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Utsu-P - P.O.R.N.O.

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Topic Starter
Net0

Shmiklak wrote:

needs my beginnextra tbh
What is a beginnextra anyway LOL
Tarrasky
THE HYPE IS REALHUIEHAUNFIOERNASOÇHJIBNOSGHNLRTJNASHMTÇOHNMIASROÇHMNOÇIGHKOÇSHMNOÇRS

sorry i'm drunk
[Nemesis]
Mod from my queue.

Tarrasky's Insane

00:03:230 (7,8) - I'd just copypaste one of them so that they from the same shape with the same rotation (something that you did there 00:04:755 (7,8) - and it looks better)
00:12:891 (1,2,3) - and 00:14:416 (1,2,3,4) - are inconsistent, are you sure you wanna keep that the way it is? lol
00:15:179 (1,2,3) - and 00:16:704 (5,1,2) - again, I don't really like inconsistencies throughtout maps so unless it's fully intentional I'd recommend you fix it (and if it is intentional, tell me why)
00:23:569 (3,4) - blanket fix
00:31:959 - weaboo vocals, and this map sounded so promising [*]
00:38:442 (3,4) - stack is off by literally like one pixel lol
00:40:603 (5,6,7,8) - meh, I'm not sure about the hitsounds used there
00:40:603 (5,5) - stack
01:21:281 (3,1) - I'm not sure if anyone's gonna expect that much of a SV change tbh
01:23:823 - what's the point of this timing section?

Pornographic Literature

00:10:604 (5) - I liked the consistent way you started the map, but I feel like this needs a replacement with another one of these 00:10:857 (6) -
00:13:654 (5,5) - why are they so different even though they express the same idea?
00:16:705 (5) - again with the inconsistencies
00:28:908 (1,1) - I freaking love this sliderart
00:31:959 - and this part
00:40:349 (4,6) - this needs to be properly stacked though
00:47:340 - I feel like the slider should end here and you should put a circle afterwards instead

That's all from me, besides a couple of inconsistencies this beatmap looks really promising

gl!
Topic Starter
Net0

[Nemesis] wrote:

Mod from my queue.

Pornographic Literature

00:10:604 (5) - I liked the consistent way you started the map, but I feel like this needs a replacement with another one of these 00:10:857 (6) - It's follwing a similar guitar lead to this section 00:06:789 (1,2,3,4,5,6,7) - doesn't make sense to change that
00:13:654 (5,5) - why are they so different even though they express the same idea?Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
/00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -

00:16:705 (5) - again with the inconsistencies ^
00:28:908 (1,1) - I freaking love this sliderartTHANKS
00:31:959 - and this part
00:40:349 (4,6) - this needs to be properly stacked thoughImproved stack
00:47:340 - I feel like the slider should end here and you should put a circle afterwards insteadIndeed rhythm here should consist mostly of 1/2 sliders and circles in the 1/2 measures as well, however as you may have noticed the SV in kiai is absurdly high so I figured I could use the first vocal line 00:47:213 (1) -
as a 1/1 slider to show how fast the map will get in this particular section.


That's all from me, besides a couple of inconsistencies this beatmap looks really promisingThanks a lot, really glad you accepted my request :D

gl!
LittleEndu
The mod
Collab Light Insane
--------------------------------
00:01:196 (2) - Previous red tick is more important.
00:06:789 (1) - All these tails of the first slider in combos are on strong sounds.
00:58:018 (2) - Such stop gives emphasis to this object. It's on red tick and unimportant


LwL's Insane
--------------------------------
00:58:653 (4) - Next white tick is more important.
Overall I don't agree with putting hitcircle where the slider ends. Doesn't really fit with the speed of this song.


Tarrasky's Insane
--------------------------------
00:23:823 (4) - I would replace that with two circles because both head and tail are important sounds.
00:41:111 (1,2) - Tail ignores strong sound while circle emphasizes weaker one.
00:47:340 (2) - Why isn't this also a slidertail?
Otherwise looks very well made.


Pornographic Literature
--------------------------------
00:02:086 (6) - Tail lands on white tick/strong note
00:33:357 (7) - Nothing in the song suggest this hitcircle. Same for next two combos.
00:43:653 (8,9) - 9 is more intense in song but mapped the same as all other red ticks. Red ticks in this and last combo should be slider ends to better capture the song.
Slidertails landing on white ticks that cover strong notes and unimportant red ticks being map the same as important white ticks persists in the rest of the song until 0:59.
01:11:365 (1,1) - No need to combo spam when the song would follow strong notes
Using spacing emphasis might help (relevant pishi vid: https://youtu.be/Z7IY0gDwSQo?t=3m33s and 4:44)
Topic Starter
Net0

LittleEndu wrote:

The mod
Collab Light Insane
--------------------------------
00:01:196 (2) - Previous red tick is more important.I'm just following melody here, I don't think it's off with the guitar sound and using 1/2 is not a good idea for spread purposes.
00:06:789 (1) - All these tails of the first slider in combos are on strong sounds.Yes they're, so?
00:58:018 (2) - Such stop gives emphasis to this object. It's on red tick and unimportantThere's a strong and emphatic sound here 00:57:891 (1) - and afterwards a lot of drum on 1/2 that is really intense. But since it's a light insane diff, spacing all of them is out of question. So , stacking this three here 00:58:018 (2,3,4) - to that the emphasis would remain 00:58:399 (5) - seems like a good idea. The only reason I had to space 00:57:891 (1,2) - was to clean up a bit of the visuals, but it's not a problem imo.

Pornographic Literature
--------------------------------
00:02:086 (6) - Tail lands on white tick/strong note There's not strong sound there even tho it's a big white tick, just listen to guitar 00:02:086 (6) -
00:33:357 (7) - Nothing in the song suggest this hitcircle. Same for next two combos.Thanks a lot I just realized that the rhythm I did requires a clap on this 00:33:357 (7) - /00:34:882 (7) - /00:36:408 (7) - /00:39:458 (7) - otherwise it doesn't make much sense.
00:43:653 (8,9) - 9 is more intense in song but mapped the same as all other red ticks.It's mapped rhythm and spacing wise the same, but flow is different. You see, this is 1/2 circles section with 230 bpm I didn't want to buff a lot this for obvious reasons. But if you check this 00:42:891 (2,3,4,5,6,7) -
and compare to this 00:43:653 (8,9,10) - you will notice that instead of curved flow it is a straight line. Straight lines makes the cursor moves a bit faster and that's the emphasis for the final three objects that are covered by the vocal
Red ticks in this and last combo should be slider ends to better capture the song.Both possibilities work, I liked using only circles to give it a transition air in contrast with previous kiai
Slidertails landing on white ticks that cover strong notes and unimportant red ticks being map the same as important white ticks persists in the rest of the song until 0:59.Ehh you shouldn't really mod with so focused ONLY on active route on white ticks, you see, it's very often that vocals are on the red tick not on the white, and as you can tell by a quick look at my diff, it's vocal mapped mostly.
01:11:365 (1,1) - No need to combo spam when the song would follow strong notes
Using spacing emphasis might help (relevant pishi vid: https://youtu.be/Z7IY0gDwSQo?t=3m33s and 4:44)Removed the NCs but there's spacing emphasis there, I don't know why you mention it :S
Thanks for the mod.
Affirmation
Q

[Kagare]
00:16:959 (6,7) - I think this overlap is not so good way, 00:13:654 (5,6,7) - 00:15:179 (5,6,7) - you didn't overlapped this,
00:31:959 (1,3) - 00:33:484 (1,2,3) - this sliders can be hard to read since they are perfectly stacked.
00:51:789 (1,4) - hard to read 4 slider,

GL
kwk
from Q

[Normal]
  1. 00:01:450 (2) - 00:02:976 (4) - 00:04:755 (6,8) - these whistles are really loud and dont really highlight anything
  2. 00:04:755 (6,8) - i think its better to not map these since they dont really stress anything important in the music
  3. 00:09:840 (1) - remove whistle on sliderend
  4. 00:15:179 (4) - whistle on start
  5. 00:15:942 (5) - NC
  6. 00:18:229 (8,1) - might want to manually fix the dsing here
  7. might want to have a look over ur NCing in ur kiai section since it seems like ur nc patterning is jumping all over the place
  8. 00:31:959 (1,2) - consider just making this into 1 slider and similar for this 00:33:484 (1,2) - extend the first slider to start of 2nd, i think its better with lower object density
  9. 00:35:009 (3,4,5,6) - i think this rhythm is a bit complicated, perhaps you can simplify it a bit by changing 00:36:535 (5) - into a slider that ends at 00:37:297 - , since u skip similar drum ticks here anyway 00:38:060 (1) -
  10. 01:04:755 (4) - change this to a repeat slider? it'll get rid of the strange rhythm you have here 01:03:992 (3,4,5) -
  11. 01:08:569 (5) - NC
[Advanced]
  1. 00:22:806 (4) - NC
  2. 00:22:806 (4,6) - not entirely symmetrical if this is what your aiming for
  3. 00:28:908 (4,5,6) - i think you can use some better patterning this, NC too
  4. 00:41:620 (2,5,7) - i think these work better as notes since then you'll have contrast with 00:41:111 (1,4) - since the objects are representing different sounds
  5. 00:50:264 (1) - why NC?
[collab hard]
  1. 00:06:789 (1) - fix your object snapping (0.8x)
  2. 00:47:594 (2,3) - i dont think using stacks here would work as well as just having a slider instead, it doesnt really match with your hitsound patterning atm, and i think having movement for kiai section would be a lot better
  3. 00:55:348 (2) - slider instead? you use slider in similar sections 00:49:247 (8) - 00:52:298 (8) -
  4. 01:04:755 - should cover this sound
[collab light insane]
  1. 00:06:789 (1,2,3,4,5) - why such confusing dsing in this section? it doesnt really fit with the rest of the map imo
have a look through ur maps ncing since theres a lot of inconsistencies
gl
Topic Starter
Net0

Neoskylove wrote:

Q

[Kagare]
00:16:959 (6,7) - I think this overlap is not so good wayTo me it looks fine, 00:13:654 (5,6,7) - 00:15:179 (5,6,7) - you didn't overlapped this,Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
/00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -

00:31:959 (1,3) - 00:33:484 (1,2,3) - this sliders can be hard to read since they are perfectly stacked.That's the point
00:51:789 (1,4) - hard to read 4 slider,Not that much actually, compared to other slider overlapping section this one is quite straight foward

GL Thanks

kwk wrote:

