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Inori Minase - Yume no Tsubomi

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Total Posts
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Topic Starter
SkinnyJommy
This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 10:29:49 PM

Artist: Inori Minase
Title: Yume no Tsubomi
Source: アニメマシテ
Tags: çµµä¼Šå­ æ¸¡éƒ¨ãƒã‚§ãƒ«
BPM: 188
Filesize: 11850kb
Play Time: 05:00
Difficulties Available:
  1. Dream (6.29 stars, 1464 notes)
Download: Inori Minase - Yume no Tsubomi
Information: Scores/Beatmap Listing
---------------
lets go for ranked!

6/10 - hitsounds added ayyy! thanks to Time Capsule
Ambient

SkinnyJommy wrote:

yes!
yes pls
Lami
hii

plzzzzzzzz taggggg intoon = my previous nickname lo

00:41:903 (2) - mute tail
01:09:430 - why didnt u mapped here. this drum is rly noticable for player, imo.
01:09:191 (1,2) - swap nc
01:09:510 (2) - vs 01:10:786 (1,2,3) - since vocal is most major sound, three circle is rly dense much.
should be use slider 1/1 or 1/2 slider here.
01:26:744 (3,4,5,6,7,8,9,10) - when i make map this in past, i used stream in here, too.
but many people didn't agree with that, cuz triplet rhythm is more gerenal rhythm in here, and i think so, too.
i know there is some tiny sound here, but they arent precious beat for mapping, i guess.
02:39:748 (4,5) - wtf it's toooo hard :/
02:39:828 (5,6) - 02:40:466 (5,6) - this 1/4 slider doesn't fit with song, 'on my sides' :/
02:53:551 (1,2,3,4,1,2,3,4) - same with above issue
02:59:934 (3,4,5) - not make sense why 3,4 DS is rly huge than 4,5 DS.
Topic Starter
SkinnyJommy

Lami wrote:

hii

plzzzzzzzz taggggg intoon = my previous nickname lo

00:41:903 (2) - mute tail fixed!
01:09:430 - why didnt u mapped here. this drum is rly noticable for player, imo. i had it there before but from most of the test plays i watched, people missed a lot there so i removed, but i put it back!
01:09:191 (1,2) - swap nc fixed
01:09:510 (2) - vs 01:10:786 (1,2,3) - since vocal is most major sound, three circle is rly dense much.
should be use slider 1/1 or 1/2 slider here. i used 3 circles here to help get your cursor moving for the upcoming stream part!
01:26:744 (3,4,5,6,7,8,9,10) - when i make map this in past, i used stream in here, too.
but many people didn't agree with that, cuz triplet rhythm is more gerenal rhythm in here, and i think so, too.
i know there is some tiny sound here, but they arent precious beat for mapping, i guess. i mean you can clearly hear the snare spam here...
why would people say only put triple?

02:39:748 (4,5) - wtf it's toooo hard :/
02:39:828 (5,6) - 02:40:466 (5,6) - this 1/4 slider doesn't fit with song, 'on my sides' :/ it is hard but it matches the song because of the really distinct stringy sound thats so weird lol, it also happens again but to a lesser extent at 02:40:466 (5,6) - so i didnt use as much spacing!
02:53:551 (1,2,3,4,1,2,3,4) - same with above issue
02:59:934 (3,4,5) - not make sense why 3,4 DS is rly huge than 4,5 DS. i justs like it that way, idk what to say!
ty for the mod!
Chihara Minori
I think I'm free enough if you looking for hitsounder
Topic Starter
SkinnyJommy

Time Capsule wrote:

I think I'm free enough if you looking for hitsounder

GOD YES PLEASE I HATE HITSOUNDING
Stack
NM from my queue

Extra

00:00:574 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - The song doesn't warrant this object density imo, try to change some circles to reverses or something like that

00:15:414 (4) - Don't put this where a fourth slider would have been cause it really feels that I should be clicking a slider there as the sound keeps going and there is nothing to tell me otherwise

00:20:999 (1) - Why is the spacing so low for a heavy beat

00:53:552 (2,3) - This plays really badly beacause of the sv change and the sliderends awnting you to move downwards

01:09:191 (4,5) - you would expect due to the large spacing that this is a 1/2 gap

01:09:988 (2,1) - pls move down so there is no overlap thx

01:16:212 (3,1) - stack to show 1/1 gap, or make 01:16:212 (3) - a slider as you made the same kind of sound also a slider at 01:15:733 (1) -

01:36:158 (2,1,1,1) - This is really annoying to play so reduce spacing a bit

01:38:393 (5,1) - ugly overlap pls fix ty

01:54:031 (1) - lol these anchors, you know you can do something like https://imgur-archive.ppy.sh/KTcXtSX.png, in the future which is way easier

02:30:892 (1) - tbh, everything in this part is spaced really far apart. You space it almost the same as the kiai, which kinda takes away from the kiai's intensity

03:23:871 (3,1) - In my testplay, I just played these like 1/2 gaps as the music/spacing did not obviously show a 1/1 gap

03:30:732 accidently deleted a note?, there is a really important sound here

03:53:551 (1,2,3) - I like how you spaced this :)

04:33:605 (1,2) - These don't really fit, would search for a different kind of shape

04:51:158 (4,5) - no sound on these 2

04:56:621 (1) - what is this spinnerend even snapped to, it kinda fits

Edit: lol I saw you posted your own M4M queue just now so maybe you wouldn't mind taking a quick look at this https://osu.ppy.sh/s/623776 (top diff), just some basic thoughts would be good enough

Gl with the map, great song :)
Topic Starter
SkinnyJommy

gottagof4ast wrote:

NM from my queue

Extra

00:00:574 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - The song doesn't warrant this object density imo, try to change some circles to reverses or something like that i really like this intro the way it is! dont really wanna change much if i dont have to

00:15:414 (4) - Don't put this where a fourth slider would have been cause it really feels that I should be clicking a slider there as the sound keeps going and there is nothing to tell me otherwise i kinda see what you mean, but i feel like it plays fine as reads fine too!

