Wake Up, Girls! - Beyond the Bottom

posted
Total Posts
50
show more
YokesPai
From my modding queue :3

  • Fragile Heart
  1. Just copy 00:00:805 (1) - to 00:01:705 (2) - so the sliders are the same :P
  2. ^ But with 00:03:205 (1) - and 00:04:105 (2) -
  3. 00:12:055 (2) - Blanket is slightly off
  4. 00:16:405 (1,2) - ^
  5. 00:26:005 (1) - ^
  6. 00:32:605 (3) - ^
  7. Move 00:39:655 (3) - to x:337 y:168 for better triangle.
  8. 01:01:105 (2,3) - Don't have the same spacing as 01:01:555 (4,5) -
  9. 01:08:605 (4,5) - You used a lot of 1/2 stacks already, so 1/1 stacks are harder to read. This is also the only 1/1 stack in this part.
  10. 01:12:205 (3,4,5,6) - I suggest moving 3 to make a better looking rectangle. Like this.
  11. 01:16:405 (1,2,3) - I think you should make the sliderheads of 1, 2, and 3 a triangle. You can take 1, copy it, paste, and rotate by 120, and move it over the other sliders so the sliders look more like a triangle. Like this.
  12. 01:18:805 (1,2,3) - ^ But I'll let you try this one yourself. Copy+Paste and rotate (Ctrl+Shift+R) are your friends.
  13. 01:17:755 (1,2,3) - Explain these placements please.
  14. 01:20:155 (1,2,3) - ^
  15. 02:41:605 (1,2) - This part has 1/1 stacks when a 1/1 beat is there, but not here?
  16. 02:43:705 (6) - Isn't this supposed to overlap 02:42:955 (2) - ?
  17. 03:00:805 (1) - Increase the spacing here, you can barely tell this is a strong sound by spacing.
  18. 04:35:005 (1,2,3,4,1,2,3,4) - This looks messy.
  19. Most problems I found with this map were aesthetic ones, there's a lot more I found (similar to the ones above), but it would be better to let you find them on your own :P.
  20. Also, if you didn't find out how to do the triangles you should watch this.

Good luck getting this ranked! :)
Topic Starter
TyrantsEye2014

YokesPai wrote:

From my modding queue :3

  • Fragile Heart
  1. Just copy 00:00:805 (1) - to 00:01:705 (2) - so the sliders are the same :Pthey're the same. just ctrl+h and ctrl+j
  2. ^ But with 00:03:205 (1) - and 00:04:105 (2) - same here. but made some rotation
  3. 00:12:055 (2) - Blanket is slightly off
  4. 00:16:405 (1,2) - ^
  5. 00:26:005 (1) - ^
  6. 00:32:605 (3) - ^
  7. Move 00:39:655 (3) - to x:337 y:168 for better triangle.
  8. 01:01:105 (2,3) - Don't have the same spacing as 01:01:555 (4,5) -
  9. 01:08:605 (4,5) - You used a lot of 1/2 stacks already, so 1/1 stacks are harder to read. This is also the only 1/1 stack in this part.
  10. 01:12:205 (3,4,5,6) - I suggest moving 3 to make a better looking rectangle. Like this.
  11. 01:16:405 (1,2,3) - I think you should make the sliderheads of 1, 2, and 3 a triangle. You can take 1, copy it, paste, and rotate by 120, and move it over the other sliders so the sliders look more like a triangle. Like this. thanks for that but changed it because it so hard to make a next slider/pattern
  12. 01:18:805 (1,2,3) - ^ But I'll let you try this one yourself. Copy+Paste and rotate (Ctrl+Shift+R) are your friends. ^
  13. 01:17:755 (1,2,3) - Explain these placements please. yeah. same reason
  14. 01:20:155 (1,2,3) - ^ ^
  15. 02:41:605 (1,2) - This part has 1/1 stacks when a 1/1 beat is there, but not here?
  16. 02:43:705 (6) - Isn't this supposed to overlap 02:42:955 (2) - ?
  17. 03:00:805 (1) - Increase the spacing here, you can barely tell this is a strong sound by spacing.
  18. 04:35:005 (1,2,3,4,1,2,3,4) - This looks messy. but i love that part :'c
  19. Most problems I found with this map were aesthetic ones, there's a lot more I found (similar to the ones above), but it would be better to let you find them on your own :P. okay
  20. Also, if you didn't find out how to do the triangles you should watch this.
sure