from Q

[Normal]
  1. 00:01:450 (2) - 00:02:976 (4) - 00:04:755 (6,8) - these whistles are really loud and dont really highlight anythingFixed
  2. 00:04:755 (6,8) - i think its better to not map these since they dont really stress anything important in the musicThey mark the guitar transition, it's one phrase here 00:03:738 - ~ 00:04:501 - and another one here 00:04:755 - ~ 00:05:137 -
  3. 00:09:840 (1) - remove whistle on sliderend Fixed
  4. 00:15:179 (4) - whistle on start Fixed
  5. 00:15:942 (5) - NC Fixed
  6. 00:18:229 (8,1) - might want to manually fix the dsing here Fixed
  7. might want to have a look over ur NCing in ur kiai section since it seems like ur nc patterning is jumping all over the place Fixed, re-worked the NCs of the entire diff
  8. 00:31:959 (1,2) - consider just making this into 1 slider and similar for this 00:33:484 (1,2) - extend the first slider to start of 2nd, i think its better with lower object densityIt's kiai section, it is suppose to be a bit more dense rhythm here, so I tried another rhythm choice here since you mentioned that the current rhythm is not good enough :)
  9. 00:35:009 (3,4,5,6) - i think this rhythm is a bit complicated, perhaps you can simplify it a bit by changing 00:36:535 (5) - into a slider that ends at 00:37:297 - , since u skip similar drum ticks here anyway 00:38:060 (1) -
  10. 01:04:755 (4) - change this to a repeat slider? it'll get rid of the strange rhythm you have here 01:03:992 (3,4,5) - Re-worked rhythm too
  11. 01:08:569 (5) - NC Fixed
[Advanced]
  1. 00:22:806 (4) - NC Fixed
  2. 00:22:806 (4,6) - not entirely symmetrical if this is what your aiming forImproved symmetry
  3. 00:28:908 (4,5,6) - i think you can use some better patterning this, NC too I changed it a bit
  4. 00:41:620 (2,5,7) - i think these work better as notes since then you'll have contrast with 00:41:111 (1,4) - since the objects are representing different soundsSure I'll try your rhythm, it's way more dense so let's see if it won't affect the spread as much
  5. 00:50:264 (1) - why NC?Actually this NC is correct 00:50:264 (1) - the one that isn't is this 00:50:772 (1) - , thanks
[collab hard]
  1. 00:06:789 (1) - fix your object snapping (0.8x)Not sure why the sv was there, FIXED
  2. 00:47:594 (2,3) - i dont think using stacks here would work as well as just having a slider instead, it doesnt really match with your hitsound patterning atm, and i think having movement for kiai section would be a lot better1/2 density in contrast with slider is what I'm aiming for here, this means dense rhythm lacks moviment in contrast with slider moviment that is less dense. That's how I made it scale diff compared to advacend in this section.
  3. 00:55:348 (2) - slider instead? you use slider in similar sections 00:49:247 (8) - 00:52:298 (8) - Sure
  4. 01:04:755 - should cover this soundMade a slider
[collab light insane]
  1. 00:06:789 (1,2,3,4,5) - why such confusing dsing in this section? it doesnt really fit with the rest of the map imo
have a look through ur maps ncing since theres a lot of inconsistenciesI might re-work this but for now this small DS inconsistencies are mostly fine if you check the overall visual spacing of the pattern.
glThanks a lot for the mod, really good one.
YokesPai
From my modding queue! ~
Mod
  • Kegare
  1. 00:02:340 (7) - Move to x:334 y:148 for better triangle.
  2. 00:02:721 (8) - Move to x:254 y:280 ^
  3. 00:03:102 (9) - Move to x:179 y:147 ^
  4. 00:16:959 (6,7) - Why aren't these the same as 00:13:908 (6,7) when 00:07:806 (6,7) are the same as 00:10:857 (6,7) ?
  • Tarrasky's Insane
  1. 00:07:171 (2) - Why not blanket?
  2. 00:06:789 - to 00:18:993 - First you start out with sliders, then a mix of both sliders, circles and reverses. Your rhythm choices seem random, the music repeats the same rhythm, so why does your map vary so much? Small variation is okay, as long as they're consistent, but here it isn't. (For more explaination watch this: https://youtu.be/Z7IY0gDwSQo?t=5m33s to 7m 53s) Unless you intentionally meant everything in which case can you explain?
  3. 00:32:721 (4) - Blanket 00:32:975 (5) with it?
  4. 00:57:636 (6,7,8) - What are you trying to do? I think you should just make it into a slider like 00:56:365 (1,2,3,4,5) .
  • LwL's Insane
  1. 00:09:077 (3,4,5) - Why is this spacing so different from 00:07:552 (3,4,5) and 00:10:603 (3,4,5) ?

Hope this helps! :)
Topic Starter
Net0

YokesPai wrote:

From my modding queue! ~
  • Kegare
  1. 00:02:340 (7) - Move to x:334 y:148 for better triangle.
  2. 00:02:721 (8) - Move to x:254 y:280 ^
  3. 00:03:102 (9) - Move to x:179 y:147 ^Improved the triangle geometry
  4. 00:16:959 (6,7) - Why aren't these the same as 00:13:908 (6,7) when 00:07:806 (6,7) are the same as 00:10:857 (6,7) ?Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
    /00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -
Hope this helps! :)Sure, thanks a lot :)
LwL

LittleEndu wrote:

LwL's Insane
--------------------------------
00:58:653 (4) - Next white tick is more important. Agree but I don't wanna overcomplicate it with spacing changes for the 3/4 sliders since it's 4* and all, and don't really wanna nc it either for reading clarity
Overall I don't agree with putting hitcircle where the slider ends. Doesn't really fit with the speed of this song. Sorry but I don't really know what you mean by that
[quote="YokesPai"]From my modding queue! ~
Mod
  • LwL's Insane
  1. 00:09:077 (3,4,5) - Why is this spacing so different from 00:07:552 (3,4,5) and 00:10:603 (3,4,5) ? lower pitch

Thanks! :)
Bluekrait
3 diff mod for Net0
Message me in game or through forum PM for any questions regarding my mod!


[General]
  1. Unused hitsound: normal-sliderslide1.wav
[Normal]
  1. 00:08:315 (3,4) - Fix blanket
  2. 00:15:942 (1) - Consider bowing in the other direction:
  3. 00:17:467 (3,4) - Fix blanket
  4. 00:21:281 (2) - Off screen objects are unrankable
  5. 00:27:383 (2) - heh of course you would Ctrl ,/. 00:25:857 (1,2,3,4) - twice
  6. 00:33:484 (1,3) - Move NC to 3
  7. 00:32:975 (2) - Sounds the same as 00:34:501 (4)
  8. 00:37:552 (5) - Would consider turning this into a 1/2 slider.
  9. 00:52:552 (5,1,2,3,4) - wow so lazy lol.
  10. 01:02:467 (1,2,3) - ^
  11. 01:08:314 (6,1,2,3) - Wonder where I've seen this before...
  12. So I think you can do with a couple more unique patterns, but if you don't want to that's fine. It's not unrankable to copy paste and rotate half the map, it just looks like low effort.
[Advanced]
  1. 00:04:247 (2,3,1) - Try making the visual distance the same between these three notes. Notice how the gap between 1 an 3 is smaller than the gap between 2 and 3.
  2. 00:06:027 (3,1) - Blanket?
  3. 00:24:332 (3,4) - ^
  4. 00:26:874 (3,1) - Increase gap spacing by possibly bowing 1 in the other direction.
  5. Choose ONE of the following suggestions for combos between 00:19:755 (1) - and beginning of first kiai:
    1. Match combo length as you've been doing: 00:24:332 (3) - NC 00:28:908 (4) - NC 00:31:196 (4) - NC
    2. Increase combo length for this relatively slower tempo part: 00:21:281 (1) - Remove NC 00:27:383 (1,4) - Move NC to 4
  6. 00:34:120 (3) - I'm not feeling the justification of a double here and in all instances of this case throughout the kiai: 00:35:644 (3) - 00:38:696 (3) - 00:40:222 (3) - Advanced is still a low difficulty and these doubles make it a bit hard to read, just my opinion.
  7. 00:36:535 (5) - NC
  8. 00:42:891 (1) - ^
  9. 00:45:687 (2) - ^
  10. 00:47:594 (2,3,4,5) - I think this pattern should be remapped to the vocals since this is where they are most prominent in the song. Here are a few example suggestions you can use for this tempo:


  11. 00:50:264 (1,2,3,4,5) - ^
  12. 00:53:314 (1,2,3,4,5) - ^
  13. 00:56:365 (1,2) - Blanket around slider body instead of slider head.
  14. Choose ONE of the following NC suggestions between here and final kiai:
    1. Decrease NC lengths: 01:03:992 (5) - NC 01:10:094 (5) - NC
    2. Increase NC lengths: 01:00:942 (1) - Remove NC 01:07:044 (1) - Remove NC
  15. 01:06:027 (2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Lazy mapping >.>
  16. 01:17:721 (1,2,3,4,5,6,7) - ^
  17. 01:20:772 (8) - NC
  18. Honestly when I see long patterns repeated like that, it just makes me want to stop playing the map :/
[Collab Hard]
  1. 00:07:298 (3) - This reverse slider doesn't fit. You're mapping the bass, then suddenly you switch to a different instrument. Try something like this:

    2 in the picture is 00:07:171 (2) - for reference.
  2. 00:08:824 (3,3) - ^
  3. 00:11:746 (2,3) - Ctrl G on timeline
  4. 00:12:382 (4,5,1) - Visual DS gaps are a bit too close and uneven.
  5. 00:13:272 (2,3) - This combo is a little better, but not by much. You have a slider ending on a main drum beat which may feel a bit awkward to play. I recommend going with the above aforementioned suggestion for this tempo or Ctrl G'ing 00:13:272 (2,3) - on the timeline.
  6. 00:14:797 (2,3) - ^
  7. 00:16:323 (2,3) - ^
  8. 00:36:535 (6) - NC
  9. 00:54:840 (1) - Remove NC
  10. 01:10:857 (1) - ^
  11. 01:21:535 (1) - ^
Bastionior

Bluekrait wrote:

Mod stuff about "lazy things"..
About the repetition in the lower diffs: my dear if you read the critéria, the principal idea is that the rhythm is repetitive for novice players to have perception and easier to hit the notes and not to leave them confused with random rhythms.
It's not lazy .. It's the rules.
It should be for this reason that you don't have a ranked map, because you probably can't read them.
MaridiuS
Mod from my queue

[Kegare]

Hitsounding is a bit whacky, i'll just point out few examples, I don't agree with using clap where there is no snare.
00:07:171 (3) - why is this clapped when its clearly a kick
00:08:315 (1) - where's the clap here
00:14:797 (3,3) - ugh claps etc all (3) should just be normal-hitnormal, not clap wah.
00:09:077 (5) - no finish?
00:10:604 (5) - add a finish.
00:11:365 (1) - clap etc. See for yourself.
00:20:518 (3) - delete clap
00:22:806 (1) - add clap
00:33:357 (7) - why are you trying to make the song different than it is? Clearly there's no snare in the song here. ;v
00:36:535 (1) - it is a bit problematic to overhitsound the map, when you plan to give 0 emphasis to the same hitsound you use on beats that it doesnt exist. Here it ends on that hitsound, as the player didn't click it, he will be unsatisfied, at least that's how i've felt on testplay.
01:00:179 (4) - i suggest getting a new clap hitsound for this, current one is too loud for this calm section.

Some concepts; mostly you used consistent DS, this limits your creativity patterning could use some tweaks.
00:06:789 - this section is boring. Reason being consistent spacing is being used throughout, however there are things that could be emphasized making it more fun. And it will offer more creativity and more interesting patterning. Here is what is the problem. 00:07:171 (3,5) - should be ctrl+g'd individually, that way you get interactive flow and more enjoyment 00:08:697 (3) - 00:10:221 (3,5) - etc. It is too bland in its current state. That's my opinion.
00:03:738 - rhythm is broken imo. 00:03:993 - 00:04:374 - 00:05:518 - 00:05:899 - should be sliders, you even hitsounded the following notes, yet you gave them 0 emphasis. 00:04:247 (4) - has no intensity, yet 00:04:374 - its ending has the highest pitch on the guitar meaning it should be the slider.


Moderation
00:06:789 (1) - I say give this more emphasis, compared to previous section its really intense, and opens a new section, meaning it needs more contrast, increase spacing please.
00:22:806 (1) - ugh either make the flow comfy from the slider or reduce spacing, i broke here, feels like a chore to play.
00:39:968 (3) - this jump is too wide, bringing in the fact that it has lower intensity than 00:33:484 (1) - or 00:39:585 (1) -
00:41:365 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ugh do some sharp angles, 00:43:018 (3) - has lower intensity than 00:42:891 (2) - etc and it all has same spacing http://i.imgur.com/CSnihDd.jpg something like this for example, or do some back and forths increase spacing etc, really disagreeing with this pattern tbh.
00:42:891 (2) - ^
00:45:687 (1,1,1) - this is just way too intense and the SV is really low, like, double the sv xd
00:47:848 (4) - make the slider start here 00:47:975 please. In the section all slider started are on mwhite ticks.
LwL
Did something with LittleEndu's suggestion after all since it was kinda bugging me that it wasn't emphasized any more than the others, hopefully it's a bit emphasized through flow now.

