ClariS - Hitorigoto -TV MIX-

posted
Total Posts
12
Topic Starter
-NekoNya
This beatmap was submitted using in-game submission on Sunday, 20 August 2017 at 6:59:05 PM

Artist: ClariS
Title: Hitorigoto -TV MIX-
Source: エロマンガ先生
Tags: eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size
BPM: 165
Filesize: 6036kb
Play Time: 01:27
Difficulties Available:
  1. Asuka_-'s Easy (1.43 stars, 104 notes)
  2. DAISUKI IMOUTO MANGA (4.11 stars, 330 notes)
  3. Hard (3.08 stars, 240 notes)
  4. Neko Sensei (4.87 stars, 346 notes)
  5. Normal (2.33 stars, 197 notes)
  6. Play this not "Insane" (2.96 stars, 55 notes)
  7. SO HARD DON'T PLAY IF YOU CAN'T DO IT PUT NF ON SO YOU CAN TRY AND PASS IT (5.81 stars, 262 notes)


Download: ClariS - Hitorigoto -TV MIX-
Information: Scores/Beatmap Listing
---------------
Dum dee dum dum~ Hitorigoto da yo~! Hazukashii koto kikanaide yo ne~! Kawaii-desu ne~! c:

Hey, i liked Eromanga-sensei! so why not make a map? love ClariS' voice btw. OP is OP
and anime is good. 10/10 - (noticed how i changed score? hehe)

Thanks!


METADATA
Http://www.clarismusic.jp/disco/archive/?VVCL-1013
Http://www.sonymusic.co.jp/artist/clari ... /VVCL-1013
Http://eromanga-sensei.com/music/opening/
Https://puu.sh/vRDFm/e8e56dcb7c.jpg
t/579272&start=0
Sidetail
m4m queue thing p/6013697

[general]
since your lowest diff is over 2stars, you need to make easy for this to be rankable.

[insane]
00:01:987 (1) - not sure why this isnt half stacked like previous one 00:00:532 (2) - and next one 00:03:441 (1) -
00:04:896 (1) - ^ and look next point for continuation
00:05:259 (3,4) - not in the song, so you can make 00:05:078 (2) - this into slider that goes to where originally 00:05:441 (4) - was
00:13:441 (1) - would curve the other way . you did here 00:16:350 (1,2) - and feels better
00:18:350 (2) - fix placement, looks out of place since 00:17:987 (1,3,4,5) - are nicely placed.
00:17:623 (4,1) - would stick with 00:23:441 (1,2) - this spacing for this particular type
00:23:259 (4) - doesnt look nice when entire slider is weirdly overlapped by 00:22:532 (2) - . If i must have 00:22:532 (2) - there, i would have 3 on slider end of #2 slider and do something like this https://puu.sh/vQ8MR/0a66878c1a.jpg
00:44:168 (1) - try a straight slider like 00:44:532 (2) - except going down. Tasteful polarity gives map more polished look
00:53:896 (9) - not in the song (atleast not in the way it is implemented). just use one long slider. You can increase multiplier (velocity multiplier) here just for this slider for more emphasis. Example: https://puu.sh/vQ9Gd/11ecbc56cd.webm
00:55:078 (3,4,5,6) - looks bit crowded and messy, perhaps look at that vid above? Not a complete overlap but something like https://puu.sh/vQ9PU/6ea416ed2d.jpg gives better reading and impression
00:57:259 (1,2,3) - Ctrl+g. it should be slider -> slider -> circle
01:04:168 (4,5,1,2) - not a best way. perhaps 01:04:532 (1,2,3,4) - should be implemented like that since melody goes back and forth
01:04:350 (5) - not needed tbh.
01:07:078 (5,1,2) - ctrl+g. should be slider->slider->circle
01:13:259 (1,2) - ctrl+g. should be shlider -> circle
01:27:078 (2) - ends on 01:27:714
Kiai feels very run-on. Probably due to too many 1/4 spams in kiai and no real emphasis.

