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Poppin'Party - Hikaru Nara

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Topic Starter
A s h e m u

joker- wrote:

こんにちは!from #modreqs

General

  1. 同じタイミングにおいてVolumeが違う線が2本以上あるのはunrankableです。全diffそうなってるので確認してみてください。
    また、赤線の上に緑線を重ねることができるのはSVが1.00以外の時にしか認められてないので、ENHは緑線自体を消したほうがいいでしょう
ENHの該当する緑線を削除しました Expertにおいては音量を統一しました \o/

Hitsound

Hitsound

  1. Expertのdiffでhitsoundをみてます、もし参考になったならほかの難易度にも調整してみてください。
  2. 00:03:995 - 00:04:745 - 00:04:839 - 00:05:870 - 00:07:183 - add whistle fix
  3. 00:10:745 (5,6) - add whistle or clap? clapにしました
  4. 00:12:995 - remove whistle? fix
  5. 00:13:370 (3) - 00:16:183 - 00:16:558 - 00:16:745 - 個人的にはwhistleよりサンプルセットドラムfinishのほうが好きです fix
  6. 00:13:933 - 00:14:120 - 00:14:495 - 00:14:683 - add whistle? fix
  7. 00:15:245 - 00:15:058 - 1/2でfinishが鳴るのは少しnoisyなので実際になっている00:15:245 - だけでどうでしょう。それに00:15:058 - add whistle fix
  8. 00:16:464 - add clap? 00:16:558 - はwhistleのほうがあってるかもしれないです fix
  9. 00:39:808 - 00:40:558 - add finish? fix
  10. 00:40:183 - add whistle? fix
  11. 00:40:370 - 00:40:558 - add clap? fix
  12. 00:40:745 - add whistle or clap? whistle fix
  13. 00:43:370 - 個人的にはサンプルセットドラムclapです fix
  14. 00:43:745 - add whistle? fix
  15. 00:44:308 - 00:44:683 - 個人的にはサンプルセットドラムwhistleです fix
  16. 00:45:995 - add finish? fix
  17. 00:46:745 (5) - と合わせるなら00:46:839 - にadd clapです。fix
  18. 00:47:870 - 00:49:370 - add whistle? fix
  19. 00:50:308 - clap fix
  20. 00:50:870 - whistle? fix
  21. 00:51:995 - 00:52:370 - add sample set drum finish? fix ここすごく気に入りました
  22. 00:52:933 - 00:53:120 - 00:53:495 - 00:53:683 - 00:54:058 - 00:54:245 - add whistle fix
  23. 00:53:495 - と00:53:683 - のfinishは入れ替えたほうがいいでしょう。シンバルはなってないので個人的には入れないですが、シンバルならすことでボーカルを強調させたいなら00:53:683 - に入れたほうが自然です fix 入れ替えました\o/
  24. 00:54:058 - 00:54:808 - remove Finish?さすがにシンバルが続いてて少しnoisyに感じます fix
  25. 00:54:808 - 00:54:995 - add whistle? fix
  26. 01:00:245 - add finish?ボーカル強調したいなら入れてもいいかもしれません 強くなりました fix
  27. 01:01:839 - add clap? fix
  28. 01:04:183 - 01:04:370 - add whistle? fix
  29. 01:06:808 - up beatなのでwhistleではなくclap?これは業の深いミスですね… fix
  30. 01:07:558 - add clap? fix
  31. 01:07:745 - whistle? fix
  32. 01:10:933 - 01:11:495 - 01:12:245 - 01:15:995 - add finish? ほかのと比べると少し弱めのシンバルですがボーカルは強く出てるのでおいても不自然ではないかもしれません 強くなりました fix
  33. 01:13:933 - 01:14:495 - swap finish?曲だと01:14:495 - のほうがシンバルはなっています。fix
  34. 01:13:183 - 01:13:183 - clapではなくwhistle? fix
  35. 01:13:089 - 01:13:464 - clap? fix
  36. 01:13:464 - 01:13:089 - clap or whistle? fix
  37. 01:14:120 - whistle? fix
  38. 01:16:183 - remove whistle? fix
  39. 01:16:558 - clapではなく個人的にはサンプルセットドラムfinishです fix
  40. 01:19:933 - add clap? finishは個人的には入れないかもしれません finish外しました fix
  41. 01:21:245 - add clap? 01:21:339 - clap or whistle? clapにしました fix
  42. 01:27:245 - 01:27:339 - add clap? fix
  43. 01:29:120 - 01:29:120 - 01:29:495 - add whistle? fix
  44. 01:30:808 - 01:31:745 - 01:33:058 - add finish? 感動しました fix
  45. 01:32:120 - ~ 01:33:339 - まで一様な音になってるので青線含めて全部clapでもいいかもしれません fix
  46. 01:37:183 - 01:38:683 - 01:40:933 - whistle? fix
  47. 01:41:120 - clap? fix
  48. 01:41:683 - clapよりwhistle? fix
  49. 01:42:058 - whistle? or add sample set drum finish imo Drum finish fix
  50. 01:42:245 - whistle? fix
  51. 01:42:433 (1,2,1,2,1,2) - add whistle? finishのつけ方は前同じパターンと揃えたほうがいいでしょう fix
  52. 01:44:120 - 01:44:308 - clap? fix
  53. 01:44:870 - add sample set drum finish? fix
  54. 01:45:058 - finishよりsample set drum whistle? fix

    あほみたいに書いてますが、自分が賛成できるものだけ取り入れるようにしたほうがいいかもしれません!
賛同できるものしかありませんでした!!本当にありがとうございます!! \o/

Easy

  1. 00:51:808 - ここの音を拾わないのは不自然に感じます。シンバルなってるのもありますし、ボーカルがここで終わってます。00:51:058 - の音を拾うよりもそのほうがいいと思います。なのでリバーススライダーではなく00:51:808 - まで1つのロングスライダーはどうでしょうか。
    今にも死にそうなミミズができました スライダー博士に相談できそうなネタができたのでひとまずfix!
  2. 01:15:433 (3) - ここにfinishはいらない気がします。前後でそれらしい音もないので、入れなくていいかもしれません。fix
  3. 01:15:433 (3) - スライダーの終点をドラム01:16:745 - に合わせたほうが個人的に好きです。normalはドラムに合わせています。fix

Normal

  1. 00:13:558 - drumベースで拾っているので、それならここを拾ったほうがいいかもしれないです?
    トランペットに合わせたのと次の1/2x3回と区別を付けたかったのでこの形を維持したいです
  2. 01:00:433 (4) - Easyの場合は初心者のことを考えてplayableになるよう音取りしてるのだろうと思ったんですが、Normalなら素直に01:00:245 - 拾ってもいいと思います。1/1スライダーを赤線に持ってきて後ろの白線をサークル置いてみてはどうでしょうか。
    この難易度を維持したいのでKeepで
  3. 01:06:245 - 上と同じです。メロディーよりもこっちのほうがclickableにしてみてはどうでしょうか 01:12:433 (4) - same
    ^
  4. 01:31:558 (3,6) - このoverlapは避けたほうが無難かもしれません
    fix
  5. 01:32:120 (4,5,6) - 音取りに違和感を感じます。以下の音取りを試してみてはどうでしょう?
    別のリズムパターンにしました thanks!!
    []
    Normalにしてはすこし密度が低いようにかんじました、kiaiタイムにおいてもう少しオブジェクトを詰めてもいいかもしれません。
    そうすればSDが上がるはずなので、diff spreadが少し滑らかになるかもしれません
    あまり上手く上昇させる手段が思いつかなかったので維持となりましたが次回からの糧にしようと思います(._.)!