00:20:999 (1) - Why is the spacing so low for a heavy beat you right, i fixed it!

00:53:552 (2,3) - This plays really badly beacause of the sv change and the sliderends awnting you to move downwards ive seen a ton of testplays and have test played this myself, it doesnt feel bad or awkward to me and no one else has said so before

01:09:191 (4,5) - you would expect due to the large spacing that this is a 1/2 gap yeah which is why i made the spare note not stack on top of the slider for that reason, so its more readable

01:09:988 (2,1) - pls move down so there is no overlap thx fixed!

01:16:212 (3,1) - stack to show 1/1 gap, or make 01:16:212 (3) - a slider as you made the same kind of sound also a slider at 01:15:733 (1) - fixed!

01:36:158 (2,1,1,1) - This is really annoying to play so reduce spacing a bit fixed!

01:38:393 (5,1) - ugly overlap pls fix ty fixed!

01:54:031 (1) - lol these anchors, you know you can do something like https://imgur-archive.ppy.sh/KTcXtSX.png, in the future which is way easier hmm i see but ive always done the anchors like that so its just a habit lol

02:30:892 (1) - tbh, everything in this part is spaced really far apart. You space it almost the same as the kiai, which kinda takes away from the kiai's intensity yeah ive heard this a lot too, i reduced the spacing!

03:23:871 (3,1) - In my testplay, I just played these like 1/2 gaps as the music/spacing did not obviously show a 1/1 gap i dont really know how to fix this at this point in time

03:30:732 accidently deleted a note?, there is a really important sound here yeah, whoops lol fixed!

03:53:551 (1,2,3) - I like how you spaced this :) thanks!

04:33:605 (1,2) - These don't really fit, would search for a different kind of shape i agree, just used standard shapes for thiese

04:51:158 (4,5) - no sound on these 2 no sound??

04:56:621 (1) - what is this spinnerend even snapped to, it kinda fits its snapped to some 1/16 bologna

Edit: lol I saw you posted your own M4M queue just now so maybe you wouldn't mind taking a quick look at this https://osu.ppy.sh/s/623776 (top diff), just some basic thoughts would be good enough why of course my good sir

Gl with the map, great song :)
thanks for the mod!
Rizen
irc
22:16 Rizen: timing sounds more accurate at 582 offset imo
22:17 Rizen: [https://puu.sh/wfabX/d16e5238dd.png unrankable #1], change red line volume to match the green one
22:17 SkinnyJommy: hmm i just took the same timing that the ranked map used
22:17 Rizen: hmmm how long ago was that mapset?
22:18 Rizen: if it was within 2 year s from now, then ignore what i said ahahh..
22:18 Rizen: [https://puu.sh/wfadg/a1f86575e6.png #2]
22:18 Rizen: also u need to add additional hitsounds or else this can't get ranked ;(
22:18 Rizen: o i see someone's gonna do it for u
22:18 SkinnyJommy: yeah i know, im gonna do that eventually
22:19 SkinnyJommy: mhm!
22:19 Rizen: neato
22:19 SkinnyJommy: i just wanna focus on the map itself for now
22:20 Rizen: perhaps add NC to 00:13:659 (2) -
22:20 Rizen: rhythm changes to 1/1 from 1/2 here but spacing pretty similar
22:21 SkinnyJommy: :O youre right!
22:22 Rizen: 00:25:946 (6) - would space this out tbh
22:22 Rizen: vocal change
22:22 Rizen: also because u don't seem to use the same stacking thing shown here later as far as i see
22:24 Rizen: 00:33:127 (3,4) - mmm imo increased SV doesn't really fit
22:25 Rizen: like, just the second one fits
22:26 Rizen: because it has that cymbal crash, whereas the first one doesn't
22:26 SkinnyJommy: the 2nd one does have more sound and intensity
22:26 SkinnyJommy: but i think its fine either way
22:27 Rizen: 00:34:084 (3,4) - anyway to increase spacing here
22:27 Rizen: cos u space this vocals kinda like 00:36:637 (2,3) - with a lot moer spacing
22:28 SkinnyJommy: yea i can increase aspascin
22:28 SkinnyJommy: spacing
22:29 Rizen: perhaps increase spacing at 00:45:254 (1,2,3) - too
22:29 Rizen: to match spacing intensity as 00:24:829 (1,2,3) - , which is the same intensity in the music i think
22:30 SkinnyJommy: yeah i see
22:31 Rizen: 00:46:850 (2) - increase spacing i think, you usaslly give a bit of spacing for this kind of vocal beat
22:31 Rizen: e.g. 00:23:871 (2) - 00:26:425 (2) - , etc
22:33 SkinnyJommy: got it!
22:34 Rizen: 01:09:191 (4,5,1) - not sure about the readability of this tbh
22:35 Rizen: 01:16:052 (2,3) - this 1/4 screen jump is kinda overkill
22:38 Rizen: 01:19:722 (1,2,3) - imo, spacing emphasis should be given to 01:20:042 (3) - instead of 01:19:882 (2) - because strong vocals
22:39 Rizen: 01:36:318 (1,1) - 1/2 sliders would work better here because there are instrumental beats on those red ticks
22:39 Rizen: 01:40:148 (1,2,3) - same thing about vocal spacing
22:41 Rizen: 01:56:903 (2,3) - same thing about 1/4 overkill (although I don't really know about playability because I don't know how to play it ;;)
22:41 SkinnyJommy: i kinda like the 1/1 spacing at 01:36:318 (1,1,1) -
22:41 SkinnyJommy: it feels so good to play
22:42 Rizen: 01:47:808 (1,2) - rarely use this stack at slider end concept, best to space out imo
22:42 Rizen: i c
22:44 SkinnyJommy: i see that too
22:47 Rizen: 02:22:434 (2) - shouldn't be this spaced out imo, 02:22:275 (1) - has a more significant beat
22:48 Rizen: 02:24:668 (1,2,3) - can be arranged a bit neater imo
22:49 SkinnyJommy: ill just change that pattern
22:50 Rizen: 02:46:690 (2,3) - spaaaacing orz
22:51 Rizen: 02:50:200 (5,1) - swap NCs, there's a pseudo-premeasure start here
22:51 Rizen: (that's a word I made up, but I hope you get what I mean)
22:53 SkinnyJommy: everytime id try to nc a note in a similar part in my previous maps, people would say it was wrong
22:53 SkinnyJommy: those scumbags
22:53 Rizen: 02:56:105 (1,2,3,4) - can do this increasing spacing concept more elegantly imo
22:53 Rizen: they're blinded by the timeline >.>
22:54 Rizen: 02:58:658 (1,2,3,4) - is nice in comparison
22:54 Rizen: 03:00:094 (4) - don't think this deserves this much spacing imo
22:55 Rizen: 02:59:934 (3) - is a stronger beat i think in comparison but has less spacing
22:56 Rizen: 03:18:286 (1,2) - same thing i mentioen before about stacking at slider end
22:56 Rizen: usually big spacing as seen at 01:51:478 (1,2) -
22:57 Rizen: 03:19:083 - is that microwave sound meant to be in the music? LOL
22:58 SkinnyJommy: i guess so lmao
22:58 SkinnyJommy: everything is an instrument!
22:58 Rizen: 03:24:270 (2) - sounds overmapped, can't hear the percussion here
22:58 Rizen: 03:26:105 (1,2,3) - (3) is more significant than (2) and thus should have more spacing between 2-3 instead of 1-2
23:02 Rizen: 04:23:391 (1) - check slider length pls
23:03 SkinnyJommy: wtf how did that even happen
23:05 Rizen: 04:56:519 - change timing point to normal sampleset pls, loud percussion hasn't ended yet
23:05 Rizen: create a green timing point at 04:56:621 - for soft sampleset tho to use a soft-sampleset spinner
23:05 Rizen: that slider thing happens to all of us x)
23:05 Rizen: ok, that's about it
Stack

