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Ice - Parodia Sonatina -Grande- [OsuMania]

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Arzenvald
nominate when

with the power of holy flying furball, ungraveyard dis!
Topic Starter
Mentholzzz

Arzenvald wrote:

nominate when

with the power of holy flying furball, ungraveyard dis!
as requested =w=
Arzenvald
Okay! here goes noting
i suppose bubble was reverted to 0 as the mapper got feedback from modders in the past and self-update it? :thinking:

[General]

folder : fixed via IRC, unused file removed
hitsound file : fixed via IRC, volume improvement and such
diff setup : talked via IRC, adjusting OD for 4K and 7K
AiMod : check aimod, overlapped note in 7K
metadata : seems confirmed, https://diverse.direct/n-m-s-t/nmstcd-001/ some sauce
irc
18:38 Arzenvald: im up with those 1/6 
18:38 *Arzenvald raises hand
18:38 Mentholzzz: lol
18:38 Arzenvald: but i love how it give a great climax, the impact
18:39 Arzenvald: 05:45:733 (345733|4,345733|6,345822|5,345910|4,345998|5,346086|6,346175|5,346263|4) - and thank you
18:39 Mentholzzz: owo
18:40 Arzenvald: 123212321 1 hand stairs are my weakness lol
18:40 Mentholzzz: lol
18:41 *Arzenvald is playing [https://osu.ppy.sh/b/1310538 Ice - Parodia Sonatina -Grande- [4K Rondo of the Euphoria]] <osu!mania> |4K|
18:41 Arzenvald: are you sure its only hp 8.7
18:41 Arzenvald: well od is high too
18:42 Mentholzzz: the 4k one doesnt have much noodle
18:42 Mentholzzz: so the od is high
18:42 Mentholzzz: hp is not sure
18:48 Arzenvald: i suggest to raise the od in 7K to 8.2, then either leave the hp 9 or reduce to hp 8.7-8.8
18:49 Arzenvald: hp - od 8.9-9 is good in 4K
18:49 Mentholzzz: o
18:49 Mentholzzz: ok
18:49 Arzenvald: although with that many LN in 7K, the pattern are somehow technical and doesn't have many gimmicky noodle
18:51 Mentholzzz: yeah those LN is just hard to read
18:51 Arzenvald: od 8.2 will just fine
18:51 Mentholzzz: oki
18:52 Arzenvald: what's with the previous background?
18:52 Mentholzzz: it was just a random deemo bg i place when i upload
18:53 Arzenvald: hoo, the current bg resolution is kinda odd, i'll try to find or improve it
18:53 Mentholzzz: o
18:53 Arzenvald: i also notice some volume difference between crash and crash closed
18:54 Arzenvald: crash.wav is quieter than crash closed.wav
18:54 Mentholzzz: hmm
18:54 Arzenvald: check with 75% sample 25% song
18:55 Arzenvald: *75% effect 25% music
18:55 Mentholzzz: well yeah
18:55 Arzenvald: what's the difference between snare.wav & snare2.wav?
18:55 Arzenvald: aren't they same file? one of them are unnecessary
18:56 Mentholzzz: o i think its the one with delay problem and i forget to delet it lul
18:57 Arzenvald: =-= both has same waveform beginning
18:57 Mentholzzz: wat
18:57 Mentholzzz: idk
18:57 Arzenvald: LOL
18:57 Mentholzzz: :thonk:
18:58 Arzenvald: im fixing the sample files right now
18:58 Mentholzzz: o
18:59 Arzenvald: remove snares 2
19:00 Mentholzzz: ok
19:00 Arzenvald: and check the hitsound sample whether the diff still using snares 2
19:01 Mentholzzz: both diff dont use snares 2
19:01 Mentholzzz: :thenk:
19:02 Mentholzzz: snares 2 just come out of nowhere
19:02 Arzenvald: hoo
19:02 Arzenvald: i suppose it came from audacity id
19:02 Arzenvald: k
19:03 Mentholzzz: so i should turn the crash closed volumn down a bit
19:03 Mentholzzz: should i do it in audacity or just change in osu
19:03 Mentholzzz: ?
19:04 Arzenvald: wait i already fixed it
19:04 Arzenvald: you just need to replace
19:04 Mentholzzz: o ok
19:09 Arzenvald: https://puu.sh/zI8g6/43b8a7c470.zip
19:11 Arzenvald: btw have you confirm the metadata?
19:51 Arzenvald: i posted something =3=
19:53 Arzenvald: :thinking:
19:53 Arzenvald: afk
19:53 Arzenvald: if you fixed all the general thing, i will check the hitsound and snapping, there's still some stuff left


chart :
this difficulty gotten so many mods, i checked both diff by testplaying them, looks great! better than the 1st qualification