ごめんなさい、時間が無くなっちゃったのでここまでにします。
もしほかの難易度のmod希望されるなら一言くだされば後日続きを書きたいと思います。
全難易度みましたが配置がとてもきれいだと思いました、いい曲だと思うので頑張ってください!
Good Luck!!!
MODありがとうございます!
ENHのヒットサウンド後日更新します
Topic Starter
A s h e m u

Asuka_- wrote:

m4m kuso modです!!

Easy
  1. 00:13:933 (1) - 2/1sliderでもいいと思います。
    たしかに00:14:495 - に音あるんですが00:14:683 - にも同じくらい大きい音あるので 2/1の方が初心者にはわかりやすいかなと思いました。
    fix
  2. 00:36:433 (3,4,1) - bitnaziです。 すこし配置が気になりました。
    こんなのはどうでしょうか maybe https://i.gyazo.com/ec33db2f1e7515bab3e ... 7bd160.png
    きっと大丈夫だと思いたい… Keepします
  3. 個人的に 00:54:433 - より00:54:245 - を拾いたいです。
    00:54:433 - に大きい音があまりない気がします。 代わりに大きい音があってなおかつvocalもある00:54:245 - を拾うのはどうでしょう?
    なるべく単純にしておきたいので keepします

Normal
  1. nothing (ごめんなさい!! Normal modできないの!!!)

Hard
  1. 01:24:433 (1) - と01:25:558 (3,4) - の音取りを統一した方が良いかな...??
    ボーカルの強さの違いを表したいです Keep
  2. 01:38:683 (3) - ここだけ1/4のリバースなので、少し違和感がありました。 イントロの同じ場所とは音取りが違っています。
    差異のあるドラムパターンなので問題無いと思います Keep
  3. 01:44:120 (1,2) - remove stack?
    01:42:433 (1,2,1,2,1,2) - のパターンに従うと おそらくstackしない方が楽しいと思います。
    OK

Expert
  1. 00:21:433 - ここは拾った方が良いと思います。
    同じ音の00:18:433 - が拾われているから少し違和感があります。
    加えてAメロ内で00:21:245 (1) - だけ00:21:433 - を無視してのvocal followになっているので違和感があります。
    ボーカルフォローに問題はないと思いました Keep
  2. 00:36:808 (2) - bitnaziです。 すこし形が気になりました。 
    00:36:058 (5,1) - のように少し曲げませんか?
    fix
  3. 01:04:558 (4) - ここ配置ctrl+gの方が流れると思います。
    maybe https://i.gyazo.com/e630a35e0a628f19250 ... 8fd89a.png
    OK
  4. 01:15:151 - ここに大きい音あるので、ここを連打にした方が良いと思います。
    ボーカルメインで抑えてるのでKeep
  5. 01:25:558 (1,2) - ここ1/1リバースに変えませんか?
    Hardと同じ理由です keep
    AR8.7のbpm160譜面なのでDTプレイヤーがいるとおもうので、 DTプレイヤーのために01:24:433 (1,1,2) - を統一してみたほうが楽しいような気がします。
  6. 01:26:589 - ここ抜けてますが 意図的でしょうか?
    ドラムの音に合わせてないです Keep


がるぱ~ rankたのしみ~ がんばって~! gl!!
MODありがとうございました!
scanter
すげー
yShadowXOP_
arrange the offset, the circles are all without rhythm
Topic Starter
A s h e m u

scanter wrote:

すげー
Like Bandori <3
Topic Starter
A s h e m u

yShadowXOP_ wrote:

arrange the offset, the circles are all without rhythm
THANKS FOR M4M

( i can't give you Kudosu by these contents . sry )
yShadowXOP_

A s h e m u wrote:

yShadowXOP_ wrote:

arrange the offset, the circles are all without rhythm
THANKS FOR M4M

( i can't give you Kudosu by these contents . sry )

please put the offset in 2001 :) (i not do the modding but i tested your map , it is excellent in my opinion it has nothing to change) ;)

nice to meet you new mr monstrata
Topic Starter
A s h e m u

yShadowXOP_ wrote:

please put the offset in 2001 :) (i not do the modding but i tested your map , it is excellent in my opinion it has nothing to change) ;)

nice to meet you new mr monstrata

hi Im monstrata (´・◡・`) its joke haha

I think that it is not necessary to change Offset .
thanks for testing :3
Dinocrit
Mod
Hard

01:42:433 (1,2,1,2,1,2) - I think these jumps are too complex for hard. Players of this level won't be able to miss.Reduce the spacing.
In many places, in my opinion missing a note. On the red strokes


In General, the difficulties
expert disturbed flow. The maps look interesting.
Good luck 8-)
Topic Starter
A s h e m u

Dinocrit wrote:

Mod
Hard

01:42:433 (1,2,1,2,1,2) - I think these jumps are too complex for hard. Players of this level won't be able to miss.Reduce the spacing.
In many places, in my opinion missing a note. On the red strokes


In General, the difficulties
expert disturbed flow. The maps look interesting.
Good luck 8-)
thanks for mod :^)
Baeguetteman
Expert

  • Before I say anything about mapping you should know that only maps above 5.25* should be called "Expert". Only a few beatmaps got ranked as Expert with less than 5.25*!
    (even though it doesn't really matter that much, I think that taking consideration might be necessary)

    See: https://osu.ppy.sh/wiki/Ranking_Criteria (Mapset)
  1. 00:13:745 (5,1,2,1,2) - I would use a Distance Snap of 2,2 - 2.5 for these jumps. It's too easy for this part.
    Especially because after that part a long simple part is following.
  2. 00:31:558 (5) - Maybe give this slider a curve. (feels weird)
  3. 01:25:558 (1,2] - It makes more sence to me if you repeat the reverse slider. See: 01:24:433 (1)
    https://gyazo.com/a682e9b3b56e3529f5252125367acbec
Gaia's Expert

