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Camellia vs Akira Complex - Reality Distortion

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Topic Starter
[Nemesis]

CucumberCuc wrote:

Hi :3

[Shatter]
01:26:215 to 01:34:615 maybe remove a couple of circles and add sliders? I actually reworked it!

01:35:815 to 01:40:315 - 04:09:415 to 04:13:915 you can add more variety if they will move for example to the left Uhmm, nah. I like it as it is.

01:47:215 (1,2,3) - 01:56:815 (1,2,3) - 02:25:615 (1,2,3) - 02:35:215 (1,2,3) - maybe make something like the picture? looks neater now, thanks!

01:48:415 (1,2,3,4) - 01:56:515 (1,2,3,4) - 01:58:015 (1,2,3,4) make curve? Naaah, I don't really see a point in it. It would be pretty inconsistent comparing to the rest of the patterns.

04:18:715 to 04:33:340 - 04:38:515 to 04:52:015 here, in some moments you can do the same as I wrote above, although you can leave

02:37:315 (2) do as the previous 2 slider It is the same, just with this scale and this SV it bends out of shape. Also, the sound is slightly different so it's a good way to emphasize it.

03:02:215 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:40:615 (1,2,3) - 03:50:215 (1,2) for example write to the first slider, but it will be for everyone: maybe we should make an end on 03:06:415 and on 03:06:715 to put a circle? So what can be done for all the other sliders and it may be well suited to the sounds in the song ?

03:11:815 NC? Fixed

03:31:015 ^ ^

04:37:615 (1,2,3,4,5,6,7,8) here you can try some points to do one round up and one from below or you can also try curve Good idea!

05:38:515 and 05:38:815 remove this TP Not for now, I still use it if some SV's need change and they are higher or lower than the standard SV scale, I'll remove it once the map is bubbleable/rankable.
CucumberCuc

[Nemesis] wrote:

CucumberCuc wrote:

[Shatter]
03:02:215 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:40:615 (1,2,3) - 03:50:215 (1,2) for example write to the first slider, but it will be for everyone: maybe we should make an end on 03:06:415 and on 03:06:715 to put a circle? So what can be done for all the other sliders and it may be well suited to the sounds in the song ?
That's what I mean: http://prntscr.com/f9xdst
Topic Starter
[Nemesis]

CucumberCuc wrote:

[Shatter]
03:02:215 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:40:615 (1,2,3) - 03:50:215 (1,2) for example write to the first slider, but it will be for everyone: maybe we should make an end on 03:06:415 and on 03:06:715 to put a circle? So what can be done for all the other sliders and it may be well suited to the sounds in the song ?

That's what I mean: http://prntscr.com/f9xdst
Nah, after checking it again I don't really think this moment deserves a change.
-sandAI
Yo! From my queue - p/6025310/

Shatter

General : It might just be your samples, but from 01:35:215 (1) - till the end of the map, the music sounds completely washed out by your hitsounds. I never have to use my skin's hitsounds while playing unless the hitnormal is nearly inaudible but this map is the exception. I would honestly just lower the volume of the samples themselves using audacity or something, since the volume maxes out at 60%


On to the real mod :)

00:57:415 (1) - From here it's arguably getting more intense in the song, and you mapped that change with higher slider velocities. For general playability this is fine, but for a map to be as special as this is, I believe you could do more with the map by mapping closer to the rhythms you hear. Doing this would also make for a better warmup to the kiais as they use many complex rhythms.

01:43:015 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - another example of super loud hitsounds, these all should be getting gradually quiter as the music is getting more washed out.

01:45:715 (2) - Not sure if this is rankable? Theres some sort of rule where the slider path has to be clear, but i don't think it would matter since this slider is pretty small.

01:45:415 (1,3,4) - Here's a case where a blanket could make this look cleaner (or cooler) You can do something like this :
02:03:415 (1) - Seems counter intuitive to use a slow slider here. Since the section is getting more intense I think the slider should at least be as fast as 02:04:015 (1) -

02:34:465 (2,3,1,1) - this is uneven

02:47:515 (3,4,1) - the visuals can look cleaner if these are parallel

03:09:415 (3) - these sliders can follow the music as well if you place the sharp turns where the synth is playing, such as: The first turn can be at 03:09:865, the second turn can be placed at 03:10:315 and so on.

03:47:815 (4) - if this slider is used to mark the lower pitch, it should be placed 1 beat later.

03:52:615 (2) - about these long sliders in general, they can probably work better if you ended them on the right downbeat and added a slider or a circle in between so you're following the rhythm accurately

In your last kiais, your long slider shapes seem to have no correlation to each-other, which makes this section feel super messy. For example,
04:22:615 (1,3,5) - these sliders have no general thing in common like 04:19:015 (1,3,5) - these do, but even so, 04:19:015 (1,3,5) - all of these follow no general flow shape or a single shape in general. They work out in this case because they are parallel with each-other but it can be more effective if you use common shapes between these sliders. Here's some stuff I toyed around with :

Those are rough edits but im sure you can make something prettier than this

Generally the rhythm in the map was rather boring, until it got to the kiais, which was seriously cool. Just try to map something closer to the rhythm of the map and don't just spam 1/2 sliders (that shit is boring). Then just fix ur hitsound issue and it should be pretty sweet.