1/ 2/ 3/ 4/
1/ 2/ 3/ 4/ 5/ 6/ 7

while moving the notes, re-check for any modified hitsound whether its moved or removed from its place

[4K // 4K Rondo of the Euphoria]
02:32:145 (152145|0,152233|1) - ctrl + g, make a descending stair to follow descending pitch
02:33:292 (153292|2,153381|3,153469|2) - suggestion : https://puu.sh/zI8Gb/b71c6f64ca.png
02:35:057 (155057|3,155145|1,155145|0,155322|2) - ctrl + h, same suggestion, make an ascending flow to follow ascending pitch
02:35:763 (155763|2,155851|1,155851|0,156028|2) - ctrl + h, same suggestion like above

02:09:292 (129292|1) - 03:17:057 (197057|2) - maybe, you can add 1 more note for the kick sound as i hear it?

as for the ending i was expecting some more of LN to break the 'repetitiveness' feeling since the rest of the map has same exact structure while it loops that many times, but that's only a personal thought.

[7K // 7K The Final Symphony]
02:13:969 (133969|0,134322|0,134675|0) - try https://puu.sh/zI8Xi/47f671d6e2.png ? the pitch weren't all ascending, so mixing the pattern can be good
04:09:822 (249822|2) - remove? i can't hear a thing, removing this will emphasize other instrument you are currently layering. check 4K too
04:50:410 (290410|3) - can't hear the violin, change to note?

snapping : not checked yet
hitsound diff : hasn't checked so far

will continue other things later
Topic Starter
Mentholzzz

Arzenvald wrote:

Okay! here goes noting
i suppose bubble was reverted to 0 as the mapper got feedback from modders in the past and self-update it? :thinking:

[General]