  • Also here you shouldn't call the map Expert.
  1. 00:05:495 (4,5) - Both sliders are mapped to the same beat. I'd give the second slider a curve too just like you did it here: 00:06:995
  2. 00:26:308 (2) - If you are going for the vocals you should replace this slider with a 1/4 and a 1/2 (something like that):https://gyazo.com/d28e30b4b447a25383568a4b8a4e6703?token=ce2c4ba2820487cc75a63aaf80b5f518
  3. 01:16:558 (5,1) - It feels weird to play a tripple like this! By placing them like that it feels more confortable: https://gyazo.com/4ca2f4535b90d0e2a12e611112b3ce7b
Topic Starter
A s h e m u

SST SnowTiger wrote:

Expert

  • Before I say anything about mapping you should know that only maps above 5.25* should be called "Expert". Only a few beatmaps got ranked as Expert with less than 5.25*!
    (even though it doesn't really matter that much, I think that taking consideration might be necessary)

    See: https://osu.ppy.sh/wiki/Ranking_Criteria (Mapset)
    I explained it in Game chat xd
  1. 00:13:745 (5,1,2,1,2) - I would use a Distance Snap of 2,2 - 2.5 for these jumps. It's too easy for this part.
    Especially because after that part a long simple part is following.
    I think that the change is not necessary because music does not have the intense change. Keep it
  2. 00:31:558 (5) - Maybe give this slider a curve. (feels weird)
    Because I employ the slider of the curve just before that, I think that it should be a straight line here
  3. 01:25:558 (1,2] - It makes more sence to me if you repeat the reverse slider. See: 01:24:433 (1)
    https://gyazo.com/a682e9b3b56e3529f5252125367acbec
    I wish I maintain it if possible
thanks for modding - !
kwk
m4m~

[Easy]
  1. 00:03:433 (1,2) - http://puu.sh/w5okb/bf67b9887d.png try this rhyhtm because this way you can make 00:04:558 - clickable
  2. 00:12:058 (2,3) - blanket fix
  3. 00:12:058 (2,3,4) - maybe make into triangle?
  4. 00:15:058 (2) - i think move to red tick here 00:15:245 - to make finish clickable
  5. 00:16:933 - 00:28:933 - i think finishes should be clickable, this happens a lot in the map but up to you if you want to change
  6. 00:43:933 (1) - i think your following vocal here? if you are then i think starting on 00:44:120 - is better
  7. 00:54:245 - i think this should be clickable, maybe can do this instead? http://puu.sh/w5oPI/e7a59b28d6.png
  8. 00:58:933 (1,2,3) - 01:10:933 (1,2,3) - maybe this rhythm? http://puu.sh/w5oRY/4e4fbd9543.png
  9. 01:01:933 (1,2,3) - 01:30:433 (1,2,3) - match vocal better ? i think following drum is confusing but up to you http://puu.sh/w5p9j/77c1b70f81.png
  10. 01:04:933 (1,2,3) - ^ http://puu.sh/w5pdb/2b5a9308b4.png
  11. 01:13:933 (1,2,3) - your rhythm is very strange here.. try this http://puu.sh/w5pjY/9cb854fc36.png
  12. patterning is ok but rhythm i think you need to double check
[Normal]
  1. 00:02:308 (4) - move further away a little, so not close together 00:00:995 (2,4) -
  2. 00:28:183 (4) - repeat slider instead? continue pattern from 00:24:433 (4,5,1,2,3) -
  3. from 00:30:245 - to 00:37:933 - i think this part is very strange, suddenly following vocal? maybe should just stick to following the drums..
  4. 01:00:245 (4) - move here 01:00:245 - so start on finish
  5. 01:06:339 (1) - 01:12:245 - make clickable
[Hard]
  1. 00:17:683 (3,4,5) - make linear(straight)?
  2. 00:33:245 (1,2,3) - why not triangle? http://puu.sh/w5qt4/80c3944a6b.png
  3. 00:43:745 - i think map this beat
  4. 00:56:495 (3) - blanket instead? 00:56:495 (3,1) -
  5. 01:07:183 (7,8,1) - make linear(straight)?
  6. 01:16:933 - i think this make this part as break, so same as easy/normal
  7. 01:28:745 - 01:29:495 - map these !!
[Expert]
  1. 00:17:683 (3,4,5) - better flow http://puu.sh/w5qJC/598d76d294.png
  2. 01:27:058 (5,6) - a bit far.. 4.43x
  3. 01:16:933 - i think this make this part as break, so same as easy/normal
i like your patterning~ gl
Topic Starter
A s h e m u

kwk wrote:

m4m~

[Easy]
  1. 00:03:433 (1,2) - http://puu.sh/w5okb/bf67b9887d.png try this rhyhtm because this way you can make 00:04:558 - clickable
    nice idea xd Fix
  2. 00:12:058 (2,3) - blanket fix
    I seemed to come with a blanket. keep it :3
  3. 00:12:058 (2,3,4) - maybe make into triangle?
    fix
  4. 00:15:058 (2) - i think move to red tick here 00:15:245 - to make finish clickable
    Because I want to match it with piano sound, I keep it
  5. 00:16:933 - 00:28:933 - i think finishes should be clickable, this happens a lot in the map but up to you if you want to change
    hmm ... keep it !
  6. 00:43:933 (1) - i think your following vocal here? if you are then i think starting on 00:44:120 - is better
    I matched it with the sound of the base here. I keep it :3
  7. 00:54:245 - i think this should be clickable, maybe can do this instead? http://puu.sh/w5oPI/e7a59b28d6.png
    Because it matches the sound to be prolonged of the vocal, surely it is all right. I maintain it
  8. 00:58:933 (1,2,3) - 01:10:933 (1,2,3) - maybe this rhythm? http://puu.sh/w5oRY/4e4fbd9543.png
    I want to value simplicity. I maintain it.
  9. 01:01:933 (1,2,3) - 01:30:433 (1,2,3) - match vocal better ? i think following drum is confusing but up to you http://puu.sh/w5p9j/77c1b70f81.png
    ^
  10. 01:04:933 (1,2,3) - ^ http://puu.sh/w5pdb/2b5a9308b4.png
    ^
  11. 01:13:933 (1,2,3) - your rhythm is very strange here.. try this http://puu.sh/w5pjY/9cb854fc36.png
    nice idea ! fix xd
  12. patterning is ok but rhythm i think you need to double check
    hmm i see .
[Normal]
  1. 00:02:308 (4) - move further away a little, so not close together 00:00:995 (2,4) -
    fix
  2. 00:28:183 (4) - repeat slider instead? continue pattern from 00:24:433 (4,5,1,2,3) -
    Because it seems to become monotonous when there is too much reverse, I maintain it
  3. from 00:30:245 - to 00:37:933 - i think this part is very strange, suddenly following vocal? maybe should just stick to following the drums..
    I changed the rhythm pattern fix :3
  4. 01:00:245 (4) - move here 01:00:245 - so start on finish
    Fix
  5. 01:06:339 (1) - 01:12:245 - make clickable
    Because I match it with the rhythm of the trumpet, I maintain it.
[Hard]
  1. 00:17:683 (3,4,5) - make linear(straight)?
    I want to maintain this flow
  2. 00:33:245 (1,2,3) - why not triangle? http://puu.sh/w5qt4/80c3944a6b.png
    MY BAD www fix
  3. 00:43:745 - i think map this beat
    I open an interval intentionally. I maintain it.
  4. 00:56:495 (3) - blanket instead? 00:56:495 (3,1) -
    thats beautiful . fix :D
  5. 01:07:183 (7,8,1) - make linear(straight)?
    I want to stop movement once here
  6. 01:16:933 - i think this make this part as break, so same as easy/normal
    I thought that I did not have any problem because I did not make Expert and a difference.
  7. 01:28:745 - 01:29:495 - map these !!
    Who did it? fix xd
[Expert]
  1. 00:17:683 (3,4,5) - better flow http://puu.sh/w5qJC/598d76d294.png
    fix
  2. 01:27:058 (5,6) - a bit far.. 4.43x
    its global ULT Delete it ww
  3. 01:16:933 - i think this make this part as break, so same as easy/normal
i like your patterning~ gl
thanks for modding - <3
scanter
遅くなってすいません;w;

Easy
  1. 00:16:933 - プレイ感が悪くなりますので、スライダーの末にfinishを入れるのはあまり良い選択ではないと思います。
  2. 00:28:183 (4) - こっちも
  3. 00:52:933 (1) - これはどうですか?
  4. 01:16:933 - 無意味なタイミングの線みたいですね
  5. 01:45:433 - Expertに書いた内容と同じです
Normal
  1. 00:31:933 - 00:34:370 - この区間にclapがすごく落ちているので、プレイ感がちょっと悪すぎるみたいな感じです
  2. 01:16:933 - 無意味なタイミングの線っぽい
  3. 01:24:433 - 01:26:683 - ちょっとハードっぽくないですか?
  4. 01:45:433 - Expertに書いた内容と同じです
Hard
  1. 00:22:370 (7,1) - 距離がちょっと近いような感じです
  2. 00:52:933 (1,2) - jump?
  3. 01:03:245 (5,5,4) - NC
  4. 01:15:245 (4) - same
  5. 01:16:558 (7) - こっちもジャンプ?
  6. 01:45:433 - Expertに書いた内容と同じです
Expert
  1. 00:01:745 (6) - NC?
  2. 00:12:808 - finish?
  3. 00:24:995 (2) - 距離を一致させるのはいかがでしょうか?
  4. 00:40:933 (1,2) - 以前の4,5,6の距離に比べて距離がちょっと大きすぎたので違和感を感じました。すこし縮めてみるのはいかがでしょう?
  5. 00:58:370 (4,5) - リズムをお互い変えてみるのはいかがでしょうか?スライダーの末にclapとかがあってプレイ感が劣るような感じです
  6. 01:04:933 (1) - finishなのに距離がちょっと小さすぎるような感じです
  7. 01:10:370 (4) - 以前の00:58:370 (4,5)と似たような意見です。circle2つに変えてみるのはどうでしょう?
  8. 01:39:433 - finish落ちています
  9. 01:45:433 - volumeをこのようにどんどん減らすのはどうでしょう?曲の結びにすごく良いと思います
Gaia's Expert
  1. 00:12:433 (1) - what about split this to 1/2 slider and a circle? feels too awkward, because finish is in slider's end
  2. 00:21:245 (6,1) - reverse rhythm? you followed almost vocals
  3. 00:49:183 (5,6,7) - flow seems bad. before you mapped circles jump as clockwise, but that is anti-clockwise
  4. 00:55:370 (7,8,9,10,11,12,1) - what about increase the distance? before 4,5,6 has high distance, so it would be good in my opinion.
  5. 01:18:339 - 01:19:745 - useless timing points here
  6. 01:45:339 (1) - what about add timing points that gradually turning down volume? like this
ランク頑張ってください \o/
Topic Starter
A s h e m u

scanter wrote:

遅くなってすいません;w;

Easy
  1. 00:16:933 - プレイ感が悪くなりますので、スライダーの末にfinishを入れるのはあまり良い選択ではないと思います。fix
  2. 00:28:183 (4) - こっちも fix
  3. 00:52:933 (1) - これはどうですか?fix
  4. 01:16:933 - 無意味なタイミングの線みたいですね消し忘れてました fix
  5. 01:45:433 - Expertに書いた内容と同じですfix
Normal
  1. 00:31:933 - 00:34:370 - この区間にclapがすごく落ちているので、プレイ感がちょっと悪すぎるみたいな感じです
    ここは一旦Keepさせてください 相談します
  2. 01:16:933 - 無意味なタイミングの線っぽいfix
  3. 01:24:433 - 01:26:683 - ちょっとハードっぽくないですか?これも相談します
  4. 01:45:433 - Expertに書いた内容と同じです
Hard
  1. 00:22:370 (7,1) - 距離がちょっと近いような感じですfix
  2. 00:52:933 (1,2) - jump? この難易度ではstackさせたいです :D
  3. 01:03:245 (5,5,4) - NC fix
  4. 01:15:245 (4) - same fix
  5. 01:16:558 (7) - こっちもジャンプ?上記と同様です
  6. 01:45:433 - Expertに書いた内容と同じです
fixExpert
  1. 00:01:745 (6) - NC?fix
  2. 00:12:808 - finish? fix
  3. 00:24:995 (2) - 距離を一致させるのはいかがでしょうか?fix
  4. 00:40:933 (1,2) - 以前の4,5,6の距離に比べて距離がちょっと大きすぎたので違和感を感じました。すこし縮めてみるのはいかがでしょう?fix
  5. 00:58:370 (4,5) - リズムをお互い変えてみるのはいかがでしょうか?スライダーの末にclapとかがあってプレイ感が劣るような感じですfix
  6. 01:04:933 (1) - finishなのに距離がちょっと小さすぎるような感じですblanketの都合でここにいます・・・ keepしたいです
  7. 01:10:370 (4) - 以前の00:58:370 (4,5)と似たような意見です。circle2つに変えてみるのはどうでしょう?
    fix
  8. 01:39:433 - finish落ちていますfix
  9. 01:45:433 - volumeをこのようにどんどん減らすのはどうでしょう?曲の結びにすごく良いと思います
    fix

ランク頑張ってください \o/
MODありがとうございますー!! :)
Gaia
SnowTiger

SST SnowTiger wrote:

Gaia's Expert

  • Also here you shouldn't call the map Expert. explained why on the 1st page
  1. 00:05:495 (4,5) - Both sliders are mapped to the same beat. I'd give the second slider a curve too just like you did it here: 00:06:995 doesn't matter imo
  2. 00:26:308 (2) - If you are going for the vocals you should replace this slider with a 1/4 and a 1/2 (something like that):
    following trumpets here https://gyazo.com/d28e30b4b447a25383568a4b8a4e6703?token=ce2c4ba2820487cc75a63aaf80b5f518
  3. 01:16:558 (5,1) - It feels weird to play a tripple like this! By placing them like that it feels more confortable: there's nothing on the white tick ,
    the kickslider is just to emphasize the ending of the chorus
    https://gyazo.com/4ca2f4535b90d0e2a12e611112b3ce7b
scanter

scanter wrote:

遅くなってすいません;w;

Gaia's Expert
  1. 00:12:433 (1) - what about split this to 1/2 slider and a circle? feels too awkward, because finish is in slider's end
  2. 00:21:245 (6,1) - reverse rhythm? you followed almost vocals wanna map the drums out too
  3. 00:49:183 (5,6,7) - flow seems bad. before you mapped circles jump as clockwise, but that is anti-clockwise
  4. 00:55:370 (7,8,9,10,11,12,1) - what about increase the distance? before 4,5,6 has high distance, so it would be good in my opinion. i like it like this
  5. 01:18:339 - 01:19:745 - useless timing points here
  6. 01:45:339 (1) - what about add timing points that gradually turning down volume? like this
ランク頑張ってください \o/

else are fixed, thx for mod!

moe arisa-chan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55839
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 1999,6499,18499,42499,57499
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
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Title:Hikaru Nara
TitleUnicode:光るなら
Artist:Poppin'Party
ArtistUnicode:Poppin'Party
Creator:A s h e m u
Version:Gaia's Expert
Source:BanG Dream! ガールズバンドパーティ!
Tags:Ashemu Gaia Goose house Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 Girls Band Party! Bandori
BeatmapID:1295446
BeatmapSetID:611024

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OverallDifficulty:8.5
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108,128,42433,6,0,P|78:115|32:112,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
0,200,42808,2,0,P|31:204|60:216,1,62.9999980773926,0|6,0:0|0:0,0:0:0:0:
256,304,43370,1,8,0:3:0:0:
140,340,43558,1,8,0:0:0:0:
172,224,43745,1,2,0:0:0:0:
276,320,43933,6,0,L|268:392,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
384,280,44308,2,0,L|377:342,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
256,124,44870,1,2,0:0:0:0:
336,200,45058,2,0,P|364:192|408:184,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
248,312,45433,6,0,P|217:306|186:297,2,62.9999980773926,2|0|2,0:0|0:0|0:0,0:0:0:0:
216,48,45995,2,0,P|226:126|236:248,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
88,336,46558,2,0,P|80:288|104:248,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
132,152,46839,1,0,0:0:0:0:
132,152,46933,6,0,P|85:163|28:172,1,90,4|2,0:0|0:0,0:0:0:0:
192,40,47308,1,8,0:0:0:0:
240,240,47495,1,8,0:0:0:0:
328,112,47683,1,2,0:0:0:0:
152,148,47870,1,0,0:0:0:0:
348,108,48058,2,0,P|392:115|436:125,1,90,8|2,0:0|0:0,0:0:0:0:
504,264,48433,5,2,0:0:0:0:
372,216,48620,1,2,0:0:0:0:
504,44,48808,1,8,0:0:0:0:
496,320,48995,1,8,0:0:0:0:
332,212,49183,1,2,0:0:0:0:
448,140,49370,1,2,0:0:0:0:
376,336,49558,2,0,P|425:346|476:352,1,90,8|8,0:0|0:0,0:0:0:0:
496,320,49839,1,0,0:0:0:0:
496,320,49933,5,4,0:0:0:0:
272,272,50120,1,2,0:0:0:0:
448,168,50308,1,8,0:0:0:0:
244,280,50495,2,0,P|192:289|124:300,1,90,2|2,0:0|0:0,0:0:0:0:
88,156,50870,1,2,0:0:0:0:
344,200,51058,2,0,P|361:248|376:320,1,90,8|0,0:0|0:0,0:0:0:0:
224,148,51433,5,2,0:0:0:0:
448,168,51620,1,2,0:0:0:0:
220,128,51808,2,0,L|204:16,1,90,8|8,0:0|0:3,0:0:0:0:
204,16,52089,1,8,0:3:0:0:
204,16,52183,1,2,0:0:0:0:
344,88,52370,1,2,0:0:0:0:
56,168,52558,2,0,P|36:244|56:272,1,90,4|0,0:0|0:0,0:0:0:0:
216,324,52933,5,12,0:0:0:0:
128,76,53120,1,8,0:0:0:0:
288,164,53308,1,2,0:0:0:0:
56,268,53495,5,8,0:0:0:0:
364,304,53683,1,8,0:0:0:0:
276,148,53870,1,2,0:0:0:0:
244,360,54058,5,8,0:0:0:0:
192,60,54245,2,0,P|260:20|352:56,1,148.50000453186,12|0,0:0|0:0,0:0:0:0:
348,56,54620,1,2,0:0:0:0:
344,272,54808,1,8,0:0:0:0:
152,152,54995,1,8,0:0:0:0:
448,128,55183,1,12,0:0:0:0:
216,260,55370,1,8,0:0:0:0:
192,264,55464,1,8,0:0:0:0:
168,268,55558,1,8,0:0:0:0:
144,272,55651,1,8,0:0:0:0:
120,276,55745,1,8,0:0:0:0:
96,280,55839,1,8,0:0:0:0:
72,284,55933,5,4,0:0:0:0:
152,152,56120,1,0,0:0:0:0:
232,368,56308,1,8,0:0:0:0:
308,176,56495,2,0,P|313:116|316:64,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
192,264,56870,1,2,0:0:0:0:
416,208,57058,1,8,0:0:0:0:
152,152,57245,6,0,B|108:120|32:116|32:116|28:56|96:44,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
84,244,57808,2,0,L|100:356,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
184,172,58183,1,0,0:0:0:0:
100,32,58370,1,2,0:0:0:0:
292,136,58558,2,0,P|284:194|272:268,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
204,40,58933,5,2,0:0:0:0:
384,144,59120,1,0,0:0:0:0:
260,268,59308,1,8,0:0:0:0:
340,28,59495,2,0,P|390:32|452:40,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
276,242,59870,1,2,0:0:0:0:
104,120,60058,1,8,0:0:0:0:
384,144,60245,6,0,B|440:208|416:292|416:292|380:272|336:288,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
184,172,60808,2,0,B|128:108|152:24|152:24|188:44|208:35,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
440,56,61370,1,2,0:0:0:0:
276,242,61558,1,8,0:0:0:0:
236,56,61745,1,8,0:0:0:0:
236,56,61839,1,0,0:0:0:0:
236,56,61933,5,4,0:0:0:0:
408,160,62120,1,0,0:0:0:0:
152,184,62308,1,8,0:0:0:0:
360,280,62495,2,0,P|412:293|476:304,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
128,188,62870,2,0,P|74:197|22:210,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
248,340,63245,6,0,B|208:236|288:236|240:120,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
96,20,63808,1,8,0:0:0:0:
152,184,63995,1,2,0:0:0:0:
236,56,64183,1,2,0:0:0:0:
48,124,64370,1,2,0:0:0:0:
260,40,64558,2,0,L|376:60,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
504,192,64933,5,2,0:0:0:0:
304,168,65120,1,0,0:0:0:0:
492,40,65308,1,8,0:0:0:0:
348,264,65495,2,0,B|265:273|188:284|188:284|179:318|156:352,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
64,144,66058,1,8,0:0:0:0:
328,156,66245,6,0,B|388:140|428:180|428:180|476:100|412:52,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
272,32,66808,1,6,0:0:0:0:
252,228,66995,1,0,0:0:0:0:
428,180,67183,1,8,0:0:0:0:
96,112,67370,1,8,0:0:0:0:
464,48,67558,1,14,0:0:0:0:
240,256,67745,1,10,0:0:0:0:
288,56,67933,5,4,0:0:0:0:
336,192,68120,1,0,0:0:0:0:
132,128,68308,1,8,0:0:0:0:
228,288,68495,2,0,P|316:228|436:248,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
488,72,69058,1,8,0:0:0:0:
336,192,69245,6,0,B|184:216|184:216|167:190|140:152,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
32,28,69808,1,8,0:0:0:0:
88,240,69995,2,0,P|101:296|108:352,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
232,124,70370,1,2,0:0:0:0:
232,124,70558,2,0,P|238:70|251:18,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
384,100,70933,5,6,0:0:0:0:
296,240,71120,1,0,0:0:0:0:
188,144,71308,1,8,0:0:0:0:
405,132,71495,2,0,P|413:203|425:264,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
372,376,71870,1,2,0:0:0:0:
504,176,72058,1,8,0:0:0:0:
276,276,72245,6,0,B|216:316|140:284|140:284|128:236|180:196,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
304,56,72808,2,0,P|256:52|176:40,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
168,40,73089,1,8,0:0:0:0:
168,40,73183,1,8,0:0:0:0:
320,168,73370,1,8,0:0:0:0:
344,164,73464,1,8,0:0:0:0:
372,160,73558,5,8,0:3:0:0:
380,152,73651,1,8,0:3:0:0:
388,144,73745,1,8,0:3:0:0:
396,132,73839,1,8,0:3:0:0:
404,124,73933,5,4,0:0:0:0:
268,72,74120,1,8,0:0:0:0:
276,276,74308,1,8,0:0:0:0:
168,156,74495,2,0,P|118:144|52:136,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
296,288,74870,2,0,P|349:281|402:268,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
472,184,75151,1,8,0:0:0:0:
472,184,75245,6,0,P|479:130|492:72,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
344,164,75620,1,6,0:0:0:0:
468,344,75808,1,8,0:0:0:0:
344,164,75995,2,0,B|335:96|300:60|300:60|308:0|368:-8,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
216,168,76558,2,0,P|192:184|152:192,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
72,148,76745,5,6,2:2:0:0:
12,152,79933,6,0,P|42:156|84:180,1,58.4999973220826,4|0,0:0|0:0,0:0:0:0:
112,248,80120,2,0,L|100:300,3,36,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
188,192,80495,6,0,P|218:187|268:176,1,58.4999973220826,6|0,0:0|0:0,0:0:0:0:
296,108,80683,2,0,L|284:68,3,36,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
344,196,81058,6,0,P|372:203|404:204,1,58.4999973220826,12|0,0:0|0:0,0:0:0:0:
496,160,81245,1,8,0:0:0:0:
496,160,81339,1,8,0:0:0:0:
496,160,81433,6,0,P|484:221|476:280,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
408,60,81808,2,0,P|449:41|516:24,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
248,52,82183,2,0,P|200:44|128:24,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
188,192,82558,2,0,P|200:245|212:328,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
24,192,82933,6,0,P|16:128|152:56,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
316,144,83495,1,2,0:0:0:0:
160,176,83683,1,0,0:0:0:0:
264,24,83870,1,2,0:0:0:0:
328,168,84058,2,0,P|318:223|312:288,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
192,352,84433,5,2,0:0:0:0:
188,192,84620,1,2,0:0:0:0:
192,352,84808,1,8,0:0:0:0:
344,280,84995,2,0,B|476:248|476:248|436:224|424:184,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
476,52,85558,1,8,0:0:0:0:
328,168,85745,6,0,P|282:163|208:152,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
104,88,86120,1,2,0:0:0:0:
292,48,86308,2,0,P|344:36|412:24,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
476,52,86589,1,8,0:0:0:0:
476,52,86683,1,2,0:0:0:0:
344,184,86870,1,2,0:0:0:0:
260,32,87058,1,8,0:0:0:0:
176,252,87245,1,8,0:0:0:0:
184,264,87339,1,8,0:0:0:0:
192,280,87433,6,0,P|256:288|320:300,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
100,148,87808,2,0,P|153:138|206:132,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
493,94,88183,2,0,P|461:174|341:182,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
224,44,88745,6,0,B|276:0|276:0|244:160,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
212,312,89308,1,8,0:0:0:0:
48,224,89495,2,0,B|4:184|24:96|24:96|64:120|104:120,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
276,0,90058,2,0,P|218:10|160:16,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
336,156,90433,5,12,0:0:0:0:
488,52,90620,1,0,0:0:0:0:
280,28,90808,1,12,0:0:0:0:
304,284,90995,1,2,0:0:0:0:
364,128,91183,1,12,0:0:0:0:
188,188,91370,1,2,0:0:0:0:
448,228,91558,1,8,0:0:0:0:
168,72,91745,6,0,P|88:96|92:236,1,215.999993408203,6|8,0:0|0:0,0:0:0:0:
140,276,92214,1,0,0:0:0:0:
140,276,92308,2,0,P|174:287|200:292,3,53.9999983520508,8|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
264,212,92683,2,0,P|295:203|324:200,3,53.9999983520508,10|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
416,252,93058,2,0,P|455:266|480:280,1,53.9999983520508,12|2,0:0|0:0,0:0:0:0:
456,152,93245,2,0,P|480:140|520:132,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
348,96,93433,5,4,0:0:0:0:
340,296,93620,1,0,0:0:0:0:
432,160,93808,1,8,0:0:0:0:
160,172,93995,2,0,P|168:216|175:260,1,90,0|2,0:0|0:0,0:0:0:0:
80,76,94370,2,0,L|196:48,1,90,2|8,0:0|0:0,0:0:0:0:
320,292,94745,6,0,P|278:284|136:276,1,180,0|2,0:0|0:0,0:0:0:0:
32,188,95308,1,8,0:0:0:0:
316,200,95495,2,0,P|361:187|400:164,1,90,2|0,0:0|0:0,0:0:0:0:
196,32,95870,2,0,P|206:70|216:148,1,90,2|8,0:0|0:0,0:0:0:0:
228,292,96245,1,0,0:0:0:0:
88,368,96433,6,0,P|97:280|104:176,1,180,2|8,0:0|0:0,0:0:0:0:
316,200,96995,2,0,P|368:217|412:224,1,90,2|0,0:0|0:0,0:0:0:0:
128,88,97370,2,0,P|78:92|12:116,1,90,2|8,0:0|0:0,0:0:0:0:
148,256,97745,1,0,0:0:0:0:
276,112,97933,6,0,B|308:40|272:-8|272:-8|216:48,1,180,2|8,0:0|0:0,0:0:0:0:
130,167,98495,2,0,P|138:218|154:275,1,90,0|2,0:0|0:0,0:0:0:0:
176,280,98776,1,8,0:0:0:0:
176,280,98870,1,0,0:0:0:0:
384,312,99058,2,0,P|394:268|401:223,1,90,8|0,0:0|0:0,0:0:0:0:
360,88,99433,6,0,P|412:95|472:104,1,90,6|2,0:0|0:0,0:0:0:0:
216,200,99808,2,0,P|260:193|305:187,1,90,8|0,0:0|0:0,0:0:0:0:
136,52,100183,1,2,0:0:0:0:
52,176,100370,1,2,0:0:0:0:
152,44,100558,2,0,P|207:48|264:60,1,90,8|0,0:0|0:0,0:0:0:0:
392,196,100933,5,4,0:0:0:0:
184,136,101120,1,8,0:0:0:0:
280,280,101308,1,8,0:0:0:0:
280,280,101401,1,8,0:3:0:0:
280,280,101495,1,8,0:3:0:0:
360,88,101683,2,0,P|404:80|452:76,1,90,8|2,0:0|0:0,0:0:0:0:
480,96,101964,1,8,0:0:0:0:
480,96,102058,1,8,0:0:0:0:
376,212,102245,1,2,0:0:0:0:
268,44,102433,5,12,0:0:0:0:
284,320,102620,1,12,0:0:0:0:
392,196,102808,1,2,0:0:0:0:
88,216,102995,5,12,0:0:0:0:
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376,212,103464,1,2,0:0:0:0:
376,212,103558,5,12,0:0:0:0:
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104,184,103933,1,2,0:0:0:0:
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212,56,104308,1,12,0:0:0:0:
192,236,104495,1,2,0:0:0:0:
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192,236,104683,5,8,0:0:0:0:
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112,92,105058,1,6,0:0:0:0:
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256,192,105339,12,0,111433,0:0:0:0:
Yamicchi
Hey, just saw this on #modreqs and decide to mod it cause I love the song :3
[General]
• Ok I believe the spread between Easy > Normal > Hard > Expert is quite unbalanced. Talking about E > N is 0.43* while the next are 1.02* and 1.07*. I'd suggest making Normal and Hard a bit harder, so they go into N ~2.2-2.4* and H ~3.2* is the best.
• Turn off Widescreen support for Gaia's Expert?
• Expert...but why not Insane? Since you're using Easy Normal Hard so Insane makes much more sense. Also HP6 please, even Gaia's has HP6, why is this boosted to HP7?
[Easy]
• 00:13:183 (4) - Can you figure out a way to blanket this with 00:12:058 (2) - the same like you did for 00:12:433 (3) - ? The 2 different blanket gaps looks bad
• 01:16:370 (4) - Imo ending the slider on 01:16:933 - is a better idea
• 01:16:933 - hmm why don't you end the kiai here too? then have it turn on again on 01:21:433 - to 01:33:433 - ?
• 01:27:433 (1,2,3) - Those 3 sliderends are a bit off from the blanket. Might wanna check them out again
• 01:42:433 (1) - As the players are following the flow, breaking it into another direction with such a small angle is not a good idea, so Ctrl+g is the best way tbh
[Normal]
• 00:10:183 (5) - Idk I prefer 1/1 slider more than this, since 00:09:433 (4,5) - these 2 represent different rhythm, but they look literally the same so
• 00:16:745 - if you're following the guitar, why not adding a circle here?
• 01:32:120 (4,5,6) - Well yea it has the intensity but why is every object includes a hitfinish? Sounds like a hitfinish spam imo. They should just be claps. Besides I suggest adding hitfinish for 01:28:745 - and 01:29:495 -

Ah irl stuff, I'm leaving the mod here. Hope it help. Good luck!
Topic Starter
A s h e m u

Yamicchi wrote:

Hey, just saw this on #modreqs and decide to mod it cause I love the song :3
[General]
• Ok I believe the spread between Easy > Normal > Hard > Expert is quite unbalanced. Talking about E > N is 0.43* while the next are 1.02* and 1.07*. I'd suggest making Normal and Hard a bit harder, so they go into N ~2.2-2.4* and H ~3.2* is the best.
I don't think that this spread is brought into question absolutely
• Turn off Widescreen support for Gaia's Expert?
• Expert...but why not Insane? Since you're using Easy Normal Hard so Insane makes much more sense. Also HP6 please, even Gaia's has HP6, why is this boosted to HP7?
trying to follow the difficulty naming from the BanG Dream game itself, which goes from [ Easy -> Normal -> Hard -> Expert ] , where "Expert" in the game is equivalent to osu's "Insane." Since there's no "Extra" diff equivalent in the game, all diffs that are higher than "Hard" are named "Expert," which is what we've done here too.
it's confusing i know :p hopefully they'll release Master diffs sometime in the future.



[Easy]
• 00:13:183 (4) - Can you figure out a way to blanket this with 00:12:058 (2) - the same like you did for 00:12:433 (3) - ? The 2 different blanket gaps looks badfix
• 01:16:370 (4) - Imo ending the slider on 01:16:933 - is a better idea I didn't think so. keep it.
• 01:16:933 - hmm why don't you end the kiai here too? then have it turn on again on 01:21:433 - to 01:33:433 - ?change Kiai point thanks XD
• 01:27:433 (1,2,3) - Those 3 sliderends are a bit off from the blanket. Might wanna check them out again fix
• 01:42:433 (1) - As the players are following the flow, breaking it into another direction with such a small angle is not a good idea, so Ctrl+g is the best way tbh fix very nice idea ! :o

[Normal]
• 00:10:183 (5) - Idk I prefer 1/1 slider more than this, since 00:09:433 (4,5) - these 2 represent different rhythm, but they look literally the same so I like the present state. keep it.
• 00:16:745 - if you're following the guitar, why not adding a circle here? Drum follow
• 01:32:120 (4,5,6) - Well yea it has the intensity but why is every object includes a hitfinish? Sounds like a hitfinish spam imo. They should just be claps. Besides I suggest adding hitfinish for 01:28:745 - and 01:29:495 - fix

Ah irl stuff, I'm leaving the mod here. Hope it help. Good luck!
thanks for modding ~ :3
Sidetail
ガイアさんがリクェストしました

[easy]
00:04:558 (2) - ここにfinishを入れてください。bgmにcymbolがありますから。
00:54:245 (2) - ^
01:00:433 (3) - finish削除してください
01:06:433 (3) - ^finishは01:06:245 - にあるからfinishが01:06:433 (3) - にあるのがちょっと変です
01:15:245 (3,4) - これhttps://puu.sh/wivpG/8843d133f1.jpgはいいと思います

[normal]
00:29:683 (2,3) - 第三のsliderを00:30:433にはじまって、circleを00:30:245 - に入れてください。00:31:183 (4,5,1) - と一貫性
01:00:245 (4,5) - sliderendのclapを削除して、whistleを入れて、01:00:808 (5) - にclap入れてください
01:07:558 (3,1) - finishが同じですから、01:07:558 (3) - samplelset-hitnormalがいいと思います
01:33:058 (6) - ^
01:28:558 (2) - sliderendーfinish削除してください
01:29:495 (4) - これも

[hard]
00:12:433 (1) - sliderhead|sliderend - whistle(kick)
00:12:808 (2) - clap (snare)
00:49:933 (1) - clap削除
00:53:495 (1,2) - と00:54:058 (1,2) - に00:52:933 (1,2) - のhitsoundつかってください。
00:55:558 (4) - これがいいと思います https://puu.sh/wiwgf/aa0d92733a.jpg
01:34:558 (3) - これはclapですよ
01:42:433 (1,2,1,2,1,2) - #2のcircleにclapを入れてください

[insane]
00:17:308 (2) - これはfinishじゃなくてclapですよ
00:37:183 (3,4) - stackください。これと同じ00:35:683 (3,4) -
00:49:933 (1) - finishがあるならclapを使う必要がないと思います
01:10:745 (1) - に01:10:933 - にcircle|sliderがいいと思います。ここでreverseはちょっと。
01:13:933 (1) - whistle
01:27:058 (5) - clap
01:28:933 (1,2) - 変なhs

ここまでです。頑張ってください
Topic Starter
A s h e m u

Sidetail wrote:

ガイアさんがリクェストしました

[easy]
00:04:558 (2) - ここにfinishを入れてください。bgmにcymbolがありますから。
00:54:245 (2) - ^
01:00:433 (3) - finish削除してください
01:06:433 (3) - ^finishは01:06:245 - にあるからfinishが01:06:433 (3) - にあるのがちょっと変です
01:15:245 (3,4) - これhttps://puu.sh/wivpG/8843d133f1.jpgはいいと思います

[normal]
00:29:683 (2,3) - 第三のsliderを00:30:433にはじまって、circleを00:30:245 - に入れてください。00:31:183 (4,5,1) - と一貫性
01:00:245 (4,5) - sliderendのclapを削除して、whistleを入れて、01:00:808 (5) - にclap入れてください
01:07:558 (3,1) - finishが同じですから、01:07:558 (3) - samplelset-hitnormalがいいと思います
01:33:058 (6) - ^
01:28:558 (2) - sliderendーfinish削除してください
01:29:495 (4) - これも

[hard]
00:12:433 (1) - sliderhead|sliderend - whistle(kick)
00:12:808 (2) - clap (snare)
00:49:933 (1) - clap削除
00:53:495 (1,2) - と00:54:058 (1,2) - に00:52:933 (1,2) - のhitsoundつかってください。
00:55:558 (4) - これがいいと思います https://puu.sh/wiwgf/aa0d92733a.jpg
01:34:558 (3) - これはclapですよ
01:42:433 (1,2,1,2,1,2) - #2のcircleにclapを入れてください

[insane]
00:17:308 (2) - これはfinishじゃなくてclapですよ
00:37:183 (3,4) - stackください。これと同じ00:35:683 (3,4) -
00:49:933 (1) - finishがあるならclapを使う必要がないと思います
01:10:745 (1) - に01:10:933 - にcircle|sliderがいいと思います。ここでreverseはちょっと。
01:13:933 (1) - whistle
01:27:058 (5) - clap
01:28:933 (1,2) - 変なhs

ここまでです。頑張ってください
All fix

thanks for modding - <3
salchow
HI THERE :)



Easy:



00:22:183 (3,1) - disconect them or 00:22:933 (1) - ctrl+j and put it at x:248 z:200. Becouse the pattern dosent reapeat anywhere.


00:54:245 (2) - remove the corner. Its nesesary, dosent reflect any music and also dosent repeat so it totaly dosent make any sence


01:16:933 (1) - probobly you should just move the circle a bit closer to 01:16:370 (4)




Normal:



PERFECT! But, I feel that this difficulty is bit clumsy.




Hard:



You probobly should extend this slider to the white tick 00:03:808 (2) and remove this slider 00:04:183 (3) and replace it with a circle insted.


00:30:433 (1) - remove the corner, becouse it dosent fit there.



Expert:



00:58:933 (1) - this slider should be curved as this one 00:58:558 (5)


01:24:995 (2) - this slider should be as this one 01:26:120 (3) you choose




Opinions about this map:



I think this map has a good structure and good choise by following the vocal, but it could be more polished.
Topic Starter
A s h e m u

salchow wrote:

HI THERE :)



Easy:



00:22:183 (3,1) - disconect them or 00:22:933 (1) - ctrl+j and put it at x:248 z:200. Becouse the pattern dosent reapeat anywhere.
I want to maintain . i like this pattern xd

00:54:245 (2) - remove the corner. Its nesesary, dosent reflect any music and also dosent repeat so it totaly dosent make any sence
okay :3

01:16:933 (1) - probobly you should just move the circle a bit closer to 01:16:370 (4)
maybe fix ? :D



Normal:



PERFECT! But, I feel that this difficulty is bit clumsy.

my map is sucks hehe X3


Hard:



You probobly should extend this slider to the white tick 00:03:808 (2) and remove this slider 00:04:183 (3) and replace it with a circle insted.
i follow guiter sounds . i want to keep it .

00:30:433 (1) - remove the corner, becouse it dosent fit there.
fix


Expert:



00:58:933 (1) - this slider should be curved as this one 00:58:558 (5)
fix

01:24:995 (2) - this slider should be as this one 01:26:120 (3) you choose
fix



Opinions about this map:



I think this map has a good structure and good choise by following the vocal, but it could be more polished.
thanks for modding !! :D
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