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Little Glee Monster - Dakara, Hitori ja nai

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Topic Starter
Shishou
thanks for modding
Finshie

-Noel wrote:

Sorry for I am not good at modding

Normal
Maybe AR5 is hard for this level ,i prefer using AR4(4.5) its fine 5 isnt that high
00:09:458 (4) - NC maybe but ill choose to keep 2 measure NCs
00:57:958 (6,7) - my preference is putting it at 00:57:958 (6) - and 00:58:462 - (7) , so that 00:58:791 (1) - maybe you can edit the distance snap maybe 00:57:958 (6,7) - can insert a NC what xD
00:58:791 - Same as easy level,i can't feel it is kiai time low diffs should stay only at 1.0x even if its kiai. its for beginners.
thanks for mod!
Update
No changes
My Angel Kitten
m4m req
Insane
00:42:624 - add a circle
00:51:958 (5) - better make reverse slider

another diff are good for me ^-^
Topic Starter
Shishou

My Angel Kitten wrote:

m4m req
Insane
00:42:624 - add a circle I don't hear a sound there
00:51:958 (5) - better make reverse slider will ruin the rhythm

another diff are good for me ^-^
thanks for modding
what map should I mod?
My Angel Kitten

Shishou wrote:

thanks for modding
what map should I mod?
this one https://osu.ppy.sh/s/606732
thanks ^-^
fattypikachu
Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Tyrant's Easy]
Easy
00:09:458 (3) - Move slightly to the right to align with 00:09:124 (2) -
00:26:458 - Add a note here
00:35:791 (2) - Move to x372 y272 so it follows 00:35:791 (2) -
00:53:458 (1) - Move tail down so it's symmetrical
00:54:791 (3) - Add another point in the middle so it's blanketed by 00:53:458 (1) - (https://puu.sh/vVIRW/c5aafdeb6b.jpg)
01:00:791 (4) - Move a little to the left so it aligns with 01:00:124 (3) -
01:02:458 (2) - Move to the right so it follows 01:01:458 (1) -
01:07:458 (2) - Point the tail down so 01:08:124 (3) - follows it
01:12:124 (1,2) - Move down for more counter-clockwise rotation (https://puu.sh/vVJ6U/12ee6828a5.jpg)
01:17:458 (1) - ctrl+J for better clockwise rotation
01:19:791 (3) - Move up a little to form a triangle with 01:17:458 (1,2) -
01:24:124 (3) - Move to x45 y162 to form a triangle with 01:22:791 (1,2) -
01:24:791 (4) - If you do the above, you will have to move this out of the way

[Finshie's Normal]
00:24:624 (2) - Move to x118 y26 to line up with 00:24:124 (1) - (You will have to move 00:24:791 (3,4) - to keep DS)
00:42:458 (6,1) - Slight overlap
00:43:458 (2,3,4,5,6,1) - Make into a better hexagon, sorta like https://puu.sh/vYHOt/e4727bc6f1.jpg
00:57:458 (5) - NC
00:58:124 (6) - Start the slider at 00:57:958 - so it follows the vocals
01:25:124 (6) - Move to x53 y28 so it lines up with 01:24:624 (5) -

[Hard]
Hard
00:04:124 (1) - Remove NC, no strong beat here
00:05:124 (4) - Copy and paste 00:04:791 (3) - , then rotate -120 degrees
00:05:458 (1) - Move the head to x242 y117 so the bump blankets 00:04:791 (3) - , then move the tail down so it points to 00:05:958 (2) - (https://puu.sh/vYIEK/84ac045f7f.jpg)
00:07:791 (4) - Copy and paste 00:07:458 (3) - , rotate 180 degrees then stack on the tail of 00:06:791 (1) -
00:09:458 (1) - Maybe straighten so it compliments 00:09:791 (2) - ?
00:12:124 (1) - Move to x453 y157 so it forms a triangle with 00:11:624 (3,4) -
00:15:291 (3,4) - Change the rhythm to (https://puu.sh/vYJh7/fe77e6b516.png) so it makes a pattern with 00:14:791 (1,2) -
00:26:458 (4) - Maybe copy 00:26:458 (4) -'s curve?
00:26:458 (4) - Move down to x62 y349 so the head gets blanketed by 00:27:791 (4) -
00:28:791 (3) - Move a little to the right so the tail aligns with 00:29:124 (4) -
00:31:291 (2) - Stack on 00:31:791 (4) - ?
00:39:458 (3,1) - Space these farther apart? The DS is 1.1 here compared to the ~1.7 around it
00:41:791 (2,3,1) - ^
00:47:458 (6,1) - ^ especially, this looks like a 1/2 beat spacing when it's actually a 1/1
00:46:624 (4) - Move the head slightly up so it aligns with 00:46:458 (3) -
00:49:124 (4) - Blanket a little better
00:54:791 (1) - Blanket 00:55:124 (2) - ?
00:55:291 (3) - Point the tail up a little so 00:55:791 (4) - better follows it
00:57:458 (5) - Since you have a huge wind chime hitsound here, I suggest moving the NC here from 00:57:624 (1) -
01:00:124 (1) - Move the head down so it follows 00:59:958 (5) -

For the next two, I'm assuming the non-stacking is a deliberate style choice.

[Insane]
Insane
00:18:458 (4,1) - Overlap?
00:19:458 (3,4,5,1) - Make this a square?
00:20:124 (1,4) - Stack the tail of 1?
00:23:291 (2) - Move to x354 y142 so it fits inside 00:24:124 (1) -
00:26:458 (4,1) - Slight overlap
00:30:458 (4) - Either stack with 00:29:458 (1) - or blanket 00:29:958 (2) -
00:32:624 (2,4) - overlap
00:41:791 (2,3,1) - Space 3 out like in Hard, right now it looks exactly like 00:42:791 (1,2,3) - even though the time spacing is different
01:11:791 (4,1) - - ^
01:05:958 (2,4) - Stack
01:13:958 (2,3,4,5,1) - Make into a pentagon (https://puu.sh/vZnil/2010418f1b.jpg)

01:16:624 (2) - I think you should put this closer to the tail of 1, since the spacing seems to put an emphasis on 2 even though the music doesn't emphasize the beat (this idea can be applied across the map)

[Together]
Together
00:04:124 (1) - Remove NC
00:14:124 (3,4) - ctrl+G, then place 00:14:458 (5) - to the right of (4). Clockwise flow should reverse at 00:14:791 (1) -
00:19:791 (4) - Blanket better
00:33:958 (2,3) - I think you should move (3). Suddenly stopping motion here feels awkward.
01:01:958 (2,3) - ^
01:12:624 (2,3) - ^, but move (2)
00:34:791 (1) - I find it weird that you don't emphasise the drums at all here like what happened in Insane. I'd suggest a 1/2 slider with a repeat.
00:41:791 (5) - You have a 3.2 DS before it and a 1.1 after it. Either ctrl+G the slider or move it so people don't get furious why they hit (6) too early.
00:47:458 (3) - People won't have time to figure out how many repeats there are. Maybe try something like this (https://puu.sh/vZMAt/b5595f201a.jpg) or just add a stream here.
00:50:124 (3) - Slider looks uneven. Move the two red points back.
00:53:791 (2) - Move this up a bit so the follow line from 00:53:791 (2) - goes straight through it
01:06:291 (5) - Move to x423 y170 so it makes a better rectangle with 01:05:791 (2,3,4,5) -
01:10:124 (3) - Maybe copy 01:10:458 (4) - then rotate 180 degrees

Good luck on getting ranked! :)
Finshie

fattypikachu wrote:

Hello from your M4M queue! ^-^

[Finshie's Normal]
00:24:624 (2) - Move to x118 y26 to line up with 00:24:124 (1) - (You will have to move 00:24:791 (3,4) - to keep DS)
00:42:458 (6,1) - Slight overlap
00:43:458 (2,3,4,5,6,1) - Make into a better hexagon, sorta like https://puu.sh/vYHOt/e4727bc6f1.jpg
00:57:458 (5) - NC its gonna ruin the 2 measure nc im doing so im keeping it.
00:58:124 (6) - Start the slider at 00:57:958 - so it follows the vocals it still follows the vocal on white tick and i wanna break the 1/2 chain there cause its too long and it also have those 2 1/2 sliders along with it.
01:25:124 (6) - Move to x53 y28 so it lines up with 01:24:624 (5) -

Good luck on getting ranked! :)
no reply=fixed
thanks for mod!
Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1293678
BeatmapSetID:610738

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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
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Topic Starter
Shishou

fattypikachu wrote:

Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Hard]
Hard
00:04:124 (1) - Remove NC, no strong beat here downbeat
00:05:124 (4) - Copy and paste 00:04:791 (3) - , then rotate -120 degrees
00:05:458 (1) - Move the head to x242 y117 so the bump blankets 00:04:791 (3) - , then move the tail down so it points to 00:05:958 (2) - (https://puu.sh/vYIEK/84ac045f7f.jpg)
00:07:791 (4) - Copy and paste 00:07:458 (3) - , rotate 180 degrees then stack on the tail of 00:06:791 (1) -
00:09:458 (1) - Maybe straighten so it compliments 00:09:791 (2) - ?
00:12:124 (1) - Move to x453 y157 so it forms a triangle with 00:11:624 (3,4) -nah
00:15:291 (3,4) - Change the rhythm to (https://puu.sh/vYJh7/fe77e6b516.png) so it makes a pattern with 00:14:791 (1,2) - it's fine
00:26:458 (4) - Maybe copy 00:26:458 (4) -'s curve? wat
00:26:458 (4) - Move down to x62 y349 so the head gets blanketed by 00:27:791 (4) -
00:28:791 (3) - Move a little to the right so the tail aligns with 00:29:124 (4) -
00:31:291 (2) - Stack on 00:31:791 (4) - ? too far
00:39:458 (3,1) - Space these farther apart? The DS is 1.1 here compared to the ~1.7 around it
00:41:791 (2,3,1) - ^
00:47:458 (6,1) - ^ especially, this looks like a 1/2 beat spacing when it's actually a 1/1
00:46:624 (4) - Move the head slightly up so it aligns with 00:46:458 (3) -
00:49:124 (4) - Blanket a little better
00:54:791 (1) - Blanket 00:55:124 (2) - ? nah flow's better that way
00:55:291 (3) - Point the tail up a little so 00:55:791 (4) - better follows it
00:57:458 (5) - Since you have a huge wind chime hitsound here, I suggest moving the NC here from 00:57:624 (1) -
01:00:124 (1) - Move the head down so it follows 00:59:958 (5) -

For the next two, I'm assuming the non-stacking is a deliberate style choice.

