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Hatsune Miku - FREELY TOMORROW

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Sandpig
o.o o.o o.o多长才算足够长 - - 卧槽还不够长 - -卧槽
ooooooops
神调教神调教神调教神调教神调教我湊足了0.0
y u z u k i
:) :) :) :) :) :) :) :) :) :) :) :)

:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
Kiiwa
You need to Title change right now!!

banvi
oop :roll:

Pokie
:arrow:
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Arche
无限循环~~❤ 额怎么说不够长 天啊 到底要多长啊 !
Ex Boy
Yeeeaaaaaaahhhhhhh!!!Freely Tomorrow!!!
这歌真的是超~~~~~有爱的!创下最速殿堂传说的实力真不是盖的!

artist写成 Mitchie M feat. Hatsune Miku 会不会更恰当一些?

嗯…………可以允许我做一个diff吗?我真的是非常喜欢这首歌……如果让你觉得困扰的话还请多多包涵…… m(_ _)m
Topic Starter
eveless

Ex Boy wrote:

Yeeeaaaaaaahhhhhhh!!!Freely Tomorrow!!!
这歌真的是超~~~~~有爱的!创下最速殿堂传说的实力真不是盖的!

artist写成 Mitchie M feat. Hatsune Miku 会不会更恰当一些?

嗯…………可以允许我做一个diff吗?我真的是非常喜欢这首歌……如果让你觉得困扰的话还请多多包涵…… m(_ _)m
因为一个Insane已经给人了分数1000W+ 所以...HNE自己挑?
如果是H的话求一个1000W以下 700W-900W最好的

另外有关ARTIST最好还是统一比较好...
Ex Boy

goodbye wrote:

因为一个Insane已经给人了分数1000W+ 所以...HNE自己挑?
如果是H的话求一个1000W以下 700W-900W最好的

另外有关ARTIST最好还是统一比较好...
900W左右的hard吗?我试试看~~~
Devil Cosmo
i'm creating the guest diff for this beatmap.

please accept it :)

Download: Hatsune Miku - FREELY TOMORROW (goodbye) [Devil_Cosmo].osu
Topic Starter
eveless

Devil_Cosmo wrote:

i'm creating the guest diff for this beatmap.

please accept it :)
Sorry but this diff is incomplete and sv is too high...

maybe i need to map it myself
Megurine Luka
EDIT:既然没位置了那我就只好坐等神曲降临

哦草居然字数不够

EDIT2: 丢两颗星,一颗给我自己丢一颗代替Miku丢

加油吧同志们
Hatsune Miku_old
这个不拿#1对不起天地良心
哦草竟然字数不够
y u c a
:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:

wa! wa!!!!


加油eveve~~~ヾ(*´∀`*)ノ゛

:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
Ex Boy
:( 这么长的歌想把hard压到900W好难啊,做到3分的时候就已经900W出头了,虽然把鱼蛋都尽可能的换成了slider,但还是压不下去分数…… T T
fanzhen0019
:O
<33333333333333 this song
不介意的话可以做个Normal gd吗 XD
Topic Starter
eveless

Ex Boy wrote:

:( 这么长的歌想把hard压到900W好难啊,做到3分的时候就已经900W出头了,虽然把鱼蛋都尽可能的换成了slider,但还是压不下去分数…… T T
.233 做不下去就不勉强吧...主要星数也得控制在4.45之下 毕竟3I...

fanzhen0019 wrote:

:O
<33333333333333 this song
不介意的话可以做个Normal gd吗 XD
已经满了
fanzhen0019
哭了那时候我做完了Nor难度才来post的..
既然满了就算了吧.. x.x

不过还是希望能看一下 x.x

Download: Hatsune Miku - FREELY TOMORROW (goodbye) [Normal].osu
Topic Starter
eveless

fanzhen0019 wrote:

哭了那时候我做完了Nor难度才来post的..
既然满了就算了吧.. x.x

不过还是希望能看一下 x.x
你就算先POST了再做也满了...
qinche
一个建议。
加速段不明显,我能想到的解决方案是单独给一个combo色做加速段提醒,不然混在普通slider里对初见者很不友善。

no kud
val0108
調教すげぇ

Your message is too short.Your message is too short.Your message is too short.
EthisCollair
Get this map ranked! What's wrong with you people, it's perfectly good.
Natteke
Almost like a real voice :O
Miu Matsuoka

val0108 wrote:

調教すげぇ
S o r d a
I want ranked this map ganbare eveve!
YTYuyu
alright let's see what i can find. this is for the m4m.

