Utsu-P - P.O.R.N.O.

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Topic Starter
Net0

Hi_Hello wrote:

o.o
This time I don't think I'll make a hybrid set :(
Shmiklak
needs my beginnextra tbh
Topic Starter
Net0

Shmiklak wrote:

needs my beginnextra tbh
What is a beginnextra anyway LOL
Tarrasky
THE HYPE IS REALHUIEHAUNFIOERNASOÇHJIBNOSGHNLRTJNASHMTÇOHNMIASROÇHMNOÇIGHKOÇSHMNOÇRS

sorry i'm drunk
[Nemesis]
Mod from my queue.

Tarrasky's Insane

00:03:230 (7,8) - I'd just copypaste one of them so that they from the same shape with the same rotation (something that you did there 00:04:755 (7,8) - and it looks better)
00:12:891 (1,2,3) - and 00:14:416 (1,2,3,4) - are inconsistent, are you sure you wanna keep that the way it is? lol
00:15:179 (1,2,3) - and 00:16:704 (5,1,2) - again, I don't really like inconsistencies throughtout maps so unless it's fully intentional I'd recommend you fix it (and if it is intentional, tell me why)
00:23:569 (3,4) - blanket fix
00:31:959 - weaboo vocals, and this map sounded so promising [*]
00:38:442 (3,4) - stack is off by literally like one pixel lol
00:40:603 (5,6,7,8) - meh, I'm not sure about the hitsounds used there
00:40:603 (5,5) - stack
01:21:281 (3,1) - I'm not sure if anyone's gonna expect that much of a SV change tbh
01:23:823 - what's the point of this timing section?

Pornographic Literature

00:10:604 (5) - I liked the consistent way you started the map, but I feel like this needs a replacement with another one of these 00:10:857 (6) -
00:13:654 (5,5) - why are they so different even though they express the same idea?
00:16:705 (5) - again with the inconsistencies
00:28:908 (1,1) - I freaking love this sliderart
00:31:959 - and this part
00:40:349 (4,6) - this needs to be properly stacked though
00:47:340 - I feel like the slider should end here and you should put a circle afterwards instead

That's all from me, besides a couple of inconsistencies this beatmap looks really promising

gl!
Topic Starter
Net0

[Nemesis] wrote:

Mod from my queue.

Pornographic Literature

00:10:604 (5) - I liked the consistent way you started the map, but I feel like this needs a replacement with another one of these 00:10:857 (6) - It's follwing a similar guitar lead to this section 00:06:789 (1,2,3,4,5,6,7) - doesn't make sense to change that
00:13:654 (5,5) - why are they so different even though they express the same idea?Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
/00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -

00:16:705 (5) - again with the inconsistencies ^
00:28:908 (1,1) - I freaking love this sliderartTHANKS
00:31:959 - and this part
00:40:349 (4,6) - this needs to be properly stacked thoughImproved stack
00:47:340 - I feel like the slider should end here and you should put a circle afterwards insteadIndeed rhythm here should consist mostly of 1/2 sliders and circles in the 1/2 measures as well, however as you may have noticed the SV in kiai is absurdly high so I figured I could use the first vocal line 00:47:213 (1) -
as a 1/1 slider to show how fast the map will get in this particular section.


That's all from me, besides a couple of inconsistencies this beatmap looks really promisingThanks a lot, really glad you accepted my request :D

gl!
LittleEndu
Collab Light Insane
--------------------------------
00:01:196 (2) - Previous red tick is more important.
00:06:789 (1) - All these tails of the first slider in combos are on strong sounds.
00:58:018 (2) - Such stop gives emphasis to this object. It's on red tick and unimportant


LwL's Insane
--------------------------------
00:58:653 (4) - Next white tick is more important.
Overall I don't agree with putting hitcircle where the slider ends. Doesn't really fit with the speed of this song.


Tarrasky's Insane
--------------------------------
00:23:823 (4) - I would replace that with two circles because both head and tail are important sounds.
00:41:111 (1,2) - Tail ignores strong sound while circle emphasizes weaker one.
00:47:340 (2) - Why isn't this also a slidertail?
Otherwise looks very well made.


Pornographic Literature
--------------------------------
00:02:086 (6) - Tail lands on white tick/strong note
00:33:357 (7) - Nothing in the song suggest this hitcircle. Same for next two combos.
00:43:653 (8,9) - 9 is more intense in song but mapped the same as all other red ticks. Red ticks in this and last combo should be slider ends to better capture the song.
Slidertails landing on white ticks that cover strong notes and unimportant red ticks being map the same as important white ticks persists in the rest of the song until 0:59.
01:11:365 (1,1) - No need to combo spam when the song would follow strong notes
Using spacing emphasis might help (relevant pishi vid: https://youtu.be/Z7IY0gDwSQo?t=3m33s and 4:44)
Topic Starter
Net0

LittleEndu wrote:

Collab Light Insane
--------------------------------
00:01:196 (2) - Previous red tick is more important.I'm just following melody here, I don't think it's off with the guitar sound and using 1/2 is not a good idea for spread purposes.
00:06:789 (1) - All these tails of the first slider in combos are on strong sounds.Yes they're, so?
00:58:018 (2) - Such stop gives emphasis to this object. It's on red tick and unimportantThere's a strong and emphatic sound here 00:57:891 (1) - and afterwards a lot of drum on 1/2 that is really intense. But since it's a light insane diff, spacing all of them is out of question. So , stacking this three here 00:58:018 (2,3,4) - to that the emphasis would remain 00:58:399 (5) - seems like a good idea. The only reason I had to space 00:57:891 (1,2) - was to clean up a bit of the visuals, but it's not a problem imo.

