Utsu-P - P.O.R.N.O.

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Shunao
hello!

  • general
  1. remove widecreen in all diffs
  2. combo color 1 is too similar as combo color 2 (grey) can you change on of them to make pattern more attractive and readable
  • normal
  1. 00:03:738 (5) - nc for increase of the music
  2. 00:09:839 (1) - maybe in the other way for a better fluidity (flow) https://puu.sh/wvW0V/6f3362e6f9.jpg
  3. 00:44:162 (2,1) - stack should be better imo
  4. 00:49:247 (4) - should be like this for follow notes better https://puu.sh/wvWaR/361acc2f59.jpg
  • advanced
  1. 00:31:450 (5) - touch the drain bar http://i.imgur.com/U1egCKg.jpg?1
  2. 00:36:535 (1,2) - should be better for consistency to overlap them (follow the vocals) like you did before http://i.imgur.com/qAsZSZ0.jpg?1
  • collab hard
  1. 00:13:654 (1) - and 00:15:179 (1) - remove nc for consistence with 00:06:789 (1,2,3,4) - and 00:08:315 (1,2,3,4)
  2. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals
  3. 00:40:601 (4,5) - maybe stack them it's more readable
  4. 00:47:213 (1) - why 2nd kiai part is similar to the 1st kiai time? you can make a better appearance for to make the map funny to play
  5. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals
  6. 00:57:128 (2,5) - stack them, overlap doesn't look good
  7. 01:05:009 (7,8) - don't do this :o make same spacing as 01:06:027 (2,3)
  • collab light insane
  1. 00:05:264 (1) - inconsistent nc, suggest to add nc here 00:02:213 (5) - or remove nc 00:05:264 (1)
  2. 00:33:484 (7) - 00:36:535 (6) - and 00:39:586 (7) - nc?
  3. 00:45:687 (2) - ^
  4. 00:47:213 (1,2,3,4,5,6) - you can remove 2 sldiers 1/2 and replace them by some notes for make it more difficult because this is kiai part
  5. 00:50:264 (1,2,3,4,5,6) - 00:53:314 (1,2,3,4,5,6) - and 00:56:365 (1,2,3,4,5,6) - ^
  6. 01:04:755 (1,2,3) - unstack them and try something like this (3 is stack on 1) https://puu.sh/wvXxD/1902b6601b.jpg
  7. 01:07:806 (4,5,6) - ^ (try something else)
  8. 01:10:857 (1,2,3,4) - remove nc for consistency with 01:07:043 (1,2,3,4,5,6)
  9. 01:20:264 (1) - remove nc, no reason to put it


gl!
LwL

Mini Gaunt wrote:

01:13:145 (1,2,3,4) - This is awkward to play made the angles a little nicer, should play better now. Thanks!
Also fixed some hitsound stuff I overlooked.

[TimingPoints]
688,254.237288135593,3,2,2,30,1,0
688,-142.857142857143,3,2,2,30,0,0
3738,-125,3,2,2,30,0,0
6789,-100,3,3,2,50,0,0
9077,-100,3,3,2,50,0,0
12319,-100,3,2,3,5,0,0
12382,-100,3,3,3,50,0,0
12573,-100,3,2,3,5,0,0
12637,-100,3,3,2,50,0,0
12827,-100,3,2,3,5,0,0
12891,-100,3,3,2,50,0,0
18421,-100,3,2,3,5,0,0
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18675,-100,3,2,3,5,0,0
18738,-100,3,3,2,50,0,0
18929,-100,3,2,3,5,0,0
18993,-100,3,3,2,30,0,0
19755,-100,3,3,2,50,0,0
21281,-100,3,3,3,50,0,0
22806,-100,3,3,2,50,0,0
25285,-100,3,2,3,5,0,0
25349,-100,3,3,3,50,0,0
25539,-100,3,2,3,5,0,0
25603,-100,3,3,2,50,0,0
25793,-100,3,2,3,5,0,0
25857,-100,3,3,2,50,0,0
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28908,-100,3,3,2,50,0,0
31196,-100,3,3,3,50,0,0
31387,-100,3,2,3,5,0,0
31450,-100,3,3,2,50,0,0
31641,-100,3,2,3,5,0,0
31704,-100,3,3,2,50,0,0
31895,-100,3,2,3,5,0,0
31959,254.237288135593,6,3,2,60,1,1
31959,-83.3333333333333,6,3,3,60,0,1
44162,-200,6,3,2,60,0,0
47213,-71.4285714285714,6,3,3,60,0,1
57891,-100,6,3,3,60,0,0
58908,-100,6,3,3,60,0,0
59098,-100,6,2,3,5,0,0
59162,-100,6,3,3,60,0,0
59353,-100,6,2,3,5,0,0
59416,-100,6,3,3,60,0,0
65200,-100,6,2,3,5,0,0
65264,-100,6,3,3,60,0,0
65454,-100,6,2,3,5,0,0
65518,-100,6,3,3,60,0,0
70857,-100,6,3,2,60,0,0
71620,-83.3333333333333,6,3,2,70,0,1
71874,-83.3333333333333,6,3,3,70,0,1
81535,-400,6,3,2,70,0,0
82297,-71.4285714285714,6,3,2,80,0,1
83823,-200,6,3,2,40,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,0
Combo5 : 0,128,64
Combo6 : 255,0,255
Combo7 : 128,0,128
Combo8 : 255,128,192

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137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
95,283,51026,2,0,P|48:238|35:162,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
158,265,52297,2,0,P|90:289|19:259,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,52552,2,0,P|144:70|215:100,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
444,59,52933,1,8,0:0:0:0:
341,287,53187,1,8,0:0:0:0:
362,159,53314,6,0,B|358:108|358:108|280:19,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,53569,2,0,B|80:145|80:145|158:234,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
363,211,53823,2,0,B|359:160|359:160|281:71,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
77,146,54078,2,0,B|81:197|81:197|159:286,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
364,263,54331,2,0,B|360:212|360:212|282:123,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
130,253,54586,2,0,B|176:275|176:275|292:251,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
346,18,54840,6,0,P|268:12|172:146,1,251.999992309571
249,260,55221,1,8,0:0:0:0:
374,96,55348,2,0,P|445:90|506:137,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
365,280,55603,2,0,P|293:285|232:238,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
413,185,55984,1,8,0:0:0:0:
282,53,56111,2,0,P|210:47|149:94,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
272,300,56365,6,0,P|311:241|301:164,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
114,208,56620,2,0,P|74:266|84:343,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
242,162,56874,2,0,P|210:98|139:68,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
179,286,57128,2,0,P|210:349|281:379,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
417,238,57382,2,0,P|346:233|284:280,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
471,330,57636,2,0,L|521:256,2,62.9999980773926,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,259,57891,5,4,0:0:0:0:
221,4,58145,1,8,0:0:0:0:
482,64,58399,1,8,0:0:0:0:
300,259,58653,1,4,0:0:0:0:
300,259,58908,6,0,P|231:201|156:200,1,135
143,200,59162,2,2,P|159:111|123:45,1,135,10|2,0:0|0:0,0:0:0:0:
188,81,59416,2,0,P|275:84|397:61,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,6,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,2,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,6,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,4|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
453,152,72382,2,0,P|464:207|321:250,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
256,253,73908,2,0,P|228:164|95:115,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
123,112,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77213,6,0,P|161:82|224:66,1,107.999996704102
348,143,77467,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
99,51,78484,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|337:212,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
CyberX
00:13:654 (5,6,7,1) - avoid overlap like this (this apply to the rest of the map)
00:22:806 (1,1) - distance them a bit further, and avoid using to many unnecessary red anchor, they are ugly
00:27:763 (2) - Ctrl+g for better spacing
00:43:526 (7,8) - weird spacing
00:47:594 (2,3,4) - over-mapped
00:56:365 (1,2,3,4,5,6,1,2,3,4,5,6,1) - be a bit consistent with your slider, this is over-mapped, and doesn't have a good flow
01:00:687 (6) - Ctrl+g
01:01:577 (3) - looks boring, do a curve
Osu Tatakae Ouendan
NOTE: Some things may have changed since apparently there are mods before I got to post this. This took me about a week. I'm kinda busy so I couldn't check them one by one.

Sorry I took so long. Yeah I know you didn't ask for a mod specifically but here you go
I didn't check too much on movement since it'd take me more time if I did so.

Add Power to tags?
Since you're identifying the specific Gumi version here, might as well add power? since it's V3 Gumi (Power)
Remove tv size. It's not a short version of a song, it's the full version.
00:31:959 - I'm no expert on time signatures, and I couldn't find my more skilled friends to double check, but I think this is still 3/4 and not 6/4. Try checking that with someone I guess took a second opinion and the whole song is apparently 6/4.

I've taken time to think this through since like I mentioned to months ago, this song is not easy to map to.
In fact, it's just about the hardest on the whole album because the vocals are not quite in sync with the instruments: the song itself is actually a semi-sad one, and the vocals accurately reflect that, striking every 1/1, 2/1 or 3/1, but the drums are fast and hit often, especially with the chorus at 00:47:213 - where the vocals are on 1/1 continuously but the drums beat 1/2 furiously.
The other problem being the outtro 01:11:620 - where the vocals continue on the slow melancholic pace set at 00:59:416 - but the drums pick up again, and it does sound good as a song, but it's problematic to map because you'd have to choose which to emphasize and that pretty much makes the discrepancy between the two more noticeable.

So I've thought about it, and I think you can follow the guide below on the rhythm to pick up on the troublesome parts. If you're thinking of revising some parts, this would be a nice place to start.
This is a general idea, but if you can find something that works better go ahead.
00:19:755 - 00:31:196 - vocals on lower difficulties, drums on higher difficulties. If you're following the faster guitar here, I don't think it's great to map to the long vocals at 00:22:806 - and similar places as long sliders, but it may be done if you follow the drums.
00:31:959 - 00:41:111 - vocals again on lower difficulties, but drums on mid and higher. You can follow vocals on portions like 00:35:009 - 00:36:281 - because the patterns here actually reflect the drums and the more frequent vocals doesn't make it too discrepant from the instruments.
00:41:111 - 00:44:162 - drums on lower and higher difficulties. You can mix this up a bit with vocals on the lower/mid difficulties, but you should probably take advantage of the drums on the higher ones.
00:47:213 - 00:57:891 - The most troublesome portion to map. Vocals all the way on the lower diffs, because it will match the slower pacing you need on a lower diff. Around the hard diffs, try to have the vocals as your main rhythm and then insert a few 1/2s inbetween them where it would make an interesting rhythm. The problem is the higher diffs, because there's little room to mix the two, and just 1/2s continuously isn't really great. So I'm uncertain for this portion, but I'm sure you should try to avoid following the longer vocals 00:48:738 - 00:49:501 - 00:51:789 - 00:52:552 - and as an option you can follow the continuous 1/1 vocals and then mix up a bit with a few 1/2s where fit.
00:59:416 - 01:10:857 - vocals on lower diffs, and drums on the higher diffs.
01:11:620 - 01:20:772 - vocals on lower diffs. On hards, it's possible to mix the vocals and the drums. Drums on the higher diffs so that you pick up on the increase in the momentum, and avoid the vocals. It would be more appropriate considering the song is ending.