General:
The mp3's bitrate is at 256. that's unrankable. change it to 128-192

Easy:
00:11:211(1) - remove the clap at the repeat arrow because that ruins the clap pattern
00:14:932(1,2) - ^
00:18:653(1,2) - remove the clap at the end of (1) and move the clap at the beginning of (2) for consistency
00:37:257(1) - it'd look nice if you can make this a curved slider because i don't like how it's touching (2). it should be like this
01:02:341(3,1) - remove the clap at the end of (3) because that ruins it and add the clap at the beginning of (1) to keep consistency.
01:08:420(2) - how about making a curved slider like this. same reason as 00:37:257
01:09:816(1) - remove the clap at the end because that ruins the clap pattern
01:25:629(1) - Ctrl+H to make it easier for beginners?
01:36:211(6,7) - this will be hard for beginners to hit. so replace this for a slider. it's a lot easier IMO

Pokie's Normal:
00:11:676(2) - replace this for a 1/1 slider because it flows to the vocals. if you ignore this then add a circle at 00:12:141
00:18:653(1) - ^ 00:19:118
01:20:513 - how about adding a 1/1 repeat slider? it follows vocals and it's easy IMO
01:48:885(1) - how about flipping it like this. same reason as 00:37:257 on easy
02:05:164(4) - ooh i think you forgot to add a clap here. add it to keep consistency.
02:38:653 - same as 01:20:513
02:44:699 - add a circle to follow vocals?
02:47:257 - ^
02:59:583 - ^
03:51:211 - ^
03:52:411 - ^

Reina:
02:07:025(3) - this curved slider can look nicer

Insane:
00:54:467(8) - make this a NC because it's following instrumental
00:58:420(8) - ^
01:13:304(7) - ^ because it's following "ta"
01:29:816(2) - how about like this? same reason as 00:37:257 on easy.
02:13:071(4) - like this? ^ and remember to move (5) around (1) so that it'd form a blanket.
02:31:443(7) - NC because it's following "ni"

this is the best i can do. GL :D
Pokie

Byakugan249 wrote:

Pokie's Normal:
00:11:676(2) - replace this for a 1/1 slider because it flows to the vocals. if you ignore this then add a circle at 00:12:141
00:18:653(1) - ^ 00:19:118
01:20:513 - how about adding a 1/1 repeat slider? it follows vocals and it's easy IMO leave this.
01:48:885(1) - how about flipping it like this. same reason as 00:37:257 on easy
02:05:164(4) - ooh i think you forgot to add a clap here. add it to keep consistency.
02:38:653 - same as 01:20:513 too.
02:44:699 - add a circle to follow vocals? Don't actually want to place all with 1/2 beats...though, so no.
02:47:257 - ^
02:59:583 - ^
03:51:211 - ^
03:52:411 - ^
Topic Starter
eveless

Byakugan249 wrote:

alright let's see what i can find. this is for the m4m.

General:
The mp3's bitrate is at 256. that's unrankable. change it to 128-192oh...change it to 192 now

Easy:
00:11:211(1) - remove the clap at the repeat arrow because that ruins the clap patternsorry but no, the clap pattern is not 24
00:14:932(1,2) - ^same
00:18:653(1,2) - remove the clap at the end of (1) and move the clap at the beginning of (2) for consistency^
00:37:257(1) - it'd look nice if you can make this a curved slider because i don't like how it's touching (2). it should be like thisI dont know why should i use curved slider...
01:02:341(3,1) - remove the clap at the end of (3) because that ruins it and add the clap at the beginning of (1) to keep consistency.same
01:08:420(2) - how about making a curved slider like this. same reason as 00:37:257to keep same with next so i changed this
01:09:816(1) - remove the clap at the end because that ruins the clap patternno
01:25:629(1) - Ctrl+H to make it easier for beginners?k
01:36:211(6,7) - this will be hard for beginners to hit. so replace this for a slider. it's a lot easier IMOk


