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Minase Mashiro - Runaway(Halozy Mix) [OsuMania|Taiko|Osu]

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error_exe777
hello mania mod here

thank god this is old modding because modding v2 makes me want to neck myself

General - All Mappers Open
Difficulties: cool hybrid
Spread: marathon
Hitsounds: ooo i guess they're done. they feel off in some places but that could just be me
Metadata: remove "星蓮船" "undefined" "fantastic" and "object" from the tags since they're in the title
AiMod: nothing in mania. some letterbox'ing things though, may want to check it out
Other: nothing


box
00:17:881 (17881|3,18381|2,18715|0) - would be cool to stack these since they are all for the same snare drum thingy

00:19:548 (19548|3,19631|2,19715|1,19881|3,20048|2,20215|1) - the flow is all in the same direction which is pretty boring and doesnt help with the 1/4 to 1/2 transition. i would move some tbh

00:21:381 (21381|2,21381|1) - first of all this should be a triple but i feel an LN ontop with be cool since there is a shhhhhh sound there

00:32:048 (32048|0,32048|2,32048|3) - i think a triple is too much. to be honest, i think this whole section from 00:31:715 - could be better. here is a recommendation: https://osu.ppy.sh/ss/9499742

00:35:881 (35881|1) - shouldn't this be a double? everything else around it is

speaking of which, i feel like all of them in this section should be the same. for instance 00:23:715 (23715|3,23715|1,23881|0) - 00:29:048 (29048|0,29048|3,29215|2) - arent so fix these

00:56:215 (56215|2,56215|1,56215|3,56548|3,56548|1,56548|0) - some LNs would be nice

01:12:048 (72048|3) - why is this one LN when the vocal has two different sounds?

01:32:715 (92715|1,92715|2,92715|0,93048|1,93048|0,93381|1,93381|2) - these should all be the same since they are the same sound

01:44:381 (104381|3,104381|2,104381|0,104381|1) - woahhhhh quad is too much

02:03:715 (123715|0,123715|1,123881|1) - missing more. make sure you include ALL of these in the map. i wont mention any further

02:05:215 - missing a double because you've done the same before eg somewhere i cba to find

02:13:715 (133715|0,133881|0) - in these sections there are also lots of weird jacks which are there sometimes and not at other times. thought id mention it

03:06:048 (186048|2,186048|3,186048|1,186381|2,186381|3,186715|2,186715|1) - again should be the same

03:15:548 (195548|3,195631|2,195715|1,195881|3,196048|2,196215|1) - same problems as before

04:26:965 (266965|2) - ghost note

04:27:548 (267548|1,268548|2,271215|1) - i cant here any sound behind these LNs and they are very random and dont suit the very to-the-book style of map if you know what i mean.

05:17:715 (317715|0) - this ends at 05:20:048 -

05:20:381 (320381|2) - ghost note

alot of what i said can be applied elsewhere in the map. i didnt repeat myself to one save my sanity and two not make the box too big

overall, i feel like the concepts you used aren't applied consistently between the map. and considering the song itself is repetitive blaming this on variation just doesnt work since in a map like this consistency > variation. though, i feel like if all these were fixed it would be rankable.

good luck!

04:04:215 - daisuki
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Escape]
Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 -
Object at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 -
Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 -
Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 -
Object at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 -
Object at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 -
Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 -
Object at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Object at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Object at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 -
Object at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 -
Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 -
Object at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 -
Object at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 -
Object at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 -
Object at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 -
Object at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 -
Object at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Topic Starter
Raiyn

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Escape]
Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 -
Fixed
Object at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 -
intentional overlap~
Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 -
intentional overlap~
Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 -
Fixed
Object at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 -
seems like it's an insignificant one but changed nonetheless
Object at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 -
intentional overlap~
Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 -
Fixed
Object at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Fixed
Object at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Fixed
Object at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 -
Fixed
Object at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 -
intentional overlap~
Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 -
Fixed
Object at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 -
Fixed
Object at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 -
Fixed
Object at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 -
Fixed
Object at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 -
Fixed
Object at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 -
Fixed
Object at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 -
Fixed
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Well that's a useful mod~
Hope to see more of this in the future
Thanks~
Envory

error_exe777 wrote:

hello mania mod here

thank god this is old modding because modding v2 makes me want to neck myself

General - All Mappers Open
Difficulties: cool hybrid
Spread: marathon
Hitsounds: ooo i guess they're done. they feel off in some places but that could just be me
Metadata: remove "星蓮船" "undefined" "fantastic" and "object" from the tags since they're in the title
AiMod: nothing in mania. some letterbox'ing things though, may want to check it out
Other: nothing


box
00:17:881 (17881|3,18381|2,18715|0) - would be cool to stack these since they are all for the same snare drum thingy Hahaha great isn't?