[/box]
Topic Starter
[Nemesis]

-Vanilla wrote:

Yo! From my queue - p/6025310/

Shatter

General : It might just be your samples, but from 01:35:215 (1) - till the end of the map, the music sounds completely washed out by your hitsounds. I never have to use my skin's hitsounds while playing unless the hitnormal is nearly inaudible but this map is the exception. I would honestly just lower the volume of the samples themselves using audacity or something, since the volume maxes out at 60% I'll fix it pretty soon, I can see the problem


On to the real mod :) kies c:

00:57:415 (1) - From here it's arguably getting more intense in the song, and you mapped that change with higher slider velocities. For general playability this is fine, but for a map to be as special as this is, I believe you could do more with the map by mapping closer to the rhythms you hear. Doing this would also make for a better warmup to the kiais as they use many complex rhythms. I've increased the SV to 0,8

01:43:015 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - another example of super loud hitsounds, these all should be getting gradually quiter as the music is getting more washed out.
Fixed, I'm sure you will like it now.
01:45:715 (2) - Not sure if this is rankable? Theres some sort of rule where the slider path has to be clear, but i don't think it would matter since this slider is pretty small. It actually is, the slider path is clear

01:45:415 (1,3,4) - Here's a case where a blanket could make this look cleaner (or cooler) You can do something like this : alright then!

02:03:415 (1) - Seems counter intuitive to use a slow slider here. Since the section is getting more intense I think the slider should at least be as fast as 02:04:015 (1) - looks better now

02:34:465 (2,3,1,1) - this is uneven my bad .-.

02:47:515 (3,4,1) - the visuals can look cleaner if these are parallel fixed, looks WAYY better, thanks <3

03:09:415 (3) - these sliders can follow the music as well if you place the sharp turns where the synth is playing, such as: The first turn can be at 03:09:865, the second turn can be placed at 03:10:315 and so on. I've fixed the first one, but when I'll have more time I'm going to make sure to rework every single one of them, imo the idea is great

03:47:815 (4) - if this slider is used to mark the lower pitch, it should be placed 1 beat later. Nah, it would break the expectations. Also, the bg rhythm is consistent so I'm leaving it as it is.

03:52:615 (2) - about these long sliders in general, they can probably work better if you ended them on the right downbeat and added a slider or a circle in between so you're following the rhythm accurately Again, fixing it when I'm gonna have more time

In your last kiais, your long slider shapes seem to have no correlation to each-other, which makes this section feel super messy. For example,
04:22:615 (1,3,5) - these sliders have no general thing in common like 04:19:015 (1,3,5) - these do, but even so, 04:19:015 (1,3,5) - all of these follow no general flow shape or a single shape in general. They work out in this case because they are parallel with each-other but it can be more effective if you use common shapes between these sliders. Here's some stuff I toyed around with : This was done really quickly, I'll probably rework them in the future.

I'll use that!

Those are rough edits but im sure you can make something prettier than this

Generally the rhythm in the map was rather boring, until it got to the kiais, which was seriously cool. Just try to map something closer to the rhythm of the map and don't just spam 1/2 sliders (that shit is boring). Then just fix ur hitsound issue and it should be pretty sweet.


[/box]
Thanks for the mod!
ItashaS13
o/


  • Shatter
    00:57:415 - from this to 01:16:015 - and 01:26:215 - to 01:35:215 - do you think only sliders follow the music well? I mean, you can add some circles too, 01:00:415 (3,4) - 01:02:815 (3,4) - 01:04:015 (7,8) - 01:06:415 (7,8) - 01:10:015 (3,4) - and more, only sliders it's eh.. boring, really
    01:27:415 (5,6,7,8) - this for example, I don't feel the music with this what are you following here? and please don't say it's because consistency, you have enough 1/2 sliders till this point. it needs more variety
    01:37:015 (1,2,3,4,1,2,3,4,1,2,3,4) - should add more spacing every time it changes, it already doest, but just a little bit, you don't really feel any change while playing
    01:45:940 (3) - overmap there's not any sound on it, I understand the point of 01:45:715 (2) - but not of 01:45:940 (3) - why is it there?
    01:50:740 (3) - ^
    01:54:940 (2) - ^
    01:55:540 (3) - this is the last I mention, but I need an explanation
    02:00:415 (1,2,1) - does this follow anything ? I don't hear anything in the music for this, not even at 25% speed
    02:30:715 (3) - shouldnt this slider be faster than the rest? because that sound
    02:44:215 (1,2) - overmapd
    02:46:615 (1,2,1,2,1) - ^
    02:49:015 (1,2,1,1,2,1) - one thing I don't understand is that you keep using this pattern for different sounds, you used the same here 01:49:015 (1,2,1,1,2,1) - and you use it again here 02:44:215 (1,2,1,1,2,1) - but music its completly different
    04:23:140 (4,5) - stack with 04:21:940 (4,5) -
    04:23:215 (5) - make this shape like https://osu.ppy.sh/ss/8176252 looks better imo
    04:42:040 (2,3) - flow here can be improved, maybe something like https://osu.ppy.sh/ss/8176271
    04:45:715 (3,5) - check this overlap, isnt perfect http://prntscr.com/fc0wm4
    there are some sliders in the last 2 kiai sections that doesn't flow well 04:21:640 (2,3,4,5) - 04:22:840 (2,3) - 04:24:340 (4,5) - 04:30:040 (2,3) - 04:44:740 (4,5) -
    04:31:240 (2,3,4,5) - this one is not really bad, but it could be improved

    overall I think you should add more variety to the map, there's a lot of different sounds mapped the same way. these parts with allll these slider in the beginning it's boring, even if there are a lot of different sounds you can follow, w/e gl on this, hopew you find something helpful
Topic Starter
[Nemesis]

