KOTOKO - One Small Step

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EncoreW
noob mod :3

[General]

i think you need some better hitsounds, default hitsounds like soft-finish sounds no good

01:28:783 - i think kiai time should end at this place because vocal in chorus is end

[Insane]

ar8.3 a little slow? 8.5 or 9 is good with this bpm

00:06:845 (1) - use 1/2 reverse slider to instead that? guitar's tone has changed at 00:07:033 - , if you think this bent slider's shape can reflect this tone's change nicely, just ignore this advice

00:11:533 - from this place, volume has been louder and louder until 00:13:783 - , use more green line to adjust this part's volume, it can reflect volume's change better

00:58:783 - this place is not nothing like you do, i think it should be a 5 note 1/4 stream or 1/4 reverse slider, maybe this place is lighter than before, but at least it should not be blank

01:06:283 (10) - nc?

01:07:033 - you can add a 1/8 reverse slider

[Hard]

00:42:283 (1,2) - use 1/2 reverse slider? 00:42:470 - 00:43:033 - this two place is not blank, and two 1/1 sliders in this rhythm, in this hard diff is not concentrated enough, 00:54:283 (1,2) - this two is good

01:01:220 (4) - add two circles at 01:01:220 - 01:01:408 - ?

good luck1
Topic Starter
Akitoshi

Speechless wrote:

noob mod :3

[General]

i think you need some better hitsounds, default hitsounds like soft-finish sounds no good default softfinish is kinda similar with the audio itself so maybe not, gonna hear more opinions though

01:28:783 - i think kiai time should end at this place because vocal in chorus is end but the intense instrument isn't ended yet ;3

[Insane]

ar8.3 a little slow? 8.5 or 9 is good with this bpm 8.5

00:06:845 (1) - use 1/2 reverse slider to instead that? guitar's tone has changed at 00:07:033 - , if you think this bent slider's shape can reflect this tone's change nicely, just ignore this advice yea that's why i used wave slider here w

00:11:533 - from this place, volume has been louder and louder until 00:13:783 - , use more green line to adjust this part's volume, it can reflect volume's change better applied

00:58:783 - this place is not nothing like you do, i think it should be a 5 note 1/4 stream or 1/4 reverse slider, maybe this place is lighter than before, but at least it should not be blank ok

01:06:283 (10) - nc? not necessary at this point as there's short pause till the next object

01:07:033 - you can add a 1/8 reverse slider i prefer to make it simple w

[Hard]

00:42:283 (1,2) - use 1/2 reverse slider? 00:42:470 - 00:43:033 - this two place is not blank, and two 1/1 sliders in this rhythm, in this hard diff is not concentrated enough, 00:54:283 (1,2) - this two is good i intended to extend them as 1/1 cuz of that 00:54:283 (1,2) - so this reverse can highlight more as getting more intense

01:01:220 (4) - add two circles at 01:01:220 - 01:01:408 - ? 1/4 reverse suits better here for short pause

good luck1
thanks1
Sakurauchi Riko
hi, me mod

insane
00:04:220 (4,1) - not sure if a triplet itself justifies a DS increase, 00:04:595 (1) - alone sounds the same as 00:04:220 - in the music, so imo there shouldnt be ds increase. 00:10:220 (4,1) - this has a bit less DS, either make it with your default DS or increase it for both with same amount, imo these should be consistent in the intro
00:05:158 (4) - and 00:02:158 (2) - represent the exact same sound, but you use different DS here. 00:08:158 (2) - this is also same as these two, so i'd just make 00:05:158 (4) - same DS like the others to be consistent
00:19:408 (4,1) - distance between those should be higher than the distance right before at 00:18:845 (2,3) - since the downbeat is much stronger sound than 00:19:033 (3) -
01:14:908 (4) - looks a bit out of place because visual spacing between objects are a bit off there, should be a bit more downward to fix the pattern (nazi)
01:13:783 (1,1) - stack this eventually for better structure
01:36:470 - you skip a sound here, that only happens here at that 1/1 slider if im not mistaken, reverse 1/2 slider would fix it eventually
no spinner sucks, but i would keep the slider at the end whatsoever, so... xD

hard
01:36:470 - same as in insane, im not a fan of skipping this sound as it marks "a fundamental change" in the music and you notice it 100%
so clean, really good hard nothing to complain here

normal
00:34:783 (1,1) - stack maybe for more structure
01:28:783 (1,2,3,4) - this rather reminds me of an Easy difficulty, I know you want to avoid long train of 1/2 snaps but at the same time it feels really missplaced ignoring all the strong sound. Imo the stronger sound should be mapped to be really straigthforward - so i would map the sounds on the red ticks and skip some white ticks as they are not as strong as the red tick sounds - something like https://puu.sh/w8xYo/1468f57c0d.png would fit great imo

easy
nothing to complain here, right as i expected. Just 01:24:283 (3) - this slidershape really feels apart, this is literally the only straight-curved combination in the whole diff, so it feels pretty unneccessary imo

neat work, hope you could find something useful :)
Best of Luck!
Topic Starter
Akitoshi