00:19:548 (19548|3,19631|2,19715|1,19881|3,20048|2,20215|1) - the flow is all in the same direction which is pretty boring and doesnt help with the 1/4 to 1/2 transition. i would move some tbh umm.. it is not about bored or not.. but the drum sounds are followed from right to left in my headset imo .. so i want to keep

00:21:381 (21381|2,21381|1) - first of all this should be a triple but i feel an LN ontop with be cool since there is a shhhhhh sound there

00:32:048 (32048|0,32048|2,32048|3) - i think a triple is too much. to be honest, i think this whole section from 00:31:715 - could be better. here is a recommendation: https://osu.ppy.sh/ss/9499742 i think not .. i placed 3 notes are for consistanly like 00:31:381 (31381|1,31381|3,31381|0) - and that jacking didn't match with it

00:35:881 (35881|1) - shouldn't this be a double? everything else around it is fixed!

speaking of which, i feel like all of them in this section should be the same. for instance 00:23:715 (23715|3,23715|1,23881|0) - 00:29:048 (29048|0,29048|3,29215|2) - arent so fix these wow nice

00:56:215 (56215|2,56215|1,56215|3,56548|3,56548|1,56548|0) - some LNs would be nice nice

01:12:048 (72048|3) - why is this one LN when the vocal has two different sounds? for flowing in to the kiai mode

01:32:715 (92715|1,92715|2,92715|0,93048|1,93048|0,93381|1,93381|2) - these should all be the same since they are the same sound 01:32:715 (92715|0,92715|1,92715|2) - for cymbal

01:44:381 (104381|3,104381|2,104381|0,104381|1) - woahhhhh quad is too much fixed

02:03:715 (123715|0,123715|1,123881|1) - missing more. make sure you include ALL of these in the map. i wont mention any further hahaha thx

02:05:215 - missing a double because you've done the same before eg somewhere i cba to find thx dude!

02:13:715 (133715|0,133881|0) - in these sections there are also lots of weird jacks which are there sometimes and not at other times. thought id mention it fixed

03:06:048 (186048|2,186048|3,186048|1,186381|2,186381|3,186715|2,186715|1) - again should be the same nope i think.. caused by cymbal

03:15:548 (195548|3,195631|2,195715|1,195881|3,196048|2,196215|1) - same problems as before same as b4 too

04:26:965 (266965|2) - ghost note oh nice!

04:27:548 (267548|1,268548|2,271215|1) - i cant here any sound behind these LNs and they are very random and dont suit the very to-the-book style of map if you know what i mean. i'll re-arrange the LNs so its look consistant and variative pattern

05:17:715 (317715|0) - this ends at 05:20:048 -

05:20:381 (320381|2) - ghost note it was faded

alot of what i said can be applied elsewhere in the map. i didnt repeat myself to one save my sanity and two not make the box too big

overall, i feel like the concepts you used aren't applied consistently between the map. and considering the song itself is repetitive blaming this on variation just doesnt work since in a map like this consistency > variation. though, i feel like if all these were fixed it would be rankable.

good luck!

04:04:215 - daisuki

Thx for mod!
Ok Thx~ the update at my reply at Umo's Mod~
Umo-
hi

[General]
Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]
reduce hitsound volume on first red line to somewhere around 40% since its really loud
00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background
00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) -
00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part
00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern?
00:37:715 (37715|0,37715|3) - change to quad, same reason as before
00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that
00:55:548 (55548|2,55715|3) - ctrl+j for PR
00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change
00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish
01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern
01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple?
01:11:548 (71548|2,71548|1) - ^
01:12:215 - add a LN here for vocals+buildup
01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ?
01:31:048 - not consistent with 01:20:381 -
01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with LNs. You could make the pattern something like this to follow synt sound in the background
02:30:381 (150381|3,150715|0) - weird hitsound change
02:45:715 - change this pattern since its really repetitive and get boring to play imo
03:31:881 (211881|1) - missing LN for a guitar
03:37:215 (217215|0) - ^
In overall pretty repetitive, I bet that you can make this more interesting