update
[HitObjects]
109,90,688,6,0,L|130:171,2,62.9999980773926
222,90,1069,2,0,L|201:171,2,62.9999980773926
109,294,1450,2,0,L|130:213,2,62.9999980773926
222,294,1831,2,0,L|201:213,2,62.9999980773926
297,136,2213,6,0,L|378:157,2,62.9999980773926
297,249,2594,2,0,L|378:228,2,62.9999980773926
501,136,2975,2,0,L|420:157,2,62.9999980773926
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257,201,13781,1,0,0:0:0:0:
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169,360,21026,1,0,0:0:0:0:
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316,15,22552,2,0,B|280:8|260:25|260:25|206:33,1,90
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154,100,24077,1,0,0:0:0:0:
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269,126,25349,2,0,B|230:164|210:200|210:200|249:210,1,135,8|0,0:0|0:0,0:0:0:0:
292,198,25603,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25857,6,0,B|424:68|381:46|381:46|361:57|310:11|310:11|267:27|232:5|232:5|235:53|198:79|198:79|168:48|128:66|128:66|123:12|84:7|84:7|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26874,1,0,0:0:0:0:
315,22,27128,1,0,0:0:0:0:
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492,52,28399,1,0,0:0:0:0:
223,26,28654,2,0,B|179:43|178:65|178:65|155:120,1,90
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214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|488:183|488:183|452:198|454:265|454:265|404:246|404:298|393:304|437:340|421:364|421:364|421:364|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
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395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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308,290,35645,1,0,0:0:0:0:
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304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
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276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
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412,342,45687,5,8,0:0:0:0:
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116,46,46196,1,8,0:0:0:0:
116,342,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
319,87,49120,1,8,0:0:0:0:
401,251,49247,2,0,P|488:262|533:214,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
433,78,49501,2,0,P|346:67|301:115,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
93,200,49882,1,8,0:0:0:0:
328,288,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
158,265,52297,2,0,P|90:289|19:259,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,52552,2,0,P|144:70|215:100,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
444,59,52933,1,8,0:0:0:0:
341,287,53187,1,8,0:0:0:0:
362,159,53314,6,0,B|358:108|358:108|280:19,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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363,211,53823,2,0,B|359:160|359:160|281:71,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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364,263,54331,2,0,B|360:212|360:212|282:123,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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346,18,54840,6,0,P|268:12|172:146,1,251.999992309571
249,260,55221,1,8,0:0:0:0:
374,96,55348,2,0,P|445:90|506:137,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
365,280,55603,2,0,P|293:285|232:238,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
413,185,55984,1,8,0:0:0:0:
282,53,56111,2,0,P|210:47|149:94,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
272,300,56365,6,0,P|311:241|301:164,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
114,208,56620,2,0,P|74:266|84:343,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
242,162,56874,2,0,P|210:98|139:68,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
179,286,57128,2,0,P|210:349|281:379,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
417,238,57382,2,0,P|346:233|284:280,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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300,259,57891,5,4,0:0:0:0:
221,4,58145,1,8,0:0:0:0:
482,64,58399,1,8,0:0:0:0:
300,259,58653,1,4,0:0:0:0:
300,259,58908,6,0,P|231:201|156:200,1,135
143,200,59162,2,2,P|159:111|123:45,1,135,10|2,0:0|0:0,0:0:0:0:
188,81,59416,2,0,P|275:84|397:61,1,180
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146,212,60179,6,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,2,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,6,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
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Topic Starter
Net0

Bluekrait wrote:

3 diff mod for Net0
Message me in game or through forum PM for any questions regarding my mod!


[General]
  1. Unused hitsound: normal-sliderslide1.wavFixed
[Normal]
  1. 00:08:315 (3,4) - Fix blanketI don't see what's there to fix
  2. 00:15:942 (1) - Consider bowing in the other direction:This suggestion means you didn't quite got the concept of the diffs
  3. 00:17:467 (3,4) - Fix blanket Improved
  4. 00:21:281 (2) - Off screen objects are unrankablewe'll see
  5. 00:27:383 (2) - heh of course you would Ctrl ,/. 00:25:857 (1,2,3,4) - twiceI don't get it
  6. 00:33:484 (1,3) - Move NC to 3Sure!
  7. 00:32:975 (2) - Sounds the same as 00:34:501 (4)Yeah it does, so?
  8. 00:37:552 (5) - Would consider turning this into a 1/2 slider.Why would I end start a slider here 00:37:552 - and end it here 00:37:679 - if the next strong sound is also on the big white tick 00:37:806 - ???
  9. 00:52:552 (5,1,2,3,4) - wow so lazy lol.
  10. 01:02:467 (1,2,3) - ^
  11. 01:08:314 (6,1,2,3) - Wonder where I've seen this before...
  12. So I think you can do with a couple more unique patterns, but if you don't want to that's fine. It's not unrankable to copy paste and rotate half the map, it just looks like low effort.You're funny. Have you ever mapped easy/normal before? Actually, have you ever played any old maps? It's just a way to structure around copy paste and rotate, nothing bad about it, since this is for new players who just started with the game, repetition imo is the best way to go.
[Advanced]
  1. 00:04:247 (2,3,1) - Try making the visual distance the same between these three notes. Notice how the gap between 1 an 3 is smaller than the gap between 2 and 3.Not a major difference
  2. 00:06:027 (3,1) - Blanket?Sure
  3. 00:24:332 (3,4) - ^Improved
  4. 00:26:874 (3,1) - Increase gap spacing by possibly bowing 1 in the other direction.Nope, already mentioned why I won't change that in the reply of previous diff
  5. Choose ONE of the following suggestions for combos between 00:19:755 (1) - and beginning of first kiai:I did NC here 00:28:908 (1) - , and it seems really well organized 00:19:755 (1,2,3) - /00:21:281 (1,2,3) - /00:22:806 (1,2,3,4) - followed by 00:25:857 (1,2,3) - /00:27:383 (1,2,3) - /00:28:908 (1,2,3,4,5) -
    1. Match combo length as you've been doing: 00:24:332 (3) - NC 00:28:908 (4) - NC 00:31:196 (4) - NC
    2. Increase combo length for this relatively slower tempo part: 00:21:281 (1) - Remove NC 00:27:383 (1,4) - Move NC to 4
  6. 00:34:120 (3) - I'm not feeling the justification of a double here and in all instances of this case throughout the kiai: 00:35:644 (3) - 00:38:696 (3) - 00:40:222 (3) - Advanced is still a low difficulty and these doubles make it a bit hard to read, just my opinion.Yeah I'll change rhythm here to make it fit spread better, currently I'll keep the 1/2 gaps but mapped with 1/1 slider in the entire first kiai section
  7. 00:36:535 (5) - NC
  8. 00:42:891 (1) - ^
  9. 00:45:687 (2) - ^All applied
  10. 00:47:594 (2,3,4,5) - I think this pattern should be remapped to the vocals since this is where they are most prominent in the song. Here are a few example suggestions you can use for this tempo:



    Cool suggestions, I'll remap this section using your rhythm but I don't want to use reverse in this part of the song. This is the most emphatic and I really want to keep it linear all the time to get the motion intended
  11. 00:50:264 (1,2,3,4,5) - ^
  12. 00:53:314 (1,2,3,4,5) - ^Remapped
  13. 00:56:365 (1,2) - Blanket around slider body instead of slider head.Sure
  14. Choose ONE of the following NC suggestions between here and final kiai:Applied NC here 01:03:992 (1) - and 01:10:094 (1) -
    1. Decrease NC lengths: 01:03:992 (5) - NC 01:10:094 (5) - NC
    2. Increase NC lengths: 01:00:942 (1) - Remove NC 01:07:044 (1) - Remove NC
  15. 01:06:027 (2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Lazy mapping >.>Lazy analysis
  16. 01:17:721 (1,2,3,4,5,6,7) - ^^
  17. 01:20:772 (8) - NCFixed
  18. Honestly when I see long patterns repeated like that, it just makes me want to stop playing the map :/Honestly I couldn't care less if you want or not to stop playing the map. :/
[Collab Hard]
  1. 00:07:298 (3) - This reverse slider doesn't fit. You're mapping the bass, then suddenly you switch to a different instrument. Try something like this:

    2 in the picture is 00:07:171 (2) - for reference.Changed rhythm and remapped
  2. 00:08:824 (3,3) - ^
  3. 00:11:746 (2,3) - Ctrl G on timeline
  4. 00:12:382 (4,5,1) - Visual DS gaps are a bit too close and uneven.
  5. 00:13:272 (2,3) - This combo is a little better, but not by much. You have a slider ending on a main drum beat which may feel a bit awkward to play. I recommend going with the above aforementioned suggestion for this tempo or Ctrl G'ing 00:13:272 (2,3) - on the timeline.
  6. 00:14:797 (2,3) - ^
  7. 00:16:323 (2,3) - ^
  8. 00:36:535 (6) - NCFixed
  9. 00:54:840 (1) - Remove NCFixed
  10. 01:10:857 (1) - ^Fixed
  11. 01:21:535 (1) - ^Fixed
Thx mod
Ideal
cuidado mano eu levei silence de 42 horas por falar "pornô" no disqus :^)
Topic Starter
Net0

Idealism wrote:

cuidado mano eu levei silence de 42 horas por falar "pornô" no disqus :^)
O nome do mapa é P.O.R.N.O não porno :^)
Marianna
i'm in love with this mapset omg
send hi to brazil
we love u (but we hate kalindraz, kalindraz o mundo te abomina)
Gokateigo
hi from ANH q
LwL's Insane
  1. high spacing here 00:07:552 (3,4,5) - and low spacing here 00:09:077 (3,4,5) - Why ?
  2. 00:43:653 (1,2,3,4,5) - jumps are better for 1/2 even if it's 230bpm, or it shouldn't look like a stream
  3. 00:45:687 (1,2,3,4) - avoid squares in insane diffs
  4. 00:51:789 (1) - ctrl+g and redo the pattern after the slider

Tarrrasky's Insane
  1. 00:36:535 (1,2,3) - the 2 is too close of the 3, the spacing should be equal
  2. 01:08:950 (2,3,4) - all the things like that in this part are straight lines or wide angles but not this one, change it

Kegare
  1. 00:02:340 (7) - nc
  2. 00:57:001 (1,2,3,4,5) + 00:56:874 (5,1) - uncomfotable

Really good map :) (the last diff is really fun to play)
LwL

Gokateigo wrote:

hi from ANH q
LwL's Insane
  1. high spacing here 00:07:552 (3,4,5) - and low spacing here 00:09:077 (3,4,5) - Why ? pitch
  2. 00:43:653 (1,2,3,4,5) - jumps are better for 1/2 even if it's 230bpm, or it shouldn't look like a stream Don't really agree since I've had similarly spaced 1/2 notes before, mightl change it tho if more people complain, but it wouldn't really fit with the emphasis
  3. 00:45:687 (1,2,3,4) - avoid squares in insane diffs It's 115 bpm jumps should be straightforward enough. Lowered the spacing a bit tho.
  4. 00:51:789 (1) - ctrl+g and redo the pattern after the slider nah flow change is intentional
Thanks!