Good luck getting this ranked! :)
no reply = applied/fixed
thanks for modding!
newton-
from q

[ fragile heart]
  1. generally (especially noticable in the first verse and chorus) you stick to only using almost only one direction of flow for entire sections before changing, making movement uncomfortable. change flow direction more often.
  2. for example:
  3. 00:19:705 - starting around here the flow is generally only counterclockwise, making this part really uncomfortable. vary flow direction in this section a bit more so it won't be as uncomfortable.
  4. 00:56:005 (1,1,1,1) - i think you could make these extended sliders, though your idea works as well
  5. 01:51:955 (2,3,4,5,6,7,8) - why doesnt this have a sharp bend in it like the other accelerating streams in the choruses?
  6. 02:28:405 (1,1,1,1) - extended sliders here too maybe
  7. 02:35:605 (1,2) - ctrlg for rhythm? that way both of them can prioritize vocals
  8. 02:41:605 (1,2) - maybe stack, this looks a lot like a 1/2 jump
  9. 03:14:605 (1,2,3,4,5) - maybe don't overlap this with 6, players could notelock on 6 if their aim strays a bit to the left
  10. 04:23:605 - maybe add another bend to 04:22:405 (1) - that lands on here
  11. 04:39:205 (1,3) - fix sliderbody blanket
  12. 04:44:605 (3) - ctrlg for comfortbale flow? the kind of flow where you move in 2 wide angles between (1,2,3) is less comfortable than one big fluid movement between (1,2,3) imo


good luck!
Topic Starter
TyrantsEye2014

newton- wrote:

from q

[ fragile heart]
  1. generally (especially noticable in the first verse and chorus) you stick to only using almost only one direction of flow for entire sections before changing, making movement uncomfortable. change flow direction more often.
  2. for example:
  3. 00:19:705 - starting around here the flow is generally only counterclockwise, making this part really uncomfortable. vary flow direction in this section a bit more so it won't be as uncomfortable.
  4. 00:56:005 (1,1,1,1) - i think you could make these extended sliders, though your idea works as well wanna make it simple
  5. 01:51:955 (2,3,4,5,6,7,8) - why doesnt this have a sharp bend in it like the other accelerating streams in the choruses?
  6. 02:28:405 (1,1,1,1) - extended sliders here too maybe same
  7. 02:35:605 (1,2) - ctrlg for rhythm? that way both of them can prioritize vocals
  8. 02:41:605 (1,2) - maybe stack, this looks a lot like a 1/2 jump
  9. 03:14:605 (1,2,3,4,5) - maybe don't overlap this with 6, players could notelock on 6 if their aim strays a bit to the left
  10. 04:23:605 - maybe add another bend to 04:22:405 (1) - that lands on here
  11. 04:39:205 (1,3) - fix sliderbody blanket
  12. 04:44:605 (3) - ctrlg for comfortbale flow? the kind of flow where you move in 2 wide angles between (1,2,3) is less comfortable than one big fluid movement between (1,2,3) imo replaced with circles


good luck!
no reply=fixed/applied
thanks for modding
Enon
From my queue

All suggestions are subjective. You are free to deny these suggestions. But, Please keep in mind that you should giving feedback with a proper reason for my suggestions.

[General]
  1. I am not sure about this. but, the modding assistant tool is saying that: "soft-hitwhistle15.wav" have over 5ms delay. According to the Ranking Criteria, which is the RULE, is mentioned at below, You must to fix it.

    RC Audio wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

[Fragile Heart]
  1. 00:12:655 - This NC isn't necessary. Since, You are putting NC at each big whiteline(downbeat) and didn't put a NC at here 00:13:855 -. Put NC at 00:12:805 - here instead.
  2. 00:16:405 - I think it need to be emphasized such as making a jump. You could be listening the worthy sound to do it at here.
  3. 01:51:805 (1,2,3,4,5,6,7) - I think it's overmapped, since it seems there isn't proper reason to add circle at 01:52:030 - 01:52:180 -. Play the music here as 25% and listen those mentioned points.
  4. 03:24:205 (1,2,3,4,5,6) - ^ It's applied as exactly same above.
  5. 04:45:955 (2,3,4,5,6,7) - ^
  6. 03:14:680 - ^ It also seems doesn't need to make it clickable.
  7. 03:33:880 - ^
  8. 04:43:630 - ^
  9. 03:28:930 - ^ Try listening 03:28:855 - 03:28:930 - 03:29:005 - each and you will get what I meaning is.
  10. To be honest, I am not sure regarding the overmapped stuffs. My earphones might be bad to get it. I hope you will getting more opinions about this.


