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Crush 40 - What I'm Made Of

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Nagisawa
okay, i love this song and game and i moddint it!

Tails

00:40:328 (1) - to 00:41:002 (4) - i tnink is hard for easy
01:46:396 (1) - to 01:47:070 (4) - ^
02:25:328 (1) - to 02:27:014 (7) - for beginners will not understand the rhythm. ^
00:41:002 (4) to 00:41:002 (4) - add spinner ?



Knuckles
01:31:058 (1) - to 01:33:081 (10) - I think it's not a good idea, and instead of some notes better in some places add sliders.
for axample:



02:57:014 (3) - This slider is better to do as the previous two and rearranged a bit. would look very nice :3
03:25:497 - here you can make another spinner, just fit the words in the song

STAAAAAAAR!:3

____
and little bonus.
section pass and fail, if you want use it!:3


Topic Starter
Vergence

wingman_dw wrote:

Hello~ random modding~

[Knuckles]
I feel this map is difficult as Normal diff.please reduce jumps, circles
for example...
00:40:328 (1,2,3) -
01:19:935 (1,2,3,4,5,6,7,8,9) -
02:46:059 (3) - delete
and use DS=1.2x mainly?
ok

[Bobo]
00:21:452 (6) - NC and 00:21:621 (1) - remove NC, 00:21:958 NC
00:29:879 (2,3) - This spacing annoy me. 00:30:384 - add circle?
00:31:227 (5,1) - anti jump
00:35:104 (1) - 1 grid right
00:40:497 (5) - NC is here.same as 00:35:104 (1) - follow the song
00:42:688 (6) - rearrange formation please
01:06:284 (3,4) - look bad a little. more beautiful blanket http://puu.sh/x0Te
02:12:351 (3,4) - ^
01:31:059 (1,2,3) - spacing?
01:40:497 (3) - 1~2 grids right? don't overlap
01:46:564 (5) - NC is here
01:49:092 - remove clap?
02:47:576 (1,2,3,4) - spacing. please use DS. (2)x:84y:164.(4)x:180y:68
03:14:205 (1,2,3,4,5) - use DS
03:14:879 (6) - NC
03:17:744 (2) - fucking 2 return;__;
Spacing-related and NC are accepted~

[Super Sonic]
01:41:171 (2) - NC is here
OK

That's all. GL~
Topic Starter
Vergence

Nagisawa wrote:

okay, i love this song and game and i moddint it!

Tails

00:40:328 (1) - to 00:41:002 (4) - i tnink is hard for easy changed
01:46:396 (1) - to 01:47:070 (4) - ^ changed
02:25:328 (1) - to 02:27:014 (7) - for beginners will not understand the rhythm. ^ ^
00:41:002 (4) to 00:41:002 (4) - add spinner ? i think u mean 03:41:002 but ill just leave it as it is :)



Knuckles
01:31:058 (1) - to 01:33:081 (10) - I think it's not a good idea, and instead of some notes better in some places add sliders. ok
for axample:



02:57:014 (3) - This slider is better to do as the previous two and rearranged a bit. would look very nice :3 changed
03:25:497 - here you can make another spinner, just fit the words in the song no change

STAAAAAAAR!:3 THANKS~

____
and little bonus.
section pass and fail, if you want use it!:3


thanks so much man :) >3
Doodley
As per my queue.

  • General
Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
Add a track lead-in of one second in all difficulties.

  • Tails
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like)
00:34:935 (1,2) - Spacing is too far apart on these.
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick.

  • Knuckles
Circle Size +1
Approach Rate +1
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)

Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider:


00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead:


With that timing pattern, you can assemble this simple placement pattern:



(Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)

00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved?
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly.
Good Lookin' Slider


(I would've told you the slider points x,y locations but I didn't save them :lol: )

01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size)
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set)
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this:
Good Lookin' Slider


1: unchanged
2: x:72 y:112
3: x:128 y:160
4: x:192 y:208
5: unchanged

01:42:182 (5,6) - Move (6) just a little closer.
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther.
02:47:238 - New note.
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:


02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):


  • Bobo
The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly.
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.