[hard]
00:11:805 (3,1) - very off. perhaps you can shift 00:11:805 (3) - to 00:11:714 and put circle at 00:11:987
00:12:896 (3,4,5) - unnecessary stack
00:32:532 missing object. I know youre mapping it to vocal but missing this part makes map weird
00:32:896 (5,6,7) - off. perhaps you can ctrl+g the rhythm. slider->slider-> circle. fix hs
00:38:168 (1) - not mapped to voice or bgm
00:40:350 (2) - ^
00:43:259 (2,3,4,5) - stack not necessary. the emphasis is just not there
00:54:896 (3,4) - ctrl+g for rhythm. circle->slider
00:57:441 (1,2,3) - doesnt fit. if you really want to use triple, it shouldve been like this https://puu.sh/vQbdt/b0757810cc.jpg
00:59:441 (3,4) - ^ if you are using triple at that point, make sure to stick with triple for similar sounding parts
01:04:532 (1) - please have two simple sliders. this is confusing.
01:21:805 (4) - break this to circle -> slider
01:27:078 (2) - end on 01:28:059
I think you need to fix rhythm..

[normal]
00:05:441 (3,4) - this doesnt feel right... https://puu.sh/vQalz/c2f96a46ea.jpg try this.
00:11:078 (2,3) - perhaps https://puu.sh/vQape/ede9bf954e.jpg ?
00:13:441 (4,1,2) - ctrl+g for slider -> slider -> circle, delete circle and lengthen the next slider. Should look something like https://puu.sh/vQauK/be1630618d.jpg
00:16:350 (4,1,2,3) - ^
00:18:532 (2,3,4,1) - ^ (etc, there are more after this but you should be able to detect and fix them necessary).
00:17:805 (4) - not recommended if you dont have easy diff
00:30:714 (4,5,6) - feels off. Probably due to rhythm.
00:40:168 (5,6) - try this: https://puu.sh/vQaET/0b621112fe.jpg
00:45:623 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - you forgot nc?
01:15:441 (3,4) - #3 should go as long as where #4 starts and there should be circle where #4 ends.
Kiai for normal is pretty nice. I suggest you look at other maps (simiar) and look at rhythms for non-kiai parts since current one looks weird...


Things I pointed out are just few of (possible) many things I can point out. Again, have a look at other maps and see how they are implemented. Though, it is a nice start. GL
Asuka_-
Asuka_-
Anxient
woop woop woop #osu mod woop woop woop

Neko Sensei

00:01:987 (1,2) - IRC: Make this a jump. theres a huge beat o'er here 00:02:168 -
00:03:441 (1) - same here. pull the entire map down (ctrl a + drag down) to make room http://puu.sh/vUUF8/ca3ad5cf73.jpg
00:05:623 (3,4) - this is a 1/3.
00:07:805 (1) - make a jump.
00:09:259 (1) - same here.
00:11:259 (2,3,4,5) - make a stream or a 1/3. choose one, it looks like youre trying to do 2 things at once.
00:16:350 (6) - friendly reminder to keep your NCs consistent.
00:16:714 (7) - i recommend you place this is a similar fashion to 00:13:441 (1,2) - . for consistency. this works pretty well, believe it or not http://puu.sh/vUUNL/60fe15e598.jpg
00:19:259 (6) - same NC issue.
00:29:623 (1,2,3) - its better to give the spacing to 00:29:805 (2,3) - rather than 00:29:623 (1,2) - . 3 clearly has the louder sound, so maybe this'll work better? http://puu.sh/vUUQQ/2c93674221.jpg
00:30:532 (5) - powerful beat is being represented with a reverse circle. this is NG(no good). try this rhythm http://puu.sh/vUUSK/fc67e4e247.jpg
00:34:532 (3,4,5,6) - maybe make these the same DS. theyre the same loudness i think. http://puu.sh/vUUUM/120347c3db.jpg
00:40:350 (3,4) - 1/3.
00:43:441 - same problem: strong sound is being represented with a sliderend. make all strong sounds clickable please. you're probably gonna have to remap so lemme give you a suggestion http://puu.sh/vUUYr/5b0804d621.jpg
00:44:532 (7) - forgot to NC?
00:47:441 (6) - same.
00:48:168 (4) - lol whats with this slider? just make a normal one, this doesnt make too much sense.
00:49:805 (5) - same sliderend is being used to represent strong sounds issue.
00:50:168 (6) - remember to NC!
01:10:350 (1,2,3) - now this is something relatively hard to read! try doing this instead. http://puu.sh/vUV3K/afa96433a4.jpg
01:21:987 (1,2,3,4) - make the sliders move more lol, in comparison to the entire section, this loooks really out of place. consider doing this?
http://puu.sh/vUV6s/e7b50047db.jpg
01:27:623 (4) - way too early! it starts at a blue tick for some reason.