Itasha_S13 wrote:

o/


  • Shatter
    00:57:415 - from this to 01:16:015 - and 01:26:215 - to 01:35:215 - do you think only sliders follow the music well? I mean, you can add some circles too, 01:00:415 (3,4) - 01:02:815 (3,4) - 01:04:015 (7,8) - 01:06:415 (7,8) - 01:10:015 (3,4) - and more, only sliders it's eh.. boring, really I don't want to break expectations, I might use circles, but is it really worth it? I mean it plays well. Alternatively I might use circles in every two repeating patterns but meh.
    01:27:415 (5,6,7,8) - this for example, I don't feel the music with this what are you following here? and please don't say it's because consistency, you have enough 1/2 sliders till this point. it needs more variety And what other alternatives do you have? Perhaps I should add 3DS 1/4 jumps? No. I keep it this way.
    01:37:015 (1,2,3,4,1,2,3,4,1,2,3,4) - should add more spacing every time it changes, it already doest, but just a little bit, you don't really feel any change while playing That I can do.
    01:45:940 (3) - overmap there's not any sound on it, I understand the point of 01:45:715 (2) - but not of 01:45:940 (3) - why is it there? Breaking expectations perhaps? Also it flows better.
    01:50:740 (3) - ^ Breaking expectations perhaps? Also it flows better.
    01:54:940 (2) - ^ Breaking expectations perhaps? Also it flows better.
    01:55:540 (3) - this is the last I mention, but I need an explanation Breaking expectations perhaps? Also it flows better.
    02:00:415 (1,2,1) - does this follow anything ? I don't hear anything in the music for this, not even at 25% speed It does, listen closely.
    02:30:715 (3) - shouldnt this slider be faster than the rest? because that sound Yea, I fixed that. Thanks for noticing.
    02:44:215 (1,2) - overmapd I couldn't say it follows the vocals but... it kinda does in this very moment. Also, breaks expectations if I just put two sliders there.
    02:46:615 (1,2,1,2,1) - ^ ^
    02:49:015 (1,2,1,1,2,1) - one thing I don't understand is that you keep using this pattern for different sounds, you used the same here 01:49:015 (1,2,1,1,2,1) - and you use it again here 02:44:215 (1,2,1,1,2,1) - but music its completly different It is very similar, I don't want to change it. The only difference being the vocals being added and replacing one of the strong beats (which you keep on complaining about)
    04:23:140 (4,5) - stack with 04:21:940 (4,5) - Why not
    04:23:215 (5) - make this shape like https://osu.ppy.sh/ss/8176252 looks better imo k
    04:42:040 (2,3) - flow here can be improved, maybe something like https://osu.ppy.sh/ss/8176271 Looks better now, thanks.
    04:45:715 (3,5) - check this overlap, isnt perfect http://prntscr.com/fc0wm4 One pixel of my life wasted on this one. Also just curious, why two different screen sharing pages?
    there are some sliders in the last 2 kiai sections that doesn't flow well 04:21:640 (2,3,4,5) - 04:22:840 (2,3) - 04:24:340 (4,5) - 04:30:040 (2,3) - 04:44:740 (4,5) - You're gonna like it now.
    04:31:240 (2,3,4,5) - this one is not really bad, but it could be improved 1 DEGREE ROTATIOOOOOOOOOOONNNNNNNN

    overall I think you should add more variety to the map, there's a lot of different sounds mapped the same way. these parts with allll these slider in the beginning it's boring, even if there are a lot of different sounds you can follow, w/e gl on this, hopew you find something helpful
Gloria Guard
.
Winnie
Hello from modding queue



[Shatter]
00:38:815 (3) - I'm surprised you didn't make these independent sounds themselves with 2 singles notes because its reflective to the song and to have most of them just skip over the opportunity and keeping them all the same just seems laxed.
00:46:615 (5,6,7,8) - Seems to be like a copy and paste thing compared to 00:44:215 (5,6,7,8) - , definitely could've changed flow or something of a different movement to make more variables than just having them go clockwise most of the time. Same with others you had up and down motions with 1/2 sliders for up to like 6-8 different NCs
01:26:215 (1) - I like it a lot after this, lots of good movement/playing touches
01:45:415 (1) - Could be unrankable, doesn't seem to be a clear slider path to see which way to move and considering how fast of a time period you get it's could just difficult to some people but it's whatevs
01:45:715 (2) - Spacing seems so drastic, forced to do so much just to hit this slider
01:45:940 (3,1,2,1,2,3,1,2) - Shit's hard as fuck
02:01:765 (2) - Couldn't tell this was another slider or number so it is unrankable
Not really much to say definitely feels like a gimmick map and a challenging one over a structured map. Not bad but it's just hard as hell to play :o
Nyukai
General:

  1. I don't think drum and bass in tags fits really well for this song, especially because it's more deep than dnb genre.
Shatter:

  1. 01:56:815 (1) - Unsnapped slider, fix it as soon as possible.
  2. 02:35:365 (2) - Same here.
  3. 02:40:915 (2) - Maybe Ctrl+G for a better flow? I didn't check the spacing though.
  4. 02:43:015 (1,2) - You could use more NCs (in this case put NC in (2)) due to the sudden change of spacing between patterns. I don't think it's necessary, but it's something common in this kind of maps.
  5. Mh, all I can see as for me is the high difference of spacing without any sense and some overlaps and stacks that could be better readable, like here 02:41:815 (1,1,1) - or many "wubwub" sliders that you used in almost the whole map.
Anyways that seems to be part of your style, I don't really know what to say right now, you did a good job here anyway :)
Chalwa
Hellow
(Will write in Polish)
[Shatter]
  1. 00:37:465 - Dlaczego tutaj masz 0.3x, kiedy nie ma żadnego slidera ani obiektu w zasięgu tej zmiany prędkości?
  2. 00:38:215 (1) - Preferowałbym zrobić Ctrl + G tutaj, ponieważ jest bardziej instynktowne, a flow z 00:38:515 (2) jest komfortowe.
  3. 01:40:615 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ja bym dał drugie obiekty w tych stackach i jeden piksel w lewo, żeby to było bardziej playable i wyglądało ciekawiej.
  4. 01:45:715 (2) - Moim zdaniem powinno być tu NC, pownieważ ten slider wygląda jak 1/4 z prędkością z poprzedniego slidera. Resztę zrobiłbyś tak samo dla zachowania consistency.
  5. 02:09:865 (2) - Dlaczego nie dałeś tutaj slidera jak w 02:09:415 (1) kiedy dźwięk jest bardzo podobny? Następnie musiałbyś przesunąć spinner na 02:10:240 - i go skrócić.
  6. 02:33:115 (1) - No to niezły slider :^).
  7. 02:38:215 (1) - Koniec tego slider mógłbyś przesunąć trochę do dołu, gdyż myślę, że jest on za blisko początku 02:38:815 (2) - slidera.
  8. Ogólnie to estetyczna mapka, z jednym patternem na początku, ale potem po tym dropie jest <3...
GL!
Topic Starter
[Nemesis]

