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Inori Minase - Yume no Tsubomi

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SkinnyJommy wrote:

gottagof4ast wrote:

04:51:158 (4,5) - no sound on these 2 no sound??
I feel like there is a held sound there but no necessarily clickable sounds on those 2 notes so thats why I feel that a triple doesn't fit, if there are distinct sounds on every note then you can keep it no problem but I can't hear them
Moh_Magdy
Hi, this is my second time modding, so some of what I say might sound like stupid non-sense, please ignore those stuff xd

00:31:691 - I think you should swap this slider with the circle after it at 00:32:010 - , because the tick at 00:32:010 - is less important, so it would be better to represent it using a slider tail instead of placing the slider tail on the strong sound at 00:31:850 -
00:38:552 - ^

00:33:446 - I think you should replace this slider with 2 circles as the later sound is also important so it shouldn't be represented by a slider tail

00:32:169 - I think you should remove the circles and extend the slider after it so that it starts from this tick and ends at the same tick as it does now, as there is no sound where the slider head is

00:43:499 - I think a fast slider would represent this sound more

01:22:595 (2,3,4,5) - I think you should replace those circles with 1/2 sliders like the one you use at 01:17:488 (2,3) -

01:25:634 - I think this should be replaced with a 1/2 slider as there isn't a strong sound on circle after it

01:35:042 (1,2,1,2,1,2,1,2,1) - I'm not really sure, but this part doesn't sound right xd maybe it can be replaced with a slider and a spinner

01:27:382 - I think this needs to be spaced more to indicate the change in the sound

01:39:512 - This slider sounds better if you remove the circle after it and extend the slider in its place

01:47:169 (3,4,5,6,7,8,9) - this stream sounds wrong, idk xd

The rest of the things I could find were similar to the ones I talked about above xd
Hope I helped.
Gordon
From my modding queue.

Dream:
00:26:105 (1,2,3,4,5) - Keep the spacing consistent within this whole chunk
00:27:382 (1,3) - Blanket them and move them so 5 doesn't overlap
00:38:393 (4,1) - Overlap
00:43:499 (1) - I dont hear any 1/8 notes a simple fast slider would do well here.
00:53:233 (7,1,2) - Weird spacing and overlap. Angle 7 more towards 1 if you want to keep this spacing or make it consistent by blanketing the selected section
00:58:499 (3,1) - Overlap but probably wont be noticeable while playing
01:19:084 (4,2,4) - Overlap
01:29:137 (3,2) - ^
01:31:691 (3,4,1,3,4) - Not liking this.
01:38:393 (5,1) - ^
01:40:786 (5,1) - ^
01:43:020 (2,5) - ^
01:45:893 (5,1) - ^
01:47:648 (9,10,1) - Kind of a weird overlap maybe fix the shape a bit.
01:57:701 (1,2,3,4,1) - A little too much spacing here,
01:59:935 (3,1) - Overlap
02:03:127 (1,3) - ^
02:03:605 (2,4) - ^
02:03:765 (3,1) - ^
02:08:233 (1,3) - ^
02:09:669 (3,5) - ^
02:10:706 (4,1) - Spacing
02:13:179 (6,7,1,3) - Overlap
02:20:041 (3,4,1) - Spacing
02:23:711 (2,4) - Overlap
02:35:998 (4,1,2) - Spacing
02:40:466 (5,1) - Overlap
02:40:945 (2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3) - Please watch spacing.
02:43:338 (1,2,3,4,5,6,1) - Overlap
02:45:892 (3,5) - Overlap
02:50:041 (4,6) - ^
02:51:637 (1,2,3,4) - Blanket them
02:54:110 (4,1) - Spacing
02:56:105 (1,2,3,4) - Spacing isnt the same
02:58:977 (3,2) - Spacing but probably wont affect in game
02:59:615 (2,4) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Spacing.
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - ^
03:11:264 (4,6) - ^
03:12:381 (3,1) - Clever blanket
03:14:535 (8,1) - Spacing
03:19:243 (5,6,7,8,1) - ^
03:20:520 (4,5,6,1) - ^
03:23:392 (1,2,3) - :thinking:
03:33:126 (3,5) - Overlap
03:34:722 (2,3,1) - Spacing
03:35:679 (1,2,3,1) - Spacing and overlap
03:39:828 (5,1) - Overlap
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:47:168 (1,3) - ^
03:52:275 (1,2,3,1,2,3) - Spacing
03:53:711 (2,1) - Overlap
03:55:786 (2,4) - ^
03:59:775 (3,1) - ^ But probably not noticeable.
04:04:323 (4,1) - Spacing
04:08:871 (1,3) - Overlap
04:13:978 (1,2,3,1) - Spacing
04:20:040 (2,4) - Overlap
04:21:317 (3,7) - Overlap
04:21:637 (5,8) - ^
04:24:509 (5,6,1) - Spacing
04:30:572 (3,1) - Overlap
04:34:403 (3,4,5,6,1) - Spacing
04:51:158 (4,5,6,1) - ^
04:53:392 (4,6) - Overlap
04:54:190 (2,4) - ^

Also please check you AIMod there are a ton of snapping issues!

Good luck on ranking!
Shroom
01:57:701 (1,2,3,4) - ctrl+g might make more fun
Topic Starter
SkinnyJommy

Moh_Magdy wrote:

Hi, this is my second time modding, so some of what I say might sound like stupid non-sense, please ignore those stuff xd

00:31:691 - I think you should swap this slider with the circle after it at 00:32:010 - , because the tick at 00:32:010 - is less important, so it would be better to represent it using a slider tail instead of placing the slider tail on the strong sound at 00:31:850 -
00:38:552 - ^

00:33:446 - I think you should replace this slider with 2 circles as the later sound is also important so it shouldn't be represented by a slider tail

00:32:169 - I think you should remove the circles and extend the slider after it so that it starts from this tick and ends at the same tick as it does now, as there is no sound where the slider head is

00:43:499 - I think a fast slider would represent this sound more

01:22:595 (2,3,4,5) - I think you should replace those circles with 1/2 sliders like the one you use at 01:17:488 (2,3) -

01:25:634 - I think this should be replaced with a 1/2 slider as there isn't a strong sound on circle after it

01:35:042 (1,2,1,2,1,2,1,2,1) - I'm not really sure, but this part doesn't sound right xd maybe it can be replaced with a slider and a spinner

01:27:382 - I think this needs to be spaced more to indicate the change in the sound

01:39:512 - This slider sounds better if you remove the circle after it and extend the slider in its place

01:47:169 (3,4,5,6,7,8,9) - this stream sounds wrong, idk xd

The rest of the things I could find were similar to the ones I talked about above xd
Hope I helped.
most of your mod was basically telling me to prioritize drum sounds instead of vocals / other instruments like I did. I like to emphasize unique sounds and stuff like that so thats why i have a lot of slider tails hitting on drums because it follows vocals / instruments!

ty for the mod :D
Topic Starter
SkinnyJommy

Mistaken wrote:

From my modding queue.

Dream:
00:26:105 (1,2,3,4,5) - Keep the spacing consistent within this whole chunk
00:27:382 (1,3) - Blanket them and move them so 5 doesn't overlap
00:38:393 (4,1) - Overlap
00:43:499 (1) - I dont hear any 1/8 notes a simple fast slider would do well here.
00:53:233 (7,1,2) - Weird spacing and overlap. Angle 7 more towards 1 if you want to keep this spacing or make it consistent by blanketing the selected section
00:58:499 (3,1) - Overlap but probably wont be noticeable while playing
01:19:084 (4,2,4) - Overlap
01:29:137 (3,2) - ^
01:31:691 (3,4,1,3,4) - Not liking this.
01:38:393 (5,1) - ^
01:40:786 (5,1) - ^
01:43:020 (2,5) - ^
01:45:893 (5,1) - ^
01:47:648 (9,10,1) - Kind of a weird overlap maybe fix the shape a bit.
01:57:701 (1,2,3,4,1) - A little too much spacing here,
01:59:935 (3,1) - Overlap
02:03:127 (1,3) - ^
02:03:605 (2,4) - ^
02:03:765 (3,1) - ^
02:08:233 (1,3) - ^
02:09:669 (3,5) - ^
02:10:706 (4,1) - Spacing
02:13:179 (6,7,1,3) - Overlap
02:20:041 (3,4,1) - Spacing
02:23:711 (2,4) - Overlap
02:35:998 (4,1,2) - Spacing
02:40:466 (5,1) - Overlap
02:40:945 (2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3) - Please watch spacing.
02:43:338 (1,2,3,4,5,6,1) - Overlap
02:45:892 (3,5) - Overlap
02:50:041 (4,6) - ^
02:51:637 (1,2,3,4) - Blanket them
02:54:110 (4,1) - Spacing
02:56:105 (1,2,3,4) - Spacing isnt the same
02:58:977 (3,2) - Spacing but probably wont affect in game
02:59:615 (2,4) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Spacing.
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - ^
03:11:264 (4,6) - ^
03:12:381 (3,1) - Clever blanket
03:14:535 (8,1) - Spacing
03:19:243 (5,6,7,8,1) - ^
03:20:520 (4,5,6,1) - ^
03:23:392 (1,2,3) - :thinking:
03:33:126 (3,5) - Overlap
03:34:722 (2,3,1) - Spacing
03:35:679 (1,2,3,1) - Spacing and overlap
03:39:828 (5,1) - Overlap
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:47:168 (1,3) - ^
03:52:275 (1,2,3,1,2,3) - Spacing
03:53:711 (2,1) - Overlap
03:55:786 (2,4) - ^
03:59:775 (3,1) - ^ But probably not noticeable.
04:04:323 (4,1) - Spacing
04:08:871 (1,3) - Overlap
04:13:978 (1,2,3,1) - Spacing
04:20:040 (2,4) - Overlap
04:21:317 (3,7) - Overlap
04:21:637 (5,8) - ^
04:24:509 (5,6,1) - Spacing
04:30:572 (3,1) - Overlap
04:34:403 (3,4,5,6,1) - Spacing
04:51:158 (4,5,6,1) - ^
04:53:392 (4,6) - Overlap
04:54:190 (2,4) - ^

Also please check you AIMod there are a ton of snapping issues!