update
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412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35391,2,0,P|288:253|336:311,1,107.999996704102
308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
151,195,36026,2,0,P|87:186|43:125,1,107.999996704102
53,10,36281,2,0,P|116:18|160:79,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
56,158,36535,6,0,P|91:258|167:333,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
264,149,36916,2,0,P|158:128|55:157,1,215.999993408203
55,157,37297,1,8,0:0:0:0:
304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
448,162,38060,6,0,P|416:63|316:37,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
198,138,38442,2,0,P|138:113|112:42,1,107.999996704102
116,78,38696,1,0,0:0:0:0:
276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
98,190,39077,2,0,P|90:242|114:290,1,107.999996704102
114,290,39331,1,8,0:0:0:0:
440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39967,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
226,153,41620,2,0,P|267:107|336:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
323,203,41874,2,0,P|377:174|445:189,1,107.999996704102,8|0,2:0|2:0,2:0:0:0:
397,283,42128,2,0,P|457:274|516:312,1,107.999996704102,8|0,2:0|2:0,2:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
394,79,42636,2,0,P|422:124|421:177,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
312,182,42891,2,0,L|284:61,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
184,46,43145,2,0,L|212:167,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
158,89,43653,5,8,0:0:0:0:
132,132,43781,1,8,0:0:0:0:
106,175,43908,1,8,0:0:0:0:
80,218,44035,1,8,0:0:0:0:
80,218,44162,1,4,0:0:0:0:
388,319,45687,5,8,0:0:0:0:
388,67,45942,1,8,0:0:0:0:
137,67,46196,1,8,0:0:0:0:
137,319,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,47467,2,0,P|315:384|387:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,194,47721,2,0,P|313:174|241:201,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
479,183,48484,2,0,P|464:119|405:70,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
319,87,49120,1,8,0:0:0:0:
401,251,49247,2,0,P|488:262|533:214,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
433,78,49501,2,0,P|346:67|301:115,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
93,200,49882,1,8,0:0:0:0:
328,288,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50518,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
95,283,51026,2,0,P|48:238|35:162,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
158,265,52297,2,0,P|90:289|19:259,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,52552,2,0,P|144:70|215:100,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
444,59,52933,1,8,0:0:0:0:
341,287,53187,1,8,0:0:0:0:
362,159,53314,6,0,B|358:108|358:108|280:19,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,53569,2,0,B|80:145|80:145|158:234,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
363,211,53823,2,0,B|359:160|359:160|281:71,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
77,146,54078,2,0,B|81:197|81:197|159:286,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
364,263,54331,2,0,B|360:212|360:212|282:123,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
130,253,54586,2,0,B|176:275|176:275|292:251,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
346,18,54840,6,0,P|268:12|172:146,1,251.999992309571
249,260,55221,1,8,0:0:0:0:
374,96,55348,2,0,P|445:90|506:137,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
365,280,55603,2,0,P|293:285|232:238,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
413,185,55984,1,8,0:0:0:0:
282,53,56111,2,0,P|210:47|149:94,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
272,300,56365,6,0,P|311:241|301:164,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
114,208,56620,2,0,P|74:266|84:343,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
242,162,56874,2,0,P|210:98|139:68,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
179,286,57128,2,0,P|210:349|281:379,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
417,238,57382,2,0,P|346:233|284:280,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
471,330,57636,2,0,L|521:256,2,62.9999980773926,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,259,57891,5,4,0:0:0:0:
221,4,58145,1,8,0:0:0:0:
482,64,58399,1,8,0:0:0:0:
300,259,58653,1,4,0:0:0:0:
300,259,58908,6,0,P|231:201|156:200,1,135
143,200,59162,2,2,P|159:111|123:45,1,135,10|2,0:0|0:0,0:0:0:0:
188,81,59416,2,0,P|275:84|397:61,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,6,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,2,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,6,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,4|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
453,152,72382,2,0,P|464:207|321:250,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|384:306|390:368,1,107.999996704102
257,264,73907,2,0,P|259:178|118:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
157,119,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77213,6,0,P|161:82|224:66,1,107.999996704102
348,143,77467,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
99,51,78484,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|337:212,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
Trynna
irc
2017-06-25 21:07 Net0: se vc quiser fazer mod irc depois me avisa
2017-06-25 21:07 Net0: vo comer alguma coisa
2017-06-25 21:08 Trynna: opa
2017-06-25 21:08 Trynna: ok perai
2017-06-25 21:22 Trynna: ta vamo la
2017-06-25 21:22 Net0: manda ai
2017-06-25 21:23 Trynna: hm
2017-06-25 21:23 Trynna: a primeira coisa que eu estranhei foi logo na pattern inicial
2017-06-25 21:23 Trynna: por que optou por ignorar a mudança de som?
2017-06-25 21:23 Trynna: 00:01:450 (3) - e 00:02:086 (6) -
2017-06-25 21:23 Net0: onde?
2017-06-25 21:24 Trynna: 00:01:704 - 00:02:213 -
2017-06-25 21:24 Trynna: mais precisamente
2017-06-25 21:24 Trynna: 00:03:738 - nessa seção você conseguiu seguir a mudança sem afetar muito
2017-06-25 21:24 Net0: provavelmente foi pra fazer o patterning
2017-06-25 21:24 Trynna: sim, digo
2017-06-25 21:24 Net0: inicial
2017-06-25 21:24 Trynna: mas a pattern indica algo diferente
2017-06-25 21:25 Net0: tem alguma sugestão sem aumentar o ritmo demais?
2017-06-25 21:25 Net0: tipo não quero uma densidade assim 00:03:738 (1,2,3,4,5,6,7,8) -
2017-06-25 21:25 Net0: Por isso usei reverse
2017-06-25 21:25 Trynna: hm tipo
2017-06-25 21:25 Net0: pra tipo o cara não se assustar com 1 segundo de mapa
2017-06-25 21:25 Trynna: você pode fazer 00:01:450 (3) - um slider 1/2 e deixar o som que difere clicável
2017-06-25 21:26 Trynna: o mesmo pro outro slider que eu indiquei
2017-06-25 21:26 Net0: slider 1/2 00:01:450 (3) -
2017-06-25 21:26 Net0: okay
2017-06-25 21:26 Trynna: você também tem que considerar que 00:02:340 (8) -
2017-06-25 21:26 Trynna: você começou a pattern que tinha feito anteriormente
2017-06-25 21:26 Trynna: mas em outro local
2017-06-25 21:26 Trynna: não foi no downbeat
2017-06-25 21:27 Trynna: o que estranhou ainda mais in-game
2017-06-25 21:27 Net0: pera
2017-06-25 21:28 Net0: vc ta falando deu não ter iniciado a repetição do pattern aqui 00:02:213 - e no lugar eu iniciei aqui 00:02:340 - no tick vermelhor certo?
2017-06-25 21:28 Trynna: yep
2017-06-25 21:29 Net0: porque o som da guitarra inicial
2017-06-25 21:29 Net0: 00:03:102 (9) - 00:00:688 -
2017-06-25 21:29 Net0: merda
2017-06-25 21:29 Net0: ESSE AQUI ----> 00:00:688 -
2017-06-25 21:29 Net0: ele nao coincide
2017-06-25 21:29 Net0: 00:02:213 -
2017-06-25 21:29 Net0: aqui
2017-06-25 21:29 Net0: a diferença é bem sutil e acho que se repetir não dá problema
2017-06-25 21:30 Net0: mas quando eu fiz o mapa acho que foi isso que eu percebi
2017-06-25 21:30 Trynna: mesmo que seja diferente (apesar de eu não ouvir nada diferente ali) isso causa uma bagunça no teu ritmo
2017-06-25 21:30 Net0: mas acho que vou mudar :/
2017-06-25 21:31 Trynna: 00:02:340 - e 00:02:467 - são similares mas 00:02:594 - não
2017-06-25 21:31 Trynna: e o mesmo acontece no próximo slider etc
2017-06-25 21:31 Trynna: 00:13:908 (6,7) - o spacing foi intencional? parece grande demais comparado ao imposto anteriormente
2017-06-25 21:32 Trynna: digo, mesmo pros padrões da quebra de seção
2017-06-25 21:32 Net0: arrumei o ritmo
2017-06-25 21:32 Trynna: quando comparado com 00:15:179 (5,6,7) - 00:16:959 (6,7) -
2017-06-25 21:32 Net0: agora tá padronizado
2017-06-25 21:32 Net0: 00:00:688 (1,2,3,4,5,6,7,8,9,10,11,12) -
2017-06-25 21:33 Net0: ok próximo ponto
2017-06-25 21:33 Net0: 00:13:908 (6,7) -
2017-06-25 21:34 Net0: 700:13:654 (5,6) - eu fiz a distancia da tail desses dois ser similar com esse 00:13:908 (6,7) - pra dificultar um pouco a leitura
2017-06-25 21:34 Net0: já que o ritmo é o mesmo dos patterns anteriores já dá pra "prever" saca
2017-06-25 21:34 Net0: mesmo o pattern tendo um spacing um pouco diferente
2017-06-25 21:34 Trynna: hm da pra entender tho
2017-06-25 21:34 Trynna: mas de qualquer forma
2017-06-25 21:34 Trynna: vamos dividir a seção em duas como eu havia dito
2017-06-25 21:35 Trynna: 00:06:789 - e 00:12:891 -
2017-06-25 21:35 Trynna: já que você optou por usar um spacing maior nessas patterns
2017-06-25 21:35 Trynna: acho meio aleatório manter 00:16:959 (6,7) - como da seção anterior
2017-06-25 21:35 Trynna: optar por algo mais espaçoso parece mais sensato ao menos
2017-06-25 21:36 Net0: talvez espaçar mais esse próprio pattern?
2017-06-25 21:36 Trynna: yep
2017-06-25 21:38 Trynna: voltei fui pegar comida
2017-06-25 21:38 Trynna: 00:20:518 (3,4,5) - e 00:22:043 (3,4,5) -, considerando a importância que deu a guitarra, acha mesmo bom manter "consistente"?
2017-06-25 21:38 Trynna: eu vejo uma diferença bem grandinha entre eles
2017-06-25 21:38 Trynna: apesar do background sound ser o mesmo
2017-06-25 21:39 Net0: eu não vejo mt diferenã tbh
2017-06-25 21:39 Net0: pra mim tá a mesma frase da guitarra
2017-06-25 21:40 Trynna: se liga
2017-06-25 21:40 Trynna: é que 00:20:518 (3) - difere bastante de 00:20:772 (4,5) -
2017-06-25 21:40 Trynna: mas já aqui 00:22:043 (3,4,5) -
2017-06-25 21:40 Trynna: é quase o mesmo som
2017-06-25 21:40 Trynna: talvez isso possa ser melhor representado na pattern
2017-06-25 21:41 Net0: vc está dizendo que 00:20:518 (3) - é bem diferente de 00:22:043 (3) -
2017-06-25 21:41 Net0: ?
2017-06-25 21:41 Trynna: em certa parte
2017-06-25 21:42 Trynna: posso estar enganado tho
2017-06-25 21:42 Trynna: pelo menos foi a impressão que eu tive
2017-06-25 21:42 Net0: não sei se vale a pena mudar isso, porque a mudança é mt sutil e por o pattern ser simétrico
2017-06-25 21:42 Net0: vai dar bo de consistência
2017-06-25 21:42 Trynna: hm your choice
2017-06-25 21:43 Trynna: agora se tem algo que eu não fui muito fã foi a mudança repentina de seguir a guitarra pra vocal
2017-06-25 21:43 Trynna: ficou bem estranho e não esperado
2017-06-25 21:43 Net0: eu fui naquilo que mais me chamou a atenção
2017-06-25 21:43 Net0: o vocal distorcido pra mim
2017-06-25 21:43 Net0: é o que mais se destaca na música nessa parte
2017-06-25 21:44 Trynna: claro, o vocal fica mais forte
2017-06-25 21:44 Trynna: mas não deixa de ser meio confusa a aplicação
2017-06-25 21:44 Net0: sem falar que ele é único na música
2017-06-25 21:45 Trynna: 00:25:857 - aqui já existem indicios de algo murmurando, mas não seguiu algo parecido
2017-06-25 21:45 Net0: eu vi a diff do Tarrasky e simplesmente não engoli mapear outra coisa além do vocal nessa parte, foi mt visão pessoal mesmo
2017-06-25 21:45 Net0: eu to ligado que tá undermap demais
2017-06-25 21:45 Net0: segui sim poh
2017-06-25 21:45 Net0: vc viu sliders com essa shape em outra parte do mapa?
2017-06-25 21:46 Net0: o mapa com a Miku cantando só tem slider curvado
2017-06-25 21:46 Net0: só teve uma exceção 00:45:687 (1,1,1,1,1) -
2017-06-25 21:46 Net0: miku não poh, Gumi
2017-06-25 21:46 Net0: lol
2017-06-25 21:47 Trynna: o meu ponto é o undermap
2017-06-25 21:47 Trynna: apesar dela cantar de fundo
2017-06-25 21:47 Trynna: os sons seguidos são os da guitarra
2017-06-25 21:47 Trynna: a partir de 00:22:806 (1) - a guitarra some
2017-06-25 21:47 Trynna: e você segue cegamente o vocal
2017-06-25 21:47 Trynna: isso é um sistema implementado meio do nada
2017-06-25 21:47 Net0: cegamente não cara
2017-06-25 21:47 Net0: eu falei ali em cima que to ligado no undermap
2017-06-25 21:48 Trynna: ikr
2017-06-25 21:48 Net0: é como eu falei, essa parte da música é única
2017-06-25 21:48 Net0: não existe esse vocal distorcido dessa forma em nenhum outro momento
2017-06-25 21:49 Net0: eu optei por fazer a pattern única também
2017-06-25 21:49 Net0: eu meio que adiantei sliders mais retos e tortos aqui
2017-06-25 21:49 Net0: 00:19:755 - ~ 00:22:552 -
2017-06-25 21:49 Trynna: os shapes não importam tanto, eles tão bem lol
2017-06-25 21:49 Net0: mas não quis distorcer demais pra não exagerar
2017-06-25 21:51 Trynna: esse flow 00:32:975 (5,6) - ficou meio estranho, seria preferível algo como 00:34:500 (5,6) -, já que seu movimento implica num vai e vem
2017-06-25 21:52 Net0: mas do jeito que está é um zigue-zage
2017-06-25 21:52 Trynna: não joga como um nem de perto
2017-06-25 21:53 Trynna: é provável que o player não chegue nem na metade do slider
2017-06-25 21:53 Net0: mas se não jogar como um vc perde o combo lol
2017-06-25 21:53 Trynna: não, ele é bem ok pra ficar na head
2017-06-25 21:53 Trynna: se você por exemplo der ctrl g aqui 00:33:230 (6,7) - aí sim o jogador vai "jogar como deveria"
2017-06-25 21:54 Trynna: caso contrário o movimento é bem z
2017-06-25 21:55 Net0: vai ficar linear no ctrol+g
2017-06-25 21:55 Net0: a conexão dos dois circles com o próximo slider
2017-06-25 21:55 Net0: e não vai dar a quebra de sentido
2017-06-25 21:55 Net0: tipo sério pode até não parecer mas é zigue zague
2017-06-25 21:56 Net0: coloca em 0,25 e dá play https://youtu.be/LE4I74Fzv9o?t=34
2017-06-25 21:56 Net0: o King jogou do jeito do jeito certinho que é pra ser o pattern
2017-06-25 21:56 Net0: eu abusei bastante da lenicency aqui 00:32:975 (5) -
2017-06-25 21:57 Net0: mas isso é o tema do mapa
2017-06-25 21:57 Net0: faz "parte" das ideias centrais pelo menos
2017-06-25 21:58 Trynna: 00:43:653 (8,9,10) - talvez seria legal quebrar um pouco da pattern anterior 00:42:891 (2,3,4,5,6,7) -
2017-06-25 21:58 Trynna: como feito em 00:42:255 (9,10) - por exemplo
2017-06-25 21:58 Net0: SIM
2017-06-25 21:58 Net0: eu concordo
2017-06-25 21:58 Net0: eu tentei várias coisas
2017-06-25 21:58 Net0: e todas eu achei merda
2017-06-25 21:58 Net0: por isso tá assim ainda
2017-06-25 21:58 Net0: tanto é que o hitsound desses 3 tá mais intenso
2017-06-25 21:59 Net0: :'(
2017-06-25 21:59 Net0: oq vc sugere?
2017-06-25 21:59 Trynna: você pode só rotacionar um pouco e descolar, já vai dar um efeito melhor eu acho
2017-06-25 22:00 Net0: descolar vc fala o spacing aqui
2017-06-25 22:00 Net0: 00:43:526 (7,8) -
2017-06-25 22:00 Net0: ?
2017-06-25 22:00 Trynna: sim sim
2017-06-25 22:00 Net0: separar esses dois e rotacionar 00:43:653 (8,9,10) -
2017-06-25 22:00 Trynna: [http://osu.ppy.sh/ss/8439697 algo do tipo]
2017-06-25 22:02 Trynna: 00:47:848 (4,5) - trocar eles de lugar não seria muito melhor? isso intensifica muito o vocal em 00:47:975 - que começa uma espécie de grito
2017-06-25 22:02 Net0: fiz
2017-06-25 22:02 Net0: a mudança :)
2017-06-25 22:03 Net0: trocar eles de lugar com relação a posição?
2017-06-25 22:03 Net0: ou ritmo?
2017-06-25 22:03 Trynna: timeline only
2017-06-25 22:03 Net0: okay eu mudei
2017-06-25 22:03 Net0: flow ficou no mínimo curioso agora
2017-06-25 22:03 Net0: xD
2017-06-25 22:04 Trynna: você pode ajustar, é que eu só tava falando do ritmo no caso
2017-06-25 22:04 Trynna: GIUAEHGIUAEHULGE
2017-06-25 22:04 Net0: kkkkk
2017-06-25 22:04 Net0: só confere aqui pra mim o ritmo
2017-06-25 22:04 Net0: pera uma hora o puush vai
2017-06-25 22:04 Net0: https://puu.sh/wujnU.jpg
2017-06-25 22:04 Trynna: 00:54:840 (1) - aw única parte da section que não usa curvas
2017-06-25 22:05 Trynna: sim sim isso mesmo
2017-06-25 22:05 Net0: eu queria fazer flow linear
2017-06-25 22:05 Net0: 00:54:840 (1,2,3) -
2017-06-25 22:05 Net0: sem quebrar demais a estética
2017-06-25 22:05 Net0: acho que foi por isso
2017-06-25 22:05 Net0: ou então era pra conectar com o circulo central
2017-06-25 22:06 Net0: ficou muito weird?
2017-06-25 22:06 Trynna: um tanto, prejudicou a estética que foi dada a seção
2017-06-25 22:07 Trynna: 00:57:001 (1) - a
2017-06-25 22:09 Net0: eu forço um blanket com 00:53:569 (2) -
2017-06-25 22:09 Net0: ?
2017-06-25 22:09 Net0: essa era a minha ideia inicial
2017-06-25 22:10 Trynna: mas por que nessa nota tho?
2017-06-25 22:10 Trynna: não faz tanto sentido, a nota que supostamente deveria receber ênfase é 00:57:128 (2) -
2017-06-25 22:11 Trynna: 00:58:908 (1,1) - durante sua diff todos os teus blankets foram beeem espaçados, creio que fazer o mesmo aqui contribuiria um tanto pra sua estética
2017-06-25 22:14 Net0: para a consistência da estética concordo, mas fazer ele colado valoriza a inconsistência da seção de transição pra dar contraste com o kiai
2017-06-25 22:15 Net0: btw a respeito disso aqui 00:57:128 (2) -
2017-06-25 22:15 Net0: eu concordo contigo
2017-06-25 22:15 Net0: eu to pensando em fazer esse objeto
2017-06-25 22:15 Net0: 00:57:001 (1) -
2017-06-25 22:15 Net0: vir para aqui 00:57:128 -
2017-06-25 22:15 Net0: pera
2017-06-25 22:16 Net0: sim tá certo é isso mesmo
2017-06-25 22:16 Net0: daí eu faço um stack aqui
2017-06-25 22:16 Net0: 00:56:874 (5) - com 2 objetos 1/2
2017-06-25 22:16 Net0: deleto esse 00:57:764 (7) -
2017-06-25 22:16 Net0: e dou fix no pattern
2017-06-25 22:16 Net0: o que acha?
2017-06-25 22:17 Trynna: deve funcionar
2017-06-25 22:19 Trynna: no mais é isso
2017-06-25 22:21 Net0: beleza
2017-06-25 22:22 Net0: valeu
2017-06-25 22:22 Net0: post lá pra pegar os doces