That's all! It was quite neat map.

I hope my suggestions would help the mapset :)
Topic Starter
TyrantsEye2014

Enon wrote:

From my queue

All suggestions are subjective. You are free to deny these suggestions. But, Please keep in mind that you should giving feedback with a proper reason for my suggestions.

[General]
  1. I am not sure about this. but, the modding assistant tool is saying that: "soft-hitwhistle15.wav" have over 5ms delay. According to the Ranking Criteria, which is the RULE, is mentioned at below, You must to fix it. just gonna delete this hitsound. i don't know how to fix it either.

    RC Audio wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

[Fragile Heart]
  1. 00:12:655 - This NC isn't necessary. Since, You are putting NC at each big whiteline(downbeat) and didn't put a NC at here 00:13:855 -. Put NC at 00:12:805 - here instead.
  2. 00:16:405 - I think it need to be emphasized such as making a jump. You could be listening the worthy sound to do it at here.
  3. 01:51:805 (1,2,3,4,5,6,7) - I think it's overmapped, since it seems there isn't proper reason to add circle at 01:52:030 - 01:52:180 -. Play the music here as 25% and listen those mentioned points.
  4. 03:24:205 (1,2,3,4,5,6) - ^ It's applied as exactly same above.
  5. 04:45:955 (2,3,4,5,6,7) - ^
  6. 03:14:680 - ^ It also seems doesn't need to make it clickable.
  7. 03:33:880 - ^
  8. 04:43:630 - ^
  9. 03:28:930 - ^ Try listening 03:28:855 - 03:28:930 - 03:29:005 - each and you will get what I meaning is.
  10. To be honest, I am not sure regarding the overmapped stuffs. My earphones might be bad to get it. I hope you will getting more opinions about this.


That's all! It was quite neat map.

I hope my suggestions would help the mapset :)
changed most of stuff.
no rejected suggestions
thanks for modding! :)
Finshie
BN Mod
  1. call me back
Topic Starter
TyrantsEye2014

Finshie wrote:

BN Mod
  1. call me back
bakit ka ganyan
Lama Poluna

Hello, from metadata help queue.


Artist and title is fine, but in tags no need to list the names of the characters, you only need vocalists.
I completely redid the tags: Mayu Yoshioka 吉岡茉祐 Airi Eino 永野愛理 Minami Tanaka 田中美海 Yoshino Aoyama 青山吉能 Nanami Yamashita 山下七海 Kaya Okuno 奥野香耶 Miyu Takagi 高木美佑 Hidekazu Tanaka MONACA Bon Karaya wug

all sources:
1)Vocal
2)Staff
3)Artist and Title
Topic Starter
TyrantsEye2014

Lama Poluna wrote:


Hello, from metadata help queue.


Artist and title is fine, but in tags no need to list the names of the characters, you only need vocalists.
I completely redid the tags: Mayu Yoshioka 吉岡茉祐 Airi Eino 永野愛理 Minami Tanaka 田中美海 Yoshino Aoyama 青山吉能 Nanami Yamashita 山下七海 Kaya Okuno 奥野香耶 Miyu Takagi 高木美佑 Hidekazu Tanaka MONACA Bon Karaya wug

all sources:
1)vocal
2)staf
3)artist and title
thanks <3
Mitkoff
Hello there, O/
NM from my q

[General]
  1. Might be song needs to be a bit edited, because drum beats sounds random, perhaps You need opinion someone who's really experienced in stuff like this. (All about 1/4s)
    wanna kill this drumer
  2. hitclap-15 looks unused