Pornographic Literature
--------------------------------
00:02:086 (6) - Tail lands on white tick/strong note There's not strong sound there even tho it's a big white tick, just listen to guitar 00:02:086 (6) -
00:33:357 (7) - Nothing in the song suggest this hitcircle. Same for next two combos.Thanks a lot I just realized that the rhythm I did requires a clap on this 00:33:357 (7) - /00:34:882 (7) - /00:36:408 (7) - /00:39:458 (7) - otherwise it doesn't make much sense.
00:43:653 (8,9) - 9 is more intense in song but mapped the same as all other red ticks.It's mapped rhythm and spacing wise the same, but flow is different. You see, this is 1/2 circles section with 230 bpm I didn't want to buff a lot this for obvious reasons. But if you check this 00:42:891 (2,3,4,5,6,7) -
and compare to this 00:43:653 (8,9,10) - you will notice that instead of curved flow it is a straight line. Straight lines makes the cursor moves a bit faster and that's the emphasis for the final three objects that are covered by the vocal
Red ticks in this and last combo should be slider ends to better capture the song.Both possibilities work, I liked using only circles to give it a transition air in contrast with previous kiai
Slidertails landing on white ticks that cover strong notes and unimportant red ticks being map the same as important white ticks persists in the rest of the song until 0:59.Ehh you shouldn't really mod with so focused ONLY on active route on white ticks, you see, it's very often that vocals are on the red tick not on the white, and as you can tell by a quick look at my diff, it's vocal mapped mostly.
01:11:365 (1,1) - No need to combo spam when the song would follow strong notes
Using spacing emphasis might help (relevant pishi vid: https://youtu.be/Z7IY0gDwSQo?t=3m33s and 4:44)Removed the NCs but there's spacing emphasis there, I don't know why you mention it :S
Thanks for the mod.
Affirmation
Q

[Kagare]
00:16:959 (6,7) - I think this overlap is not so good way, 00:13:654 (5,6,7) - 00:15:179 (5,6,7) - you didn't overlapped this,
00:31:959 (1,3) - 00:33:484 (1,2,3) - this sliders can be hard to read since they are perfectly stacked.
00:51:789 (1,4) - hard to read 4 slider,

GL
kwk
from Q

[Normal]
  1. 00:01:450 (2) - 00:02:976 (4) - 00:04:755 (6,8) - these whistles are really loud and dont really highlight anything
  2. 00:04:755 (6,8) - i think its better to not map these since they dont really stress anything important in the music
  3. 00:09:840 (1) - remove whistle on sliderend
  4. 00:15:179 (4) - whistle on start
  5. 00:15:942 (5) - NC
  6. 00:18:229 (8,1) - might want to manually fix the dsing here
  7. might want to have a look over ur NCing in ur kiai section since it seems like ur nc patterning is jumping all over the place
  8. 00:31:959 (1,2) - consider just making this into 1 slider and similar for this 00:33:484 (1,2) - extend the first slider to start of 2nd, i think its better with lower object density
  9. 00:35:009 (3,4,5,6) - i think this rhythm is a bit complicated, perhaps you can simplify it a bit by changing 00:36:535 (5) - into a slider that ends at 00:37:297 - , since u skip similar drum ticks here anyway 00:38:060 (1) -
  10. 01:04:755 (4) - change this to a repeat slider? it'll get rid of the strange rhythm you have here 01:03:992 (3,4,5) -
  11. 01:08:569 (5) - NC

[Advanced]
  1. 00:22:806 (4) - NC
  2. 00:22:806 (4,6) - not entirely symmetrical if this is what your aiming for
  3. 00:28:908 (4,5,6) - i think you can use some better patterning this, NC too
  4. 00:41:620 (2,5,7) - i think these work better as notes since then you'll have contrast with 00:41:111 (1,4) - since the objects are representing different sounds
  5. 00:50:264 (1) - why NC?

[collab hard]
  1. 00:06:789 (1) - fix your object snapping (0.8x)
  2. 00:47:594 (2,3) - i dont think using stacks here would work as well as just having a slider instead, it doesnt really match with your hitsound patterning atm, and i think having movement for kiai section would be a lot better
  3. 00:55:348 (2) - slider instead? you use slider in similar sections 00:49:247 (8) - 00:52:298 (8) -
  4. 01:04:755 - should cover this sound

[collab light insane]
  1. 00:06:789 (1,2,3,4,5) - why such confusing dsing in this section? it doesnt really fit with the rest of the map imo

have a look through ur maps ncing since theres a lot of inconsistencies
gl
Topic Starter
Net0

Neoskylove wrote:

Q

[Kagare]
00:16:959 (6,7) - I think this overlap is not so good wayTo me it looks fine, 00:13:654 (5,6,7) - 00:15:179 (5,6,7) - you didn't overlapped this,Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
/00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -

00:31:959 (1,3) - 00:33:484 (1,2,3) - this sliders can be hard to read since they are perfectly stacked.That's the point
00:51:789 (1,4) - hard to read 4 slider,Not that much actually, compared to other slider overlapping section this one is quite straight foward

GL Thanks

kwk wrote:

from Q

[Normal]
  1. 00:01:450 (2) - 00:02:976 (4) - 00:04:755 (6,8) - these whistles are really loud and dont really highlight anythingFixed
  2. 00:04:755 (6,8) - i think its better to not map these since they dont really stress anything important in the musicThey mark the guitar transition, it's one phrase here 00:03:738 - ~ 00:04:501 - and another one here 00:04:755 - ~ 00:05:137 -
  3. 00:09:840 (1) - remove whistle on sliderend Fixed
  4. 00:15:179 (4) - whistle on start Fixed
  5. 00:15:942 (5) - NC Fixed
  6. 00:18:229 (8,1) - might want to manually fix the dsing here Fixed
  7. might want to have a look over ur NCing in ur kiai section since it seems like ur nc patterning is jumping all over the place Fixed, re-worked the NCs of the entire diff
  8. 00:31:959 (1,2) - consider just making this into 1 slider and similar for this 00:33:484 (1,2) - extend the first slider to start of 2nd, i think its better with lower object densityIt's kiai section, it is suppose to be a bit more dense rhythm here, so I tried another rhythm choice here since you mentioned that the current rhythm is not good enough :)
  9. 00:35:009 (3,4,5,6) - i think this rhythm is a bit complicated, perhaps you can simplify it a bit by changing 00:36:535 (5) - into a slider that ends at 00:37:297 - , since u skip similar drum ticks here anyway 00:38:060 (1) -
  10. 01:04:755 (4) - change this to a repeat slider? it'll get rid of the strange rhythm you have here 01:03:992 (3,4,5) - Re-worked rhythm too
  11. 01:08:569 (5) - NC Fixed

[Advanced]
  1. 00:22:806 (4) - NC Fixed
  2. 00:22:806 (4,6) - not entirely symmetrical if this is what your aiming forImproved symmetry
  3. 00:28:908 (4,5,6) - i think you can use some better patterning this, NC too I changed it a bit
  4. 00:41:620 (2,5,7) - i think these work better as notes since then you'll have contrast with 00:41:111 (1,4) - since the objects are representing different soundsSure I'll try your rhythm, it's way more dense so let's see if it won't affect the spread as much
  5. 00:50:264 (1) - why NC?Actually this NC is correct 00:50:264 (1) - the one that isn't is this 00:50:772 (1) - , thanks

[collab hard]
  1. 00:06:789 (1) - fix your object snapping (0.8x)Not sure why the sv was there, FIXED
  2. 00:47:594 (2,3) - i dont think using stacks here would work as well as just having a slider instead, it doesnt really match with your hitsound patterning atm, and i think having movement for kiai section would be a lot better1/2 density in contrast with slider is what I'm aiming for here, this means dense rhythm lacks moviment in contrast with slider moviment that is less dense. That's how I made it scale diff compared to advacend in this section.
  3. 00:55:348 (2) - slider instead? you use slider in similar sections 00:49:247 (8) - 00:52:298 (8) - Sure
  4. 01:04:755 - should cover this soundMade a slider

[collab light insane]
  1. 00:06:789 (1,2,3,4,5) - why such confusing dsing in this section? it doesnt really fit with the rest of the map imo

have a look through ur maps ncing since theres a lot of inconsistenciesI might re-work this but for now this small DS inconsistencies are mostly fine if you check the overall visual spacing of the pattern.
glThanks a lot for the mod, really good one.
YokesPai
From my modding queue! ~
  • Kegare
  1. 00:02:340 (7) - Move to x:334 y:148 for better triangle.
  2. 00:02:721 (8) - Move to x:254 y:280 ^
  3. 00:03:102 (9) - Move to x:179 y:147 ^
  4. 00:16:959 (6,7) - Why aren't these the same as 00:13:908 (6,7) when 00:07:806 (6,7) are the same as 00:10:857 (6,7) ?
  • Tarrasky's Insane
  1. 00:07:171 (2) - Why not blanket?
  2. 00:06:789 - to 00:18:993 - First you start out with sliders, then a mix of both sliders, circles and reverses. Your rhythm choices seem random, the music repeats the same rhythm, so why does your map vary so much? Small variation is okay, as long as they're consistent, but here it isn't. (For more explaination watch this: https://youtu.be/Z7IY0gDwSQo?t=5m33s to 7m 53s) Unless you intentionally meant everything in which case can you explain?
  3. 00:32:721 (4) - Blanket 00:32:975 (5) with it?
  4. 00:57:636 (6,7,8) - What are you trying to do? I think you should just make it into a slider like 00:56:365 (1,2,3,4,5) .
  • LwL's Insane
  1. 00:09:077 (3,4,5) - Why is this spacing so different from 00:07:552 (3,4,5) and 00:10:603 (3,4,5) ?

Hope this helps! :)
Topic Starter
Net0

YokesPai wrote:

From my modding queue! ~
  • Kegare
  1. 00:02:340 (7) - Move to x:334 y:148 for better triangle.
  2. 00:02:721 (8) - Move to x:254 y:280 ^
  3. 00:03:102 (9) - Move to x:179 y:147 ^Improved the triangle geometry
  4. 00:16:959 (6,7) - Why aren't these the same as 00:13:908 (6,7) when 00:07:806 (6,7) are the same as 00:10:857 (6,7) ?Because I repeated the pattern 3 times in row 00:07:806 (6,7,1) -
    /00:09:077 (5,6,7) - /00:10:857 (6,7,1) - so players could fully grab rhythm sense in order to start variations 00:13:908 (6,7,1) - / 00:15:179 (5,6,7,1) -


Hope this helps! :)Sure, thanks a lot :)
LwL

LittleEndu wrote:

LwL's Insane
--------------------------------
00:58:653 (4) - Next white tick is more important. Agree but I don't wanna overcomplicate it with spacing changes for the 3/4 sliders since it's 4* and all, and don't really wanna nc it either for reading clarity
Overall I don't agree with putting hitcircle where the slider ends. Doesn't really fit with the speed of this song. Sorry but I don't really know what you mean by that
[quote="YokesPai"]From my modding queue! ~
  • LwL's Insane
  1. 00:09:077 (3,4,5) - Why is this spacing so different from 00:07:552 (3,4,5) and 00:10:603 (3,4,5) ? lower pitch

Thanks! :)
Bluekrait
3 diff mod for Net0
Message me in game or through forum PM for any questions regarding my mod!


[General]
  1. Unused hitsound: normal-sliderslide1.wav


[Normal]
  1. 00:08:315 (3,4) - Fix blanket
  2. 00:15:942 (1) - Consider bowing in the other direction:
  3. 00:17:467 (3,4) - Fix blanket
  4. 00:21:281 (2) - Off screen objects are unrankable
  5. 00:27:383 (2) - heh of course you would Ctrl ,/. 00:25:857 (1,2,3,4) - twice
  6. 00:33:484 (1,3) - Move NC to 3
  7. 00:32:975 (2) - Sounds the same as 00:34:501 (4)
  8. 00:37:552 (5) - Would consider turning this into a 1/2 slider.
  9. 00:52:552 (5,1,2,3,4) - wow so lazy lol.
  10. 01:02:467 (1,2,3) - ^
  11. 01:08:314 (6,1,2,3) - Wonder where I've seen this before...
  12. So I think you can do with a couple more unique patterns, but if you don't want to that's fine. It's not unrankable to copy paste and rotate half the map, it just looks like low effort.


[Advanced]
  1. 00:04:247 (2,3,1) - Try making the visual distance the same between these three notes. Notice how the gap between 1 an 3 is smaller than the gap between 2 and 3.
  2. 00:06:027 (3,1) - Blanket?
  3. 00:24:332 (3,4) - ^
  4. 00:26:874 (3,1) - Increase gap spacing by possibly bowing 1 in the other direction.
  5. Choose ONE of the following suggestions for combos between 00:19:755 (1) - and beginning of first kiai:
    1. Match combo length as you've been doing: 00:24:332 (3) - NC 00:28:908 (4) - NC 00:31:196 (4) - NC
    2. Increase combo length for this relatively slower tempo part: 00:21:281 (1) - Remove NC 00:27:383 (1,4) - Move NC to 4
  6. 00:34:120 (3) - I'm not feeling the justification of a double here and in all instances of this case throughout the kiai: 00:35:644 (3) - 00:38:696 (3) - 00:40:222 (3) - Advanced is still a low difficulty and these doubles make it a bit hard to read, just my opinion.
  7. 00:36:535 (5) - NC
  8. 00:42:891 (1) - ^
  9. 00:45:687 (2) - ^
  10. 00:47:594 (2,3,4,5) - I think this pattern should be remapped to the vocals since this is where they are most prominent in the song. Here are a few example suggestions you can use for this tempo:


  11. 00:50:264 (1,2,3,4,5) - ^
  12. 00:53:314 (1,2,3,4,5) - ^
  13. 00:56:365 (1,2) - Blanket around slider body instead of slider head.
  14. Choose ONE of the following NC suggestions between here and final kiai:
    1. Decrease NC lengths: 01:03:992 (5) - NC 01:10:094 (5) - NC
    2. Increase NC lengths: 01:00:942 (1) - Remove NC 01:07:044 (1) - Remove NC
  15. 01:06:027 (2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Lazy mapping >.>
  16. 01:17:721 (1,2,3,4,5,6,7) - ^
  17. 01:20:772 (8) - NC
  18. Honestly when I see long patterns repeated like that, it just makes me want to stop playing the map :/


[Collab Hard]
  1. 00:07:298 (3) - This reverse slider doesn't fit. You're mapping the bass, then suddenly you switch to a different instrument. Try something like this:

    2 in the picture is 00:07:171 (2) - for reference.
  2. 00:08:824 (3,3) - ^
  3. 00:11:746 (2,3) - Ctrl G on timeline
  4. 00:12:382 (4,5,1) - Visual DS gaps are a bit too close and uneven.
  5. 00:13:272 (2,3) - This combo is a little better, but not by much. You have a slider ending on a main drum beat which may feel a bit awkward to play. I recommend going with the above aforementioned suggestion for this tempo or Ctrl G'ing 00:13:272 (2,3) - on the timeline.
  6. 00:14:797 (2,3) - ^
  7. 00:16:323 (2,3) - ^
  8. 00:36:535 (6) - NC
  9. 00:54:840 (1) - Remove NC
  10. 01:10:857 (1) - ^
  11. 01:21:535 (1) - ^
Kalindraz

Bluekrait wrote:

Mod stuff about "lazy things"..
About the repetition in the lower diffs: my dear if you read the critéria, the principal idea is that the rhythm is repetitive for novice players to have perception and easier to hit the notes and not to leave them confused with random rhythms.
It's not lazy .. It's the rules.
It should be for this reason that you don't have a ranked map, because you probably can't read them.
MaridiuS
Mod from my queue