good luck!
Topic Starter
-NekoNya

Anxient wrote:

woop woop woop #osu mod woop woop woop

Neko Sensei

00:01:987 (1,2) - IRC: Make this a jump. theres a huge beat o'er here 00:02:168 - Umm... considering that i made 00:01:987 (1,2) - a jump with a 1.5 timing section, it's the same as 00:03:441 (1,2) - this so i think it'll be fine.
00:03:441 (1) - same here. pull the entire map down (ctrl a + drag down) to make room http://puu.sh/vUUF8/ca3ad5cf73.jpg - Sorry but, if i did that style, i'll have conflict with the aesthetics. My jumps are basically overlapped on the intro. so if i changed it to a blanket, the player will somehow get confused.
00:05:623 (3,4) - this is a 1/3. - oh, i didn't hear that xd yep i'll just do a reverse slider.
00:07:805 (1) - make a jump. - i did make a jump. 00:07:805 (1,2) - this two note is just corresponding to the music which also has two large notes on that timing. (fck my english sorry)
00:09:259 (1) - same here. - this is the same as 00:01:987 (1,2) - this so i think that kind of jump is fine. also, ^^
00:11:259 (2,3,4,5) - make a stream or a 1/3. choose one, it looks like youre trying to do 2 things at once. - welp... since i cant do a stream on that space, i just made the slider to a 1/4 so it can fit the music xd.
00:16:350 (6) - friendly reminder to keep your NCs consistent. - shit i missed that one xd
00:16:714 (7) - i recommend you place this is a similar fashion to 00:13:441 (1,2) - . for consistency. this works pretty well, believe it or not http://puu.sh/vUUNL/60fe15e598.jpg - woah, lemme try that. I didn't know that you can do this. or is this legal xd
00:19:259 (6) - same NC issue. - i always shitmiss those.
00:29:623 (1,2,3) - its better to give the spacing to 00:29:805 (2,3) - rather than 00:29:623 (1,2) - . 3 clearly has the louder sound, so maybe this'll work better? http://puu.sh/vUUQQ/2c93674221.jpg - ooh... i haven't thought of that. i just blanketed it cause i thought 2,3 has good meaning to be close to each other... if you know what i mean xd
00:30:532 (5) - powerful beat is being represented with a reverse circle. this is NG(no good). try this rhythm http://puu.sh/vUUSK/fc67e4e247.jpg - that gave a better flow than i imagined... but the jump here 00:30:714 (6,1) - is a little big don't you think?
00:34:532 (3,4,5,6) - maybe make these the same DS. theyre the same loudness i think. http://puu.sh/vUUUM/120347c3db.jpg - 00:34:896 (4) - considering that the note used here is low, and 00:35:078 (5,6) - this guys as a high note, i suggest that i'll just let it be for now. if someone suggests this again, i'll change/rethink about it. if i tried to do what the picture says, the overlap of (4) is gonna be broken so i think it's good for now.
00:40:350 (3,4) - 1/3. - 00:40:350 (3) - i did a vocal slider here and then a drum 1/4 here 00:40:896 (4) - so i think this is ilegible. (what does tis mean xd)
00:43:441 - same problem: strong sound is being represented with a sliderend. make all strong sounds clickable please. you're probably gonna have to remap so lemme give you a suggestion http://puu.sh/vUUYr/5b0804d621.jpg - i just ramapped it. I HATE THAT. that's why i improvise~
00:44:532 (7) - forgot to NC? - i just spammed the NC 00:43:987 (1,1) -
00:47:441 (6) - same. ^^
00:48:168 (4) - lol whats with this slider? just make a normal one, this doesnt make too much sense. - xd as i thought it would xd
00:49:805 (5) - same sliderend is being used to represent strong sounds issue. - considering (why the hell am i always saying this.) that i put a Finish hitsound here 00:49:805 (5) - i think it's alright cause her vocals seem to be intact with a 1/4 slider. she's gliding her voice there.. get it? xd soryy 4 shitty reply
00:50:168 (6) - remember to NC! - yooooo i did it here 00:49:805 (1) - instead.
01:10:350 (1,2,3) - now this is something relatively hard to read! try doing this instead. http://puu.sh/vUV3K/afa96433a4.jpg - oooh... i knew it! i should have done that instead.
01:21:987 (1,2,3,4) - make the sliders move more lol, in comparison to the entire section, this loooks really out of place. consider doing this?
http://puu.sh/vUV6s/e7b50047db.jpg - did that, i failed. It somehow interfere's the 1/2 slider so i don't really know where to put it best. And the music doesn't indicate a heavy note to actually make those sliders a jump. You can just hear a trombone or a bass so i guess it's fine.
01:27:623 (4) - way too early! it starts at a blue tick for some reason. - whaa.. on my screen it start's on the red tick. notice how i put a timing section there. i put one on the Red tick, then the blue, lastly a yellow which is a 1/8 considering that it's a 1/8 reverse slider xd

