Yo! From my queue -
p/6025310/ShatterGeneral : It might just be your samples, but from 01:35:215 (1) - till the end of the map, the music sounds completely washed out by your hitsounds. I never have to use my skin's hitsounds while playing unless the hitnormal is nearly inaudible but this map is the exception. I would honestly just lower the volume of the samples themselves using audacity or something, since the volume maxes out at 60%
On to the real mod
00:57:415 (1) - From here it's arguably getting more intense in the song, and you mapped that change with higher slider velocities. For general playability this is fine, but for a map to be as special as this is, I believe you could do more with the map by mapping closer to the rhythms you hear. Doing this would also make for a better warmup to the kiais as they use many complex rhythms.
01:43:015 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - another example of super loud hitsounds, these all should be getting gradually quiter as the music is getting more washed out.
01:45:715 (2) - Not sure if this is rankable? Theres some sort of rule where the slider path has to be clear, but i don't think it would matter since this slider is pretty small.
01:45:415 (1,3,4) - Here's a case where a blanket could make this look cleaner (or cooler) You can do something like this :
02:03:415 (1) - Seems counter intuitive to use a slow slider here. Since the section is getting more intense I think the slider should at least be as fast as 02:04:015 (1) -
02:34:465 (2,3,1,1) - this is uneven
02:47:515 (3,4,1) - the visuals can look cleaner if these are parallel
03:09:415 (3) - these sliders can follow the music as well if you place the sharp turns where the synth is playing, such as: The first turn can be at 03:09:865, the second turn can be placed at 03:10:315 and so on.
03:47:815 (4) - if this slider is used to mark the lower pitch, it should be placed 1 beat later.
03:52:615 (2) - about these long sliders in general, they can probably work better if you ended them on the right downbeat and added a slider or a circle in between so you're following the rhythm accurately
In your last kiais, your long slider shapes seem to have no correlation to each-other, which makes this section feel super messy. For example,
04:22:615 (1,3,5) - these sliders have no general thing in common like 04:19:015 (1,3,5) - these do, but even so, 04:19:015 (1,3,5) - all of these follow no general flow shape or a single shape in general. They work out in this case because they are parallel with each-other but it can be more effective if you use common shapes between these sliders. Here's some stuff I toyed around with :
Those are rough edits but im sure you can make something prettier than this
Generally the rhythm in the map was rather boring, until it got to the kiais, which was seriously cool. Just try to map something closer to the rhythm of the map and don't just spam 1/2 sliders (that shit is boring). Then just fix ur hitsound issue and it should be pretty sweet.
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