SkinnyJommy wrote:

gottagof4ast wrote:

04:51:158 (4,5) - no sound on these 2 no sound??
I feel like there is a held sound there but no necessarily clickable sounds on those 2 notes so thats why I feel that a triple doesn't fit, if there are distinct sounds on every note then you can keep it no problem but I can't hear them
Moh_Magdy
Hi, this is my second time modding, so some of what I say might sound like stupid non-sense, please ignore those stuff xd

00:31:691 - I think you should swap this slider with the circle after it at 00:32:010 - , because the tick at 00:32:010 - is less important, so it would be better to represent it using a slider tail instead of placing the slider tail on the strong sound at 00:31:850 -
00:38:552 - ^

00:33:446 - I think you should replace this slider with 2 circles as the later sound is also important so it shouldn't be represented by a slider tail

00:32:169 - I think you should remove the circles and extend the slider after it so that it starts from this tick and ends at the same tick as it does now, as there is no sound where the slider head is

00:43:499 - I think a fast slider would represent this sound more

01:22:595 (2,3,4,5) - I think you should replace those circles with 1/2 sliders like the one you use at 01:17:488 (2,3) -

01:25:634 - I think this should be replaced with a 1/2 slider as there isn't a strong sound on circle after it

01:35:042 (1,2,1,2,1,2,1,2,1) - I'm not really sure, but this part doesn't sound right xd maybe it can be replaced with a slider and a spinner

01:27:382 - I think this needs to be spaced more to indicate the change in the sound

01:39:512 - This slider sounds better if you remove the circle after it and extend the slider in its place

01:47:169 (3,4,5,6,7,8,9) - this stream sounds wrong, idk xd

The rest of the things I could find were similar to the ones I talked about above xd
Hope I helped.
Gordon
From my modding queue.

Dream:
00:26:105 (1,2,3,4,5) - Keep the spacing consistent within this whole chunk
00:27:382 (1,3) - Blanket them and move them so 5 doesn't overlap
00:38:393 (4,1) - Overlap
00:43:499 (1) - I dont hear any 1/8 notes a simple fast slider would do well here.
00:53:233 (7,1,2) - Weird spacing and overlap. Angle 7 more towards 1 if you want to keep this spacing or make it consistent by blanketing the selected section
00:58:499 (3,1) - Overlap but probably wont be noticeable while playing
01:19:084 (4,2,4) - Overlap
01:29:137 (3,2) - ^
01:31:691 (3,4,1,3,4) - Not liking this.
01:38:393 (5,1) - ^
01:40:786 (5,1) - ^
01:43:020 (2,5) - ^
01:45:893 (5,1) - ^
01:47:648 (9,10,1) - Kind of a weird overlap maybe fix the shape a bit.
01:57:701 (1,2,3,4,1) - A little too much spacing here,
01:59:935 (3,1) - Overlap
02:03:127 (1,3) - ^
02:03:605 (2,4) - ^
02:03:765 (3,1) - ^
02:08:233 (1,3) - ^
02:09:669 (3,5) - ^
02:10:706 (4,1) - Spacing
02:13:179 (6,7,1,3) - Overlap
02:20:041 (3,4,1) - Spacing
02:23:711 (2,4) - Overlap
02:35:998 (4,1,2) - Spacing
02:40:466 (5,1) - Overlap
02:40:945 (2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3) - Please watch spacing.
02:43:338 (1,2,3,4,5,6,1) - Overlap
02:45:892 (3,5) - Overlap
02:50:041 (4,6) - ^
02:51:637 (1,2,3,4) - Blanket them
02:54:110 (4,1) - Spacing
02:56:105 (1,2,3,4) - Spacing isnt the same
02:58:977 (3,2) - Spacing but probably wont affect in game
02:59:615 (2,4) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Spacing.
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - ^
03:11:264 (4,6) - ^
03:12:381 (3,1) - Clever blanket
03:14:535 (8,1) - Spacing
03:19:243 (5,6,7,8,1) - ^
03:20:520 (4,5,6,1) - ^
03:23:392 (1,2,3) - :thinking:
03:33:126 (3,5) - Overlap
03:34:722 (2,3,1) - Spacing
03:35:679 (1,2,3,1) - Spacing and overlap
03:39:828 (5,1) - Overlap
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:47:168 (1,3) - ^
03:52:275 (1,2,3,1,2,3) - Spacing
03:53:711 (2,1) - Overlap
03:55:786 (2,4) - ^
03:59:775 (3,1) - ^ But probably not noticeable.
04:04:323 (4,1) - Spacing
04:08:871 (1,3) - Overlap
04:13:978 (1,2,3,1) - Spacing
04:20:040 (2,4) - Overlap
04:21:317 (3,7) - Overlap
04:21:637 (5,8) - ^
04:24:509 (5,6,1) - Spacing
04:30:572 (3,1) - Overlap
04:34:403 (3,4,5,6,1) - Spacing
04:51:158 (4,5,6,1) - ^
04:53:392 (4,6) - Overlap
04:54:190 (2,4) - ^