Some other stuff:
[Normal]
00:03:738 (5,6,7,8) - this rhythm doesn't go very well especially since there's nothing notable on 00:04:755 (6,8) - for a lower diff, where more notable sounds need to be the focus. As for 00:03:738 (5,7) - I don't think having the reverse arrow on the red ticks is good either since at a song this fast paced a beginner can't really pick up on the 1-2-3-1-2-3 beat the guitar follows. Should probably just keep everything on white ticks, and probably NC 00:03:738 (5) - since that would follow the NC patterns on the rest of the map.
00:09:840 - 00:18:993 - very good rhythm choice
00:21:281 (2) - I'd avoid having sliders or other objects off the grid on lower diffs so that it doesn't look as strange for a beginner. In addition, this one can be offscreen on lower resolutions.
00:27:383 (2) - same as above
00:31:196 (1) - you should just start the slider on 00:31:450 - instead of mapping 00:31:196 - since there's a quiet portion between 00:30:433 - and 00:31:196 - , so starting the note here can be surprising to a lower level player since there isn't a notable sound to it, and it just makes the transition from that to the next vocal on 00:31:450 - weird. There's a drum on 00:31:196 - but since this section follows vocals (from what you've mapped) this becomes out of place. You could map 00:30:434 (5) - as a long slider but it is also perfect as a hitcircle
00:33:484 (3) - too close to previous object
00:36:535 (3) - Should probably just extend that so it ends on 00:36:916 - so it still follows vocals. 00:37:043 (4) - is out of place as well since there's no notable sound here. You could then extend the slider with a reverse arrow so it ends on 00:37:297 - or not, since 00:37:552 (5) - is perfect here.
00:49:247 (4) - This doesn't match with the rest of the rhythm. There's no notable sound on 00:49:755 - and since there's a huge gap between 00:49:755 - and 00:50:264 - the transition to the next object becomes awkward. You should probably follow vocals instead similar to 00:52:297 (4,5) -
00:55:349 (4) - same as above
01:04:501 (4) - no notable sound to map to here, so the transition between 01:03:992 (3,4) - is awkward, and yet mapping it will provide smooth transition between 01:04:501 (4,5) - so you either map 01:03:992 (3) - as a slider or change 01:04:501 (4,5) -
01:10:857 - 01:23:569 - perfect rhythm choice

[Advanced]
00:00:688 (1,2,3,1,2,3,1,2,3,1,2,3) - My problem with this is that since there's only the guitar here to map to, I don't personally feel this rhythm works. There's no 1/1 notes to map to here so every hitcircle 00:01:196 (2,2,2,2) - is basically on nothing notable. Although there's a guitar at constant 1/2 here, the guitar basically goes in a 1,2,3,1,2,3 rhythm, and with the current mapping the hitcircles land on 2 in that rhythm, meaning its not a notable sound. For me the result is that it's confusing; it is difficult to figure out which to follow (even though reading the spacing and approach circles would tell me it's 1/1). Sliders with reverse arrows like 00:01:450 (3) - would work fine though.
00:08:951 (2,3) - Too close to 00:08:315 (1) -
00:12:001 (2,3) - Too close to 00:11:365 (1) -
00:36:535 (1,2) - Might wanna follow vocals? (object should start at 00:36:916 - and you can extend the slider to end at 00:37:297 - if you don't really want to end up using the exact same pattern as previous ones) considering you follow vocals (and technically drums since they're both in the same rhythm) on previous patterns. The sudden shift here is confusing, and more importantly there isn't an important sound on 00:37:043 -
00:46:450 (2) - I don't think you should have this end at 00:47:086 - . There isn't really a need for short gaps between sliders like this on a lower difficulty.
00:47:594 (2,3,4) - This is pretty confusing, with 00:47:594 (2) - starting on no notable sound and the same for 00:47:848 (3) - . Try this http://puu.sh/wvx7L/ef684d4851.jpg or http://puu.sh/wvx9Y/4ebe79f89b.jpg or something else
00:50:264 (1,2,3,4) - similar as above. Another variation you can try http://puu.sh/wvxcL/62e584a339.jpg
00:53:314 (1,2,3) - same
01:16:958 - I think since by this point the mapping has picked up momentum, you shouldn't leave this space empty

[Collab Hard]
00:13:654 (1) - Remove NC
00:15:179 (1) - Remove NC
00:36:916 (2,3) - I think this is better like this: 00:36:535 (1,2,3) - so we're a bit more consistent with the rhythm
00:47:594 (2,3,4) - I don't think this works very well, since the drums are continuous. I suggest using odd-numbered rhythms instead: http://puu.sh/wvxm6/634ca8fc70.jpg or http://puu.sh/wvxnz/cb2c60179a.jpg I think you get the idea.
00:50:264 (1,2,3,4) - same as above
00:53:314 (1,2,3,4) - same as above
01:00:179 (3,4,5) - My main problem with this is that it ignores the pretty strong drum at 01:00:052 - , but i can see the logic in this rhythm and it works well too . If you decide to map that go for either http://puu.sh/wvxwM/6e2c197b7f.jpg or http://puu.sh/wvxBc/06113afe70.jpg (it mirrors something done earlier in the map:00:19:755 (1,2,3,4) - ) or you know something similar
01:03:103 (3) - this should probably be on 01:03:230 - : http://puu.sh/wvxEP/62b2ed8ae2.jpg since atm its not on anything. You probably have to adjust 01:03:738 (4) - after that
01:09:205 (3) - same as above

[Collab Light Insane]
00:33:484 (7) - NC?
00:39:586 (7) - NC?

[LwL's Insane]
00:05:010 (3) - This doesn't follow the general pattern you put up earlier: The guitars sound like the important notes would be these: http://puu.sh/wwnJs/8c9d19c9a6.jpg (starting from 00:03:738 - ) but with the current 00:05:010 (3) - the downbeat 00:05:264 - is on a sliderend and so it's not emphasized enough. I suggest this instead: http://puu.sh/wwnM9/93ff0fbfb0.jpg
00:33:230 (6) - This should probably be spaced out instead of stacked so that the momentum isn't abruptly lost, as well as allowing emphasis on the loud drum. Suggest stacking on 00:32:721 (4) -
00:34:755 (6) - similar above, try stack on 00:33:865 (2) -
00:37:297 (3) - similar, you can place it around x228 y264 like http://puu.sh/wwnTf/741790209d.jpg or stack it on 00:36:535 (1) - 's end. Note with the former you'd need to move 00:37:552 (4,5) - as well
00:39:331 (6) - you could stack this on 00:38:823 (4) - 's end
00:40:603 (5,6) - I get there's no note on 00:40:857 - but you should either map that with a circle or turn 00:40:730 (6) - into a slider: http://puu.sh/wwnYO/f8e09cc769.jpg because at this point it's an abrupt stop that just cuts momentum and makes the transition to the next 00:41:111 (1) - awkward, especially with the direction the 00:40:603 (5,6) - are leading to (which leads to the right of the screen: nowhere.) . If you make it into a slider you'll have to move the objects around.
00:49:882 (5,6) - This doesn't match the song, especially that 00:49:501 (4) - ends too abruptly on a red tick , so that needs to be changed. Suggestions: http://puu.sh/wwo4k/1ec57fb687.jpg http://puu.sh/wwo59/db810e823b.jpg
00:52:933 (5,6) - similar above
00:55:221 (2,4) - The reverse arrow cannot be seen on certain skins, and although it depends on the skin, it's kinda tricky to see on default as well considering the speed. 00:55:221 (2) - needs to be moved somewhere else
00:59:416 (3) - NC, since it's the start of a new section of the song
01:05:518 (3) - same

[Tarrasky's Insane]
00:06:789 - 00:18:993 - I suggest avoiding patterns with continuous 1/2 circles. (00:10:221 (2,3,4,5) - 00:14:416 (1,2,3,4) - 00:16:323 (2,3,4,5) - )
Most of the sliders follow the drums (or whatever that heavy sound is), which is the strongest sounds here, so when you switch to continuous 1/2 circles (which in theory follows the guitar in the background here), there's a bit of inconsistency which for me doesn't quite f it.
I think playing around with the drums is better, patterns such as 00:17:467 (1,2,3) - for example, or just 1/2 sliders or mixes of 1/1 and 1/2 in varying combinations.
00:47:213 (1,2) - I think it's better to avoid starting the new section with circles.
From a short quiet portion the song changes to a fast section with continuous 1/2 drums (which as I discuss above are actually quite out of sync with the vocals). Starting with circles makes it more difficult to adjust and keep up to the new pace, so I think starting with a slider is better, but you are free to use some circles in the rest of the section.
01:03:992 (1,2,3) - you should probably map this differently: http://puu.sh/wwoEA/1b86bfae42.jpg this should follow the song more clearly for this exact portion, since at this point there isn't any 1/1 sounds.

[Kegare]
00:32:975 (5,6,7) - I suggest a different rhythm: http://puu.sh/wwoNz/d8bda1c822.jpg so it follows the drums more closely and that 00:33:357 (7) - is currently mapped on nothing
00:34:500 (5,6,7) - similar as above
00:36:281 (6,7) - I think you can just have a slider for this.
00:39:077 (5,6,7) - similar as first two
00:47:213 - 00:56:238 - personally i find this whole section mapped too chaotically in terms of rhythm, and this is mostly because you're mostly following the continuous 1/2s. I think 1/2 circles would be better or you can mix up the rhythm with a few 1/1s every now and again. Think about these in particular:
00:48:230 (6,7) -
00:48:992 (2,3) -
00:51:281 (5,6) -
00:52:297 (2,3) -
00:53:187 - actually you could add a circle here if you want to and it'd be fine since it'd act like a transitional for the next section
00:55:094 (2,3) -

01:03:611 (6,7,8) - There's nothing mapped to here, and since you already follow a less dense pattern for the previous portions 00:59:416 (1,2,3,4,5,6,1,2,3,4,5,6) - , this becomes out of place. (01:02:848 (2,3,4) - is fine)
01:13:399 (2,3,4,5,6,7,8) - I think you should try following the drums more closely here (basically too many 1/2s where the song doesn't have as many)
01:16:450 (2,3,4,5,6) - I think you should try following the drums more closely here.

Good luck.
TheKingHenry
Hello mod from my queue~
General
  1. You could map Easy too
  2. Unnecessary timing points used, either 3/4 or 6/4 just one will be enough (preferably 6/4 since there any many parts that don't actually go that well with 3/4)
  3. Also couple things in the overall mapset structure I kinda wanted to mention, but someone more experienced on that than me can take notice on that some day instead
Normal
  1. 00:03:738 (5) - NC since you are changing the patterning (don't use too high combos on low diffs anyways). Actually 00:03:738 (5,6,7,8) - you could make rhythmically more fitting patterns here anyways. The turning point of the slider isn't on too important sound, and the sliderend covers place that could very much be clickable instead and then the circle that is patterned so that it should be on smth important is on not-so-emphasised sound again
  2. 00:21:281 (2) - part of slider off-screen on atleast my screen (may differ between widescreens and normals, dunno). Same at 00:27:383 (2) -
  3. 00:49:247 (4) - would be better if moved 1/1 later and added circle to where it begins now. Same at 00:55:349 (4) - and so on for the same
  4. 00:56:365 (1,2) - not good overlap
Advanced
  1. 00:02:975 (3,1) - blanket? Same at 00:12:128 (3,1) - and so on, looks like you are using this similar shaped pattern more so keep your eyes open for more
  2. 00:31:959 - Why is this hitsounded differently than the last diff? Or am I just retarded and the last one was this too
Collab Hard
  1. 00:13:654 (1,1) - fix stack
  2. 00:44:162 (1,1) - okay, spinner recovery time should be atleast 1 beat according to RC, but at this bpm it can be too little. Or then not ¯\_(ツ)_/¯
Light Insane
  1. 00:13:272 (2,3,4) - I think it would work better if the spacings were kinda the other way, as in creating anti-jump for the slower rhythm
  2. 00:56:365 (1,2,3,4,5,6) - okay it looks cool but the spacing is p fucked up compared to what was before lol
  3. 00:59:162 (8,1,2,3,4,5) - don't do patterns like this on diff like this, it just doesn't work. Same at the other one
LwL's Insane
  1. 00:00:688 (1,2,3,4,1,2,3,4) - don't wanna begin argument about this, but the sounds sound pretty much emphasised as 3 groups of 2 per measure, thus sliders of 3 like these don't work so nicely
  2. 00:31:959 - from here on, those things like at 00:32:340 (2,3) - not so sure about these, stopping the flow like this isn't the best option imo here, but in and of itself I guess it's not really wrong. It could flow better however, since it's not really emphasising anything that important or that clear
Tarrasky's Insane
  1. first of all, way too big gap to the next lower diff in terms of how things are mapped here.
  2. 00:19:755 - section feels lacking compared to the last one when it shouldn't, there's actually even the vocals now which weren't there in the last section
  3. 00:48:484 (7,2) - stacking instead would be better
  4. 00:54:586 (6,1) - bad flow (breaking the circular flow awkwardly)
Kegare
  1. From AiMod stack leniency is larger than 0.9 or smaller than 0.3, which by itself isn't really problem, but with fucked up stack leniency you can create unrankable patterns, so keep that in mind
  2. 00:00:688 (1,2) - what I said up there somewhere ^ ¯\_(ツ)_/¯
  3. 00:19:755 - similar to above, when the first section now gets mapped more dense in the upper diffs, the vocals entrance section feels lacking when it gets significantly less dense while the vocals actually kinda intensify it instead
  4. 00:43:653 (8) - NC if you do stuff like that
  5. 00:50:136 (9,2) - fix stack
  6. 00:57:636 (5,6) - this is top diff, no point undermapping rhythmically especially when the song isn't that dense
  7. 01:09:204 (3,4) - kinda meh flow, same at 01:11:492 (8,1) - like sharp curves when going from linearish stuff to sliders doesn't work that well
  8. Anyways no idea how some of those confusing looking patterns play, though I guess that's the idea of it. All in all playability is what can be the problem here, but atleast it looked p cool, gotta give it that
Good luck!
Shad0w1and
kagare only
00:04:374 - seems music require a emphasis on this beat, a click would be nice
00:09:077 (5,6,7) - not same to 00:07:552 (5,6,7) - 00:10:604 (5,6,7) - 00:12:128 (5,6,7) - i cant find difference
00:59:162 (2) - nc maybe
00:59:925 - strong vocal beat like this usually require a click, at least to my standard
01:10:348 - i would give a click to this beat
uhm, in general, idea is fine, but imo, you still lack at differentiating tracks and switch too often between them. sometimes you should not follow everything, give up some scratch sound like 01:04:501 - 00:59:670 - but cover them with long slider will make much more sense imo
LwL

