m4m
[General]
[General]
- i don't think it's a good idea to include your current normal-hitsound. it blends in way too much with the music at times that i can't tell if i'm actually hitting the note or not
- why does the timing signature go from 3|4 to 6|4? i get that there's a metronome reset at the first kiai, but i don't think that the 3|4 time signature at the beginning is reflective of the actual timing, since the phrasing of the guitar at the beginning suggests a 6|4 timing signature, with the metronome reset at 00:19:755 - . quite frankly, i think your actual timing setup is wrong, actually. i think something like the image below is more accurate:
- 00:31:196 (1) - don't think a repeat slider is the best choice here; vocal emphasis falls really flat cause it ends up being on the repeat
- 00:40:603 (4) - 01:11:111 (5) - this is 236 bpm. don't be putting 1/2 repeats like this; they're very difficult to read for beginners due to how condensed it is
- 00:55:221 (4) - why is this on the offbeat instead of the white tick 00:55:348 - ? previous combos had vocal emphasis, and breaking that phrasing here feels really out of place
- 00:01:069 (2) - 00:02:594 (2) - 00:04:120 (2) - 00:05:645 (2) - i feel that these sliders are too short to be able to represent guitars that well. would work better as 1/1 sliders
- 00:30:433 (3,4,5) - kind of difficult to read 4->5 since the (3)'s slider end is still covering it up. at 236 bpm i don't really recommend a pattern like this
- 00:46:450 (2) - slider shape isn't ideal; not a good idea to make the slider borders so close together near the end like that
- 00:47:975 (3,4,1) - honestly this is some pretty bad lead in; the (3) suggests that the next note is going to be where the (1) is. it looks more less awkward at 00:48:738 (1,2,3) - since the (1) is leading into the (2) and not the (3)
- 00:55:348 (6) - again, why the repeat? you broke vocal consistency from the previous patterns
- 00:58:653 (5) - repeat slider doesn't really fit with the music here either, since music has different phrasing for 00:58:653 - and 00:58:908 -
- 00:30:687 (2,3) - i kind of expected a 1/2 slider like before since it's the same phrasing
- 00:32:340 (2,3) - 00:33:865 (2,3) - 00:38:441 (2,3) - 00:39:966 (2,3) - Ctrl + G would fit the music much better tbh
- 00:40:601 (4,5) - plays kind of awkward here; the movement feels kind of forced. why not try stacking the notes here?
- 00:43:653 (5,6,1) - really sharp shift in spacing looks and feels awkward to play
- 00:47:594 (2,3,4) - 00:50:645 (2,3,4) - 00:53:696 (2,3,4) - etc. triple stack here doesn't play that smoothly.. quite frankly i don't think it represents the music that well either, cause there's too much blending between the instruments and vocals
- 01:02:975 (2,3) - 01:09:077 (2,3) - i don't think the double circle works here either, since there's too much mixing between instruments and vocals. also feels inconsistent with the previous rhythms of putting emphasis on the white ticks, and feels inconsistent with 01:03:738 (5) -
- 01:03:230 (4,5,6,7) - 01:09:840 (5,6,7,8) - spacing here is pretty erratic, it makes it harder to read
- 01:20:772 (1,2,3,4) - the stack here feels like really lazy mapping. each note has significant drum/guitar emphasis, so spacing them out would i feel would better reflect that
- 00:01:196 (3,4) - 00:02:722 (3,4) - etc. really awkward place to put the repeat slider, cause it's being placed literally right after the repeat in the guitars. try a rhythm like this:
- 00:12:128 (4,5,6,1) - 00:18:230 (4,5,6,1) - i'm going to assume that the decreasing distance between 3/4s is intentional, but holy does it look really off when compared to 00:31:196 (4,5,6) -
- 00:25:094 (4,5,6) - why the spacing change here?
- 00:56:365 (1,2,3,4,5,6) - this looks really cluttered, i can't really recommend placing them all so close like that. i get that the slider ends are all stacked with each other, but this pattern looks so out of place with the rest of the map
- 00:58:018 (2,3,4) - too many filler notes here, doesn't really feel all that good to play
- 00:59:416 (1,2,3,4,5) - 01:10:857 (3,4,5,6,1) - i actually don't mind reading gimmicks like this, but seeing it only done at the beginning and end of this section makes it lose its effect and feel inconsistent with the rest of this section of the map
- 01:03:611 (4) - 01:09:713 (4) - don't feel the repeat slider is the best choice; music is placing emphasis on the white tick and here you've gone and ended up placing no emphasis on it due to the repeat
- 01:03:992 (1,2,3,4) - why is the rhythm here so radically different from the rest of the section?
- 00:03:738 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - this rhythm doesn't even match what the guitars are doing. a rhythm sense like what you did with 00:00:688 (1,2,3,4,5) - would make much more sense
- 00:07:552 (3,4,5) - 00:09:077 (3,4,5) - 00:10:603 (3,4,5) - honestly i feel these should be more consistent. they're the same sounds, so having the middle pattern be represented with small spacing but the other two with high spacing feels really off. especially when later on at 00:13:654 (3,4,5) - 00:15:179 (3,4,5) - 00:16:704 (3,4,5) - these are all consistent
- 00:36:281 (6,1) - this is really awkward movement that doesn't really play that well. the pattern you made is moving in a clockwise direction, and then (6,1) is the only movement here that's counter-clockwise
- 00:44:035 (4,5) - why is this stacked? it breaks the momentum you have going here really suddenly when your patterning suggests that momentum is going to be kept
- 00:49:501 (4,5,6) - 00:52:552 (4,5,6) - this rhythm sense is terrible. what are you following here? it sure as hell isn't the instrumentals, vocals or drums. too much blending like this makes your rhythm sense sound incoherent
- 00:55:603 (4,5,6) - ^read the above, although here it's not as bad since it sort of follows vocals more smoothly
- 00:57:636 (6) - a 1/4 repeat honestly doesn't fit here; there's no sound on the blue tick
- 01:05:518 (3) - forgot NC by chance?
- 01:23:569 (8) - repeat slider doesn't really fit here either; there's no sound on the red tick
- 00:00:688 - to 00:06:789 - can you follow the guitars more closely? your current rhythm sense doesn't match the guitars all that well, although it certainly is better than the other insane.SPOILERguitars are doing something more inline with this:
- 00:10:221 (2,3) - double whistle doesn't sound that great; sounds too excessive. if anything, remove the whistle on 00:10:349 (3) -
- 00:13:908 (1,2) - 00:16:959 (1,2) - 1/4 distance is kind of extreme in comparison to your previous extended sliders. i can't recommend this high spacing here, especially since it's a really high bpm song
- 00:57:636 (6,7,8) - can't recommend the triple here since there's no discernable sound on the blue tick.
- 01:23:314 (3,4) - distance between sliders is really extreme, i can't really recommend this high spacing, especially right at the end of the map.
- 00:22:806 (1,1,1) - 00:28:908 (1,1,1) - kind of curious why you chose to make these ones the vocal sliders instead of sticking to the drums
- 00:31:959 (1,3) - 00:33:484 (1,3) - 00:40:348 (4,6) - these are really dangerous reading hazards because you can't make out half of the slider's path due to the high AR and bpm.
Ranking Criteria wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in. - 00:41:492 (3,5,7,9) - 00:43:018 (3,5,7) - i honestly don't mind filler rhythm, but i think this is overdoing it. i don't think your current pattern/rhythm setup represents the song that well here
- 00:47:213 (1,2,3,4,5,6,7,8) - what the hell are the whistles following here? it's so incoherent compared to 00:50:264 (1,2,3,4,5,6,7) -
- 00:59:416 - to 01:11:620 - i can't recommend the constant switching between 40% volume and 70% volume. even with your current normal-hitnormal the hitsounds are barely audible, you don't need to go making them even less audible..