Also please check you AIMod there are a ton of snapping issues!

Good luck on ranking!
Shroom
01:57:701 (1,2,3,4) - ctrl+g might make more fun
Topic Starter
SkinnyJommy

Moh_Magdy wrote:

Hi, this is my second time modding, so some of what I say might sound like stupid non-sense, please ignore those stuff xd

00:31:691 - I think you should swap this slider with the circle after it at 00:32:010 - , because the tick at 00:32:010 - is less important, so it would be better to represent it using a slider tail instead of placing the slider tail on the strong sound at 00:31:850 -
00:38:552 - ^

00:33:446 - I think you should replace this slider with 2 circles as the later sound is also important so it shouldn't be represented by a slider tail

00:32:169 - I think you should remove the circles and extend the slider after it so that it starts from this tick and ends at the same tick as it does now, as there is no sound where the slider head is

00:43:499 - I think a fast slider would represent this sound more

01:22:595 (2,3,4,5) - I think you should replace those circles with 1/2 sliders like the one you use at 01:17:488 (2,3) -

01:25:634 - I think this should be replaced with a 1/2 slider as there isn't a strong sound on circle after it

01:35:042 (1,2,1,2,1,2,1,2,1) - I'm not really sure, but this part doesn't sound right xd maybe it can be replaced with a slider and a spinner

01:27:382 - I think this needs to be spaced more to indicate the change in the sound

01:39:512 - This slider sounds better if you remove the circle after it and extend the slider in its place

01:47:169 (3,4,5,6,7,8,9) - this stream sounds wrong, idk xd

The rest of the things I could find were similar to the ones I talked about above xd
Hope I helped.
most of your mod was basically telling me to prioritize drum sounds instead of vocals / other instruments like I did. I like to emphasize unique sounds and stuff like that so thats why i have a lot of slider tails hitting on drums because it follows vocals / instruments!

ty for the mod :D
Topic Starter
SkinnyJommy

Mistaken wrote:

From my modding queue.

Dream:
00:26:105 (1,2,3,4,5) - Keep the spacing consistent within this whole chunk
00:27:382 (1,3) - Blanket them and move them so 5 doesn't overlap
00:38:393 (4,1) - Overlap
00:43:499 (1) - I dont hear any 1/8 notes a simple fast slider would do well here.
00:53:233 (7,1,2) - Weird spacing and overlap. Angle 7 more towards 1 if you want to keep this spacing or make it consistent by blanketing the selected section
00:58:499 (3,1) - Overlap but probably wont be noticeable while playing
01:19:084 (4,2,4) - Overlap
01:29:137 (3,2) - ^
01:31:691 (3,4,1,3,4) - Not liking this.
01:38:393 (5,1) - ^
01:40:786 (5,1) - ^
01:43:020 (2,5) - ^
01:45:893 (5,1) - ^
01:47:648 (9,10,1) - Kind of a weird overlap maybe fix the shape a bit.
01:57:701 (1,2,3,4,1) - A little too much spacing here,
01:59:935 (3,1) - Overlap
02:03:127 (1,3) - ^
02:03:605 (2,4) - ^
02:03:765 (3,1) - ^
02:08:233 (1,3) - ^
02:09:669 (3,5) - ^
02:10:706 (4,1) - Spacing
02:13:179 (6,7,1,3) - Overlap
02:20:041 (3,4,1) - Spacing
02:23:711 (2,4) - Overlap
02:35:998 (4,1,2) - Spacing
02:40:466 (5,1) - Overlap
02:40:945 (2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3) - Please watch spacing.
02:43:338 (1,2,3,4,5,6,1) - Overlap
02:45:892 (3,5) - Overlap
02:50:041 (4,6) - ^
02:51:637 (1,2,3,4) - Blanket them
02:54:110 (4,1) - Spacing
02:56:105 (1,2,3,4) - Spacing isnt the same
02:58:977 (3,2) - Spacing but probably wont affect in game
02:59:615 (2,4) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Spacing.
03:03:126 (1,1,2,3,1,2,3,4,5,1) - Overlap
03:03:126 (1,1,2,3,1,2,3,4,5,1) - ^
03:11:264 (4,6) - ^
03:12:381 (3,1) - Clever blanket
03:14:535 (8,1) - Spacing
03:19:243 (5,6,7,8,1) - ^
03:20:520 (4,5,6,1) - ^
03:23:392 (1,2,3) - :thinking:
03:33:126 (3,5) - Overlap
03:34:722 (2,3,1) - Spacing
03:35:679 (1,2,3,1) - Spacing and overlap
03:39:828 (5,1) - Overlap
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:47:168 (1,3) - ^
03:52:275 (1,2,3,1,2,3) - Spacing
03:53:711 (2,1) - Overlap
03:55:786 (2,4) - ^
03:59:775 (3,1) - ^ But probably not noticeable.
04:04:323 (4,1) - Spacing
04:08:871 (1,3) - Overlap
04:13:978 (1,2,3,1) - Spacing
04:20:040 (2,4) - Overlap
04:21:317 (3,7) - Overlap
04:21:637 (5,8) - ^
04:24:509 (5,6,1) - Spacing
04:30:572 (3,1) - Overlap
04:34:403 (3,4,5,6,1) - Spacing
04:51:158 (4,5,6,1) - ^
04:53:392 (4,6) - Overlap
04:54:190 (2,4) - ^

Also please check you AIMod there are a ton of snapping issues!

Good luck on ranking!
\

i like all of my overlaps tbh, as long as they arent like on the very edge of circles then i dont see what the problem is, also i dont map with distant snap so thats why everything is not spaced exactly the same distance apart. i am not monstrata!

ty for the mod!
Swash
I'm not the best at finding major errors in Extra, though I do need to practice finding problems in these, so I'll give it my best shot. I'm going mainly for visuals, and major errors.
[Dream]
00:42:542 (1,4) - I feel like these two could be wrapped to make that section look better. https://swash.s-ul.eu/4ruImnFm
00:45:095 (4,2) - This overlap doesn't look good
00:36:318 (1,3) - Wrapping is slightly off, could be fixed
01:28:499 (1,2) - If you just barely tilt the slider, it'll make the other look reflected from this one, and thus it looks better. -> https://swash.s-ul.eu/0I3UO3jc
01:33:605 (1,2) - could you really not wrap these :c
01:37:914 (2,3,4,5,6) - This is very close to a star shape, you might be able to pull it off with very little movement of the circles for more visual appeal
01:47:329 (5,6,7,8,9) - Maybe the jump right here in the stream is just a little bit harsh? maybe move the 7 a little so the player can curve into the downward slope better
01:52:914 (1,2) - you have a few of these that I mentioned earlier that would just work better if they were angled correctly
02:04:244 (1,2) - Moving the left slider down just slightly centers it with the hard curve on the right slider
02:11:903 (4,1,2,3,4) - might be able to create that same star shape here, but that's not an issue :)
02:25:945 (6,1) - maybe center that with the 6? so it wraps (even though it's far away, it'll still look better)
02:53:791 (4,1,2) - that same evil sharp curve on the stream argh
03:25:785 (4,1) - not wrapped properly
03:34:403 (1,2) - Could be wrapped better
04:32:966 (1,2) - kitty ears? If so <3 (This is just a compliment, cause I love kitty ears.)
04:55:386 (8,1) - Might be too harsh of spacing, as you never did that in the entire song until there, a slider break waiting to happen

Overall, the map looks good. Great work! ;)
Now PM Me the cutest cat girl pic you have >:D, haha just kidding. That wasn't a requirement yet.
blobdash
M4M queue :D
My map, in case you don't have it : https://osu.ppy.sh/s/620604

I put my mods in box to do not spam the thread xd
[General]

- Your background is not compressed. This makes the mapset over 10 Mb.
Use this file instead : https://puu.sh/wg63G/452bb3b38d.jpg
Look by yourself, the quality is almost the same.

- The MP3 is... weird to my ears
How did you encoded it? What's the source?

- You should maybe ask the original mapper to use this metadata https://osu.ppy.sh/b/1219094?m=0

[Dream]


Warning : i'm a stack/overlap nazi

Testplay (RX because I suck at this game) : https://puu.sh/wg6mT/826952f85a.osr
Useless note : My map has the same difficulty name LOL

Just by looking at F6, I can see that you use too much slider velocity changes. During the song, you don't always change the velocity for the same thing, one is for the vocals, the other is for the rythm behind... This lacks consistency :(

Overall you use too many circles to the bottom of the screen, which, on 4:3 screen res, can lead to object partially leaving the playfield.
https://puu.sh/wg6Lt/10637cd3be.png
https://puu.sh/wg6NV/499b96a1c7.png
I'm not sure they are leaving the playfield while playing but on the editor they are

DS is not really used, which creates inconsistency in the map. It's fine when it's for certain parts but not for the whole map
These inconsistencies leads to a shit ton of overlaps and stack errors

00:03:127 (1,3,1,3) - stack
01:15:733 (1) - why is this slider faster than the actual kiai
01:36:318 (1,1,1) - same spacing as before, why?
01:40:467 (3,3) - stack
01:46:052 (6,1) - why is this spacing so important compared to the jump when it's only 2 sliders
01:47:728 (10,1) - wew that's an ugly overlap
01:50:520 (2,3,4) - instead of stacking make it circular to flow to the next slider
01:50:839 (1,2) - why 3x DS? there's not even a strong sound
01:53:712 (4,5) - ds reduced but 01:53:871 (5,1) - ds higher than 01:53:552 (3,4) - ?? wtf
01:56:265 (2,1) - counter flow
01:56:903 (2,3) - 5x is too mich, even if there it's ok to increase DS
02:08:233 (1,3) - overlap
02:09:669 (3,5) - ^
02:10:148 (1,2,3,4,1,2,3,4) - there's not actual difference in the music for these two streams
02:14:455 (2,3,4) - counter flow
02:18:445 (1) - DS again
02:23:711 (2,4) - overlap
02:32:807 (2,3,4) - the counter flow here is... meh
02:50:200 (5,1,2,3,4,5) - it feels weird when playing, this jumps feel random
02:53:551 (1,2,3,4,1,2,3,4) - again, I don't here any difference
03:35:998 (3,1) - overlap
03:39:828 (5,1) - ^
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^
03:58:658 (3,4,5,6,7,1) - if you tried to copy the slider shape here welp try again lol
04:09:190 (3) - not really following the triplet before
04:55:466 (1,1,1,1) - no need to add red timing points, it's 1/3 :thinking:
Topic Starter
SkinnyJommy

Swash wrote:

I'm not the best at finding major errors in Extra, though I do need to practice finding problems in these, so I'll give it my best shot. I'm going mainly for visuals, and major errors.
[Dream]
00:42:542 (1,4) - I feel like these two could be wrapped to make that section look better. https://swash.s-ul.eu/4ruImnFm i like the way the slider is shaped currently!
00:45:095 (4,2) - This overlap doesn't look good i like all of the overlaps tbh
00:36:318 (1,3) - Wrapping is slightly off, could be fixed ive never hears blanketing called wrapping before, but its fixed!
01:28:499 (1,2) - If you just barely tilt the slider, it'll make the other look reflected from this one, and thus it looks better. -> https://swash.s-ul.eu/0I3UO3jc ahh yes i see, fixed
01:33:605 (1,2) - could you really not wrap these :c fixed!
01:37:914 (2,3,4,5,6) - This is very close to a star shape, you might be able to pull it off with very little movement of the circles for more visual appeal it flows like a star, yes but i dont want it to be a perfect star shape there
01:47:329 (5,6,7,8,9) - Maybe the jump right here in the stream is just a little bit harsh? maybe move the 7 a little so the player can curve into the downward slope better i think its completeply playable and fine! looks good too :D
01:52:914 (1,2) - you have a few of these that I mentioned earlier that would just work better if they were angled correctly youre right,
fixed!

02:04:244 (1,2) - Moving the left slider down just slightly centers it with the hard curve on the right slider :O i see what you mean, but i like the way it is currently
02:11:903 (4,1,2,3,4) - might be able to create that same star shape here, but that's not an issue :) i like having weird shapes, it creates for different jump patterns that play and feel really well!
02:25:945 (6,1) - maybe center that with the 6? so it wraps (even though it's far away, it'll still look better) ohh yes i see, fixed!
02:53:791 (4,1,2) - that same evil sharp curve on the stream argh i think it represents the weird "duh duh" sound that happens here,
thats why i put them there

03:25:785 (4,1) - not wrapped properly i think it looks fine!
03:34:403 (1,2) - Could be wrapped better this looks fine to me also!
04:32:966 (1,2) - kitty ears? If so <3 (This is just a compliment, cause I love kitty ears.) just for you!
04:55:386 (8,1) - Might be too harsh of spacing, as you never did that in the entire song until there, a slider break waiting to happen maybe... we'll see

Overall, the map looks good. Great work! ;)
Now PM Me the cutest cat girl pic you have >:D, haha just kidding. That wasn't a requirement yet.
thank you for the mod! and i dont have cat pics, im not a weirdo like that!
Topic Starter
SkinnyJommy

FruityEnLoops wrote:

M4M queue :D
My map, in case you don't have it : https://osu.ppy.sh/s/620604

I put my mods in box to do not spam the thread xd
[General]

- Your background is not compressed. This makes the mapset over 10 Mb.
Use this file instead : https://puu.sh/wg63G/452bb3b38d.jpg
Look by yourself, the quality is almost the same. i shall use this bg then, thanks!

- The MP3 is... weird to my ears
How did you encoded it? What's the source?

- You should maybe ask the original mapper to use this metadata https://osu.ppy.sh/b/1219094?m=0 i did use the same mp3 though!

[Dream]


Warning : i'm a stack/overlap nazi

Testplay (RX because I suck at this game) : https://puu.sh/wg6mT/826952f85a.osr
Useless note : My map has the same difficulty name LOL

Just by looking at F6, I can see that you use too much slider velocity changes. During the song, you don't always change the velocity for the same thing, one is for the vocals, the other is for the rythm behind... This lacks consistency :(

Overall you use too many circles to the bottom of the screen, which, on 4:3 screen res, can lead to object partially leaving the playfield.
https://puu.sh/wg6Lt/10637cd3be.png
https://puu.sh/wg6NV/499b96a1c7.png
I'm not sure they are leaving the playfield while playing but on the editor they arefrom what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!

DS is not really used, which creates inconsistency in the map. It's fine when it's for certain parts but not for the whole map
These inconsistencies leads to a shit ton of overlaps and stack errors im not about that distance snap life style, it limits you so hard on the patterns and flow you can create, sure everything might look better but its not worth sacrificing good play for aesthetics.. and all of my patterns dont even visaully look bad anyway so we good fam!

00:03:127 (1,3,1,3) - stack i purposefully didnt stack these
01:15:733 (1) - why is this slider faster than the actual kiai because no matter what way you look at it, its more intense than the kiai. its such a sick build up!
01:36:318 (1,1,1) - same spacing as before, why? why not?
01:40:467 (3,3) - stack fixed!
01:46:052 (6,1) - why is this spacing so important compared to the jump when it's only 2 sliders its basically the same distance as all the other jumps in the pattern though??
01:47:728 (10,1) - wew that's an ugly overlap you right, fixed!
01:50:520 (2,3,4) - instead of stacking make it circular to flow to the next slider ???
01:50:839 (1,2) - why 3x DS? there's not even a strong sound defintely sounds strong to me imo
01:53:712 (4,5) - ds reduced but 01:53:871 (5,1) - ds higher than 01:53:552 (3,4) - ?? wtf ??????
01:56:265 (2,1) - counter flow i tihnk it flows fine
01:56:903 (2,3) - 5x is too mich, even if there it's ok to increase DS i think this part is really intense, so thats why the spacing is the way it is,
i think it plays really well

02:08:233 (1,3) - overlap intended
02:09:669 (3,5) - ^ ^
02:10:148 (1,2,3,4,1,2,3,4) - there's not actual difference in the music for these two streams i hear the stream pitch going down, thats why the 2nd stream is shorter!
02:14:455 (2,3,4) - counter flow plays well to me!
02:18:445 (1) - DS again what about it??
02:23:711 (2,4) - overlap intended!
02:32:807 (2,3,4) - the counter flow here is... meh if you think that feels bad then you dont know what good flow feels like lol
02:50:200 (5,1,2,3,4,5) - it feels weird when playing, this jumps feel random it feels okay to me!
02:53:551 (1,2,3,4,1,2,3,4) - again, I don't here any difference in that part, there is no difference in music, but i chose to do it anyway to make that stream more interesting and unique, if its playable and not hard to read than why change it??
03:35:998 (3,1) - overlap
03:39:828 (5,1) - ^
03:41:105 (4,1) - ^
03:44:296 (2,1) - ^ all of these were intended!
03:58:658 (3,4,5,6,7,1) - if you tried to copy the slider shape here welp try again lol i wasnt
04:09:190 (3) - not really following the triplet beforeyou right, fixed!
04:55:466 (1,1,1,1) - no need to add red timing points, it's 1/3 :thinking: according to the ranked version, these timing points are needed!
thanks for the mods!
blobdash