Good luck on ranking!
\

i like all of my overlaps tbh, as long as they arent like on the very edge of circles then i dont see what the problem is, also i dont map with distant snap so thats why everything is not spaced exactly the same distance apart. i am not monstrata!

ty for the mod!
Swash
I'm not the best at finding major errors in Extra, though I do need to practice finding problems in these, so I'll give it my best shot. I'm going mainly for visuals, and major errors.
[Dream]
00:42:542 (1,4) - I feel like these two could be wrapped to make that section look better. https://swash.s-ul.eu/4ruImnFm
00:45:095 (4,2) - This overlap doesn't look good
00:36:318 (1,3) - Wrapping is slightly off, could be fixed
01:28:499 (1,2) - If you just barely tilt the slider, it'll make the other look reflected from this one, and thus it looks better. -> https://swash.s-ul.eu/0I3UO3jc
01:33:605 (1,2) - could you really not wrap these :c
01:37:914 (2,3,4,5,6) - This is very close to a star shape, you might be able to pull it off with very little movement of the circles for more visual appeal
01:47:329 (5,6,7,8,9) - Maybe the jump right here in the stream is just a little bit harsh? maybe move the 7 a little so the player can curve into the downward slope better
01:52:914 (1,2) - you have a few of these that I mentioned earlier that would just work better if they were angled correctly
02:04:244 (1,2) - Moving the left slider down just slightly centers it with the hard curve on the right slider
02:11:903 (4,1,2,3,4) - might be able to create that same star shape here, but that's not an issue :)
02:25:945 (6,1) - maybe center that with the 6? so it wraps (even though it's far away, it'll still look better)
02:53:791 (4,1,2) - that same evil sharp curve on the stream argh
03:25:785 (4,1) - not wrapped properly
03:34:403 (1,2) - Could be wrapped better
04:32:966 (1,2) - kitty ears? If so <3 (This is just a compliment, cause I love kitty ears.)
04:55:386 (8,1) - Might be too harsh of spacing, as you never did that in the entire song until there, a slider break waiting to happen

Overall, the map looks good. Great work! ;)
Now PM Me the cutest cat girl pic you have >:D, haha just kidding. That wasn't a requirement yet.
blobdash
M4M queue :D
My map, in case you don't have it : https://osu.ppy.sh/s/620604

I put my mods in box to do not spam the thread xd
[General]

- Your background is not compressed. This makes the mapset over 10 Mb.
Use this file instead : https://puu.sh/wg63G/452bb3b38d.jpg
Look by yourself, the quality is almost the same.

- The MP3 is... weird to my ears
How did you encoded it? What's the source?

- You should maybe ask the original mapper to use this metadata https://osu.ppy.sh/b/1219094?m=0

[Dream]


Warning : i'm a stack/overlap nazi

Testplay (RX because I suck at this game) : https://puu.sh/wg6mT/826952f85a.osr
Useless note : My map has the same difficulty name LOL

Just by looking at F6, I can see that you use too much slider velocity changes. During the song, you don't always change the velocity for the same thing, one is for the vocals, the other is for the rythm behind... This lacks consistency :(

Overall you use too many circles to the bottom of the screen, which, on 4:3 screen res, can lead to object partially leaving the playfield.
https://puu.sh/wg6Lt/10637cd3be.png
https://puu.sh/wg6NV/499b96a1c7.png
I'm not sure they are leaving the playfield while playing but on the editor they are

DS is not really used, which creates inconsistency in the map. It's fine when it's for certain parts but not for the whole map
These inconsistencies leads to a shit ton of overlaps and stack errors

00:03:127 (1,3,1,3) - stack
01:15:733 (1) - why is this slider faster than the actual kiai
01:36:318 (1,1,1) - same spacing as before, why?
01:40:467 (3,3) - stack
01:46:052 (6,1) - why is this spacing so important compared to the jump when it's only 2 sliders
01:47:728 (10,1) - wew that's an ugly overlap
01:50:520 (2,3,4) - instead of stacking make it circular to flow to the next slider
01:50:839 (1,2) - why 3x DS? there's not even a strong sound
01:53:712 (4,5) - ds reduced but 01:53:871 (5,1) - ds higher than 01:53:552 (3,4) - ?? wtf
01:56:265 (2,1) - counter flow
01:56:903 (2,3) - 5x is too mich, even if there it's ok to increase DS
02:08:233 (1,3) - overlap
02:09:669 (3,5) - ^
02:10:148 (1,2,3,4,1,2,3,4) - there's not actual difference in the music for these two streams
02:14:455 (2,3,4) - counter flow
02:18:445 (1) - DS again
02:23:711 (2,4) - overlap
02:32:807 (2,3,4) - the counter flow here is... meh
02:50:200 (5,1,2,3,4,5) - it feels weird when playing, this jumps feel random
02:53:551 (1,2,3,4,1,2,3,4) - again, I don't here any difference
03:35:998 (3,1) - overlap
03:39:828 (5,1) - ^
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:58:658 (3,4,5,6,7,1) - if you tried to copy the slider shape here welp try again lol
04:09:190 (3) - not really following the triplet before
04:55:466 (1,1,1,1) - no need to add red timing points, it's 1/3 :thinking:
Topic Starter
SkinnyJommy

Swash wrote:

I'm not the best at finding major errors in Extra, though I do need to practice finding problems in these, so I'll give it my best shot. I'm going mainly for visuals, and major errors.
[Dream]
00:42:542 (1,4) - I feel like these two could be wrapped to make that section look better. https://swash.s-ul.eu/4ruImnFm i like the way the slider is shaped currently!
00:45:095 (4,2) - This overlap doesn't look good i like all of the overlaps tbh
00:36:318 (1,3) - Wrapping is slightly off, could be fixed ive never hears blanketing called wrapping before, but its fixed!
01:28:499 (1,2) - If you just barely tilt the slider, it'll make the other look reflected from this one, and thus it looks better. -> https://swash.s-ul.eu/0I3UO3jc ahh yes i see, fixed
01:33:605 (1,2) - could you really not wrap these :c fixed!
01:37:914 (2,3,4,5,6) - This is very close to a star shape, you might be able to pull it off with very little movement of the circles for more visual appeal it flows like a star, yes but i dont want it to be a perfect star shape there
01:47:329 (5,6,7,8,9) - Maybe the jump right here in the stream is just a little bit harsh? maybe move the 7 a little so the player can curve into the downward slope better i think its completeply playable and fine! looks good too :D
01:52:914 (1,2) - you have a few of these that I mentioned earlier that would just work better if they were angled correctly youre right,
fixed!

02:04:244 (1,2) - Moving the left slider down just slightly centers it with the hard curve on the right slider :O i see what you mean, but i like the way it is currently
02:11:903 (4,1,2,3,4) - might be able to create that same star shape here, but that's not an issue :) i like having weird shapes, it creates for different jump patterns that play and feel really well!
02:25:945 (6,1) - maybe center that with the 6? so it wraps (even though it's far away, it'll still look better) ohh yes i see, fixed!
02:53:791 (4,1,2) - that same evil sharp curve on the stream argh i think it represents the weird "duh duh" sound that happens here,
thats why i put them there

03:25:785 (4,1) - not wrapped properly i think it looks fine!
03:34:403 (1,2) - Could be wrapped better this looks fine to me also!
04:32:966 (1,2) - kitty ears? If so <3 (This is just a compliment, cause I love kitty ears.) just for you!
04:55:386 (8,1) - Might be too harsh of spacing, as you never did that in the entire song until there, a slider break waiting to happen maybe... we'll see

Overall, the map looks good. Great work! ;)
Now PM Me the cutest cat girl pic you have >:D, haha just kidding. That wasn't a requirement yet.
thank you for the mod! and i dont have cat pics, im not a weirdo like that!
Topic Starter
SkinnyJommy

FruityEnLoops wrote:

M4M queue :D
My map, in case you don't have it : https://osu.ppy.sh/s/620604

I put my mods in box to do not spam the thread xd
[General]

- Your background is not compressed. This makes the mapset over 10 Mb.
Use this file instead : https://puu.sh/wg63G/452bb3b38d.jpg
Look by yourself, the quality is almost the same. i shall use this bg then, thanks!

- The MP3 is... weird to my ears
How did you encoded it? What's the source?