Osu Tatakae Ouendan wrote:

[LwL's Insane]
00:05:010 (3) - This doesn't follow the general pattern you put up earlier: The guitars sound like the important notes would be these: http://puu.sh/wwnJs/8c9d19c9a6.jpg (starting from 00:03:738 - ) but with the current 00:05:010 (3) - the downbeat 00:05:264 - is on a sliderend and so it's not emphasized enough. I suggest this instead: http://puu.sh/wwnM9/93ff0fbfb0.jpg hm, I don't think there's much of an important sound on 00:05:264 (or the red tick before it) at all, and on the rest we agree.
00:33:230 (6) - This should probably be spaced out instead of stacked so that the momentum isn't abruptly lost, as well as allowing emphasis on the loud drum. Suggest stacking on 00:32:721 (4) -
00:34:755 (6) - similar above, try stack on 00:33:865 (2) -
00:37:297 (3) - similar, you can place it around x228 y264 like http://puu.sh/wwnTf/741790209d.jpg or stack it on 00:36:535 (1) - 's end. Note with the former you'd need to move 00:37:552 (4,5) - as well
00:39:331 (6) - you could stack this on 00:38:823 (4) - 's end To all of these: I'm emphasizing the vocals with sliders according to their length, and just map the drums for filler rhythm, they're not supposed to be emphasized, even if some are a little louder.
00:40:603 (5,6) - I get there's no note on 00:40:857 - but you should either map that with a circle or turn 00:40:730 (6) - into a slider: http://puu.sh/wwnYO/f8e09cc769.jpg because at this point it's an abrupt stop that just cuts momentum and makes the transition to the next 00:41:111 (1) - awkward, especially with the direction the 00:40:603 (5,6) - are leading to (which leads to the right of the screen: nowhere.) . If you make it into a slider you'll have to move the objects around. Sliders are pretty much reserved for vocals/prominent guitar, it would be a one-off instance of mapping a slider when there's just a drum on its head. And putting a circle there feels like overmapping even though there's technically a sound. On top of that I think the break works well to emphasize the upcoming climax of this kiai. You could also move the same speed from (6) to (1) as from (5) to (6), it's just breaking flow. Of course no one will do that, people will just go to (1) quickly and then adjust their aim in the time they have left, I don't really see how it's awkward either way though.
00:49:882 (5,6) - This doesn't match the song, especially that 00:49:501 (4) - ends too abruptly on a red tick , so that needs to be changed. Suggestions: http://puu.sh/wwo4k/1ec57fb687.jpg http://puu.sh/wwo59/db810e823b.jpg
00:52:933 (5,6) - similar above Ya those sliders were bad, misheard the vocals. Changed it, but differently (repeat slider now, rhythm of the rest unchanged, placement adjusted)
00:55:221 (2,4) - The reverse arrow cannot be seen on certain skins, and although it depends on the skin, it's kinda tricky to see on default as well considering the speed. 00:55:221 (2) - needs to be moved somewhere else pft who needs ranking criteria anyway. fixed.
00:59:416 (3) - NC, since it's the start of a new section of the song Keeping it as it is for reading clarity, NC might lead people to believe the rhythm changes
01:05:518 (3) - same ya

TheKingHenry wrote:

LwL's Insane
  1. 00:00:688 (1,2,3,4,1,2,3,4) - don't wanna begin argument about this, but the sounds sound pretty much emphasised as 3 groups of 2 per measure, thus sliders of 3 like these don't work so nicely Agree and disagree, I originally misheard one of the guitars apparently, now I changed measures 2 and 4 accordingly (3 1/2 sliders now), but I think it fits the guitar for measures 1 and 3.
  2. 00:31:959 - from here on, those things like at 00:32:340 (2,3) - not so sure about these, stopping the flow like this isn't the best option imo here, but in and of itself I guess it's not really wrong. It could flow better however, since it's not really emphasising anything that important or that clear I see what you mean, but considering the bpm and SV I don't think it adds that much emphasis to the hit, as the stop is short and the speed moving to it not all that fast, you could definitely play it by just slowing down rather than coming to a full stop. The original reason I did it like this rather than space them a little (~0.3) is for reading clarity since there are 3/4 sliders elsewhere in the map.
Thanks!

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Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,0
Combo5 : 0,128,64
Combo6 : 255,0,255
Combo7 : 128,0,128
Combo8 : 255,128,192

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449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33230,1,8,0:0:0:0:
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262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
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308,290,35645,1,0,0:0:0:0:
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55,157,37297,1,8,0:0:0:0:
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342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
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433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
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106,175,43908,1,8,0:0:0:0:
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421,150,49882,1,8,0:0:0:0:
324,310,50136,1,8,0:0:0:0:
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33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
87,240,52297,2,0,P|31:197|35:114,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,52552,2,0,P|250:125|245:207,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
103,158,52933,1,8,0:0:0:0:
287,263,53187,1,8,0:0:0:0:
373,158,53314,6,0,B|369:107|369:107|291:18,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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260,258,55221,1,8,0:0:0:0:
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235,50,56111,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
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251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,12|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
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343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
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123,112,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
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370,329,75814,1,0,0:0:0:0:
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270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
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326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
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414,155,82043,1,0,2:0:0:0:
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111,236,82425,1,0,0:0:0:0:
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Topic Starter
Net0
Guys I'll take sometime to reply because of just simply denying stuff like some mappers like to do, I'll really take a deep look in what everyone said, in order to improve the top diff without changing what I intended at first. I'll try to implement more elements to make things more clear. I'll reply specifically in a few days, Miradius, Oto and everyone else.
CucumberCuc
Hi

for all diffs - can add for 01:23:823 for example, the end of the slider or put a circle? I just don't think that this place must be empty and you can finish the song

[Normal]
check AiMod (Stack Leniency)
00:09:077 (4) move down for 1,5x
00:15:942 (1,2,3) different range
00:18:230 (4) move up for better distance
00:32:975 (2,3) very are close, do far
00:44:162 (2,1) ^, maybe try do stack?
00:46:450 (2) move right for better distance or 1 move up
01:08:569 (1,2) do far?

[Advanced]
check AiMod
00:53:314 (1,2) do slightly are close

[Collab Hard]
00:13:272 (2) move up and left for better place
00:18:230 (3) move up for ^
00:42:128 (5) maybe do slider and 00:42:636 (1) put circle - for the slider followed by the sound of the drum, and the circle should follow voice?
01:20:772 (1,2) maybe stack on end slider 01:19:755 (3)?

[LwL's Insane]
00:01:959 (5) here not NC, but on 00:03:484 (1) you put NC - why? if the sounds are the same
00:19:755 - 00:21:281 - 00:22:806 - 00:24:332 - 00:25:857 - 00:27:382 - 00:30:433 I think these sliders, you can do a little better than they look now
00:44:035 (4,5) it seems to me that round 5 can not do stack, and continue the stream
Stack
General

unsnapped sliderend on Kegare

inconsistent ending time on LwL's Insane and Tarrasky's Insane

00:14:798 (2) - this slider on the Collab Hard touches the edge of the screen

00:37:043 (2) - this slider on the advanced also touches the bottom of the screen
Kegare

00:06:027 (5) - differentiate this somewhat from 00:04:501 (5) - as they are mapped exactly the same

00:08:950 (4,5,6) - be consistent with other sections's spacing when you go into the overlapping sliders (ex: 00:10:604 (5,6) - )

00:15:942 (1,2) - something like https://osu.ppy.sh/ss/8477352 would play and read alot easier

00:18:230 (5,6) - too large of an increase in spacing as all spacing so far was pretty small and you don't need this huge difference too show it's importance

00:22:806 (1,1) - nice blanketing

00:31:704 (1) - this nc is not really needed as the difference isn't that large between sounds

00:36:408 (7,1) - Why do you even increase spacing at all here, and especially this much

00:42:001 (7) - this sound is different than the others in the stream

00:50:136 (9,2) - It's the stack police and you are under arrest

01:03:738 (7,3) - ^

concept of the map is cool, which was why I wanted to mod this diff, but it sometimes felt like the priority was making a cool shape instead of following the music, ex: 00:52:552 (4) - Why is this slider so goddamn long, if you want to focus voacls more then 00:54:840 (1) - and 00:55:603 (5) - should both be longer sliders

oh man, gotta get that sweet 189pp for an ss

gl with the map

ps: not triggered in the slightest :)
LwL

CucumberCuc wrote:

Hi

for all diffs - can add for 01:23:823 for example, the end of the slider or put a circle? I just don't think that this place must be empty and you can finish the song sounds good

[LwL's Insane]
00:01:959 (5) here not NC, but on 00:03:484 (1) you put NC - why? if the sounds are the same overlooked that, fixed.
00:19:755 - 00:21:281 - 00:22:806 - 00:24:332 - 00:25:857 - 00:27:382 - 00:30:433 I think these sliders, you can do a little better than they look now Yeah, they're not supposed to look pretty because what they're mapped to isn't pretty either, but they were random and bad. Redid all of them.
00:44:035 (4,5) it seems to me that round 5 can not do stack, and continue the stream It's like that because the sound changes
Thanks!

[HitObjects]
109,90,688,6,0,L|130:171,2,62.9999980773926
222,90,1069,2,0,L|201:171,2,62.9999980773926
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360,333,3865,1,0,0:0:0:0:
316,315,3993,2,0,L|301:228,1,72
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196,315,4374,2,0,L|211:228,1,72
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241,132,6281,2,0,L|154:147,1,72
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285,328,7806,1,0,0:0:0:0:
383,55,8060,1,0,0:0:0:0:
144,251,8315,6,0,B|134:284|134:284|185:291|298:229,1,180,12|0,0:0|0:0,0:0:0:0:
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126,246,9332,1,0,0:0:0:0:
108,241,9586,1,0,0:0:0:0:
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259,50,10857,1,0,0:0:0:0:
470,236,11111,1,0,0:0:0:0:
142,182,11365,6,0,B|116:158|116:158|157:126|286:124,1,180,12|0,0:0|0:0,0:0:0:0:
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257,201,13781,1,0,0:0:0:0:
257,201,13908,2,0,P|222:270|124:336,1,180
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328,72,15306,1,0,0:0:0:0:
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100,180,16831,1,0,0:0:0:0:
100,180,16958,2,0,P|176:133|264:125,1,180
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207,11,19755,6,0,B|263:12|288:48|288:48|295:94|348:104|348:104|379:69|412:67|412:67|420:100|405:137|474:85|474:85|488:170|411:205|411:205|387:201|361:205,1,540,4|0,0:0|0:0,0:0:0:0:
143,91,20772,1,0,0:0:0:0:
169,360,21026,1,0,0:0:0:0:
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502,214,22298,1,0,0:0:0:0:
316,15,22552,2,0,B|280:8|260:25|260:25|206:33,1,90
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154,100,24077,1,0,0:0:0:0:
425,277,24332,2,0,B|436:349|378:358|378:358|358:324|322:316|322:316|285:345|239:330|239:330|223:290|178:264|178:264|228:252|255:197,1,450,8|0,0:0|0:0,0:0:0:0:
222,72,25094,6,0,B|274:58|315:58|315:58|304:97,1,135,4|0,0:0|0:0,0:0:0:0:
269,126,25349,2,0,B|230:164|210:200|210:200|249:210,1,135,8|0,0:0|0:0,0:0:0:0:
292,198,25603,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25857,6,0,B|424:68|376:59|376:59|334:58|310:11|310:11|276:25|232:5|232:5|232:65|188:85|188:85|164:57|128:66|128:66|131:36|106:14|106:14|67:19|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26874,1,0,0:0:0:0:
310,15,27128,1,0,0:0:0:0:
70,180,27382,6,0,B|82:243|109:258|109:258|83:305|115:343|115:343|153:317|200:322|200:322|216:368|267:373|267:373|290:326|331:300|331:300|264:261|290:196,1,540,8|4,0:0|0:0,0:0:0:0:
492,52,28399,1,0,0:0:0:0:
223,26,28654,2,0,B|179:43|178:65|178:65|155:120,1,90
36,213,28908,6,0,B|85:244|128:212|128:212|176:213|198:245|198:245|243:235|268:198|268:198|311:216|330:267|330:267|372:210|453:162|453:162,1,495,8|0,0:0|0:0,0:0:0:0:
349,22,29671,2,0,B|290:24|277:73|277:73|263:86|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|492:163|492:163|459:188|464:228|464:228|407:230|398:275|398:275|445:308|433:349|433:349|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
255,191,31196,6,0,B|203:177|162:177|162:177|173:216,1,135,8|0,0:0|0:0,0:0:0:0:
195,255,31450,2,0,P|166:311|84:330,1,135
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332,221,32340,2,0,P|383:182|390:107,1,107.999996704102
395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35391,2,0,P|288:253|336:311,1,107.999996704102
308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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264,149,36916,2,0,P|158:128|55:157,1,215.999993408203
55,157,37297,1,8,0:0:0:0:
304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
448,162,38060,6,0,P|416:63|316:37,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
198,138,38442,2,0,P|138:113|112:42,1,107.999996704102
116,78,38696,1,0,0:0:0:0:
276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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114,290,39331,1,8,0:0:0:0:
440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39967,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
226,153,41620,2,0,P|267:107|336:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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397,283,42128,2,0,P|457:274|516:312,1,107.999996704102,8|0,0:0|2:0,2:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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184,46,43145,2,0,L|212:167,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
158,89,43653,5,8,0:0:0:0:
132,132,43781,1,8,0:0:0:0:
106,175,43908,1,8,0:0:0:0:
80,218,44035,1,8,0:0:0:0:
80,218,44162,1,4,0:0:0:0:
388,319,45687,5,8,0:0:0:0:
388,67,45942,1,8,0:0:0:0:
137,67,46196,1,8,0:0:0:0:
137,319,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,47467,2,0,P|315:384|387:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,194,47721,2,0,P|313:174|241:201,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
479,183,48484,2,0,P|464:119|405:70,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
323,96,49120,1,8,0:0:0:0:
435,231,49247,2,0,P|492:190|490:108,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
323,96,49501,2,0,P|265:136|267:218,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
421,150,49882,1,8,0:0:0:0:
324,310,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50518,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
87,240,52297,2,0,P|31:197|35:114,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,52552,2,0,P|250:125|245:207,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
103,158,52933,1,8,0:0:0:0:
287,263,53187,1,8,0:0:0:0:
373,158,53314,6,0,B|369:107|369:107|291:18,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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374,210,53823,2,0,B|370:159|370:159|292:70,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
88,145,54078,2,0,B|92:196|92:196|170:285,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
375,262,54331,2,0,B|371:211|371:211|321:154,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
141,252,54586,2,0,B|187:274|187:274|303:250,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
330,40,54840,6,0,P|403:66|409:223,1,251.999992309571
260,258,55221,1,8,0:0:0:0:
153,102,55348,2,0,P|97:145|101:228,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
260,258,55603,2,0,P|316:217|311:135,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
169,184,55984,1,8,0:0:0:0:
235,50,56111,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
227,299,56365,6,0,P|266:240|256:163,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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197,161,56874,2,0,P|165:97|94:67,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
134,285,57128,2,0,P|165:348|236:378,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,236,57382,2,0,P|305:231|243:278,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
430,328,57636,2,0,L|480:254,2,62.9999980773926,0|0|8,0:0|0:0|0:0,0:0:0:0:
314,296,57891,5,4,0:0:0:0:
235,41,58145,1,8,0:0:0:0:
496,101,58399,1,8,0:0:0:0:
314,296,58653,1,4,0:0:0:0:
314,296,58908,6,0,P|245:238|170:237,1,135
157,237,59162,2,2,P|173:148|137:82,1,135,10|2,0:0|0:0,0:0:0:0:
202,118,59416,6,0,P|289:121|411:98,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,2,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,6,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,2,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
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Seto Kousuke

Net0 wrote:

This Song is About a Tragic kickslider + jump spam 6* map - ¯\_(ツ)_/¯
opa...ta aceitando a GD disso ai? KPODAPSDOKSAFISDPFAOSDF
polka


[General:]
  1. bad ass background my dude

[Normal:]
  1. 00:27:383 (2) - I'm concerned with how off the grid this goes. Luckily my widescreen resolution supports this, but you should check on smaller resolutions to see if this goes off screen.
  2. 00:36:535 (3,4) - This wasn't a very good way to map the vocals because I feel it misses some important sounds. Why not extend (3) to the red tick after where it currently repeats, and delete (4)?
  3. 00:56:365 (1,2) - Stacking these affects the readability of this portion, players won't be expecting this huge gap in between the notes. Move (2) literally anywhere else to fix this.
  4. 01:09:332 (2) - x:288 y:136 does much better visually.

[Advanced:]
  1. 00:37:043 (2) - This should start at 00:36:916 - to continue mapping the vocals. To ignore them here for no reason really deducts the quality of this pattern.
  2. 00:47:213 (1,2,3,4) - This isn't mapping the main rhythm of the song, thus is very confusing and hard to play, especially at this bpm. I think you should really stick to the vocals at this part, doing something like this for here and in for everywhere else you used this pattern.
  3. 01:21:535 (2) - This should land on 01:22:043 - to land on the vocal as opposed to literally nothing.

[Hard:]
  1. 00:47:213 - This mapping for this kiai makes no sense. You toggle between mapping two totally different things, which makes this part unnecessarily confusing. Personally, I think you should stick to the vocals, the most important rhythm of this section, and restructure patterns like this to do something more like this(just an example).
  2. 01:03:103 (3) - Why does this map nothing? Scoot this to the vocal at 01:03:230 - instead.
    1. 01:09:205 (3) - ^ Here as well.
  3. 01:05:009 (7,8,1) - Your target audience can't read anti jumps, and will choke here. Please space these out.
  4. 01:20:772 (1,2,3,4) - These go right into the score: https://osu.ppy.sh/ss/8504486 making them hard to see. Please move them out from under there.

[Light Insane:]
  1. 00:01:196 (2) - If you slow the play back rate to 25%, the sound you want to map actually starts at 00:01:164 (2) - and ends at 00:01:418 - . So just scoot that slider onto the 1/8 mark behind where it starts now for here and future sliders (like 00:02:721 (6) - )
  2. 00:25:349 (5,6) - That doesn't play well at all, please space this properly so people can read this better.
  3. 01:05:009 (2,3) - These shouldn't be stacked with (1) because they are mapping the vocals but (1) maps the instruments. Put (2) and (3) stacked somewhere else.
    1. 01:08:314 (6) - ^ Here too, but just move this one.

[Afteword:]
  • This was fun to mod. My only comment would be your combo colours make no sense and have 0 relation to the background., and that your normal-hitnormal.wav is pretty quiet....
kattbajs
Normal.
00:41:246 Try changing the slider to a C shape. Reverse slider does not match the music that well in this part. But a C shape sits the music and the flow better at this part! :)
That's the only problem i had with Normal.
Let's move on.


Advanced.
00:50:645 That straight line feels strange try making slider#2 in to a 45° backslash shape \ . Otherwise it looks confusing and does not fit the music that well. Maby some other change fits better. But the way it is now is just strange.


Collab hard
Everything after the first 5ish seconds just feels strange.No idea how to explain it. I just started modding.Sorry for that.


Collab light insane
Changing circle size to 4 feels way better. Try it out. Also some minor tweaks to the flow could be good.
Other people are probably better at pointing that out seince i'm rather new to modding.
But yeah. Test it out. CS4 feels way better!


LwL's Insane.
Does not feel like a 4* With that speed and strange jumps without a good flow.
I'm too bad to notice the problems. So i'll stop from here on.

I really hope you make it all good. Osu needs more Utsu-P. So thanks for trying to bring more to osu! :D <3
sheela
hihi

[Kegare]

  1. the placement of whistle at the beginning is weird and inconsistent. here's what i would put:
    1. 00:01:704 (4,5) - switch the whistle so that (4) has it and (5) hasn't because the (4) hits on a high guitar note than (5).
    2. 00:01:959 (6) - add a whistle on the head for the same reason as above and to also keep consistency with the hitsound pattern after 00:03:738 -.
    3. 00:02:213 (7) - 00:02:594 (8) - for each slider switch the whistle on the repeat to their tail to follow 00:00:688 (1,2) -.
    4. 00:02:975 (9) - remove the whistle on the tail since the note is not high than the following hitcircle.
    5. 00:03:484 (12) - add a whistle to the head to keep consistency if you applied all of the above or at least 00:01:959 (6) -.
  2. 00:10:221 (3) - extra whistle on the tail?
  3. 00:41:111 (1) - end slider is not snapped.
  4. 00:42:382 (10) - would flow better if it followed the stream like 00:43:526 (7,8) -
  5. 00:56:365 (1,2,3,4,5,6) - i was thinking of moving this pattern further from the previous slider to avoid the anti-jump in-between 00:56:111 (8,1) - which causes some uncomfortable and weird movements when playing since the kiai section is filled with large distances. it also emphasizes the crash on (1) if the spacing is large.
  6. 01:20:772 (7) - add a new combo to keep the combo pattern. it fits with the instrument change in the song too.
  7. 01:22:297 - maybe emphasize more the end of the song if the sliders were more spaced and not stacked, something like this: https://puu.sh/wDVKR/f169ebcb53.jpg



[Tarrasky's Insane]

  1. i kind of disagree with the spacing your using for patterns like 00:00:942 (3,4,5) - 00:01:323 (5,6,7) - etc. in the beginning. taking the first example, the short spacing is placed between (4,5) while the big one is placed between (3,4), however i think it should be the inverse because (5) hits a higher pitch (which makes it "strong") than (4), therefore the small distance should be between (3,4) and large between (4,5).
  2. 00:40:857 (7,8) - they're not hitting really strong beats, making them sound weird. you can alternatively remove them and replace (6) with a 1/2 slider.
  3. 00:46:196 (3) - a smother flow could be done if you ctrl + h this slider. because the movement of 00:45:942 (2,3) - is to the left, flipping it makes the slider slide to the left. if it was as like the current, it slides to the right, achieving a weird flow.
  4. 01:13:653 - it sounds weird to leave out the vocals since most of the long sliders follow the vocals. maybe it's best if you follow the rhythm of 01:11:620 (1,2,3,4,5,6) -.



[LwL's Insane]

  1. 00:31:959 - edit the green line so that the sampleset is the same as the timing red point.
  2. 00:50:009 - 00:53:060 - leaving gaps during the kiai sounds weird because the drum is playing constantly. replacing the hitcircle before the gap by a 1/2 slider is an option.
  3. 00:57:891 (1) - aesthetically i'm not a fan of this partial overlap. what you can do is rotate 00:57:636 (6) - and do a blanket pattern for 00:57:382 (5,1) -. like this: https://puu.sh/wDZWp/62f1b968b7.png
  4. 01:23:569 (8) - ctrl + h to accentuate the final guitar note? and maybe move it far from the previous slider too.
  5. 00:09:840 (1) - 00:59:925 (4) - they touch the hp bar, but they are not affecting greatly the gameplay, so if you want you can move them



[Collab Light Insane]

  1. 00:11:365 (1) - 00:51:026 (4) - you can move this down because it's touching the hp bar.
  2. 00:57:891 (1) - i think it would be intuitive if this hitcircle was stacked with 00:58:018 (2,3,4,5) -. leaving the first circle out of the stack looks weird and it can be misread as a rhythm other than 1/2 since it can be hard to guess it from the stack.
  3. 00:58:908 (7,8,1) - bring the spacing down to stay consistent with the other 1/4 rhythms' spacing. it also fits with the absence of the guitar.
  4. 01:19:247 (1) - move with its pattern further from the previous slider. it's a little difficult to read purple combo and interpret it as 1/2 rhythm with the slider (2) stacked under the blue slider (4).



[Collab Hard]

  1. 00:08:696 (2) - it's touching the hp bar, so you can move it down to avoid.
  2. 00:10:221 (2) - 00:11:747 (2) - 00:16:323 (2) - 00:17:849 (2) - they are really weird-sounding. removing all hitsounds seems to sound better.
    actually in the section 00:06:789 - the hitsounding is inconsistent and there are some missing hitsounds. this section in Kegare do have a nicer hitsounding; i higly recommend following it.
  3. 00:14:798 (2) - you'll have to move this up as it's getting off-screen in 4:3 resolution
  4. 01:20:772 (1,2,3,4,1) - not off-screen but move them down-left as it's touching the number scores (more in an aspect ratio of 4:3) due the stack.



[Advanced]

  1. 00:25:857 (1) - 00:31:196 (4,5) - 00:54:586 (5) - touching the hp bar
  2. 00:37:043 (2) - touching the border of the game window



[Normal]

  1. 00:13:654 (2) - touching hp bar
  2. 00:21:281 (2) - 00:27:383 (2) - you'll have to move them more to the center because they're off-screen in 4:3 resolution


that's it for now. i'll be waiting for your updates!
LwL

sheela wrote:

[LwL's Insane]

  1. 00:31:959 - edit the green line so that the sampleset is the same as the timing red point. done
  2. 00:50:009 - 00:53:060 - leaving gaps during the kiai sounds weird because the drum is playing constantly. replacing the hitcircle before the gap by a 1/2 slider is an option. made them sliders, was a bit hard to maintain decent visuals and flow without breaking everything else but it should be good
  3. 00:57:891 (1) - aesthetically i'm not a fan of this partial overlap. what you can do is rotate 00:57:636 (6) - and do a blanket pattern for 00:57:382 (5,1) -. like this: https://puu.sh/wDZWp/62f1b968b7.png did that
  4. 01:23:569 (8) - ctrl + h to accentuate the final guitar note? and maybe move it far from the previous slider too. The last and second-to-last note sound the same to me, so I'd rather keep it as it is, emphasizing both of them with the switch to linear flow.
  5. 00:09:840 (1) - 00:59:925 (4) - they touch the hp bar, but they are not affecting greatly the gameplay, so if you want you can move them moved both
Thanks :3

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[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,0
Combo5 : 0,128,64
Combo6 : 255,0,255
Combo7 : 128,0,128
Combo8 : 255,128,192

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100,180,16831,1,0,0:0:0:0:
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143,91,20772,1,0,0:0:0:0:
169,360,21026,1,0,0:0:0:0:
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502,214,22298,1,0,0:0:0:0:
316,15,22552,2,0,B|280:8|260:25|260:25|206:33,1,90
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154,100,24077,1,0,0:0:0:0:
425,277,24332,2,0,B|436:349|378:358|378:358|358:324|322:316|322:316|285:345|239:330|239:330|223:290|178:264|178:264|228:252|255:197,1,450,8|0,0:0|0:0,0:0:0:0:
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292,198,25603,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25857,6,0,B|424:68|376:59|376:59|334:58|310:11|310:11|276:25|232:5|232:5|232:65|188:85|188:85|164:57|128:66|128:66|131:36|106:14|106:14|67:19|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26874,1,0,0:0:0:0:
310,15,27128,1,0,0:0:0:0:
70,180,27382,6,0,B|82:243|109:258|109:258|83:305|115:343|115:343|153:317|200:322|200:322|216:368|267:373|267:373|290:326|331:300|331:300|264:261|290:196,1,540,8|4,0:0|0:0,0:0:0:0:
492,52,28399,1,0,0:0:0:0:
223,26,28654,2,0,B|179:43|178:65|178:65|155:120,1,90
36,213,28908,6,0,B|85:244|128:212|128:212|176:213|198:245|198:245|243:235|268:198|268:198|311:216|330:267|330:267|372:210|453:162|453:162,1,495,8|0,0:0|0:0,0:0:0:0:
349,22,29671,2,0,B|290:24|277:73|277:73|263:86|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|492:163|492:163|459:188|464:228|464:228|407:230|398:275|398:275|445:308|433:349|433:349|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
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395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35391,2,0,P|288:253|336:311,1,107.999996704102
308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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264,149,36916,2,0,P|158:128|55:157,1,215.999993408203
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304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
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116,78,38696,1,0,0:0:0:0:
276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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106,175,43908,1,8,0:0:0:0:
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388,319,45687,5,8,0:0:0:0:
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137,67,46196,1,8,0:0:0:0:
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314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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323,96,49501,2,0,P|265:136|267:218,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
435,231,49882,2,0,P|427:300|355:340,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
337,241,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
66,227,52297,2,0,P|29:180|37:90,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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252,186,53187,1,8,0:0:0:0:
378,151,53314,6,0,B|374:100|374:100|296:11,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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380,255,54331,2,0,B|376:204|376:204|326:147,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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330,40,54840,6,0,P|403:66|409:223,1,251.999992309571
265,251,55221,1,8,0:0:0:0:
153,102,55348,2,0,P|97:145|101:228,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
265,251,55603,2,0,P|321:210|316:128,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
169,184,55984,1,8,0:0:0:0:
235,50,56111,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
227,299,56365,6,0,P|266:240|256:163,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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134,285,57128,2,0,P|165:348|236:378,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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235,41,58145,1,8,0:0:0:0:
496,101,58399,1,8,0:0:0:0:
314,296,58653,1,4,0:0:0:0:
314,296,58908,6,0,P|245:238|170:237,1,135
157,237,59162,2,2,P|173:148|137:82,1,135,10|2,0:0|0:0,0:0:0:0:
202,118,59416,6,0,P|289:121|411:98,1,180
103,17,59925,2,0,P|57:60|57:115,1,90
146,212,60179,2,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,6,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,2,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,12|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
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343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
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123,112,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
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270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|330:182,2,125.999996154785,8|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Net0

MaridiuS wrote:

Hitsounding is a bit whacky, i'll just point out few examples, I don't agree with using clap where there is no snare.
00:07:171 (3) - why is this clapped when its clearly a kick
00:08:315 (1) - where's the clap here
00:14:797 (3,3) - ugh claps etc all (3) should just be normal-hitnormal, not clap wah.
00:09:077 (5) - no finish?
00:10:604 (5) - add a finish.
00:11:365 (1) - clap etc. See for yourself.
00:20:518 (3) - delete clap
00:22:806 (1) - add clap
00:33:357 (7) - why are you trying to make the song different than it is? Clearly there's no snare in the song here. ;v
00:36:535 (1) - it is a bit problematic to overhitsound the map, when you plan to give 0 emphasis to the same hitsound you use on beats that it doesnt exist. Here it ends on that hitsound, as the player didn't click it, he will be unsatisfied, at least that's how i've felt on testplay.
01:00:179 (4) - i suggest getting a new clap hitsound for this, current one is too loud for this calm section.
Re-worked hitsounds
Some concepts; mostly you used consistent DS, this limits your creativity patterning could use some tweaks.Hmmm, not sure if this a problem
00:06:789 - this section is boring. It isn’tReason being consistent spacing is being used throughout, however there are things that could be emphasized making it more fun. And it will offer more creativity and more interesting patterning. Here is what is the problem. 00:07:171 (3,5) - should be ctrl+g'd individually, that way you get interactive flow and more enjoyment This is intro bro, it’s not supposed to be kiai, just saying 00:08:697 (3) - 00:10:221 (3,5) - etc. It is too bland in its current state. That's my opinion.Not a problem, I just don’t agree
00:03:738 - rhythm is broken imo. 00:03:993 - 00:04:374 - 00:05:518 - 00:05:899 - should be sliders, you even hitsounded the following notes, yet you gave them 0 emphasis. 00:04:120 (3,4,5) – look again at how this is hitsounded, when whistle stops, the cursor stops, it’s given proper emphasis 00:04:247 (4) - has no intensity, yet 00:04:374 - its ending has the highest pitch on the guitar meaning it should be the slider.
Moderation
00:06:789 (1) - I say give this more emphasis, compared to previous section its really intense, and opens a new section, meaning it needs more contrast, increase spacing please. The point of this map, overall, is not using high spacing for emphasis, SV increase is emphatic enough
00:22:806 (1) - ugh either make the flow comfy from the slider or reduce spacing, i broke here, feels like a chore to play.Sorry it’s a chore to play, but it’s not like it matter to me tho. The map is aimed towards a specific group of players and they’re all okay with how flow is handled in this diff
00:39:968 (3) - this jump is too wide, bringing in the fact that it has lower intensity than 00:33:484 (1) - or 00:39:585 (1) – The main issue tho is that you didn’t bring flow factor into that spacing difference calculation
00:41:365 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ugh do some sharp anglesAhh, no? It doesn’t make any sense., 00:43:018 (3) - has lower intensity than 00:42:891 (2) - etc and it all has same spacing http://i.imgur.com/CSnihDd.jpg something like this for example, or do some back and forths increase spacing etc, really disagreeing with this pattern tbh. This pattern is like super simple and old, it worked before and still works now, I don’t see your point here.
00:42:891 (2) - ^
00:45:687 (1,1,1) - this is just way too intense and the SV is really low, like, double the sv xdIt’s 1/4 gap, seems enough sv and spacing
00:47:848 (4) - make the slider start here 00:47:975 please. In the section all slider started are on mwhite ticks.Fixed, Trynna mentioned this too

Gokateigo wrote:

hi from ANH q
Kegare
  1. 00:02:340 (7) – ncFixed
  2. 00:57:001 (1,2,3,4,5) + 00:56:874 (5,1) - uncomfortableIt isn’t

Really good map :) (the last diff is really fun to play) <3

CyberX wrote:

Kegare
00:13:654 (5,6,7,1) - avoid overlap like this (this apply to the rest of the map)If the map is structured on the point of being hard to read your logic seems to be reverse to what I did and not improving the map at all
00:22:806 (1,1) - distance them a bit further, and avoid using to many unnecessary red anchor, they are uglyYes they’re ugly, thx
00:27:763 (2) - Ctrl+g for better spacingWhat? Making this a huge jump makes no sense here o.O
00:43:526 (7,8) - weird spacingChanged in accordance to Trynna’s mod about emphasis, x.x
00:47:594 (2,3,4) - over-mapped? you don’t even explain WHY it is overmapped. Well, my answer is, it isn’t :^)
00:56:365 (1,2,3,4,5,6,1,2,3,4,5,6,1) - be a bit consistent with your slider, this is over-mapped, and doesn't have a good flow This isn’t overmapped neither it doesn’t have good flow
01:00:687 (6) - Ctrl+g Not needed, can’t see a reason to do it
01:01:577 (3) - looks boring, do a curve It doesn’t looks boring to me, pretty fast since it’s linear

Osu Tatakae Ouendan wrote:

NOTE: Some things may have changed since apparently there are mods before I got to post this. This took me about a week. I'm kinda busy so I couldn't check them one by one.
Sorry I took so long. Yeah I know you didn't ask for a mod specifically but here you go
I didn't check too much on movement since it'd take me more time if I did so.
Add Power to tags? Hell yeah
Since you're identifying the specific Gumi version here, might as well add power? since it's V3 Gumi (Power)
Remove tv size. It's not a short version of a song, it's the full version.I was thinking of deceiving ppl into thinking this is a tv-size of some sort :^) , but yeah removed tags and Utsu-P is troll to deliver this song with this dize x.x
00:31:959 - I'm no expert on time signatures, and I couldn't find my more skilled friends to double check, but I think this is still 3/4 and not 6/4. Try checking that with someone I guess took a second opinion and the whole song is apparently 6/4.It is 6/4, cool timing :P

I've taken time to think this through since like I mentioned to months ago, this song is not easy to map to.
In fact, it's just about the hardest on the whole album because the vocals are not quite in sync with the instruments: the song itself is actually a semi-sad one, and the vocals accurately reflect that, striking every 1/1, 2/1 or 3/1, but the drums are fast and hit often, especially with the chorus at 00:47:213 - where the vocals are on 1/1 continuously but the drums beat 1/2 furiously.
The other problem being the outtro 01:11:620 - where the vocals continue on the slow melancholic pace set at 00:59:416 - but the drums pick up again, and it does sound good as a song, but it's problematic to map because you'd have to choose which to emphasize and that pretty much makes the discrepancy between the two more noticeable.

So I've thought about it, and I think you can follow the guide below on the rhythm to pick up on the troublesome parts. If you're thinking of revising some parts, this would be a nice place to start.
This is a general idea, but if you can find something that works better go ahead.
00:19:755 - 00:31:196 - vocals on lower difficulties, drums on higher difficulties. If you're following the faster guitar here, I don't think it's great to map to the long vocals at 00:22:806 - and similar places as long sliders, but it may be done if you follow the drums.
00:31:959 - 00:41:111 - vocals again on lower difficulties, but drums on mid and higher. You can follow vocals on portions like 00:35:009 - 00:36:281 - because the patterns here actually reflect the drums and the more frequent vocals doesn't make it too discrepant from the instruments.
00:41:111 - 00:44:162 - drums on lower and higher difficulties. You can mix this up a bit with vocals on the lower/mid difficulties, but you should probably take advantage of the drums on the higher ones.
00:47:213 - 00:57:891 - The most troublesome portion to map. Vocals all the way on the lower diffs, because it will match the slower pacing you need on a lower diff. Around the hard diffs, try to have the vocals as your main rhythm and then insert a few 1/2s inbetween them where it would make an interesting rhythm. The problem is the higher diffs, because there's little room to mix the two, and just 1/2s continuously isn't really great. So I'm uncertain for this portion, but I'm sure you should try to avoid following the longer vocals 00:48:738 - 00:49:501 - 00:51:789 - 00:52:552 - and as an option you can follow the continuous 1/1 vocals and then mix up a bit with a few 1/2s where fit.
00:59:416 - 01:10:857 - vocals on lower diffs, and drums on the higher diffs.
01:11:620 - 01:20:772 - vocals on lower diffs. On hards, it's possible to mix the vocals and the drums. Drums on the higher diffs so that you pick up on the increase in the momentum, and avoid the vocals. It would be more appropriate considering the song is ending.
I really appreciate you explained the song with so many details. Indeed this is a really troublesome song to map. Percussion and vocals are really discrepant in ways that usual songs wouldn’t dare to do it, but it’s Utsu-P, the guy who likes to pull of some really crazy shit. However I must say that the position and choice of this mapset is pretty clear; it’s vocal based. Not for any special reason or fancy justification, but purely because that’s the theme of the mapset. Everything here in all diffs shows this focus, even on GD diffs. By doing that, I had to pick rhythms that not in a few cases, but in a lot of ways, contradict percussion. I honeslty believe tho, that this doesn’t affect the diffs overall quality since that choice is clear and the difficulty gradually increases inside this own idea. If you think that increasing percussion density was the right way to make the spread I can’t you’re wrong, but me making the choice of going along vocals and making a spread based on that is neither wrong.
I hope tho, that since you really got the main idea of this song, I can see a future map of yours with this main spread concepts in practice, so we can offer different gameplay experiences and share more of this song.

Some other stuff:
[Normal]
00:03:738 (5,6,7,8) - this rhythm doesn't go very well especially since there's nothing notable on 00:04:755 (6,8) - for a lower diff, where more notable sounds need to be the focus. As for 00:03:738 (5,7) - I don't think having the reverse arrow on the red ticks is good either since at a song this fast paced a beginner can't really pick up on the 1-2-3-1-2-3 beat the guitar follows. Should probably just keep everything on white ticks, and probably NC 00:03:738 (5) - since that would follow the NC patterns on the rest of the map. Everything is actively on white ticks, making that reverse on the guitar doesn’t seem like a bad thing for a normal diff imo
00:09:840 - 00:18:993 - very good rhythm choice
00:21:281 (2) - I'd avoid having sliders or other objects off the grid on lower diffs so that it doesn't look as strange for a beginner. In addition, this one can be offscreen on lower resolutions.Imo it’s not offscreen on widescreen, doesn’t matter the size of the screen, but I’ll fix anyway
00:27:383 (2) - same as aboveDone
00:31:196 (1) - you should just start the slider on 00:31:450 - instead of mapping 00:31:196 - since there's a quiet portion between 00:30:433 - and 00:31:196 - , so starting the note here can be surprising to a lower level player since there isn't a notable sound to it, and it just makes the transition from that to the next vocal on 00:31:450 - weird. There's a drum on 00:31:196 - but since this section follows vocals (from what you've mapped) this becomes out of place. You could map 00:30:434 (5) - as a long slider but it is also perfect as a hitcircle Really strong sound here 00:31:196 -, not sure about how 1/1 white tick can be surprising, and considering that flow changes when vocal starts on the reverse I don’t think this is weird.
00:33:484 (3) - too close to previous object[b]Fixed

00:36:535 (3) - Should probably just extend that so it ends on 00:36:916 - so it still follows vocals. 00:37:043 (4) - is out of place as well since there's no notable sound here. You could then extend the slider with a reverse arrow so it ends on 00:37:297 - or not, since 00:37:552 (5) - is perfect here. Done
00:49:247 (4) - This doesn't match with the rest of the rhythm. There's no notable sound on 00:49:755 - and since there's a huge gap between 00:49:755 - and 00:50:264 - the transition to the next object becomes awkward. You should probably follow vocals instead similar to 00:52:297 (4,5) – Done
00:55:349 (4) - same as aboveDone
01:04:501 (4) - no notable sound to map to here, so the transition between 01:03:992 (3,4) - is awkward, and yet mapping it will provide smooth transition between 01:04:501 (4,5) - so you either map 01:03:992 (3) - as a slider or change 01:04:501 (4,5) – Changed
01:10:857 - 01:23:569 - perfect rhythm choice

[Advanced]
00:00:688 (1,2,3,1,2,3,1,2,3,1,2,3) - My problem with this is that since there's only the guitar here to map to, I don't personally feel this rhythm works. There's no 1/1 notes to map to here so every hitcircle 00:01:196 (2,2,2,2) - is basically on nothing notable. Although there's a guitar at constant 1/2 here, the guitar basically goes in a 1,2,3,1,2,3 rhythm, and with the current mapping the hitcircles land on 2 in that rhythm, meaning its not a notable sound. For me the result is that it's confusing; it is difficult to figure out which to follow (even though reading the spacing and approach circles would tell me it's 1/1). Sliders with reverse arrows like 00:01:450 (3) - would work fine though. I’ll add 1/2 sliders on the red polarity for the guitar
00:08:951 (2,3) - Too close to 00:08:315 (1) – Simple stack lol
00:12:001 (2,3) - Too close to 00:11:365 (1) - Simple stack lol
00:36:535 (1,2) - Might wanna follow vocals? (object should start at 00:36:916 - and you can extend the slider to end at 00:37:297 - if you don't really want to end up using the exact same pattern as previous ones) considering you follow vocals (and technically drums since they're both in the same rhythm) on previous patterns. The sudden shift here is confusing, and more importantly there isn't an important sound on 00:37:043 – Fixed
00:46:450 (2) - I don't think you should have this end at 00:47:086 - . There isn't really a need for short gaps between sliders like this on a lower difficulty.Done
00:47:594 (2,3,4) - This is pretty confusing, with 00:47:594 (2) - starting on no notable sound and the same for 00:47:848 (3) - . Try this http://puu.sh/wvx7L/ef684d4851.jpg or http://puu.sh/wvx9Y/4ebe79f89b.jpg or something else
00:50:264 (1,2,3,4) - similar as above. Another variation you can try http://puu.sh/wvxcL/62e584a339.jpg Modified, thanks.
00:53:314 (1,2,3) - same
01:16:958 - I think since by this point the mapping has picked up momentum, you shouldn't leave this space emptyFixed

[Collab Hard]
00:13:654 (1) - Remove NCDone
00:15:179 (1) - Remove NCDone
00:36:916 (2,3) - I think this is better like this: 00:36:535 (1,2,3) - so we're a bit more consistent with the rhythm Don’t get your point here
00:47:594 (2,3,4) - I don't think this works very well, since the drums are continuous. I suggest using odd-numbered rhythms instead: http://puu.sh/wvxm6/634ca8fc70.jpg or http://puu.sh/wvxnz/cb2c60179a.jpg I think you get the idea. Got it, applied
00:50:264 (1,2,3,4) - same as above
00:53:314 (1,2,3,4) - same as above
01:00:179 (3,4,5) - My main problem with this is that it ignores the pretty strong drum at 01:00:052 - , but i can see the logic in this rhythm and it works well too . If you decide to map that go for either http://puu.sh/wvxwM/6e2c197b7f.jpg or http://puu.sh/wvxBc/06113afe70.jpg (it mirrors something done earlier in the map:00:19:755 (1,2,3,4) - ) or you know something similar It’s following the main guitar and vocal
01:03:103 (3) - this should probably be on 01:03:230 - : http://puu.sh/wvxEP/62b2ed8ae2.jpg since atm its not on anything. You probably have to adjust 01:03:738 (4) - after that Fixed
01:09:205 (3) - same as aboveFixed

[Collab Light Insane]
00:33:484 (7) - NC? Done
00:39:586 (7) - NC? Done

[Kegare]
00:32:975 (5,6,7) - I suggest a different rhythm: http://puu.sh/wwoNz/d8bda1c822.jpg so it follows the drums more closely and that 00:33:357 (7) - is currently mapped on nothing It’s overmapped with proper hitsound and vocals should be mapped with sliders, that’s why this is a slider 00:32:975 (5) -.
00:34:500 (5,6,7) - similar as above ^
00:36:281 (6,7) - I think you can just have a slider for this.Same point of using sliders for vocals
00:39:077 (5,6,7) - similar as first two ^
00:47:213 - 00:56:238 - personally i find this whole section mapped too chaotically in terms of rhythm, and this is mostly because you're mostly following the continuous 1/2s. I think 1/2 circles would be better or you can mix up the rhythm with a few 1/1s every now and again. Think about these in particular:
00:48:230 (6,7) -
00:48:992 (2,3) -
00:51:281 (5,6) -
00:52:297 (2,3) -
00:53:187 - actually you could add a circle here if you want to and it'd be fine since it'd act like a transitional for the next sectionThe gap there is for emphasis on the transition, that’s why I skipped the snare there, 1/1 fits nicely there.
00:55:094 (2,3) -
It seemed that way because I didn’t quite showed my true intentions with how it was hitsounded. The point was following the tone of the vocal with sliderheads and using circles for the other sounds, with exception of the last star pattern
01:03:611 (6,7,8) - There's nothing mapped to here, and since you already follow a less dense pattern for the previous portions 00:59:416 (1,2,3,4,5,6,1,2,3,4,5,6) - , this becomes out of place. (01:02:848 (2,3,4) - is fine)in my perception of how this is, the vocal repeats itself twice 01:02:467 (1,2,3,4) – and 01:03:230 (5,6,7,8) - , that’s my interpretation here.
01:13:399 (2,3,4,5,6,7,8) - I think you should try following the drums more closely here (basically too many 1/2s where the song doesn't have as many)
01:16:450 (2,3,4,5,6) - I think you should try following the drums more closely here.
This section is pretty interesting, I mapped the main beat (which I understood as being to hard to ignore as a minor exception to the diff) and mapped it with the following structured; 01:11:874 (2,4,7) -/ 01:13:399 (2,5,8) -/ 01:14:925 (2,4,7) -/ 01:16:450 (2,5,8) -/ by alternating from sliders to circles all in triangular as a contrast to how I usually followed vocals.
Good luck.

TheKingHenry wrote:

Hello mod from my queue~
General
  1. You could map Easy too Not needed
  2. Unnecessary timing points used, either 3/4 or 6/4 just one will be enough (preferably 6/4 since there any many parts that don't actually go that well with 3/4) Timing is correct
  3. Also couple things in the overall mapset structure I kinda wanted to mention, but someone more experienced on that than me can take notice on that some day instead Why not mention yourself? O.o
Normal
  1. 00:03:738 (5) - NC since you are changing the patterning (don't use too high combos on low diffs anyways). Actually 00:03:738 (5,6,7,8) - you could make rhythmically more fitting patterns here anyways. The turning point of the slider isn't on too important sound, and the sliderend covers place that could very much be clickable instead and then the circle that is patterned so that it should be on smth important is on not-so-emphasised sound again Done
  2. 00:21:281 (2) - part of slider off-screen on atleast my screen (may differ between widescreens and normals, dunno). Same at 00:27:383 (2) - Done
  3. 00:49:247 (4) - would be better if moved 1/1 later and added circle to where it begins now. Same at 00:55:349 (4) - and so on for the same Done
  4. 00:56:365 (1,2) - not good overlapStack* , and it’s fine
Advanced
  1. 00:02:975 (3,1) - blanket? Same at 00:12:128 (3,1) - and so on, looks like you are using this similar shaped pattern more so keep your eyes open for more Not needed
  2. 00:31:959 - Why is this hitsounded differently than the last diff? Or am I just retarded and the last one was this tooRe-worked hitsounds
Collab Hard
  1. 00:13:654 (1,1) - fix stack ?
  2. 00:44:162 (1,1) - okay, spinner recovery time should be atleast 1 beat according to RC, but at this bpm it can be too little. Or then not ¯\_(ツ)_/¯Fixed
Light Insane
  1. 00:13:272 (2,3,4) - I think it would work better if the spacings were kinda the other way, as in creating anti-jump for the slower rhythmI prefer this way of linear in the slider out
  2. 00:56:365 (1,2,3,4,5,6) - okay it looks cool but the spacing is p fucked up compared to what was before lol Looks amazing and it’s kinda hard to read at first, fits great on spread
  3. 00:59:162 (8,1,2,3,4,5) - don't do patterns like this on diff like this, it just doesn't work. Same at the other one Looks amazing and it’s kinda hard to read at first, fits great on spread
Kegare
  1. From AiMod stack leniency is larger than 0.9 or smaller than 0.3, which by itself isn't really problem, but with fucked up stack leniency you can create unrankable patterns, so keep that in mind Aye sir
  2. 00:00:688 (1,2) - what I said up there somewhere ^ No idea what you mean here ¯\_(ツ)_/¯
  3. 00:19:755 - similar to above, when the first section now gets mapped more dense in the upper diffs, the vocals entrance section feels lacking when it gets significantly less dense while the vocals actually kinda intensify it instead I’ve mentioned countless times why it is mapped like this, but yea, vocal emphasis with ugly sliders, etc
  4. 00:43:653 (8) - NC if you do stuff like that SURE
  5. 00:50:136 (9,2) - fix stack SURE
  6. 00:57:636 (5,6) - this is top diff, no point undermapping rhythmically especially when the song isn't that dense Are you kidding me, you call this section undermapping lmao
  7. 01:09:204 (3,4) - kinda meh flow, same at 01:11:492 (8,1) - like sharp curves when going from linearish stuff to sliders doesn't work that well It flows according to vocal emphasis
  8. Anyways no idea how some of those confusing looking patterns play, though I guess that's the idea of it. All in all playability is what can be the problem here, but atleast it looked p cool, gotta give it that Testplayed, they’re all fine
Good luck!

Shad0w1and wrote:

kagare only
00:04:374 - seems music require a emphasis on this beat, a click would be niceThe guitar starts here 00:04:247 – and ends here 00:04:374 - , not needed
00:09:077 (5,6,7) - not same to 00:07:552 (5,6,7) - 00:10:604 (5,6,7) - 00:12:128 (5,6,7) - i cant find difference They slightly different but patterning wise I already explained my reason before for this
00:59:162 (2) - nc maybeNot needed imo[/n]
00:59:925 - strong vocal beat like this usually require a click, at least to my standard [b]Bad mistake, fixed

01:10:348 - i would give a click to this beatI can’t see a reason for that
uhm, in general, idea is fine, but imo, you still lack at differentiating tracks and switch too often between them. sometimes you should not follow everything, give up some scratch sound like 01:04:501 - 00:59:670 - but cover them with long slider will make much more sense imoWith re-worked hitsounds I hope my intentions are more clear, and thanks 

ShogunMoon wrote:

hello!
  • general
  1. remove widecreen in all diffsDone
  2. combo color 1 is too similar as combo color 2 (grey) can you change on of them to make pattern more attractive and readableNah they’re fine
  • normal
  1. 00:03:738 (5) - nc for increase of the musicDone
  2. 00:09:839 (1) - maybe in the other way for a better fluidity (flow) https://puu.sh/wvW0V/6f3362e6f9.jpg Done
  3. 00:44:162 (2,1) - stack should be better imo Changed
  4. 00:49:247 (4) - should be like this for follow notes better Changed https://puu.sh/wvWaR/361acc2f59.jpg
  • advanced
  1. 00:31:450 (5) - touch the drain bar http://i.imgur.com/U1egCKg.jpg Moved away
  2. 00:36:535 (1,2) - should be better for consistency to overlap them (follow the vocals) like you did before http://i.imgur.com/qAsZSZ0.jpg?1 Changed
  • collab hard
  1. 00:13:654 (1) - and 00:15:179 (1) - remove nc for consistence with 00:06:789 (1,2,3,4) - and 00:08:315 (1,2,3,4) Changed
  2. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals Done
  3. 00:40:601 (4,5) - maybe stack them it's more readableNot needed imo
  4. 00:47:213 (1) - why 2nd kiai part is similar to the 1st kiai time? you can make a better appearance for to make the map funny to playNo idea what you mean here
  5. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals?
  6. 00:57:128 (2,5) - stack them, overlap doesn't look good Not noticiable on gameplay and DS doesn’t allow me to
  7. 01:05:009 (7,8) - don't do this :o make same spacing as 01:06:027 (2,3) I don’t really see the problem with introducing a bit of reading on the hard diff, it’s really minor section here
  • collab light insane
  1. 00:05:264 (1) - inconsistent nc, suggest to add nc here 00:02:213 (5) - or remove nc 00:05:264 (1) Fixed
  2. 00:33:484 (7) - 00:36:535 (6) - and 00:39:586 (7) - nc? Fixed
  3. 00:45:687 (2) - ^
  4. 00:47:213 (1,2,3,4,5,6) - you can remove 2 sldiers 1/2 and replace them by some notes for make it more difficult because this is kiai part The point here is cursor acceleration, with circles I’d increase tapping and reduce aim difficulty because of DS.
  5. 00:50:264 (1,2,3,4,5,6) - 00:53:314 (1,2,3,4,5,6) - and 00:56:365 (1,2,3,4,5,6) - ^
  6. 01:04:755 (1,2,3) - unstack them and try something like this (3 is stack on 1) https://puu.sh/wvXxD/1902b6601b.jpg Don’t see a point for that
  7. 01:07:806 (4,5,6) - ^ (try something else) ^
  8. 01:10:857 (1,2,3,4) - remove nc for consistency with 01:07:043 (1,2,3,4,5,6) Fixed
  9. 01:20:264 (1) - remove nc, no reason to put it Fixed

gl!

CucumberCuc wrote:

Hi
for all diffs - can add for 01:23:823 for example, the end of the slider or put a circle? I just don't think that this place must be empty and you can finish the song This is the last cymbal 01:23:569 –
[Normal]
check AiMod (Stack Leniency)?
00:09:077 (4) move down for 1,5x Not needed
00:15:942 (1,2,3) different range Not needed
00:18:230 (4) move up for better distancewill touch hp bar if I do that
00:32:975 (2,3) very are close, do far Fixed
00:44:162 (2,1) ^, maybe try do stack? Fixed
00:46:450 (2) move right for better distance or 1 move up Not needed
01:08:569 (1,2) do far? Not needed

[Advanced]
check AiMod
00:53:314 (1,2) do slightly are close Fixed

[Collab Hard]
00:13:272 (2) move up and left for better place Fixed
00:18:230 (3) move up for Fixed
00:42:128 (5) maybe do slider and 00:42:636 (1) put circle - for the slider followed by the sound of the drum, and the circle should follow voice? Not needed, rhythm is fine
01:20:772 (1,2) maybe stack on end slider 01:19:755 (3)? But that’s a stack

gottagof4ast wrote:

General

unsnapped sliderend on Kegare Fixed

inconsistent ending time on LwL's Insane and Tarrasky's Insane Not a problem

00:14:798 (2) - this slider on the Collab Hard touches the edge of the screen Fixed

00:37:043 (2) - this slider on the advanced also touches the bottom of the screenFixed, it’s not even a slider anymore LMAO so many mods I don’t even know this mapset
Kegare

00:06:027 (5) - differentiate this somewhat from 00:04:501 (5) - as they are mapped exactly the same Re-worked hitsounds, they should be consistent

00:08:950 (4,5,6) - be consistent with other sections's spacing when you go into the overlapping sliders (ex: 00:10:604 (5,6) - ) Already explained before

00:15:942 (1,2) - something like https://osu.ppy.sh/ss/8477352 would play and read alot easierEasy to read is not the goal here

00:18:230 (5,6) - too large of an increase in spacing as all spacing so far was pretty small and you don't need this huge difference too show it's importance It’s not that far imo

00:22:806 (1,1) - nice blanketing Not sure if ironic, but thx :x

00:31:704 (1) - this nc is not really needed as the difference isn't that large between sounds But it looks cool

00:36:408 (7,1) - Why do you even increase spacing at all here, and especially this much Vocals dude, they’re everything to me

00:42:001 (7) - this sound is different than the others in the streamThat’s not a stream lol, and curve shows that difference

00:50:136 (9,2) - It's the stack police and you are under arrest I’m SORRY I FAILED YOU

01:03:738 (7,3) - ^ Fixed

concept of the map is cool, which was why I wanted to mod this diff, but it sometimes felt like the priority was making a cool shape instead of following the musicI did both in a very unsual way :P, ex: 00:52:552 (4) - Why is this slider so goddamn long, if you want to focus voacls more then 00:54:840 (1) - and 00:55:603 (5) - should both be longer sliders This section is transition 00:51:789 (1,2,3,4,5) – that’s why the long sliders, it’s supposed to be mapped differently because song got different

oh man, gotta get that sweet 189pp for an ssNot a pp map <3

gl with the map

ps: not triggered in the slightest :)

PolkaMocha wrote:



[General:]
  1. bad ass background my dudeYEYY

[Normal:]
  1. 00:27:383 (2) - I'm concerned with how off the grid this goes. Luckily my widescreen resolution supports this, but you should check on smaller resolutions to see if this goes off screen. Fixed
  2. 00:36:535 (3,4) - This wasn't a very good way to map the vocals because I feel it misses some important sounds. Why not extend (3) to the red tick after where it currently repeats, and delete (4)? Fixed
  3. 00:56:365 (1,2) - Stacking these affects the readability of this portion, players won't be expecting this huge gap in between the notes. Move (2) literally anywhere else to fix this.Not needed
  4. 01:09:332 (2) - x:288 y:136 does much better visually.I prefer the current aesthetic symmetricshhh idea

[Advanced:]
  1. 00:37:043 (2) - This should start at 00:36:916 - to continue mapping the vocals. To ignore them here for no reason really deducts the quality of this pattern. [b]Fixed
  2. 00:47:213 (1,2,3,4) - This isn't mapping the main rhythm of the song, thus is very confusing and hard to play, especially at this bpm. I think you should really stick to the vocals at this part, doing something like this for here and in for everywhere else you used this pattern. Fixed
  3. 01:21:535 (2) - This should land on 01:22:043 - to land on the vocal as opposed to literally nothing. Fixed

[Hard:]
  1. 00:47:213 - This mapping for this kiai makes no sense. You toggle between mapping two totally different things, which makes this part unnecessarily confusing. Personally, I think you should stick to the vocals, the most important rhythm of this section, and restructure patterns like this to do something more like this(just an example). Fixed
  2. 01:03:103 (3) - Why does this map nothing? Scoot this to the vocal at 01:03:230 - instead.It’s mapping a kick
    1. 01:09:205 (3) - ^ Here as well.
  3. 01:05:009 (7,8,1) - Your target audience can't read anti jumps, and will choke here. Please space these out.Explained before, introducing new concept of reading in a light way
  4. 01:20:772 (1,2,3,4) - These go right into the score: https://osu.ppy.sh/ss/8504486 making them hard to see. Please move them out from under there.Fixed

[Light Insane:]
  1. 00:01:196 (2) - If you slow the play back rate to 25%, the sound you want to map actually starts at 00:01:164 (2) - and ends at 00:01:418 - . So just scoot that slider onto the 1/8 mark behind where it starts now for here and future sliders (like 00:02:721 (6) - ) Fixed by adding circle
  2. 00:25:349 (5,6) - That doesn't play well at all, please space this properly so people can read this better. Explained before, introducing new concept of reading in a light way
  3. 01:05:009 (2,3) - These shouldn't be stacked with (1) because they are mapping the vocals but (1) maps the instruments. Put (2) and (3) stacked somewhere else.
    1. 01:08:314 (6) - ^ Here too, but just move this one. Not needed

[Afteword:]
  • This was fun to mod. My only comment would be your combo colours make no sense and have 0 relation to the background., and that your normal-hitnormal.wav is pretty quiet.... I’ll think about it

kattbajs wrote:

Normal.
00:41:246 Try changing the slider to a C shape. Reverse slider does not match the music that well in this part. But a C shape sits the music and the flow better at this part! :)Not a slider tho, that’s a spinner?
That's the only problem i had with Normal.
Let's move on.


Advanced.
00:50:645 That straight line feels strange try making slider#2 in to a 45° backslash shape \ . Otherwise it looks confusing and does not fit the music that well. Maby some other change fits better. But the way it is now is just strange.It’s unsual but works, but if a lot of more people complain maybe I’ll change, but it’s not needed. Anyway I’ll watch out for that.


Collab hard
Everything after the first 5ish seconds just feels strange.No idea how to explain it. I just started modding.Sorry for that.Not a problem


Collab light insane
Changing circle size to 4 feels way better. Try it out. Also some minor tweaks to the flow could be good.
Other people are probably better at pointing that out seince i'm rather new to modding.
But yeah. Test it out. CS4 feels way better!Already did and I’m not a fan of how it affects the spread
I really hope you make it all good. Osu needs more Utsu-P. So thanks for trying to bring more to osu! :D <3People like you are the reason I map Utsu-P, appreciate the kind words nad I’ll try my best

sheela wrote:

hihi

[Kegare]

  1. the placement of whistle at the beginning is weird and inconsistent. here's what i would put:
    1. 00:01:704 (4,5) - switch the whistle so that (4) has it and (5) hasn't because the (4) hits on a high guitar note than (5).
    2. 00:01:959 (6) - add a whistle on the head for the same reason as above and to also keep consistency with the hitsound pattern after 00:03:738 -.
    3. 00:02:213 (7) - 00:02:594 (8) - for each slider switch the whistle on the repeat to their tail to follow 00:00:688 (1,2) -.
    4. 00:02:975 (9) - remove the whistle on the tail since the note is not high than the following hitcircle.
    5. 00:03:484 (12) - add a whistle to the head to keep consistency if you applied all of the above or at least 00:01:959 (6) -.
  2. 00:10:221 (3) - extra whistle on the tail?
    [b]All hitsounding was re-worked taking in account all the mods and suggestions, if you can check then out
  3. 00:41:111 (1) - end slider is not snapped. Fixed
  4. 00:42:382 (10) - would flow better if it followed the stream like 00:43:526 (7,8) – Probably but I didn’t really intended to make them flow the same way since they’re different build ups. If your only point is about flow, I honestly think they’re both hard in different ways for different song sections, one breaking the linear motion with sliders and other spacing accelerated with linear motion. Give me further input if it’s REALLY needed to change this.
  5. 00:56:365 (1,2,3,4,5,6) - i was thinking of moving this pattern further from the previous slider to avoid the anti-jump in-between 00:56:111 (8,1) - which causes some uncomfortable and weird movements when playing since the kiai section is filled with large distances. it also emphasizes the crash on (1) if the spacing is large. uncomfortable and weird movements . Now as much as I get why you’re saying this pattern works like this, I disagree by simply pointing that linear motion patterns works as they should. Hard without abusing spacing. Tons of old maps used patterns like this to give the song the most emphasis as possible without making jumps (which is the case of 90% of mappers that would map this specific part here). I’m just offering a great experience in terms of challenging and yet consistent and doable patterning. The movement here starts by changing rotation 00:55:984 (7,8) -/ 00:56:111 (8,1) – from clockwise to counter-clockwise and that’s why it’s not needed spacing emphasis, flow change there is enough, and overall, the map didn’t really used much of spacing emphasis but flow mostly as you can notice in various section; 00:59:925 (3,4,5) -/01:04:628 (3,4,5,6,1) -.
  6. 01:20:772 (7) - add a new combo to keep the combo pattern. it fits with the instrument change in the song too. [b]Fixed
  7. 01:22:297 - maybe emphasize more the end of the song if the sliders were more spaced and not stacked, something like this: https://puu.sh/wDVKR/f169ebcb53.jpg
    You suggestion seems really off compared to how I did the visual of my diff here, but I added more emphasis with SV increase and angle changes.