folder : fixed via IRC, unused file removed
hitsound file : fixed via IRC, volume improvement and such
diff setup : talked via IRC, adjusting OD for 4K and 7K
AiMod : check aimod, overlapped note in 7K
metadata : seems confirmed, https://diverse.direct/n-m-s-t/nmstcd-001/ some sauce
irc
18:38 Arzenvald: im up with those 1/6 
18:38 *Arzenvald raises hand
18:38 Mentholzzz: lol
18:38 Arzenvald: but i love how it give a great climax, the impact
18:39 Arzenvald: 05:45:733 (345733|4,345733|6,345822|5,345910|4,345998|5,346086|6,346175|5,346263|4) - and thank you
18:39 Mentholzzz: owo
18:40 Arzenvald: 123212321 1 hand stairs are my weakness lol
18:40 Mentholzzz: lol
18:41 *Arzenvald is playing [https://osu.ppy.sh/b/1310538 Ice - Parodia Sonatina -Grande- [4K Rondo of the Euphoria]] <osu!mania> |4K|
18:41 Arzenvald: are you sure its only hp 8.7
18:41 Arzenvald: well od is high too
18:42 Mentholzzz: the 4k one doesnt have much noodle
18:42 Mentholzzz: so the od is high
18:42 Mentholzzz: hp is not sure
18:48 Arzenvald: i suggest to raise the od in 7K to 8.2, then either leave the hp 9 or reduce to hp 8.7-8.8
18:49 Arzenvald: hp - od 8.9-9 is good in 4K
18:49 Mentholzzz: o
18:49 Mentholzzz: ok
18:49 Arzenvald: although with that many LN in 7K, the pattern are somehow technical and doesn't have many gimmicky noodle
18:51 Mentholzzz: yeah those LN is just hard to read
18:51 Arzenvald: od 8.2 will just fine
18:51 Mentholzzz: oki
18:52 Arzenvald: what's with the previous background?
18:52 Mentholzzz: it was just a random deemo bg i place when i upload
18:53 Arzenvald: hoo, the current bg resolution is kinda odd, i'll try to find or improve it
18:53 Mentholzzz: o
18:53 Arzenvald: i also notice some volume difference between crash and crash closed
18:54 Arzenvald: crash.wav is quieter than crash closed.wav
18:54 Mentholzzz: hmm
18:54 Arzenvald: check with 75% sample 25% song
18:55 Arzenvald: *75% effect 25% music
18:55 Mentholzzz: well yeah
18:55 Arzenvald: what's the difference between snare.wav & snare2.wav?
18:55 Arzenvald: aren't they same file? one of them are unnecessary
18:56 Mentholzzz: o i think its the one with delay problem and i forget to delet it lul
18:57 Arzenvald: =-= both has same waveform beginning
18:57 Mentholzzz: wat
18:57 Mentholzzz: idk
18:57 Arzenvald: LOL
18:57 Mentholzzz: :thonk:
18:58 Arzenvald: im fixing the sample files right now
18:58 Mentholzzz: o
18:59 Arzenvald: remove snares 2
19:00 Mentholzzz: ok
19:00 Arzenvald: and check the hitsound sample whether the diff still using snares 2
19:01 Mentholzzz: both diff dont use snares 2
19:01 Mentholzzz: :thenk:
19:02 Mentholzzz: snares 2 just come out of nowhere
19:02 Arzenvald: hoo
19:02 Arzenvald: i suppose it came from audacity id
19:02 Arzenvald: k
19:03 Mentholzzz: so i should turn the crash closed volumn down a bit
19:03 Mentholzzz: should i do it in audacity or just change in osu
19:03 Mentholzzz: ?
19:04 Arzenvald: wait i already fixed it
19:04 Arzenvald: you just need to replace
19:04 Mentholzzz: o ok
19:09 Arzenvald: https://puu.sh/zI8g6/43b8a7c470.zip
19:11 Arzenvald: btw have you confirm the metadata?
19:51 Arzenvald: i posted something =3=
19:53 Arzenvald: :thinking:
19:53 Arzenvald: afk
19:53 Arzenvald: if you fixed all the general thing, i will check the hitsound and snapping, there's still some stuff left


chart :
this difficulty gotten so many mods, i checked both diff by testplaying them, looks great! better than the 1st qualification

1/ 2/ 3/ 4/
1/ 2/ 3/ 4/ 5/ 6/ 7

while moving the notes, re-check for any modified hitsound whether its moved or removed from its place

[4K // 4K Rondo of the Euphoria]
02:32:145 (152145|0,152233|1) - ctrl + g, make a descending stair to follow descending pitch
02:33:292 (153292|2,153381|3,153469|2) - suggestion : https://puu.sh/zI8Gb/b71c6f64ca.png
02:35:057 (155057|3,155145|1,155145|0,155322|2) - ctrl + h, same suggestion, make an ascending flow to follow ascending pitch
02:35:763 (155763|2,155851|1,155851|0,156028|2) - ctrl + h, same suggestion like above

02:09:292 (129292|1) - 03:17:057 (197057|2) - maybe, you can add 1 more note for the kick sound as i hear it?

as for the ending i was expecting some more of LN to break the 'repetitiveness' feeling since the rest of the map has same exact structure while it loops that many times, but that's only a personal thought.

[7K // 7K The Final Symphony]
02:13:969 (133969|0,134322|0,134675|0) - try https://puu.sh/zI8Xi/47f671d6e2.png ? the pitch weren't all ascending, so mixing the pattern can be good
04:09:822 (249822|2) - remove? i can't hear a thing, removing this will emphasize other instrument you are currently layering. check 4K too
04:50:410 (290410|3) - can't hear the violin, change to note?
all applied owo
snapping : not checked yet
hitsound diff : hasn't checked so far

will continue other things later
Arzenvald
snapping and hitsound mod here! sorry it takes a little while (because checking onigiri too =w=)

Hitsound :
02:43:616 (163616|5) - add cymbal?