  • Super Sonic
No problems. Wonderful patterns, here.

This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that had no hitcircles, just sliders. I pointed this out and he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.
Topic Starter
Vergence

Doodley wrote:

As per my queue.

  • General
Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
Add a track lead-in of one second in all difficulties. kays

  • Tails
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like) kays :)
00:34:935 (1,2) - Spacing is too far apart on these. ^
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick. %

  • Knuckles
Circle Size +1 nah
Approach Rate +1 it's already too harsh XD
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)

Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider: k


00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead: k


With that timing pattern, you can assemble this simple placement pattern:



(Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)

00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved? k
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly. ill keep it XD
Good Lookin' Slider


(I would've told you the slider points x,y locations but I didn't save them :lol: )

01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size) k
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set) k
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this: derp
Good Lookin' Slider


1: unchanged
2: x:72 y:112
3: x:128 y:160
4: x:192 y:208
5: unchanged

01:42:182 (5,6) - Move (6) just a little closer. K
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther. K
02:47:238 - New note. K
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:


02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):


  • Bobo
The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly. looks fine to me :)
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.
ALL ACCEPTED

  • Super Sonic
No problems. Wonderful patterns, here.

This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that had no hitcircles, just sliders. I pointed this out and he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.
Leorda
Hi there

[Tails]
* Set the AudioLead-In to 1000 for consistency on each diff
* AR +1 or +2?

01:02:744 (1,2) - Overlapped by spinner-osu and hitbursts. Sometimes, beginners are slowly to read this, so this possibly hidden for them. Also, while default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
01:47:407 (5) - Remove whistle at sliderbody, it's annoying
02:08:474 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:50:609 (1) - ^
03:04:092 (1) - Overlapped by spinner-osu. It may hidden for them (sometimes, beginners are slowly to read)
03:14:542 (1,2) - Same issue as 01:02:744 (1,2)
03:37:463 (1) - Same issue as 02:08:474 (1)


[Knuckles]
* Set the AudioLead-In to 1000 for consistency on each diff
* Set the preview time to 51620 for consistency on each diff. Use notepad to fix this

00:36:620 (5) - Remove whistle at sliderbody, it's annoying
00:37:800 (1) - Add clap?
01:10:328 (1) - Move to 01:10:497?
01:43:867 (1) - Add clap?
01:45:890 (5) - ^
01:48:586 (6) - ^
01:59:374 (6) - The tail slider is touch the HP Bar
03:11:171 (5) - End it at previous red tick?
03:15:722 (6) - The tail slider is touch the HP Bar


[Bobo]
00:14:205 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:35:441 (1) - ^
03:18:418 (3) - Because you stack with 1/2 timing pattern. I was expecting that this snap at previous white tick. So, should you snap to previous white tick?


[Super Sonic]
00:31:059 (1,2,3) - This anti-jump is awkward for me, IMO
01:44:710 (4) - Make symetric slider?
03:02:407 (3) - Too much repeating slider can makes pro players boring. Split this into 2 or more slider?


I have only one question : Where's Amy Rose?
Topic Starter
Vergence

Leorda wrote:

Hi there Hey~

[Tails]
* Set the AudioLead-In to 1000 for consistency on each diff ok
* AR +1 or +2? AR + 1

01:02:744 (1,2) - Overlapped by spinner-osu and hitbursts. Sometimes, beginners are slowly to read this, so this possibly hidden for them. Also, while default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
01:47:407 (5) - Remove whistle at sliderbody, it's annoying ok
02:08:474 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676 umm...im not sure XD
02:50:609 (1) - ^
03:04:092 (1) - Overlapped by spinner-osu. It may hidden for them (sometimes, beginners are slowly to read)
03:14:542 (1,2) - Same issue as 01:02:744 (1,2)
03:37:463 (1) - Same issue as 02:08:474 (1)


[Knuckles]
* Set the AudioLead-In to 1000 for consistency on each diff k
* Set the preview time to 51620 for consistency on each diff. Use notepad to fix this fixed

00:36:620 (5) - Remove whistle at sliderbody, it's annoying ok
00:37:800 (1) - Add clap? done
01:10:328 (1) - Move to 01:10:497? k
01:43:867 (1) - Add clap? ^
01:45:890 (5) - ^ ^
01:48:586 (6) - ^ ^
01:59:374 (6) - The tail slider is touch the HP Bar changed slider design
03:11:171 (5) - End it at previous red tick? ok
03:15:722 (6) - The tail slider is touch the HP Bar moved pattern


[Bobo]
00:14:205 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:35:441 (1) - ^
03:18:418 (3) - Because you stack with 1/2 timing pattern. I was expecting that this snap at previous white tick. So, should you snap to previous white tick? change pattern


[Super Sonic]
00:31:059 (1,2,3) - This anti-jump is awkward for me, IMO XD but it goes with the flow
01:44:710 (4) - Make symetric slider? i think i'll keep this
03:02:407 (3) - Too much repeating slider can makes pro players boring. Split this into 2 or more slider? okays


I have only one question : Where's Amy Rose? Apparently, gone fishing
Thank you Leorda!
Kawayi Rika
Hi ~ DragonSparta ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You are missing add 'reversearrow.png' skin file.

[Super Sonic]


  1. I see have too many slider looks not symmetry and ugly,you can try remake that?
  2. 00:18:587 - Add a circle,sound much better.
  3. 01:20:272 (2) - Make more better slider and move to center,like this.
  4. 02:08:306 (3) - Move 1 grid up(symmetry).

That's all ~

Good luck with rank ~
Topic Starter
Vergence

Kawayi Rika wrote:

Hi ~ DragonSparta ~ :) hi

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You are missing add 'reversearrow.png' skin file.
ill try to get/make one ;_;

[Super Sonic]


  1. I see have too many slider looks not symmetry and ugly,you can try remake that?derp
  2. 00:18:587 - Add a circle,sound much better. done
  3. 01:20:272 (2) - Make more better slider and move to center,like this.done
  4. 02:08:306 (3) - Move 1 grid up(symmetry) .[/color]

That's all ~

Good luck with rank ~
Thanks~
Accelerator-kun
Hi there, I love sonic so I'm gonna try to help with this :3

Tails

Nice difficult, for me it's perfect, but just two notes:

00:40:328 (1,2,3) -
01:46:396 (1,2,3) -

At these times I think that someone can find a bit difficult those triple notes... but they make a perfect sound, so imho you can leave them there.

Knuckles

I think this difficult it's a bit hard to be a normal, expecially in moments like this: 00:39:486 (3,4,5,6,1,2,3) -
But, like the first difficult, they make a nice sound. So it's up to you, if you want a perfect sound, leave them there, if you want to help less skilled players try to make it a bit easier. For me, it's perfect as it is now.

Bobo

First, I love this difficult.

Here is the same of before, it's hard to be an hard (excuse the pun) but it sounds perfectly. Again, it's up to you. Do you wanna help less skilled players? For me, it's ok as it is because it's not an easy or a normal, so less skilled players are advised.

Super Sonic

Here is the inverse of the first speech. The only difficulty in this map (apart from the growing end) seems to be the size of the notes and some jumps a little exaggerated. I think you should make the first three quarters of the map a bit harder similar with the end of the map. Note that if you increase the difficult of the map you should add a point on the circle size. It feels a bit weird to see the actual difficult of this map compared to the difficult of the others.
Topic Starter
Vergence

Accelerator-kun wrote:

Hi there, I love sonic so I'm gonna try to help with this :3

Tails

Nice difficult, for me it's perfect, but just two notes:

00:40:328 (1,2,3) -
01:46:396 (1,2,3) - Ill keep this for now but I'll consider~ :?:

At these times I think that someone can find a bit difficult those triple notes... but they make a perfect sound, so imho you can leave them there.

