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Crush 40 - What I'm Made Of

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Topic Starter
Vergence

Vortex wrote:

Hey there,

Tails
00:16:564 (5) Whole slider with a finish sound?
01:47:407 - 01:48:081 (3,4) Both 1 grid left, because 3 touches 2 (doesn't look nice) Move somewhere else
02:00:722 - 02:01:396 (1,2,3) All 1 grid right, because of the spacing from 3 to 4. k
03:20:062 (1) Put the end of the slider 1 grid up, so it looks symmetrical. k
03:29:710 (2) Should be symmetrical like 2 in 03:32:407.k

Knuckles
00:08:980 (2) 1 grid left. k
00:18:755 Put in 1 hitcircle?
03:04:935 (5) Should look more symmetrical (I know, I like "symmetricalism" xD) k

Bobo
00:20:242 (4) 2 grid right 1 grip up?
00:30:384 (3) If something isn't a stream, I don't like overlapping notes, pls try to fix this :)
00:39:654 (1) 1 grid left.
00:53:811 (6) 1 grid right.
01:03:587 (5) 1 grid up.
01:07:800 - 01:08:811 (1,2,3) All 1 grid right?
02:39:317 (2) Remove this hitcircle, because it's starting with the equal ending of 1?

Super Sonic
00:22:463 (4) 1 grid up. k
00:26:171 (4) Should look like this after you put it 1 grid right
http://puu.sh/65Td
00:29:036 (6) 1 grid down?
00:38:811 (2) 1 grid up.
03:10:834 (9) 3 grids up.
03:14:542 - 03:15:216 (2,3,4,5,6) Should like like thisk
http://puu.sh/65Ui


I hope it helps :3
OF COURSE IT DOES! THANKS FOR MODDING~
Shadow
uh wow.. pretty long song.

I already saw quite a few things that can be improved.

Expect my mod soon :)

Right now I'm going to bed -.-
Bobo_old
*sigh*
Ok looked at all the mods I missed.
Thanks everyone.

I'll add another star while I'm at it.

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
IceBeam
Hi.

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad.

Nice SB,but why would you use epilepsy warning? I don't think it's needed,as there aren't any strobes or flashes,so disable it?

Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking.

Your BG is 1024 x 768,it's okay,but if the map has some storyboard - it's shouldn't be over 800 x 600.
I'm not 100% sure if it works when BG isn't affected in SB,but I it's not a big problem to resize it to prevent some troubles in future,right?

And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0

Don't forget to do it in every difficulty.

[Tails]
00:18:250 - I'd add a note here to keep the rhytm on,also you might want to add another one to 00:18:924 as it'll improve the rhytm,so with this note it'll be easier to read.
00:38:137 (5,1,2,3) - Rhytm isn't really obvious,because we need something to click at 00:40:834,soo..the only way is to follow white ticks,I mean instruments,but not the lyrics.
01:02:407 - So,again.the note with finish would be appreciated.
01:24:317 (3) - How about to remove this slider,add a circle to 01:24:317 and make a reverse-slider from 01:24:654 with a repeat at 01:24:823.
01:30:722 - A note?
01:49:598 (3) - This note should be in normal sampleset,right? But it's soft currently,fix it and add finish hitsound.
03:14:542 - Again,I was ready to missclick,cause you need a note here.
03:29:711 (2) - Nazi,but it's not a perfect curve :| Probably you should use more waypoints/4-th grid?

[Knuckles]
OD -1

00:08:980 (2) - Don't really like how it overlaps with the slider :< Maybe like this:
00:24:654 (1,2,3) - Honestly,I hate such stacks,where the flow starts from 1/2 beats,which were stacked with 1/1 before,it's always confusing to me.
00:25:666 (2) - Not sure about that,especially in easier diffs,change to curve/plain slider,please.
01:04:767 - Sounds catchy with this note.
01:07:463 - ^ Plus it follow the music.
01:29:542 - Seems like drums starting from this point? So add a note?
02:27:351 (1) - Make it symmetrical? Looks a bit untidy.
02:42:183 (1) - ^ Same,it looks much better,when it centered to the "y" axis and symmetrical from both sides.
02:58:362 (x) - Remove useless sections from breaks?
03:17:576 (1) - A symmetry issue again.