Chart :
03:13:086 (193086|2,193086|3,193263|2,193263|1) - https://osu.ppy.sh/ss/10533342 the current pattern give me ocd

Snapping :
05:53:498 (353498|0,353542|1,353586|2,353631|1,353675|0) - i am certainly sure this piano snapping should be 1/6 or something

im using 7K, please fix these on 4K if the same problem occurs
Topic Starter
Mentholzzz

Arzenvald wrote:

snapping and hitsound mod here! sorry it takes a little while (because checking onigiri too =w=)

Hitsound :
02:43:616 (163616|5) - add cymbal? done

Chart :
03:13:086 (193086|2,193086|3,193263|2,193263|1) - https://osu.ppy.sh/ss/10533342 the current pattern give me ocdk

Snapping :
05:53:498 (353498|0,353542|1,353586|2,353631|1,353675|0) - i am certainly sure this piano snapping should be 1/6 or something I'm pretty sure this is 1/8. Maybe not a legit proof but take a look at here, the Deemo chart. It uses 1/8 here.

im using 7K, please fix these on 4K if the same problem occurs
Arzenvald
Quick Reply: Type your message here and hit Ctrl+Enter to send!

can you ask some confirmation with someone, regardless im legit sure the piano is 1/6, will bubble after you confirm this
Topic Starter
Mentholzzz
Asking qqqant, he also said its in 1/8.
IRC
2561-03-23 10:44 Mentholzzz: hello
2561-03-23 10:44 qqqant: hw
2561-03-23 10:44 qqqant: hewo
2561-03-23 10:45 Mentholzzz: https://osu.ppy.sh/s/612184 i need help
2561-03-23 10:45 qqqant: ACTION is editing Camellia - epimerization [doxorubicin (big SV boi)]
2561-03-23 10:45 qqqant: o
2561-03-23 10:45 Mentholzzz: no sv
2561-03-23 10:45 Mentholzzz: im curious about 05:53:498 -
2561-03-23 10:45 Mentholzzz: not sure if its 1/6 or 1/8 snap
2561-03-23 10:46 qqqant: 1/8
2561-03-23 10:46 Mentholzzz: can u confirm ?
2561-03-23 10:46 qqqant: yes
2561-03-23 10:47 qqqant: the piano notes go B-C-B-A#-B
2561-03-23 10:47 Mentholzzz: k <3
2561-03-23 10:48 qqqant: <3
Arzenvald
all issues are addressed and this set should be ready for qualify again!

nominated =3
nic01e
ranked when?
Topic Starter
Mentholzzz
O god, I forgot to reply to these aaaa

Abraxos wrote:

hi i erm

your 4k thing

04:03:381 (243381|2,243439|1,243498|2,243557|1,243616|2,243675|1,243733|2,243792|1) - etc.
im not sure about you but (170*6/4 = ) 255 bpm trills are really stupid to play - lachryma only had like 236 bpm trills and those are already bad enough
also i dont really think players like to break or lose acc 4 minutes into a song just because of one poorly patterned section I don't really see the problem of it (also i like lachryma trill, not the one with LN tho.) It's intended to be hard for this part.If you can't really trill it, you can even vibro them.

04:06:336 (246336|2,246381|1,246425|0,246469|2,246513|1,246557|0) - this is a pretty poorly done transition here, if you wanted to vary up the 1/8 coughcough "rolls" then you couldve done something like http://i.imgur.com/APgRriO.png this at least idfk ok changed

06:01:145 (361145|1,361263|1,361351|1) - layering crashes to triples here is your only mistake - forcing those triples into this portion of the music (where emphasis should be mainly on the piano) produces irregular transitions like the one i highlighted to you; i guess this one aint that bad as compared to the 1/6 trill lmao that one is a killer i change it now so it plays easier now, shud be fine i guess.