Sakurauchi Riko wrote:

hi, me mod

insane
00:04:220 (4,1) - not sure if a triplet itself justifies a DS increase, 00:04:595 (1) - alone sounds the same as 00:04:220 - in the music, so imo there shouldnt be ds increase. 00:10:220 (4,1) - this has a bit less DS, either make it with your default DS or increase it for both with same amount, imo these should be consistent in the intro o yeah
00:05:158 (4) - and 00:02:158 (2) - represent the exact same sound, but you use different DS here. 00:08:158 (2) - this is also same as these two, so i'd just make 00:05:158 (4) - same DS like the others to be consistent ds is different but playability itself isn't made almost any difference as 00:04:783 (3) - is slider
00:19:408 (4,1) - distance between those should be higher than the distance right before at 00:18:845 (2,3) - since the downbeat is much stronger sound than 00:19:033 (3) - yes
01:14:908 (4) - looks a bit out of place because visual spacing between objects are a bit off there, should be a bit more downward to fix the pattern (nazi) tried
01:13:783 (1,1) - stack this eventually for better structure yes
01:36:470 - you skip a sound here, that only happens here at that 1/1 slider if im not mistaken, reverse 1/2 slider would fix it eventually prioritizing the impact of finish sound, same as 00:18:283 (1) -
no spinner sucks, but i would keep the slider at the end whatsoever, so... xD top 50 scores will be full HDDT SS with same score would be nice w

hard
01:36:470 - same as in insane, im not a fan of skipping this sound as it marks "a fundamental change" in the music and you notice it 100% yehaj i skipping sound but i want to somewhat consistent in term of smoothness with other similar parts around there
so clean, really good hard nothing to complain here

normal
00:34:783 (1,1) - stack maybe for more structure oh crap
01:28:783 (1,2,3,4) - this rather reminds me of an Easy difficulty, I know you want to avoid long train of 1/2 snaps but at the same time it feels really missplaced ignoring all the strong sound. Imo the stronger sound should be mapped to be really straigthforward - so i would map the sounds on the red ticks and skip some white ticks as they are not as strong as the red tick sounds - something like https://puu.sh/w8xYo/1468f57c0d.png would fit great imo that might be great but using reverses on this part might be harder to read the rhythm tbh, gonna hear more opinions thoough

easy
nothing to complain here, right as i expected. Just 01:24:283 (3) - this slidershape really feels apart, this is literally the only straight-curved combination in the whole diff, so it feels pretty unneccessary imo removed any curves and now it's straight w

neat work, hope you could find something useful :)
Best of Luck!
thank you!
i hope you'll return on mapping world someday too
Shishou
hi
try ko lang

tagalog nalang ako
japanese ka naman eh

[hard]
00:10:783 (1) - dalawang circle na naka stack? bakit? di ko din alam
00:52:783 (1) - ilayo mo sa (4)? para mas masarap tamaan?
01:23:533 (4) - 01:23:908 (5) - gawin mong dalawang circle na naka stack para parehas dito ? 01:20:533 (3,4) - 01:20:908 (5,6) - tapos gawin mo itong 1/2 slider 01:23:158 (2,3) - ???????????
01:30:845 (4,5,6,7,1) - gawin mong ganito? https://osu.ppy.sh/ss/8276943 para may unting talon papunta rito 01:31:783 (1) - ?