SkinnyJommy wrote:

from what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!
I don't really know who told you that, but every object needs to be entirely visible on both 16:9 and 4:3 resolutions.
Imagine if you need to hit something you cannot see completely? :thinking:
Topic Starter
SkinnyJommy

FruityEnLoops wrote:

SkinnyJommy wrote:

from what i understand, you can have at the most half of the hitcircle off of the grid, and nothing is going past that!
I don't really know who told you that, but every object needs to be entirely visible on both 16:9 and 4:3 resolutions.
Imagine if you need to hit something you cannot see completely? :thinking:
if you arent allowed to go off the grid, then why is it possible?
blobdash

SkinnyJommy wrote:

if you arent allowed to go off the grid, then why is it possible?
Placing objects in 4:3 is different than in 16:9, some object mapped in 16:9 appear lower.
This is why in 4:3 some object are out of the grid.
Your set needs to be compatible for all resolutions.
I'm one of the rare person that mods in 4:3 these days though :'(
Tyraenos
Here we go again.

Mod
00:23:871 (2) - Awkward playing this slider since parallel.

01:16:052 (2,3) - These feel like the same sounds but one is slider and one is circle. I don't hear the sound at slider end.

01:26:744 (3,4,5,6,7,8,9,10) - this kai time stream is less intense then all your other streams

02:10:706 (4,1) - The end of stream jump here is very extreme when directly compared to KAI TIME streams. In your kai time streams they end with very little jumps. This is a HUGE spike.

02:13:658 (3) - The placement of this slider feels inconsistent with the rest of your map.

02:41:184 (5,6,7,1) - Based off of previous streams this slider either needs a spacing change or needs to follow the angle of the stream.

02:56:105 (1,2,3,4) - I don't understand these notes. Sounds like you were trying to accent the violins but you have one extra note (strong beat should be slider head) and spacing is different for each note.

02:58:658 (1,2,3,4,1) - 02:58:658 (1,2,3,4,1) - You did the same thing here with the spacing. I get that you are trying to decrease spacing to correlate to decreasing pitch but 02:59:137 (4,1) - is an increase in jump and you are kinda overlapping things so the effect feels lost. Either make it STAND OUT or it feels not worth doing.

03:44:615 (1) - This slider starts on her voice instead of the guitar, then proceeds to ignore a syllable.

General
Now lets talk about your 8 note streams. You have three streams that change direction suddenly but the first 5 notes are in smooth shape. five that change direction with a distance spacing jump on notes 4-5. These were not consistant with kai time at all. very randomly distributed. This is only including EIGHT note streams that have SUDDEN change in direction. Unify them.
SPOILER
4 note 04:03:764 (3,4,5,6,1,2,3,4) - 01:26:744 (3,4,5,6,7,8,9,10) - 02:53:551 (1,2,3,4,1,2,3,4) - 03:36:956 (1,2,3,4,5,6,7,8) - 04:13:339 (1,2,3,4,1,2,3,4) -
5 note 01:47:169 (3,4,5,6,7,8,9,10) - 02:10:148 (1,2,3,4,1,2,3,4) - 02:40:945 (2,3,4,5,6,7) -

Best of luck to you! ^_________^
Topic Starter
SkinnyJommy

Tyraenos wrote:

Here we go again.

Mod
00:23:871 (2) - Awkward playing this slider since parallel. it feels fine to me!

01:16:052 (2,3) - These feel like the same sounds but one is slider and one is circle. I don't hear the sound at slider end. they pretty much are the same sound but i used the first note as a slider to create the feel that your cursor is still going? idk its hard to explain but you dont get that feel with just 2 circles, at least not to me. and yeah i muted the slider ends on those parts!

01:26:744 (3,4,5,6,7,8,9,10) - this kai time stream is less intense then all your other streams to be fair none of the streams are very intense except for one

02:10:706 (4,1) - The end of stream jump here is very extreme when directly compared to KAI TIME streams. In your kai time streams they end with very little jumps. This is a HUGE spike. it has less spacing than the end of the first kiai though?? and this part is just as intense if not more intes

02:13:658 (3) - The placement of this slider feels inconsistent with the rest of your map. what do you mean??

02:41:184 (5,6,7,1) - Based off of previous streams this slider either needs a spacing change or needs to follow the angle of the stream. i dont like things being the same for every similar section, it limits creativity for new patterns and rhythm and flow for absolutely no reason. if its still playable,
it shouldnt be an issue. this is a map, not a song. i want to explore all that i can create


02:56:105 (1,2,3,4) - I don't understand these notes. Sounds like you were trying to accent the violins but you have one extra note (strong beat should be slider head) and spacing is different for each note.

02:58:658 (1,2,3,4,1) - 02:58:658 (1,2,3,4,1) - You did the same thing here with the spacing. I get that you are trying to decrease spacing to correlate to decreasing pitch but 02:59:137 (4,1) - is an increase in jump and you are kinda overlapping things so the effect feels lost. Either make it STAND OUT or it feels not worth doing. you right! i was only counting the 4 violin strums and didnt count the 5th, whoops my bad

03:44:615 (1) - This slider starts on her voice instead of the guitar, then proceeds to ignore a syllable. i realize that it doesnt start when the guitar hits, but if you move the slider onto where the guitar actually comes in, it doesnt feel right to me, idk