[Bobo]
Hitsounds are too loud..
Reduce the volume,please.

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :|
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick.
00:46:732 (2) - ^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something?
00:51:620 - Add a note with finish.
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them.
01:50:104 (2) - Shorten to previous white tick -__-
01:52:800 (4) - ^
02:43:531 (7) - Nope,you can't do such sliders.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please.

[Super Sonic]
HP Drain -1(-2)
Consider it's a very long map,so..reduce it.

02:37:126 (8) - Remove this slider,it's out of rhytm.
02:37:295 - Add a note here.
02:37:463 - And here.
02:42:857 (6) - Again the shape isn't acceptable.

Soo,that's it,I guess!
Nice mapset ;)
Hooray for Sonic and the team,so good luck~
Bobo_old

IceBeam wrote:

Hi. A mod from my fav mapper. Sweet. :D

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad. Done~!
Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking. Thnx didn't know that.
And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0
Done~!

[Bobo]
Hitsounds are too loud..
Reduce the volume,please. -10% Enough?

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :| Didn't think so myself.
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick. Fixed
00:46:732 (2) - ^^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something? Bye bye crumpled slider.
00:51:620 - Add a note with finish. Sure why not~! :D
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them. Lol sure~
01:50:104 (2) - Shorten to previous white tick -__- Mhmm
01:52:800 (4) - ^^
02:43:531 (7) - Nope,you can't do such sliders. Re-did the whole combo.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please. Alrighty!

Soo,that's it,I guess!
Nice mapset ;)
Hooray for Sonic and the team,so good luck~
Thnx IceBeam :D

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

IceBeam wrote:

Hi.

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad.

Nice SB,but why would you use epilepsy warning? I don't think it's needed,as there aren't any strobes or flashes,so disable it?

Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking.

Your BG is 1024 x 768,it's okay,but if the map has some storyboard - it's shouldn't be over 800 x 600.
I'm not 100% sure if it works when BG isn't affected in SB,but I it's not a big problem to resize it to prevent some troubles in future,right?

And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0

Don't forget to do it in every difficulty.

[Tails]
00:18:250 - I'd add a note here to keep the rhytm on,also you might want to add another one to 00:18:924 as it'll improve the rhytm,so with this note it'll be easier to read. k
00:38:137 (5,1,2,3) - Rhytm isn't really obvious,because we need something to click at 00:40:834,soo..the only way is to follow white ticks,I mean instruments,but not the lyrics. k
01:02:407 - So,again.the note with finish would be appreciated. k
01:24:317 (3) - How about to remove this slider,add a circle to 01:24:317 and make a reverse-slider from 01:24:654 with a repeat at 01:24:823. k
01:30:722 - A note? np
01:49:598 (3) - This note should be in normal sampleset,right? But it's soft currently,fix it and add finish hitsound. np
03:14:542 - Again,I was ready to missclick,cause you need a note here. np
03:29:711 (2) - Nazi,but it's not a perfect curve :| Probably you should use more waypoints/4-th grid? change a bit

[Knuckles]
OD -1 k

00:08:980 (2) - Don't really like how it overlaps with the slider :< Maybe like this: k
00:24:654 (1,2,3) - Honestly,I hate such stacks,where the flow starts from 1/2 beats,which were stacked with 1/1 before,it's always confusing to me. moved else where
00:25:666 (2) - Not sure about that,especially in easier diffs,change to curve/plain slider,please. k
01:04:767 - Sounds catchy with this note. YOU'RE RIGHT~
01:07:463 - ^ Plus it follow the music. ^
01:29:542 - Seems like drums starting from this point? So add a note? k
02:27:351 (1) - Make it symmetrical? Looks a bit untidy. seems fine
02:42:183 (1) - ^ Same,it looks much better,when it centered to the "y" axis and symmetrical from both sides. fine
02:58:362 (x) - Remove useless sections from breaks? k
03:17:576 (1) - A symmetry issue again. moved a bit

[Bobo]
Hitsounds are too loud..
Reduce the volume,please.