[insane]
00:30:751 - note dito?
01:31:408 (3) - gawin mong 7/8 slider?
01:48:751 - note din dito

sorry
gusto ko lang naman gumaling sa pag mod eh :(
good luck sayo kaibigan
allein


this is my kat
kunka
From #modreqs
Insane

  1. 00:18:283 (1,2) - ちょい違和感。00:18:658 - の音って他では全てクリックできる配置にしてるのに、ここだけslider-endにしてる為と思われる。単純だけど1/2slider×2でも良い気がする。変更ならここも 01:36:283 (1,2) -
  2. 00:25:033 (3) - 他で拾ってるシンセ音がここは無いからトリプルでもokだと思う
  3. 00:25:783 (1) - insaneだし1/2のサークル×3が良いと思います 00:28:783 (1) - 01:43:783 (1) - 01:46:783 (1) - 同じ
  4. 00:27:845 (3) - ここもなんかぬるい気が、、こんなんどう? https://puu.sh/wcuxM.jpg 01:45:845 (3) - 同じ
  5. 01:05:532 (5) - stack絡んでるしncあってもいいかな
  6. 01:07:220 (1) - これ 01:07:033 - こっからじゃない?
Hard

  1. 00:03:658 (3) - こっちのほうが自然じゃない? https://puu.sh/wcvmu.jpg
  2. 00:19:783 (1,2) - シンセ音は 00:19:970 - から始まってるからctrl+Gでもよくないかい?まーこれはどっちでも。変更したらこっちも 01:37:783 (1,2) -
Normal

  1. 00:11:908 (3,4,5,6) - 今までは00:08:158 (2,3,4) - のような赤線リズムで取ってるのに、まだ同じ音鳴ってるこの場面で白線サークルは困惑。また、00:12:845 (6) - のendは赤線より白線のほうが音目立ってると思うんやけど?try this https://puu.sh/wcw8c.jpg
  2. 00:41:908 (3) - 1/2sliderでvocal followは楽しい
  3. 00:46:033 (4) - 上と同じ理由で1/2伸ばしてから00:45:845 - に移動
  4. 01:28:783 (1,2,3,4) - kiaiの最後だし多少むずくてもいいとおも try this https://puu.sh/wcwt5.jpg
がんばて~
Topic Starter
Akitoshi

Shishou wrote:

hi
try ko lang

tagalog nalang ako
japanese ka naman eh

[hard]
00:10:783 (1) - dalawang circle na naka stack? bakit? di ko din alam awkward play after 00:10:595 (5) -
00:52:783 (1) - ilayo mo sa (4)? para mas masarap tamaan? yes
01:23:533 (4) - 01:23:908 (5) - gawin mong dalawang circle na naka stack para parehas dito ? 01:20:533 (3,4) - 01:20:908 (5,6) - tapos gawin mo itong 1/2 slider 01:23:158 (2,3) - ??????????? changed only 4 as im following vocal rhythm
01:30:845 (4,5,6,7,1) - gawin mong ganito? https://osu.ppy.sh/ss/8276943 para may unting talon papunta rito 01:31:783 (1) - ? no thx w


[insane]
00:30:751 - note dito? kk
01:31:408 (3) - gawin mong 7/8 slider? no
01:48:751 - note din dito kk

sorry
gusto ko lang naman gumaling sa pag mod eh :(
good luck sayo kaibigan
salamat bby

kunka wrote:

From #modreqs
Insane

  1. 00:18:283 (1,2) - ちょい違和感。00:18:658 - の音って他では全てクリックできる配置にしてるのに、ここだけslider-endにしてる為と思われる。単純だけど1/2slider×2でも良い気がする。変更ならここも 01:36:283 (1,2) - おっけー
  2. 00:25:033 (3) - 他で拾ってるシンセ音がここは無いからトリプルでもokだと思う やってみました
  3. 00:25:783 (1) - insaneだし1/2のサークル×3が良いと思います 00:28:783 (1) - 01:43:783 (1) - 01:46:783 (1) - 同じ スムーズさを見せたかったけどおっけー
  4. 00:27:845 (3) - ここもなんかぬるい気が、、こんなんどう? https://puu.sh/wcuxM.jpg 01:45:845 (3) - 同じ そのすぐ先に連打あるのでこのままにしておきます
  5. 01:05:532 (5) - stack絡んでるしncあってもいいかな 違うかんじでNC入れてみた
  6. 01:07:220 (1) - これ 01:07:033 - こっからじゃない?フルボリュームでスローモーまで入れて聞いてみたけどここからだと微妙だったからまた突っ込まれたら変えてみます
Hard

  1. 00:03:658 (3) - こっちのほうが自然じゃない? https://puu.sh/wcvmu.jpg はい
  2. 00:19:783 (1,2) - シンセ音は 00:19:970 - から始まってるからctrl+Gでもよくないかい?まーこれはどっちでも。変更したらこっちも 01:37:783 (1,2) - 今の方がもっと自然に叩けるので今の所はkeep
Normal

