Hanasaka Yui(CV: M.A.O) - Harumachi Clover [CatchTheBeat]

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Topic Starter
Ascendance
Updated. I removed Widescreen Support and Countdown as well as added combo colors (thx afb) as well.
Monstrata
General

Disable countdown in AFB's Diff
soft-slidertick90 is unused

Cup

00:06:411 (3) - maybe reduce the angle here? since it's antiflow, reducing the angle would add some leniency
00:09:369 (3) - the vertical slider here seems a bit weird, make it horizontal?
00:17:820 (6,1) - pretty weird structure, I'd go for something more horizontal for 00:17:820 (6) -

Salad

00:02:608 (4,1) - I'd keep the dash but reduce the distance slightly here. Seems a bit too far.
00:12:749 - reduce the DS between notes here? a new player might be tempted to hold dash here, so reducing them to maybe .9x instead would be nice.
00:14:862 (1) - Tilt a slight bit more left? Makes it easier to catch here
00:21:622 (1,2,3,4) - the antiflow feels okay, but I think reducing the distance a bit would be nice considering that it's the first introduction of this structure.

ZiRoX

Only difficulty with tick rate 1, hmm
00:09:580 (1) - circle + 1/2 slider here? That middle sound is really prominent and it feels kind of bad to skip it, especially with this tickrate
00:16:129 (4,1) - Seems a tiny bit too far for me. How about 184 for 00:16:552 (1) - ?
00:20:566 (2,3) - seems a bit cramped, 00:21:199 (3) - 224 seems like a better placement xd

Ascenshichan

00:18:242 (1,2) - seems a bit too far actually... 00:18:665 (2) - x:226 could work

Rain

00:03:453 (2,3) - vocal downbeat, so maybe a stronger dash here instead?

A L I E N

00:10:425 (3,4) - the angle of entry into 4 seems a bit awkward to me, you could try tilting 3 a bit more to give a bit less of a flow-stop and more of an antiflow movement since it seems that that's what was intended

[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Topic Starter
Ascendance

Monstrata wrote:

General

Disable countdown in AFB's Diff
soft-slidertick90 is unused

Cup

00:06:411 (3) - maybe reduce the angle here? since it's antiflow, reducing the angle would add some leniency Yep. Adjusted the angle a tiny bit.
00:09:369 (3) - the vertical slider here seems a bit weird, make it horizontal? Even though the pattern may be a bit on the challenging side for a cup, the direction change I feel is pretty nice for the strong downbeat, so I'll keep it.
00:17:820 (6,1) - pretty weird structure, I'd go for something more horizontal for 00:17:820 (6) - Nice catch, that pattern is actually pretty bad lol

Salad

00:02:608 (4,1) - I'd keep the dash but reduce the distance slightly here. Seems a bit too far. Yup, reduced a bit.
00:12:749 - reduce the DS between notes here? a new player might be tempted to hold dash here, so reducing them to maybe .9x instead would be nice. Don't think it's a huge issue but yeah, .9x it is.
00:14:862 (1) - Tilt a slight bit more left? Makes it easier to catch here Yep, added tilt for leniency.
00:21:622 (1,2,3,4) - the antiflow feels okay, but I think reducing the distance a bit would be nice considering that it's the first introduction of this structure. Yep, did that as well as removing the NC on 00:23:101 (6) - .


Ascenshichan

00:18:242 (1,2) - seems a bit too far actually... 00:18:665 (2) - x:226 could work Yep, done.

Rain

00:03:453 (2,3) - vocal downbeat, so maybe a stronger dash here instead? Readjusted the surrounding pattern as well to account for more distance



[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Thanks so much!
@GDers, be sure to redownload for hitsound filename changes
alienflybot

Monstrata wrote:

General

Disable countdown in AFB's Diff
soft-slidertick90 is unused - There is a slider tick at 00:25:003 - ayy :thinking: but I can tune the volume :d

A L I E N

00:10:425 (3,4) - the angle of entry into 4 seems a bit awkward to me, you could try tilting 3 a bit more to give a bit less of a flow-stop and more of an antiflow movement since it seems that that's what was intended - The pattern here is similar to 00:11:270 (5,1) - as I am trying to make them consistent, while I wish to create a gradual increase in intensity from 00:10:425 - to 00:14:756 - , that's why 00:10:425 (3) - is not that inclined in gameplay, but I am keeping the movement here a bit anti-flow. Originally I used the slope of 00:08:735 (3) - but it is even harder so the current one is fine in my opinion.

[]

I'm slow. Wrote this last night but didnt finish, and had work today. Seems while I was gone there was another mod by sc4 so if something doesn't apply anymore feel free to just say "addressed in sc4's mod" or something so I know ^^
Thanks for mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ZiRoX

Monstrata wrote:

General
ZiRoX

Only difficulty with tick rate 1, hmm Blame ascendance for forcing it on lower diffs instead
00:09:580 (1) - circle + 1/2 slider here? That middle sound is really prominent and it feels kind of bad to skip it, especially with this tickrate I understand the concern, but I prefer to keep it the way it is for consistency with 00:03:031 (1,2) - and 00:06:411 (1,2) - . Having it as a circle + 1/2 slider would would require a double dash, which doesn't feel fitting to me, and not having a dash to the red tick would make it sound inconsistent with said patterns, while mapping the white tick without adding that dash would feel weird.
00:16:129 (4,1) - Seems a tiny bit too far for me. How about 184 for 00:16:552 (1) - ? Opted to make the previous slider more vertical (ended with about the same spacing that your change would have made)
00:20:566 (2,3) - seems a bit cramped, 00:21:199 (3) - 224 seems like a better placement xd It didn't feel cramped to me (was about the same distance than most other walks, but moved it anyway to x:232
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:ZiRoX's Platter
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291409
BeatmapSetID:611826

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1341,-100,4,2,1,100,0,0
23418,-100,4,2,1,5,0,0
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28489,-100,4,2,1,65,0,0
29334,-100,4,2,1,45,0,0
30284,-100,4,2,1,5,0,0


[Colours]
Combo1 : 79,146,197
Combo2 : 186,118,169
Combo3 : 160,215,228
Combo4 : 253,212,243

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Topic Starter
Ascendance
bubble my map
-Sh1n1-

Ascendance wrote:

Sanyi wrote:

Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
This is my last short set for a long time :D
I'll take a picture of this...
Monstrata
Okay, nominated!
Sc4v4ng3r
I returned from the grave!

[Cup]
  1. 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w;
  2. 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea
  3. 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead.


[Salad]
  1. 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment.


[ZiRoX's Platter]
  1. Isn't it supposed to be ZiRoX' Platter without the 's' after the '? Pretty sure according to english grammar a 's' isn't required if the name ends with X nvm my shitty english xd
  2. Nice platter though, wouldn't have anything to mod even if I did the mod early xD


[Ascenchichan's Light Rain]
  1. Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
  2. 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them.
  3. 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash.
  4. 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes.
  5. 00:09:791 (1,2,3,4) - The fact that these are having constant distance makes me ill is wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2))
  6. 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well.
  7. 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there.
  8. Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)


Rain and Overdose looks good already so ima skip those
Call me back.
Topic Starter
Ascendance

Sc4v4ng3r wrote:

I returned from the grave!

[Cup]
  1. 00:04:298 (4) - Sample set drum pls, it's weird to hear this in default skin ;w; Hitsound noob.
  2. 00:04:510 (5) - I feel that the hitnormal feels louder only for this difficulty because the default hitnormal wasn't really used much throughout the difficulty until now, so it feels jarring. Would reduce the volume of the hitsounds specially for this note. idk maybe its just me but yea I don't see anything particularly wrong ;A;
  3. 00:25:848 (2) - Feels a little bit weird for the tail to have default hitnormals because the kicks there are quite prominent in contrast to the other parts imo. Would use drum sample set instead. Yep, sure.


[Salad]
  1. 00:19:932 (1,2) - It's fine by every means but because there was a dash previously, I would slightly reduce the distance to make it more linear. It feels a little bit too far at the moment. Sliiiiight reduction


[Ascenchichan's Light Rain]
  1. Even after that long ass IRC we did, I still feel that some distances in tenshi's part feels ambiguous af lmao
  2. 00:02:186 (3,4,5) - Like this one, I know it is somewhat have to do with the increasing pitch of the singer, but really, am I supposed to dash here? You could hold dash, sure, but then it is somewhat walkable as well... make up your mind god damn it ;w; If you intended them to be a dash, I suggest only increase the distance slightly between (4) and (5) as the vocal's pitch is the highest among the 3 of them, then reduce the distance between (3) and (4). Otherwise reduce the distance between all of them. Reduced them all since increasing would put stuff near the wall.
  3. 00:03:453 (2,3,4) - (1) to (2) can be understood as a dash but the rest of these feel quite ambiguous as well for the same reason like above. Here, I would instead reduce the distance between all notes(but make the distance between (2) and (3) slightly bigger than between (3) and (4) for downbeat emphasis) as no vocals do really back up a usage of dash. I think in this case it's fine considering 00:03:031 (1,2) - have vocal emphasis and 00:03:876 (3,4) - do not.
  4. 00:07:256 (3,4,5) - This feels like I have to hold dash in middle of movement from (3) to (4) because of the total distance covered by this pattern. Would try to reduce the distance between (4) and (5) slightly so that you don't need to hold the dash to reliably catch all of these notes. Reduced.
  5. 00:09:791 (1,2,3,4) - The fact that these are having constant distance makes me ill is wrong. Hearing the vocals closely you can hear that (3) has a slightly lower pitch than (2)(or should I say vocal stress?), so the distance between (2) and (3) should be reduced. (oh yea also the distance between (3) and (4) should be reduced slightly also imo because the pitch feels a little bit lower than it is on (2)) Did something a bit different but hopefully you aren't sick anymore :^)
  6. 00:10:636 (4,5,6) - Somewhat tied to the above but a dash would work nicely between (4) and (5) to emphasize on the strong vocals. That being said the distance between (5) and (6) should be reduced because they feel quite ambiguous currently as well. I think I did this with the above
  7. 00:12:327 (3,4,5,6) - Instead of using consistent distance between all of them, I would reduce the distance between (3) and (4), and make a double dash between (4), (5) and (6) to emphasize on the strong vocals that are landing there. Yeah did it.
  8. Nothing too game breaking or no significant change is really required so no pops but I feel that those require some fixes(hell even asking for other people won't hurt, in fact it would help me out even more xd)


Rain and Overdose looks good already so ima skip those
Call me back.
Thank you!
Sc4v4ng3r
All looking good, and we also discussed about the naming of Platter, and concluded that 'ZiRoX's Platter' is fine considering his other GDs and also grammatically.
So here we go.

Qualified~
Topic Starter
Ascendance
Thanks a lot!
Tanomoshii Nekojou
i think this is 6th same-titled song which will be ranked... nice.
-Kazuto
uwu
Kagari
i'm sorry but the background used for this mapset is completely irrelevant with the song.

i mean, using momohara natsuki as background for a song sung by hanasaka yui is very weird and completely out of place. i can tolerate if Yui is present inside the background but this is completely unacceptable.

tldr: I'm completely triggered with the BG used in this mapset
xxdeathx
At least it's from the same anime—the same cannot be said for a lot of beatmaps or non anime songs.
Kagari

xxdeathx wrote:

At least it's from the same anime
that's not how it works for this particular series
Monstrata
It's from the same anime. That's enough of a justification. Irrelevant? no.
Kagari

Monstrata wrote:

It's from the same anime. That's enough of a justification. Irrelevant? no.
like I said, that's not how it works for this particular anime series. the mapset is clearly using the wrong character as a BG for this theme song that is sung by different character. is this enough for my justification???

if you think my rant is completely irrelevant, feel free to ignore this. but then again, I am not fine at all with this issue. I hate to admit this but I'm a suck ass hardcore weebz that watches animu as my pastime. It sounds irrelevant to this post but whatever.

On the other note, feel free to use this "much more acceptable" artworks as background instead. your welcome

http://danbooru.donmai.us/data/__hanasa ... 96f5f2.jpg
http://danbooru.donmai.us/data/__hanasa ... d28148.jpg (slightly NSFW)
http://danbooru.donmai.us/data/__hanasa ... 4930bf.jpg
http://danbooru.donmai.us/data/__aoshim ... b15487.jpg
http://danbooru.donmai.us/data/__hanasa ... 477d66.jpg
http://danbooru.donmai.us/data/__aoshim ... 8d6867.jpg
http://danbooru.donmai.us/data/__hanasa ... 79df7b.png

Kagari's out. peace
Topic Starter
Ascendance
My justification is that I didn't wanna use the same bg everyone else has. I've never seen this anime and don't know the characters or anything, so my apologies if my choice in bg is out of place. Unfortunately, some of the ones you provided have some odd resolutions, making them an odd replacement, but if you truly are upset with this bg and you absolutely refuse to see it ranked like this, I'll see what I can do.
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