[Fragile Heart]
  1. 01:04:405 (1,2,3,4) - i think 01:04:555 - should be clicable since You follow vocals here. this rhythm https://puu.sh/wvDEs.jpg would be more correct, or more tense variation -> https://puu.sh/wvDA3.jpg . 01:04:555 - Also there pretty strong stretched sound which might be emphasis by slider.
  2. 01:25:705 (4) - this high ds for emphasis clap i guess? So, what's with 01:35:305 (4) - this one? Are these different?
  3. 01:28:105 (5,2) - stack a bit off
  4. 01:31:255 (2,3) - hmm, questionable ds, i don't really see any reason for decreasing it here since vocals on same level and it supported by music too.
    01:31:705 (3,4) - Also, visual connection by flow might be cleaner, minor stuff, but it's trigger me too much :P .
  5. 01:32:605 (5,6,1) - it's cool pattern, but 01:33:205 (1) - very strong and usually You buff ds on down beats, but this one uses different spacing concept which make inconsistency in your structure. It's especially weird because You place similar patterns one after another but with different spacing concepts (buy musically these are similar).
  6. 01:38:455 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Some thoughts about this part... Hmm, to be honest, it's not really good when rhythm make extra fast changes with clicability. Like... before this You made mainly slider's based section which i feel pretty calm and player no needed to show smthing extraordinary stamina and ability of fast clicking, just good calm section. But from 01:38:005 - song is starting to give more hype and include more often strong beats, it happens сonsistently. Louder, stronger etc... But in map You just propose to player start clicking 2 times faster (01:38:455 - ) ... Smooth transition, what i wonder here ... I recommend to rebuild rhythm 01:38:605 - 01:40:405 - . Make it more smoothly gaining momentum. I suggest smthing like https://puu.sh/wvFJH.jpg or https://puu.sh/wvGhb.jpg with 01:39:205 - a bit nerfed jumps like 01:40:405 (1,2,3,4) - (Hope You understoond, i'm terrible in explaining whatever.)
    And yeah anyway agree You or disagree with above stuff, 01:38:455 - beat is almost silence, it's not part of next (01:38:605 -) section. I suggest make it unclickable or skip it at all.
  7. 01:43:105 (1,2,3) - supose to be uneven?
  8. 01:52:030 - i pretty sure there is no beat, someone mention it before me already. Even if You want to overmap echo, so add 01:52:180 - beat too, for avoid a torn transition between triples like You did 02:01:780 (5) -
  9. 02:11:005 - it's super minor thing but pls snap breakend on white tick i'm retarded :lol:
  10. 02:28:405 (1,1) - fix blnket?
  11. 02:23:155 (4,5,6) -imo flow here not enough sharp which make less emphasis on 02:23:605 (6) - , before You used only sharp angles for strong vocals, I suggest make same here (also maybe buff ds a bit)
  12. 02:32:005 (1) - buff ds. Imo, it feels insufficiently emphasized. Only 2.0 (if count slider mechanic 1,8) hmmm :? Btw, why did You so undermapped this part? it sounds like 02:36:805 (1,2,3,4) -
  13. 03:24:430 - heh same thing as before, no beat
  14. 03:34:030 - and i hear beat here Orz.
  15. 03:26:605 (3,4) - it's kind a wierd breaking flow, tbh don't see idea for it. if You want emphasize 03:26:905 (5) - like 03:29:305 (6) - so perhaps You need more ds on 1st example. 03:26:605 (3,4) - but i think will be better to continue movement or change to more sharp angle. Stacks feels really bad on wide angles imo.
  16. 04:50:605 (3,4,5) - same^ but here much better, so not a big deal


[]
That's it. I have really big worries about 1/4 in this song but overall pretty cool map. :lol:
Hope You'll find smthing usefull.
GL~
Topic Starter
TyrantsEye2014

Mitkoff wrote:

Hello there, O/
NM from my q

[General]
  1. Might be song needs to be a bit edited, because drum beats sounds random, perhaps You need opinion someone who's really experienced in stuff like this. (All about 1/4s)
    wanna kill this drumer
  2. hitclap-15 looks unused