[Collab Light Insane]

  1. 00:11:365 (1) - 00:51:026 (4) - you can move this down because it's touching the hp bar. Fixed
  2. 00:57:891 (1) - i think it would be intuitive if this hitcircle was stacked with 00:58:018 (2,3,4,5) -. leaving the first circle out of the stack looks weird and it can be misread as a rhythm other than 1/2 since it can be hard to guess it from the stack. It’s not intuitive but I’m putting value here in the pattern 00:56:365 (1,2,3,4,5,6,1) - , also it’s not that off, considering that the diff treats spacing with some reading tricks.
  3. 00:58:908 (7,8,1) - bring the spacing down to stay consistent with the other 1/4 rhythms' spacing. it also fits with the absence of the guitar. Fixed
  4. 01:19:247 (1) - move with its pattern further from the previous slider. it's a little difficult to read purple combo and interpret it as 1/2 rhythm with the slider (2) stacked under the blue slider (4).I have to agree with that, I’ll change in Kalindraz’s place for 1.00x DS in both directions



[Collab Hard]

  1. 00:08:696 (2) - it's touching the hp bar, so you can move it down to avoid.Rotated instead, rip symmetry, same applied to this 00:07:171 (2) -
  2. 00:10:221 (2) - 00:11:747 (2) - 00:16:323 (2) - 00:17:849 (2) - they are really weird-sounding. removing all hitsounds seems to sound better.
    actually in the section 00:06:789 - the hitsounding is inconsistent and there are some missing hitsounds. this section in Kegare do have a nicer hitsounding; i higly recommend following it.
    Re-worked hitsounds
  3. 00:14:798 (2) - you'll have to move this up as it's getting off-screen in 4:3 resolutionFixed
  4. 01:20:772 (1,2,3,4,1) - not off-screen but move them down-left as it's touching the number scores (more in an aspect ratio of 4:3) due the stack. Fixed



[Advanced]

  1. 00:25:857 (1) - 00:31:196 (4,5) - 00:54:586 (5) - touching the hp bar Fixed
  2. 00:37:043 (2) - touching the border of the game windowFixed, after applying so many mods that’s not even the object it used to be



[Normal]

  1. 00:13:654 (2) - touching hp bar Fixed
  2. 00:21:281 (2) - 00:27:383 (2) - you'll have to move them more to the center because they're off-screen in 4:3 resolutionFixed


that's it for now. i'll be waiting for your updates!And I’ll be waiting for a re-check as soon as possible <3
Thanks everyone I'm really happy with all mods and kind words, really good discussion and points raised increased mapset quality a lot, took me around a week and total 48 hours to re-work some stuff but map is ready to move foward :D:D:D
Tarrasky
lol i have completely forgot this gd, sorry for my laziness
Can i change my namediff to "Tarrasky's Intense"? I like to be unique xd
http://puu.sh/wFtqI/1bf6672947.rar

sheela wrote:

hihi

[Tarrasky's Insane]

  1. i kind of disagree with the spacing your using for patterns like 00:00:942 (3,4,5) - 00:01:323 (5,6,7) - etc. in the beginning. taking the first example, the short spacing is placed between (4,5) while the big one is placed between (3,4), however i think it should be the inverse because (5) hits a higher pitch (which makes it "strong") than (4), therefore the small distance should be between (3,4) and large between (4,5). remapped
  2. 00:40:857 (7,8) - they're not hitting really strong beats, making them sound weird. you can alternatively remove them and replace (6) with a 1/2 slider. fixed
  3. 00:46:196 (3) - a smother flow could be done if you ctrl + h this slider. because the movement of 00:45:942 (2,3) - is to the left, flipping it makes the slider slide to the left. if it was as like the current, it slides to the right, achieving a weird flow. fixed
  4. 01:13:653 - it sounds weird to leave out the vocals since most of the long sliders follow the vocals. maybe it's best if you follow the rhythm of 01:11:620 (1,2,3,4,5,6) -. k fixed

Osu Tatakae Ouendan wrote:

[Tarrasky's Insane]
00:06:789 - 00:18:993 - I suggest avoiding patterns with continuous 1/2 circles. (00:10:221 (2,3,4,5) - 00:14:416 (1,2,3,4) - 00:16:323 (2,3,4,5) - )
Most of the sliders follow the drums (or whatever that heavy sound is), which is the strongest sounds here, so when you switch to continuous 1/2 circles (which in theory follows the guitar in the background here), there's a bit of inconsistency which for me doesn't quite f it. well for me looks ok, will not missread in the gameplay anyway
I think playing around with the drums is better, patterns such as 00:17:467 (1,2,3) - for example, or just 1/2 sliders or mixes of 1/1 and 1/2 in varying combinations.
00:47:213 (1,2) - I think it's better to avoid starting the new section with circles. for me looks ok
From a short quiet portion the song changes to a fast section with continuous 1/2 drums (which as I discuss above are actually quite out of sync with the vocals). Starting with circles makes it more difficult to adjust and keep up to the new pace, so I think starting with a slider is better, but you are free to use some circles in the rest of the section.
01:03:992 (1,2,3) - you should probably map this differently: http://puu.sh/wwoEA/1b86bfae42.jpg this should follow the song more clearly for this exact portion, since at this point there isn't any 1/1 sounds. are following perfectly in the current way
Good luck.

TheKingHenry wrote:

Hello mod from my queue~

Tarrasky's Insane
  1. first of all, way too big gap to the next lower diff in terms of how things are mapped here. not now :v
  2. 00:19:755 - section feels lacking compared to the last one when it shouldn't, there's actually even the vocals now which weren't there in the last section
  3. 00:48:484 (7,2) - stacking instead would be better yeah already changed the first section
  4. 00:54:586 (6,1) - bad flow (breaking the circular flow awkwardly) it's a new emphasis in song so i think is ok and was proposital

Good luck!

Gokateigo wrote:

hi from ANH q

Tarrrasky's Insane
  1. 00:36:535 (1,2,3) - the 2 is too close of the 3, the spacing should be equal hm i'm not sure, since in the first transiction is slider - circle and the other is circle - slider, is clearly more easy hit slider - circle than circle - slider, and do emphasis in the intensity of the song
  2. 01:08:950 (2,3,4) - all the things like that in this part are straight lines or wide angles but not this one, change it i like this simmetry, and there's no problem be a bit different i think

Mini Gaunt wrote:

From my queue
Tarrasky's Insane
00:13:908 (1,2) - I don't think this spacing fits at all it's between sliders so i think is ok imo
00:15:687 (3,1) - At least make this 1/4 gap overlap or stack, as it is this is a little too large a gap for 1/4 236bpm after the previous 1/4 gaps were stacked
00:16:959 (1,2) - I don't think this spacing fits either. To explain, both times the sounds are mostly the same as they were earlier in the map but both times the spacing jumps a lot. There is no reason for it to be that large spacing compared to the other parts of the same music. fixed for consistency
00:33:357 (6,1,2,3) - Bad flow, I realize it represents the music, but it needs to be somewhat playable nah for me is ok
01:21:535 (1) - You gotta put a warning in the beatmap desc if you want to use a really slow slider right after how fast the mapping gets The nc color do this alert already.

YokesPai wrote:

  • Tarrasky's Insane
  1. 00:07:171 (2) - Why not blanket? it is https://osu.ppy.sh/ss/8548987
  2. 00:06:789 - to 00:18:993 - First you start out with sliders, then a mix of both sliders, circles and reverses. Your rhythm choices seem random, the music repeats the same rhythm, so why does your map vary so much? Small variation is okay, as long as they're consistent, but here it isn't. (For more explaination watch this: https://youtu.be/Z7IY0gDwSQo?t=5m33s to 7m 53s) Unless you intentionally meant everything in which case can you explain? Is consistence for using the sliders in 3/4 sequences and sliders/circles in 1/2 stages
  3. 00:32:721 (4) - Blanket 00:32:975 (5) with it? unecessary
  4. 00:57:636 (6,7,8) - What are you trying to do? I think you should just make it into a slider like 00:56:365 (1,2,3,4,5) . i dont know, ask the music for why have a triple drum here

Hope this helps! :)

[Nemesis] wrote:

Mod from my queue.

Tarrasky's Insane

00:03:230 (7,8) - I'd just copypaste one of them so that they from the same shape with the same rotation (something that you did there 00:04:755 (7,8) - and it looks better) already remapped this section
00:12:891 (1,2,3) - and 00:14:416 (1,2,3,4) - are inconsistent, are you sure you wanna keep that the way it is? lol variations -.-
00:15:179 (1,2,3) - and 00:16:704 (5,1,2) - again, I don't really like inconsistencies throughtout maps so unless it's fully intentional I'd recommend you fix it (and if it is intentional, tell me why)
00:23:569 (3,4) - blanket fix ok fix
00:31:959 - weaboo vocals, and this map sounded so promising [*]
00:38:442 (3,4) - stack is off by literally like one pixel lol fixed
00:40:603 (5,6,7,8) - meh, I'm not sure about the hitsounds used there
00:40:603 (5,5) - stack
01:21:281 (3,1) - I'm not sure if anyone's gonna expect that much of a SV change tbh have the nc color alert
01:23:823 - what's the point of this timing section? kiai ending

gl!
sheela
[general]
  1. normal-hitwhistle12.wav and soft-hitfinish13.wav have a delay at the beginning so here are the updated files you can use: https://puu.sh/wGkYF/53a2b5d077.zip


[Kerage]
  1. 00:33:357 (7) - 00:34:882 (7) - 00:36:408 (7) - 00:37:806 (5) - (tail) 00:39:458 (7) - 00:40:730 (6) - (tail)
    i don't understand the usage of crash hitsounds on the beat right before the big downbeat in the music?
  2. 00:56:365 (1) - the clap hitsound due to soft additions doesn't seem to fit with the kiai section as the other big downbeats don't have that kind of sound, for example 00:53:314 (1) - and 00:47:213 (1) - .


[Collab Hard]
  1. 00:45:687 (1) - probably a little mistake you made with the slider's length.


[Advanced]
  1. 00:31:196 (4) - still touching the hp bar.


pretty happy with the outcome of the hitsounding in the top difficulty, though i was wondering if it'll be applied to the other difficulties? otherwise just call me back whenever you're done with this recheck for another outcome!
Topic Starter
Net0

sheela wrote:

[general]
  1. normal-hitwhistle12.wav and soft-hitfinish13.wav have a delay at the beginning so here are the updated files you can use: https://puu.sh/wGkYF/53a2b5d077.zip

They were not delayed, I saw that warning on the moddingbot but I checked on audacity and there was no major delay, but since you re-worked then I'll take your hitsounds and replace. Thanks for the editing :)
[Kerage]
  1. 00:33:357 (7) - 00:34:882 (7) - 00:36:408 (7) - 00:37:806 (5) - (tail) 00:39:458 (7) - 00:40:730 (6) - (tail)
    i don't understand the usage of crash hitsounds on the beat right before the big downbeat in the music?It wasn't a crash cymbal, but a splash cymbal. I did that to add a cool effect with the snares after 1/1 gaps, but the result wasn't that good and it really sounded like a crash. I removed those and changed with hi-hat and ride cymbal sounds to add more pacing to the patterning instead. Hopefully this will make this first kiai sounds more continuous and not stopping the phrases like the first attempt.
  2. 00:56:365 (1) - the clap hitsound due to soft additions doesn't seem to fit with the kiai section as the other big downbeats don't have that kind of sound, for example 00:53:314 (1) - and 00:47:213 (1) - .I removed the addition here 00:56:365 (1) - , this wasn't intended at all, it was there because there was another effect on the soft addition added before that was deleted. It was an effect similar to the cheer, but after some testplays from a frew friends it was actually standing out too much. Thanks for noticing.


[Collab Hard]
  1. 00:45:687 (1) - probably a little mistake you made with the slider's length.Fixed


[Advanced]
  1. 00:31:196 (4) - still touching the hp bar.I moved it to 1,04x to fix that, hopefully just this bit of DS inconsistency is justified to avoid touching hp bar.


pretty happy with the outcome of the hitsounding in the top difficulty, though i was wondering if it'll be applied to the other difficulties? otherwise just call me back whenever you're done with this recheck for another outcome!Thanks a lot. The hitsound on top diff I've worked in a way that it fits mostly with that diff, not the others. I don't think it would be beneficial to the other diffs applying so many custom hitsounds, especially on lower levels.
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