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Nhato - Miss You

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Topic Starter
Peuniak
Holy shit, thanks for mod :D

Weber wrote:

nice hanzer-lite, i like it

Loneliness

00:00:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I like this. I really REALLY like this. Stacking is super nice. Good shit. Thanks :P

00:28:514 (4) - Not really any sounds warranting a 1/8th slider here, change into a normal hitcircle. I'll look forward if somebody else will say it's a problem, cause this "OUAH"-like sound seems well emphasized by this one imo.
01:00:446 (1) - Fairly certain this shouldn't be a clap hitsound, sounds pretty awkward with 00:59:764 (6) - (you probably wanted it on 01:00:900 (2) - ;w;)Sorry, my bad, fixed.
01:01:696 (8) - I think this note adds too much to the stream and makes the clap hitsound at the end of the stream less impactful, I feel like the 5 note stack and THEN the clap hitsound by itself would fit better with the music: https://puu.sh/vQQDt/c6473ab499.png Wasn't sure about this stream, fixed now.
01:04:536 (2) - Again, there aren't really 1/8th sounds in the music to justify this repeat, I feel like another 5 note stack to parallel my last suggestion would fit pretty well and keep things consistent: https://puu.sh/vQQQw/901942247a.png I'm sure this buzz sound is easily hearable, I keep it for now but I'll remember your words.
02:33:627 (2,3,1,2,1,2,1,2) - While I do enjoy these kind of back and forths, I feel like it's pretty bland and boring here, I feel like there's more potential here for interesting patterns if you rotated some of these.I tried my best, be sure to check it out :)
03:08:627 (1,1,1,1) - The effect would feel way better if it started small and got larger, instead of the other way around. This buzzy sound effect gets kinda less intense, so I'll keep it as it is.
03:17:036 (2,3,4,5,6) - I think this spacing is way too drastic of a change considering the rest of the streams in this section and there being no real change in the music to warrant such an increase.Fixed
03:34:991 (1,2,3,4,1,2,3,4) - Same as before, tons of potential here. I'll keep this one for now.
04:15:446 (2,3,1,2,1,2,1,2) - etc Changed.
05:14:877 (4,1) - This is PRETTY DAMN EXTREME of a jump to be making here, i'd say its several times as big as any other 1/4 jump in this map, and considering it comes right after some pretty spaced notes (05:14:536 (1,2,3) -) I would really consider nerfing this, even if it is in the (2nd) last kiai. I'm keeping it for now, I really wanted to emphasize that it's the last chorus of song, the whole pattern is super playable and even if jump is big, it's not that hard to hit.

Pretty nice. Good luck!
A1caida
Hi! #modreqs

[Loneliness]
distance snap??
00:07:605 (9) - useless note. the sound is too quiet for note
00:28:514 (4) - Replace with two notes ??
00:45:673 - why you skipped the sound??(you mapped the same sound at 00:46:582 - )
00:47:491 - ^
00:49:309 - ^
00:51:127 - ^
I think you started the slider tooooooooooooo early 00:55:105 (1) - You can start here 00:56:355 - And you should map before the spinner
Why did you place 1/8 slider here?? 01:04:536 (2) - I recommend you to place 1/4 slider
01:50:673 (5,6) - dont stack 1/2 like 1/4 before 1/4 plz
02:45:900 (1,1) - dont like these sliders.
03:36:127 (2,3) - why move it them as well as the previous ones



sorry for my small bad mod end bad english
Good luck!
Topic Starter
Peuniak
Thanks for mod ~~!

-Alcaida wrote:

Hi! #modreqs

[Loneliness]
distance snap??
00:07:605 (9) - useless note. the sound is too quiet for note Can't agree, hearable = mapable imo.
00:28:514 (4) - Replace with two notes ?? I replaced 00:28:968 (2) with slider so I guess it's better now.
00:45:673 - why you sipped the sound??(you mapped the same sound at 00:46:582 - ) Listen very closely, there isn't a snare sound over there.
00:47:491 - ^
00:49:309 - ^
00:51:127 - ^
I think you started the slider tooooooooooooo early 00:55:105 (1) - You can start here 00:56:355 - And you should map before the spinner I moved this spinner a little bit later, seems better now for me thanks :P
Why did you place 1/8 slider here?? 01:04:536 (2) - I recommend you to place 1/4 slider This slider emphasizes this buzzy sound in song,
it's clearly hearable for me.