[Fragile Heart]
  1. 01:04:405 (1,2,3,4) - i think 01:04:555 - should be clicable since You follow vocals here. this rhythm https://puu.sh/wvDEs.jpg would be more correct, or more tense variation -> https://puu.sh/wvDA3.jpg . 01:04:555 - Also there pretty strong stretched sound which might be emphasis by slider. changed most of patterns here
  2. 01:25:705 (4) - this high ds for emphasis clap i guess? So, what's with 01:35:305 (4) - this one? Are these different? fixed ds here 01:25:705 (4) -
  3. 01:28:105 (5,2) - stack a bit off
  4. 01:31:255 (2,3) - hmm, questionable ds, i don't really see any reason for decreasing it here since vocals on same level and it supported by music too.
    01:31:705 (3,4) - Also, visual connection by flow might be cleaner, minor stuff, but it's trigger me too much :P .
  5. 01:32:605 (5,6,1) - it's cool pattern, but 01:33:205 (1) - very strong and usually You buff ds on down beats, but this one uses different spacing concept which make inconsistency in your structure. It's especially weird because You place similar patterns one after another but with different spacing concepts (buy musically these are similar).
  6. 01:38:455 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Some thoughts about this part... Hmm, to be honest, it's not really good when rhythm make extra fast changes with clicability. Like... before this You made mainly slider's based section which i feel pretty calm and player no needed to show smthing extraordinary stamina and ability of fast clicking, just good calm section. But from 01:38:005 - song is starting to give more hype and include more often strong beats, it happens сonsistently. Louder, stronger etc... But in map You just propose to player start clicking 2 times faster (01:38:455 - ) ... Smooth transition, what i wonder here ... I recommend to rebuild rhythm 01:38:605 - 01:40:405 - . Make it more smoothly gaining momentum. I suggest smthing like https://puu.sh/wvFJH.jpg or https://puu.sh/wvGhb.jpg with 01:39:205 - a bit nerfed jumps like 01:40:405 (1,2,3,4) - (Hope You understoond, i'm terrible in explaining whatever.) appreciated your suggestion. i just did remap on this section and applied some of your suggestions. wanna keep those continuous single notes starting on 01:39:205
    And yeah anyway agree You or disagree with above stuff, 01:38:455 - beat is almost silence, it's not part of next (01:38:605 -) section. I suggest make it unclickable or skip it at all.
  7. 01:43:105 (1,2,3) - supose to be uneven? nvm that. changed 01:43:705 (3) - to straight slider
  8. 01:52:030 - i pretty sure there is no beat, someone mention it before me already. Even if You want to overmap echo, so add 01:52:180 - beat too, for avoid a torn transition between triples like You did 02:01:780 (5) -
  9. 02:11:005 - it's super minor thing but pls snap breakend on white tick i'm retarded :lol:lol fixed
  10. 02:28:405 (1,1) - fix blnket? done
  11. 02:23:155 (4,5,6) -imo flow here not enough sharp which make less emphasis on 02:23:605 (6) - , before You used only sharp angles for strong vocals, I suggest make same here (also maybe buff ds a bit) dunno if i fixed this pattern but it shouldn't be a problem rn coz its a lot better now
  12. 02:32:005 (1) - buff ds. Imo, it feels insufficiently emphasized. Only 2.0 (if count slider mechanic 1,8) hmmm :? Btw, why did You so undermapped this part? it sounds like 02:36:805 (1,2,3,4) -
  13. 03:24:430 - heh same thing as before, no beat
  14. 03:34:030 - and i hear beat here Orz.
  15. 03:26:605 (3,4) - it's kind a wierd breaking flow, tbh don't see idea for it. if You want emphasize 03:26:905 (5) - like 03:29:305 (6) - so perhaps You need more ds on 1st example. 03:26:605 (3,4) - but i think will be better to continue movement or change to more sharp angle. Stacks feels really bad on wide angles imo.
  16. 04:50:605 (3,4,5) - same^ but here much better, so not a big deal