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :|
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick.
00:46:732 (2) - ^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something?
00:51:620 - Add a note with finish.
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them.
01:50:104 (2) - Shorten to previous white tick -__-
01:52:800 (4) - ^
02:43:531 (7) - Nope,you can't do such sliders.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please.

[Super Sonic]
HP Drain -1(-2) -1
Consider it's a very long map,so..reduce it.

02:37:126 (8) - Remove this slider,it's out of rhytm. k
02:37:295 - Add a note here. k
02:37:463 - And here. k
02:42:857 (6) - Again the shape isn't acceptable. LOL, why =.=

Soo,that's it,I guess!
Nice mapset ;) Thanks
Hooray for Sonic and the team,so good luck~
merchat7
As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*

[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already.

[Tails]

00:22:632 (2) - Spread out your anchor points more, the slider doesn't look that good.
00:29:710 (1.2) - I prefer to have (1) stack to slider (2) begin.
03:14:879 (2.3) - They are touching each other, if you can remap (maybe try a different beat placement - hit circle in between the two sliders for example) so they don't, would be a lot nicer.

Quite a nice map. There are something I don't agree with for the easiest difficulty like some hit circles that were place on red ticks and notes that were place like this in the timeline http://puu.sh/6kz9. But I guess they're fine.

[Knuckles]

- I'm assuming this is Normal, why are there spacing errors? This diff feel really off because of this.Check ai mod (ctrl+shift+a)
- Also keep distant snapping the same for most of the map, this is also another reason why this difficulty feel weird.
- +1 ar, play better with how you place the hit circles.
- Placement of clap felt weird to me, try reworking it.

00:11:340 (2) - Stack (2) with (1) instead. It play better.
02:35:778 (1-7, 1-4) - This whole pattern just feel weird. I suggest making (1,2) a slider, position (3.4.5.6.7) like this http://puu.sh/6kBm For (1.2.3.4), use 1.2x distant snapping for this combo.

Fix everything that I mention in (-) and it'll be a lot better.

[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping.
00:08:811 (3) - ^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it.
01:47:913 (3) - Grid level 4, resnap to 0.8x
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties.

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3.

[Super Sonic]

02:39:486 (3) - Don't stack this hard to read.
02:39:823 - 03:24:655 - The spacing for the stream :S Please use an even lower distant snapping for streams here.

Look solid, not too fond of some kick sliders and some pattern could be a bit better like at 02:16:565, you could have done this http://puu.sh/6kEy.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few.

Good luck on rank!.
Bobo_old

merchat7 wrote:

As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*
D:
[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already. S'alright!
[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping. Alrighty
00:08:811 (3) - ^^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it. x0.8
01:47:913 (3) - Grid level 4, resnap to 0.8x Mhmm
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties. Sure thing :D

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3. Thnx I'll use Grid Level 4 from now on.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few. Quite a few indeed! ^^

Good luck on rank!.
Thanks for the mod! :D

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

merchat7 wrote:

As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*

[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already.

[Tails]

00:22:632 (2) - Spread out your anchor points more, the slider doesn't look that good.
00:29:710 (1.2) - I prefer to have (1) stack to slider (2) begin.
03:14:879 (2.3) - They are touching each other, if you can remap (maybe try a different beat placement - hit circle in between the two sliders for example) so they don't, would be a lot nicer.

Quite a nice map. There are something I don't agree with for the easiest difficulty like some hit circles that were place on red ticks and notes that were place like this in the timeline http://puu.sh/6kz9. But I guess they're fine.

[Knuckles]

- I'm assuming this is Normal, why are there spacing errors? This diff feel really off because of this.Check ai mod (ctrl+shift+a)
- Also keep distant snapping the same for most of the map, this is also another reason why this difficulty feel weird.
- +1 ar, play better with how you place the hit circles.
- Placement of clap felt weird to me, try reworking it.

