okay here we go again, not gonna wall mod it, just few conceptual concerns:
aesthetics:
00:06:354 (6,7,8,9,1) - that 00:07:605 (9) - 4x overlap doesnt seem good
it applies to almost every pattern u used till 00:29:536 -
slow parts can also be mapped more clearly, maybe its just my personal thing
00:00:673 - 03:43:684 - 02:16:411 - stuff like that got to be muted, since its too loud during the game play (disable custom hitsounds and try it)
there are tons of sliders that shud be muted/lowered volume-wise
hitsounds:
00:47:718 (1,2,3,4,5,6,7) - hitsound here are different from 00:45:900 (1,2,3,4,5,6,7) - 00:44:082 (1,2,3,4,5,6,7) - 00:49:536 (1,2,3,4,5,6,7) -
probably a mistake
emphasis:
01:09:536 - from here ure doing some inconsistent stuff:
pairs stacked by 2:
01:09:991 (3,4) -
01:09:536 (1,2) -
01:10:446 (1,2) -
01:10:900 (3,4) -
01:11:355 (1,2,3,4) - then here goes a jumps
01:12:036 (4,1) - this one has a huge ds in comparison with previous ones, despite the sound of 01:12:264 (1) - is mediocre
i mean, this entire sound section is weak, i cant really see why u made these gaps here:
01:12:036 (4,1) -
01:12:264 (1,2) -
01:12:491 (2,3) -
01:12:718 (3,4) -
also. 01:11:355 (1,2,3,4) - is way stronger than 01:12:264 (1,2,3,4) -
then 01:13:173 (1,2,3,4) - 01:14:082 (1,2,3,4) - paired by 2
01:14:991 (1,2,3,4) - then goes 1 into stacked 3
01:15:900 (1,2,3,4) - same
etc
u c an add some consistency there
01:50:673 (5,6,7) - position of objects here doesnt make sense to me, 5,6 stacked (1/2), 7 is way off from them (1/2) 7 isnt that tangible, why its that off?
02:09:082 (4,5,1) - 1 is stronger than 5, despite having lower ds
02:27:264 (1) - i would recommend unstack that, its unreadable
02:33:059 (4,1) - 1/4 3.4x jumps huh?
02:33:627 (2,3,1,2,1,2,1,2,1) - uhhhh how does it represents the intensity of the increasing song? it doesnt, make it a bit spaced accordingly on each pattern measure
03:08:627 - 03:09:196 - this special sound represented by increasing 1/4 slider pattern? huh
the actual thing 03:09:025 - 03:09:082 - 03:09:139 - wasnt emphasized at all
rhythm:
02:16:355 (4,5,6,7) - actual sounds here are
02:16:355 -
02:16:468 -
02:16:525 -
02:16:582 -
02:16:696 -
you gotta repatternize that, cuz 02:16:468 (5) - shud be the only slider here, others are notes
u can do a reverse sldier on these three: 02:16:468 - 02:16:525 - 02:16:582 -
03:43:627 (1,2,3,4) -
same, i dont know about this pattern.
flow:
02:28:173 (3,4,1) - uhhh i guess that plays awful, just testplay it urself or imagine the cursor movement there, since its a 4* map, players gonna get frustrated cuz of stuff like that
i think i said enough already, u can apply these to the rest
gl