[]
That's it. I have really big worries about 1/4 in this song but overall pretty cool map. :lol:
Hope You'll find smthing usefull.
GL~
might edit this tomorrow or weekends to respond other mods. too busy right now :(
thanks for modding!
lit120
[hm]
  1. uh, check your hitsounds again pls, as i won't point all of them out
  2. 00:00:805 - uh, isn't this way too soft for the intro? would increase the volume a bit to 50% or sth
  3. 00:12:655 (4) - why not whistle as you were following a heart beat (?) sound there
  4. 00:14:905 (5) - the tail too
  5. 00:16:405 (1) - could do a bit of gap here since the vocal's pitch is higher here
  6. 00:17:605 (1) - i wonder why finish hitsound here, despite for not having an emphasize beat here from a music
  7. 00:31:855 (4) - whistle
  8. 00:33:205 (1,2,3,4,5) - i see that you were following a vocal here like the others, but this feels like you weren't following a vocal well from 00:33:955 (4,5) - . try to ctrl+g it (not a note placement suggestion here) and see if you can get what i mean
  9. 00:38:605 (3) - kick drums, or default whistle? totally different from 00:38:905 (4) -
  10. 00:56:005 (1) - 00:56:905 (1) - what's the reason having a finish here, since there are no emphasize cymbals here
  11. 00:58:705 (2) - remove whistle, as it has no kicks here
  12. 01:07:405 (4,5,6,7) - i feel like this one is a triplet beat here for those 2 starting on a white tick
  13. 01:18:805 (1,2) - this is pretty unnecessary overlap for no reason. i'd stack it, or blanket it instead if i were you
  14. 01:23:005 (2,1) - fix both blankets there. would make the visual more better in aesthetics
  15. 01:23:605 (1,2) - i see no reason having a jump gap there while the song is that calm here. should've map it like 01:23:905 (2,3,4) - for 4 sliders like that would be better to follow. 01:33:205 (1,2,3,4) - and others like this should do that too
  16. 01:36:055 (2) - why not try to stack both from 01:35:005 (3,4) - ? well you need to adjust the angle again after u do those stacks from 01:35:005 (3,4) - with an angle change too from 01:34:705 (2) -
  17. 01:37:705 (3) - uh, i don't think having a tail is non clickable suit so well since it emphasize the start of the vocal well there. would've make it clickable there instead of using a slider ending there
  18. 01:42:355 (2,3,4,5,6,7,8) - just use a same spacing of stream here rather than a current one. after all, the stream is just a snare beat only
  19. 01:42:805 (8) - you would NC this like the others that u did, but u didn't NC this one
  20. 02:00:805 (1,2,3) - would be better to have 1/2 slider + note or 1/1 slider rather than having (2) as a note, since it's a blank note from the music
  21. 02:01:555 (2,3,4,5,6,7,1) - just make a normal same spacing and yes, it's a snare beat. if u want to make it hard, 1/4 slider jumps then
  22. 02:04:405 - why not map this rather than having a break? it's like u were mapping the whole song there on calm parts tbh
  23. 02:18:355 (3) - weird to have a reverse here, despite the end is a vocal that should be clickable there
  24. 02:18:355 (3,1) - this overlap seems being used for no reason here. would've avoid that there if i were you
  25. 02:36:055 (3) - why not 1/2 slider as u have done it like 02:33:505 (2,3) - 02:31:105 (2,3) - ? 02:38:455 (3) - too
  26. 02:41:605 (1,2,3) - how about 4 1/2 sliders for vocal?
  27. 02:48:805 (1,2,3,1) - 02:51:205 (1,2,3,1) - i'll be honest here. this part is an emphasize beat that builds up the song too well here, but this feel like in a lack of emphasize that builds up the song. would suggest like http://osu.ppy.sh/ss/8524160 for a better emphasize look for example by using 1/1 slider jumps. oh, 02:50:605 (2,3) - and the rests like this should be 1/2 slider jumps too for a build up part like this
  28. 03:53:005 (1,2,3,4,5,6,7,8,1) - the hitsounds + streams are weird for the start. plus. 03:53:155 (3) - is where the snare beat starts. why not try to use this better? http://puu.sh/wD4G8/277cb64a74.jpg
  29. 03:56:005 (1) - how about note + 1/2 slider to follow the guitar well?
  30. 04:02:005 (1,2,3,4,5) - so that's why i heard sth misleading based on the hitsounds, while the hitsound set isn't blending with the music at all. how about this rhythm, since this follows way better? http://puu.sh/wD4WV/b1ac124117.jpg
  31. 04:11:305 (1,1) - this is pretty unnecessary overlap here
  32. 04:16:405 (1,2) - uh, creative, but... how about stacking both head and tail together, then 04:17:005 (2) - should ctrl+g would emphasize the vocal better?
  33. 04:36:355 (2,3,4,5,6,7,8) - again, about the streams and the NC from (8)


the rhythm choice on some parts are weird tbh

gl
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply