cmparing to 00:30:768 - which is similar in the song, but mapper differently since it follows the vocals.
for the part at 17 second: 00:18:979 (1,2,3,4) - imo patterns like this don't really add anything to the map. it's just sort of mindless filler rhythm that dilutes what each click means; if every sound has something on it, are you really following the song? or are you mapping a metronome? in this case, 00:18:137 (2) - and 00:18:979 (1,2,3) - are pretty similar vocals with no other melodic instruments (just the fairly quiet drums) so mapping them the same way is nice.
00:20:663 (1,2,3) - same thing, really. there's a clear vocal, but you didnt distinguish that at all from 00:21:505 (4,5,6) - which doesnt have vocals. i changed one above but this one the vocals only on downbeat which is the one object hit circle therefore i used that pattern to highlight the piano
00:23:189 (3,4) - the vocal comes in here, would be nice to show that somehow
00:23:189 (3,4,1,2,3,4) - thi part is also clearly focused on the vocal with the spacing increase - but then the biggest jump is at 00:24:593 (3,4) - which isn't a vocal >.> and then 00:25:435 (5,1) - is tiny even though its similar to earlier vcals with really big spacing

00:26:838 (3,4,1) - thsi played badly for me due to the fairly wide angle with spacing increase making it uncomfrtablle

00:30:768 (1,2) - another example of something that i think would be better if you made it a 1/1 slider - matching 00:29:084 (1) - and 00:35:821 (1) -

00:36:663 (2,3,4) - would have been nice to see an acknowledgement of the held out vocal here

00:48:452 (4,5) - slider here would be nice, again for the vocal i hear piano and it contrast will with vocals so circles should be fine imo

you get the idea, so i'll stop here. it's my personal opinion that not only spacing should change between intense and calm parts, but also rhythm density. the contrast between rhythms isn't really enough for a proper map here imo.

Most of the parts where for ezek and he made lot of changes through help of the mod i changed lmost of what u pointed out including spacing and rythm if ididnt change smth which are couple of things i pointed out

[hard]
00:05:547 (5,6,7,8) - would be nice to separate 567 from 8 a bit cuz its different section in the music fixed
00:15:617 (3) - this finish sounded rly loud and out of place im pretty sure there same sound in music
00:24:873 (4) - could be nice to ctrlg here to keep the back and forth motion going oh yes cool fixed
00:30:768 (1,2,3) - i think 1/1 slider fits here a lot better with the piano but then the 1/1 slider next will lose its emphasize i prefer keep circles it highlights piano better
00:37:645 - could be good to represent the higher density vocals here fixed
00:47:610 (1,2,3,4,5,6) - would be better to group 123 4 5 as the same object since in the song they are all same type of vocals
01:10:173 (1,2,3) - maybe jump to 1 since its strong beat? and you already introduced decent sized jumps like 01:04:061 (3,1) - fixed all

not much else, solid diff

[advanced]
00:37:505 (1) - same thing with the denser vocals but this is an advanced i would like to keep it simpler
00:42:558 (6,7) - think following the piano with 3 1/2 sliders is better i think this also work okay since the slider has both end and head piano
00:54:305 (1,2) - http://puu.sh/wp4kW/6594f6496b.jpg imo this rhythm fits the vocal betteer agree fixed

good
[normal]
best bg :ok_hand:
00:42:558 (4,5,6) - same piano thing same reply im fine with this
00:54:305 (1,2) - same rhythm thing fixed

really nothing to say here, fine.

the lower diffs are all fine, but that top diff is uhh. really messy tbh, needs work on rhythm and angle use (like there are randm wide angles everywhere that play kinda bad imo).

good luck.
I literaly didnt sleep ill finish applying ur mod and Mombei's mod when i wake up sorry i thought i could do it before i sleep but omg im so tired :o rip

thx alot for mod was helpful x) we remaped and applied as much for higher difficulty!