Good Luck!
Envory

Umo- wrote:

hi

[General]
Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]
reduce hitsound volume on first red line to somewhere around 40% since its really loud
00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background but at that part the sounds feel didn't holding ..
00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) - already changed!
00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part sure
00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern? re-arranged before
00:37:715 (37715|0,37715|3) - change to quad, same reason as before stay
00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that i think not :/
00:55:548 (55548|2,55715|3) - ctrl+j for PR ok
00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change ok
00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish done!
01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern Ok done!
01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple? Didn't strong enough for placed 3 notes
01:11:548 (71548|2,71548|1) - ^ same
01:12:215 - add a LN here for vocals+buildup ok
01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ? pattern variety
01:31:048 - not consistent with 01:20:381 - the kick wasn't too strong and i follow her vocal too
01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with Lns.k
You could make the pattern something like this to follow synt sound in the background no thx
02:30:381 (150381|3,150715|0) - weird hitsound change Ask creator since i not yet placed hs at my gd
02:45:715 - change this pattern since its really repetitive and get boring to play imo0] later XD XD[/color]
03:31:881 (211881|1) - missing LN for a guitar Thx
03:37:215 (217215|0) - ^

In overall pretty repetitive, I bet that you can make this more interesting

Good Luck!
Updated Umo's and Error's Mod!

http://www89.zippyshare.com/v/8qbbbZ7f/file.html
Crissa
Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)

Escape
00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity

00:32:881 (3,5) - you could stack them maybe

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option

01:20:881 (1) - you missed a clap i think

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same

02:16:548 (2,1) - blanket think, you could make it cleaner

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this

03:12:215 (5) - a circle would fit much better imo

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect

I felt like there was a lot of missing hitsounds through the whole map, and random ones too

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me

Great song, i loved it!
Good Luck~
Topic Starter
Raiyn

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~
Cheri
From my queue - Short mod ~

  • Escape
  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly
GL
Vulkin
Mod from my queue for Taiko Tension uwu

Note for the SB (Using 1366x768 resolution so it might differ, and if you wonder if its noticeable in gameplay, yes it is (i have eagle eyes apparently))
also this applies when i play in taiko mode
intro: the black bg from the SB seems to appear too late, might want to fix its beginning?
00:21:669 - the other bg seems to pop in a bit too early before the flash
00:43:002 - ^
01:07:002 - the word is hidden behind the taiko scroll bar, might want to move? xD
01:08:335 - ^ completly hidden
01:12:002 - ^ completly hidden
01:15:002 - ^ completly hidden
01:23:002 - ^ completly hidden
01:25:669 - ^ completly hidden
01:28:335 - ^ Its just slightly obstructed, but still, might want to move a little down
01:36:335 - ^ its the echo, just move it a bit up
01:44:335 - ^ move it a bit up (yes this includes the echo too)
02:21:335 - ^ completly hidden
02:27:002 - ^ completly hidden
02:29:669 - ^ completly hidden
02:45:669 - the other bg went literally over the white flash, too sudden also it looks a bit too lowres
02:48:335 - lyrics completly hidden
02:53:669 - ^ completly hidden
02:59:002 - ^ kinda hidden, but still hidden
03:07:002 - other bg appeared a bit too late
03:11:669 - lyrics completly hidden (also i think it ment "Run Away..." instead of "Runaway...")
03:39:002 - other bg appeared too late
03:49:669 - lyrics completly hidden
04:00:335 - too close to being obscure, move it a bit down
04:05:335 - lyrics completly hidden
04:05:669 - other bg appeared too late
04:11:002 - lyrics completly hidden
04:16:669 - ^ completly hidden
04:19:002 - ^ completly hidden
04:21:669 - ^ a bit hidden, move it a little bit lower
04:27:002 - other bg appeared too late and overlapped the flash a bit
04:31:669 - lyrics completly hidden
04:40:669 - ^ completly hidden (its the nutshack echo)