good luck!
I'M REALLY SORRY
My explanations are as bad as fck. But please understand it ;w; i think some remaining parts are okay. Even though i'm a shit mapper. But still! i always play maps with the same star difficulty. And i can tell you that i copied some of the styles but remade it to make it a little unique. But again. Sorry for actually replying shitty comments feel free to reply and correct me again.
Bluekrait
-NekoNya's #modhelp mod

[General]
  1. Despite being a supporting character, it's bothersome how Muramasa's head is cut (bottom right)
  2. soft-sliderslide1.wav is unused


[Asuka_-'s Easy]
  1. 00:22:896 (5,6) - Just a thought, consider combining these into a reverse slider.
  2. 01:05:987 (1,2) - Slider borders are a bit close:
  3. 01:22:714 (4,1) - Fix blanket


[Normal]
  1. 00:23:078 (3,1) - Imperfect blanket due to stacking
  2. 00:24:168 (2,3) - ^
  3. 00:25:259 (1,2) - ^
  4. 00:36:532 (3,4) - Ugh don't like this overlap
  5. 00:40:896 (6) - This is hard to hit because it can easily be interpreted as 1/2 spacing like 00:38:532 (2,3) Here's my proposed solution:

    The highlighted slider on the left is 00:39:078 (4)
  6. 01:04:896 (2,3) - The overlap due to stacking does not look good
  7. 01:05:623 (5,1) - Slider borders too close:
  8. 01:19:078 (1,2,3) - Uneven blanket
  9. 01:21:623 (5,1) - Fix blanket
  10. 01:27:714 - Add inherit point to end kiai here