- You should maybe ask the original mapper to use this metadata https://osu.ppy.sh/b/1219094?m=0 i did use the same mp3 though!

[Dream]


Warning : i'm a stack/overlap nazi

Testplay (RX because I suck at this game) : https://puu.sh/wg6mT/826952f85a.osr
Useless note : My map has the same difficulty name LOL

Just by looking at F6, I can see that you use too much slider velocity changes. During the song, you don't always change the velocity for the same thing, one is for the vocals, the other is for the rythm behind... This lacks consistency :(

Overall you use too many circles to the bottom of the screen, which, on 4:3 screen res, can lead to object partially leaving the playfield.
https://puu.sh/wg6Lt/10637cd3be.png
https://puu.sh/wg6NV/499b96a1c7.png
I'm not sure they are leaving the playfield while playing but on the editor they arefrom what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!

DS is not really used, which creates inconsistency in the map. It's fine when it's for certain parts but not for the whole map
These inconsistencies leads to a shit ton of overlaps and stack errors im not about that distance snap life style, it limits you so hard on the patterns and flow you can create, sure everything might look better but its not worth sacrificing good play for aesthetics.. and all of my patterns dont even visaully look bad anyway so we good fam!

00:03:127 (1,3,1,3) - stack i purposefully didnt stack these
01:15:733 (1) - why is this slider faster than the actual kiai because no matter what way you look at it, its more intense than the kiai. its such a sick build up!
01:36:318 (1,1,1) - same spacing as before, why? why not?
01:40:467 (3,3) - stack fixed!
01:46:052 (6,1) - why is this spacing so important compared to the jump when it's only 2 sliders its basically the same distance as all the other jumps in the pattern though??
01:47:728 (10,1) - wew that's an ugly overlap you right, fixed!
01:50:520 (2,3,4) - instead of stacking make it circular to flow to the next slider ???
01:50:839 (1,2) - why 3x DS? there's not even a strong sound defintely sounds strong to me imo
01:53:712 (4,5) - ds reduced but 01:53:871 (5,1) - ds higher than 01:53:552 (3,4) - ?? wtf ??????
01:56:265 (2,1) - counter flow i tihnk it flows fine
01:56:903 (2,3) - 5x is too mich, even if there it's ok to increase DS i think this part is really intense, so thats why the spacing is the way it is,
i think it plays really well

02:08:233 (1,3) - overlap intended
02:09:669 (3,5) - ^ ^
02:10:148 (1,2,3,4,1,2,3,4) - there's not actual difference in the music for these two streams i hear the stream pitch going down, thats why the 2nd stream is shorter!
02:14:455 (2,3,4) - counter flow plays well to me!
02:18:445 (1) - DS again what about it??
02:23:711 (2,4) - overlap intended!
02:32:807 (2,3,4) - the counter flow here is... meh if you think that feels bad then you dont know what good flow feels like lol
02:50:200 (5,1,2,3,4,5) - it feels weird when playing, this jumps feel random it feels okay to me!
02:53:551 (1,2,3,4,1,2,3,4) - again, I don't here any difference in that part, there is no difference in music, but i chose to do it anyway to make that stream more interesting and unique, if its playable and not hard to read than why change it??
03:35:998 (3,1) - overlap
03:39:828 (5,1) - ^
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^ all of these were intended!
03:58:658 (3,4,5,6,7,1) - if you tried to copy the slider shape here welp try again lol i wasnt
04:09:190 (3) - not really following the triplet beforeyou right, fixed!
04:55:466 (1,1,1,1) - no need to add red timing points, it's 1/3 :thinking: according to the ranked version, these timing points are needed!
thanks for the mods!
blobdash

SkinnyJommy wrote:

from what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!
I don't really know who told you that, but every object needs to be entirely visible on both 16:9 and 4:3 resolutions.
Imagine if you need to hit something you cannot see completely? :thinking:
Topic Starter
SkinnyJommy

FruityEnLoops wrote:

SkinnyJommy wrote:

from what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!
I don't really know who told you that, but every object needs to be entirely visible on both 16:9 and 4:3 resolutions.
Imagine if you need to hit something you cannot see completely? :thinking:
if you arent allowed to go off the grid, then why is it possible?
blobdash

SkinnyJommy wrote:

if you arent allowed to go off the grid, then why is it possible?
Placing objects in 4:3 is different than in 16:9, some object mapped in 16:9 appear lower.
This is why in 4:3 some object are out of the grid.
Your set needs to be compatible for all resolutions.
I'm one of the rare person that mods in 4:3 these days though :'(
Tyraenos
Here we go again.

Mod
00:23:871 (2) - Awkward playing this slider since parallel.

01:16:052 (2,3) - These feel like the same sounds but one is slider and one is circle. I don't hear the sound at slider end.

01:26:744 (3,4,5,6,7,8,9,10) - this kai time stream is less intense then all your other streams

02:10:706 (4,1) - The end of stream jump here is very extreme when directly compared to KAI TIME streams. In your kai time streams they end with very little jumps. This is a HUGE spike.

02:13:658 (3) - The placement of this slider feels inconsistent with the rest of your map.

02:41:184 (5,6,7,1) - Based off of previous streams this slider either needs a spacing change or needs to follow the angle of the stream.

02:56:105 (1,2,3,4) - I don't understand these notes. Sounds like you were trying to accent the violins but you have one extra note (strong beat should be slider head) and spacing is different for each note.

02:58:658 (1,2,3,4,1) - 02:58:658 (1,2,3,4,1) - You did the same thing here with the spacing. I get that you are trying to decrease spacing to correlate to decreasing pitch but 02:59:137 (4,1) - is an increase in jump and you are kinda overlapping things so the effect feels lost. Either make it STAND OUT or it feels not worth doing.

03:44:615 (1) - This slider starts on her voice instead of the guitar, then proceeds to ignore a syllable.

General
Now lets talk about your 8 note streams. You have three streams that change direction suddenly but the first 5 notes are in smooth shape. five that change direction with a distance spacing jump on notes 4-5. These were not consistant with kai time at all. very randomly distributed. This is only including EIGHT note streams that have SUDDEN change in direction. Unify them.
SPOILER
4 note 04:03:764 (3,4,5,6,1,2,3,4) - 01:26:744 (3,4,5,6,7,8,9,10) - 02:53:551 (1,2,3,4,1,2,3,4) - 03:36:956 (1,2,3,4,5,6,7,8) - 04:13:339 (1,2,3,4,1,2,3,4) -
5 note 01:47:169 (3,4,5,6,7,8,9,10) - 02:10:148 (1,2,3,4,1,2,3,4) - 02:40:945 (2,3,4,5,6,7) -

Best of luck to you! ^_________^
Topic Starter
SkinnyJommy

Tyraenos wrote:

Here we go again.

Mod
00:23:871 (2) - Awkward playing this slider since parallel. it feels fine to me!

01:16:052 (2,3) - These feel like the same sounds but one is slider and one is circle. I don't hear the sound at slider end. they pretty much are the same sound but i used the first note as a slider to create the feel that your cursor is still going? idk its hard to explain but you dont get that feel with just 2 circles, at least not to me. and yeah i muted the slider ends on those parts!

01:26:744 (3,4,5,6,7,8,9,10) - this kai time stream is less intense then all your other streams to be fair none of the streams are very intense except for one

02:10:706 (4,1) - The end of stream jump here is very extreme when directly compared to KAI TIME streams. In your kai time streams they end with very little jumps. This is a HUGE spike. it has less spacing than the end of the first kiai though?? and this part is just as intense if not more intes

02:13:658 (3) - The placement of this slider feels inconsistent with the rest of your map. what do you mean??

02:41:184 (5,6,7,1) - Based off of previous streams this slider either needs a spacing change or needs to follow the angle of the stream. i dont like things being the same for every similar section, it limits creativity for new patterns and rhythm and flow for absolutely no reason. if its still playable,
it shouldnt be an issue. this is a map, not a song. i want to explore all that i can create


02:56:105 (1,2,3,4) - I don't understand these notes. Sounds like you were trying to accent the violins but you have one extra note (strong beat should be slider head) and spacing is different for each note.