General
Now lets talk about your 8 note streams. You have three streams that change direction suddenly but the first 5 notes are in smooth shape. five that change direction with a distance spacing jump on notes 4-5. These were not consistant with kai time at all. very randomly distributed. This is only including EIGHT note streams that have SUDDEN change in direction. Unify them.
SPOILER
4 note 04:03:764 (3,4,5,6,1,2,3,4) - 01:26:744 (3,4,5,6,7,8,9,10) - 02:53:551 (1,2,3,4,1,2,3,4) - 03:36:956 (1,2,3,4,5,6,7,8) - 04:13:339 (1,2,3,4,1,2,3,4) -
5 note 01:47:169 (3,4,5,6,7,8,9,10) - 02:10:148 (1,2,3,4,1,2,3,4) - 02:40:945 (2,3,4,5,6,7) - as i said before, i dont like being consistant with similar parts, i map whatever comes to mind

Best of luck to you! ^_________^
thanks for le mod!!
Chihara Minori
if there any hs mod please sparate it and ill check later

update hs
https://puu.sh/wgxxY/8212a6f0be.osz
Underforest
Just dropping, particles shouldn't be capitalized in their first letter so in this case the title should be "Yume no Tsubomi"
The map is good for me so gl

no kds
ukod
00:02:488 (1) - this combo still has 3 notes before a strong note, so basically nc 00:02:968 (4) - , remove nc from 00:03:127 (1) - and adjust patterns

00:08:712 (2,3,4,5,6,1,2) - this would look a lot better if the spacing inbetween objects was more consistent
00:33:765 (1,2,3,4,5) - move 00:33:765 (1,3) - under 00:33:127 (3) - and move 00:34:244 (4) - a bit to the top right, it creates a nice looking symmetrish pattern

01:00:893 (2) - way too close to 01:00:414 (4) - , i recommend ctrl+h on 01:00:893 (2,3) - and then moving them both so 01:00:893 (2) - is more in the middle of the previous pattern.
01:08:233 (1,2,3) - the sliderends of (2) and (3) being so differently far away from the sliderbody of (1) looks really odd, please equalize that distance

01:26:744 (1) - nothing really wrong with the current burst but ctrl+h on the first stack and then adjusting the stack a bit makes it look like 350% better
01:47:488 (1) - nc here is mandatory because the stream changes so drastically in structure here

01:47:808 (1) - this doesnt work because the strongest sound in this whole stream has the least emphasis through spacing, even a 1/4 jump would be justified (you do exactly that in the second chorus so ??). you need to move up the rest of the stream a bit but that doesnt come in conflict with any other object

02:27:860 (3,6) - i recommend nc's

02:39:828 (5) - i think this 1/4 jump is unjustified, you have multiple spots in the map with the same emphasis (a slightly stronger note on the melody + bass drum) which you emphasize with just a 1/4 slider, which is better imo

03:06:158 (3,5) - notes are way too close in the timeline, please do not use such a small overlap

03:29:615 (3) - move this a bit to the right, it currently is closer to (1) than (4) is to (2)

03:34:722 (2) - rotate this a bit to anti-clockwise so it stands perpendicular to the sliderbody of (1). remember to adjust (3) afterwards aswell

03:47:488 (3) - please move this to somewhere around x368 y320, the current position looks plain wrong

04:13:977 (1) - linear 1/4 jumps like this play really unforgiving, id tone it down for playability sake (though it is justified in the song ehhehe)


there was an update of the map in the middle of my mod so if you think you fixed sometihng beforehand you probably did
Topic Starter
SkinnyJommy

ukod wrote:

00:02:488 (1) - this combo still has 3 notes before a strong note, so basically nc 00:02:968 (4) - , remove nc from 00:03:127 (1) - and adjust patterns i think the nc's are fine as is!

00:08:712 (2,3,4,5,6,1,2) - this would look a lot better if the spacing inbetween objects was more consistent fixed!
00:33:765 (1,2,3,4,5) - move 00:33:765 (1,3) - under 00:33:127 (3) - and move 00:34:244 (4) - a bit to the top right, it creates a nice looking symmetrish pattern i see you, fixed

01:00:893 (2) - way too close to 01:00:414 (4) - , i recommend ctrl+h on 01:00:893 (2,3) - and then moving them both so 01:00:893 (2) - is more in the middle of the previous pattern. yeah thats what i fixed in the update during your mod!

01:08:233 (1,2,3) - the sliderends of (2) and (3) being so differently far away from the sliderbody of (1) looks really odd, please equalize that distance i think its fine as it is now

01:26:744 (1) - nothing really wrong with the current burst but ctrl+h on the first stack and then adjusting the stack a bit makes it look like 350% better not really a fan of the look of the first half of that stream, but i agree with the nc
01:47:488 (1) - nc here is mandatory because the stream changes so drastically in structure here you right, fixed!

01:47:808 (1) - this doesnt work because the strongest sound in this whole stream has the least emphasis through spacing, even a 1/4 jump would be justified (you do exactly that in the second chorus so ??). you need to move up the rest of the stream a bit but that doesnt come in conflict with any other object you're right, im an idiot!!! fixed

02:27:860 (3,6) - i recommend nc's i think youre right, fixed

02:39:828 (5) - i think this 1/4 jump is unjustified, you have multiple spots in the map with the same emphasis (a slightly stronger note on the melody + bass drum) which you emphasize with just a 1/4 slider, which is better imo i suppose youre right, no one likes that part anyway

03:06:158 (3,5) - notes are way too close in the timeline, please do not use such a small overlap you right!!! fixed

03:29:615 (3) - move this a bit to the right, it currently is closer to (1) than (4) is to (2) good eye! fixed

03:34:722 (2) - rotate this a bit to anti-clockwise so it stands perpendicular to the sliderbody of (1). remember to adjust (3) afterwards aswell got it!

03:47:488 (3) - please move this to somewhere around x368 y320, the current position looks plain wrong fixeed

04:13:977 (1) - linear 1/4 jumps like this play really unforgiving, id tone it down for playability sake (though it is justified in the song ehhehe) i think they play fine, they arent really that bad tbh


there was an update of the map in the middle of my mod so if you think you fixed sometihng beforehand you probably did
thanks for the mod! s orry for the update in the middle
- Pika
Azzy Approves!
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