-Taiko Tension-
00:20:502 (68) - que tal k? combina mejor con el cymbal de fondo
00:29:502 (120) - d podria servir para que combine con el k que viene despues
00:40:002 - yo creo que sonaria mejor si fuese k d k en vez de k kdk
00:49:335 (216) - k? para seguir el sonido del tambor
01:12:335 - quizas quieras revisar esta parte, es un poco raro no seguir la voz tanto aca como lo hiciste despues
01:17:669 (311) - un finisher aca para el cymbal podria servir
01:26:835 - https://osu.ppy.sh/ss/9535414 Yo creo que serviria mejor asi para seguir la voz un poco mejor, quizas añadir un k entre 365 y 366 (01:27:585 - ) si haces esto, porque ese kdddk no creo que combine bien ahi
01:28:335 (370) - Finisher quizas? para el cymbal
01:33:669 (407) - ^
01:43:002 - un d podria caber aca para que el K sea consistente con las k que vienen, hablando de ellas...
01:43:669 (462,464,465) - por que no hacer esas k unas K grandes para que sea incluso mas consistente?
01:48:835 (495) - k serviria creo yo, seria mas comodo para los ddddk
01:50:835 (508,509) - Ctrl+G seria una buena idea aca, seria consistente con lo que haces con la voz anteriormente
01:52:335 - https://osu.ppy.sh/ss/9535464 para que sea consistente
02:02:835 (584) - un k quizas podria servir? seria comodo para el k que viene
02:04:668 (598) - d quizas serviria, diferenciara los sonidos con el k anterior
02:10:502 (633) - ^
02:15:002 - una k podria caber aca
02:45:669 - quizas quieras revisar un poco aca, no sigues la voz como la seguiste despues
02:51:003 (32) - finisher aca podria servir para el cymbal
03:07:085 (1,1) - Yo creo que esos spinners se ven raros tan cerca
03:16:502 (13) - Quizas finisher? para el cymbal
03:17:669 - Creo que esta parte esta muy poco densa comparado con el resto del mapa
03:25:002 - Suena un poco raro con la guitarra
03:26:502 - d k 1/2 para que sea consistente, o d K si haces 03:25:669 (56,58,63) - finisher (lo cual recomiendo)
03:27:669 (65) - k quizas?
03:28:335 (69) - finisher creo yo que serviria aca
03:33:002 - d d k d K 1/2 suena mejor creo yo
03:36:335 - https://osu.ppy.sh/ss/9535653 para seguir la guitarra
03:39:085 (1) - spinner se ve raro tan cerca, quizas ponlo en el 1/2 que viene despues
04:05:669 - no combina mucho con la voz aca
04:11:002 (67) - un finisher podria caber aca imo, para el cymbal
04:20:336 (119) - d aca y poner un k en 04:20:502 - , para que siga la voz y el tambor
04:20:669 (121) - y hacer d esta para que siga el tambor tambien
04:21:669 (128) - finisher? para el cymbal
04:26:002 - d k 1/2 para seguir el tambor y la voz juntos
04:27:002 - yo creo que el fin de kiai caberia mejor aca
04:27:085 (1) - spinner se ve raro imo, mover 1/4 mas tarde
04:36:336 (40) - quizas d? para diferenciar la nota del finisher
04:37:669 (49) - un finisher podria caber aca, por el cymbal
04:46:669 (100) - k podria servir aca, suena mejor imo
04:48:336 (111) - finisher quizas? enfatiza el comienzo de kiai y la guitarra
04:57:918 (168) - que tal d? para que sea distinto, ya que el tono es distinto
05:08:584 (243) - ^
05:19:169 (272,273) - Ctrl+G? el tono es distinto

Suerte/Good luck!
Yukari_Sama
mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
1|2|3|4

wew
  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 -
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya
  4. 01:33:215 - add col 1
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh
  8. 03:06:548 - add col 4
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ?
  10. 03:09:715 (189715|2) - ^
  11. 03:12:381 (192381|2) - ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 -
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 -
  15. 03:25:381 (205381|3) - move 03:25:548 -
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v
  18. 04:24:381 - ^
  19. wew
hitsound in mania diff make me ears sick :v
ok good luck
Topic Starter
Raiyn

Hailie wrote:

From my queue - Short mod ~

  • Escape
  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
    As for now im keeping as it is cause it actually keeps it different yet the same on the intro
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
    Thanks for pointing that out!~
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    Didnt notice that, must be when i changed the circle size, i have to check the other overlaps as well, Thanks for pointing that out~
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly
Done so!