modding 1 diff is unfair
Mini Gaunt
From my queue
This is a little difficult to mod xd I don't usually see bpm higher than 210
Normal
00:06:789 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - As the ranking criteria says, avoid slider only sections. Maybe add in a couple circles during this
00:32:975 (2,3) - Fix distance snap
Advanced
Overall Difficulty should be between 5 and 7.
00:35:771 (3) - This object's end isnt snapped
01:19:754 (6) - ^ Same here
Collab Hard
00:40:601 (4) - This object isnt snapped
01:18:484 (4,1) - Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
LwL's Insane
01:13:145 (1,2,3,4) - This is awkward to play
Tarrasky's Insane
00:13:908 (1,2) - I don't think this spacing fits at all
00:15:687 (3,1) - At least make this 1/4 gap overlap or stack, as it is this is a little too large a gap for 1/4 236bpm after the previous 1/4 gaps were stacked
00:16:959 (1,2) - I don't think this spacing fits either. To explain, both times the sounds are mostly the same as they were earlier in the map but both times the spacing jumps a lot. There is no reason for it to be that large spacing compared to the other parts of the same music.
00:33:357 (6,1,2,3) - Bad flow, I realize it represents the music, but it needs to be somewhat playable
01:21:535 (1) - You gotta put a warning in the beatmap desc if you want to use a really slow slider right after how fast the mapping gets.
Kegare
00:02:213 (7) - NC

Very well done diff Ill give a kudosu just for that

Good luck with the mapset!
Topic Starter
Net0

Mini Gaunt wrote:

From my queue
This is a little difficult to mod xd I don't usually see bpm higher than 210
Normal
00:06:789 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - As the ranking criteria says, avoid slider only sections. Maybe add in a couple circles during this
00:32:975 (2,3) - Fix distance snap
Advanced
Overall Difficulty should be between 5 and 7.
00:35:771 (3) - This object's end isnt snapped
01:19:754 (6) - ^ Same here
Collab Hard
00:40:601 (4) - This object isnt snapped
01:18:484 (4,1) - Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
Kegare
00:02:213 (7) - NC

Very well done diff Ill give a kudosu just for that

Good luck with the mapset!
I'll reply in this post as soon as I can update the map, I'm not home yet, but I'll change some stuff mentioned so that's why I already kudosu :3
- Pika
Wuwuwuw. On Kegare, try not to stack so many notes ;v; I broke my combo in a total of 12 times Kmn. This is my own opinion, so you don't have to do it.

Good Luck! :)
Shunao
hello!

  • general
  1. remove widecreen in all diffs
  2. combo color 1 is too similar as combo color 2 (grey) can you change on of them to make pattern more attractive and readable
  • normal
  1. 00:03:738 (5) - nc for increase of the music
  2. 00:09:839 (1) - maybe in the other way for a better fluidity (flow) https://puu.sh/wvW0V/6f3362e6f9.jpg
  3. 00:44:162 (2,1) - stack should be better imo
  4. 00:49:247 (4) - should be like this for follow notes better https://puu.sh/wvWaR/361acc2f59.jpg
  • advanced
  1. 00:31:450 (5) - touch the drain bar http://i.imgur.com/U1egCKg.jpg?1
  2. 00:36:535 (1,2) - should be better for consistency to overlap them (follow the vocals) like you did before http://i.imgur.com/qAsZSZ0.jpg?1
  • collab hard
  1. 00:13:654 (1) - and 00:15:179 (1) - remove nc for consistence with 00:06:789 (1,2,3,4) - and 00:08:315 (1,2,3,4)
  2. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals
  3. 00:40:601 (4,5) - maybe stack them it's more readable
  4. 00:47:213 (1) - why 2nd kiai part is similar to the 1st kiai time? you can make a better appearance for to make the map funny to play
  5. 00:48:738 (7) - and 00:51:789 (7) - nc for vocals
  6. 00:57:128 (2,5) - stack them, overlap doesn't look good
  7. 01:05:009 (7,8) - don't do this :o make same spacing as 01:06:027 (2,3)
  • collab light insane
  1. 00:05:264 (1) - inconsistent nc, suggest to add nc here 00:02:213 (5) - or remove nc 00:05:264 (1)
  2. 00:33:484 (7) - 00:36:535 (6) - and 00:39:586 (7) - nc?
  3. 00:45:687 (2) - ^
  4. 00:47:213 (1,2,3,4,5,6) - you can remove 2 sldiers 1/2 and replace them by some notes for make it more difficult because this is kiai part
  5. 00:50:264 (1,2,3,4,5,6) - 00:53:314 (1,2,3,4,5,6) - and 00:56:365 (1,2,3,4,5,6) - ^
  6. 01:04:755 (1,2,3) - unstack them and try something like this (3 is stack on 1) https://puu.sh/wvXxD/1902b6601b.jpg
  7. 01:07:806 (4,5,6) - ^ (try something else)
  8. 01:10:857 (1,2,3,4) - remove nc for consistency with 01:07:043 (1,2,3,4,5,6)
  9. 01:20:264 (1) - remove nc, no reason to put it
gl!
LwL

Mini Gaunt wrote:

LwL's Insane
01:13:145 (1,2,3,4) - This is awkward to play made the angles a little nicer, should play better now. Thanks!
Also fixed some hitsound stuff I overlooked.

update
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81535,-400,6,3,2,70,0,0
82297,-71.4285714285714,6,3,2,80,0,1
83823,-200,6,3,2,40,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,255,0
Combo5 : 0,128,64
Combo6 : 255,0,255
Combo7 : 128,0,128
Combo8 : 255,128,192