01:50:673 (5,6) - dont stack 1/2 like 1/4 before 1/4 plz There are more of these stacks in this part so I think they're readable, however I know this is kinda wrong, if somebody else says same as you I'll fix this.
02:45:900 (1,1) - dont like these sliders. Why?
03:36:127 (2,3) - why move it them as well as the previous ones Fixed, my bad.



sorry for my small bad mod end bad english No problem, easily understandable for me :D
Good luck!
ReFaller
Jou
NM z #modreqs
[Loneliness]
Obecna prędkość sliderów sprawia że nie da rady czytać tak drobnych spacingów jak np 00:13:627 (6,7,8,9,10) - inaczej było 00:07:263 (8,9,1) gdzie nie było tego zoverlapowanego jumpa.
W obecnym stanie troche mi to przypomina pewną ranked mapke ktgster'a

Ale zajme sie tym najważniejszym:
- Wyłącz countdown bo nie jest używany.
- Nie ustawia sie stacka leniency 2 bo to jest unranked, musisz mieć co najmniej 3.
03:09:536 (1) - obiekt jest unsnapped, jednak komenda "Resnap all notes" ci nie pomoże, próbowałem. Kliknij ctrl+shift+s / Edytuj>Zeskaluj i wtedy ci automatycznie zesnapuje slider do najbliższego ticku w zależności od położenia ostatniego punktu slidera.

To tylko tyle co moge pomóc.
Topic Starter
Peuniak
Dzięki za moda!

ReFaller wrote:

Jou
NM z #modreqs
[Loneliness]
Obecna prędkość sliderów sprawia że nie da rady czytać tak drobnych spacingów jak np 00:13:627 (6,7,8,9,10) - inaczej było 00:07:263 (8,9,1) gdzie nie było tego zoverlapowanego jumpa. Czaje ale moim zamiarem było żeby to było trudne do przeczytania, a z testplayów widziałem że za 1st tryem idzie sie połapać.
W obecnym stanie troche mi to przypomina pewną ranked mapke ktgster'a

Ale zajme sie tym najważniejszym:
- Wyłącz countdown bo nie jest używany. Poprawione, dzięki.
- Nie ustawia sie stacka leniency 2 bo to jest unranked, musisz mieć co najmniej 3. Myślałem że 1 jest unrankable tbh, poprawione
03:09:536 (1) - obiekt jest unsnapped, jednak komenda "Resnap all notes" ci nie pomoże, próbowałem. Kliknij ctrl+shift+s / Edytuj>Zeskaluj i wtedy ci automatycznie zesnapuje slider do najbliższego ticku w zależności od położenia ostatniego punktu slidera. Wiem jak się to robi, po prostu przekleiłem slider i nie zwróciłem uwagi na Ai, poprawione.

To tylko tyle co moge pomóc.
Asserin

Instrument przywitanie

  1. 00:07:605 (9,1) - W tym miejscu jest mały problem, ponieważ tak jak 00:04:082 (1) - tu zrobiłeś jump oddzielający jeden part to tam go brakuje. Tak jest to prawda, że to 3/4 ale przy takim bpm oraz sliderach nie jest to odczuwalne więc zalecam zrobić jump z zestasckowanym kółkiem na slider bądź lekko obok niego.
  2. 00:14:082 (8) - Tu zrobiłeś ciekawą rzecz i ma super zastosowanie ale wypada też zastosować to samo 00:14:536 (10) - tutej ponieważ to jest ten sam rytm.
  3. 00:14:991 (1,2,3,4,1,2,3,4,5,6,1) - Odnośnie spacingu to polecałbym użyć odrobinę większego np tak http://puu.sh/vVLpN/f658eb1782.jpg to się oczywiście tyczy całej mapy.
  4. 00:20:218 (5) - NC ponieważ zmieniłeś taktowanie z 1/4
  5. 00:35:900 (1) - To w stosunku do innych jest o wiele za daleko od 00:35:673 (3) - albo zrób wszędzie większy dystans lub zrób tu mniejszy.
  6. 01:20:219 (3,1,2) - To ewidentnie powinien być slider tak jak 01:19:309 (1) - pownieważ masz tu loop to i ty zrób loop. Tak samo tu i na reszcie partu 01:34:763 (3,1,2) -
  7. 02:22:264 (1) - Troszeczkę krzywy ale spróbuj chociaż zrobić coś ala http://puu.sh/vVLM8/da6583bbfc.jpg
  8. 03:01:355 (1,2,3,4) - Tu możesz znowu zrobić loopa bo trochę tam pod dzwoneczki robiłeś ale w sumie nie musisz http://puu.sh/vVLPq/da3da2b5a5.jpg
  9. 03:05:900 (1,2,3,4,1,2,3,1,2,3,4) - Coś nie jest nie tak z tym partem :/ niby pod dzwoneczki ale nie czuje ich bo zbyt chatycznie zrobiłeś rytm :/
  10. 03:14:309 (2,3,4,5,6,7) - To jest mega nieestetyczne :/
  11. 04:05:673 (3) - Ponieważ do każdego dzwonka zrobiłeś jump 04:04:082 (1,1,1,1) - to i ta 3 powinna go mieć żeby reszta miała sens
  12. 04:14:536 (5) - NC bo zmiana dystansu
  13. 04:58:173 (1) - Znowu krzywo XD Zrób mniej więcej to samo co wcześniej robiłem ss taką brzoskwinkę? XD
  14. 05:10:446 - Oj oj ja bym nie pomijał tego dźwięku i zrobił tam 2 slidery zamiast 1 http://puu.sh/vVMae/fdfc7d178a.jpg
  15. 05:29:309 (1) - Ty tak na poważnie te zagięcie? Dałoby radę zrobić to 1 tickiem ale no w sumie to chyba nie robi różnicy
Topic Starter
Peuniak
Dzieki za moda!

Asserin wrote:

Instrument przywitanie

  1. 00:07:605 (9,1) - W tym miejscu jest mały problem, ponieważ tak jak 00:04:082 (1) - tu zrobiłeś jump oddzielający jeden part to tam go brakuje. Tak jest to prawda, że to 3/4 ale przy takim bpm oraz sliderach nie jest to odczuwalne więc zalecam zrobić jump z zestasckowanym kółkiem na slider bądź lekko obok niego. Fixed.
  2. 00:14:082 (8) - Tu zrobiłeś ciekawą rzecz i ma super zastosowanie ale wypada też zastosować to samo 00:14:536 (10) - tutej ponieważ to jest ten sam rytm. Nie rozumiem do końca o co chodzi, dwa takie same slidery i nie wiem czym jest ciekawa rzecz XD.
  3. 00:14:991 (1,2,3,4,1,2,3,4,5,6,1) - Odnośnie spacingu to polecałbym użyć odrobinę większego np tak http://puu.sh/vVLpN/f658eb1782.jpg to się oczywiście tyczy całej mapy. No nie wiem czy to jest "odrobine" większy, zostawie jak jest z paru powodów, wydaje mnie sie ze tutaj muzyka jest za malo intensywna zeby robic wiekszy spacing, przeskalowanie teraz wszystkich patternow mogloby byc problematyczne i by mi sie obiekty nie zmiescily,
    lubie te patterny w intrze z malym spacingiem i wygladaja dobrze tak jak sa imo.
  4. 00:20:218 (5) - NC ponieważ zmieniłeś taktowanie z 1/4 Fixed.
  5. 00:35:900 (1) - To w stosunku do innych jest o wiele za daleko od 00:35:673 (3) - albo zrób wszędzie większy dystans lub zrób tu mniejszy. Fixed.
  6. 01:20:219 (3,1,2) - To ewidentnie powinien być slider tak jak 01:19:309 (1) - pownieważ masz tu loop to i ty zrób loop. Tak samo tu i na reszcie partu 01:34:763 (3,1,2) - Fixed.
  7. 02:22:264 (1) - Troszeczkę krzywy ale spróbuj chociaż zrobić coś ala http://puu.sh/vVLM8/da6583bbfc.jpg Jakos tam poprawilem.
  8. 03:01:355 (1,2,3,4) - Tu możesz znowu zrobić loopa bo trochę tam pod dzwoneczki robiłeś ale w sumie nie musisz http://puu.sh/vVLPq/da3da2b5a5.jpg Zdecydowanie bardziej slyszalny jest ten dzwiek ala synth.
  9. 03:05:900 (1,2,3,4,1,2,3,1,2,3,4) - Coś nie jest nie tak z tym partem :/ niby pod dzwoneczki ale nie czuje ich bo zbyt chatycznie zrobiłeś rytm :/ Zachowalem niezmiennosc partu od 02:54:991 , zeby nie zmieniac konceptu na jeden takt muzyki i nie wprowadzac zbednego zamieszania.
  10. 03:14:309 (2,3,4,5,6,7) - To jest mega nieestetyczne :/ Fixed.
  11. 04:05:673 (3) - Ponieważ do każdego dzwonka zrobiłeś jump 04:04:082 (1,1,1,1) - to i ta 3 powinna go mieć żeby reszta miała sens Nie wiem czy dobrze poprawiłem ale chyba fixed.
  12. 04:14:536 (5) - NC bo zmiana dystansu Poprawione we wszystkich refrenach.
  13. 04:58:173 (1) - Znowu krzywo XD Zrób mniej więcej to samo co wcześniej robiłem ss taką brzoskwinkę? XD Naprawione, nawet ciekawy slider wyszedł przy okazji XD.
  14. 05:10:446 - Oj oj ja bym nie pomijał tego dźwięku i zrobił tam 2 slidery zamiast 1 http://puu.sh/vVMae/fdfc7d178a.jpg Jakos w innych refrenach ci to nie przeszkadzalo...
  15. 05:29:309 (1) - Ty tak na poważnie te zagięcie? Dałoby radę zrobić to 1 tickiem ale no w sumie to chyba nie robi różnicy Ups, nie wiem co to bylo XD, fixed.
Weber
just a note, this slider is unrankable:



There's no way to tell in gameplay which way the slider will go.
Topic Starter
Peuniak
Thanks Weber, it's fixed now ~~
Vacuous
00:07:263 (8,9,1) - this would be much easier to read if 00:07:605 (9) - was on the head of 00:07:718 (1) -
00:19:877 (2,3,4,1,1) - this is super cluttered and it's hard to tell what's going on
00:32:718 (2,3,4,5) - YOU ARE NOT HANZER (this pattern actually plays pretty poorly in any map imo and the way you're using it doesn't really emphasize anything)
00:47:718 (1,2,3,4,1,2,3) - I don't get why this section is mapped differently than 00:45:900 (1,2,3,4,1,2,3) - when the rhythm barely changes, definitely not enough to change placement concepts
01:12:491 (2,3) - this wide angle kinda hurts to play, please make it sharper
past this I couldn't really find anything, so either the map after this is a lot better, or I got lazy (probably both)
Topic Starter
Peuniak

kawaiikitsun wrote:

00:07:263 (8,9,1) - this would be much easier to read if 00:07:605 (9) - was on the head of 00:07:718 (1) - It was meant to be hard to read and from what ive seen on testplays its easy readable even in 1st try so...
00:19:877 (2,3,4,1,1) - this is super cluttered and it's hard to tell what's going on Theres a NC on 00:20:218 (1) to give a tip for player thats somethings unusual going on here, but i've increased SV to make the slider more visible
00:32:718 (2,3,4,5) - YOU ARE NOT HANZER (this pattern actually plays pretty poorly in any map imo and the way you're using it doesn't really emphasize anything) "This guy maps Miss You and uses jumpstreams so he copies HanzeR", god this is horrible thinking, you can clearly hear the sounds that this stream is emphasizing and it plays nicely imo :D I just changed 2 1/4 sliders into circles to make this part less boring, cant see the problem tbh.
00:47:718 (1,2,3,4,1,2,3) - I don't get why this section is mapped differently than 00:45:900 (1,2,3,4,1,2,3) - when the rhythm barely changes, definitely not enough to change placement concepts Umm, you're right, I'll change this.
01:12:491 (2,3) - this wide angle kinda hurts to play, please make it sharper Yyyy, what
past this I couldn't really find anything, so either the map after this is a lot better, or I got lazy (probably both)
It's very unpleasant and harsh that "you got lazy" XD, but thanks for mod anyway ~~
Hollow Delta
From #modreqs

00:39:991 (2,3,4,5) - 00:36:355 (2,3,4,5) - These are the same yet they have different spacing. Copy one of the two and use that.

00:43:173 (1,2,1) - Minor spacing inconsistency. Space these out slightly.

00:52:718 (2,3) - 2 isn't perfectly blanketed.

00:54:536 (2,3) - ^

01:04:991 (3) - I suggest a hitsound on the head so the player's focus is back on the beat.

01:09:536 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is completely random. It doesn't fit in the map. You could do something similar to what you did here 01:13:173 (1,2,3,4,1,2,3,4) -

01:18:627 (1,2,3) - These aren't perfectly straight.

01:19:309 (1,2,1) - You could adjust the second slider to form a triangle.

01:27:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The spacing here is inconsistent, and the pattern is random. You should adjust ds and re-snap these.

01:33:173 (1,2,3,1) - The emphasis is on 3, so the coloring doesn't fit. Easy fix would be to stack 3 on the slider.

01:42:264 (1,2) - Good way to make these look good is to line up 2 with 1 and flip it to re-create the same pattern, but cleaner.

03:11:355 (1,2,3,4,5,6) - The spacing here is inconsistent with the rest of the map.

03:43:627 (1,2,3,4) - Hitsound these for feedback.

03:58:173 (1,2,3,4) - ^ For fluctuations in the rhythm (Unexpected sounds) you want to hitsound them so the player not only has feedback, but they know to listen for them.

05:06:127 - Remove the break here as the build for the chorus is different, and it ruins the mood of the song.

05:13:627 (5,6) - These are slightly off. Copy 5 and flip it to replace 6.


gl with the map. I admire the creativity, just the visuals need to be improved. Hitsounding's very good too.
Topic Starter
Peuniak
Thanks for mod!

Bubblun wrote:

From #modreqs

00:39:991 (2,3,4,5) - 00:36:355 (2,3,4,5) - These are the same yet they have different spacing. Copy one of the two and use that. Fixed.

00:43:173 (1,2,1) - Minor spacing inconsistency. Space these out slightly. Changed a little bit.

00:52:718 (2,3) - 2 isn't perfectly blanketed. Not a big deal, but whatever...

00:54:536 (2,3) - ^ ^

01:04:991 (3) - I suggest a hitsound on the head so the player's focus is back on the beat. nah, I dont feel it

01:09:536 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is completely random. It doesn't fit in the map. You could do something similar to what you did here 01:13:173 (1,2,3,4,1,2,3,4) - I don't agree with this pattern being "completely random", but I've changed it anyway and it's neat now.

01:18:627 (1,2,3) - These aren't perfectly straight. They were meant to be like that.

01:19:309 (1,2,1) - You could adjust the second slider to form a triangle. Ill leave it as it is.

01:27:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The spacing here is inconsistent, and the pattern is random. You should adjust ds and re-snap these. There are no big spacing changes imo, spacing in harder difficulties doesnt need to be consistant.

01:33:173 (1,2,3,1) - The emphasis is on 3, so the coloring doesn't fit. Easy fix would be to stack 3 on the slider. Fixed.

01:42:264 (1,2) - Good way to make these look good is to line up 2 with 1 and flip it to re-create the same pattern, but cleaner. Changed it a little bit.

03:11:355 (1,2,3,4,5,6) - The spacing here is inconsistent with the rest of the map. This part is based on spacing changes.

03:43:627 (1,2,3,4) - Hitsound these for feedback. \/

03:58:173 (1,2,3,4) - ^ For fluctuations in the rhythm (Unexpected sounds) you want to hitsound them so the player not only has feedback, but they know to listen for them. Basically Ive just put a whistle on 1 so it gives a little bit of feedback now.

05:06:127 - Remove the break here as the build for the chorus is different, and it ruins the mood of the song. I agree.

05:13:627 (5,6) - These are slightly off. Copy 5 and flip it to replace 6. Done.


gl with the map. I admire the creativity, just the visuals need to be improved. Hitsounding's very good too. Thanks!
hi-mei
yea fucking perfect

my internet turned off before i sent the post and now i lost it
ewrpo9iugjwer90gji9urestgiojpnrestiopkmhrgfdmokp;sergth'iopmkersgf
FUCK

alright i gonna re-mod this when ill be able to
Hollow Delta
You can go back in your history and get it.
Venix
stack leniency 2 jest rankable, nie rankable jest tylko, gdy zmienisz na wartość, której nie da się ustawić w grze, tylko za pomocą notatnika.

[Loneliness]
  1. 00:55:446 (1) - nie wiem, czy ten spinner ma sens, ale może być D:
  2. 01:44:991 (4) - Nie sądzisz, że powinieneś podkreślić spacingowo tego clapa? Może zbliż 01:45:218 (5) - to kółko do 4 i 6?
  3. 01:49:764 (2) - Zgubiłeś tu rytm chyba.
  4. 02:29:536 (1,3) - Nie sądzisz, że będzie ładniej jeśli oddalisz od siebie te sliderki trochę? Coś takiego: http://osu.ppy.sh/ss/8416855
  5. 06:04:991 (1) - Myślę, że w tym momencie powinieneś dodać jakieś zakrzywienie do tego streama, tak jak dałeś na początku wszystkich partów tego streama.
Fajna mapka, ja bym już tam szukał BNa
polka
overdue m4m

  1. Your file size is pretty big. Perhaps you could try and lower the almost 9 mb audio file size?
  2. Your background exceeds the rankable dimensions of 1366x768. bg3.jpg is 1902x1200.

  3. 01:42:264 - Keep stacks in this part perfectly stacked so it improves readability and keeps consistent.
  4. 01:56:809 - Why do you keep switching between the piano and the vocals for this section even though the vocals are clearly the more dominant rhythm? It confuses the player as to what to listen to when you keep switching. Stick to the vocals for this part.
  5. 02:11:355 - For this section, you have a lot of artificially extended sliders with audible slider ends. It would be awesome if you could silence those. (5% volume uninherited timing sections on each end)
  6. 02:27:264 (1) - Can you flip this to start where it does but play in the direction the square of notes takes you in? It'll improve your flow immensely.
    1. 02:41:355 (1,2,3,4,1) - ^
    2. 04:08:627 (1,2,3,4,1) - ^
  7. 02:34:764 (2,1) - Improve stack.
  8. 02:36:809 (1,1,1,1,2,1) - Yooo this is sick.
  9. 02:55:900 (1,1) - I get you're trying to be technical, but this is kind of annoying. At least move the second slider out from under the first one a little bit. Same for repeating patterns.
  10. 02:58:173 (3,4) - 1/16 repeats would be better. Same for repeating patterns.
  11. 03:01:582 (2) - Delete this and extend (1) to capture that synth while still following the piano.
  12. 03:23:400 (2,3) - Linear placement would do great here.
  13. 04:05:673 (1) - Remove nc. It's such a small spacing change it doesnt need an nc to help players out.
  14. 04:06:809 (1,1) - Remove ncs. Really kinda pointless as all those sounds aren't immensely different. Plus players will think they change SV.
  15. 04:14:763 (3,4) - ctrl g to improve your flow to that next slider.
  16. 04:15:900 (1,2,1,2,1,2) - Slider sv changes should be more drastic. Like bigger gaps. That'd be really cool to play.
    1. 05:15:900 (1,2,1,2,1,2,1) - ^
  17. 04:22:264 - At this point, I'm pretty tired of the copy and paste. It's the same patterns for the same sounds over and over. I'll skip the rest of this over. Please try and be more creative with your patterning so players dont get bored.
  18. 06:05:900 (1) - Detach from the stream to give more emphasis.

Bubblun wrote:

I admire the creativity, just the visuals need to be improved.
I agree with this. Perhaps you should go back through and try and make things a bit more aesthetically pleasing.
Topic Starter
Peuniak

Venix wrote:

stack leniency 2 jest rankable, nie rankable jest tylko, gdy zmienisz na wartość, której nie da się ustawić w grze, tylko za pomocą notatnika.

[Loneliness]
  1. 00:55:446 (1) - nie wiem, czy ten spinner ma sens, ale może być D: Nie wiem jak nazwac ten dzwiek ale ten spinner jest postawiony odnosnie tego dzwieku suszarki/odkurzacza XD
  2. 01:44:991 (4) - Nie sądzisz, że powinieneś podkreślić spacingowo tego clapa? Może zbliż 01:45:218 (5) - to kółko do 4 i 6? Poprawione.
  3. 01:49:764 (2) - Zgubiłeś tu rytm chyba. ?
  4. 02:29:536 (1,3) - Nie sądzisz, że będzie ładniej jeśli oddalisz od siebie te sliderki trochę? Coś takiego: http://osu.ppy.sh/ss/8416855 Poprawione.
  5. 06:04:991 (1) - Myślę, że w tym momencie powinieneś dodać jakieś zakrzywienie do tego streama, tak jak dałeś na początku wszystkich partów tego streama. Jakos nie jest to dla mnie znaczacy problem.
Fajna mapka, ja bym już tam szukał BNa
Dzieki za moda :)
hi-mei
okay here we go again, not gonna wall mod it, just few conceptual concerns:

aesthetics:
00:06:354 (6,7,8,9,1) - that 00:07:605 (9) - 4x overlap doesnt seem good
it applies to almost every pattern u used till 00:29:536 -
slow parts can also be mapped more clearly, maybe its just my personal thing
00:00:673 - 03:43:684 - 02:16:411 - stuff like that got to be muted, since its too loud during the game play (disable custom hitsounds and try it)
there are tons of sliders that shud be muted/lowered volume-wise

hitsounds:
00:47:718 (1,2,3,4,5,6,7) - hitsound here are different from 00:45:900 (1,2,3,4,5,6,7) - 00:44:082 (1,2,3,4,5,6,7) - 00:49:536 (1,2,3,4,5,6,7) -
probably a mistake

emphasis:
01:09:536 - from here ure doing some inconsistent stuff:
pairs stacked by 2:
01:09:991 (3,4) -
01:09:536 (1,2) -
01:10:446 (1,2) -
01:10:900 (3,4) -