00:11:340 (2) - Stack (2) with (1) instead. It play better.
02:35:778 (1-7, 1-4) - This whole pattern just feel weird. I suggest making (1,2) a slider, position (3.4.5.6.7) like this http://puu.sh/6kBm For (1.2.3.4), use 1.2x distant snapping for this combo.

Fix everything that I mention in (-) and it'll be a lot better.

[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping.
00:08:811 (3) - ^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it.
01:47:913 (3) - Grid level 4, resnap to 0.8x
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties.

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3.

[Super Sonic]

02:39:486 (3) - Don't stack this hard to read.
02:39:823 - 03:24:655 - The spacing for the stream :S Please use an even lower distant snapping for streams here.

Look solid, not too fond of some kick sliders and some pattern could be a bit better like at 02:16:565, you could have done this http://puu.sh/6kEy.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few.

Good luck on rank!.
Thanks for mod~ Sorry I didnt point out which I chose to do
Gottwald
fight!

good maps!
Topic Starter
Vergence

Gottwald wrote:

fight!

good maps!
Thanks for suggestions~
Akemi_Homura
[Knuckles]

01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)

[other diff]

Fine~~!!!!

Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~! :)
Topic Starter
Vergence

Akemi_Homura wrote:

[Knuckles]

01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)

[other diff]

Fine~~!!!!

Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~! :)
Accepted one of the suggestion
Thanks~
Semi_Semi
nice map
:)
Himekaido Hatate
hi! noob modder is here!XD

Tails-

00:55:337 (2) - it's not fittable beat i think.. how about this :3?

01:06:123 (2) - also this :3

if you don't like change, you can ignore it because is just suggestionXD
02:13:876 (1) - 2grid up
02:31:235 (3) - rotate Anti-Clockwise 4 (Ctrl+Shift+R)
02:47:584 (3) - 1grid down
03:16:910 (4) - 1grid up
03:17:584 (1) - 1grid down

Knuckles-

00:26:516 (7) - 1grid right
00:28:370 (3) - 1grid up
01:28:539 (4) - 1grid up
01:45:561 ~ 01:46:235 - i think this place need some note. try to add
02:38:483 (3) - 2grid left
03:33:089 (3) - i think this beat not fittable this place. try this :3


Bobo-

00:01:733 (1,2,3) - spacing problem plz recheck
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3)
01:05:104 (8) - 1grid up
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R)
01:46:227 (4) - 2grid down

Super Sonic-

00:29:045 (6) - 1grid down
01:03:089 (2) - rotate it Anti-Clockwise 3
01:05:112 (1,2,3,4,5) - little massy. try to distance snap 0.7 and fix like this

02:35:786 ~ 02:57:359 too much whistle little noisy. try to remove whistle or vol down
03:14:719 (3,4,5) - little messy. try to look straightly


good luck!
Bobo_old

Himekaido Hatate wrote:

hi! noob modder is here!XD Hey, better than no mod at all :)
Bobo- Yeas?
00:01:733 (1,2,3) - spacing problem plz recheck Fixed, thnx ;D
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3) Done~
01:05:104 (8) - 1grid up Mhmm...
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R) I tried, I cant seem to get it right without messing up the spacing.
01:46:227 (4) - 2grid down Done~

good luck! Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

Bobo wrote:

Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
[/quote]

Haha~ I agree too~
Bobo_old

DragonSparta wrote:

Bobo wrote:

Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Haha~ I agree too~
Wow it isn't just me :O
Sync
General:
Silly you, trying to have me mod something that's already really good. :oops:
I like how the colors correlate to Sonic, Knuckles, and Tails.

Knuckles:
00:11:845 (1) - Move this back to the next white tick. You're not giving the player any time to readjust their arm.
00:59:711 (1) - ^^^^
02:05:778 (1) - ^^^^
02:46:227 (5) - Make this repeat once more
03:11:846 (1) - Move this back to the next white tick, etc

Tails:
01:24:654 (4) - Way too hard for an 'easy'. Make it not repeat.