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257,201,13781,1,0,0:0:0:0:
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328,72,15306,1,0,0:0:0:0:
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100,180,16831,1,0,0:0:0:0:
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472,365,17467,6,0,P|488:323|491:278,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
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207,11,18993,1,4,0:2:0:0:
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143,91,20772,1,0,0:0:0:0:
169,360,21026,1,0,0:0:0:0:
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316,15,22552,2,0,B|280:8|260:25|260:25|206:33,1,90
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154,100,24077,1,0,0:0:0:0:
423,285,24332,2,0,B|449:355|387:363|387:363|368:339|326:332|326:332|317:358|266:339|266:339|263:302|200:343|191:292|191:292|170:261|226:260|253:205,1,450,8|0,0:0|0:0,0:0:0:0:
222,72,25094,6,0,B|274:58|315:58|315:58|304:97,1,135,4|0,0:0|0:0,0:0:0:0:
269,126,25349,2,0,B|230:164|210:200|210:200|249:210,1,135,8|0,0:0|0:0,0:0:0:0:
292,198,25603,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25857,6,0,B|424:68|381:46|381:46|361:57|310:11|310:11|267:27|232:5|232:5|235:53|198:79|198:79|168:48|128:66|128:66|123:12|84:7|84:7|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26874,1,0,0:0:0:0:
315,22,27128,1,0,0:0:0:0:
70,180,27382,6,0,B|82:243|109:258|109:258|83:305|115:343|115:343|146:331|173:342|173:342|200:308|227:347|227:347|309:346|340:313|340:313|313:282|264:261|290:196,1,540,8|4,0:0|0:0,0:0:0:0:
492,52,28399,1,0,0:0:0:0:
223,26,28654,2,0,B|179:43|178:65|178:65|155:120,1,90
36,213,28908,6,0,B|71:248|125:204|125:204|156:219|167:245|167:245|193:228|236:251|236:251|261:224|278:200|278:200|301:186|327:202|327:202|361:228|426:186|426:186,1,450,8|0,0:0|0:0,0:0:0:0:
349,22,29671,2,0,B|290:24|277:73|277:73|263:96|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|488:183|488:183|452:198|454:265|454:265|404:246|404:298|393:304|437:340|421:364|421:364|421:364|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
255,191,31196,6,0,B|203:177|162:177|162:177|173:216,1,135,8|0,0:0|0:0,0:0:0:0:
195,255,31450,2,0,P|166:311|84:330,1,135
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332,221,32340,2,0,P|383:182|390:107,1,107.999996704102
395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35391,2,0,P|288:253|336:311,1,107.999996704102
308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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264,149,36916,2,0,P|158:128|55:157,1,215.999993408203
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304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
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116,78,38696,1,0,0:0:0:0:
276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39967,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
226,153,41620,2,0,P|267:107|336:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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397,283,42128,2,0,P|457:274|516:312,1,107.999996704102,8|0,0:0|2:0,2:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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106,175,43908,1,8,0:0:0:0:
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388,319,45687,5,8,0:0:0:0:
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137,67,46196,1,8,0:0:0:0:
137,319,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
319,87,49120,1,8,0:0:0:0:
401,251,49247,2,0,P|488:262|533:214,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
433,78,49501,2,0,P|346:67|301:115,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
93,200,49882,1,8,0:0:0:0:
328,288,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50518,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
158,265,52297,2,0,P|90:289|19:259,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,52552,2,0,P|144:70|215:100,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
444,59,52933,1,8,0:0:0:0:
341,287,53187,1,8,0:0:0:0:
362,159,53314,6,0,B|358:108|358:108|280:19,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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363,211,53823,2,0,B|359:160|359:160|281:71,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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364,263,54331,2,0,B|360:212|360:212|282:123,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
130,253,54586,2,0,B|176:275|176:275|292:251,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
346,18,54840,6,0,P|268:12|172:146,1,251.999992309571
249,260,55221,1,8,0:0:0:0:
374,96,55348,2,0,P|445:90|506:137,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
365,280,55603,2,0,P|293:285|232:238,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
413,185,55984,1,8,0:0:0:0:
282,53,56111,2,0,P|210:47|149:94,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
272,300,56365,6,0,P|311:241|301:164,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
114,208,56620,2,0,P|74:266|84:343,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
242,162,56874,2,0,P|210:98|139:68,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
179,286,57128,2,0,P|210:349|281:379,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
417,238,57382,2,0,P|346:233|284:280,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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300,259,57891,5,4,0:0:0:0:
221,4,58145,1,8,0:0:0:0:
482,64,58399,1,8,0:0:0:0:
300,259,58653,1,4,0:0:0:0:
300,259,58908,6,0,P|231:201|156:200,1,135
143,200,59162,2,2,P|159:111|123:45,1,135,10|2,0:0|0:0,0:0:0:0:
188,81,59416,2,0,P|275:84|397:61,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,6,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,2,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,6,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,4|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
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343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
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120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77213,6,0,P|161:82|224:66,1,107.999996704102
348,143,77467,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
99,51,78484,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|337:212,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
CyberX
Kegare
00:13:654 (5,6,7,1) - avoid overlap like this (this apply to the rest of the map)
00:22:806 (1,1) - distance them a bit further, and avoid using to many unnecessary red anchor, they are ugly
00:27:763 (2) - Ctrl+g for better spacing
00:43:526 (7,8) - weird spacing
00:47:594 (2,3,4) - over-mapped
00:56:365 (1,2,3,4,5,6,1,2,3,4,5,6,1) - be a bit consistent with your slider, this is over-mapped, and doesn't have a good flow
01:00:687 (6) - Ctrl+g
01:01:577 (3) - looks boring, do a curve
Osu Tatakae Ouendan
NOTE: Some things may have changed since apparently there are mods before I got to post this. This took me about a week. I'm kinda busy so I couldn't check them one by one.

Sorry I took so long. Yeah I know you didn't ask for a mod specifically but here you go
I didn't check too much on movement since it'd take me more time if I did so.

Add Power to tags?
Since you're identifying the specific Gumi version here, might as well add power? since it's V3 Gumi (Power)
Remove tv size. It's not a short version of a song, it's the full version.
00:31:959 - I'm no expert on time signatures, and I couldn't find my more skilled friends to double check, but I think this is still 3/4 and not 6/4. Try checking that with someone I guess took a second opinion and the whole song is apparently 6/4.

I've taken time to think this through since like I mentioned to months ago, this song is not easy to map to.
In fact, it's just about the hardest on the whole album because the vocals are not quite in sync with the instruments: the song itself is actually a semi-sad one, and the vocals accurately reflect that, striking every 1/1, 2/1 or 3/1, but the drums are fast and hit often, especially with the chorus at 00:47:213 - where the vocals are on 1/1 continuously but the drums beat 1/2 furiously.
The other problem being the outtro 01:11:620 - where the vocals continue on the slow melancholic pace set at 00:59:416 - but the drums pick up again, and it does sound good as a song, but it's problematic to map because you'd have to choose which to emphasize and that pretty much makes the discrepancy between the two more noticeable.

So I've thought about it, and I think you can follow the guide below on the rhythm to pick up on the troublesome parts. If you're thinking of revising some parts, this would be a nice place to start.
This is a general idea, but if you can find something that works better go ahead.
00:19:755 - 00:31:196 - vocals on lower difficulties, drums on higher difficulties. If you're following the faster guitar here, I don't think it's great to map to the long vocals at 00:22:806 - and similar places as long sliders, but it may be done if you follow the drums.
00:31:959 - 00:41:111 - vocals again on lower difficulties, but drums on mid and higher. You can follow vocals on portions like 00:35:009 - 00:36:281 - because the patterns here actually reflect the drums and the more frequent vocals doesn't make it too discrepant from the instruments.
00:41:111 - 00:44:162 - drums on lower and higher difficulties. You can mix this up a bit with vocals on the lower/mid difficulties, but you should probably take advantage of the drums on the higher ones.
00:47:213 - 00:57:891 - The most troublesome portion to map. Vocals all the way on the lower diffs, because it will match the slower pacing you need on a lower diff. Around the hard diffs, try to have the vocals as your main rhythm and then insert a few 1/2s inbetween them where it would make an interesting rhythm. The problem is the higher diffs, because there's little room to mix the two, and just 1/2s continuously isn't really great. So I'm uncertain for this portion, but I'm sure you should try to avoid following the longer vocals 00:48:738 - 00:49:501 - 00:51:789 - 00:52:552 - and as an option you can follow the continuous 1/1 vocals and then mix up a bit with a few 1/2s where fit.
00:59:416 - 01:10:857 - vocals on lower diffs, and drums on the higher diffs.
01:11:620 - 01:20:772 - vocals on lower diffs. On hards, it's possible to mix the vocals and the drums. Drums on the higher diffs so that you pick up on the increase in the momentum, and avoid the vocals. It would be more appropriate considering the song is ending.

Some other stuff:
[Normal]
00:03:738 (5,6,7,8) - this rhythm doesn't go very well especially since there's nothing notable on 00:04:755 (6,8) - for a lower diff, where more notable sounds need to be the focus. As for 00:03:738 (5,7) - I don't think having the reverse arrow on the red ticks is good either since at a song this fast paced a beginner can't really pick up on the 1-2-3-1-2-3 beat the guitar follows. Should probably just keep everything on white ticks, and probably NC 00:03:738 (5) - since that would follow the NC patterns on the rest of the map.
00:09:840 - 00:18:993 - very good rhythm choice
00:21:281 (2) - I'd avoid having sliders or other objects off the grid on lower diffs so that it doesn't look as strange for a beginner. In addition, this one can be offscreen on lower resolutions.
00:27:383 (2) - same as above
00:31:196 (1) - you should just start the slider on 00:31:450 - instead of mapping 00:31:196 - since there's a quiet portion between 00:30:433 - and 00:31:196 - , so starting the note here can be surprising to a lower level player since there isn't a notable sound to it, and it just makes the transition from that to the next vocal on 00:31:450 - weird. There's a drum on 00:31:196 - but since this section follows vocals (from what you've mapped) this becomes out of place. You could map 00:30:434 (5) - as a long slider but it is also perfect as a hitcircle
00:33:484 (3) - too close to previous object
00:36:535 (3) - Should probably just extend that so it ends on 00:36:916 - so it still follows vocals. 00:37:043 (4) - is out of place as well since there's no notable sound here. You could then extend the slider with a reverse arrow so it ends on 00:37:297 - or not, since 00:37:552 (5) - is perfect here.
00:49:247 (4) - This doesn't match with the rest of the rhythm. There's no notable sound on 00:49:755 - and since there's a huge gap between 00:49:755 - and 00:50:264 - the transition to the next object becomes awkward. You should probably follow vocals instead similar to 00:52:297 (4,5) -
00:55:349 (4) - same as above
01:04:501 (4) - no notable sound to map to here, so the transition between 01:03:992 (3,4) - is awkward, and yet mapping it will provide smooth transition between 01:04:501 (4,5) - so you either map 01:03:992 (3) - as a slider or change 01:04:501 (4,5) -
01:10:857 - 01:23:569 - perfect rhythm choice

[Advanced]
00:00:688 (1,2,3,1,2,3,1,2,3,1,2,3) - My problem with this is that since there's only the guitar here to map to, I don't personally feel this rhythm works. There's no 1/1 notes to map to here so every hitcircle 00:01:196 (2,2,2,2) - is basically on nothing notable. Although there's a guitar at constant 1/2 here, the guitar basically goes in a 1,2,3,1,2,3 rhythm, and with the current mapping the hitcircles land on 2 in that rhythm, meaning its not a notable sound. For me the result is that it's confusing; it is difficult to figure out which to follow (even though reading the spacing and approach circles would tell me it's 1/1). Sliders with reverse arrows like 00:01:450 (3) - would work fine though.
00:08:951 (2,3) - Too close to 00:08:315 (1) -
00:12:001 (2,3) - Too close to 00:11:365 (1) -
00:36:535 (1,2) - Might wanna follow vocals? (object should start at 00:36:916 - and you can extend the slider to end at 00:37:297 - if you don't really want to end up using the exact same pattern as previous ones) considering you follow vocals (and technically drums since they're both in the same rhythm) on previous patterns. The sudden shift here is confusing, and more importantly there isn't an important sound on 00:37:043 -
00:46:450 (2) - I don't think you should have this end at 00:47:086 - . There isn't really a need for short gaps between sliders like this on a lower difficulty.
00:47:594 (2,3,4) - This is pretty confusing, with 00:47:594 (2) - starting on no notable sound and the same for 00:47:848 (3) - . Try this http://puu.sh/wvx7L/ef684d4851.jpg or http://puu.sh/wvx9Y/4ebe79f89b.jpg or something else
00:50:264 (1,2,3,4) - similar as above. Another variation you can try http://puu.sh/wvxcL/62e584a339.jpg
00:53:314 (1,2,3) - same
01:16:958 - I think since by this point the mapping has picked up momentum, you shouldn't leave this space empty

[Collab Hard]
00:13:654 (1) - Remove NC
00:15:179 (1) - Remove NC
00:36:916 (2,3) - I think this is better like this: 00:36:535 (1,2,3) - so we're a bit more consistent with the rhythm
00:47:594 (2,3,4) - I don't think this works very well, since the drums are continuous. I suggest using odd-numbered rhythms instead: http://puu.sh/wvxm6/634ca8fc70.jpg or http://puu.sh/wvxnz/cb2c60179a.jpg I think you get the idea.
00:50:264 (1,2,3,4) - same as above
00:53:314 (1,2,3,4) - same as above
01:00:179 (3,4,5) - My main problem with this is that it ignores the pretty strong drum at 01:00:052 - , but i can see the logic in this rhythm and it works well too . If you decide to map that go for either http://puu.sh/wvxwM/6e2c197b7f.jpg or http://puu.sh/wvxBc/06113afe70.jpg (it mirrors something done earlier in the map:00:19:755 (1,2,3,4) - ) or you know something similar
01:03:103 (3) - this should probably be on 01:03:230 - : http://puu.sh/wvxEP/62b2ed8ae2.jpg since atm its not on anything. You probably have to adjust 01:03:738 (4) - after that
01:09:205 (3) - same as above

[Collab Light Insane]
00:33:484 (7) - NC?
00:39:586 (7) - NC?