Gloria Guard wrote:

Hi From my queue.

Acually thanks for my map is moded. but I don't mod this map. why? I say it from now on.

First : This map is very simple. I also feel like I copied the same pattern part. so I don't find this map is flow and rhythm.
Second : Have you read the rules of my queue thread? -> "4. Your map should have a basic element. (spacing, hitsound, timing etc.)". The map basically doubts whether the player can play normally
Third : I think there is a lack of consideration for the player. I never say that make maps easy (ex : Slider make sense, Flow of smooth pattern etc. I can't feel it on this map.)


I am not saying bad things about you. I talk about bad things about your map. If you don't admit to the things I say, I will not talk about it. why? It's already been said by you. The ones on this map are "my style" I respect it. But it's a separate issue from the rankings. If your style is not right, you have to change it. I am not a BN or QAT. But you can prove that you know the map well. Anyway, I advised you about your map. I hope to you don't feel bad. :)

btw you should be check to unsnapped notes.

UN
01:56:899
02:35:447

P.S : If you want my help or modding. call me please. (Don't give me kudosu :P)
Okay ugh.

First of all I'd like to say that my pattern choice is very clear, not only is it NOT repetitive enough to be called a copypaste, but it's also occuring so consistently that it can safely be called a gimmick. Secondly, the map's flow isn't necessarily defined by pattern placement, a player has a lot of reaction time to properly follow its spacing. If unnecessary DS is the problem of yours, look no further than to Rrtyui's Camellia map, which features 1/4 JUMPS in the kiai time.

Also, sliders have been resnapped, thank you.
Topic Starter
[Nemesis]

Kocari wrote:

Hello from modding queue



[Shatter]
00:38:815 (3) - I'm surprised you didn't make these independent sounds themselves with 2 singles notes because its reflective to the song and to have most of them just skip over the opportunity and keeping them all the same just seems laxed. I'm mapping the most consistent, main sound in the section, I don't want it to be any harder.
00:46:615 (5,6,7,8) - Seems to be like a copy and paste thing compared to 00:44:215 (5,6,7,8) - , definitely could've changed flow or something of a different movement to make more variables than just having them go clockwise most of the time. Same with others you had up and down motions with 1/2 sliders for up to like 6-8 different NCs Now THAT'S netpicking. The sliders follow a really, really REALLY simple gimmick: every two patterns occurs either a wavelike motion, or a consistent left-right movement of the sliders. I don't want the map to become too repetitive, therefore I want a player to be concentrated constantly throughout this section.
01:26:215 (1) - I like it a lot after this, lots of good movement/playing touches Thanks!
01:45:415 (1) - Could be unrankable, doesn't seem to be a clear slider path to see which way to move and considering how fast of a time period you get it's could just difficult to some people but it's whatevs 1: the AR makes the slider path clear. 2: Map's supposed to be hard to read, it occurs throughout the map ALL THE TIME. It's not perticularily about this comment, just adressed to every person saying that it's unrankable.
01:45:715 (2) - Spacing seems so drastic, forced to do so much just to hit this slider Drop?
01:45:940 (3,1,2,1,2,3,1,2) - Shit's hard as fuck Here goes a gimmick.
02:01:765 (2) - Couldn't tell this was another slider or number so it is unrankable Okay then, I made it more readable.
Not really much to say definitely feels like a gimmick map and a challenging one over a structured map. Not bad but it's just hard as hell to play :o

Ty.
Topic Starter
[Nemesis]

Nyukai wrote:

General:

  1. I don't think drum and bass in tags fits really well for this song, especially because it's more deep than dnb genre.
Shatter:

  1. 01:56:815 (1) - Unsnapped slider, fix it as soon as possible. Fixed!
  2. 02:35:365 (2) - Same here. ^
  3. 02:40:915 (2) - Maybe Ctrl+G for a better flow? I didn't check the spacing though. Meh, it would be inconsistent comparing with all the previous ones.
  4. 02:43:015 (1,2) - You could use more NCs (in this case put NC in (2)) due to the sudden change of spacing between patterns. I don't think it's necessary, but it's something common in this kind of maps. Sure thing! I actually did that in every situation like this, I feel like it wasn't clear enough that the slider would slow down there lol
  5. Mh, all I can see as for me is the high difference of spacing without any sense and some overlaps and stacks that could be better readable, like here 02:41:815 (1,1,1) - or many "wubwub" sliders that you used in almost the whole map.
    The readability part is basically fixed by high AR within the diff, I mean it's 9,6 for a reason.
Anyways that seems to be part of your style, I don't really know what to say right now, you did a good job here anyway :)
Thanks for the mod! <3
Topic Starter
[Nemesis]