Sorry I couldn't help more - this is a really good mapset.
No_Gu
request from my queue

do for M4M

No time limit

[easy]
00:16:573 (5) - remove clap
00:43:033 (5) - whistle instead of finish
01:25:842 (2) - make it the same as 1?
02:47:584 (3) - overlap 2
03:17:584 (1) - touch HP Bar

[normal]
00:23:146 (4) - out
00:32:752 (6) - NC
01:28:370 (3) - spacing
01:36:629 (2) - overlap 1
02:31:236 (3) - make it smooth
03:38:145 (2,3,4) - use soft hitsound?

[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand

[insane]
00:42:520 (7) - add 1 circle instead of 1 repeat
02:08:812 (6) - NC
03:05:441 (8) - ^
ShaggoN
Map is really well made. Patterns are not overused (in opposite to my maps xD) and everything plays with cool flow.
Only one thing: I was blind when playing. Please decrease contrast of BG image. Because it's too much colorful and have exactly same colors like hitcircles.
[CSGA]Ar3sgice
From my queue

Strange song oao

all suggestions

[Tails]
fine

[Bobo]
I downloaded the map but can't see it? what's wrong

[Knuckles]
Some spacings in this diff feels strange for me... = =
00:19:101 (2) - spacing? actually I suggest stacking it
00:23:145 (4) - middle point up 2 grids = =
02:46:235 (5) - add 1 reverse?

[Super Sonic]
fast slider with small circle is so hard = =
00:10:160 (3,6) - Why is not claps? 0.0
01:48:755 (7) - feels not very good... somehow...
01:48:924 (8) - add 1 reverse here?
02:44:879 (1,5,9) - add whistle...? = =
03:34:767 (1) - not symmetrical? move left the first point by 1 grid? = =

Can't do much... the map is good

good luck~
Bobo_old

No_Gu wrote:

request from my queue

[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand
kk
I am so much better at mapping now :/

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Huskatron
I got Bobo's PM.

Here ya are: http://puu.sh/aREt

(I don't need anything in return ;P)

[Don't worry I did not update !!]
Topic Starter
Vergence

Frozen wrote:

I got Bobo's PM.

Here ya are: http://puu.sh/aREt

(I don't need anything in return ;P)

[Don't worry I did not update !!]
Understood
Thanks alot. Thanks Bobo.
Bobo_old
Thanks Frozen
Okay here's the one I have...

Download: Crush 40 - What I'm Made Of (DragonSparta) [Super Sonic].osu
Kert
Hey hey
I love this song and your map looks like it's close to being epic. But I still have quite a lot of suggestions for you to make you map better :3
I'll only point out things in the hardest diff, cause it will already take me a few hours I guess : D
Also I am uploading two files:
1. Fixes for your diff without changing your rhythms a lot (changelog below)
File here
2. Changing a bunch of patterns to make them MORE EPIC <3 (No changelog because it's too hard to write everything ugh)
File here
Just take a look and choose the things you like and fix/add to your diff : D

Mod/Changelog:
[Super Sonic]
First - Overall map look suggestions
00:07:632 (4) - Make it perfectly symmetrical :3
00:08:980 (4) - ^
00:09:823 (1) - ^
00:11:171 (2) - ^
00:37:463 (7) - ^
00:56:002 (5) - ^
01:20:272 (2) - ^
02:05:104 (9) - ^
02:08:306 (3) - lol Place on x: 296 y:104
02:51:620 (6) - Make it perfectly symmetrical :3

Second - Rhythm suggestions
00:11:171 (2) - The break after this slider is kinda mehh, so
00:12:182 - How about adding a spinner that ends at 00:13:868? Delete circle (1) of course
00:29:036 - Add a circle here!
00:29:373 - ^
00:31:564 (2) - Weird spacing for this circle :o
00:34:261 - Add a circle here!
00:34:429 - ^
00:34:598 - ^
01:23:811 (5) - The end of it sounds baaad. I believe it needs shortening to
01:24:823 - Thus add a circle here too
02:30:384 - Add a circle here!
02:47:238 - ^
02:48:418 - ^
02:48:587 - ^
02:48:924 (1) - Shorten the spinner to 02:49:935
02:50:272 - Add a circle here!
Bobo_old
Re-did the hitsounds plus made a heap of edits.
Now shoot me in the head so I never have to hear this song again. Please.