Knuckles

I think this difficult it's a bit hard to be a normal, expecially in moments like this: 00:39:486 (3,4,5,6,1,2,3) -
But, like the first difficult, they make a nice sound. So it's up to you, if you want a perfect sound, leave them there, if you want to help less skilled players try to make it a bit easier. For me, it's perfect as it is now. Okays~

Bobo

First, I love this difficult.

Here is the same of before, it's hard to be an hard (excuse the pun) but it sounds perfectly. Again, it's up to you. Do you wanna help less skilled players? For me, it's ok as it is because it's not an easy or a normal, so less skilled players are advised. Thanks

Super Sonic

Here is the inverse of the first speech. The only difficulty in this map (apart from the growing end) seems to be the size of the notes and some jumps a little exaggerated. I think you should make the first three quarters of the map a bit harder similar with the end of the map. Note that if you increase the difficult of the map you should add a point on the circle size. It feels a bit weird to see the actual difficult of this map compared to the difficult of the others.
I'll keep this in mind~

Thanks
Doomsday
Only played the hardest difficulty (Super Sonic), and I like it. Krisom's influence is as clear as daylight. the black edges on the hitcircles are one giveaway :P (same as Krisom's map for Sonic Heroes). It's fun though, I like what I've seen.

From the one playthrough I had, the only thing I remember bugging me a little were these patterns:

02:44:879 (1,2,3,4) -
02:52:969 (1,2,3,4) -

Just a personal thing, but I wasn't keen on these. Maybe you could do something else with these, but it's hardly a pressing issue. I'm just picky.

Can't comment on the other difficulties, but I like Super Sonic.

(Don't kudosu this post)
Topic Starter
Vergence

Doomsday wrote:

Only played the hardest difficulty (Super Sonic), and I like it. Krisom's influence is as clear as daylight First guy who said that to me (It's true). the black edges on the hitcircles are one giveaway :P (same as Krisom's map for Sonic Heroes). It's fun though, I like what I've seen.

From the one playthrough I had, the only thing I remember bugging me a little were these patterns:

02:44:879 (1,2,3,4) -
02:52:969 (1,2,3,4) -
For these two, I've decided to make it more nearer and readable (?)

Just a personal thing, but I wasn't keen on these. Maybe you could do something else with these, but it's hardly a pressing issue. I'm just picky. That's okays :)

Can't comment on the other difficulties, but I like Super Sonic.

(Don't kudosu this post)
Thanks for the suggestion!
Naxer2272
goddammit knuckles should have 4.5 stars than 4 cuz its really to fast for 4 stars
RatedNC17
Hello (M4M)

[Tails]
00:41:340 (3) - move to x:368 y:48 to be symmetrical
01:35:946 (1,2) - blanket properly (unless it's meant to be that way)

[Knuckles]
I would suggest reducing the AR -1
00:53:137 (5) - move one grid up to create proper blanket

[Bobo]
Spacing seems odd in some sections. i would suggest taking a look at them. but overall good :D

[Super Sonic]
Looks good to me.

[General]
Love this song instant fave :) i would suggest tweaking with spacing since it seems odd in some difficulties. I would really like to see this ranked
have a star (╯°□°)╯︵
Topic Starter
Vergence

RatedNC17 wrote:

Hello (M4M)

[Tails]
00:41:340 (3) - move to x:368 y:48 to be symmetrical Distance spacing becomes different
01:35:946 (1,2) - blanket properly (unless it's meant to be that way) Remade it

[Knuckles]
I would suggest reducing the AR -1 Okays
00:53:137 (5) - move one grid up to create proper blanket Agreed

[Bobo]
Spacing seems odd in some sections. i would suggest taking a look at them. but overall good :D :D

[Super Sonic]
Looks good to me.

[General]
Love this song instant fave :) i would suggest tweaking with spacing since it seems odd in some difficulties. I would really like to see this ranked
have a star (╯°□°)╯︵
yay~
Thanks for de mod
Sonnyc
Yo, DragonSparta ;3
Topic Starter
Vergence

Sonnyc wrote:

Yo, DragonSparta ;3
meow~
Xinchii
Hi ~ from my queue M4M :3

sorry for delay

All is suggestion from my view , just choose what is good for you
rhythm is great and pattern also
but ... yes just I didn't mod this kind of mapping style before xD

[General]
  1. Seems special diff name can't be use now cus the new rule
[Tail]
  1. Umm.... not thing :3
    But I just think , this diff is easier than "Knuckles"? why circle size is small than "Knuckles"? :?:
[Knuckles]
  1. This diff's circle is so large , maybe try Circle siz +1 or AR +1 to 2 , it's a bit of hard to read
[Bobo]
  1. 00:50:609(5) - How about make this slider cross with middle line more standard?
  2. 02:35:441(1,2,3,4) - seems spacing is not consistency
[Super Sonic]00:31:059(1,2,3) - Maybe make spacing bigger , seems suddenly too close here from front part , that make me misunderstanding into 1/4 beat 01:43:025(6,7,8) - I will suggest separate these note , I will be more fun with moving
01:47:238 - Add a note here ? seems empty here with no hit point02:15:384(4,5) - Why not use slider like 02:13:868(1) - 02:14:879(3) and 02:15:890(6) - to unified this part?02:58:360 - unnecessary green line ?
02:45:533(3) - hey , how about move this down to below (1)?
It will be a nice specing stairs up pattern :302:48:587 - Add a note ? miss a hit pont is quite strange empty03:12:519(5) - Ctrl + G to make a jump here ?03:21:958(9) - maybe make this blanket more symmetry

That's all

Good luck ~ !
Topic Starter
Vergence

leon1341414 wrote:

Hi ~ from my queue M4M :3

sorry for delay its okei

All is suggestion from my view , just choose what is good for you
rhythm is great and pattern also
but ... yes just I didn't mod this kind of mapping style before xD

[General]
  1. Seems special diff name can't be use now cus the new rule
changed

[Tail]
  1. Umm.... not thing :3
    But I just think , this diff is easier than "Knuckles"? why circle size is small than "Knuckles"? :?:
[Knuckles]
  1. This diff's circle is so large , maybe try Circle siz +1 or AR +1 to 2 , it's a bit of hard to read
Circle size +1

[Bobo]
  1. 00:50:609(5) - How about make this slider cross with middle line more standard? tried
  2. 02:35:441(1,2,3,4) - seems spacing is not consistency
changed

[Super Sonic]00:31:059(1,2,3) - Maybe make spacing bigger , seems suddenly too close here from front part , that make me misunderstanding into 1/4 beat moved further 01:43:025(6,7,8) - I will suggest separate these note , I will be more fun with moving
01:47:238 - Add a note here ? seems empty here with no hit point let the drain bar drop *evil* changed02:15:384(4,5) - Why not use slider like 02:13:868(1) - 02:14:879(3) and 02:15:890(6) - to unified this part? okei02:58:360 - unnecessary green line ? remove
02:45:533(3) - hey , how about move this down to below (1)?
It will be a nice specing stairs up pattern :302:48:587 - Add a note ? miss a hit pont is quite strange empty nah03:12:519(5) - Ctrl + G to make a jump here ? I DIDNT KNOW YOU COULD DO THAT :p03:21:958(9) - maybe make this blanket more symmetry changed

That's all

Good luck ~ !
Thank u for de mod!
BanchoBot
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