Chalwa wrote:

Hellow
(Will write in Polish)
Sorki ale nie jestem przyzwyczajony do odpowadania na mody po polsku, wiec nie spodziewaj sie wyrafinowanego jezyka :p
[Shatter]
  1. 00:37:465 - Dlaczego tutaj masz 0.3x, kiedy nie ma żadnego slidera ani obiektu w zasięgu tej zmiany prędkości? Whoops, mialem po prostu wyciszyc spinner dlatego zrobilem leniwe copypaste.
  2. 00:38:215 (1) - Preferowałbym zrobić Ctrl + G tutaj, ponieważ jest bardziej instynktowne, a flow z 00:38:515 (2) jest komfortowe. Osobiscie podoba mi sie tak jak jest w tym momencie, zostawie to na razie.
  3. 01:40:615 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ja bym dał drugie obiekty w tych stackach i jeden piksel w lewo, żeby to było bardziej playable i wyglądało ciekawiej. Spoko, zmienilem to troche.
  4. 01:45:715 (2) - Moim zdaniem powinno być tu NC, pownieważ ten slider wygląda jak 1/4 z prędkością z poprzedniego slidera. Resztę zrobiłbyś tak samo dla zachowania consistency. Poprzedni modder tez to napomnial, zmienilem to juz :3
  5. 02:09:865 (2) - Dlaczego nie dałeś tutaj slidera jak w 02:09:415 (1) kiedy dźwięk jest bardzo podobny? Następnie musiałbyś przesunąć spinner na 02:10:240 - i go skrócić. Okie dokie, moze byc.
  6. 02:33:115 (1) - No to niezły slider :^). :^)))
  7. 02:38:215 (1) - Koniec tego slider mógłbyś przesunąć trochę do dołu, gdyż myślę, że jest on za blisko początku 02:38:815 (2) - slidera. Moze byc
  8. Ogólnie to estetyczna mapka, z jednym patternem na początku, ale potem po tym dropie jest <3... Dzieki za modda <3 kc
GL!
7ambda
  1. 00:38:215 - 01:16:015 - I wish you would add some more variation into these sections than just repeating the same 1/2 sliders. While it follows the rhythm, doing the same concept for an ungodly amount of time eventually gets boring. The melody isn't flat ya know.
  2. 01:35:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Eh, a bit bland. If you use less of the playfield, it would put more emphasis on the build up. Take something like this for example. Less space, yet more interesting to play.
  3. 04:11:815 (1,2,3,4,1,2,3,4) - Pretty much the same concept as above.
  4. 03:19:015 (7) - isn't this supposed to end on white?
  5. 04:50:215 (1) - if you look at the slider points and red nodes, you can tell that the slider isn't symmetrical on each half
  6. 04:52:615 (1) - this would look better if you stacked under 04:51:415 (1) slidertail
  7. 04:54:715 (3) - this would look more appealing if you had it form an upside down triangle with 04:53:290 (2,4)
  8. 04:57:115 (5) - doing something more curvy would flow better going into the next slider, instead of doing a sharp turn that forces against cursor momentum
Topic Starter
[Nemesis]

F1r3tar wrote:

  1. 00:38:215 - 01:16:015 - I wish you would add some more variation into these sections than just repeating the same 1/2 sliders. While it follows the rhythm, doing the same concept for an ungodly amount of time eventually gets boring. The melody isn't flat ya know. That's true, I'll add some variety to it.
  2. 01:35:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Eh, a bit bland. If you use less of the playfield, it would put more emphasis on the build up. Take something like this for example. Less space, yet more interesting to play. However the buildup gets divided into four separate beats, before changing the intensity, thus I used a four note concept. I feel like this could be emphasized a bit better, but I don't feel like a two-slider pattern in an obviously four-slider rhythm is appropriate here.
  3. 04:11:815 (1,2,3,4,1,2,3,4) - Pretty much the same concept as above. ^
  4. 03:19:015 (7) - isn't this supposed to end on white? whoops
  5. 04:50:215 (1) - if you look at the slider points and red nodes, you can tell that the slider isn't symmetrical on each half fixed
  6. 04:52:615 (1) - this would look better if you stacked under 04:51:415 (1) slidertail sure thing
  7. 04:54:715 (3) - this would look more appealing if you had it form an upside down triangle with 04:53:290 (2,4) I've done something different, but it's a rework nonetheless.
  8. 04:57:115 (5) - doing something more curvy would flow better going into the next slider, instead of doing a sharp turn that forces against cursor momentum Alrighty
Ty
Einja
yes
15:34 Einja: yoyoyo
15:35 [Nemesis]: hey
15:35 [Nemesis]: do I know you? D:
15:35 Einja: modding queue
15:35 Einja: can we irc mod this
15:35 *Einja is listening to [https://osu.ppy.sh/b/1290998 Camellia vs Akira Complex - Reality Distortion]
15:36 [Nemesis]: oh
15:36 [Nemesis]: yea sure
15:36 Einja: took me 3 tries to pass lol
15:36 [Nemesis]: xd
15:37 Einja: well first you have unsnapped objects check aimod
15:38 [Nemesis]: done
15:38 Einja: 02:09:415 (1,2) - these sliders
15:38 Einja: should have a lot more SV in them since a massive wub is covering them
15:38 [Nemesis]: what SV are we talking about
15:39 [Nemesis]: 1x? 1.5x?
15:39 Einja: 02:28:615 (1) - the one you used for this one
15:39 Einja: for example
15:39 [Nemesis]: holy shit
15:39 Einja: but maybe like 2.5-3
15:39 Einja: Lol
15:40 [Nemesis]: I don't feel like this will be expected
15:40 [Nemesis]: by anyone
15:40 Einja: wdyn
15:40 Einja: wdym*
15:40 [Nemesis]: spinner ---> a fucko fast spinner ---> insta 2nd spinner
15:41 Einja: no that wouldn't look nice
15:41 [Nemesis]: yea
15:41 Einja: and your map does already have a lot of sightread guessing
15:41 [Nemesis]: I think a sv like this is okay
15:41 Einja: 0.20 sv doesn't feel right
15:42 Einja: you could just put kiai over them though
15:42 [Nemesis]: what would that change lol
15:43 Einja: 02:28:615 (1) - cuz you put kiai over here where the song has the same exact sound
15:43 [Nemesis]: oh well
15:43 [Nemesis]: I'll put the kiai in
15:43 Einja: works for me
15:44 [Nemesis]: hm
15:44 [Nemesis]: alright, kiai is done
15:44 Einja: ok
15:44 Einja: 02:58:315 (5) - would be better if you Nc'd these sliders
15:44 Einja: 02:59:515 (5) -
15:44 Einja: 03:00:715 (5) - maybe this one?
15:44 [Nemesis]: done
15:44 [Nemesis]: 03:00:715 (1) -
15:44 [Nemesis]: this too
15:44 Einja: k
15:45 Einja: this is just me but
15:45 Einja: 01:50:215 (1,1) - patterns like these
15:45 Einja: you could just extend the kiai up to 01:50:515 (1) - 's slider end
15:46 [Nemesis]: nope
15:46 [Nemesis]: the sound clearly changes there
15:46 Einja: mk
15:46 [Nemesis]: also the sliders do tend to have various shapes that bend in different directions
15:46 Einja: what
15:47 [Nemesis]: basically
15:47 [Nemesis]: if I was supposed to do sth
15:48 [Nemesis]: I would need to like
15:48 [Nemesis]: stetch the slider in the way that would clearly be distinguishable
15:48 [Nemesis]: in comparison to other parts of it
15:48 [Nemesis]: because the song changes there
15:48 [Nemesis]: and I don't really wanna do that
15:48 Einja: oh
15:48 Einja: you could just decrease the sv of the wub parts
15:48 Einja: because every other slider is much slower in that part of the song except for the giant wubs
15:49 [Nemesis]: meh
15:49 [Nemesis]: the giant wubs are giant enough
15:49 Einja: too giant
15:50 [Nemesis]: nah
15:50 Einja: lol
15:50 [Nemesis]: giant enough for a giant SV increase
15:51 Einja: 02:03:415 (1) -
15:51 Einja: it would look much more neater if you ctrl + g'd this
15:51 Einja: 02:04:015 (1) -
15:53 Einja: 01:11:215 (10,11,2) - stack these properly btw
15:54 [Nemesis]: so that it changes directions?
15:54 Einja: so the slider head won't be in the slider body
15:55 Einja: because that doesn't look neat
15:55 [Nemesis]: okay
15:56 [Nemesis]: stacked, btw
15:56 Einja: nice
15:56 Einja: 02:47:515 (3,4) - it would be nice if this was just 1 whole slider
15:57 Einja: 02:52:615 (1,2) - ^
16:01 Einja: you alive?
16:01 [Nemesis]: with the second one no
16:01 Einja: mk
16:01 [Nemesis]: sorry, playing hs
16:02 Einja: 04:10:615 (1) - 04:11:815 (1) - spiking the sv by 0.10 isn't enough
16:02 Einja: i tried increasing them by 0.3 and it feels much better
16:03 [Nemesis]: for me it's enough
16:03 [Nemesis]: I don't feel like it would be good overall
16:04 [Nemesis]: since the other section similar to this increases by 0.1 as well
16:04 [Nemesis]: also, the change IS in fact noticable
16:05 Einja: 04:14:215 (1,2,3) - 04:15:415 (1,2,3) - would be better if these were sliders
16:06 [Nemesis]: nope
16:06 [Nemesis]: these are three distinguishable sounds
16:07 [Nemesis]: I don't wanna leave them as reverses
16:07 Einja: nonono
16:07 Einja: not reverses
16:07 [Nemesis]: how would you map it then?
16:07 [Nemesis]: do it and show me please
16:07 Einja: http://prntscr.com/filmoa
16:07 [Nemesis]: (I'm just out of ideas for today xd)
16:07 Einja: something like this
16:09 Einja: 04:35:815 (1,2,3) - but you use reverses here for some reason
16:16 [Nemesis]: well
16:16 [Nemesis]: they clearly increase there
16:16 [Nemesis]: I can't just ignore that
16:16 Einja: increase in sound?
16:17 [Nemesis]: yea
16:17 [Nemesis]: this increase is way bigger, way more sudden and way more violent
16:17 Einja: use the pattern i posted
16:17 [Nemesis]: than the previous one
16:17 Einja: if the sound is more violent it should be clickable
16:20 Einja: 04:35:815 (1) - something i did instead http://prntscr.com/fils00
16:23 [Nemesis]: hmm
16:23 [Nemesis]: I think Ive found a solution
16:24 [Nemesis]: https://osu.ppy.sh/ss/8321996
16:24 [Nemesis]: :D
16:24 Einja: i guess that works
16:25 [Nemesis]: anything else? I have to go pretty soon D:
16:25 Einja: not really
TheKingHenry
Hello M4M from my queue~
Shatter
  1. From AiMod: Stack leniency is larger than 0.9 or smaller than 0.3. Not that much of a problem by itself imo, but keep in mind you can end up creating unrankable patterns if your stack leniency is fucked up
  2. 00:37:615 (1,2,3,4,5,6,7,8) - if this is supposed to be straight line, make it so. If this is supposed to be 2 straight lines make it clear that it is so (and actually the smaller parts don't really look straight either)
  3. 00:58:315 (5) - NC this (same with others to follow). Granted it currently follows the same logic as earlier, but since the patterning changes like this this needs NCs (consider how the things change here, if you want to keep the logic same all the time, just add some NCs earlier too ¯\_(ツ)_/¯)
  4. 01:27:415 (5) - should separate these with NC as well (same to the following ones)
  5. 01:43:015 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - okay it can be cool effect, but all of these except 01:43:915 (5,6,7,8) - are just plain overmapped rhythmically
  6. 01:56:140 (3,1) - fix stack. Actually I saw a lot of these here and there the first time I was looking at this map, not gonna dig them now but keep your eyes open
  7. 02:28:315 (3) - NC for the drastic SV change like you have done so far with your patterns (tbh now looking around, this thing could be applied to a lot of places. Or then not)
  8. 03:02:215 - nothing really wrong with this section, but you could position (and form) the sliders little more harmoniously compared to each other considering it's pretty smooth and calm section in a song that is relatively chaotic for the most part. TL:DR this section kinda looks poor thematically
  9. 04:33:415 (1,2,1,2) - wouldn't there be any other way to map this to be more intense and interesting considering it's supposed to be intense part in the music (though kinda scarce on the soundscape aspect)
  10. 04:57:115 (5,1) - I don't think having 0 spacing transition here is the most fitting option
Good luck!
Topic Starter
[Nemesis]