Reina:
02:07:025(3) - this curved slider can look nicerchanged

Insane:
00:54:467(8) - make this a NC because it's following instrumentalk
00:58:420(8) - ^^
01:13:304(7) - ^ because it's following "ta"^
01:29:816(2) - how about like this? same reason as 00:37:257 on easy.k
02:13:071(4) - like this? ^ and remember to move (5) around (1) so that it'd form a blanket.changed a bit
02:31:443(7) - NC because it's following "ni"k

this is the best i can do. GL :D
thanks for mod
Sallad4ever
Sorry for the late reply

[General]
  1. Increase the volume of all timing section on each diff by another 10% or 15%. The current volume are still quite low and almost inaudible compare from the song (especially for the soft hitsound). The volume on Pokie's & Riena's diff is loud enough (still need to be increased a bit though), why not follow it
  2. You really should map Easy to the end just like the other diff
[Easy]
  1. The combo is quite inconsistent on this diff. From the beginning part I thought you'll follow "1 combo set per 4 beat" but then on 00:11:236 (1,2) the combo change to "1 combo set per 8 beat" Then on 00:35:422 until kiai time you change back to "1 combo set per 4 beat" but then change again too "1 combo set per 8 beat" on 01:25:654 (1,2,3,4). Please be consistent with the combo placement
  2. 00:06:120 (1) - This doesn't look very good for a veteran mapper like you
  3. 02:43:794 (2) - This slider sounds very forced, the rhythm doesn't follow anything and it's awkward. It's better if you make it the same rhythm as 01:25:654 (1) not only it's simple, it's easy to read
  4. The map is quite complicated for Easy because of the occasionally change to 1/2 and the 4 CS

[Pokie's Normal]

  1. The combo problem in this diff is the same as Easy diff. on 00:09:375 (1,2,3,4) the combo is NC each per 4 beat but on 00:11:236 (1,2,3,4,5,6,7,8) it's NC per 8 beat. Seeing this diff is a Normal I suggest to place NC per 8 beat.
  2. 01:06:352 (4) - Soft hit sample is too quite here. I suggest to add a timing section with Normal hit sample and the same volume
  3. 02:44:259 (2,3) - Considering the the rhythm you used on the previous object, the blank between these object is breaking the overall flow of the current section beside, it's awkward when the song is still continue but the object suddenly stopped
  4. 02:58:678 (1,2) - ^
  5. 01:33:561 (5,6) - ^
  6. 03:04:259 (1) - I don't mind jumps on Normal diff as long as there's an Easy diff that are geared towards novice player. But only using 1 jump for 1 object is out of place. If you insist in using jump on this object, use the jump for the similar place like this one (01:46:120 (1) & 03:48:910 (1))
  7. 03:24:724 (1) - Mapped either the previous or the next section after this circle. This 2 break that are separated with only 1 circle is practically the same as 1 single long break
  8. 03:57:282 - The volume is still quite low try to increase it to around 80%
[Reina]
  1. Add the level of difficulty to the diff name. It seems that this diff is a Hard diff so you should add it to the diff name. Only the name of the creator is not a good idea
  2. 00:37:282 (3) - Either stack this perfectly under the previous slider's end or use 1x spacing for this circle
  3. 00:53:096 (4) - The 3/4 plays & sounds very strange, I don't know what it's following, is the slider following the vocal? if it is, it should be shorten by 1/4 beat. The same can be said too the other (00:55:422 (1), 00:56:817 (4), 01:01:468 (1), etc)
  4. 01:31:934 (4) - The repeat of this slider is covered by the previous object's hitburst. You have to reposition it
  5. 01:50:771 (1,2,3,4,5,6) - It's better to use the same rhythm as 03:08:910 (1,2,3,4,5) rather than using random triple
  6. 02:33:329 (3) - Almost the same problem as the above. The repeat of this slider is very awkward because it start following the vocal but the repeat isn't following anything. My suggestion is try to follow the vocal here instead of using a rhythm like the 3/4 slider
  7. 02:44:724 (2) - ^
  8. 03:31:934 (7) - I suggest to reposition this slider, the hitburst from the previous object covered half of the slider making it hard to read
[Insane]
  1. Please check this diff again. There are so many unsnapped circle and unsnapped slider end.
  2. You might have to snap all the uninherited timing too because this happened from the unsnapped green line
  3. Again I can't seem to like the use of 3/4 in this diff too just like on Reina's Hard ;_;
  4. 00:12:981 (3) - Use 1x spacing for this slider
  5. 00:51:702 (1) - This is very surprising. The slider speed is a bit extreme and there's nothing that could help the player to expect the speed change
  6. 01:49:842 (1) - ^
  7. 02:09:842 (1) - ^
  8. 01:06:702 (2) - It maybe good to make this into a jump too to balance with the jump from 01:06:121 (5)
  9. 02:24:493 (2,3,4,5,6,7,1) - It seems that you intend to increase the spacing according to the vocal, but the spacing change on stream doesn't look very good (it seems to me that it won't change very much even if you use 1x spacing for the stream)
  10. 02:36:354 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^
That's all for now, and it seems to me that everyone like using triple notes but please try to at least follow the song or the music in the background when using them
Good Luck with the map \:D/

I saw Leo is modding this >:D
Leorda
NI HAO

Easy
* Map this into end of song, like other diff

01:07:515 (1) - Too soon from spinner, so the beginners can hit this after spinner is end
01:18:213 (5) - New combo for your combo pattern?
02:32:399 (1) - Move to 02:32:282? Since this is following vocal, I think the beginners is understand


eikoP's Normal
00:13:096 (5) New combo for your combo pattern?
01:48:910 (1) - Why new combo?
02:44:724 (x) - Add note? Feels empty for this D:
02:52:631 (1) - Why new combo?
02:59:608 (x) - Add note? Feels empty for this D:


Riena
00:59:143 (1) - The sliderbody is overlapped by hitbursts
01:09:143 (1) - Snap the tail slider in blue tick is kinda bad rhythm. Try snap at white tick
01:11:003 (1) - ^
01:16:120 (x) - Add note? Feels empty for this D:
02:13:910 (2) - Why clap here?
02:27:282 (1) - Same issue as 01:09:143 (1)
02:29:143 (1) - ^
02:30:887 (1,2,3,4) - These pattern seems have a bad rhythm on it or it doesn't follow the music. Please consider to change it
02:39:143 (1,2,3) - These jumps are too high


Insane
* LOTS of unsnapped circle, slider start, and slider end. You should check them out

02:37:865 (2,3,4,5) - Spacing error from 02:37:749 (1)?
03:39:609 (2) - Snap the end slider at 03:39:957. It's a chaos in here, lol


Well, nice one. But, I think Sallad4ever is best for bubbling this map, sorry
Pokie

Sallad4ever wrote:


[Pokie's Normal]

  1. The combo problem in this diff is the same as Easy diff. on 00:09:375 (1,2,3,4) the combo is NC each per 4 beat but on 00:11:236 (1,2,3,4,5,6,7,8) it's NC per 8 beat. Seeing this diff is a Normal I suggest to place NC per 8 beat.
    I don't really get why do we need to follow it exactly. New combo placement is a design of mapping too.
  2. 01:06:352 (4) - Soft hit sample is too quite here. I suggest to add a timing section with Normal hit sample and the same volume
    No, sorry. Normal set don't actually fits here.
  3. 03:04:259 (1) - I don't mind jumps on Normal diff as long as there's an Easy diff that are geared towards novice player. But only using 1 jump for 1 object is out of place. If you insist in using jump on this object, use the jump for the similar place like this one (01:46:120 (1) & 03:48:910 (1)) [
    color=#4080FF]Fixed only 03:04:259 and 01:46:120[/color]
  4. 03:24:724 (1) - Mapped either the previous or the next section after this circle. This 2 break that are separated with only 1 circle is practically the same as 1 single long break
    eh, I knew that. Though I'll keep this right now.
  5. 03:57:282 - The volume is still quite low try to increase it to around 80%
    Followed Riena's diff. :\ And I don't agree with increasing the volume, 80% fits kiai part because of a background music. Not here -x-