02:58:658 (1,2,3,4,1) - 02:58:658 (1,2,3,4,1) - You did the same thing here with the spacing. I get that you are trying to decrease spacing to correlate to decreasing pitch but 02:59:137 (4,1) - is an increase in jump and you are kinda overlapping things so the effect feels lost. Either make it STAND OUT or it feels not worth doing. you right! i was only counting the 4 violin strums and didnt count the 5th, whoops my bad

03:44:615 (1) - This slider starts on her voice instead of the guitar, then proceeds to ignore a syllable. i realize that it doesnt start when the guitar hits, but if you move the slider onto where the guitar actually comes in, it doesnt feel right to me, idk

General
Now lets talk about your 8 note streams. You have three streams that change direction suddenly but the first 5 notes are in smooth shape. five that change direction with a distance spacing jump on notes 4-5. These were not consistant with kai time at all. very randomly distributed. This is only including EIGHT note streams that have SUDDEN change in direction. Unify them.
SPOILER
4 note 04:03:764 (3,4,5,6,1,2,3,4) - 01:26:744 (3,4,5,6,7,8,9,10) - 02:53:551 (1,2,3,4,1,2,3,4) - 03:36:956 (1,2,3,4,5,6,7,8) - 04:13:339 (1,2,3,4,1,2,3,4) -
5 note 01:47:169 (3,4,5,6,7,8,9,10) - 02:10:148 (1,2,3,4,1,2,3,4) - 02:40:945 (2,3,4,5,6,7) - as i said before, i dont like being consistant with similar parts, i map whatever comes to mind

Best of luck to you! ^_________^
thanks for le mod!!
Chihara Minori
if there any hs mod please sparate it and ill check later

update hs
https://puu.sh/wgxxY/8212a6f0be.osz
Underforest
Just dropping, particles shouldn't be capitalized in their first letter so in this case the title should be "Yume no Tsubomi"
The map is good for me so gl

no kds
ukod
00:02:488 (1) - this combo still has 3 notes before a strong note, so basically nc 00:02:968 (4) - , remove nc from 00:03:127 (1) - and adjust patterns

00:08:712 (2,3,4,5,6,1,2) - this would look a lot better if the spacing inbetween objects was more consistent
00:33:765 (1,2,3,4,5) - move 00:33:765 (1,3) - under 00:33:127 (3) - and move 00:34:244 (4) - a bit to the top right, it creates a nice looking symmetrish pattern

01:00:893 (2) - way too close to 01:00:414 (4) - , i recommend ctrl+h on 01:00:893 (2,3) - and then moving them both so 01:00:893 (2) - is more in the middle of the previous pattern.
01:08:233 (1,2,3) - the sliderends of (2) and (3) being so differently far away from the sliderbody of (1) looks really odd, please equalize that distance

01:26:744 (1) - nothing really wrong with the current burst but ctrl+h on the first stack and then adjusting the stack a bit makes it look like 350% better
01:47:488 (1) - nc here is mandatory because the stream changes so drastically in structure here

01:47:808 (1) - this doesnt work because the strongest sound in this whole stream has the least emphasis through spacing, even a 1/4 jump would be justified (you do exactly that in the second chorus so ??). you need to move up the rest of the stream a bit but that doesnt come in conflict with any other object

02:27:860 (3,6) - i recommend nc's

02:39:828 (5) - i think this 1/4 jump is unjustified, you have multiple spots in the map with the same emphasis (a slightly stronger note on the melody + bass drum) which you emphasize with just a 1/4 slider, which is better imo

03:06:158 (3,5) - notes are way too close in the timeline, please do not use such a small overlap

03:29:615 (3) - move this a bit to the right, it currently is closer to (1) than (4) is to (2)

03:34:722 (2) - rotate this a bit to anti-clockwise so it stands perpendicular to the sliderbody of (1). remember to adjust (3) afterwards aswell

03:47:488 (3) - please move this to somewhere around x368 y320, the current position looks plain wrong

04:13:977 (1) - linear 1/4 jumps like this play really unforgiving, id tone it down for playability sake (though it is justified in the song ehhehe)


there was an update of the map in the middle of my mod so if you think you fixed sometihng beforehand you probably did
Topic Starter
SkinnyJommy

ukod wrote:

00:02:488 (1) - this combo still has 3 notes before a strong note, so basically nc 00:02:968 (4) - , remove nc from 00:03:127 (1) - and adjust patterns i think the nc's are fine as is!

00:08:712 (2,3,4,5,6,1,2) - this would look a lot better if the spacing inbetween objects was more consistent fixed!
00:33:765 (1,2,3,4,5) - move 00:33:765 (1,3) - under 00:33:127 (3) - and move 00:34:244 (4) - a bit to the top right, it creates a nice looking symmetrish pattern i see you, fixed

01:00:893 (2) - way too close to 01:00:414 (4) - , i recommend ctrl+h on 01:00:893 (2,3) - and then moving them both so 01:00:893 (2) - is more in the middle of the previous pattern. yeah thats what i fixed in the update during your mod!

01:08:233 (1,2,3) - the sliderends of (2) and (3) being so differently far away from the sliderbody of (1) looks really odd, please equalize that distance i think its fine as it is now

01:26:744 (1) - nothing really wrong with the current burst but ctrl+h on the first stack and then adjusting the stack a bit makes it look like 350% better not really a fan of the look of the first half of that stream, but i agree with the nc
01:47:488 (1) - nc here is mandatory because the stream changes so drastically in structure here you right, fixed!

01:47:808 (1) - this doesnt work because the strongest sound in this whole stream has the least emphasis through spacing, even a 1/4 jump would be justified (you do exactly that in the second chorus so ??). you need to move up the rest of the stream a bit but that doesnt come in conflict with any other object you're right, im an idiot!!! fixed

02:27:860 (3,6) - i recommend nc's i think youre right, fixed

02:39:828 (5) - i think this 1/4 jump is unjustified, you have multiple spots in the map with the same emphasis (a slightly stronger note on the melody + bass drum) which you emphasize with just a 1/4 slider, which is better imo i suppose youre right, no one likes that part anyway

03:06:158 (3,5) - notes are way too close in the timeline, please do not use such a small overlap you right!!! fixed

03:29:615 (3) - move this a bit to the right, it currently is closer to (1) than (4) is to (2) good eye! fixed

03:34:722 (2) - rotate this a bit to anti-clockwise so it stands perpendicular to the sliderbody of (1). remember to adjust (3) afterwards aswell got it!

03:47:488 (3) - please move this to somewhere around x368 y320, the current position looks plain wrong fixeed

04:13:977 (1) - linear 1/4 jumps like this play really unforgiving, id tone it down for playability sake (though it is justified in the song ehhehe) i think they play fine, they arent really that bad tbh


there was an update of the map in the middle of my mod so if you think you fixed sometihng beforehand you probably did
thanks for the mod! s orry for the update in the middle
- Pika
Azzy Approves!
Kradfiz
I suck at modding and your map is good so I'm gonna have some trouble finding stuff to point out. In any case,

[Dream]

00:53:552 (2,3) - Going from .8x SV to 1.5x SV seems a bit high here.
01:01:850 (1,1) - ^ maybe try to introduce faster speeds more gradually?
01:22:116 (1) - Sorry if I'm missing something but this slider shape seems a bit out of place.
01:38:393 (5,1) - Would feel like the slider would look better if it were overlapping this circle.
02:52:434 (6,1) - Idk if you were trying to get these sliders to be vertical reflections, but if you were, the first slider is slightly too far from the center.
03:30:573 (1,2) - I feel like these 2 circles shouldn't be part of the same combo color, otherwise the player might try to hit the second one on the red tick instead of the white tick.
04:10:626 (1) - You use these kinds of sliders a few times, but they just seem a bit less pretty than the rest of them, even though they're clearly blanketing circles and stuff. Probably a personal issue, but I feel like a better shape would fit, or at least one that's more balanced, like 04:43:817 (1) -

Basically that's all that I can find, so sorry that I cannot help much. Good luck with your map anyhow!
Topic Starter
SkinnyJommy

Kradfiz wrote:

I suck at modding and your map is good so I'm gonna have some trouble finding stuff to point out. In any case,

[Dream]

00:53:552 (2,3) - Going from .8x SV to 1.5x SV seems a bit high here.
01:01:850 (1,1) - ^ maybe try to introduce faster speeds more gradually? i feel what youre saying, but i like the speeds at which they are at atm :D
01:22:116 (1) - Sorry if I'm missing something but this slider shape seems a bit out of place. hmm... you might be right, but i wanted to use different sliders all over the place
01:38:393 (5,1) - Would feel like the slider would look better if it were overlapping this circle. ill have to check this out, thanks!
02:52:434 (6,1) - Idk if you were trying to get these sliders to be vertical reflections, but if you were, the first slider is slightly too far from the center. no they werent supposed to be identical, but youve got a good eye!
03:30:573 (1,2) - I feel like these 2 circles shouldn't be part of the same combo color, otherwise the player might try to hit the second one on the red tick instead of the white tick. youre right! fixed
04:10:626 (1) - You use these kinds of sliders a few times, but they just seem a bit less pretty than the rest of them, even though they're clearly blanketing circles and stuff. Probably a personal issue, but I feel like a better shape would fit, or at least one that's more balanced, like 04:43:817 (1) - fixed!

Basically that's all that I can find, so sorry that I cannot help much. Good luck with your map anyhow!
thank you for the mod!
Sotarks
[mada mada mada]
00:10:148 (3,4,5,6,7,8,9,10,1) - would be better if you make those a not so low spacing stream, it doesn't play so good...

00:13:659 (1) - space this one more ofr rhythm sake
00:13:978 (1) - ^

00:41:265 (5) - make this 2 circles

01:04:084 (1) - space stuff like this more pls!

01:35:361 (1,1,1) - tbh you don't need to spam nc here

01:47:808 (1) - low the spacing pls
03:14:615 (1) - ^

01:50:839 (1,2) - hitsounds???
01:52:595 (7,9,10) - ^

02:56:264 (2,3,4) - unusual flow you are usuing here, try avoid this linear flow..
02:58:817 (2,3,4) - ^

03:30:573 (1) - space this more pls!!