[LwL's Insane]
00:05:010 (3) - This doesn't follow the general pattern you put up earlier: The guitars sound like the important notes would be these: http://puu.sh/wwnJs/8c9d19c9a6.jpg (starting from 00:03:738 - ) but with the current 00:05:010 (3) - the downbeat 00:05:264 - is on a sliderend and so it's not emphasized enough. I suggest this instead: http://puu.sh/wwnM9/93ff0fbfb0.jpg
00:33:230 (6) - This should probably be spaced out instead of stacked so that the momentum isn't abruptly lost, as well as allowing emphasis on the loud drum. Suggest stacking on 00:32:721 (4) -
00:34:755 (6) - similar above, try stack on 00:33:865 (2) -
00:37:297 (3) - similar, you can place it around x228 y264 like http://puu.sh/wwnTf/741790209d.jpg or stack it on 00:36:535 (1) - 's end. Note with the former you'd need to move 00:37:552 (4,5) - as well
00:39:331 (6) - you could stack this on 00:38:823 (4) - 's end
00:40:603 (5,6) - I get there's no note on 00:40:857 - but you should either map that with a circle or turn 00:40:730 (6) - into a slider: http://puu.sh/wwnYO/f8e09cc769.jpg because at this point it's an abrupt stop that just cuts momentum and makes the transition to the next 00:41:111 (1) - awkward, especially with the direction the 00:40:603 (5,6) - are leading to (which leads to the right of the screen: nowhere.) . If you make it into a slider you'll have to move the objects around.
00:49:882 (5,6) - This doesn't match the song, especially that 00:49:501 (4) - ends too abruptly on a red tick , so that needs to be changed. Suggestions: http://puu.sh/wwo4k/1ec57fb687.jpg http://puu.sh/wwo59/db810e823b.jpg
00:52:933 (5,6) - similar above
00:55:221 (2,4) - The reverse arrow cannot be seen on certain skins, and although it depends on the skin, it's kinda tricky to see on default as well considering the speed. 00:55:221 (2) - needs to be moved somewhere else
00:59:416 (3) - NC, since it's the start of a new section of the song
01:05:518 (3) - same

[Tarrasky's Insane]
00:06:789 - 00:18:993 - I suggest avoiding patterns with continuous 1/2 circles. (00:10:221 (2,3,4,5) - 00:14:416 (1,2,3,4) - 00:16:323 (2,3,4,5) - )
Most of the sliders follow the drums (or whatever that heavy sound is), which is the strongest sounds here, so when you switch to continuous 1/2 circles (which in theory follows the guitar in the background here), there's a bit of inconsistency which for me doesn't quite f it.
I think playing around with the drums is better, patterns such as 00:17:467 (1,2,3) - for example, or just 1/2 sliders or mixes of 1/1 and 1/2 in varying combinations.
00:47:213 (1,2) - I think it's better to avoid starting the new section with circles.
From a short quiet portion the song changes to a fast section with continuous 1/2 drums (which as I discuss above are actually quite out of sync with the vocals). Starting with circles makes it more difficult to adjust and keep up to the new pace, so I think starting with a slider is better, but you are free to use some circles in the rest of the section.
01:03:992 (1,2,3) - you should probably map this differently: http://puu.sh/wwoEA/1b86bfae42.jpg this should follow the song more clearly for this exact portion, since at this point there isn't any 1/1 sounds.

[Kegare]
00:32:975 (5,6,7) - I suggest a different rhythm: http://puu.sh/wwoNz/d8bda1c822.jpg so it follows the drums more closely and that 00:33:357 (7) - is currently mapped on nothing
00:34:500 (5,6,7) - similar as above
00:36:281 (6,7) - I think you can just have a slider for this.
00:39:077 (5,6,7) - similar as first two
00:47:213 - 00:56:238 - personally i find this whole section mapped too chaotically in terms of rhythm, and this is mostly because you're mostly following the continuous 1/2s. I think 1/2 circles would be better or you can mix up the rhythm with a few 1/1s every now and again. Think about these in particular:
00:48:230 (6,7) -
00:48:992 (2,3) -
00:51:281 (5,6) -
00:52:297 (2,3) -
00:53:187 - actually you could add a circle here if you want to and it'd be fine since it'd act like a transitional for the next section
00:55:094 (2,3) -

01:03:611 (6,7,8) - There's nothing mapped to here, and since you already follow a less dense pattern for the previous portions 00:59:416 (1,2,3,4,5,6,1,2,3,4,5,6) - , this becomes out of place. (01:02:848 (2,3,4) - is fine)
01:13:399 (2,3,4,5,6,7,8) - I think you should try following the drums more closely here (basically too many 1/2s where the song doesn't have as many)
01:16:450 (2,3,4,5,6) - I think you should try following the drums more closely here.

Good luck.
TheKingHenry
Hello mod from my queue~
General
  1. You could map Easy too
  2. Unnecessary timing points used, either 3/4 or 6/4 just one will be enough (preferably 6/4 since there any many parts that don't actually go that well with 3/4)
  3. Also couple things in the overall mapset structure I kinda wanted to mention, but someone more experienced on that than me can take notice on that some day instead
Normal
  1. 00:03:738 (5) - NC since you are changing the patterning (don't use too high combos on low diffs anyways). Actually 00:03:738 (5,6,7,8) - you could make rhythmically more fitting patterns here anyways. The turning point of the slider isn't on too important sound, and the sliderend covers place that could very much be clickable instead and then the circle that is patterned so that it should be on smth important is on not-so-emphasised sound again
  2. 00:21:281 (2) - part of slider off-screen on atleast my screen (may differ between widescreens and normals, dunno). Same at 00:27:383 (2) -
  3. 00:49:247 (4) - would be better if moved 1/1 later and added circle to where it begins now. Same at 00:55:349 (4) - and so on for the same
  4. 00:56:365 (1,2) - not good overlap
Advanced
  1. 00:02:975 (3,1) - blanket? Same at 00:12:128 (3,1) - and so on, looks like you are using this similar shaped pattern more so keep your eyes open for more
  2. 00:31:959 - Why is this hitsounded differently than the last diff? Or am I just retarded and the last one was this too
Collab Hard
  1. 00:13:654 (1,1) - fix stack
  2. 00:44:162 (1,1) - okay, spinner recovery time should be atleast 1 beat according to RC, but at this bpm it can be too little. Or then not ¯\_(ツ)_/¯
Light Insane
  1. 00:13:272 (2,3,4) - I think it would work better if the spacings were kinda the other way, as in creating anti-jump for the slower rhythm
  2. 00:56:365 (1,2,3,4,5,6) - okay it looks cool but the spacing is p fucked up compared to what was before lol
  3. 00:59:162 (8,1,2,3,4,5) - don't do patterns like this on diff like this, it just doesn't work. Same at the other one
LwL's Insane
  1. 00:00:688 (1,2,3,4,1,2,3,4) - don't wanna begin argument about this, but the sounds sound pretty much emphasised as 3 groups of 2 per measure, thus sliders of 3 like these don't work so nicely
  2. 00:31:959 - from here on, those things like at 00:32:340 (2,3) - not so sure about these, stopping the flow like this isn't the best option imo here, but in and of itself I guess it's not really wrong. It could flow better however, since it's not really emphasising anything that important or that clear
Tarrasky's Insane
  1. first of all, way too big gap to the next lower diff in terms of how things are mapped here.
  2. 00:19:755 - section feels lacking compared to the last one when it shouldn't, there's actually even the vocals now which weren't there in the last section
  3. 00:48:484 (7,2) - stacking instead would be better
  4. 00:54:586 (6,1) - bad flow (breaking the circular flow awkwardly)
Kegare
  1. From AiMod stack leniency is larger than 0.9 or smaller than 0.3, which by itself isn't really problem, but with fucked up stack leniency you can create unrankable patterns, so keep that in mind
  2. 00:00:688 (1,2) - what I said up there somewhere ^ ¯\_(ツ)_/¯
  3. 00:19:755 - similar to above, when the first section now gets mapped more dense in the upper diffs, the vocals entrance section feels lacking when it gets significantly less dense while the vocals actually kinda intensify it instead
  4. 00:43:653 (8) - NC if you do stuff like that
  5. 00:50:136 (9,2) - fix stack
  6. 00:57:636 (5,6) - this is top diff, no point undermapping rhythmically especially when the song isn't that dense
  7. 01:09:204 (3,4) - kinda meh flow, same at 01:11:492 (8,1) - like sharp curves when going from linearish stuff to sliders doesn't work that well
  8. Anyways no idea how some of those confusing looking patterns play, though I guess that's the idea of it. All in all playability is what can be the problem here, but atleast it looked p cool, gotta give it that
Good luck!
Shad0w1and
kagare only
00:04:374 - seems music require a emphasis on this beat, a click would be nice
00:09:077 (5,6,7) - not same to 00:07:552 (5,6,7) - 00:10:604 (5,6,7) - 00:12:128 (5,6,7) - i cant find difference
00:59:162 (2) - nc maybe
00:59:925 - strong vocal beat like this usually require a click, at least to my standard
01:10:348 - i would give a click to this beat
uhm, in general, idea is fine, but imo, you still lack at differentiating tracks and switch too often between them. sometimes you should not follow everything, give up some scratch sound like 01:04:501 - 00:59:670 - but cover them with long slider will make much more sense imo
LwL

Osu Tatakae Ouendan wrote:

[LwL's Insane]
00:05:010 (3) - This doesn't follow the general pattern you put up earlier: The guitars sound like the important notes would be these: http://puu.sh/wwnJs/8c9d19c9a6.jpg (starting from 00:03:738 - ) but with the current 00:05:010 (3) - the downbeat 00:05:264 - is on a sliderend and so it's not emphasized enough. I suggest this instead: http://puu.sh/wwnM9/93ff0fbfb0.jpg hm, I don't think there's much of an important sound on 00:05:264 (or the red tick before it) at all, and on the rest we agree.
00:33:230 (6) - This should probably be spaced out instead of stacked so that the momentum isn't abruptly lost, as well as allowing emphasis on the loud drum. Suggest stacking on 00:32:721 (4) -
00:34:755 (6) - similar above, try stack on 00:33:865 (2) -
00:37:297 (3) - similar, you can place it around x228 y264 like http://puu.sh/wwnTf/741790209d.jpg or stack it on 00:36:535 (1) - 's end. Note with the former you'd need to move 00:37:552 (4,5) - as well
00:39:331 (6) - you could stack this on 00:38:823 (4) - 's end To all of these: I'm emphasizing the vocals with sliders according to their length, and just map the drums for filler rhythm, they're not supposed to be emphasized, even if some are a little louder.
00:40:603 (5,6) - I get there's no note on 00:40:857 - but you should either map that with a circle or turn 00:40:730 (6) - into a slider: http://puu.sh/wwnYO/f8e09cc769.jpg because at this point it's an abrupt stop that just cuts momentum and makes the transition to the next 00:41:111 (1) - awkward, especially with the direction the 00:40:603 (5,6) - are leading to (which leads to the right of the screen: nowhere.) . If you make it into a slider you'll have to move the objects around. Sliders are pretty much reserved for vocals/prominent guitar, it would be a one-off instance of mapping a slider when there's just a drum on its head. And putting a circle there feels like overmapping even though there's technically a sound. On top of that I think the break works well to emphasize the upcoming climax of this kiai. You could also move the same speed from (6) to (1) as from (5) to (6), it's just breaking flow. Of course no one will do that, people will just go to (1) quickly and then adjust their aim in the time they have left, I don't really see how it's awkward either way though.
00:49:882 (5,6) - This doesn't match the song, especially that 00:49:501 (4) - ends too abruptly on a red tick , so that needs to be changed. Suggestions: http://puu.sh/wwo4k/1ec57fb687.jpg http://puu.sh/wwo59/db810e823b.jpg
00:52:933 (5,6) - similar above Ya those sliders were bad, misheard the vocals. Changed it, but differently (repeat slider now, rhythm of the rest unchanged, placement adjusted)
00:55:221 (2,4) - The reverse arrow cannot be seen on certain skins, and although it depends on the skin, it's kinda tricky to see on default as well considering the speed. 00:55:221 (2) - needs to be moved somewhere else pft who needs ranking criteria anyway. fixed.
00:59:416 (3) - NC, since it's the start of a new section of the song Keeping it as it is for reading clarity, NC might lead people to believe the rhythm changes
01:05:518 (3) - same ya

TheKingHenry wrote:

LwL's Insane
  1. 00:00:688 (1,2,3,4,1,2,3,4) - don't wanna begin argument about this, but the sounds sound pretty much emphasised as 3 groups of 2 per measure, thus sliders of 3 like these don't work so nicely Agree and disagree, I originally misheard one of the guitars apparently, now I changed measures 2 and 4 accordingly (3 1/2 sliders now), but I think it fits the guitar for measures 1 and 3.
  2. 00:31:959 - from here on, those things like at 00:32:340 (2,3) - not so sure about these, stopping the flow like this isn't the best option imo here, but in and of itself I guess it's not really wrong. It could flow better however, since it's not really emphasising anything that important or that clear I see what you mean, but considering the bpm and SV I don't think it adds that much emphasis to the hit, as the stop is short and the speed moving to it not all that fast, you could definitely play it by just slowing down rather than coming to a full stop. The original reason I did it like this rather than space them a little (~0.3) is for reading clarity since there are 3/4 sliders elsewhere in the map.
Thanks!

somehow this lowered the SR and I have no clue why
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83823,-200,6,3,2,40,0,0


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Topic Starter
Net0
Guys I'll take sometime to reply because of just simply denying stuff like some mappers like to do, I'll really take a deep look in what everyone said, in order to improve the top diff without changing what I intended at first. I'll try to implement more elements to make things more clear. I'll reply specifically in a few days, Miradius, Oto and everyone else.
CucumberCuc
Hi

for all diffs - can add for 01:23:823 for example, the end of the slider or put a circle? I just don't think that this place must be empty and you can finish the song

[Normal]
check AiMod (Stack Leniency)
00:09:077 (4) move down for 1,5x
00:15:942 (1,2,3) different range
00:18:230 (4) move up for better distance
00:32:975 (2,3) very are close, do far
00:44:162 (2,1) ^, maybe try do stack?
00:46:450 (2) move right for better distance or 1 move up
01:08:569 (1,2) do far?