Leorda wrote:

NI HAO


eikoP's Normal
00:13:096 (5) New combo for your combo pattern? ok
01:48:910 (1) - Why new combo? eh..why not o.o
02:44:724 (x) - Add note? Feels empty for this D: D: fixed at sallad4ever's mod
02:52:631 (1) - Why new combo? eh..why not o.o
02:59:608 (x) - Add note? Feels empty for this D: D: fixed at sallad4ever's mod
Thanks both of you :D
Topic Starter
eveless

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. Increase the volume of all timing section on each diff by another 10% or 15%. The current volume are still quite low and almost inaudible compare from the song (especially for the soft hitsound). The volume on Pokie's & Riena's diff is loud enough (still need to be increased a bit though), why not follow it
  2. You really should map Easy to the end just like the other diff
[Easy]
  1. The combo is quite inconsistent on this diff. From the beginning part I thought you'll follow "1 combo set per 4 beat" but then on 00:11:236 (1,2) the combo change to "1 combo set per 8 beat" Then on 00:35:422 until kiai time you change back to "1 combo set per 4 beat" but then change again too "1 combo set per 8 beat" on 01:25:654 (1,2,3,4). Please be consistent with the combo placement
    00:11:236 (1,2) - The reason why I havent nc this is they are two slider...I think 1 slider 1 combo seems like meaningless then use 1 combo set per 8 beat here.
    after 01:07:515 (1) - the lyric become slow so I used 1cp8 to express it.
    01:25:654 (1,2) - same to before, 1 slider 1 combo is looks like so stupid
    01:33:096 (1,2,3,4,5) - the rhythm is progressive changed, and they're a unity so I havent change it to 1cp4
    I think Combo set should be case by case but not only "1 combo set per 4 beat" or "1 combo set per 8 beat", It's not an inflexible things.


  2. 00:06:120 (1) - This doesn't look very good for a veteran mapper like you back to straight.
  3. 02:43:794 (2) - This slider sounds very forced, the rhythm doesn't follow anything and it's awkward. It's better if you make it the same rhythm as 01:25:654 (1) not only it's simple, it's easy to readok
  4. The map is quite complicated for Easy because of the occasionally change to 1/2 and the 4 CS *stress* Maybe this is a bit hard Easy, but it's still a easy imo
[Insane]
  1. Please check this diff again. There are so many unsnapped circle and unsnapped slider end. oh...I remember I've resnaped and I sure i've check all green lines tho OTL
  2. You might have to snap all the uninherited timing too because this happened from the unsnapped green linefixed
  3. Again I can't seem to like the use of 3/4 in this diff too just like on Reina's Hard ;_;I think they're ok tho, this is really hard to explain...I try to convince NatsumeRin about this long long ago, and now I guess he can accept it.
  4. 00:12:981 (3) - Use 1x spacing for this sliderhmm...1x spacing is too huge, use 0.7 now.
  5. 00:51:702 (1) - This is very surprising. The slider speed is a bit extreme and there's nothing that could help the player to expect the speed changeI‘ve follow piano's glissandi here, so I select 1.5 spacing chagned. I dont think is suddenly or something else, just follow the music.
  6. 01:49:842 (1) - ^^
  7. 02:09:842 (1) - ^^
  8. 01:06:702 (2) - It maybe good to make this into a jump too to balance with the jump from 01:06:121 (5) Good Idea, but it will broke the shape of the triangle so I'd like to keep it.
  9. 02:24:493 (2,3,4,5,6,7,1) - It seems that you intend to increase the spacing according to the vocal, but the spacing change on stream doesn't look very good (it seems to me that it won't change very much even if you use 1x spacing for the stream)I try my best lol, 1x spacing is too huge for me...
  10. 02:36:354 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ try my best to fix it.
That's all for now, and it seems to me that everyone like using triple notes but please try to at least follow the song or the music in the background when using them
Good Luck with the map \:D/Thanks

I saw Leo is modding this >:Dahaha...look what he have said
Topic Starter
eveless

Leorda wrote:

NI HAO

Easy
* Map this into end of song, like other diffdone

01:07:515 (1) - Too soon from spinner, so the beginners can hit this after spinner is endI think it's ok...
01:18:213 (5) - New combo for your combo pattern?k
02:32:399 (1) - Move to 02:32:282? Since this is following vocal, I think the beginners is understandhmm i havent follow vocals here, I have follow the red-line drums. Anyways, use slider repeat instead of it.

Insane
* LOTS of unsnapped circle, slider start, and slider end. You should check them outcheeeeeeeeeecked

02:37:865 (2,3,4,5) - Spacing error from 02:37:749 (1)?No, because music dwindle away here
03:39:609 (2) - Snap the end slider at 03:39:957. It's a chaos in here, lolResnapped


Well, nice one. But, I think Sallad4ever is best for bubbling this map, sorry
what.So which one I should find:

Sallad4ever wrote:

I saw Leo is modding this >:D
Leorda
Richeku Taimu

Easy
* AR -1?

00:51:701 (2) - No jump in Easy diff please
01:07:515 (1) - Too far from spinner for easy diff, you need to make it closer. Otherwise, beginners will hard to reach this after spinner end


Pokie's Normal
01:47:980 (1,2,3,4) - Large spacing? Is this intentional?
02:36:585 (1) - End it at 02:37:980? Like other spinner?
03:25:189 (B) - This breaks are useless, map this part please
03:39:608 (2) - New combo?


Riena's Hard
01:16:120 (x) - Add note here?


Just PM me when you done
Topic Starter
eveless

Leorda wrote:

Richeku Taimu

Easy
* AR -1?k

00:51:701 (2) - No jump in Easy diff pleasefixed
01:07:515 (1) - Too far from spinner for easy diff, you need to make it closer. Otherwise, beginners will hard to reach this after spinner endif you mean spacing...changed

Riena's Hard
01:16:120 (x) - Add note here?she said no.


Just PM me when you done
Pokie

Leorda wrote:

Pokie's Normal
01:47:980 (1,2,3,4) - Large spacing? Is this intentional?
02:36:585 (1) - End it at 02:37:980? Like other spinner?
03:25:189 (B) - This breaks are useless, map this part please
03:39:608 (2) - New combo? No, there will be guys coming out and say "damn this combo only used for single note, change it" :roll:
Other fixed thank again ffffff yeaaaaaah
Leorda
Good job~

Bubbled
Garven
[Easy]
01:07:515 (1) - Waaay too soon after a spinner for an Easy. I'm already wary of the frequent 1/2 rhythms.
01:18:213 (1) - Sounds better ending at 01:19:841 - like what you did with 02:36:352 (1) -
01:27:515 (2,3,4,1) - Rhythm is getting rather tricky...
03:45:189 (2,3,4,1) - Same as earlier... At least 02:43:794 (1,2,3) - was more palatable due to the slider use.

[Pokie]
01:50:306 - eeee why no note for the "wa-"?
02:10:771 (1) - This is pretty soon after a spinner for this level of difficulty.
03:03:329 (2,1) - Kind of a big jump out of nowhere here. Wasn't this far in the previous chorus.
03:08:445 - wa-~ ;_;
03:09:841 - This feels like a more natural spot to start a new break.
03:52:631 (3,4) - :D

[Reina]
01:09:143 (1) - Heh, for once I don't mind the use of the soft whistle on the slider slide.
02:38:445 (1) - Why? There's nothing in the music here.
02:39:375 (2) - ^

[Insane]
01:19:957 (12,1) - I know why they're there, but they feel extraneous when played considering the music beneath...
02:38:096 (4,5) - ^
Pokie

Garven wrote:

[Pokie]
01:50:306 - eeee why no note for the "wa-"? eeeeveless
02:10:771 (1) - This is pretty soon after a spinner for this level of difficulty. alright
03:03:329 (2,1) - Kind of a big jump out of nowhere here. Wasn't this far in the previous chorus. eee reduced
03:08:445 - wa-~ ;_; ;_;
03:09:841 - This feels like a more natural spot to start a new break. eh, fixed. If it's fine to have such a spinner length
03:52:631 (3,4) - :D hehe


http://puu.sh/lj55
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