03:32:328 (1) - ugly slider imo xd

03:58:977 (7,1) - really low spacing

rly good map dude!!
gl
Topic Starter
SkinnyJommy

Sotarks wrote:

[mada mada mada]
00:10:148 (3,4,5,6,7,8,9,10,1) - would be better if you make those a not so low spacing stream, it doesn't play so good... i think it plays fine!
and i did the small circular stream cause of the instrument here, i think it emphasizes it pretty well!


00:13:659 (1) - space this one more ofr rhythm sake you right, fixed!
00:13:978 (1) - ^ fixed

00:41:265 (5) - make this 2 circles ahh yes i see, fixed!

01:04:084 (1) - space stuff like this more pls! got it boss

01:35:361 (1,1,1) - tbh you don't need to spam nc here hmm im not sure... i must see with time

01:47:808 (1) - low the spacing pls its not that high though!
03:14:615 (1) - ^ but i really like this!

01:50:839 (1,2) - hitsounds??? sorry sometimes i delete notes and i forget they have hitsounds on them!
01:52:595 (7,9,10) - ^ ^

02:56:264 (2,3,4) - unusual flow you are usuing here, try avoid this linear flow..
02:58:817 (2,3,4) - ^ the point of this weird decreasing linear flow is to follow the string sound that is lowering pitch :D

03:30:573 (1) - space this more pls!! fixed!

03:32:328 (1) - ugly slider imo xd just because my slider has a pimple you... think its ugly?? WOW

03:58:977 (7,1) - really low spacing true... but i kind of like it that way!

rly good map dude!!
gl

thank you for the mod bro!!!
Chihara Minori
hs update
https://puu.sh/wiCNr/405baeac1d.osu

(copy paste from "Timing Points" section until end)
Topic Starter
SkinnyJommy

Time Capsule wrote:

hs update
https://puu.sh/wiCNr/405baeac1d.osu

(copy paste from "Timing Points" section until end)
thanks!
Meg
quickly irc mod
irc
2017-06-13 20:40 Meg: offset -7~-10
2017-06-13 20:41 Meg: you should change, it will be better
2017-06-13 20:41 SkinnyJommy: yeah, probably
2017-06-13 20:42 Meg: also so late on editor for me lol
2017-06-13 20:42 SkinnyJommy: really? it sounds fine to me
2017-06-13 20:43 Meg: not fine xd
2017-06-13 20:44 Meg: just there is thing that can prove in playing
2017-06-13 20:45 Meg: the map has no big issues
2017-06-13 20:45 SkinnyJommy: hmm... very strange
2017-06-13 20:45 Meg: i have some suggestions
2017-06-13 20:46 SkinnyJommy: okay!
2017-06-13 20:46 Meg: 02:09:370 (1,2) - how about change to a 1/2 slider
2017-06-13 20:47 Meg: you can follow music more
2017-06-13 20:47 Meg: and i felt weird a bit in playing
2017-06-13 20:48 SkinnyJommy: hmm i shall look at it
2017-06-13 20:49 Meg: 02:20:380 - 02:20:699 - add finish like 00:53:572 (2,3) -
2017-06-13 20:49 SkinnyJommy: yeah dont pay attention to the hitsounds right now, whenever i edit the map i tend to delete notes and forget to re add the hitsounds lol
2017-06-13 20:50 Meg: isee lol
2017-06-13 20:50 Meg: 02:36:258 (1,2) - swap nc? i coudn't read 1/4
2017-06-13 20:51 SkinnyJommy: hmm okay!
2017-06-13 20:52 Meg: we can read easily with [http://puu.sh/wiPuF.jpg this]
2017-06-13 20:53 SkinnyJommy: hmm i think youre right
2017-06-13 20:55 Meg: 03:14:635 (1) - looks not clean the shape, you can make better blanket
2017-06-13 20:56 Meg: http://puu.sh/wiPCt.jpg
2017-06-13 20:56 SkinnyJommy: yes i see
2017-06-13 20:56 SkinnyJommy: i shall
2017-06-13 20:56 Meg: 03:30:752 - add note? there is drum sound
2017-06-13 20:58 SkinnyJommy: i thought about skipping that to add emphasis to the string sounds
2017-06-13 20:58 SkinnyJommy: but idk
2017-06-13 20:59 Meg: that's all
Einja
we talked
16:01 Einja: yo
16:01 Einja: let's ir
16:01 Einja: irc*
16:02 SkinnyJommy: okay! im down
16:03 Einja: ok
16:03 Einja: your sv changes are really big in your map
16:04 Einja: 00:33:139 (3,4) - sv increases here a lot when the song has little increase in intensity
16:04 Einja: 00:42:234 (3,3) - uneven overlap;
16:04 Einja: ;w;
16:05 SkinnyJommy: ahh i see
16:05 SkinnyJommy: fixed that!
16:05 SkinnyJommy: about the sv changes, i really like them
16:05 Einja: 00:41:596 (1,2,3) - here as well
16:05 Einja: but the song has little/no rhythm intensity change
16:06 SkinnyJommy: i mean i hear it really loudly!
16:06 SkinnyJommy: the strings get a lot louder
16:06 Einja: i guess your right for that part of sv change
16:06 Einja: but the other one i mentioned should change imo
16:07 Einja: 00:50:851 (2,1) - blanket if you want btw
16:07 SkinnyJommy: hmm, i shall think about it!
16:07 SkinnyJommy: yea i didnt intend to blanket that circle
16:07 Einja: ok
16:08 Einja: 01:33:139 (1,3) - uneven overlap
16:09 SkinnyJommy: okay! fixed that
16:10 Einja: 02:20:372 (1,2) - another big sv change
16:10 Einja: you can increase the sv, but not too big
16:12 Einja: 03:03:936 (4,1) - imperfect overlap
16:12 SkinnyJommy: im an overlap god it seems
16:13 Einja: same
16:16 Einja: 03:41:117 (4,5,1) - what's with the sudden flow change
16:17 SkinnyJommy: im not sure
16:17 SkinnyJommy: its just what i wanted to do!
16:18 Einja: since you already use a lot of jump streams in the 2nd half of the map
16:19 Einja: this is something i would've done if i kept mapping jumpstreams http://prntscr.com/fjepbg
16:20 SkinnyJommy: hmm maybe youre right
16:20 Einja: 04:27:074 (4,5,1) - unseen pattern
16:22 SkinnyJommy: really?? it seems readable to me
16:22 Einja: no that's not what i mean
16:22 Einja: meant*
16:22 Einja: you haven't used this pattern at all except for now
16:23 SkinnyJommy: well therse a change in the rhythm
16:24 SkinnyJommy: thats why i used that
16:24 Einja: 01:50:373 (1,2,3,4) - you should use this pattern instead
16:24 Einja: 04:27:074 (4,5,1) - with this
16:26 SkinnyJommy: i think its fine the way it is
16:26 Einja: ok
16:26 SkinnyJommy: but if anyone mentions it in the future, ill look more into it!
16:26 Einja: oh wait
16:26 Einja: check aimod
16:26 Einja: unsnapped stuff
16:28 SkinnyJommy: you right!
16:28 SkinnyJommy: fixed those
16:29 Einja: 04:56:646 (1) - wouldn't it be better for this spinner to end at 05:00:602?
16:29 Einja: it's a 1/8 tick but that's where the violin ends
16:30 SkinnyJommy: technically its right to end it there, but it just doesnt feel right
16:30 SkinnyJommy: thats why i made the spinner end a little sooner
16:30 SkinnyJommy: if you just watch and hear it, it feel soff
16:31 Einja: and maybe silence the spinner overtime
16:31 SkinnyJommy: 05:00:499 - i think this is a better spot actually
16:31 Einja: would be better
16:32 SkinnyJommy: the song itself isnt actualyl decreasing in volume
16:32 SkinnyJommy: so is it a good idea to make the spinner volume go down?
16:32 Einja: or just silence the spinner end
16:32 SkinnyJommy: yea, thats a good idea
16:33 Einja: alright
16:33 Einja: that's all i found and all i could suggest
16:33 SkinnyJommy: sweet! thanks man
Chihara Minori
Just sparate if theres any mod to the hs and ill check it by myself later on
https://puu.sh/wkHJY/544b5f2c33.osu