TheKingHenry wrote:

Hello M4M from my queue~
Shatter
  1. From AiMod: Stack leniency is larger than 0.9 or smaller than 0.3. Not that much of a problem by itself imo, but keep in mind you can end up creating unrankable patterns if your stack leniency is fucked up meh, going for 0.3 then lol
  2. 00:37:615 (1,2,3,4,5,6,7,8) - if this is supposed to be straight line, make it so. If this is supposed to be 2 straight lines make it clear that it is so (and actually the smaller parts don't really look straight either) LMAO I didn't notice it, sowwie (it was supposed to be a single straight line)
  3. 00:58:315 (5) - NC this (same with others to follow). Granted it currently follows the same logic as earlier, but since the patterning changes like this this needs NCs (consider how the things change here, if you want to keep the logic same all the time, just add some NCs earlier too ¯\_(ツ)_/¯) fixu ¯\_(ツ)_/¯
  4. 01:27:415 (5) - should separate these with NC as well (same to the following ones) lazy mod is lazy lul fixed
  5. 01:43:015 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - okay it can be cool effect, but all of these except 01:43:915 (5,6,7,8) - are just plain overmapped rhythmically And what else should I put here? A spinner? Not only does it corelate to music, it's also supported by the fact that it's the peak of the buildup.
  6. 01:56:140 (3,1) - fix stack. Actually I saw a lot of these here and there the first time I was looking at this map, not gonna dig them now but keep your eyes open I don't feel like there's anything to change tbh, it's almost perfectly stacked and it makes little to no difference in playing but okay, I moved it a little and (I suppose) it changed something
  7. 02:28:315 (3) - NC for the drastic SV change like you have done so far with your patterns (tbh now looking around, this thing could be applied to a lot of places. Or then not) Meh, it's fine for me
  8. 03:02:215 - nothing really wrong with this section, but you could position (and form) the sliders little more harmoniously compared to each other considering it's pretty smooth and calm section in a song that is relatively chaotic for the most part. TL:DR this section kinda looks poor thematically I do not want to put slow-ass boring sliders that are literally there to bore players to tears, I want them to AT LEAST feel a TINY LITTLE bit of a challenge while facing this obnoxiously boring part of the song, therefore I put a couple of fancy sliders in. It stays as it is, I don't want anyone to get bored to tears so that they don't see my preview point kiai time section.
  9. 04:33:415 (1,2,1,2) - wouldn't there be any other way to map this to be more intense and interesting considering it's supposed to be intense part in the music (though kinda scarce on the soundscape aspect) meeeeeeh, I feel like it's a little less intense than the entire kiai part, I want a player to have a little break there so I just put a long slider to express the continuous sound in the background.
  10. 04:57:115 (5,1) - I don't think having 0 spacing transition here is the most fitting option Fixed
Good luck! Ty <3
ARenaissance
M4M!

Here's my map for your convenience: https://osu.ppy.sh/s/527546

Note: "Continue throughout" means that these errors appear numerous times in the beatmap, in similar areas that are unmentioned.

First of all, listening to this map without hitsounds on tells me that you're not really mapping to prominent parts of the song in a lot of areas: you're just creating a map on top of the song itself that rhythmically doesn't have a whole lot to do with what's actually happening. There's a lot of 1/4 rhythms that are wholly unjustified and seem to just be there to shoehorn a challenging gimmick into your map. And the gimmicks are really cool, but they just don't seem appropriate. A good mapper can take what the music provides and create an interesting and fun to play rhythm. A poor mapper has to add to what the music doesn't provide in order to create anything interesting.

If you want an example of this, then 02:43:315 onward is one. I don't see what you're mapping to for...well, pretty much any of the objects. I hear bass sound design and some glitchy female voices as potential mapping references, but you don't seem to be mapping to either of those. It may be better for you to cut out many of these sections and try again with a solid understanding of what precisely it is you want to associate the objects with. Better yet, you may be better off trying to rank a map to an easier song: this is incredibly complex, and it takes a lot of experience and understanding of mapping to make something for this that will achieve ranked status. I don't think you quite have that experience yet. I sure as hell know that I don't.

That being said, I'm still going to provide a classical mod because you may decide to reject that piece of advice.