GL
Thanks for the short mod!
Envory

atian540 wrote:

mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
Hijiri is da best milf eaaa yukari mah noob kowakwaokoawo
1|2|3|4

wew
  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 - stay ah btw svnya juga msh enak kok kwkwk
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN okelah kalau begitu :p
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya ah enggk deh buat konsisten sama rythm drumnya aja
  4. 01:33:215 - add col 1 for what njiir XD
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note 01:43:381 - yg dsitu ga denger apa2 .. yg 881 okelah
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh oh iya2 fix2 kwkwkw
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh siip
  8. 03:06:548 - add col 4 nope kwkwk
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ? ngikut vokalnya kwkwkw
  10. 03:09:715 (189715|2) - ^ biar flow n biar gak sepi aj gt
  11. 03:12:381 (192381|2) - ^ ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 - udh pas njiir wkwkwk
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 - re-arrange lg deh
  15. 03:25:381 (205381|3) - move 03:25:548 - ^
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu some fixed
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v okelah
  18. 04:24:381 - ^ ^
  19. wew
hitsound in mania diff make me ears sick :v
ok good luck

Thx ea
Hijiri still da beztt milf eaa XD XD

Update!
http://www78.zippyshare.com/v/Nw4zPZNc/file.html
Topic Starter
Raiyn

Zxozmo wrote:

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~

[-Crissaegrim-] wrote:

Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)
Changed it!

Escape
00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -
Yep done so

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them
Done~

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have
Used a 1/8 slider

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me
Yep made it so

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this
Changed but to something different to still have some circular flow

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)
Changed

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference
made it into a hook and stacked 4 into 5's head

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle
Changed

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity
Changed

00:32:881 (3,5) - you could stack them maybe
Nope the reason being it's that specific combo's unique pattern, that aside it allows players to see the slider's heads without reading too much into it

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8
It works nicely

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap
Changed it into something more interesting

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle
Fixed the blanket

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option
Put 5 into the supposed blanket of the 2nd curve of 00:53:870 (2) -

01:20:881 (1) - you missed a clap i think
i actually did, whoops, thanks for pointing that out~!

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same
done so!

02:16:548 (2,1) - blanket think, you could make it cleaner
Fixed 2's curve

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this
Changed!

03:12:215 (5) - a circle would fit much better imo
I feel it's better the way it is now though

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section
Added a circle and stacked it on top of 03:59:204 (1)

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect


I felt like there was a lot of missing hitsounds through the whole map, and random ones too
Will recheck
Soon

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me
Well the main focus of this map is the beats of the drums (dictated by the hitsounds) but i felt that it would be too boring if it just followed that through and through so i followed the Instruments(mainly drums) and vocals but having a circle almost every 2 beats was over kill so here it is in it's awkward self

Great song, i loved it!
Good Luck~
Thanks for modding!
And good luck to you as well~
J1_
Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC

01:25:704 (1,3) - Better blanket

02:44:370 (4) - NC

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left

05:20:037 (6) - NC

General:

Nice map, I really like various sections of the map. Good luck~!
ABD007
offset should be 361

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 -

your map is good ! nice SB too , but u need to fix this :)

good luck !
Topic Starter
Raiyn

xJ1 wrote:

Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC
Yes

01:25:704 (1,3) - Better blanket
Yup

02:44:370 (4) - NC
Aye~

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high
Reduced Spacing!

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)
That does look better~

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left
The first slider tick is already visible by the time they hit the circle on the slider
But i did make the slider tail more visible

05:20:037 (6) - NC Yeet

General:

Nice map, I really like various sections of the map. Good luck~!Thanks <3
Envory

Kyousukee wrote:

offset should be 361 i set it 306.. maybe changed later

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 - Thx~

your map is good ! nice SB too , but u need to fix this :)

good luck !

Update!
http://www27.zippyshare.com/v/ufRYBoJF/file.html
ABD007
srsly , your offset is kind a wrong , 368 is good imo
Surono
fakeng toho matemetik tim deragonforos
Topic Starter
Raiyn

Surono wrote:

fakeng toho matemetik tim deragonforos
Toho is life
Remember Toho is built upon errytin
Envory

Surono wrote:

fakeng toho matemetik tim deragonforos

mmpphhh shhh ahhnnn mmmppp >////<
Envory
Update for offset
http://www4.zippyshare.com/v/XjAkZRoK/file.html
Topic Starter
Raiyn
Im back from the land of hell!

Let's continue
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