[Kegare]

Hitsounding is a bit whacky, i'll just point out few examples, I don't agree with using clap where there is no snare.
00:07:171 (3) - why is this clapped when its clearly a kick
00:08:315 (1) - where's the clap here
00:14:797 (3,3) - ugh claps etc all (3) should just be normal-hitnormal, not clap wah.
00:09:077 (5) - no finish?
00:10:604 (5) - add a finish.
00:11:365 (1) - clap etc. See for yourself.
00:20:518 (3) - delete clap
00:22:806 (1) - add clap
00:33:357 (7) - why are you trying to make the song different than it is? Clearly there's no snare in the song here. ;v
00:36:535 (1) - it is a bit problematic to overhitsound the map, when you plan to give 0 emphasis to the same hitsound you use on beats that it doesnt exist. Here it ends on that hitsound, as the player didn't click it, he will be unsatisfied, at least that's how i've felt on testplay.
01:00:179 (4) - i suggest getting a new clap hitsound for this, current one is too loud for this calm section.

Some concepts; mostly you used consistent DS, this limits your creativity patterning could use some tweaks.
00:06:789 - this section is boring. Reason being consistent spacing is being used throughout, however there are things that could be emphasized making it more fun. And it will offer more creativity and more interesting patterning. Here is what is the problem. 00:07:171 (3,5) - should be ctrl+g'd individually, that way you get interactive flow and more enjoyment 00:08:697 (3) - 00:10:221 (3,5) - etc. It is too bland in its current state. That's my opinion.
00:03:738 - rhythm is broken imo. 00:03:993 - 00:04:374 - 00:05:518 - 00:05:899 - should be sliders, you even hitsounded the following notes, yet you gave them 0 emphasis. 00:04:247 (4) - has no intensity, yet 00:04:374 - its ending has the highest pitch on the guitar meaning it should be the slider.


Moderation
00:06:789 (1) - I say give this more emphasis, compared to previous section its really intense, and opens a new section, meaning it needs more contrast, increase spacing please.
00:22:806 (1) - ugh either make the flow comfy from the slider or reduce spacing, i broke here, feels like a chore to play.
00:39:968 (3) - this jump is too wide, bringing in the fact that it has lower intensity than 00:33:484 (1) - or 00:39:585 (1) -
00:41:365 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ugh do some sharp angles, 00:43:018 (3) - has lower intensity than 00:42:891 (2) - etc and it all has same spacing http://i.imgur.com/CSnihDd.jpg something like this for example, or do some back and forths increase spacing etc, really disagreeing with this pattern tbh.
00:42:891 (2) - ^
00:45:687 (1,1,1) - this is just way too intense and the SV is really low, like, double the sv xd
00:47:848 (4) - make the slider start here 00:47:975 please. In the section all slider started are on mwhite ticks.
LwL
Did something with LittleEndu's suggestion after all since it was kinda bugging me that it wasn't emphasized any more than the others, hopefully it's a bit emphasized through flow now.