  1. 00:11:908 (3,4,5,6) - 今までは00:08:158 (2,3,4) - のような赤線リズムで取ってるのに、まだ同じ音鳴ってるこの場面で白線サークルは困惑。また、00:12:845 (6) - のendは赤線より白線のほうが音目立ってると思うんやけど?try this https://puu.sh/wcw8c.jpg ここからちゃんとドラムが鳴ってるからリズム変えしてもいいと思うな~
  2. 00:41:908 (3) - 1/2sliderでvocal followは楽しい なる
  3. 00:46:033 (4) - 上と同じ理由で1/2伸ばしてから00:45:845 - に移動 あい
  4. 01:28:783 (1,2,3,4) - kiaiの最後だし多少むずくてもいいとおも try this https://puu.sh/wcwt5.jpgそこまで激しくないけどサークルちょこちょこ入れました
 
がんばて~
ありです~
gdなど見てもらいたい譜面などあったら気軽に声かけてください :D
CXu
lol#modreqsactuallyworking

Did a quick look through in the editor:

[Insane]
  1. 00:07:408 (2,3,1) - Even though it says all of them are 1.5x DS because of the SV change, it doesn't look too good when the triangle shape looks scewed like that. Consider moving 00:07:595 (3) - to around 238;130.
  2. 00:45:095 (1) - Make this look nicer? xd Try moving the 2nd anchor point to 359;218.
  3. 01:07:220 (1) - The sound this thing is following actually begins at 01:07:033 - . Makes timing it easier as well since you get a full 2/1 beat instead of it being on a red tick as well.
  4. 01:12:283 (1,2,3,8) - You should first make the hexagon shape with (8), and then stack (1,2,3) on top of (8), so that the bottom part of the stack and (8) line up properly with the hexagon, rather than the top portion of the stack.
  5. 01:13:783 (1,2,3,4) - Rotate this by 8 degrees, then re-stack the end of 01:14:158 (2) - with 01:12:658 (4) - , so the start of (2) ends up in the middle of 01:12:283 (1,2,3,4,5,6,7,8,9) -
  6. 01:43:408 (4,5,6,7,1) - Fix this curve a bit. The first 3 notes are fairly straight compared to the curve for the last 3 notes.
  7. 01:49:783 (1) - yes. Also add a whistle on the sliderstart?


Okay I'm too lazy to look at the other diffs, gl xd.
Topic Starter
Akitoshi

CXu wrote:

lol#modreqsactuallyworking

Did a quick look through in the editor:

[Insane]
  1. 00:07:408 (2,3,1) - Even though it says all of them are 1.5x DS because of the SV change, it doesn't look too good when the triangle shape looks scewed like that. Consider moving 00:07:595 (3) - to around 238;130. fixed
  2. 00:45:095 (1) - Make this look nicer? xd Try moving the 2nd anchor point to 359;218. i did other style of wave then lul
  3. 01:07:220 (1) - The sound this thing is following actually begins at 01:07:033 - . Makes timing it easier as well since you get a full 2/1 beat instead of it being on a red tick as well. since kunka pointed this as well so ye fixed now
  4. 01:12:283 (1,2,3,8) - You should first make the hexagon shape with (8), and then stack (1,2,3) on top of (8), so that the bottom part of the stack and (8) line up properly with the hexagon, rather than the top portion of the stack. ok
  5. 01:13:783 (1,2,3,4) - Rotate this by 8 degrees, then re-stack the end of 01:14:158 (2) - with 01:12:658 (4) - , so the start of (2) ends up in the middle of 01:12:283 (1,2,3,4,5,6,7,8,9) - i hope i did it right
  6. 01:43:408 (4,5,6,7,1) - Fix this curve a bit. The first 3 notes are fairly straight compared to the curve for the last 3 notes. i have bad sight w
  7. 01:49:783 (1) - yes. Also add a whistle on the sliderstart? sure


Okay I'm too lazy to look at the other diffs, gl xd.
thank you! :D
CutEddie
Hello from #modreqs :33

00:54:658 (3,1) - A bit excesive for an insane diff.
00:55:220 (3,1) - Same ^
00:05:158 (4) - Suggestion: You could add a red point to the slider to make it similar to the other ones with the same concept:
00:02:158 (2) - , 00:08:158 (2) - , 00:11:158 (4) -
01:07:033 (1) - I can't hear any sound to map this, unless I delete that slider. Maybe it's because the hitsound volume :thinking:
01:20:533 (3,4,5,6) - Nothing to enphasize. Consider reducing the spacing.
01:49:783 (1) - AWW CUTE >w< XD

Nice map! :D Good luck on it throught the Ranking Criteria :3

Edit: I messed up with the Font size xd
Kyuukai
where are the lolis
Topic Starter
Akitoshi

CutEddie wrote:

Hello from #modreqs :33

00:54:658 (3,1) - A bit excesive for an insane diff. bpm is low-average so it should be fine w
00:55:220 (3,1) - Same ^ ^
00:05:158 (4) - Suggestion: You could add a red point to the slider to make it similar to the other ones with the same concept:
00:02:158 (2) - , 00:08:158 (2) - , 00:11:158 (4) - oh yeah nice
01:07:033 (1) - I can't hear any sound to map this, unless I delete that slider. Maybe it's because the hitsound volume :thinking: actually the sound exists if your volume is max (rip ear if u didn't pause on kiai tho lul)
01:20:533 (3,4,5,6) - Nothing to enphasize. Consider reducing the spacing. reduced 5,6 a bit
01:49:783 (1) - AWW CUTE >w< XD [/color]

Nice map! :D Good luck on it throught the Ranking Criteria :3

Edit: I messed up with the Font size xd
thank you! :)

Kyuukai wrote:

where are the lolis
in my d storage
tatatat
I think the CS might be a little too low for the Hard and Normal. Increasing them both by 0.2 would be reasonable. I think the offset is a little off. It should probably be 1802.
You may want to consider using a blue with more green in it for combo color 3, its kinda ugly being a pure (0,0,255) RGB blue.
I think the spinner at the end should end at around 01:55:792 (time isn't exact since offset is off) it should be about half a beat later?
Cute map. c:
Overall for combo colors using more vibrant colors would really liven the map up since its not supposed to be a very bleak map. Use a pink combo color, a lighter yellow, and maybe just replace the depressing green-brown entirely.
Topic Starter
Akitoshi

tatatat wrote:

I think the CS might be a little too low for the Hard and Normal. Increasing them both by 0.2 would be reasonable. I think the offset is a little off. It should probably be 1802. CS will be fine as it's on a range of 3~4. Also about the offset, I tried with 1802 but they seems really late ;3
You may want to consider using a blue with more green in it for combo color 3, its kinda ugly being a pure (0,0,255) RGB blue. ye changed
I think the spinner at the end should end at around 01:55:792 (time isn't exact since offset is off) it should be about half a beat later? actual guitar ends at red tick, that 1/2 is a quick fade-out sound
Cute map. c:
Overall for combo colors using more vibrant colors would really liven the map up since its not supposed to be a very bleak map. Use a pink combo color, a lighter yellow, and maybe just replace the depressing green-brown entirely. light yellow, green-brown and pink isn't fitting with the character at all.
Blues are for the sky, brown for her hair color and yellow is for the theme itself of the light novel since it's happens in summer (yes it's sunflower that doesn't even exist on the background but her pencil case and necktie might at least makes sense lu)
thanks~
Kawashiro
random

[hard]
  1. 01:25:408 (3,1) - if you want to use 1.7 to emphasis that finish, you should set 1.7 01:13:595 (7,1) - here too.

[normal]
  1. 00:31:783 (1,2,3,4) - how about change beat like 00:43:783 (1,2,3,4,5) - here? I think second is more fit with song
  2. 00:27:095 (3,4) - 01:07:783 (1,2) - 01:09:283 (4,5) - 01:10:783 (1,2) - 01:22:783 (1,2) - 01:28:783 (1,2) - 01:30:283 (4,5) - distance error? why you used 1.1 and 0.9?

GL
Topic Starter
Akitoshi

UnLock- wrote:

random

[hard]
  1. 01:25:408 (3,1) - if you want to use 1.7 to emphasis that finish, you should set 1.7 01:13:595 (7,1) - here too.

[normal]
  1. 00:31:783 (1,2,3,4) - how about change beat like 00:43:783 (1,2,3,4,5) - here? I think second is more fit with song
  2. 00:27:095 (3,4) - 01:07:783 (1,2) - 01:09:283 (4,5) - 01:10:783 (1,2) - 01:22:783 (1,2) - 01:28:783 (1,2) - 01:30:283 (4,5) - distance error? why you used 1.1 and 0.9? changing DS for stackings

GL
no reply = fixed, thank you!
YukiZura-
hi .. thanks for the mod btw :)

Kalibe's Insane

00:06:470 (1,2,3) - this one move a bit down.. so it will balnket the slider nicely
00:14:533 (4,1) - blanket this? just curve 00:14:533 (4) - this one
00:17:345 (2,3) - that little curve is unnecessary.. just make it straight
00:30:095 (1) - ^
00:33:845 (3) - curve this more .. so it will blanket with the hit circle nicely
00:35:345 (3,4,5) - same as 00:17:345 (2,3) - .. i dont see the point making just very small curve tho
00:45:845 (4) - move this one a little bit back
01:11:720 (2,3,4) - can be better balnket
01:11:720 (2,3,4) - too many slider shape .. look messy.. make this two slider the same ..replace one .. pick between this one 01:14:533 (4) - or 01:14:908 (5) -
01:19:595 (10) - NC
01:19:783 (1) - remove nc
01:20:158 (2) - NC
01:20:158 (2,3) - blanket this

Insane

00:01:783 (1,2) - better flow this way
00:07:783 (1,2) - ^ same
00:22:408 (5) - end the slider here 00:22:408 (5) - is enough
00:26:158 (2,3) - blanket this
00:45:658 (2,3) - i think better move this two here
01:10:033 (3,4) - blanket this
01:35:720 (4,1) - ^
01:42:095 (1) - this slider shape is unneccessary cuz there is noting to be balnket down slider .. make it like this 01:47:345 (3) - or anything in your mind

that all, goodluck :)
Topic Starter
Akitoshi

YukiZura- wrote:

Insane

00:01:783 (1,2) - better flow this way i prefer overlaps w
00:07:783 (1,2) - ^ same ^same as it doesn't rly break the flow on play
00:22:408 (5) - end the slider here 00:22:408 (5) - is enough there's a held sound vocal so ye 3/4 will be fine
00:26:158 (2,3) - blanket this blanket on slight curved slider xDdD
00:45:658 (2,3) - i think better move this two here 2 is normal sample so i don't think that emphasizes right with that placement tbh
01:10:033 (3,4) - blanket this ok
01:35:720 (4,1) - ^ nej
01:42:095 (1) - this slider shape is unneccessary cuz there is noting to be balnket down slider .. make it like this 01:47:345 (3) - or anything in your mind ok

that all, goodluck :)
thanks!
-Latias-
eroge is erobae
-01:49:783 (1) - maybe add timing points for decreasing volume
-asagi's diff doesnt line up with the ending time with everyone else's
00:13:783 (1) - curve this maybe since in the notes before, u used only straight 1/1 sliders so maybe curve it like 00:16:033 (3) - to show going in to new section of the music and for pattern with 00:16:033 (3) -
00:44:533 (2,1,2) - owo, thought 2 and 1 were just flipped versions of each other since that's what it looked like but they're not. looks really off, just rotate 00:44:533 (2) - in to where u would want it to be. or if u don't wanna do that, u can just have it become patterns with 00:48:283 (2) -
01:13:033 (4) - missing a hit sound, maybe hit sound it like 01:12:283 (3) - since they're relatively the same sound
00:55:408 (3,4) - waaayy to close for me, maybe u were aiming for that antijump thing but doesnt really work imo since u had a greater ds to emphasise points like 00:30:658 (2,3) - 01:48:658 (2,3) -. they're also same sound, but if u wanna keep it in for variation go for it, just doesn't work imo
other than that pretty lit diff : ok_hand:
00:36:283 (1,2) - ooo, same sound as 00:34:783 (1,2) - but different shapes/patterns :(
01:01:408 (6,7) - maybe rotate 7 to the right side of 6 to continue the counterclockwise flow, which then emphasises 01:01:783 (1) - with the anti flow thing on the downbeat
01:04:783 (1,2,3,1,2,3,1,2,3,4) - nice t r i a n g l e s
00:26:158 (2,3,4,5,6,7) - why flow change :( doesn't seem any reason in music for it, nothing new.u can just ctrl+g 00:26:720 (5,6) -
01:02:908 (5,6) - u can make this a slider with 01:03:095 (6) - being weaker than 01:02:908 (5) -, which imply's their the same lvl of intensity
01:30:845 (1,2,3) - make this same as 01:29:345 (1,2,3) - 01:30:095 (1,2,3) - , ik its probably for emphasis to 01:31:408 (1) -, but u cant really change up the pattern when the song really hasn't made a notable change. u can always space 01:31:408 (1) - more for the emphasis
clean
i see the kiai in the map :eyes:
00:15:658 (2) - ctrl+g this for better flow imo
nice diff

akitoshi's normal meme is too good for me :c

very nice set, hope the mod helps ! :D
im bad modder
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