01:11:355 (1,2,3,4) - then here goes a jumps
01:12:036 (4,1) - this one has a huge ds in comparison with previous ones, despite the sound of 01:12:264 (1) - is mediocre
i mean, this entire sound section is weak, i cant really see why u made these gaps here:
01:12:036 (4,1) -
01:12:264 (1,2) -
01:12:491 (2,3) -
01:12:718 (3,4) -

also. 01:11:355 (1,2,3,4) - is way stronger than 01:12:264 (1,2,3,4) -
then 01:13:173 (1,2,3,4) - 01:14:082 (1,2,3,4) - paired by 2
01:14:991 (1,2,3,4) - then goes 1 into stacked 3
01:15:900 (1,2,3,4) - same
etc
u c an add some consistency there
01:50:673 (5,6,7) - position of objects here doesnt make sense to me, 5,6 stacked (1/2), 7 is way off from them (1/2) 7 isnt that tangible, why its that off?
02:09:082 (4,5,1) - 1 is stronger than 5, despite having lower ds

02:27:264 (1) - i would recommend unstack that, its unreadable
02:33:059 (4,1) - 1/4 3.4x jumps huh?
02:33:627 (2,3,1,2,1,2,1,2,1) - uhhhh how does it represents the intensity of the increasing song? it doesnt, make it a bit spaced accordingly on each pattern measure
03:08:627 - 03:09:196 - this special sound represented by increasing 1/4 slider pattern? huh
the actual thing 03:09:025 - 03:09:082 - 03:09:139 - wasnt emphasized at all


rhythm:
02:16:355 (4,5,6,7) - actual sounds here are
02:16:355 -
02:16:468 -
02:16:525 -
02:16:582 -
02:16:696 -
you gotta repatternize that, cuz 02:16:468 (5) - shud be the only slider here, others are notes
u can do a reverse sldier on these three: 02:16:468 - 02:16:525 - 02:16:582 -

03:43:627 (1,2,3,4) -
same, i dont know about this pattern.

flow:
02:28:173 (3,4,1) - uhhh i guess that plays awful, just testplay it urself or imagine the cursor movement there, since its a 4* map, players gonna get frustrated cuz of stuff like that

i think i said enough already, u can apply these to the rest
gl
Topic Starter
Peuniak

PolkaMocha wrote:

overdue m4m

  1. Your file size is pretty big. Perhaps you could try and lower the almost 9 mb audio file size?
  2. Your background exceeds the rankable dimensions of 1366x768. bg3.jpg is 1902x1200.

  3. 01:42:264 - Keep stacks in this part perfectly stacked so it improves readability and keeps consistent. nah
  4. 01:56:809 - Why do you keep switching between the piano and the vocals for this section even though the vocals are clearly the more dominant rhythm? It confuses the player as to what to listen to when you keep switching. Stick to the vocals for this part. fixed
  5. 02:11:355 - For this section, you have a lot of artificially extended sliders with audible slider ends. It would be awesome if you could silence those. (5% volume uninherited timing sections on each end) done
  6. 02:27:264 (1) - Can you flip this to start where it does but play in the direction the square of notes takes you in? It'll improve your flow immensely.
    1. 02:41:355 (1,2,3,4,1) - ^
    2. 04:08:627 (1,2,3,4,1) - ^ it was meant to be like that
  7. 02:34:764 (2,1) - Improve stack. how?
  8. 02:36:809 (1,1,1,1,2,1) - Yooo this is sick thanks :D.
  9. 02:55:900 (1,1) - I get you're trying to be technical, but this is kind of annoying. At least move the second slider out from under the first one a little bit. Same for repeating patterns. this kind of stack makes easy pattern harder to read, I cant understand your point on "trying to be technical",
    its just a little bit unconvensional pattern...
  10. 02:58:173 (3,4) - 1/16 repeats would be better. Same for repeating patterns. fixed
  11. 03:01:582 (2) - Delete this and extend (1) to capture that synth while still following the piano. I like the way it is now much more
  12. 03:23:400 (2,3) - Linear placement would do great here. not really, but I changed pattern a little bit
  13. 04:05:673 (1) - Remove nc. It's such a small spacing change it doesnt need an nc to help players out. listen to the piano closely
  14. 04:06:809 (1,1) - Remove ncs. Really kinda pointless as all those sounds aren't immensely different. Plus players will think they change SV. its good as it is
  15. 04:14:763 (3,4) - ctrl g to improve your flow to that next slider. its important for me to have a jump between 4 and 1
  16. 04:15:900 (1,2,1,2,1,2) - Slider sv changes should be more drastic. Like bigger gaps. That'd be really cool to play.
    1. 05:15:900 (1,2,1,2,1,2,1) - ^thats the beauty of those patterns imo
  17. 04:22:264 - At this point, I'm pretty tired of the copy and paste. It's the same patterns for the same sounds over and over. I'll skip the rest of this over. Please try and be more creative with your patterning so players dont get bored. :/
  18. 06:05:900 (1) - Detach from the stream to give more emphasis. done

Bubblun wrote:

I admire the creativity, just the visuals need to be improved.
I agree with this. Perhaps you should go back through and try and make things a bit more aesthetically pleasing.
Thanks for mod !!!
Topic Starter
Peuniak

hi-mei wrote:

okay here we go again, not gonna wall mod it, just few conceptual concerns:

aesthetics:
00:06:354 (6,7,8,9,1) - that 00:07:605 (9) - 4x overlap doesnt seem good
it applies to almost every pattern u used till 00:29:536 - not sure, some love it some dont, I like it tbh and I'll leave it
slow parts can also be mapped more clearly, maybe its just my personal thing
00:00:673 - 03:43:684 - 02:16:411 - stuff like that got to be muted, since its too loud during the game play (disable custom hitsounds and try it)
there are tons of sliders that shud be muted/lowered volume-wise

hitsounds:
00:47:718 (1,2,3,4,5,6,7) - hitsound here are different from 00:45:900 (1,2,3,4,5,6,7) - 00:44:082 (1,2,3,4,5,6,7) - 00:49:536 (1,2,3,4,5,6,7) -
probably a mistake fixed

emphasis:
01:09:536 - from here ure doing some inconsistent stuff:
pairs stacked by 2:
01:09:991 (3,4) -
01:09:536 (1,2) -
01:10:446 (1,2) -
01:10:900 (3,4) -

01:11:355 (1,2,3,4) - then here goes a jumps
01:12:036 (4,1) - this one has a huge ds in comparison with previous ones, despite the sound of 01:12:264 (1) - is mediocre
i mean, this entire sound section is weak, i cant really see why u made these gaps here:
01:12:036 (4,1) -
01:12:264 (1,2) -
01:12:491 (2,3) -
01:12:718 (3,4) - so I changed whole pattern

also. 01:11:355 (1,2,3,4) - is way stronger than 01:12:264 (1,2,3,4) -
then 01:13:173 (1,2,3,4) - 01:14:082 (1,2,3,4) - paired by 2
01:14:991 (1,2,3,4) - then goes 1 into stacked 3
01:15:900 (1,2,3,4) - same
etc
u c an add some consistency there
01:50:673 (5,6,7) - position of objects here doesnt make sense to me, 5,6 stacked (1/2), 7 is way off from them (1/2) 7 isnt that tangible, why its that off? fixed a little bit
02:09:082 (4,5,1) - 1 is stronger than 5, despite having lower ds not a big deal, not a big difference imo

02:27:264 (1) - i would recommend unstack that, its unreadable testplays have shown that it is
02:33:059 (4,1) - 1/4 3.4x jumps huh? yup :)
02:33:627 (2,3,1,2,1,2,1,2,1) - uhhhh how does it represents the intensity of the increasing song? it doesnt, make it a bit spaced accordingly on each pattern measure sv is higher
03:08:627 - 03:09:196 - this special sound represented by increasing 1/4 slider pattern? huh fixed
the actual thing 03:09:025 - 03:09:082 - 03:09:139 - wasnt emphasized at all youre not right imo


rhythm:
02:16:355 (4,5,6,7) - actual sounds here are
02:16:355 -
02:16:468 -
02:16:525 -
02:16:582 -
02:16:696 -
you gotta repatternize that, cuz 02:16:468 (5) - shud be the only slider here, others are notes
u can do a reverse sldier on these three: 02:16:468 - 02:16:525 - 02:16:582 - but it will be bad as hell, sliderends are not obligated to emphasize any sound, you can even check up hanzer map, theres nothing like that

03:43:627 (1,2,3,4) -
same, i dont know about this pattern.

flow:
02:28:173 (3,4,1) - uhhh i guess that plays awful, just testplay it urself or imagine the cursor movement there, since its a 4* map, players gonna get frustrated cuz of stuff like that I played this a lot, its not that hard imo and it was meant to be played awful and uncomfortable, it isnt a straight forward map

i think i said enough already, u can apply these to the rest
gl
RShields
Don't mind me, just leaving a thing
I am ready for v2

00:47:747 (1) - snapped to 1/16?
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