@bn did you overlook the 1/6 trill

Evening wrote:

whatever, since it's bubbled i'll throw some comments on the 7k

7K

00:56:498 (56498|4,56586|2,56763|2) - don't think these are even needed, they feel like they hinder the process of creating SVs more suited to the music, might as well remove them and create 1 clean SV-jump from 00:56:322 (56322|5,56851|5) - , makes your map look neater. Felt that those little "jerky" SVs here and there just ruins it remove

00:57:204 (57204|5,57292|1,57469|1) - same here ^
00:59:322 (59322|3) - ^ ^
01:00:028 (60028|1,60028|6) - ^ ^

01:05:675 (65675|0,65675|2,65763|3,65763|1,65851|4,65851|2,65939|5,65939|3,66028|4,66028|6,66116|5,66116|1) - could have used a pattern that goes with the PR and still stairs to the left (eg. 36 25 14 ... ), I much prefer a difficulty variation than that of a clearly incorrectly PR-ed pattern changed

01:06:204 (66204|0,66204|2,66204|6,66292|3,66381|4,66381|1,66469|6,66469|2,66557|5,66557|0,66557|3,66645|1,66733|6,66733|2,66822|5,66822|0,66910|4,66910|2,66910|1,66910|6) - This pattern doesn't really even increase in difficulty with respect to the previous pattern, which doesn't go in line with the rising intensity of the music here make it harder

01:06:910 (66910|6,66910|1,66910|2,66910|4,67086|4,67086|1,67086|3,67086|0,67263|2,67263|5,67263|0,67263|6) - could have used PR here, use the same chord pattern for the 1st and 3rd chord applied

01:18:028 (78028|5,78028|6,78028|4,78028|2,78028|3) - don't know why is it all the way to the right here, it's not even high pitched changed

01:26:322 (86322|3,86410|2,86498|6,86498|1,86586|5,86675|1,86675|4) - could have done a trill honestly, for PR fix

01:59:851 (119851|3,120116|2,120204|1,120204|3) - this swing beat is a really cool emphasis, shows that you are emphasizing the piano. But there's a lot of sections in the whole map where you blend in piano with the background hat/snare/synth instrumental, that it makes the whole chart so convoluted it's honestly hard to follow as a player change other part to emphasis the piano

02:04:792 (124792|4,124969|5) - think you missed a piano here, it's 1/6 though, think you can just simplify to 1/4, up to bn i guess i can't even hear anything there

02:07:175 (127175|1,127263|1) - this hammer in the music is done with a chord, a single note here honestly doesn't suffice ok
02:07:881 (127881|5,127969|5) - ^ ^

02:14:675 (134675|5,134675|0,134675|4,134675|1,134851|3,134851|2,134851|4,134851|6,135028|1,135028|4,135028|0,135028|5) - good that the 1st and 3rd chord is the same, but the PR is reversed why woops

02:26:675 (146675|5) - really up to preference, I feel that violins could be emphasized more if you did LNs on the ones that drag out such as this and 02:29:498 (149498|5) - and so on ... add LNs for violin

02:35:675 (155675|6,155763|5,155851|4) - at least PR or something idk fix

02:38:233 (158233|4,158322|4) - same comment about the chord thing fix

02:40:086 (160086|2,160175|1,160263|0,160263|3,160351|2,160439|4,160439|1,160528|3,160616|2,160616|5,160704|4,160792|3) - isn't this just stairing upwards, what about the change in direction of the pitch fix

02:42:998 (162998|0,162998|3,163086|4,163086|1,163175|5,163175|2) - this could stair left for PR done
wow so much comments about PR i should stop,
I really felt that PR is just one of the most important things in a map especially when it comes to instruments like piano and violin where its pitch should be one of the main components that is displayed in the map ok, i think it is mostly okay for now.

02:46:969 (166969|0,167057|1,167145|2) - what why is there suddenly LN for violin what add violin LN b4 so this shud be fine now.

02:49:263 (169263|3,169263|0,169263|1) - doesn't really scream "this is the end of the pattern" if you do a 3-note chord here, go for a 5 or something ok

02:49:616 (169616|5,170322|2) - god these are so unneeded, they create this weird stutter and its not even prominent in the music, just ignore that and do a SV jump from 02:49:263 (169263|3,169792|4) - remove

02:57:733 (177733|6,178439|6) - everything is so random here, why not follow the PR where it is basically a 2 3 2 1 2 3 2 1 2 in terms of pitch change it and repattern to make it play easier.

03:12:998 (192998|2) - why is this here, there's no piano there's piano there i can hear.