[Hard]
  1. 00:01:441 (4,3,3,3,3,3) - I'd argue these notes starting on red ticks are a bit too hard to read (timing wise) for a Hard diff.
  2. 00:10:714 (1,2) - Fix blanket
  3. 00:12:896 (3,4,5) - Specific to this diff, try to avoid stacks like this since it can be confused with your triples like 00:14:896 (9,10,1)
  4. 00:16:350 (5,6) - This is confusing because you have sliders that end where trumpets, the dominant instrument at this part, start. Change so that you have sliders or at the very least, circles, that start in conjunction with the trumpets.
  5. 00:19:987 (7,8) - Not sure about this direct overlap in a Hard.
  6. 00:21:623 (3,4) - Fix blanket
  7. 00:24:168 (2,3) - ^
  8. 00:32:714 (4,5,6,7) - Shift these back 1/2 tick and add a circle at 00:33:623 Also NC 00:32:532 (4)
  9. 00:34:896 (3,4) - This overlap is hard to read.
  10. 00:39:805 (1) - Remove NC since this is a slow part and the preceding combo takes up two measures.
  11. 00:41:441 (7) - NC
  12. 00:43:623 (4,5) - Combine into 1/2 slider
  13. 00:43:987 (6) - NC
  14. 00:46:896 (4) - I would unstack and space this away from 00:46:350 (3) to fit the music better. Also make it a 1/1 slider like 00:43:987 (6) to stay consistent.
  15. 00:49:805 (5) - NC
  16. 00:57:532 (2) - Remove this. Do not overmap in Hard.
  17. 00:57:623 (2,3,4) - Ctrl G on timeline (so sliders start on white ticks.
  18. 01:00:714 (4,5,6,7) - Lost of overlap here, I recommend combining 01:00:532 (3,4) into a 1/2 slider.
  19. 01:04:532 (1) - Avoid reverse sliders with more than one reverse like this one. It's confusing for newer players.
  20. 01:05:441 (3) - Separate into two circles
  21. 01:08:714 (5) - Turn into 1/2 slider? Music is same as 00:57:078 (5) You don't want too much variance in Hard.
  22. 01:11:623 (4) - ^ also, putting it directly under 01:10:896 (2) makes it a bit hard to read.
  23. 01:16:532 (2,3,4) - Uneven border spacing doesn't look good:
  24. 01:21:805 (4,5,6) - ^ to a lesser extent


[Insane]
  1. 00:07:259 (2,1) - Make this blanket have the same spacing as 00:08:714 (3,1)
  2. 00:23:441 (1,2) - Move NC to 2
  3. 00:39:987 (4,5,6,1) - Start NC on 4
  4. 00:47:805 (4,5) - This stack makes 00:47:441 (3,4) this blanket look bad.
  5. 00:50:168 (6) - NC
  6. 00:52:896 (5) - ^
  7. 01:05:987 (1,2,3,4,5,1,2,3,4,5,6,7) - Starting sliders on white ticks follows the main drum beat and vocal vs red ticks which only follows one. Try this:

    Changes are highlighted.
  8. 01:09:441 (3,4) - Ctrl G on timeline (slider starting on white tick here fits better)
  9. 01:10:896 (3) - This red tick slider is fine because there are no vocal syllables where it ends.
  10. 01:11:623 (6,1) - These can also be switched on timeline to match vocals.
  11. 01:24:168 (3,4) - Fix blanket


[Neko Sensei]
  1. 00:43:987 (1) - Only NC here if you're going to make an SV change.
  2. 00:46:896 (1) - ^
  3. 01:05:987 (1) - Consider curving this down instead of up for better flow.
  4. 01:27:623 (4) - Ughh... Starts at 01:27:714 but I don't think reverse kick is the solution here.
  5. Biggest gripe with this diff is the overmapped triples in the first half.
Asuka_-
im not good at english.

Bluekrait wrote:

-NekoNya's #modhelp mod

[Asuka_-'s Easy]
  1. 00:22:896 (5,6) - Just a thought, consider combining these into a reverse slider. i think its fine
  2. 01:05:987 (1,2) - Slider borders are a bit close: changed
  3. 01:22:714 (4,1) - Fix blanket k


Thanks!!
osu file format v14

[General]
AudioFilename: KawaiiS.mp3
AudioLeadIn: 0
PreviewTime: 54350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24168
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hitorigoto -TV MIX-
TitleUnicode:ヒトリゴト -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:-NekoNya
Version:Asuka_-'s Easy
Source:エロマンガ先生
Tags:eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size
BeatmapID:1296127
BeatmapSetID:610672

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"821027.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-922,363.636363636364,4,1,1,60,1,0
532,-100,4,1,1,60,0,0
1987,-100,4,1,1,60,0,0
3441,-100,4,1,1,60,0,0
4896,-100,4,2,1,60,0,0
12168,-100,4,1,1,70,0,0
23805,-100,4,2,1,60,0,0
35441,-100,4,2,1,50,0,0
54350,-100,4,1,2,70,0,1
87623,-100,4,1,1,60,0,0