[Insane]
Insane
00:18:458 (4,1) - Overlap? nah
00:19:458 (3,4,5,1) - Make this a square? nope
00:20:124 (1,4) - Stack the tail of 1? intentional
00:23:291 (2) - Move to x354 y142 so it fits inside 00:24:124 (1) - no but i stack it instead
00:26:458 (4,1) - Slight overlap nah
00:30:458 (4) - Either stack with 00:29:458 (1) - or blanket 00:29:958 (2) - stacked it
00:32:624 (2,4) - overlap
00:41:791 (2,3,1) - Space 3 out like in Hard, right now it looks exactly like 00:42:791 (1,2,3) - even though the time spacing is different
01:11:791 (4,1) - - ^
01:05:958 (2,4) - Stack
01:13:958 (2,3,4,5,1) - Make into a pentagon (https://puu.sh/vZnil/2010418f1b.jpg)

01:16:624 (2) - I think you should put this closer to the tail of 1, since the spacing seems to put an emphasis on 2 even though the music doesn't emphasize the beat (this idea can be applied across the map)

[Together]
Together
00:04:124 (1) - Remove NC
00:14:124 (3,4) - ctrl+G, then place 00:14:458 (5) - to the right of (4). Clockwise flow should reverse at 00:14:791 (1) -
00:19:791 (4) - Blanket better
00:33:958 (2,3) - I think you should move (3). Suddenly stopping motion here feels awkward.
01:01:958 (2,3) - ^
01:12:624 (2,3) - ^, but move (2)
00:34:791 (1) - I find it weird that you don't emphasise the drums at all here like what happened in Insane. I'd suggest a 1/2 slider with a repeat.
00:41:791 (5) - You have a 3.2 DS before it and a 1.1 after it. Either ctrl+G the slider or move it so people don't get furious why they hit (6) too early.
00:47:458 (3) - People won't have time to figure out how many repeats there are. Maybe try something like this (https://puu.sh/vZMAt/b5595f201a.jpg) or just add a stream here. nah
00:50:124 (3) - Slider looks uneven. Move the two red points back.
00:53:791 (2) - Move this up a bit so the follow line from 00:53:791 (2) - goes straight through it
01:06:291 (5) - Move to x423 y170 so it makes a better rectangle with 01:05:791 (2,3,4,5) -
01:10:124 (3) - Maybe copy 01:10:458 (4) - then rotate 180 degrees

Good luck on getting ranked! :)
no reply = fixed
thanks for modding :D
TyrantsEye2014

-Noel wrote:

Sorry for I am not good at modding
General
you can disable the widescreen support since you may not using storyboarding so it's useless.


Easy
Maybe OD3&HP3 is hard for this level ,i prefer using OD2(2.5) and HP2(2.5) not really. i think its fine for beginners.
00:06:458 (3) - there is no sound so i prefer putting a note in 00:06:791 - done
00:56:124 (1) - i think this spinner is too short , you can edit by using slider or note i prefer spinner
00:58:791 - i can't feel it is kiai time , maybe you can increase the slider speed in kiai time or increase the distance snap i think that is not allowed in easy diff
01:25:458 (1) - i prefer the spinner end at 01:28:124 -yea but sound here 01:26:791 is more loud than you mentioned

fattypikachu wrote:

Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Tyrant's Easy]
Easy
00:09:458 (3) - Move slightly to the right to align with 00:09:124 (2) - done
00:26:458 - Add a note here done
00:35:791 (2) - Move to x372 y272 so it follows 00:35:791 (2) - i move this instead 00:36:124 (3) -
00:53:458 (1) - Move tail down so it's symmetrical done
00:54:791 (3) - Add another point in the middle so it's blanketed by 00:53:458 (1) - (https://puu.sh/vVIRW/c5aafdeb6b.jpg) no changes since you said that i move the slidertail down on 00:53:458 (1) -
01:00:791 (4) - Move a little to the left so it aligns with 01:00:124 (3) - done
01:02:458 (2) - Move to the right so it follows 01:01:458 (1) - done
01:07:458 (2) - Point the tail down so 01:08:124 (3) - follows it done
01:12:124 (1,2) - Move down for more counter-clockwise rotation (https://puu.sh/vVJ6U/12ee6828a5.jpg) done
01:17:458 (1) - ctrl+J for better clockwise rotation done
01:19:791 (3) - Move up a little to form a triangle with 01:17:458 (1,2) - done
01:24:124 (3) - Move to x45 y162 to form a triangle with 01:22:791 (1,2) - done
01:24:791 (4) - If you do the above, you will have to move this out of the way done
thanks guys! sorry for late ;w;
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
58791,-100,4,2,1,70,0,1
82791,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 128,128,192

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136,313,64124,6,0,L|150:132,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
178,81,65124,1,8,0:0:0:0:
255,102,65458,2,0,P|332:118|410:99,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
477,55,66458,1,8,0:0:0:0:
493,133,66791,6,0,L|487:233,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
429,267,67458,2,0,P|383:258|319:273,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
279,298,68124,2,0,P|201:314|124:295,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
82,226,69124,1,8,0:0:0:0:
91,146,69458,6,0,B|134:135|170:146|170:146|206:159|255:149,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
329,149,70458,1,8,0:0:0:0:
406,129,70791,2,0,P|413:79|405:31,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
330,36,71458,2,0,L|233:32,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
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238,231,73124,1,8,0:0:0:0:
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Topic Starter
Shishou
updated bhe labyu
Winnie
Hello from modding queue



[Together]
Based on my rule I'll be only modding the diffs that you made.
Using hp 6.5 or 6 would tone down the drain a bit for consistency
00:05:458 (1,3) - Could be blanketed better
00:09:458 (1,2) - Try to make them identical, they follow the same vocal train so keeping them identical potentially makes your map cleaner
00:10:124 (3,4,5) - These 3 could be identical in spacing because it follows the melody in the music which doesn't have that dramatic of a change to one another since your end goal was to make 00:10:624 (6,1) - have a gap for that strong beat
00:13:958 (2,3,4,5,6) - Could make pattern smaller and more intuitive of a design to make the next portion of jumps leave an impact. Just an Example: http://puu.sh/w2lhq/b02d48515c.jpg
00:16:624 (2) - Too much additive hitsounds, I think just having a whistle would leave a much cleaner hitsound palette. I'll be brought up a lot if it stays but I'll just mod accordinging to mapping style
00:23:291 (2,3) - This rhythm should be Ctrl+G to map intuitively to the vocals. Maybe another could be http://puu.sh/w2lqo/27f6fa9c16.jpg or http://puu.sh/w2lrj/94f2034ba4.jpg
00:29:291 (5,1) - Doesn't need to be a forced jump to a strong beat it'll do the same being just as close http://puu.sh/w2ltZ/552638df89.jpg
00:31:791 (4,1) - Ew Blanket
00:35:124 (2,3,4,5,6,7) - Excessive jumps just thrown in. Should've been a rhythm along the lines of http://puu.sh/w2lx5/01690b1dfb.jpg to map more according to the strong beginning vocals and then into the 4 notes
00:37:291 (5,1) - Quite a large spacing. Just something random definitely better to do it your way but spacing like this could work http://puu.sh/w2lAv/efff4cc364.jpg so it doesn't seem too forced
00:38:124 (2,3) - Not that clean of a rhythm choice here. Your main focus I believe should be following the vocals and making sure 00:38:624 - is clickable in its own right/ So something like http://puu.sh/w2lFz/1d4a43706a.jpg
00:40:791 (2,3,4) - Same with rhythm choice here, http://puu.sh/w2lHq/fffe7bb0a9.jpg Even though I do agree that mapping that downbeat sound is nice but it's lacking impact because the red ticks area the one that takes over this area You can do whatever you feel is good for you though
00:57:458 (1,2,3) - Such clean hitsounding makes me hot
01:05:791 (2,3,4,5,6) - Same with things previously, just feels like a back and forth pattern without much backing it up

[Insane]
00:36:458 (2,3,4,5,6,7) - pattern doesn't seem clean can somehow adjust this to make pattern intuitive. Not to hate or anything but visually it looks clustered

Not much more looks fairly clean


No matter what people tell you, words and ideas can change the world. ~Robin Williams
Do your best my friend.
Topic Starter
Shishou

Kocari wrote:

Hello from modding queue



[Together]
Based on my rule I'll be only modding the diffs that you made.
Using hp 6.5 or 6 would tone down the drain a bit for consistency
00:05:458 (1,3) - Could be blanketed better
00:09:458 (1,2) - Try to make them identical, they follow the same vocal train so keeping them identical potentially makes your map cleaner
00:10:124 (3,4,5) - These 3 could be identical in spacing because it follows the melody in the music which doesn't have that dramatic of a change to one another since your end goal was to make 00:10:624 (6,1) - have a gap for that strong beat
00:13:958 (2,3,4,5,6) - Could make pattern smaller and more intuitive of a design to make the next portion of jumps leave an impact. Just an Example: http://puu.sh/w2lhq/b02d48515c.jpg
00:16:624 (2) - Too much additive hitsounds, I think just having a whistle would leave a much cleaner hitsound palette. I'll be brought up a lot if it stays but I'll just mod accordinging to mapping style
00:23:291 (2,3) - This rhythm should be Ctrl+G to map intuitively to the vocals. Maybe another could be http://puu.sh/w2lqo/27f6fa9c16.jpg or http://puu.sh/w2lrj/94f2034ba4.jpg
00:29:291 (5,1) - Doesn't need to be a forced jump to a strong beat it'll do the same being just as close http://puu.sh/w2ltZ/552638df89.jpg
00:31:791 (4,1) - Ew Blanket
00:35:124 (2,3,4,5,6,7) - Excessive jumps just thrown in. Should've been a rhythm along the lines of http://puu.sh/w2lx5/01690b1dfb.jpg to map more according to the strong beginning vocals and then into the 4 notes
00:37:291 (5,1) - Quite a large spacing. Just something random definitely better to do it your way but spacing like this could work http://puu.sh/w2lAv/efff4cc364.jpg so it doesn't seem too forced
00:38:124 (2,3) - Not that clean of a rhythm choice here. Your main focus I believe should be following the vocals and making sure 00:38:624 - is clickable in its own right/ So something like http://puu.sh/w2lFz/1d4a43706a.jpg
00:40:791 (2,3,4) - Same with rhythm choice here, http://puu.sh/w2lHq/fffe7bb0a9.jpg Even though I do agree that mapping that downbeat sound is nice but it's lacking impact because the red ticks area the one that takes over this area You can do whatever you feel is good for you though
00:57:458 (1,2,3) - Such clean hitsounding makes me hot
01:05:791 (2,3,4,5,6) - Same with things previously, just feels like a back and forth pattern without much backing it up

[Insane]
00:36:458 (2,3,4,5,6,7) - pattern doesn't seem clean can somehow adjust this to make pattern intuitive. Not to hate or anything but visually it looks clustered

Not much more looks fairly clean


No matter what people tell you, words and ideas can change the world. ~Robin Williams
Do your best my friend.
No reply= fixed
Thanks for modding :D
Joe Castle
Hi! i dont really know if you posted this map on #modreq or i saw you needed a mod :S but anyway, i think my mod will help a Little bit at least :S
I hope it helps:

Tyrant Easy:

1. 00:08:124 (1) - i think this slider (i mean they way its made) doesnt fit with the cheerful song, try doing this https://osu.ppy.sh/ss/8197706 (i know isnt place well, but im just showing you my idea of how it can look that specific slider)

2. 01:03:458 (4,1) - give this sliders the same spacing you used in the rest of the map uwu so they dont collide

3. 01:20:124 (1,2) - same reason as #2 here


Finshie Normal:

1. It looks amazing :3



Hard:

1. 00:14:791 (1,2) - why not giving this part the same spacing between their objects like 00:14:124 (3,4,5) ? im saying this because the space between the Green slider and the first circle looks weird (this is just my opinión, sorry if im wrong)

2. 00:24:124 (1,2,3) - try doing something like this? :S https://osu.ppy.sh/ss/8197780

3. 00:43:958 (3) - move this circle probably to X:132-Y:360 or a similar coordinate, so there is a pretty good spacing between the sliders and the circle (maybe im wrong by saying that :S)

4. 00:54:791 (1,2,3) - kind of the same problem in #3, move the circle in a way that it can créate a cute triangle with the sliders (kinda like this *sorry for bad example x.x http://osu.ppy.sh/ss/8197805)

5. 00:58:124 (3,4,1) - i dont know if i can say that this objects should have a equal spacing between them, but idk

6. 01:18:124 (3,4) - why not trying the same thing you did at 01:19:458 (3,4) ?


Insane:

1. 00:29:458 (1,2,3) - can you try move the "2,3" part a Little bit down? like https://osu.ppy.sh/ss/8197827 this?

2. 00:40:791 (3,4,1) - should this part have an equal spacing? :S sorry if im wrong

3. 01:04:791 (3,4) - in my (maybe wrong) opinión, this sliders shouldnt be different, it kinda doesnt fit in the song, try looking at 01:06:124 (3,4) for example


Forever (*Together*) with you- (bad pun to a rick astley song :s)

1. 00:27:458 (3,4) - for me (i think im wrong again xd) this sliders should be the same (i mean, something like 00:31:458 (3,4) they are kinda the same)

2. 00:45:458 (1,2) - separate this sliders a bit more, they look too close

3. 01:09:124 (4,5,1) - move the circles a bit down, like this https://osu.ppy.sh/ss/8197879

4. 01:18:458 (4,1) - fix the place of the purple slider like this https://osu.ppy.sh/ss/8198017


i hope this kinda helps uwu
Topic Starter
Shishou

Joe Castle wrote:

Hi! i dont really know if you posted this map on #modreq or i saw you needed a mod :S but anyway, i think my mod will help a Little bit at least :S
I hope it helps:

Tyrant Easy:

1. 00:08:124 (1) - i think this slider (i mean they way its made) doesnt fit with the cheerful song, try doing this https://osu.ppy.sh/ss/8197706 (i know isnt place well, but im just showing you my idea of how it can look that specific slider)

2. 01:03:458 (4,1) - give this sliders the same spacing you used in the rest of the map uwu so they dont collide

3. 01:20:124 (1,2) - same reason as #2 here


Finshie Normal:

1. It looks amazing :3



Hard:

1. 00:14:791 (1,2) - why not giving this part the same spacing between their objects like 00:14:124 (3,4,5) ? im saying this because the space between the Green slider and the first circle looks weird (this is just my opinión, sorry if im wrong)

2. 00:24:124 (1,2,3) - try doing something like this? :S https://osu.ppy.sh/ss/8197780

3. 00:43:958 (3) - move this circle probably to X:132-Y:360 or a similar coordinate, so there is a pretty good spacing between the sliders and the circle (maybe im wrong by saying that :S)

4. 00:54:791 (1,2,3) - kind of the same problem in #3, move the circle in a way that it can créate a cute triangle with the sliders (kinda like this *sorry for bad example x.x http://osu.ppy.sh/ss/8197805)

5. 00:58:124 (3,4,1) - i dont know if i can say that this objects should have a equal spacing between them, but idk

6. 01:18:124 (3,4) - why not trying the same thing you did at 01:19:458 (3,4) ?


Insane:

1. 00:29:458 (1,2,3) - can you try move the "2,3" part a Little bit down? like https://osu.ppy.sh/ss/8197827 this?

2. 00:40:791 (3,4,1) - should this part have an equal spacing? :S sorry if im wrong

3. 01:04:791 (3,4) - in my (maybe wrong) opinión, this sliders shouldnt be different, it kinda doesnt fit in the song, try looking at 01:06:124 (3,4) for example
flow is better this way

Forever (*Together*) with you- (bad pun to a rick astley song :s)

1. 00:27:458 (3,4) - for me (i think im wrong again xd) this sliders should be the same (i mean, something like 00:31:458 (3,4) they are kinda the same) it's fine

2. 00:45:458 (1,2) - separate this sliders a bit more, they look too close

3. 01:09:124 (4,5,1) - move the circles a bit down, like this https://osu.ppy.sh/ss/8197879

