Minase Mashiro - Runaway(Halozy Mix) [OsuMania|Taiko|Osu]

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Topic Starter
Zxozmo

Zxozmo wrote:

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~

[-Crissaegrim-] wrote:

Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)
Changed it!

00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -
Yep done so

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them
Done~

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have
Used a 1/8 slider

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me
Yep made it so

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this
Changed but to something different to still have some circular flow

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)
Changed

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference
made it into a hook and stacked 4 into 5's head

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle
Changed

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity
Changed

00:32:881 (3,5) - you could stack them maybe
Nope the reason being it's that specific combo's unique pattern, that aside it allows players to see the slider's heads without reading too much into it

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8
It works nicely

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap
Changed it into something more interesting

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle
Fixed the blanket

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option
Put 5 into the supposed blanket of the 2nd curve of 00:53:870 (2) -

01:20:881 (1) - you missed a clap i think
i actually did, whoops, thanks for pointing that out~!

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same
done so!

02:16:548 (2,1) - blanket think, you could make it cleaner
Fixed 2's curve

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this
Changed!

03:12:215 (5) - a circle would fit much better imo
I feel it's better the way it is now though

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section
Added a circle and stacked it on top of 03:59:204 (1)

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect


I felt like there was a lot of missing hitsounds through the whole map, and random ones too
Will recheck
Soon

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me
Well the main focus of this map is the beats of the drums (dictated by the hitsounds) but i felt that it would be too boring if it just followed that through and through so i followed the Instruments(mainly drums) and vocals but having a circle almost every 2 beats was over kill so here it is in it's awkward self

Great song, i loved it!
Good Luck~
Thanks for modding!
And good luck to you as well~
J1_
Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC

01:25:704 (1,3) - Better blanket

02:44:370 (4) - NC

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left

05:20:037 (6) - NC

General:

Nice map, I really like various sections of the map. Good luck~!
Kyousukee
offset should be 361

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 -

your map is good ! nice SB too , but u need to fix this :)

good luck !
Topic Starter
Zxozmo

xJ1 wrote:

Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC
Yes

01:25:704 (1,3) - Better blanket
Yup

02:44:370 (4) - NC
Aye~

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high
Reduced Spacing!

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)
That does look better~

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left
The first slider tick is already visible by the time they hit the circle on the slider
But i did make the slider tail more visible

05:20:037 (6) - NC Yeet

General:

Nice map, I really like various sections of the map. Good luck~!Thanks <3
Envory

Kyousukee wrote:

offset should be 361 i set it 306.. maybe changed later

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 - Thx~

your map is good ! nice SB too , but u need to fix this :)

good luck !
http://www27.zippyshare.com/v/ufRYBoJF/file.html
Kyousukee
srsly , your offset is kind a wrong , 368 is good imo
Surono
fakeng toho matemetik tim deragonforos
Topic Starter
Zxozmo

Surono wrote:

fakeng toho matemetik tim deragonforos
Toho is life
Remember Toho is built upon errytin
Envory

Surono wrote:

fakeng toho matemetik tim deragonforos
mmpphhh shhh ahhnnn mmmppp >////<
Envory
http://www4.zippyshare.com/v/XjAkZRoK/file.html
Topic Starter
Zxozmo
Im back from the land of hell!

Let's continue
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