[Colours]
Combo1 : 0,193,97
Combo2 : 255,15,255
Combo3 : 221,221,221
Combo4 : 234,234,0
Combo5 : 255,135,15

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138,176,32533,6,0,P|55:213|-7:182,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
187,113,34351,1,8,0:0:0:0:
242,55,34715,2,0,P|270:45|338:35,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
398,43,35441,5,4,0:0:0:0:
460,92,35805,2,0,P|484:162|447:236,1,160,0|0,0:0|0:0,0:0:0:0:
383,282,36896,1,0,0:0:0:0:
227,244,37623,1,0,0:0:0:0:
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364,59,42350,2,0,P|376:101|379:150,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
378,217,43078,1,8,0:0:0:0:
341,288,43441,2,0,P|303:312|227:302,1,120,0|0,0:0|0:0,0:0:0:0:
128,241,44532,6,0,P|135:191|145:151,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
172,88,45259,2,0,P|210:79|258:80,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
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361,193,46350,2,0,P|405:206|481:184,1,120,0|0,0:0|0:0,0:0:0:0:
495,69,47441,6,0,P|460:68|409:80,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
339,99,48168,2,0,P|307:100|257:95,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
187,59,48896,1,8,0:0:0:0:
116,95,49259,2,0,P|106:129|98:184,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
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290,201,51078,1,8,0:0:0:0:
256,192,51441,12,0,52896,0:0:0:0:
33,84,54350,6,0,P|75:74|120:76,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
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325,72,55805,2,0,B|395:53|395:53|445:57|491:86,2,160,2|2|6,0:0|0:0|0:0,0:0:0:0:
260,119,57623,5,0,0:0:0:0:
210,181,57987,2,0,P|208:220|221:265,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
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218,259,60532,5,0,0:0:0:0:
157,312,60896,2,0,P|126:320|65:320,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
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50,131,62350,2,0,P|98:120|143:122,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
189,172,63078,6,0,B|227:230|216:271|216:271|176:307,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,120,64896,1,2,0:0:0:0:
170,52,65259,2,0,P|200:42|252:44,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
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459,170,69260,5,0,0:0:0:0:
416,102,69624,2,0,P|382:88|332:81,1,79.9999999999999
276,129,70351,2,0,B|229:170|165:160|165:160|126:126,2,160,2|2|6,0:0|0:0|0:0,0:0:0:0:
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397,129,72533,2,0,P|401:166|402:216,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
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218,367,76896,2,0,P|263:366|314:352,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
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222,231,84896,2,0,P|191:238|132:239,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
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victorfernando
This map needs A real normal, 1.70 ~ 2,00 The Ranking Criteria Do Not Permit this.
Dragontail

victorfernando wrote:

This map needs A real normal, 1.70 ~ 2,00 The Ranking Criteria Do Not Permit this.
Sorry victor, but you are totally allowed to this. In fact, most easies are at 1.6-1.69, and plently are even below 1 star. Also, the gap is not too large so it is perfectly normal.
Also I know you forgot about it, but do not map haru modoki.

Edit: No kudosu please, but for highest diff, remember that there has to be better balance between circles and sliders, you have too many circles. Take a look at doormat's map for an example.
Topic Starter
-NekoNya

Dragontail wrote:

victorfernando wrote:

This map needs A real normal, 1.70 ~ 2,00 The Ranking Criteria Do Not Permit this.
Sorry victor, but you are totally allowed to this. In fact, most easies are at 1.6-1.69, and plently are even below 1 star. Also, the gap is not too large so it is perfectly normal.
Also I know you forgot about it, but do not map haru modoki.

Edit: No kudosu please, but for highest diff, remember that there has to be better balance between circles and sliders, you have too many circles. Take a look at doormat's map for an example.
Thanks for making it clear! I will try and mod this or try to fix some on my own. But if it's good enough to be Normal, i will still do some tinkering to improve it. Thanks!
BanchoBot
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