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Bobo_old
Oh well.
Topic Starter
Vergence

Bobo wrote:

Oh well.
We're back :)
congaan
Hello~ random modding~

[Knuckles]
I feel this map is difficult as Normal diff.please reduce jumps, circles
for example...
00:40:328 (1,2,3) -
01:19:935 (1,2,3,4,5,6,7,8,9) -
02:46:059 (3) - delete
and use DS=1.2x mainly?

[Bobo]
00:21:452 (6) - NC and 00:21:621 (1) - remove NC, 00:21:958 NC
00:29:879 (2,3) - This spacing annoy me. 00:30:384 - add circle?
00:31:227 (5,1) - anti jump
00:35:104 (1) - 1 grid right
00:40:497 (5) - NC is here.same as 00:35:104 (1) - follow the song
00:42:688 (6) - rearrange formation please
01:06:284 (3,4) - look bad a little. more beautiful blanket http://puu.sh/x0Te
02:12:351 (3,4) - ^
01:31:059 (1,2,3) - spacing?
01:40:497 (3) - 1~2 grids right? don't overlap
01:46:564 (5) - NC is here
01:49:092 - remove clap?
02:47:576 (1,2,3,4) - spacing. please use DS. (2)x:84y:164.(4)x:180y:68
03:14:205 (1,2,3,4,5) - use DS
03:14:879 (6) - NC
03:17:744 (2) - fucking 2 return;__;

[Super Sonic]
01:41:171 (2) - NC is here

That's all. GL~
Nagisawa
okay, i love this song and game and i moddint it!

Tails

00:40:328 (1) - to 00:41:002 (4) - i tnink is hard for easy
01:46:396 (1) - to 01:47:070 (4) - ^
02:25:328 (1) - to 02:27:014 (7) - for beginners will not understand the rhythm. ^
00:41:002 (4) to 00:41:002 (4) - add spinner ?



Knuckles
01:31:058 (1) - to 01:33:081 (10) - I think it's not a good idea, and instead of some notes better in some places add sliders.
for axample:



02:57:014 (3) - This slider is better to do as the previous two and rearranged a bit. would look very nice :3
03:25:497 - here you can make another spinner, just fit the words in the song

STAAAAAAAR!:3

____
and little bonus.
section pass and fail, if you want use it!:3


Topic Starter
Vergence

wingman_dw wrote:

Hello~ random modding~

[Knuckles]
I feel this map is difficult as Normal diff.please reduce jumps, circles
for example...
00:40:328 (1,2,3) -
01:19:935 (1,2,3,4,5,6,7,8,9) -
02:46:059 (3) - delete
and use DS=1.2x mainly?
ok

[Bobo]
00:21:452 (6) - NC and 00:21:621 (1) - remove NC, 00:21:958 NC
00:29:879 (2,3) - This spacing annoy me. 00:30:384 - add circle?
00:31:227 (5,1) - anti jump
00:35:104 (1) - 1 grid right
00:40:497 (5) - NC is here.same as 00:35:104 (1) - follow the song
00:42:688 (6) - rearrange formation please
01:06:284 (3,4) - look bad a little. more beautiful blanket http://puu.sh/x0Te
02:12:351 (3,4) - ^
01:31:059 (1,2,3) - spacing?
01:40:497 (3) - 1~2 grids right? don't overlap
01:46:564 (5) - NC is here
01:49:092 - remove clap?
02:47:576 (1,2,3,4) - spacing. please use DS. (2)x:84y:164.(4)x:180y:68
03:14:205 (1,2,3,4,5) - use DS
03:14:879 (6) - NC
03:17:744 (2) - fucking 2 return;__;
Spacing-related and NC are accepted~

[Super Sonic]
01:41:171 (2) - NC is here
OK

That's all. GL~
Topic Starter
Vergence

Nagisawa wrote:

okay, i love this song and game and i moddint it!

Tails

00:40:328 (1) - to 00:41:002 (4) - i tnink is hard for easy changed
01:46:396 (1) - to 01:47:070 (4) - ^ changed
02:25:328 (1) - to 02:27:014 (7) - for beginners will not understand the rhythm. ^ ^
00:41:002 (4) to 00:41:002 (4) - add spinner ? i think u mean 03:41:002 but ill just leave it as it is :)



Knuckles
01:31:058 (1) - to 01:33:081 (10) - I think it's not a good idea, and instead of some notes better in some places add sliders. ok
for axample:



02:57:014 (3) - This slider is better to do as the previous two and rearranged a bit. would look very nice :3 changed
03:25:497 - here you can make another spinner, just fit the words in the song no change

STAAAAAAAR!:3 THANKS~

____
and little bonus.
section pass and fail, if you want use it!:3


thanks so much man :) >3
Doodley
As per my queue.

  • General
Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
Add a track lead-in of one second in all difficulties.

  • Tails
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like)
00:34:935 (1,2) - Spacing is too far apart on these.
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick.

  • Knuckles
Circle Size +1
Approach Rate +1
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)

Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider:


00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead:


With that timing pattern, you can assemble this simple placement pattern:



(Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)

00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved?
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly.
Good Lookin' Slider


(I would've told you the slider points x,y locations but I didn't save them :lol: )

01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size)
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set)
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this:
Good Lookin' Slider


1: unchanged
2: x:72 y:112
3: x:128 y:160
4: x:192 y:208
5: unchanged

01:42:182 (5,6) - Move (6) just a little closer.
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther.
02:47:238 - New note.
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:


02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):


  • Bobo
The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly.
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.

  • Super Sonic
No problems. Wonderful patterns, here.

This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that had no hitcircles, just sliders. I pointed this out and he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.
Topic Starter
Vergence

Doodley wrote:

As per my queue.

  • General
Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
Add a track lead-in of one second in all difficulties. kays

  • Tails
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like) kays :)
00:34:935 (1,2) - Spacing is too far apart on these. ^
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick. %

  • Knuckles
Circle Size +1 nah
Approach Rate +1 it's already too harsh XD
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)

Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider: k


00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead: k


With that timing pattern, you can assemble this simple placement pattern:



(Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)

00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved? k
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly. ill keep it XD
Good Lookin' Slider


(I would've told you the slider points x,y locations but I didn't save them :lol: )

01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size) k
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set) k
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this: derp
Good Lookin' Slider


1: unchanged
2: x:72 y:112
3: x:128 y:160
4: x:192 y:208
5: unchanged

01:42:182 (5,6) - Move (6) just a little closer. K
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther. K
02:47:238 - New note. K
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:


02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):


  • Bobo
The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly. looks fine to me :)
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.
ALL ACCEPTED

  • Super Sonic
No problems. Wonderful patterns, here.

This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that had no hitcircles, just sliders. I pointed this out and he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.
Leorda
Hi there

[Tails]
* Set the AudioLead-In to 1000 for consistency on each diff
* AR +1 or +2?

01:02:744 (1,2) - Overlapped by spinner-osu and hitbursts. Sometimes, beginners are slowly to read this, so this possibly hidden for them. Also, while default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
01:47:407 (5) - Remove whistle at sliderbody, it's annoying
02:08:474 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:50:609 (1) - ^
03:04:092 (1) - Overlapped by spinner-osu. It may hidden for them (sometimes, beginners are slowly to read)
03:14:542 (1,2) - Same issue as 01:02:744 (1,2)
03:37:463 (1) - Same issue as 02:08:474 (1)


[Knuckles]
* Set the AudioLead-In to 1000 for consistency on each diff
* Set the preview time to 51620 for consistency on each diff. Use notepad to fix this

00:36:620 (5) - Remove whistle at sliderbody, it's annoying
00:37:800 (1) - Add clap?
01:10:328 (1) - Move to 01:10:497?
01:43:867 (1) - Add clap?
01:45:890 (5) - ^
01:48:586 (6) - ^
01:59:374 (6) - The tail slider is touch the HP Bar
03:11:171 (5) - End it at previous red tick?
03:15:722 (6) - The tail slider is touch the HP Bar


[Bobo]
00:14:205 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:35:441 (1) - ^
03:18:418 (3) - Because you stack with 1/2 timing pattern. I was expecting that this snap at previous white tick. So, should you snap to previous white tick?


[Super Sonic]
00:31:059 (1,2,3) - This anti-jump is awkward for me, IMO
01:44:710 (4) - Make symetric slider?
03:02:407 (3) - Too much repeating slider can makes pro players boring. Split this into 2 or more slider?


I have only one question : Where's Amy Rose?
Topic Starter
Vergence

Leorda wrote:

Hi there Hey~

[Tails]
* Set the AudioLead-In to 1000 for consistency on each diff ok
* AR +1 or +2? AR + 1

01:02:744 (1,2) - Overlapped by spinner-osu and hitbursts. Sometimes, beginners are slowly to read this, so this possibly hidden for them. Also, while default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
01:47:407 (5) - Remove whistle at sliderbody, it's annoying ok
02:08:474 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676 umm...im not sure XD
02:50:609 (1) - ^
03:04:092 (1) - Overlapped by spinner-osu. It may hidden for them (sometimes, beginners are slowly to read)
03:14:542 (1,2) - Same issue as 01:02:744 (1,2)
03:37:463 (1) - Same issue as 02:08:474 (1)


[Knuckles]
* Set the AudioLead-In to 1000 for consistency on each diff k
* Set the preview time to 51620 for consistency on each diff. Use notepad to fix this fixed

00:36:620 (5) - Remove whistle at sliderbody, it's annoying ok
00:37:800 (1) - Add clap? done
01:10:328 (1) - Move to 01:10:497? k
01:43:867 (1) - Add clap? ^
01:45:890 (5) - ^ ^
01:48:586 (6) - ^ ^
01:59:374 (6) - The tail slider is touch the HP Bar changed slider design
03:11:171 (5) - End it at previous red tick? ok
03:15:722 (6) - The tail slider is touch the HP Bar moved pattern


[Bobo]
00:14:205 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:35:441 (1) - ^
03:18:418 (3) - Because you stack with 1/2 timing pattern. I was expecting that this snap at previous white tick. So, should you snap to previous white tick? change pattern


[Super Sonic]
00:31:059 (1,2,3) - This anti-jump is awkward for me, IMO XD but it goes with the flow
01:44:710 (4) - Make symetric slider? i think i'll keep this
03:02:407 (3) - Too much repeating slider can makes pro players boring. Split this into 2 or more slider? okays


I have only one question : Where's Amy Rose? Apparently, gone fishing
Thank you Leorda!
Kawayi Rika
Hi ~ DragonSparta ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You are missing add 'reversearrow.png' skin file.

[Super Sonic]


  1. I see have too many slider looks not symmetry and ugly,you can try remake that?
  2. 00:18:587 - Add a circle,sound much better.
  3. 01:20:272 (2) - Make more better slider and move to center,like this.
  4. 02:08:306 (3) - Move 1 grid up(symmetry).

That's all ~

Good luck with rank ~
Topic Starter
Vergence

Kawayi Rika wrote:

Hi ~ DragonSparta ~ :) hi

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You are missing add 'reversearrow.png' skin file.
ill try to get/make one ;_;

[Super Sonic]


  1. I see have too many slider looks not symmetry and ugly,you can try remake that?derp
  2. 00:18:587 - Add a circle,sound much better. done
  3. 01:20:272 (2) - Make more better slider and move to center,like this.done
  4. 02:08:306 (3) - Move 1 grid up(symmetry) .[/color]

That's all ~

Good luck with rank ~
Thanks~
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