[HitObjects]
109,90,688,6,0,L|130:171,2,62.9999980773926
222,90,1069,2,0,L|201:171,2,62.9999980773926
109,294,1450,2,0,L|130:213,2,62.9999980773926
222,294,1831,2,0,L|201:213,2,62.9999980773926
297,136,2213,6,0,L|378:157,2,62.9999980773926
297,249,2594,2,0,L|378:228,2,62.9999980773926
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470,236,11111,1,0,0:0:0:0:
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257,201,13781,1,0,0:0:0:0:
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328,72,15306,1,0,0:0:0:0:
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100,180,16831,1,0,0:0:0:0:
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169,360,21026,1,0,0:0:0:0:
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316,15,22552,2,0,B|280:8|260:25|260:25|206:33,1,90
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154,100,24077,1,0,0:0:0:0:
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222,72,25094,6,0,B|274:58|315:58|315:58|304:97,1,135,4|0,0:0|0:0,0:0:0:0:
269,126,25349,2,0,B|230:164|210:200|210:200|249:210,1,135,8|0,0:0|0:0,0:0:0:0:
292,198,25603,2,0,B|344:184|385:184|385:184|374:223,1,135
434,123,25857,6,0,B|424:68|381:46|381:46|361:57|310:11|310:11|267:27|232:5|232:5|235:53|198:79|198:79|168:48|128:66|128:66|123:12|84:7|84:7|55:50,1,540,4|0,0:0|0:0,0:0:0:0:
202,247,26874,1,0,0:0:0:0:
315,22,27128,1,0,0:0:0:0:
70,180,27382,6,0,B|82:243|109:258|109:258|83:305|115:343|115:343|146:331|173:342|173:342|200:308|227:347|227:347|309:346|340:313|340:313|313:282|264:261|290:196,1,540,8|4,0:0|0:0,0:0:0:0:
492,52,28399,1,0,0:0:0:0:
223,26,28654,2,0,B|179:43|178:65|178:65|155:120,1,90
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349,22,29671,2,0,B|290:24|277:73|277:73|263:96|232:57|232:57|186:93,1,180,4|0,0:0|0:0,0:0:0:0:
214,286,30179,1,0,0:0:0:0:
411,99,30433,2,0,B|477:117|488:183|488:183|452:198|454:265|454:265|404:246|404:298|393:304|437:340|421:364|421:364|421:364|376:353|301:374,1,450,8|0,0:0|0:0,0:0:0:0:
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332,221,32340,2,0,P|383:182|390:107,1,107.999996704102
395,142,32594,1,0,0:0:0:0:
253,197,32721,2,0,P|261:261|322:304,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
449,321,32975,2,0,P|441:257|380:214,1,107.999996704102
412,226,33230,1,8,0:0:0:0:
113,302,33484,6,0,P|93:197|122:94,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
299,51,33865,2,0,P|290:114|229:158,1,107.999996704102
262,145,34120,1,0,0:0:0:0:
122,93,34247,2,0,P|181:68|249:99,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
246,234,34501,2,0,P|195:194|188:120,1,107.999996704102
182,154,34755,1,8,0:0:0:0:
466,17,35009,6,0,P|485:121|456:224,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
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308,290,35645,1,0,0:0:0:0:
376,142,35772,2,0,P|325:102|250:115,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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55,157,37297,1,8,0:0:0:0:
304,359,37552,2,0,P|364:334|390:263,1,107.999996704102
342,144,37806,2,0,P|281:168|255:239,1,107.999996704102
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276,101,38823,2,0,P|283:153|259:201,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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440,297,39586,6,0,P|508:223|454:112,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
322,182,39967,2,0,P|262:157|236:86,1,107.999996704102
240,122,40221,1,0,0:0:0:0:
399,149,40348,2,0,P|397:213|340:263,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
328,89,40603,1,8,0:0:0:0:
433,64,40730,1,8,0:0:0:0:
118,139,41111,5,0,0:0:0:0:
118,139,41365,2,0,P|141:82|203:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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397,283,42128,2,0,P|457:274|516:312,1,107.999996704102,8|0,2:0|2:0,2:0:0:0:
290,361,42382,6,0,P|261:315|262:262,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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286,225,43399,2,0,L|258:104,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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106,175,43908,1,8,0:0:0:0:
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80,218,44162,1,4,0:0:0:0:
412,342,45687,5,8,0:0:0:0:
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116,46,46196,1,8,0:0:0:0:
116,342,46450,1,8,0:0:0:0:
314,296,47213,6,0,P|299:232|240:183,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,47467,2,0,P|315:384|387:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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418,286,47975,2,0,P|465:241|478:165,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
319,87,48230,2,0,P|272:129|256:189,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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258,297,48738,6,0,P|185:271|179:114,1,251.999992309571
319,87,49120,1,8,0:0:0:0:
401,251,49247,2,0,P|488:262|533:214,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
433,78,49501,2,0,P|346:67|301:115,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
93,200,49882,1,8,0:0:0:0:
328,288,50136,1,8,0:0:0:0:
199,293,50264,6,0,P|214:229|273:180,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
253,365,50518,2,0,P|191:384|119:357,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
137,191,50772,2,0,P|200:171|272:198,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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194,84,51281,2,0,P|241:126|257:186,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
33,180,51535,2,0,P|45:118|89:74,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
254,297,51789,6,0,P|327:271|333:114,1,251.999992309571
194,84,52170,1,8,0:0:0:0:
158,265,52297,2,0,P|90:289|19:259,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
76,94,52552,2,0,P|144:70|215:100,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
444,59,52933,1,8,0:0:0:0:
341,287,53187,1,8,0:0:0:0:
362,159,53314,6,0,B|358:108|358:108|280:19,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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363,211,53823,2,0,B|359:160|359:160|281:71,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
77,146,54078,2,0,B|81:197|81:197|159:286,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
364,263,54331,2,0,B|360:212|360:212|282:123,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
130,253,54586,2,0,B|176:275|176:275|292:251,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
346,18,54840,6,0,P|268:12|172:146,1,251.999992309571
249,260,55221,1,8,0:0:0:0:
374,96,55348,2,0,P|445:90|506:137,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
365,280,55603,2,0,P|293:285|232:238,2,125.999996154785,0|8|0,0:0|0:0|0:0,0:0:0:0:
413,185,55984,1,8,0:0:0:0:
282,53,56111,2,0,P|210:47|149:94,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
272,300,56365,6,0,P|311:241|301:164,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
114,208,56620,2,0,P|74:266|84:343,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
242,162,56874,2,0,P|210:98|139:68,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
179,286,57128,2,0,P|210:349|281:379,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
417,238,57382,2,0,P|346:233|284:280,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
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300,259,57891,5,4,0:0:0:0:
221,4,58145,1,8,0:0:0:0:
482,64,58399,1,8,0:0:0:0:
300,259,58653,1,4,0:0:0:0:
300,259,58908,6,0,P|231:201|156:200,1,135
143,200,59162,2,2,P|159:111|123:45,1,135,10|2,0:0|0:0,0:0:0:0:
188,81,59416,2,0,P|275:84|397:61,1,180
121,0,59925,2,0,P|75:43|75:98,1,90
146,212,60179,6,0,P|112:283|54:207,1,180,8|0,0:0|0:0,0:0:0:0:
304,155,60687,1,0,0:0:0:0:
420,350,60942,2,0,P|466:276|507:159,1,180
267,327,61450,2,0,P|203:338|157:304,1,90
205,179,61704,6,0,P|239:108|297:184,1,180,8|0,0:0|0:0,0:0:0:0:
39,214,62213,1,0,0:0:0:0:
176,17,62467,6,0,P|226:7|383:43,1,180
351,26,62848,1,0,0:0:0:0:
372,137,62975,2,0,P|303:135|265:101,1,90
176,17,63230,2,0,P|118:60|58:167,1,180,8|0,0:0|0:0,0:0:0:0:
273,308,63738,1,0,0:0:0:0:
445,50,63992,6,0,P|473:130|436:245,1,180
381,260,64374,2,0,P|372:204|404:153,1,90
452,220,64628,1,0,0:0:0:0:
451,301,64755,2,0,P|407:336|346:334,1,90,8|0,0:0|0:0,0:0:0:0:
300,256,65009,6,0,P|244:237|196:170,1,135
244,174,65264,2,0,P|255:116|221:40,1,135,8|0,0:0|0:0,0:0:0:0:
190,73,65518,2,0,P|120:84|16:59,1,180,4|0,0:0|0:0,0:0:0:0:
297,10,66026,2,0,P|326:55|333:108,1,90
208,197,66281,6,0,P|242:268|300:192,1,180,8|0,0:0|0:0,0:0:0:0:
45,155,66789,1,0,0:0:0:0:
149,363,67043,2,0,P|251:378|359:350,1,180
256,101,67552,2,0,P|211:94|138:113,1,90
239,234,67806,6,0,P|303:280|337:209,1,180,8|0,0:0|0:0,0:0:0:0:
75,270,68314,1,0,0:0:0:0:
327,358,68569,6,0,P|403:331|456:218,1,180
453,249,68950,1,0,0:0:0:0:
392,140,69077,2,0,P|352:172|328:240,1,90
216,336,69331,2,0,P|168:296|132:176,1,180,8|0,0:0|0:0,0:0:0:0:
333,9,69840,1,0,0:0:0:0:
421,257,70094,6,0,P|341:285|226:248,1,180
211,193,70476,2,0,P|267:184|318:216,1,90
251,264,70730,1,0,0:0:0:0:
170,263,70857,6,0,P|135:219|137:158,1,90,4|0,0:0|0:0,0:0:0:0:
222,53,71111,2,0,P|257:97|255:158,1,90,12|0,0:0|0:0,0:0:0:0:
100,108,71365,1,8,0:0:0:0:
133,24,71492,1,8,0:0:0:0:
222,53,71620,6,0,B|311:62|380:47|380:47|416:52|455:90,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
431,70,72001,1,0,0:0:0:0:
383,196,72128,2,0,P|329:178|297:124,1,107.999996704102
453,152,72382,2,0,P|464:207|321:250,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
343,267,72764,1,0,0:0:0:0:
301,139,72891,1,8,0:0:0:0:
57,257,73145,6,0,P|96:302|267:340,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
240,346,73526,1,0,0:0:0:0:
343,267,73653,2,0,P|384:306|390:368,1,107.999996704102
257,264,73907,2,0,P|259:178|118:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
157,119,74289,1,0,0:0:0:0:
120,248,74416,1,8,0:0:0:0:
285,42,74670,6,0,P|363:51|494:115,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
486,109,75052,1,0,0:0:0:0:
400,233,75179,2,0,P|355:192|335:122,1,107.999996704102
500,210,75433,2,0,P|493:279|365:328,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
370,329,75814,1,0,0:0:0:0:
287,215,75942,1,8,0:0:0:0:
40,112,76196,6,0,P|30:189|97:304,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
182,319,76577,2,0,P|179:274|132:228,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
97,304,76831,1,0,0:0:0:0:
182,319,76958,2,0,P|219:293|235:230,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
136,120,77213,6,0,P|161:82|224:66,1,107.999996704102
348,143,77467,1,8,0:0:0:0:
97,304,77721,6,0,P|35:217|21:107,1,215.999993408203,0|8,0:0|0:0,0:0:0:0:
20,111,78103,1,0,0:0:0:0:
170,127,78230,2,0,P|171:187|106:247,1,107.999996704102
99,51,78484,2,0,P|168:24|274:132,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
270,103,78865,1,0,0:0:0:0:
145,225,78992,1,8,0:0:0:0:
435,328,79247,5,4,0:0:0:0:
370,241,79374,2,0,P|336:281|333:363,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
326,334,79628,1,0,0:0:0:0:
470,237,79755,2,0,P|452:187|382:143,1,107.999996704102
260,155,80009,2,0,P|264:102|401:2,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
381,2,80391,1,0,0:0:0:0:
411,152,80518,1,8,0:0:0:0:
93,31,80772,6,0,P|66:101|130:263,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
418,354,81281,2,0,P|445:284|381:122,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
414,155,82043,1,0,2:0:0:0:
191,336,82297,5,0,0:0:0:0:
111,236,82425,1,0,0:0:0:0:
229,105,82552,2,0,P|270:149|284:233,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
111,236,82806,2,0,P|70:192|56:108,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
127,26,83060,1,0,0:0:0:0:
153,149,83187,1,0,0:0:0:0:
127,26,83314,2,0,L|159:179,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
305,59,83569,2,0,L|337:212,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Net0