Mombei wrote:

From my modding queue :) hai

[Easy]
  1. 00:03:869 (1,2,3,4) - A symmetrical pattern like this would be better if you centered it. Move slightly to the right. moved a little but rly
    in gameplay mod still look centred its just editor is retarded XD
  2. 00:06:386 (3,5) - Could stack for aesthetic value fixed
  3. 00:34:137 (4) - This would work better flow-wise if you flipped it vertically yep fixed
Otherwise it's pretty ok

[Normal]
  1. 01:02:395 (3,4,5) - Maybe arrange these as a triangle? but they are as triangle
[Advanced]
  1. 01:02:395 (4,5,6) - Wait, is this straight from the normal? Same btwidk what u mean they do look triangle shaped xd
[Hard]
  1. 00:29:926 (5,6,7,1,2,3) - It feels a bit off that you would use the same pattern for sounds that feel different (since they're the end and the beginning of a measure) i may have used same 3 circles but i tottaly used different flow it was break and took different direction
  2. 01:18:784 (3,4,5) - This rhythm structure feels completely different that what you've used so far in all other difficulties. I suggest you remap this bit according to the rhythm structure you've been using for the past 3 diffs. but i want it to be different ;w;
[ezekyanna's Mercenary]
  1. 00:19:821 (4,5) - CtrlG rhythm structure the hitcircle for vocal + drum and then the 1/6 slider for the piano i think i represented the rythm correctly
Extremely cute mapset. I suggest you start looking for BN checks.


Thanks for using my queue! :)
thanks alot so sweet xd thx for mod !!

Updated!!
Nao Tomori
ok
[general]
green combo color is way too dark, nearly invisible on blaack bg. i think just remove it, there isnt green on this bg anyway
[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is?

00:23:189 (3,4) - i think you should change this to be different from 00:22:347 (1,2) - since the vocals come in, the song changes here

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway

00:48:452 (4,5) - slider?

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing

much, much better than last time. good job.

[hard]
00:07:225 (1,2,3) - why such short nc?
00:23:189 (6) - imo better as 2/3 slider (no repeat) cuz extended vocal

00:38:347 (1,2) - making slider here could be nicer, i think highlighting that guitar is better here

00:48:452 (4,5) - slider here? for vocal

00:54:586 (2,3,4) - following vocal here would also be nice imo

01:12:117 (4) - rly small spacing on 4 i think, kinda weird

[advanced]
00:48:452 (4) - slider + circle fits better here i think
[normal]
00:14:778 (3,4) - fix blanket tbh
only good bg
[easy]
00:37:505 (1,2) - these look kinda shitty imo

00:40:873 (3) - plz its not even symmetrical

00:42:558 (4) - tbh repeat here for piano would be cool

lmk when u respond
no kds
Topic Starter
Lilyanna

Naotoshi wrote:

ok finally ty ty
[general]
green combo color is way too dark, nearly invisible on blaack bg. i think just remove it, there isnt green on this bg anyway fixed
[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is?

00:23:189 (3,4) - i think you should change this to be different from 00:22:347 (1,2) - since the vocals come in fixed , the song changes here

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway

00:48:452 (4,5) - slider? fixed

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing

much, much better than last time. good job.

[hard]
00:07:225 (1,2,3) - why such short nc? fixed all only nc in each downbeat
00:23:189 (6) - imo better as 2/3 slider (no repeat) cuz extended vocal fixed

00:38:347 (1,2) - making slider here could be nicer, i think highlighting that guitar is better here fixed

00:48:452 (4,5) - slider here? for vocal fixed

00:54:586 (2,3,4) - following vocal here would also be nice imo fixed

01:12:117 (4) - rly small spacing on 4 i think, kinda weird fixed

[advanced]
00:48:452 (4) - slider + circle fits better here i think fixed
[normal]
00:14:778 (3,4) - fix blanket tbh fixed blanket and polished other patterns
only good bg
[easy]
00:37:505 (1,2) - these look kinda shitty imo changed them

00:40:873 (3) - plz its not even symmetrical idk what u mean but i changed stuff there

00:42:558 (4) - tbh repeat here for piano would be cool fixed

lmk when u respond
no kds
thx for recheck!!! no reply = ezek part!
ZekeyHache

Naotoshi wrote:

[mercenary]
00:05:827 (2,4,1) - u could make this visual spacing equal, maybe it looks better not sure what you want me to do, but I moved (1) a bit closer so the distance from the body of (4) is similar to the one from (2) to (4)

00:13:099 (2,3) - since there isn't guitar here, maybe a slider where 2 is? nah, I'm fine, plus since there's no guitar I just didn't make a jump :p

00:36:663 (2,3,4) - long slider is nice here for contrast with 00:37:505 (1,2,3) - . and 00:36:944 (3) - doesnt really have sound on it anyway sounds good, applied

01:01:006 (1,3) - this just looks kinda bad cuz they dont align with even spacing not sure what you want me to do, but I guess is about this, so I tried improving that
Thanks!

UpDaTe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3869,17295,30768,44242,57673,71006,84339
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hajimari no Shirushi (Anime Size)
TitleUnicode:はじまりのしるし (Anime Size)
Artist:Chima
ArtistUnicode:Chima
Creator:Lilyanna
Version:ezekyanna's Mercenary
Source:ゼロから始める魔法の書
Tags:magic witch witchcraft sorcery furry furries mercenary beastfallen ezek Zero Kara Hajimeru Mahou no Sho Ending ED
BeatmapID:1292861
BeatmapSetID:612207

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"zero.avi"
0,0,"Mercenary.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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390,96,45926,6,0,L|383:181,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
342,257,46768,2,0,B|302:221|304:163|304:163|288:201|240:227,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
217,83,47610,5,2,0:0:0:0:
178,212,47891,1,0,0:0:0:0:
260,214,48172,1,0,0:0:0:0:
146,134,48452,2,0,P|99:122|38:137,1,86.6666666666667,0|0,3:0|0:0,0:0:0:0:
217,306,49014,1,0,0:0:0:0:
377,213,49295,6,0,P|380:161|374:126,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
269,35,50137,2,0,P|266:87|272:122,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
156,171,50937,5,2,0:0:0:0:
97,265,51217,1,0,0:0:0:0:
67,105,51498,1,0,0:0:0:0:
178,279,51779,2,0,P|144:330|37:323,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
273,206,52621,5,2,0:0:0:0:
333,109,52901,1,0,0:0:0:0:
363,274,53182,1,0,0:0:0:0:
252,95,53463,2,0,P|286:44|393:51,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
193,150,54305,6,0,P|173:97|182:56,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
263,261,55147,2,0,P|280:314|270:354,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
193,150,55989,1,2,0:0:0:0:
206,310,56270,1,0,0:0:0:0:
135,190,56551,1,0,3:0:0:0:
274,343,56832,1,4,0:0:0:0:
89,247,57112,2,0,P|63:200|66:162,1,86.6666666666667
274,343,57673,6,0,P|237:377|174:378,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
21,281,58228,1,0,0:0:0:0:
206,310,58506,1,0,3:0:0:0:
26,352,58784,1,0,0:0:0:0:
206,310,59061,1,0,0:0:0:0:
184,112,59339,6,0,P|168:56|184:8,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
304,124,59895,2,0,P|320:180|304:228,1,108.333333333333,0|0,0:0|3:0,0:0:0:0:
184,340,60450,2,0,P|169:288|185:237,1,108.333333333333
357,29,61006,6,0,P|364:79|360:136,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
213,165,61561,1,0,0:0:0:0:
285,28,61839,2,0,P|294:99|288:138,1,108.333333333333,0|0,3:0|0:0,0:0:0:0:
161,8,62395,1,0,0:0:0:0:
359,136,62673,5,2,0:0:0:0:
119,72,62950,1,0,0:0:0:0:
189,297,63228,1,0,0:0:0:0:
256,58,63506,1,0,3:0:0:0:
75,227,63784,1,0,0:0:0:0:
336,254,64061,1,0,0:0:0:0:
97,114,64339,6,0,P|55:105|-16:128,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
163,167,64895,1,0,0:0:0:0:
78,20,65173,1,0,3:0:0:0:
51,192,65450,1,0,0:0:0:0:
185,90,65728,1,0,0:0:0:0:
16,256,66006,6,0,P|56:276|120:276,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
312,232,66561,2,0,B|268:204|268:204|205:212,1,108.333333333333,0|0,0:0|3:0,0:0:0:0:
356,340,67117,2,0,P|394:358|460:352,1,108.333333333333
252,272,67673,6,0,L|230:384,2,108.333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
197,54,68506,1,0,0:0:0:0:
241,176,68784,1,0,0:0:0:0:
325,77,69061,1,0,0:0:0:0:
144,160,69339,5,2,0:0:0:0:
337,199,69617,1,0,0:0:0:0:
117,81,69895,1,0,0:0:0:0:
291,260,70173,1,4,0:0:0:0:
193,25,70450,1,0,0:0:0:0:
224,304,70728,1,0,0:0:0:0:
396,49,71006,6,0,P|398:92|359:153,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
179,36,71561,1,0,0:0:0:0:
294,169,71839,1,0,3:0:0:0:
139,113,72117,1,0,0:0:0:0:
314,81,72395,1,0,0:0:0:0:
314,81,72673,6,0,P|369:82|414:118,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
184,183,73228,1,0,0:0:0:0:
184,183,73506,2,0,P|129:182|83:149,1,108.333333333333,0|0,3:0|0:0,0:0:0:0:
272,161,74061,1,0,0:0:0:0:
353,75,74339,6,0,P|408:76|457:111,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
246,81,74895,1,0,0:0:0:0:
272,161,75173,1,0,3:0:0:0:
360,257,75450,1,0,0:0:0:0:
380,147,75728,1,0,0:0:0:0:
235,235,76006,5,4,0:0:0:0:
246,81,76284,1,0,0:0:0:0:
290,288,76561,1,0,0:0:0:0:
108,208,76839,1,0,3:0:0:0:
323,95,77117,1,0,0:0:0:0:
186,285,77395,1,0,0:0:0:0:
77,136,77673,6,0,P|40:171|38:242,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
167,102,78228,1,0,0:0:0:0:
167,102,78506,2,0,P|204:67|205:0,2,108.333333333333,0|0|0,3:0|0:0|0:0,0:0:0:0:
116,295,79339,6,0,L|105:182,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
140,34,79895,1,0,0:0:0:0:
187,174,80172,1,0,3:0:0:0:
89,96,80450,1,0,0:0:0:0:
245,120,80728,1,0,0:0:0:0:
352,342,81006,6,0,P|363:282|348:233,1,108.333333333333,2|0,0:0|0:0,0:0:0:0:
341,114,81561,1,0,0:0:0:0:
341,114,81839,1,0,3:0:0:0:
237,48,82117,1,0,0:0:0:0:
128,106,82395,1,0,0:0:0:0:
263,314,82672,5,2,0:0:0:0:
206,117,82950,1,0,0:0:0:0:
138,243,83228,1,0,0:0:0:0:
328,190,83506,1,0,3:0:0:0:
71,158,83784,1,0,0:0:0:0:
230,37,84061,1,0,0:0:0:0:
127,62,84339,6,0,L|17:58,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
314,64,85172,2,0,L|408:59,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
268,181,86006,5,2,0:0:0:0:
213,255,86284,1,0,0:0:0:0:
299,270,86561,1,0,0:0:0:0:
247,160,86839,5,0,0:0:0:0:
219,278,87117,1,0,0:0:0:0:
318,246,87394,1,0,3:0:0:0:
256,192,87672,12,0,88922,0:0:0:0:
Topic Starter
Lilyanna
thx updated.
Nao Tomori
k, bubbled
Topic Starter
Lilyanna
omg finally its happening thx alot!!
Izzywing
cool
ZekeyHache
that's a miracle 👀
Kyouren
Congratulations!
HappyRocket88

KittyAdventure wrote:

Congratulations!
Topic Starter
Lilyanna
Thx for the check/qualify and thank you guys <3
Shunao
Graaatz!~
Mirash
01:08:506 (2,3,4) - hs????
Topic Starter
Lilyanna

Mirash wrote:

01:08:506 (2,3,4) - hs????
At least its consistent lmao
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