thanks for the trojans
thank you lasse!Lasse wrote:
as requested
hitsounding
00:09:638 (5) - 00:15:492 (5) - 00:21:345 (5) - etc. spots like these would be great with whistles for melody like before imo, no problem stacking whistle+clap ur write.
00:56:467 - volume decrease should start from here hecK
01:01:589 - i'd remove hs from spinnerend cause you can't really hear the song anyways and even 5% seems to loud i guess
rsz_by_myself_waifu2x_art_scale_tta_1 (1).jpg this really triggered me so i legit changed the name of the file
http://lasse.s-ul.eu/foSA0UFT.jpg wouldve been nice to see some better playfield usage, as the map is noticeable center heavy, most of your patterns go just back there all the time :c (
00:19:150 (3,4,5,6,7) - this looks so out of place with all your other patterns, the perfectly horizontal stuff and all tilted it a little bit
00:56:467 (5,6,7) - would gradually lower sv cause song is fading out i did 0.8x
"better playfield usage than top diff" diff
seems to lack some 1/2 rhythms with top diff using so many 1/4s, but the song is kinda lol for these so I guess it's alright i didn't use as much 1/2 rhythms due to the fact that the diffs would be too similar in sr and in general
00:13:297 (2) - would flip and rotate a bit more nicer visual movement for beginners i decided to ctrl + j the slider instead because i think it flows even better than what you suggested
00:20:614 - 15% ds difference is quite noticeable and looks really off i am retarded,
00:22:077 - similar to ^ // 00:35:248 (1) - not even top diff uses ds changes to :eyes: i prolly forgot to adjust ds on a previous mod LMAO
00:25:004 (2) - why does this have to be so unnatural movement wise, could just http://lasse.s-ul.eu/9yieuHkd.jpg fixed
should be fine after that