4. 01:18:458 (4,1) - fix the place of the purple slider like this https://osu.ppy.sh/ss/8198017


i hope this kinda helps uwu
no reply = fixed
thanks for modding :)
aotti
Hard, ingame chat
21:14 lucciachan: is dat map really need another mods?
21:15 Shishou: nope
21:15 Shishou: i need a hard diff
21:15 lucciachan: need a hard diff?
21:16 Shishou: wait
21:16 Shishou: what map are you talking abou?
21:16 lucciachan: ur map
21:16 *lucciachan is editing [https://osu.ppy.sh/b/1290327 Little Glee Monster - Dakara, Hitori ja nai [Hard]]
21:16 lucciachan: u asking for NM
21:17 Shishou: ohh
21:17 Shishou: yes
21:17 Shishou: i need mod
21:17 Shishou: i thought you're talking abut this map
21:17 *Shishou is editing [https://osu.ppy.sh/b/1304276 Kokoru Genjin - Chiisana Koi no Uta (Synth Rock Cover) [Extra]]
21:17 lucciachan: lol
21:18 lucciachan: if u dont get any mods, maybe ur map is already good
21:18 lucciachan: good enough
21:19 Shishou: nah
21:19 lucciachan: hm....
21:19 lucciachan: mapping is harder than bigblack
21:20 Shishou: lol
21:20 lucciachan: i dont really cant give mods for this map, but can u....
21:21 lucciachan: um wait, my english bad
21:21 lucciachan: can u try..
21:21 Shishou: can i try what?
21:23 lucciachan: 00:34:958 i dont really know, but if u add whistle hitsound on slider tail, is that feel better?
21:23 lucciachan: and here 00:36:291
21:24 lucciachan: 00:36:291
21:24 lucciachan: oh,
21:24 lucciachan: this is hard diff
21:25 Shishou: oke
21:25 lucciachan: just learn some mapping stuff from phisi videos, but still need more...
21:25 Shishou: pishi
21:25 lucciachan: oh
21:26 lucciachan: sry, i dont remember
21:26 Shishou: pishifat xD
21:26 lucciachan: lel, ya
21:28 Shishou: good luck in mapping xD
21:29 lucciachan: lel, mapping sux but i want get ranked :p
21:30 Shishou: ye i know xD
21:32 lucciachan: oh
21:32 lucciachan: sir
21:32 Shishou: yes?
21:34 lucciachan: 00:41:208 (3) can u move this circle to x331 y339 for better looks? *sryfordamnenglish
21:34 Shishou: what duff?
21:34 Shishou: diff*
21:34 lucciachan: still hard XD
21:34 *lucciachan is editing [https://osu.ppy.sh/b/1290327 Little Glee Monster - Dakara, Hitori ja nai [Hard]]
21:34 lucciachan: cant move my hand to other diff :p
21:36 Shishou: moved
21:36 lucciachan: kk
21:36 lucciachan: i will try
21:36 lucciachan: trying giving good mods for this map
21:36 lucciachan: cuz i like the song too
21:37 Shishou: i like you too >///<
21:37 lucciachan: oh
21:37 Shishou: jk
21:37 lucciachan: so dat emoticon mean shy? lol
21:37 Shishou: yes xD
21:37 lucciachan: XD
21:37 lucciachan: nice, i need more emoticon...
21:38 Shishou: :)
21:38 lucciachan: um, should i repost my mods to forum?
21:38 Shishou: hey
21:38 Shishou: sure
21:38 Shishou: i was about to say that ^ xD
21:38 lucciachan: lol
21:38 lucciachan: um
21:38 lucciachan: i will take ss
21:38 Shishou: just type /savelog
21:38 lucciachan: oh
21:38 lucciachan: god
21:38 lucciachan: tyvm XD
21:39 lucciachan: almost catch ss
21:39 lucciachan: #ripengpls
Topic Starter
Shishou
thanks for modding :D
makisokk
Hi, M4M
[General]
  • BG should be 1360x768 or 1920x1080-1200
    01:22:791 - Why kiai don't end here?
[Tyrant's Easy]
  • 00:06:791 (3) - I think it's better to remove this note and finish the slider here 00:06:624 - , because there is a strong sound there, beginners can be mistaken in this moment
    00:09:124 (2,3) - This moment is similar to the previous one
    00:31:458 (4,1) - I think we need to make a stronger angle, only my opinion
    00:40:124 (1) - Remove nc
    00:41:458 (1) - nc. I think it would be better not to lose the beginner
[Finshie's Normal]
  • 00:06:624 (3) - Why ignore stong sound?
    00:12:124 (4) - I do not know if she touches the stripe of accuracy of hit, but in my opinion she popodayet on it, it is not possible to play objects out of the fields and hurt the hp bar, the number of points and combos.
    00:45:124 (6,1) - blanket?
    01:15:458 (2) - A little bit touches the strip of accuracy
[Hard]
  • 00:04:124 (1) - Why nc?
    00:05:124 (4,1) - Do blanket
    In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
[Isane]
  • 00:05:124 (2,3,4,5) - Why you do this overmap?
    I can not say anything more about the map except kiai
    In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
[Together]
  • In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
    00:56:124 (1,2,3,4,5,6,7,8,1) - I think that you could make this part more interesting, but not an star
    01:01:458 (1,2,3) - I believe that here the curved flow
Okay, it's all good luck with map
TyrantsEye2014

Joe Castle wrote:

Tyrant Easy:

1. 00:08:124 (1) - i think this slider (i mean they way its made) doesnt fit with the cheerful song, try doing this https://osu.ppy.sh/ss/8197706 (i know isnt place well, but im just showing you my idea of how it can look that specific slider)

2. 01:03:458 (4,1) - give this sliders the same spacing you used in the rest of the map uwu so they dont collide

3. 01:20:124 (1,2) - same reason as #2 here
applied all. thanks for modding

makisokk wrote:

[Tyrant's Easy]
  • 00:06:791 (3) - I think it's better to remove this note and finish the slider here 00:06:624 - , because there is a strong sound there, beginners can be mistaken in this moment
    00:09:124 (2,3) - This moment is similar to the previous one
    00:31:458 (4,1) - I think we need to make a stronger angle, only my opinion kinda weird
    00:40:124 (1) - Remove nc it's fine
    00:41:458 (1) - nc. I think it would be better not to lose the beginner there's no any downbeat here
no reply=applied/fixed
thanks for modding!

asfasda
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
58791,-100,4,2,1,70,0,1
82791,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 128,128,192

[HitObjects]
256,192,125,12,4,4124,0:0:0:0:
23,128,5458,5,4,0:0:0:0:
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405,122,8124,5,2,0:0:0:0:
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197,148,9458,2,0,L|205:239,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
195,307,10124,2,0,P|155:320|107:318,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
64,259,10791,5,2,0:0:0:0:
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Topic Starter
Shishou
UPDATED
Finshie

makisokk wrote:

Hi, M4M

[Finshie's Normal]
  • 00:06:624 (3) - Why ignore stong sound? focusing on vocals and its not that strong.
    00:12:124 (4) - I do not know if she touches the stripe of accuracy of hit, but in my opinion she popodayet on it, it is not possible to play objects out of the fields and hurt the hp bar, the number of points and combos.
    00:45:124 (6,1) - blanket?
    01:15:458 (2) - A little bit touches the strip of accuracy
Okay, it's all good luck with map
no reply = fixed
thanks for mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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16124,-100,4,2,1,60,0,0
37458,-100,4,2,1,50,0,0
53458,-100,4,2,1,60,0,0
58791,-100,4,2,1,70,0,1
86791,-100,4,2,1,70,0,0


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Combo2 : 255,0,255
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Combo4 : 128,128,192