(same as before)
KappaPraise
H E L L O T H E R E
here is m4m

Dream
  1. I listen few more times and made little timing fixes for you
    TRY ME
    [TimingPoints]
    590,319.148936170213,4,2,2,60,1,0
    5686,319.148936170213,4,2,1,55,1,0
    5686,-133.333333333333,4,2,1,55,0,0
    13345,-133.333333333333,4,2,2,55,0,0
    14143,-133.333333333333,4,2,1,55,0,0
    14462,-100,4,2,1,55,0,0
    14702,-100,4,2,1,5,0,0
    14782,-100,4,2,1,55,0,0
    15021,-100,4,2,1,5,0,0
    15101,-100,4,2,1,55,0,0
    15340,-100,4,2,1,5,0,0
    15420,-100,4,2,1,55,0,0
    15899,-100,4,2,1,70,0,0
    23568,319.148936170213,4,2,1,50,1,0
    23568,-125,4,2,1,50,0,0
    33143,-66.6666666666667,4,2,1,50,0,0
    33781,-125,4,2,1,50,0,0
    41600,-66.6666666666667,4,2,1,60,0,0
    42159,-66.6666666666667,4,2,1,5,0,0
    42238,-66.6666666666667,4,2,1,60,0,0
    43515,-66.6666666666667,4,2,2,30,0,0
    43994,-125,4,2,1,50,0,0
    44632,-125,4,2,2,50,0,0
    44951,-125,4,2,1,50,0,0
    45270,-125,4,2,2,50,0,0
    45430,-125,4,2,1,50,0,0
    45909,-125,4,2,2,50,0,0
    46068,-125,4,2,1,50,0,0
    49738,-125,4,2,2,50,0,0
    49898,-125,4,2,1,50,0,0
    50377,-125,4,2,2,50,0,0
    50696,-125,4,2,1,50,0,0
    51015,-125,4,2,2,50,0,0
    51175,-125,4,2,1,50,0,0
    53568,-66.6666666666667,4,2,1,50,0,0
    54207,-125,4,2,1,50,0,0
    61866,-66.6666666666667,4,2,1,50,0,0
    64340,-100,4,2,1,5,0,0
    64419,-100,4,2,1,60,0,0
    75111,-66.6666666666667,4,2,1,60,0,0
    75749,-66.6666666666667,4,2,1,60,0,0
    75988,-100,4,2,1,5,0,0
    76068,-100,4,2,1,60,0,0
    76148,-100,4,2,1,5,0,0
    76228,-100,4,2,1,60,0,0
    76866,-100,4,2,2,60,0,0
    77026,-90.9090909090909,4,2,1,70,0,1
    110855,-66.6666666666667,4,2,1,70,0,1
    111813,-90.9090909090909,4,2,1,70,0,1
    112930,-90.9090909090909,4,2,1,70,0,1
    115483,-66.6666666666667,4,2,1,70,0,1
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    118036,-90.9090909090909,4,2,1,70,0,0
    130802,319.148936170213,4,2,1,60,1,0
    130802,-125,4,2,1,60,0,0
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    163036,-66.6666666666667,4,2,1,60,0,0
    163355,-66.6666666666667,4,2,2,60,0,0
    163833,-90.9090909090909,4,2,1,70,0,1
    197663,-66.6666666666667,4,2,1,70,0,1
    198621,-90.9090909090909,4,2,1,70,0,1
    202291,-66.6666666666667,4,2,1,70,0,1
    203647,-66.6666666666667,4,2,1,5,0,1
    203727,-66.6666666666667,4,2,1,70,0,1
    203807,-66.6666666666667,4,2,1,5,0,1
    203887,-66.6666666666667,4,2,1,70,0,1
    204206,-66.6666666666667,4,2,2,70,0,1
    204844,-100,4,2,1,70,0,0
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    217610,-142.857142857143,4,2,2,40,0,0
    224631,-100,4,2,1,50,0,0
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    233089,-66.6666666666667,4,2,1,60,0,0
    233169,-100,4,2,1,5,0,0
    233248,-100,4,2,1,60,0,0
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    234046,-80,4,2,1,70,0,1
    267876,-66.6666666666667,4,2,1,70,0,1
    269950,-80,4,2,1,70,0,1
    272982,-66.6666666666667,4,2,1,70,0,1
    275057,-80,4,2,1,70,0,1
    280163,-66.6666666666667,4,2,1,70,0,1
    281520,-66.6666666666667,4,2,1,5,0,1
    281599,-66.6666666666667,4,2,1,70,0,1
    281679,-66.6666666666667,4,2,1,5,0,1
    281759,-66.6666666666667,4,2,1,70,0,1
    282397,-50,4,2,2,70,0,1
    282637,-100,4,2,1,5,0,1
    282716,-90.9090909090909,4,2,1,70,0,0
    295498,319.148936170213,4,2,1,70,1,0
    295857,-100,4,2,1,5,0,0
    296002,368.098159509202,4,2,1,70,1,0
    296370,-100,4,2,1,5,0,0
    296556,410.958904109589,4,2,1,70,1,0
    300511,-100,4,2,1,5,0,0
  2. 00:09:038 (5,6,1) - thats early, too huge jumps imo even for this strong part
  3. 00:10:792 - more emphasize for this jumps please, for example: following music here 00:10:793 (1,2,3,4,1,2) - you can decreasing spacing, but for this 00:11:751 (3,4) - two notes bigger jumps, 00:12:068 - I could leave this sound empty like its pretty weak with rest of them, but you also can stack it with prev note, here 00:12:707 - same too
  4. 00:18:293 (5,1) - sharper angle for this jump please
  5. 00:22:920 - another weak sound xd
  6. 00:25:324 (4) - this slider should finishing prev reverse jumps, try place it around this 00:25:005 (2) - circle or may be farther like new part
  7. 00:32:984 (1,2,3) - just stack them feels better imo
  8. 00:33:463 (4,2) - imo thats hard to notice this circle under slider
  9. 00:44:633 (3,4,1) - thats not comfortable movement, moving up here 00:45:112 (4,1) - plays better imo
  10. 01:57:957 (4,1) - meh, this 1/4 jump unnecessary or at least set it in opposite direction please
  11. 02:01:388 (4,5,6,1) - uncomfotable movement
  12. 03:09:365 (1) - ctrl+Ged this slider plays better imo, may be rework a little this pattern?
  13. 03:17:026 (7,8,1) - just stack them please
  14. 03:24:207 (1,2,3,4,5,6,7,8,1) - actually this cross screen stream looks weaird xd may be make very small spaced stream instead?
  15. 04:47:663 (8,9,1) - stack them please xd
  16. 04:53:887 (7,5) - stack?
thats it from me, overall you should use little move emphasizing for jumps imo
nice map =w=b
good luck!
Topic Starter
SkinnyJommy

WISPG_G wrote:

H E L L O T H E R E
here is m4m

Dream
  1. I listen few more times and made little timing fixes for you okay, ill try this!
    TRY ME
    [TimingPoints]
    590,319.148936170213,4,2,2,60,1,0
    5686,319.148936170213,4,2,1,55,1,0
    5686,-133.333333333333,4,2,1,55,0,0
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    14143,-133.333333333333,4,2,1,55,0,0
    14462,-100,4,2,1,55,0,0
    14702,-100,4,2,1,5,0,0
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    23568,319.148936170213,4,2,1,50,1,0
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    43515,-66.6666666666667,4,2,2,30,0,0
    43994,-125,4,2,1,50,0,0
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    130802,319.148936170213,4,2,1,60,1,0
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    281520,-66.6666666666667,4,2,1,5,0,1
    281599,-66.6666666666667,4,2,1,70,0,1
    281679,-66.6666666666667,4,2,1,5,0,1
    281759,-66.6666666666667,4,2,1,70,0,1
    282397,-50,4,2,2,70,0,1
    282637,-100,4,2,1,5,0,1
    282716,-90.9090909090909,4,2,1,70,0,0
    295498,319.148936170213,4,2,1,70,1,0
    295857,-100,4,2,1,5,0,0
    296002,368.098159509202,4,2,1,70,1,0
    296370,-100,4,2,1,5,0,0
    296556,410.958904109589,4,2,1,70,1,0
    300511,-100,4,2,1,5,0,0
  2. 00:09:038 (5,6,1) - thats early, too huge jumps imo even for this strong part i think it fits well :D
  3. 00:10:792 - more emphasize for this jumps please, for example: following music here 00:10:793 (1,2,3,4,1,2) - you can decreasing spacing, but for this 00:11:751 (3,4) - two notes bigger jumps, 00:12:068 - I could leave this sound empty like its pretty weak with rest of them, but you also can stack it with prev note, here 00:12:707 - same too i like this the way it is!
  4. 00:18:293 (5,1) - sharper angle for this jump please fixed!
  5. 00:22:920 - another weak sound xd
  6. 00:25:324 (4) - this slider should finishing prev reverse jumps, try place it around this 00:25:005 (2) - circle or may be farther like new part i like it the way it is tbh
  7. 00:32:984 (1,2,3) - just stack them feels better imo i dont like them stacked here D:
  8. 00:33:463 (4,2) - imo thats hard to notice this circle under slider it plays fine to me!
  9. 00:44:633 (3,4,1) - thats not comfortable movement, moving up here 00:45:112 (4,1) - plays better imo
  10. 01:57:957 (4,1) - meh, this 1/4 jump unnecessary or at least set it in opposite direction please its not necessary, but i like it :D
  11. 02:01:388 (4,5,6,1) - uncomfotable movement it feels okay to me!
  12. 03:09:365 (1) - ctrl+Ged this slider plays better imo, may be rework a little this pattern? hm.. i shall think about it
  13. 03:17:026 (7,8,1) - just stack them please i dont really like them stacked here
  14. 03:24:207 (1,2,3,4,5,6,7,8,1) - actually this cross screen stream looks weaird xd may be make very small spaced stream instead? i love this stream!
  15. 04:47:663 (8,9,1) - stack them please xd i like the non stack triples after the stacked ones!
  16. 04:53:887 (7,5) - stack? youre right! fixed
thats it from me, overall you should use little move emphasizing for jumps imo
nice map =w=b
good luck!
thank you for the mod!
Einja
411 pp for ss


let's go farmin bois
Yohanes
Hello!
Here are some of my personal opinion regarding to the maps, feel free to respond it whichever you may find fits

Dream
- In general, I believe you can do better job to decide the rhytmical usage of the diff. As I find there're overmapping that I don't think fits, section that will plays better with slider instead of circle, and vice versa. Your milage may vary though :thinking:
- 00:08:079 (6) - to make this notes more comfortable to hit, how about placing them around 448|91? That way, it'll also make the jump to the next slider to have sharper angle and possibly gave it more emphasis
- 00:11:908 (4,1) - and 00:12:547 (4,1) - I will personally change this into 1/2 slider because those synth melody (not drum) that used to create the jump pattern doesn't exist on both of the white tick
- 00:20:366 (3,5) - how about crtl+g these two? It will make the pattern have gradual spacing increase & avoid those (way too) extreme sharp jump on 00:20:047 (2,3,4) -
- 00:22:281 (1,2,3) - after such constant triangular jump, I don't think diagonal back and forth jump are that flowy to play. If you still want to keep back and forth jump, this placement is more sensible to me http://puu.sh/wnhyH/3149c6ae87.jpg Or you can just simply remake those particular jump to make them more flowy
- 00:25:163 (3) - move around 480|254 to emphasize the vocal more? http://puu.sh/wnhBx/22d7b257b9.jpg
- 00:41:121 (4,5) - how about something like this instead? because here 00:41:280 - you literally mapped to nothing, and it seems more correct to have white tick to be the clickable one http://puu.sh/wnhGJ/b8ce9df3d2.jpg
- 00:47:663 (5,1) - what do you think of this? imo it can bring more emphasis, and 5 is more natural to hit this way http://puu.sh/wnhQp/82677c3f8d.jpg
- 00:52:131 (2,3) - To me, it seems like you arrange this pattern the way it is now to compensate the lack of rhythm on the 00:52:450 -. If I were you, I would do something like this instead http://puu.sh/wnhZN/c8c463aeb6.jpg indeed vocal are less emphasized, but there'll be no ghost rhythm anymore lol
- 01:02:983 (4,1) - I'd rather have this as a 1/2 slider to be honest. 01:03:143 (1) - is unjustifiable to me because of lack of dominant instrument on them
- 01:35:058 (1,2,1,2,1,2,1,2,1) - I have a hard time justifying this pattern, NC, and general spacing on this part. Since there're no obvious increase of song intensity nor 1/2 drum sound. I think you should at least make the spacing less dramatic, and change them into a unified jumjpy pattern (eg:octagonal), rather than one-two type of jumps
- 01:47:185 (3,4,5,6,1,2,3,4) - personal opinion, I'm not very fond of this style of "break" stream since they literally break the flow. but your mileage may vary
- 02:05:536 (5) - how about 292|203? More of thriangular kind of jump will be better here
- 02:45:589 (2) - change into 2 circle? It would fits better for me
- 02:53:567 (1,2,3,4,1,2,3,4) - same
- 02:56:121 (1,2,3,4) - This is really unexpected. Because you use sharp jumps almost all the time, people would not expect "flowy" 1/2 circle on this map
- 02:58:674 (1,2,3,4) - same thing as above.
- 03:01:865 (1,2,3,4,1,2,3,4) - I like pattern on these section better here compared to your first and third kiai owo
- 03:03:142 - Can't say that I'm agree with this lol. I personally would reverse the stream direction of 03:03:302 (1,2,3) - to make it easier to play
- 03:16:387 (3,4,5) - any reason why you use triplets here? Because I think 1/2 slider + circle will represent music better
- 03:28:195 - NC?
- 03:30:270 (3) - change this into 1/2 slider?
- 03:47:823 - to be honest I hink you can make some jump pattern that is more creative than just increasing star pattern. As you can hear, the music is not constant or similar all the way through this section. Some point like 03:48:461 (1,2,3,4) - and 03:49:578 (4,1,2,3) - needs to be different because they have other sound in the foreground that begs to be differentiated from the others. Just my thought here, hope you can understand what I meant & consider it.
- 04:12:078 (1,2,1,2,1,2,1,2) - same thing as the first kiai
- 05:00:665 - You need to end the spinner at least here to met 5 minutes drain time requirement for approval map

As for the hitsound, there're several things that I think can be improved, I'll just mention some of it as it's pretty much the same thing all the way
- 01:28:833 -, 01:31:387 -, 01:49:259 -, and so on. You'd be better of putting the clap in the next white tick, as the drum sound is there. (and you can place whistle in the place it left off to make it sounds fuller)
- 02:10:802 - from here till 02:19:419 - I can't hear clap sound in the usual place

I think thats it! I hope this could help you a little bit
Good luck! :D
Topic Starter
SkinnyJommy

Yohanes wrote:

Hello!
Here are some of my personal opinion regarding to the maps, feel free to respond it whichever you may find fits

Dream
- In general, I believe you can do better job to decide the rhytmical usage of the diff. As I find there're overmapping that I don't think fits, section that will plays better with slider instead of circle, and vice versa. Your milage may vary though :thinking:
- 00:08:079 (6) - to make this notes more comfortable to hit, how about placing them around 448|91? That way, it'll also make the jump to the next slider to have sharper angle and possibly gave it more emphasis good idea!
- 00:11:908 (4,1) - and 00:12:547 (4,1) - I will personally change this into 1/2 slider because those synth melody (not drum) that used to create the jump pattern doesn't exist on both of the white tick i like the jumps here! :D
- 00:20:366 (3,5) - how about crtl+g these two? It will make the pattern have gradual spacing increase & avoid those (way too) extreme sharp jump on 00:20:047 (2,3,4) - fixed!
- 00:22:281 (1,2,3) - after such constant triangular jump, I don't think diagonal back and forth jump are that flowy to play. If you still want to keep back and forth jump, this placement is more sensible to me http://puu.sh/wnhyH/3149c6ae87.jpg Or you can just simply remake those particular jump to make them more flowy i like what i currently have!
- 00:25:163 (3) - move around 480|254 to emphasize the vocal more? http://puu.sh/wnhBx/22d7b257b9.jpg not really feeling that tbh
- 00:41:121 (4,5) - how about something like this instead? because here 00:41:280 - you literally mapped to nothing, and it seems more correct to have white tick to be the clickable one http://puu.sh/wnhGJ/b8ce9df3d2.jpg i mapped to the vocals here
- 00:47:663 (5,1) - what do you think of this? imo it can bring more emphasis, and 5 is more natural to hit this way http://puu.sh/wnhQp/82677c3f8d.jpg i like what i have currently!
- 00:52:131 (2,3) - To me, it seems like you arrange this pattern the way it is now to compensate the lack of rhythm on the 00:52:450 -. If I were you, I would do something like this instead http://puu.sh/wnhZN/c8c463aeb6.jpg indeed vocal are less emphasized, but there'll be no ghost rhythm anymore lol no rhythm??? the piano is playing here
- 01:02:983 (4,1) - I'd rather have this as a 1/2 slider to be honest. 01:03:143 (1) - is unjustifiable to me because of lack of dominant instrument on them no thanks!
- 01:35:058 (1,2,1,2,1,2,1,2,1) - I have a hard time justifying this pattern, NC, and general spacing on this part. Since there're no obvious increase of song intensity nor 1/2 drum sound. I think you should at least make the spacing less dramatic, and change them into a unified jumjpy pattern (eg:octagonal), rather than one-two type of jumps i think that its plenty intsense for this pattern and nc, due to the increase in volume in the vocals, not necessarily the instruments
- 01:47:185 (3,4,5,6,1,2,3,4) - personal opinion, I'm not very fond of this style of "break" stream since they literally break the flow. but your mileage may vary
- 02:05:536 (5) - how about 292|203? More of thriangular kind of jump will be better here i like the feel of this flow currently!
- 02:45:589 (2) - change into 2 circle? It would fits better for me i like the slider
- 02:53:567 (1,2,3,4,1,2,3,4) - same
- 02:56:121 (1,2,3,4) - This is really unexpected. Because you use sharp jumps almost all the time, people would not expect "flowy" 1/2 circle on this mapthey wouldnt expect it, which is why i love it!
- 02:58:674 (1,2,3,4) - same thing as above. ^
- 03:01:865 (1,2,3,4,1,2,3,4) - I like pattern on these section better here compared to your first and third kiai owo
- 03:03:142 - Can't say that I'm agree with this lol. I personally would reverse the stream direction of 03:03:302 (1,2,3) - to make it easier to play i think it plays fine
- 03:16:387 (3,4,5) - any reason why you use triplets here? Because I think 1/2 slider + circle will represent music better because i want to
- 03:28:195 - NC? fixed!
- 03:30:270 (3) - change this into 1/2 slider? i dont like that
- 03:47:823 - to be honest I hink you can make some jump pattern that is more creative than just increasing star pattern. As you can hear, the music is not constant or similar all the way through this section. Some point like 03:48:461 (1,2,3,4) - and 03:49:578 (4,1,2,3) - needs to be different because they have other sound in the foreground that begs to be differentiated from the others. Just my thought here, hope you can understand what I meant & consider it. i like stars
- 04:12:078 (1,2,1,2,1,2,1,2) - same thing as the first kiai
- 05:00:665 - You need to end the spinner at least here to met 5 minutes drain time requirement for approval map okay!

As for the hitsound, there're several things that I think can be improved, I'll just mention some of it as it's pretty much the same thing all the way
- 01:28:833 -, 01:31:387 -, 01:49:259 -, and so on. You'd be better of putting the clap in the next white tick, as the drum sound is there. (and you can place whistle in the place it left off to make it sounds fuller)
- 02:10:802 - from here till 02:19:419 - I can't hear clap sound in the usual place

I think thats it! I hope this could help you a little bit
Good luck! :D
thanks for the mod!
Namo
Hello!
I felt that there were not much correction points.

  1. I feel whole offset was off center. (About -6)
  2. 01:06:015 (1,2,3) - 01:08:568 (2,3,4) - 02:32:823 (2,3,4) - 02:35:376 (2,3,4) - If it matches the song, here is a Whistle rather than a clap.
  3. 01:37:451 (1) - 03:04:259 (1) - 04:14:472 (1) - I think that erasing the Finish of this and fitting the finish to 01:37:930 (2) - 03:04:738 (2) - 04:14:950 (2) - will fit the song.
  4. 04:16:706 (2,4) - 04:21:812 (6,8) - It should erase the Clap here and put a Clap on 04:16:865 (3) - 04:21:972 (7) - .
  5. 04:27:556 (2,3,4) - I feel that it is not triple.
I hope this beatmap Ranked. Good luck! :)
Tari
m4m

[Dream]

  1. 00:04:563 (1,2,3,1,2) - For the progression of the background instrument, I would love if you could slowly increase the spacing of each note starting at 1 to 2.
  2. 00:12:063 (1) - I want to know why there is a jump here since the sounds around here are much stronger than this one.
  3. 00:21:478 (4,1) - A new combo belongs at 4 instead of 1? Most of the time you put NCs to violin.
  4. 00:35:680 (5) - Readability of this whole part would be improved if you added a NC here.
  5. 00:38:074 (3,4) - Why is these not parallel to each other?
  6. 00:46:850 (2,3,4) - You probably wanted a different pattern here but your emphasis on 2 should still be there so you should increase the spacing between 1 and 2.
  7. 01:08:233 (1,2) - NC should be at 2 if you followed your NC patterning at 01:05:999 (1) -
  8. 01:15:095 (1) - ^ Add NC to follow patterning at 01:14:616 (1) -
  9. 01:09:430 (1,2) - The spacing between these is way too huge. I almost got it confused with 1/2
  10. 01:17:488 (2,3) - Rhythm interpretation for this would best be represented with back and forth circle jumps
  11. 01:22:120 (1,2,3,4,5,6) - ^.
  12. 01:47:492 (1) - I don't think this is the best stream transition even if nc makes it more readable.
  13. 01:54:514 (2,1,2,3,4,1,2) - Pentagon shape here could be improved.
  14. 01:57:067 (3) - Definitely needs a NC because the 1/4 jump is quite sudden.
  15. 01:57:705 (1,2,3,4) - I want to know the reason behind the sudden decrease of stream spacing when compared to 01:47:492 (1,2,3,4) -
  16. 01:44:620 (1) - NC is inconsistent with the first half of the kiai.
  17. 01:59:620 (2,3) - Why aren't these parallel?
  18. 02:05:524 (5,1) - I'd prefer you add a note between 5 and 1 and stack them all with the slider 1. It would emphasize trumpet more.
  19. 02:13:981 (1) - Wrong NC placement when compared to 00:26:748 (4) - ????
  20. 00:33:131 (3) - Add NC here or remove from 02:20:364 (1) -
Topic Starter
SkinnyJommy

Tari wrote:

m4m

[Dream]

  1. 00:04:563 (1,2,3,1,2) - For the progression of the background instrument, I would love if you could slowly increase the spacing of each note starting at 1 to 2. good idea!
  2. 00:12:063 (1) - I want to know why there is a jump here since the sounds around here are much stronger than this one. because im following the instruments and there is sound there
  3. 00:21:478 (4,1) - A new combo belongs at 4 instead of 1? Most of the time you put NCs to violin. fixed!
  4. 00:35:680 (5) - Readability of this whole part would be improved if you added a NC here. i dont see a reason to nc that
  5. 00:38:074 (3,4) - Why is these not parallel to each other? they arent supposed to be!
  6. 00:46:850 (2,3,4) - You probably wanted a different pattern here but your emphasis on 2 should still be there so you should increase the spacing between 1 and 2. i think its fine
  7. 01:08:233 (1,2) - NC should be at 2 if you followed your NC patterning at 01:05:999 (1) - they are completely different parts, the 2nd part is not the same as the first so it doesnt call for a nc
  8. 01:15:095 (1) - ^ Add NC to follow patterning at 01:14:616 (1) -
  9. 01:09:430 (1,2) - The spacing between these is way too huge. I almost got it confused with 1/2 wat
  10. 01:17:488 (2,3) - Rhythm interpretation for this would best be represented with back and forth circle jumps i dont think so
  11. 01:22:120 (1,2,3,4,5,6) - ^.
  12. 01:47:492 (1) - I don't think this is the best stream transition even if nc makes it more readable. yes but i like it!
  13. 01:54:514 (2,1,2,3,4,1,2) - Pentagon shape here could be improved.
  14. 01:57:067 (3) - Definitely needs a NC because the 1/4 jump is quite sudden. i dont like that
  15. 01:57:705 (1,2,3,4) - I want to know the reason behind the sudden decrease of stream spacing when compared to 01:47:492 (1,2,3,4) - because i just wanted to lol, thats it
  16. 01:44:620 (1) - NC is inconsistent with the first half of the kiai. fixed!
  17. 01:59:620 (2,3) - Why aren't these parallel? because i do not want them to be
  18. 02:05:524 (5,1) - I'd prefer you add a note between 5 and 1 and stack them all with the slider 1. It would emphasize trumpet more. no thanks!
  19. 02:13:981 (1) - Wrong NC placement when compared to 00:26:748 (4) - ???? fixed!
  20. 00:33:131 (3) - Add NC here or remove from 02:20:364 (1) - fixed!
thanks for the mod!
Chihara Minori
DeletedUser_423548
Hi

  • [General]
  1. 02:10:802 - This timing point is meaningless
  2. Let's fix Artist Title Source Tag

  • [Mada Mada Mada]
  1. 00:10:792 - It is good to use the sound of soft-hitwhistle 2 here
  2. 00:21:164 (2,3) - stack miss?
  3. 00:33:142 - I think that SV1.5 is early
    1.3 × is better
  4. 00:52:131 (2,3) - I think it is very close.
    I think that (3) should be located at (4)
  5. 00:53:568 - 00:33:142 - same
  6. 01:02:983 (4) - Add NC 01:03:143 (1) - remove NC
    01:03:143 (1,2,3,4,5) - I can understand using NC to make star type.
    However, NC in a place where there is no big sound and the SV does not change is very mysterious
  7. 01:06:015 (1,2,3) - The flow is strange
    01:06:015 (1,2) - Ctrl+H 01:06:015 (1,3) - stack
    I think this way is also good
  8. 01:17:504 (2) - I think that circle is better all
    01:22:611 (2,3) - just like here
  9. 02:17:663 (2,3) - I think this is too far away
  10. 02:41:360 (7,1) - Why did you shorten the distance?
  11. 02:44:312 (2) - 01:17:504 (2) - same
  12. 02:49:419 (2,3) - ^
  13. 02:50:216 (5,1,2) - That's weird
    01:20:855 (1,2) - this is better
  14. 03:03:780 (3) - Add NC is better
  15. 04:31:865 (1) - Add NC
Good luck! :)
Topic Starter
SkinnyJommy

Yasaija 714 wrote:

Hi

  • [General]
  1. 02:10:802 - This timing point is meaningless
  2. Let's fix Artist Title Source Tag

  • [Mada Mada Mada]
  1. 00:10:792 - It is good to use the sound of soft-hitwhistle 2 here hm.. ill think about it
  2. 00:21:164 (2,3) - stack miss? fixed!
  3. 00:33:142 - I think that SV1.5 is early
    1.3 × is better i really like it!
  4. 00:52:131 (2,3) - I think it is very close. intended
    I think that (3) should be located at (4)
  5. 00:53:568 - 00:33:142 - same
  6. 01:02:983 (4) - Add NC 01:03:143 (1) - remove NC
    01:03:143 (1,2,3,4,5) - I can understand using NC to make star type.
    However, NC in a place where there is no big sound and the SV does not change is very mysterious fixed!
  7. 01:06:015 (1,2,3) - The flow is strange it feels good to me
    01:06:015 (1,2) - Ctrl+H 01:06:015 (1,3) - stack
    I think this way is also good
  8. 01:17:504 (2) - I think that circle is better all
    01:22:611 (2,3) - just like here i dont like circles all everywhere
  9. 02:17:663 (2,3) - I think this is too far away i tihnk its okay
  10. 02:41:360 (7,1) - Why did you shorten the distance? because i wanted to!
  11. 02:44:312 (2) - 01:17:504 (2) - same
  12. 02:49:419 (2,3) - ^
  13. 02:50:216 (5,1,2) - That's weird whats so weird??
    01:20:855 (1,2) - this is better
  14. 03:03:780 (3) - Add NC is better fixed!
  15. 04:31:865 (1) - Add NC fixed!
Good luck! :)
ty for the mod!
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