Bluekrait wrote:

3 diff mod for Net0
Message me in game or through forum PM for any questions regarding my mod!


[General]
  1. Unused hitsound: normal-sliderslide1.wavFixed


[Normal]
  1. 00:08:315 (3,4) - Fix blanketI don't see what's there to fix
  2. 00:15:942 (1) - Consider bowing in the other direction:This suggestion means you didn't quite got the concept of the diffs
  3. 00:17:467 (3,4) - Fix blanket Improved
  4. 00:21:281 (2) - Off screen objects are unrankablewe'll see
  5. 00:27:383 (2) - heh of course you would Ctrl ,/. 00:25:857 (1,2,3,4) - twiceI don't get it
  6. 00:33:484 (1,3) - Move NC to 3Sure!
  7. 00:32:975 (2) - Sounds the same as 00:34:501 (4)Yeah it does, so?
  8. 00:37:552 (5) - Would consider turning this into a 1/2 slider.Why would I end start a slider here 00:37:552 - and end it here 00:37:679 - if the next strong sound is also on the big white tick 00:37:806 - ???
  9. 00:52:552 (5,1,2,3,4) - wow so lazy lol.
  10. 01:02:467 (1,2,3) - ^
  11. 01:08:314 (6,1,2,3) - Wonder where I've seen this before...
  12. So I think you can do with a couple more unique patterns, but if you don't want to that's fine. It's not unrankable to copy paste and rotate half the map, it just looks like low effort.You're funny. Have you ever mapped easy/normal before? Actually, have you ever played any old maps? It's just a way to structure around copy paste and rotate, nothing bad about it, since this is for new players who just started with the game, repetition imo is the best way to go.


[Advanced]
  1. 00:04:247 (2,3,1) - Try making the visual distance the same between these three notes. Notice how the gap between 1 an 3 is smaller than the gap between 2 and 3.Not a major difference
  2. 00:06:027 (3,1) - Blanket?Sure
  3. 00:24:332 (3,4) - ^Improved
  4. 00:26:874 (3,1) - Increase gap spacing by possibly bowing 1 in the other direction.Nope, already mentioned why I won't change that in the reply of previous diff
  5. Choose ONE of the following suggestions for combos between 00:19:755 (1) - and beginning of first kiai:I did NC here 00:28:908 (1) - , and it seems really well organized 00:19:755 (1,2,3) - /00:21:281 (1,2,3) - /00:22:806 (1,2,3,4) - followed by 00:25:857 (1,2,3) - /00:27:383 (1,2,3) - /00:28:908 (1,2,3,4,5) -
    1. Match combo length as you've been doing: 00:24:332 (3) - NC 00:28:908 (4) - NC 00:31:196 (4) - NC
    2. Increase combo length for this relatively slower tempo part: 00:21:281 (1) - Remove NC 00:27:383 (1,4) - Move NC to 4
  6. 00:34:120 (3) - I'm not feeling the justification of a double here and in all instances of this case throughout the kiai: 00:35:644 (3) - 00:38:696 (3) - 00:40:222 (3) - Advanced is still a low difficulty and these doubles make it a bit hard to read, just my opinion.Yeah I'll change rhythm here to make it fit spread better, currently I'll keep the 1/2 gaps but mapped with 1/1 slider in the entire first kiai section
  7. 00:36:535 (5) - NC
  8. 00:42:891 (1) - ^
  9. 00:45:687 (2) - ^All applied
  10. 00:47:594 (2,3,4,5) - I think this pattern should be remapped to the vocals since this is where they are most prominent in the song. Here are a few example suggestions you can use for this tempo:



    Cool suggestions, I'll remap this section using your rhythm but I don't want to use reverse in this part of the song. This is the most emphatic and I really want to keep it linear all the time to get the motion intended
  11. 00:50:264 (1,2,3,4,5) - ^
  12. 00:53:314 (1,2,3,4,5) - ^Remapped
  13. 00:56:365 (1,2) - Blanket around slider body instead of slider head.Sure
  14. Choose ONE of the following NC suggestions between here and final kiai:Applied NC here 01:03:992 (1) - and 01:10:094 (1) -
    1. Decrease NC lengths: 01:03:992 (5) - NC 01:10:094 (5) - NC
    2. Increase NC lengths: 01:00:942 (1) - Remove NC 01:07:044 (1) - Remove NC
  15. 01:06:027 (2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Lazy mapping >.>Lazy analysis
  16. 01:17:721 (1,2,3,4,5,6,7) - ^^
  17. 01:20:772 (8) - NCFixed
  18. Honestly when I see long patterns repeated like that, it just makes me want to stop playing the map :/Honestly I couldn't care less if you want or not to stop playing the map. :/


[Collab Hard]
  1. 00:07:298 (3) - This reverse slider doesn't fit. You're mapping the bass, then suddenly you switch to a different instrument. Try something like this:

    2 in the picture is 00:07:171 (2) - for reference.Changed rhythm and remapped
  2. 00:08:824 (3,3) - ^
  3. 00:11:746 (2,3) - Ctrl G on timeline
  4. 00:12:382 (4,5,1) - Visual DS gaps are a bit too close and uneven.
  5. 00:13:272 (2,3) - This combo is a little better, but not by much. You have a slider ending on a main drum beat which may feel a bit awkward to play. I recommend going with the above aforementioned suggestion for this tempo or Ctrl G'ing 00:13:272 (2,3) - on the timeline.
  6. 00:14:797 (2,3) - ^
  7. 00:16:323 (2,3) - ^
  8. 00:36:535 (6) - NCFixed
  9. 00:54:840 (1) - Remove NCFixed
  10. 01:10:857 (1) - ^Fixed
  11. 01:21:535 (1) - ^Fixed
Thx mod
Idealism
cuidado mano eu levei silence de 42 horas por falar "pornô" no disqus :^)
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