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289,292,43458,2,0,L|157:293,1,110,8|2,0:0|0:0,0:0:0:0:
94,331,44124,1,2,0:0:0:0:
13,283,44458,1,2,0:0:0:0:
24,190,44791,1,8,0:0:0:0:
110,152,45124,1,2,0:0:0:0:
191,200,45458,6,0,L|190:90,1,110,2|2,0:0|0:0,0:0:0:0:
129,18,46124,2,0,P|71:11|18:27,1,110,8|0,0:0|0:0,0:0:0:0:
4,68,46624,2,0,L|5:178,1,110,2|2,0:0|0:0,0:0:0:0:
9,224,47124,1,2,0:0:0:0:
70,294,47458,2,0,P|116:295|130:292,1,55,8|0,0:0|0:0,0:0:0:0:
165,271,47791,2,0,P|192:267|219:270,1,55,2|0,0:0|0:0,0:0:0:0:
262,290,48124,6,0,L|263:170,1,110,2|2,0:0|0:0,0:0:0:0:
331,116,48791,2,0,P|403:107|459:130,1,110,8|0,0:0|0:0,0:0:0:0:
498,189,49458,1,2,0:0:0:0:
485,281,49791,1,2,0:0:0:0:
415,343,50124,1,8,0:0:0:0:
321,346,50458,1,2,0:0:0:0:
252,282,50791,6,0,L|251:162,1,110,2|2,0:0|0:0,0:0:0:0:
183,108,51458,2,0,P|111:99|55:122,1,110,8|0,0:0|0:0,0:0:0:0:
49,148,51958,2,0,L|49:257,1,110,2|2,0:0|0:0,0:0:0:0:
52,304,52458,1,2,0:0:0:0:
132,351,52791,1,8,0:0:0:0:
220,380,53124,2,0,P|248:382|301:373,1,55,2|0,0:0|0:0,0:0:0:0:
307,346,53458,6,0,P|380:339|440:358,1,110,4|8,1:0|0:0,0:0:0:0:
457,368,53958,2,0,L|451:225,1,110,2|2,0:0|0:0,0:0:0:0:
473,216,54458,1,8,0:0:0:0:
495,175,54624,2,0,L|491:66,1,110,2|2,0:0|0:0,0:0:0:0:
454,36,55124,1,8,0:0:0:0:
363,11,55458,1,2,0:0:0:0:
281,57,55791,1,8,0:0:0:0:
189,37,56124,6,0,L|66:28,1,110,2|10,0:0|0:0,0:0:0:0:
37,49,56624,1,2,0:0:0:0:
5,83,56791,2,0,P|2:136|11:155,1,55,2|2,0:0|0:0,0:0:0:0:
40,164,57124,2,0,P|46:190|42:217,1,55,8|2,0:0|0:0,0:0:0:0:
27,262,57458,2,0,P|83:247|165:280,1,110,2|2,0:0|0:0,0:0:0:0:
211,305,58124,2,0,P|265:315|317:300,1,110,2|2,0:0|0:0,0:0:0:0:
353,270,58624,1,0,0:0:0:0:
379,231,58791,6,0,L|378:93,1,110,4|8,1:0|0:0,0:0:0:0:
307,59,59458,2,0,P|194:58|169:70,1,110,2|8,0:0|0:0,0:0:0:0:
173,94,59958,2,0,P|118:102|65:91,1,110,2|2,0:0|0:0,0:0:0:0:
26,65,60458,2,0,L|26:193,1,110,8|2,0:0|0:0,0:0:0:0:
32,268,61124,1,8,0:0:0:0:
98,335,61458,6,0,P|166:351|220:333,1,110,2|8,0:0|0:0,0:0:0:0:
246,321,61958,1,0,0:0:0:0:
285,297,62124,2,0,P|338:288|390:304,1,110,2|8,0:0|0:0,0:0:0:0:
429,330,62624,2,0,L|427:212,1,110,2|2,0:0|0:0,0:0:0:0:
454,181,63124,1,8,0:0:0:0:
482,144,63291,2,0,L|480:26,1,110,2|2,0:0|0:0,0:0:0:0:
444,3,63791,1,8,0:0:0:0:
368,58,64124,6,0,P|311:67|237:36,1,110,2|8,0:0|0:0,0:0:0:0:
176,13,64791,2,0,L|181:136,1,110,2|8,0:0|0:0,0:0:0:0:
211,158,65291,1,0,0:0:0:0:
239,194,65458,2,0,L|244:304,1,110,2|8,0:0|0:0,0:0:0:0:
209,335,65958,1,0,0:0:0:0:
168,358,66124,2,0,P|80:365|27:341,1,110,2|8,0:0|0:0,0:0:0:0:
26,327,66624,6,0,L|21:217,1,110,2|2,0:0|0:0,0:0:0:0:
51,181,67124,2,0,P|139:174|192:198,1,110,8|2,0:0|0:0,0:0:0:0:
229,240,67791,1,8,0:0:0:0:
312,198,68124,2,0,L|314:67,1,110,2|8,0:0|0:0,0:0:0:0:
407,89,68791,2,0,L|406:5,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
432,127,69291,1,2,0:0:0:0:
462,162,69458,6,0,L|460:271,1,110,4|8,1:0|0:0,0:0:0:0:
389,333,70124,2,0,P|284:332|243:305,1,110,2|8,0:0|0:0,0:0:0:0:
248,297,70624,2,0,P|194:285|140:295,1,110,2|2,0:0|0:0,0:0:0:0:
103,323,71124,2,0,L|104:197,1,110,8|2,0:0|0:0,0:0:0:0:
45,139,71791,1,8,0:0:0:0:
99,62,72124,6,0,P|168:46|205:54,1,110,2|8,0:0|0:0,0:0:0:0:
292,90,72791,2,0,P|345:97|397:81,1,110,2|8,0:0|0:0,0:0:0:0:
439,59,73291,2,0,L|430:183,1,110,2|2,0:0|0:0,0:0:0:0:
462,203,73791,1,8,0:0:0:0:
492,237,73958,2,0,L|482:361,1,110,2|2,0:0|0:0,0:0:0:0:
448,377,74458,1,8,0:0:0:0:
369,326,74791,6,0,P|307:308|233:339,1,110,2|8,0:0|0:0,0:0:0:0:
180,360,75458,2,0,P|126:369|74:351,1,110,2|8,0:0|0:0,0:0:0:0:
16,278,76124,2,0,L|21:148,1,110,2|8,0:0|0:0,0:0:0:0:
88,103,76791,2,0,P|141:93|193:111,1,110,2|8,0:0|0:0,0:0:0:0:
261,174,77458,6,0,L|397:173,1,110,2|8,0:0|0:0,0:0:0:0:
412,195,77958,1,0,0:0:0:0:
449,222,78124,2,0,P|463:274|449:327,1,110,2|8,0:0|0:0,0:0:0:0:
373,383,78791,2,0,L|237:382,1,110,2|8,0:0|0:0,0:0:0:0:
223,356,79291,1,0,0:0:0:0:
183,332,79458,2,0,L|47:331,1,110,2|8,0:0|0:0,0:0:0:0:
7,264,80124,6,0,P|0:182|18:146,1,110,2|8,0:0|0:0,0:0:0:0:
46,129,80624,1,0,0:0:0:0:
88,109,80791,2,0,L|197:108,1,110,2|8,0:0|0:0,0:0:0:0:
239,86,81291,1,0,0:0:0:0:
281,66,81458,2,0,L|390:65,1,110,2|8,0:0|0:0,0:0:0:0:
448,138,82124,1,2,0:0:0:0:
395,215,82458,1,8,0:0:0:0:
443,294,82791,6,0,P|371:305|332:283,1,110,4|8,1:0|0:0,0:0:0:0:
304,258,83291,2,0,P|253:239|200:253,1,110,2|2,0:0|0:0,0:0:0:0:
161,278,83791,1,8,0:0:0:0:
79,323,84124,2,0,L|83:210,1,110,2|8,0:0|0:0,0:0:0:0:
47,182,84624,2,0,L|51:69,1,110,2|2,0:0|0:0,0:0:0:0:
53,25,85124,1,8,0:0:0:0:
146,25,85458,5,2,0:0:0:0:
183,110,85791,1,8,0:0:0:0:
276,110,86125,1,2,0:0:0:0:
320,192,86458,2,0,L|380:196,1,55,8|2,0:0|0:0,0:0:0:0:
421,198,86791,1,2,0:0:0:0:
256,192,86958,12,4,88124,0:0:0:0:
Topic Starter
Shishou
salamat bebe
Topic Starter
Shishou

makisokk wrote:

Hi, M4M
[General]
  • BG should be 1360x768 or 1920x1080-1200
    01:22:791 - Why kiai don't end here?
[Hard]
  • 00:04:124 (1) - Why nc? Downbeat
    00:05:124 (4,1) - Do blanket
    In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
[Isane]
  • 00:05:124 (2,3,4,5) - Why you do this overmap?it's not overmapped
    I can not say anything more about the map except kiai
    In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
[Together]
  • In kiai Increase cv to 1.1-1.2x, kiai must play more dynamically than the whole map
    00:56:124 (1,2,3,4,5,6,7,8,1) - I think that you could make this part more interesting, but not an star what's wrong with the star?
    01:01:458 (1,2,3) - I believe that here the curved flow what?
Okay, it's all good luck with map
thanks for modding
no reply = fixed
Einja
M4M

[together]
00:05:458 (1,3) - you should really blanket these and if you do, fix the stream to line up properly. blanket slider 1 head with slider 3


01:06:624 (6,1) - slight reading issue with the overlap it has currently
01:05:791 (2,1) - also slightly imperfect stacking, off by like 1 coordinate. stack slider 2 at x 232 y 218 to the end of slider 1's tail


[insane]
00:14:458 (4,2) - remove overlap, it looks ugly, this might look better http://prntscr.com/fe1bfx

00:26:124 (3,5) - ugly overlap zzz

00:36:791 (3,4,5,6) - you kinda used the exact opposite flow motion than to the previous 2 sliders. Ctrl + g 3 and 4 and readjust circle 3 for it to pair up with slider 2.

01:23:291 (3) - rotate by 20 degree for it to flow better and fix blanket with slider 4 once you do.


[the easy diff]
check aimod, ds issue on 00:49:958

that's all from me, good luck! (good map)
Topic Starter
Shishou

Einja wrote:

M4M

[together]
00:05:458 (1,3) - you should really blanket these and if you do, fix the stream to line up properly. blanket slider 1 head with slider 3wat

01:06:624 (6,1) - slight reading issue with the overlap it has currently
01:05:791 (2,1) - also slightly imperfect stacking, off by like 1 coordinate. stack slider 2 at x 232 y 218 to the end of slider 1's tail


[insane]
00:14:458 (4,2) - remove overlap, it looks ugly, this might look better http://prntscr.com/fe1bfx ew

00:26:124 (3,5) - ugly overlap zzz zzz

00:36:791 (3,4,5,6) - you kinda used the exact opposite flow motion than to the previous 2 sliders. Ctrl + g 3 and 4 and readjust circle 3 for it to pair up with slider 2. i ctrl+g 5 and 6 instead

01:23:291 (3) - rotate by 20 degree for it to flow better and fix blanket with slider 4 once you do.


[the easy diff]
check aimod, ds issue on 00:49:958

that's all from me, good luck! (good map)
thanks for modding
no reply = fixed
Drummer
m4m
mod
[General]
soft-hitclap2 is unused

can't find anything on easy

[Normal]
00:13:124 (6,1) - this could be a better blanket
01:26:958 (1) - the ending hitsound is quite strong, though in the song it's not emphasized. maybe lower the volume at the end? possibly applies to all difficulties, not only normal

[Hard]
00:31:791 (4,1) - improve that overlap, looks awkward right now imo
00:36:458 (2,3,4,5) - vertical flip that section? with minor adjustments it would flow a little better i think
00:40:124 (1) - might be unnecessary because there are no triples in the map, but i think it would fit here if moved closer to 00:39:458 (3)
00:51:791 (3,4) - slightly more spaced than 00:51:458 (2,3). maybe make them equal?
00:57:458 (1) - this note feels like it needs a stronger hitsound along with the soft one's it already has, maybe add a kick or something
01:26:874 (1) - same as normal

[Insane]
00:04:291 (1) - no nc here, maybe either on 00:04:124 (2) or 00:05:124 (2)
00:07:291 (2) - curve this towards 00:07:624 (3)
00:26:458 (4,5) - too big spacing maybe. move 00:26:458 (4) to around x397 y53 and 00:26:624 (5) to x344 y237
00:29:958 (2,4) - blanket?
00:46:458 (4,5) - improve this blanket too
00:47:458 (7,8) - put the circle a little higher so it would form a straight line with the slider instead of leaning to the left?
00:50:458 (4,1) - move the first slider to exactly the center of the long slider, it's just a bit off
00:57:458 (1) - same as in hard
01:26:874 (1) - again same as other diffs

[Together]
ar = 9.2?

00:05:458 (1,3) - this blanket can be improved
00:26:458 (4) - move that a bit further away from 00:26:791 (1)
00:30:458 (5,1) - make these parallel
00:57:458 (1) - same as in hard
01:26:874 (1) - same as others

neat. good luck
Finshie

- Drummer- wrote:

m4m
mod
[General]

[Normal]
00:13:124 (6,1) - this could be a better blanket not updated. shishou pls
01:26:958 (1) - the ending hitsound is quite strong, though in the song it's not emphasized. maybe lower the volume at the end? possibly applies to all difficulties, not only normal fixed

neat. good luck
thanks for mod!
Topic Starter
Shishou

- Drummer- wrote:

m4m
mod
[General]
soft-hitclap2 is unused finshie is using it in his diff

can't find anything on easy


[Hard]
00:31:791 (4,1) - improve that overlap, looks awkward right now imo
00:36:458 (2,3,4,5) - vertical flip that section? with minor adjustments it would flow a little better i think
00:40:124 (1) - might be unnecessary because there are no triples in the map, but i think it would fit here if moved closer to 00:39:458 (3)
00:51:791 (3,4) - slightly more spaced than 00:51:458 (2,3). maybe make them equal?
00:57:458 (1) - this note feels like it needs a stronger hitsound along with the soft one's it already has, maybe add a kick or something nah
01:26:874 (1) - same as normal

[Insane]
00:04:291 (1) - no nc here, maybe either on 00:04:124 (2) or 00:05:124 (2)
00:07:291 (2) - curve this towards 00:07:624 (3)
00:26:458 (4,5) - too big spacing maybe. move 00:26:458 (4) to around x397 y53 and 00:26:624 (5) to x344 y237
00:29:958 (2,4) - blanket? nah intentional
00:46:458 (4,5) - improve this blanket too
00:47:458 (7,8) - put the circle a little higher so it would form a straight line with the slider instead of leaning to the left?
00:50:458 (4,1) - move the first slider to exactly the center of the long slider, it's just a bit off
00:57:458 (1) - same as in hard same as in hard
01:26:874 (1) - again same as other diffs

[Together]
ar = 9.2?

00:05:458 (1,3) - this blanket can be improved
00:26:458 (4) - move that a bit further away from 00:26:791 (1)
00:30:458 (5,1) - make these parallel
00:57:458 (1) - same as in hard
01:26:874 (1) - same as others

neat. good luck

no reply =fixed
thanks for modding :D
AlphaDude95
m4m

NORMAL

00:06:624 - there´s a loud sound here
00:46:458 - make this vocal clickable
*don´t be afraid to space out the 1/1 timing more, it´ll help the player distinguish the timing

HARD

00:03:791 (1,2,1,2) - i´m afraid this might not be readable
00:12:958 (3,4,1) - blanket off
00:19:791 (4,1) - why does the downbeat get buffed in spacing in only one case?
00:24:124 (1) - overlap with 00:23:458 (3)
00:26:458 (4) - straight might be better here
00:37:458 - ds could be slightly lower for the calmer part
00:56:124 (1,2,3,4) - space out more
00:59:958 (5) - space equally
01:09:124 (4,5,1) - why did the downbeat get lower spacing?
01:11:958 - make this vocal clickable
01:13:291 - ^ (and other important vocals i didn´t point out)
01:17:958 (2,3) - why does the slider go against circular flow at this point?
01:25:458 - ds should increase like in insane and extra

INSANE

00:06:458 (4,1) - blanket opportunity
00:09:458 (1,2,3,4,5,6) - i would make either all sliders or jumps
00:10:791 (1) - ctrl + j here?
00:13:458 (1,2,3,4) this pattern could´ve been better if 1,2 was copied onto 3,4
00:19:124 (1,2,3) - equal the distance?
00:21:458 (1,3) - the blanket is slightly off
00:26:124 (3,5) - make a 1/2 overlap
00:26:791 (1,2,3) - equilateral triangle would look nice here
00:29:458 (1,2,3) - ^
00:30:124 (3,4) - make them copypasted
00:32:791 (3,4) - ^
00:47:124 (6) - nc
00:47:458 (7,8) - i feel like one object here is better
00:51:458 (3,4,5) - make into an equilateral triangle
00:59:458 (3,1) - overlap is off
00:59:791 (4,5,1) - could be equilateral
01:03:291 (2,4) - blanket off
01:10:458 (4,1) - ^
01:17:458 (1,3) - make them parallel
01:18:124 (3,4,1) - equilateral triangle w/ the sliderends

TOGETHER

00:05:458 (1) - the blanket with 00:05:958 is off by a bit
00:06:458 (4) - this could make a 1/2 overlap with 00:05:791 on the slidertail
00:08:458 (2) - ^ w/ 00:07:291
00:09:124 (4) - overlap with 00:09:791 is a tiny bit off
00:12:124 (1) - i recommend a straighter slider for better flow
00:13:124 (4,1) - the blanket is off, check the approach circle
00:17:124 (4,1) - ^
00:22:458 (1,3) - that should be a full overlap
00:22:791 (1,3) - same with half overlap
00:23:291 (2,4) - ^
00:26:124 (3,5) - blanket off
00:31:458 (3,1) - again, this could be a 1/2 overlap
00:35:124 (2,3) - these hitobjects are too far apart imo
00:46:124 (2,3) - blanket off
00:57:458 (1) - the hitsound is nice but it´s way too long, consider cutting it/ fading it out
01:00:624 (1,2,3,4,5) - you could make this pattern with the tool to make it more geometrical (ctrl + shift + d)
01:11:291 (2,4,6) - at least these three should be equal distance apart
01:12:791 (3,5) - overlap is off
01:23:124 (2,5) - i´d like to see some emphasis on these
01:24:458 (2,5) - ^

Overall, I enjoyed both the Insane and Extra, the jumps are nice and satisfying to hit. Good luck!
Finshie

AlphaDude95 wrote:

m4m

NORMAL

00:06:624 - there´s a loud sound here i dont wanna make the 1/2 chain longer and im focused more on vocals.
00:46:458 - make this vocal clickable nah its fine.
*don´t be afraid to space out the 1/1 timing more, it´ll help the player distinguish the timing i think its spaced enough can be easily distinguished since i only used .85x ds/

Overall, I enjoyed both the Insane and Extra, the jumps are nice and satisfying to hit. Good luck!

update since i forgot to put one on last mod.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
16124,-100,4,2,1,60,0,0
37458,-100,4,2,1,50,0,0
53458,-100,4,2,1,60,0,0
58791,-100,4,2,1,70,0,1
86791,-100,4,2,1,70,0,0
88124,-100,4,2,1,35,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,0,255
Combo3 : 0,255,64
Combo4 : 128,128,192

[HitObjects]
256,192,125,12,0,4124,3:0:0:0:
94,67,5458,6,0,P|159:63|216:91,1,110,4|8,1:0|0:0,0:0:0:0:
238,105,5958,2,0,P|289:122|343:117,1,110,2|2,0:0|0:0,0:0:0:0:
389,105,6458,1,8,0:0:0:0:
468,55,6791,2,0,L|464:185,1,110,2|8,0:0|0:0,0:0:0:0:
490,204,7291,2,0,L|486:334,1,110,2|2,0:0|0:0,0:0:0:0:
486,360,7791,1,8,0:0:0:0:
404,314,8124,6,0,P|309:307|263:344,1,110,2|8,0:0|0:0,0:0:0:0:
265,343,8624,2,0,P|212:356|159:341,1,110,2|2,0:0|0:0,0:0:0:0:
121,315,9124,1,8,0:0:0:0:
74,233,9458,1,2,0:0:0:0:
92,141,9791,1,8,0:0:0:0:
163,80,10124,1,2,0:0:0:0:
256,71,10458,1,8,0:0:0:0:
330,15,10791,6,0,P|346:75|321:142,1,110,4|8,1:0|0:0,0:0:0:0:
299,150,11291,2,0,P|287:203|303:255,1,110,2|2,0:0|0:0,0:0:0:0:
326,295,11791,1,8,0:0:0:0:
376,373,12124,2,0,L|220:374,1,110,2|8,0:0|0:0,0:0:0:0:
229,345,12624,2,0,L|73:346,1,110,2|2,0:0|0:0,0:0:0:0:
72,348,13124,1,8,0:0:0:0:
3,283,13458,6,0,P|63:253|113:262,1,110,2|8,0:0|0:0,0:0:0:0:
188,261,14124,2,0,L|187:118,1,110,2|8,0:0|0:0,0:0:0:0:
280,153,14791,2,0,P|334:156|381:129,1,110,2|8,0:0|0:0,0:0:0:0:
409,91,15291,2,0,L|410:288,1,165,2|8,0:0|0:0,0:0:0:0:
467,329,16124,6,0,P|414:349|350:328,1,110,2|8,0:0|0:0,0:0:0:0:
278,297,16791,2,0,P|225:285|174:305,1,110,2|8,0:0|0:0,0:0:0:0:
94,355,17458,2,0,L|91:231,1,110,2|8,0:0|0:0,0:0:0:0:
158,180,18124,2,0,L|225:178,1,55,2|2,0:0|0:0,0:0:0:0:
260,177,18458,1,8,0:0:0:0:
341,221,18791,6,0,P|343:140|315:106,1,110,2|8,0:0|0:0,0:0:0:0:
247,71,19458,2,0,L|124:74,1,110,2|8,0:0|0:0,0:0:0:0:
59,125,20124,2,0,P|41:188|59:240,1,110,2|8,0:0|0:0,0:0:0:0:
114,301,20791,2,0,L|195:298,1,55,2|2,0:0|0:0,0:0:0:0:
213,297,21124,1,8,0:0:0:0:
287,353,21458,6,0,L|413:348,1,110,2|8,0:0|0:0,0:0:0:0:
469,289,22124,2,0,P|471:203|439:157,1,110,2|8,0:0|0:0,0:0:0:0:
399,113,22791,1,2,0:0:0:0:
305,113,23124,1,8,0:0:0:0:
253,191,23458,1,2,0:0:0:0:
159,191,23791,1,8,0:0:0:0:
73,153,24124,6,0,P|63:99|80:47,1,110,2|8,0:0|0:0,0:0:0:0:
119,23,24624,1,0,0:0:0:0:
165,17,24791,2,0,L|307:22,1,110,2|8,0:0|0:0,0:0:0:0:
348,79,25458,2,0,L|490:84,1,110,2|8,0:0|0:0,0:0:0:0:
488,118,25958,1,0,0:0:0:0:
509,159,26124,2,0,P|519:216|497:288,1,110,2|8,0:0|0:0,0:0:0:0:
446,338,26791,6,0,L|298:332,1,110,2|8,0:0|0:0,0:0:0:0:
254,288,27458,2,0,L|106:282,1,110,2|8,0:0|0:0,0:0:0:0:
65,333,28124,2,0,P|57:247|89:205,1,110,2|8,0:0|0:0,0:0:0:0:
146,180,28791,2,0,L|222:183,1,55,2|2,0:0|0:0,0:0:0:0:
247,185,29124,1,8,0:0:0:0:
334,152,29458,6,0,P|332:65|309:29,1,110,2|8,0:0|0:0,0:0:0:0:
231,22,30124,2,0,L|106:21,1,110,2|8,0:0|0:0,0:0:0:0:
33,54,30791,2,0,P|17:106|26:159,1,110,2|8,0:0|0:0,0:0:0:0:
112,195,31458,2,0,P|119:221|116:248,1,55,2|2,0:0|0:0,0:0:0:0:
105,294,31791,1,8,0:0:0:0:
56,373,32124,6,0,L|187:373,1,110,2|8,0:0|0:0,0:0:0:0:
252,333,32791,2,0,L|383:333,1,110,2|8,0:0|0:0,0:0:0:0:
452,308,33458,1,2,0:0:0:0:
489,222,33791,1,8,0:0:0:0:
453,135,34124,1,2,0:0:0:0:
360,118,34458,1,8,0:0:0:0:
291,181,34791,6,0,L|187:186,1,55,2|2,0:0|0:0,0:0:0:0:
196,209,35124,2,0,L|141:206,1,55,8|2,0:0|0:0,0:0:0:0:
93,206,35458,1,2,0:0:0:0:
19,148,35791,1,8,0:0:0:0:
71,70,36124,2,0,L|186:76,1,110,2|8,0:0|0:0,0:0:0:0:
225,62,36624,1,0,0:0:0:0:
269,46,36791,2,0,L|379:52,1,110,2|8,0:0|0:0,0:0:0:0:
466,83,37458,6,0,P|497:159|468:269,1,165,4|2,1:0|0:0,0:0:0:0:
461,279,38124,2,0,L|348:275,1,110,8|0,0:0|0:0,0:0:0:0:
304,193,38791,1,2,0:0:0:0:
211,181,39124,1,2,0:0:0:0:
146,248,39458,1,8,0:0:0:0:
136,340,39791,2,0,L|54:339,1,55,2|0,0:0|0:0,0:0:0:0:
47,307,40124,6,0,P|31:246|78:167,1,110,2|2,0:0|0:0,0:0:0:0:
109,135,40791,2,0,L|240:135,1,110,8|0,0:0|0:0,0:0:0:0:
260,113,41291,2,0,L|391:113,1,110,2|2,0:0|0:0,0:0:0:0:
416,113,41791,1,2,0:0:0:0:
480,180,42124,1,8,0:0:0:0:
434,261,42458,1,2,0:0:0:0:
479,342,42791,6,0,L|347:343,1,110,2|0,0:0|0:0,0:0:0:0:
290,290,43458,2,0,L|158:291,1,110,8|2,0:0|0:0,0:0:0:0:
95,329,44124,1,2,0:0:0:0:
14,281,44458,1,2,0:0:0:0:
25,188,44791,1,8,0:0:0:0:
111,150,45124,1,2,0:0:0:0:
192,198,45458,6,0,L|191:88,1,110,2|2,0:0|0:0,0:0:0:0:
133,14,46124,2,0,P|75:7|22:23,1,110,8|0,0:0|0:0,0:0:0:0:
3,61,46624,2,0,L|4:171,1,110,2|2,0:0|0:0,0:0:0:0:
7,217,47124,1,2,0:0:0:0:
69,287,47458,2,0,P|115:288|129:285,1,55,8|0,0:0|0:0,0:0:0:0:
164,264,47791,2,0,P|191:260|218:263,1,55,2|0,0:0|0:0,0:0:0:0:
257,288,48124,6,0,L|258:168,1,110,2|2,0:0|0:0,0:0:0:0:
326,114,48791,2,0,P|398:105|454:128,1,110,8|0,0:0|0:0,0:0:0:0:
493,187,49458,1,2,0:0:0:0:
480,279,49791,1,2,0:0:0:0:
410,341,50124,1,8,0:0:0:0:
316,344,50458,1,2,0:0:0:0:
247,280,50791,6,0,L|246:160,1,110,2|2,0:0|0:0,0:0:0:0:
178,106,51458,2,0,P|106:97|50:120,1,110,8|0,0:0|0:0,0:0:0:0:
44,146,51958,2,0,L|44:255,1,110,2|2,0:0|0:0,0:0:0:0:
47,302,52458,1,2,0:0:0:0:
130,344,52791,1,8,0:0:0:0:
217,377,53124,2,0,P|245:379|298:370,1,55,2|0,0:0|0:0,0:0:0:0:
307,345,53458,6,0,P|380:338|440:357,1,110,4|8,1:0|0:0,0:0:0:0:
456,367,53958,2,0,L|450:224,1,110,2|2,0:0|0:0,0:0:0:0:
473,216,54458,1,8,0:0:0:0:
495,175,54624,2,0,L|491:66,1,110,2|2,0:0|0:0,0:0:0:0:
454,36,55124,1,8,0:0:0:0:
363,11,55458,1,2,0:0:0:0:
281,57,55791,1,8,0:0:0:0:
189,37,56124,6,0,L|66:28,1,110,2|10,0:0|0:0,0:0:0:0:
37,49,56624,1,2,0:0:0:0:
5,83,56791,2,0,P|2:136|11:155,1,55,2|2,0:0|0:0,0:0:0:0:
40,164,57124,2,0,P|46:190|42:217,1,55,8|2,0:0|0:0,0:0:0:0:
27,262,57458,2,0,P|83:247|165:280,1,110,2|2,0:0|0:0,0:0:0:0:
211,305,58124,2,0,P|265:315|317:300,1,110,2|2,0:0|0:0,0:0:0:0:
353,270,58624,1,0,0:0:0:0:
379,231,58791,6,0,L|378:93,1,110,4|8,1:0|0:0,0:0:0:0:
307,59,59458,2,0,P|194:58|169:70,1,110,2|8,0:0|0:0,0:0:0:0:
173,94,59958,2,0,P|118:102|65:91,1,110,2|2,0:0|0:0,0:0:0:0:
26,65,60458,2,0,L|26:193,1,110,8|2,0:0|0:0,0:0:0:0:
32,268,61124,1,8,0:0:0:0:
98,335,61458,6,0,P|166:351|220:333,1,110,2|8,0:0|0:0,0:0:0:0:
246,321,61958,1,0,0:0:0:0:
285,297,62124,2,0,P|338:288|390:304,1,110,2|8,0:0|0:0,0:0:0:0:
429,330,62624,2,0,L|427:212,1,110,2|2,0:0|0:0,0:0:0:0:
454,181,63124,1,8,0:0:0:0:
482,144,63291,2,0,L|480:26,1,110,2|2,0:0|0:0,0:0:0:0:
444,3,63791,1,8,0:0:0:0:
368,58,64124,6,0,P|311:67|237:36,1,110,2|8,0:0|0:0,0:0:0:0:
176,13,64791,2,0,L|181:136,1,110,2|8,0:0|0:0,0:0:0:0:
211,158,65291,1,0,0:0:0:0:
239,194,65458,2,0,L|244:304,1,110,2|8,0:0|0:0,0:0:0:0:
209,335,65958,1,0,0:0:0:0:
168,358,66124,2,0,P|80:365|27:341,1,110,2|8,0:0|0:0,0:0:0:0:
26,327,66624,6,0,L|21:217,1,110,2|2,0:0|0:0,0:0:0:0:
51,181,67124,2,0,P|139:174|192:198,1,110,8|2,0:0|0:0,0:0:0:0:
229,240,67791,1,8,0:0:0:0:
312,198,68124,2,0,L|314:67,1,110,2|8,0:0|0:0,0:0:0:0:
407,89,68791,2,0,L|406:5,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
432,127,69291,1,2,0:0:0:0:
462,162,69458,6,0,L|460:271,1,110,4|8,1:0|0:0,0:0:0:0:
389,333,70124,2,0,P|284:332|243:305,1,110,2|8,0:0|0:0,0:0:0:0:
248,297,70624,2,0,P|194:285|140:295,1,110,2|2,0:0|0:0,0:0:0:0:
103,323,71124,2,0,L|104:197,1,110,8|2,0:0|0:0,0:0:0:0:
45,139,71791,1,8,0:0:0:0:
99,62,72124,6,0,P|168:46|205:54,1,110,2|8,0:0|0:0,0:0:0:0:
292,90,72791,2,0,P|345:97|397:81,1,110,2|8,0:0|0:0,0:0:0:0:
439,59,73291,2,0,L|430:183,1,110,2|2,0:0|0:0,0:0:0:0:
462,203,73791,1,8,0:0:0:0:
492,237,73958,2,0,L|482:361,1,110,2|2,0:0|0:0,0:0:0:0:
448,377,74458,1,8,0:0:0:0:
369,326,74791,6,0,P|307:308|233:339,1,110,2|8,0:0|0:0,0:0:0:0:
180,360,75458,2,0,P|126:369|74:351,1,110,2|8,0:0|0:0,0:0:0:0:
16,278,76124,2,0,L|21:148,1,110,2|8,0:0|0:0,0:0:0:0:
88,103,76791,2,0,P|141:93|193:111,1,110,2|8,0:0|0:0,0:0:0:0:
261,174,77458,6,0,L|397:173,1,110,2|8,0:0|0:0,0:0:0:0:
412,195,77958,1,0,0:0:0:0:
449,222,78124,2,0,P|463:274|449:327,1,110,2|8,0:0|0:0,0:0:0:0:
373,383,78791,2,0,L|237:382,1,110,2|8,0:0|0:0,0:0:0:0:
223,356,79291,1,0,0:0:0:0:
183,332,79458,2,0,L|47:331,1,110,2|8,0:0|0:0,0:0:0:0:
7,264,80124,6,0,P|0:182|18:146,1,110,2|8,0:0|0:0,0:0:0:0:
46,129,80624,1,0,0:0:0:0:
88,109,80791,2,0,L|197:108,1,110,2|8,0:0|0:0,0:0:0:0:
239,86,81291,1,0,0:0:0:0:
281,66,81458,2,0,L|390:65,1,110,2|8,0:0|0:0,0:0:0:0:
448,138,82124,1,2,0:0:0:0:
395,215,82458,1,8,0:0:0:0:
443,294,82791,6,0,P|371:305|332:283,1,110,4|8,1:0|0:0,0:0:0:0:
304,258,83291,2,0,P|253:239|200:253,1,110,2|2,0:0|0:0,0:0:0:0:
161,278,83791,1,8,0:0:0:0:
79,323,84124,2,0,L|83:210,1,110,2|8,0:0|0:0,0:0:0:0:
47,182,84624,2,0,L|51:69,1,110,2|2,0:0|0:0,0:0:0:0:
53,25,85124,1,8,0:0:0:0:
146,25,85458,5,2,0:0:0:0:
183,110,85791,1,8,0:0:0:0:
276,110,86125,1,2,0:0:0:0:
320,192,86458,2,0,L|380:196,1,55,8|2,0:0|0:0,0:0:0:0:
421,198,86791,1,2,0:0:0:0:
256,192,86958,12,4,88124,0:0:0:0:
Kaitjuh
hell yea i love this ending

NM from queue

Tyrant's Easy

  1. Overall the diff is consistent, but 00:16:124 (1,2,3,4) - This rhythm is like the entirety of the difficulty. It's good to have consistency but imo you could have used some rhythm varieties to make the map more interesting. Like even in the kiai it still uses the same rhythm pattern which is kind of a shame

Finshie's Normal

  1. Nice!

Hard

  1. Same problem as the Easy imo, too little rhythm variation with 00:05:458 (1,2,3,4) - being pretty much the entire diff. The beginning of the kiai was decent but then you went straight back to mapping that exact same pattern.

Insane

  1. 01:17:124 (4,1) - 01:18:458 (4,1) - 01:19:791 (4,1) - the following patterns could be a bit more emphasized because of the downbeat.
would understand if no kds, i basically said the same thing over and over again.
Topic Starter
Shishou

AlphaDude95 wrote:

m4m

HARD

00:03:791 (1,2,1,2) - i´m afraid this might not be readable idk. an experience mapper (former bn) suggested that.
00:12:958 (3,4,1) - blanket off
00:19:791 (4,1) - why does the downbeat get buffed in spacing in only one case?
00:24:124 (1) - overlap with 00:23:458 (3)
00:26:458 (4) - straight might be better here i'll keep it that way
00:37:458 - ds could be slightly lower for the calmer part
00:56:124 (1,2,3,4) - space out more
00:59:958 (5) - space equally
01:09:124 (4,5,1) - why did the downbeat get lower spacing?
01:11:958 - make this vocal clickable i don't think this vocal is nesccesary
01:13:291 - ^ (and other important vocals i didn´t point out) ^
01:17:958 (2,3) - why does the slider go against circular flow at this point? is that a problem?
01:25:458 - ds should increase like in insane and extra

INSANE

00:06:458 (4,1) - blanket opportunity intentional
00:09:458 (1,2,3,4,5,6) - i would make either all sliders or jumps
00:10:791 (1) - ctrl + j here?
00:13:458 (1,2,3,4) this pattern could´ve been better if 1,2 was copied onto 3,4
00:19:124 (1,2,3) - equal the distance?
00:21:458 (1,3) - the blanket is slightly off
00:26:124 (3,5) - make a 1/2 overlap nah hard to read
00:26:791 (1,2,3) - equilateral triangle would look nice here
00:29:458 (1,2,3) - ^
00:30:124 (3,4) - make them copypasted
00:32:791 (3,4) - ^
00:47:124 (6) - nc why?
00:47:458 (7,8) - i feel like one object here is better
00:51:458 (3,4,5) - make into an equilateral triangle
00:59:458 (3,1) - overlap is off
00:59:791 (4,5,1) - could be equilateral
01:03:291 (2,4) - blanket off
01:10:458 (4,1) - ^
01:17:458 (1,3) - make them parallel
01:18:124 (3,4,1) - equilateral triangle w/ the sliderends

TOGETHER

00:05:458 (1) - the blanket with 00:05:958 is off by a bit
00:06:458 (4) - this could make a 1/2 overlap with 00:05:791 on the slidertail
00:08:458 (2) - ^ w/ 00:07:291
00:09:124 (4) - overlap with 00:09:791 is a tiny bit off
00:12:124 (1) - i recommend a straighter slider for better flow flow is better this way
00:13:124 (4,1) - the blanket is off, check the approach circle
00:17:124 (4,1) - ^
00:22:458 (1,3) - that should be a full overlap
00:22:791 (1,3) - same with half overlap
00:23:291 (2,4) - ^
00:26:124 (3,5) - blanket off
00:31:458 (3,1) - again, this could be a 1/2 overlap
00:35:124 (2,3) - these hitobjects are too far apart imo
00:46:124 (2,3) - blanket off
00:57:458 (1) - the hitsound is nice but it´s way too long, consider cutting it/ fading it out
01:00:624 (1,2,3,4,5) - you could make this pattern with the tool to make it more geometrical (ctrl + shift + d)
01:11:291 (2,4,6) - at least these three should be equal distance apart
01:12:791 (3,5) - overlap is off
01:23:124 (2,5) - i´d like to see some emphasis on these
01:24:458 (2,5) - ^

Overall, I enjoyed both the Insane and Extra, the jumps are nice and satisfying to hit. Good luck!
thanks for modding
no reply= fixed

Kaitjuh wrote:

hell yea i love this ending

NM from queue


Hard

  1. Same problem as the Easy imo, too little rhythm variation with 00:05:458 (1,2,3,4) - being pretty much the entire diff. The beginning of the kiai was decent but then you went straight back to mapping that exact same pattern. well they have the same beat. will consider if some experience modder point this out

Insane

  1. 01:17:124 (4,1) - 01:18:458 (4,1) - 01:19:791 (4,1) - the following patterns could be a bit more emphasized because of the downbeat.
would understand if no kds, i basically said the same thing over and over again.
thanks for modding
no reply = fixed
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