00:57:415 - While I do think that an increase in spacing and SV is appropriate here, I think what you have is a little bit too intense relative to the song. It's only moderately more energetic, so it should only be moderately faster. The way you have it mapped implies we've practically hit the drop already.

01:40:615 (1,2) - (Continue throughout) This pattern is very hard to read, and I don't really see any reason to have it intentionally be that way. Complex songs like this should be relatively straightforward to read at a glance; the challenge should be in understanding rhythm, not in knowing where the actual notes are. Make the second slider heads more visible so that players know where they are.

01:48:940 (3,1) - I don't see enough justification for a crazy jump like this on a 1/4 gap for a 200 bpm song. (Continue throughout.)

01:49:015 (1,2,1) - Why is the spacing here different? (Continue throughout.)

01:52:615 (1,2) - These sliders should be concentric; it looks sloppy as they are.

01:53:515 (1,1,2,3) - This is a really unnatural flow. At this tempo, I would definitely suggest sticking to more natural, linear flow.

01:57:415 (1,1) - The angle of attack is incredibly uncomfortable. You should have the slider flow into the stream, not directly away from it.

02:27:340 (3,1) - Crazy spacing.

02:31:015 (1) - I know this may sound strange, but see the comment below, as it's a better example of the same issue I have here.

02:35:815 (1) - This slider (and many that follow) is covering up what I'd consider to be an important sound on 02:35:965. I would suggest changing the pattern to accommodate for that sound.

02:37:915 (2) - This is inconsistent with the SV's before it. You were decreasing the SV of the second sliders relative to the ones before it (02:37:315 (2) is slower than 02:36:715 (2) for example), but this one goes back up.


The rest of the map is fairly similar, so other comments would just be repeats. Good luck!
Topic Starter
[Nemesis]

ARenaissance wrote:

M4M!

Here's my map for your convenience: https://osu.ppy.sh/s/527546

Note: "Continue throughout" means that these errors appear numerous times in the beatmap, in similar areas that are unmentioned.

First of all, listening to this map without hitsounds on tells me that you're not really mapping to prominent parts of the song in a lot of areas: you're just creating a map on top of the song itself that rhythmically doesn't have a whole lot to do with what's actually happening. There's a lot of 1/4 rhythms that are wholly unjustified and seem to just be there to shoehorn a challenging gimmick into your map. And the gimmicks are really cool, but they just don't seem appropriate. A good mapper can take what the music provides and create an interesting and fun to play rhythm. A poor mapper has to add to what the music doesn't provide in order to create anything interesting.

If you want an example of this, then 02:43:315 onward is one. I don't see what you're mapping to for...well, pretty much any of the objects. I hear bass sound design and some glitchy female voices as potential mapping references, but you don't seem to be mapping to either of those. It may be better for you to cut out many of these sections and try again with a solid understanding of what precisely it is you want to associate the objects with. Better yet, you may be better off trying to rank a map to an easier song: this is incredibly complex, and it takes a lot of experience and understanding of mapping to make something for this that will achieve ranked status. I don't think you quite have that experience yet. I sure as hell know that I don't. I'm actually mapping to everything tbh lol

That being said, I'm still going to provide a classical mod because you may decide to reject that piece of advice.

00:57:415 - While I do think that an increase in spacing and SV is appropriate here, I think what you have is a little bit too intense relative to the song. It's only moderately more energetic, so it should only be moderately faster. The way you have it mapped implies we've practically hit the drop already. I just wanted a player to have a visual-wise and gameplay-wise change between sections, also this is NOT even close to the drop, as the closer to the drop we get, the more intense and complex the patterns get.

01:40:615 (1,2) - (Continue throughout) This pattern is very hard to read, and I don't really see any reason to have it intentionally be that way. Complex songs like this should be relatively straightforward to read at a glance; the challenge should be in understanding rhythm, not in knowing where the actual notes are. Make the second slider heads more visible so that players know where they are. Because this map's gimmick is readability LOL

01:48:940 (3,1) - I don't see enough justification for a crazy jump like this on a 1/4 gap for a 200 bpm song. (Continue throughout.) 1. Rhythm change 2. Pattern change 3. Visual separation of one pattern from another.

01:49:015 (1,2,1) - Why is the spacing here different? (Continue throughout.) Because the second one has a stronger sound? Listen closely, I mapped the entire thing at 0,25x speed and the difference was clear. (Maybe that's also the reason why I map to sounds that are nearly unhearable lol)

01:52:615 (1,2) - These sliders should be concentric; it looks sloppy as they are. They're fine.

01:53:515 (1,1,2,3) - This is a really unnatural flow. At this tempo, I would definitely suggest sticking to more natural, linear flow. Alright, I've changed it, feels smoother now.

01:57:415 (1,1) - The angle of attack is incredibly uncomfortable. You should have the slider flow into the stream, not directly away from it. Fixed.

02:27:340 (3,1) - Crazy spacing. I agree, I've toned it down a bit.

02:31:015 (1) - I know this may sound strange, but see the comment below, as it's a better example of the same issue I have here. I feel like it's still fine since I am in fact mapping to what I hear.

02:35:815 (1) - This slider (and many that follow) is covering up what I'd consider to be an important sound on 02:35:965. I would suggest changing the pattern to accommodate for that sound. ^, also it makes good flow

02:37:915 (2) - This is inconsistent with the SV's before it. You were decreasing the SV of the second sliders relative to the ones before it (02:37:315 (2) is slower than 02:36:715 (2) for example), but this one goes back up. Because the sound there is more high-pitched and is more similar to 02:36:415 (1,2) - .

The rest of the map is fairly similar, so other comments would just be repeats. Good luck!
Thanks.
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