03:14:939 (194939|0,195028|0) - same thing as before ok

03:22:439 (202439|5,202439|0,202439|4,202439|1,202616|3,202616|2,202616|4,202616|6,202792|1,202792|4,202792|0,202792|5) - wow dejavu it's the same exact chord pattern and the same suggestion that i have previously :^)

03:23:145 (203145|1) - did you just take the previous section and reverse the columns, PR is most likely going to go wrong somewhere :thonk:

yea i'll stop here
Rivals_7
discussed last minute confirmation via irc
celerih
ayy
MadBricktree
finally
Kim_GodSSI
hey i found something

04:16:175 (256175|5) - Is it ghost note?
just my think, when that note place that sound, 04:10:528 - this part have to place too :3
AncuL
just in case the map gets DQ'd again. this suggestion is only necessary if that happens since Kim_GodSSI's point is totally valid

7K
04:18:292 - 04:18:645 - these should have 2 notes. it's quite powerful
Topic Starter
Mentholzzz

Kim_GodSSI wrote:

hey i found something

04:16:175 (256175|5) - Is it ghost note?
just my think, when that note place that sound, 04:10:528 - this part have to place too :3
The one at 04:16:175 - is representing the left hand piano. (I'm pretty sure there's one there but not at 04:10:528 -

AncuL wrote:

just in case the map gets DQ'd again. this suggestion is only necessary if that happens since Kim_GodSSI's point is totally valid

7K
04:18:292 - 04:18:645 - these should have 2 notes. it's quite powerful The double is for kick sound and there are none there.
Lirai
04:50:322 - at 7K diff, is this sample clap intended to be here? this makes sound of clap very loud

and also,

06:04:086 (364086|3,364439|3,364792|3) - are they should be 2 kind of crash sound? this makes crash sounds weird
Topic Starter
Mentholzzz

DE-CADE wrote:

04:50:322 - at 7K diff, is this sample clap intended to be here? this makes sound of clap very loud It is intended to be there. I don't think it's too loud.

and also,

06:04:086 (364086|3,364439|3,364792|3) - are they should be 2 kind of crash sound? this makes crash sounds weird 2 kind of crash here is to emphasize here. The crash here is a bit heavier than anywhere before.
Feerum
Greetings!
I have looked into the Map and i think i found a wrong snapped note. I am pretty sure of it.

[Both Difficulties]
So it's about 05:47:381 (347381|6,347439|4) - .
My problem with this is that we have only four 1/6 piano hits here, therefore 05:47:381 (347381|6) - is wrong and 05:47:439 (347439|4) - this one should be moved to the 1/4 line below. The Piano changes to 1/4 from 05:47:410 - .

05:53:498 - This section here sounds actually 1/6 for me, while it's not 100% clear for me. But 1/8 sounds really too fast for me.

--

So, while i am not really sure of the 2nd point, i am pretty convinced of the first one. Let me know your thoughts
Protastic101
What fee said. Might wanna give it another once over, especially towards the end when the snaps get painful.
Topic Starter
Mentholzzz

Feerum wrote:

Greetings!
I have looked into the Map and i think i found a wrong snapped note. I am pretty sure of it.

[Both Difficulties]
So it's about 05:47:381 (347381|6,347439|4) - .
My problem with this is that we have only four 1/6 piano hits here, therefore 05:47:381 (347381|6) - is wrong and 05:47:439 (347439|4) - this one should be moved to the 1/4 line below. The Piano changes to 1/4 from 05:47:410 - . aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ok

05:53:498 - This section here sounds actually 1/6 for me, while it's not 100% clear for me. But 1/8 sounds really too fast for me. I'm pretty sure this section is 1/8. The piano notes go B-C-B-A#-B there.

--

So, while i am not really sure of the 2nd point, i am pretty convinced of the first one. Let me know your thoughts
Arzenvald
why graveyard O.o
Topic Starter
Mentholzzz

Arzenvald wrote:

why graveyard O.o
idk either. my slots is also fulled now so i can't updated this ;w;
FAMoss
wut
Topic Starter
Mentholzzz
u-updated!!
Arzenvald
give me few days, will re-check the DQ post and make sure everything resolved
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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