[Advanced]
check AiMod
00:53:314 (1,2) do slightly are close

[Collab Hard]
00:13:272 (2) move up and left for better place
00:18:230 (3) move up for ^
00:42:128 (5) maybe do slider and 00:42:636 (1) put circle - for the slider followed by the sound of the drum, and the circle should follow voice?
01:20:772 (1,2) maybe stack on end slider 01:19:755 (3)?

[LwL's Insane]
00:01:959 (5) here not NC, but on 00:03:484 (1) you put NC - why? if the sounds are the same
00:19:755 - 00:21:281 - 00:22:806 - 00:24:332 - 00:25:857 - 00:27:382 - 00:30:433 I think these sliders, you can do a little better than they look now
00:44:035 (4,5) it seems to me that round 5 can not do stack, and continue the stream
Stack
General

unsnapped sliderend on Kegare

inconsistent ending time on LwL's Insane and Tarrasky's Insane

00:14:798 (2) - this slider on the Collab Hard touches the edge of the screen

00:37:043 (2) - this slider on the advanced also touches the bottom of the screen

Kegare

00:06:027 (5) - differentiate this somewhat from 00:04:501 (5) - as they are mapped exactly the same

00:08:950 (4,5,6) - be consistent with other sections's spacing when you go into the overlapping sliders (ex: 00:10:604 (5,6) - )

00:15:942 (1,2) - something like https://osu.ppy.sh/ss/8477352 would play and read alot easier

00:18:230 (5,6) - too large of an increase in spacing as all spacing so far was pretty small and you don't need this huge difference too show it's importance

00:22:806 (1,1) - nice blanketing

00:31:704 (1) - this nc is not really needed as the difference isn't that large between sounds

00:36:408 (7,1) - Why do you even increase spacing at all here, and especially this much

00:42:001 (7) - this sound is different than the others in the stream

00:50:136 (9,2) - It's the stack police and you are under arrest

01:03:738 (7,3) - ^

concept of the map is cool, which was why I wanted to mod this diff, but it sometimes felt like the priority was making a cool shape instead of following the music, ex: 00:52:552 (4) - Why is this slider so goddamn long, if you want to focus voacls more then 00:54:840 (1) - and 00:55:603 (5) - should both be longer sliders

oh man, gotta get that sweet 189pp for an ss

gl with the map

ps: not triggered in the slightest :)
LwL

CucumberCuc wrote:

Hi

for all diffs - can add for 01:23:823 for example, the end of the slider or put a circle? I just don't think that this place must be empty and you can finish the song sounds good

[LwL's Insane]
00:01:959 (5) here not NC, but on 00:03:484 (1) you put NC - why? if the sounds are the same overlooked that, fixed.
00:19:755 - 00:21:281 - 00:22:806 - 00:24:332 - 00:25:857 - 00:27:382 - 00:30:433 I think these sliders, you can do a little better than they look now Yeah, they're not supposed to look pretty because what they're mapped to isn't pretty either, but they were random and bad. Redid all of them.
00:44:035 (4,5) it seems to me that round 5 can not do stack, and continue the stream It's like that because the sound changes
Thanks!

update
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349,22,29671,2,0,B|290:24|277:73|277:73|263:86|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|492:163|492:163|459:188|464:228|464:228|407:230|398:275|398:275|445:308|433:349|433:349|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
255,191,31196,6,0,B|203:177|162:177|162:177|173:216,1,135,8|0,0:0|0:0,0:0:0:0:
195,255,31450,2,0,P|166:311|84:330,1,135
93,288,31704,2,0,P|95:225|34:167,1,135
48,126,31959,6,0,P|144:80|251:81,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
332,221,32340,2,0,P|383:182|390:107,1,107.999996704102
395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
297,190,35391,2,0,P|288:253|336:311,1,107.999996704102
308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
151,195,36026,2,0,P|87:186|43:125,1,107.999996704102
53,10,36281,2,0,P|116:18|160:79,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
56,158,36535,6,0,P|91:258|167:333,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
264,149,36916,2,0,P|158:128|55:157,1,215.999993408203
55,157,37297,1,8,0:0:0:0:
304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
448,162,38060,6,0,P|416:63|316:37,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
198,138,38442,2,0,P|138:113|112:42,1,107.999996704102
116,78,38696,1,0,0:0:0:0:
276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
98,190,39077,2,0,P|90:242|114:290,1,107.999996704102
114,290,39331,1,8,0:0:0:0:
440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39967,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
226,153,41620,2,0,P|267:107|336:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
323,203,41874,2,0,P|377:174|445:189,1,107.999996704102,8|0,0:0|2:0,2:0:0:0:
397,283,42128,2,0,P|457:274|516:312,1,107.999996704102,8|0,0:0|2:0,2:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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184,46,43145,2,0,L|212:167,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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132,132,43781,1,8,0:0:0:0:
106,175,43908,1,8,0:0:0:0:
80,218,44035,1,8,0:0:0:0:
80,218,44162,1,4,0:0:0:0:
388,319,45687,5,8,0:0:0:0:
388,67,45942,1,8,0:0:0:0:
137,67,46196,1,8,0:0:0:0:
137,319,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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376,194,47721,2,0,P|313:174|241:201,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
323,96,49120,1,8,0:0:0:0:
435,231,49247,2,0,P|492:190|490:108,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
323,96,49501,2,0,P|265:136|267:218,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
421,150,49882,1,8,0:0:0:0:
324,310,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50518,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
95,283,51026,2,0,P|48:238|35:162,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
87,240,52297,2,0,P|31:197|35:114,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
194,84,52552,2,0,P|250:125|245:207,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
103,158,52933,1,8,0:0:0:0:
287,263,53187,1,8,0:0:0:0:
373,158,53314,6,0,B|369:107|369:107|291:18,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
87,93,53569,2,0,B|91:144|91:144|169:233,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
374,210,53823,2,0,B|370:159|370:159|292:70,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
88,145,54078,2,0,B|92:196|92:196|170:285,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
375,262,54331,2,0,B|371:211|371:211|321:154,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
141,252,54586,2,0,B|187:274|187:274|303:250,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
330,40,54840,6,0,P|403:66|409:223,1,251.999992309571
260,258,55221,1,8,0:0:0:0:
153,102,55348,2,0,P|97:145|101:228,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
260,258,55603,2,0,P|316:217|311:135,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
169,184,55984,1,8,0:0:0:0:
235,50,56111,2,0,P|163:44|102:91,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
227,299,56365,6,0,P|266:240|256:163,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
69,207,56620,2,0,P|29:265|39:342,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
197,161,56874,2,0,P|165:97|94:67,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
134,285,57128,2,0,P|165:348|236:378,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
376,236,57382,2,0,P|305:231|243:278,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
430,328,57636,2,0,L|480:254,2,62.9999980773926,0|0|8,0:0|0:0|0:0,0:0:0:0:
314,296,57891,5,4,0:0:0:0:
235,41,58145,1,8,0:0:0:0:
496,101,58399,1,8,0:0:0:0:
314,296,58653,1,4,0:0:0:0:
314,296,58908,6,0,P|245:238|170:237,1,135
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202,118,59416,6,0,P|289:121|411:98,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,2,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,6,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,2,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,12|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
453,152,72382,2,0,P|464:207|321:250,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|376:312|371:374,1,107.999996704102
256,253,73908,2,0,P|228:164|95:115,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
123,112,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77213,6,0,P|161:82|224:66,1,107.999996704102
348,143,77467,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
99,51,78484,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|337:212,2,125.999996154785,8|0|0,0:0|0:0|0:0,0:0:0:0:
Seto Kousuke

Net0 wrote:

This Song is About a Tragic kickslider + jump spam 6* map - ¯\_(ツ)_/¯
opa...ta aceitando a GD disso ai? KPODAPSDOKSAFISDPFAOSDF
polka


[General:]
  1. bad ass background my dude
[Normal:]
  1. 00:27:383 (2) - I'm concerned with how off the grid this goes. Luckily my widescreen resolution supports this, but you should check on smaller resolutions to see if this goes off screen.
  2. 00:36:535 (3,4) - This wasn't a very good way to map the vocals because I feel it misses some important sounds. Why not extend (3) to the red tick after where it currently repeats, and delete (4)?
  3. 00:56:365 (1,2) - Stacking these affects the readability of this portion, players won't be expecting this huge gap in between the notes. Move (2) literally anywhere else to fix this.
  4. 01:09:332 (2) - x:288 y:136 does much better visually.
[Advanced:]
  1. 00:37:043 (2) - This should start at 00:36:916 - to continue mapping the vocals. To ignore them here for no reason really deducts the quality of this pattern.
  2. 00:47:213 (1,2,3,4) - This isn't mapping the main rhythm of the song, thus is very confusing and hard to play, especially at this bpm. I think you should really stick to the vocals at this part, doing something like this for here and in for everywhere else you used this pattern.
  3. 01:21:535 (2) - This should land on 01:22:043 - to land on the vocal as opposed to literally nothing.
[Hard:]
  1. 00:47:213 - This mapping for this kiai makes no sense. You toggle between mapping two totally different things, which makes this part unnecessarily confusing. Personally, I think you should stick to the vocals, the most important rhythm of this section, and restructure patterns like this to do something more like this(just an example).
  2. 01:03:103 (3) - Why does this map nothing? Scoot this to the vocal at 01:03:230 - instead.
    1. 01:09:205 (3) - ^ Here as well.
  3. 01:05:009 (7,8,1) - Your target audience can't read anti jumps, and will choke here. Please space these out.
  4. 01:20:772 (1,2,3,4) - These go right into the score: https://osu.ppy.sh/ss/8504486 making them hard to see. Please move them out from under there.

[Light Insane:]
  1. 00:01:196 (2) - If you slow the play back rate to 25%, the sound you want to map actually starts at 00:01:164 (2) - and ends at 00:01:418 - . So just scoot that slider onto the 1/8 mark behind where it starts now for here and future sliders (like 00:02:721 (6) - )
  2. 00:25:349 (5,6) - That doesn't play well at all, please space this properly so people can read this better.
  3. 01:05:009 (2,3) - These shouldn't be stacked with (1) because they are mapping the vocals but (1) maps the instruments. Put (2) and (3) stacked somewhere else.
    1. 01:08:314 (6) - ^ Here too, but just move this one.
[Afteword:]
  • This was fun to mod. My only comment would be your combo colours make no sense and have 0 relation to the background., and that your normal-hitnormal.wav is pretty quiet....
kattbajs
Normal.
00:41:246 Try changing the slider to a C shape. Reverse slider does not match the music that well in this part. But a C shape sits the music and the flow better at this part! :)
That's the only problem i had with Normal.
Let's move on.


Advanced.
00:50:645 That straight line feels strange try making slider#2 in to a 45° backslash shape \ . Otherwise it looks confusing and does not fit the music that well. Maby some other change fits better. But the way it is now is just strange.


Collab hard
Everything after the first 5ish seconds just feels strange.No idea how to explain it. I just started modding.Sorry for that.


Collab light insane
Changing circle size to 4 feels way better. Try it out. Also some minor tweaks to the flow could be good.
Other people are probably better at pointing that out seince i'm rather new to modding.
But yeah. Test it out. CS4 feels way better!


LwL's Insane.
Does not feel like a 4* With that speed and strange jumps without a good flow.
I'm too bad to notice the problems. So i'll stop from here on.

I really hope you make it all good. Osu needs more Utsu-P. So thanks for trying to bring more to osu! :D <3
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