Kurokami wrote:Although I can no longer push maps forward I still can help you to improve it. - Thank you
00:03:172 (1,2,3) - This kind of pattern, where the players have to suddenly move backwards, after a very weird jump should be avoided. Furthermore, the jump shouldn't be between 1-2 but instead 2-3 because that is where the cymbal is. - Okay
00:13:838 (1,2) - Please increase the distance here to create a jump, just to follow your previous patterns. - I do it earlier
00:32:172 (2,3,4,5,1) - This kind of pattern is something which requires more experience in jumping than a newer player most certainly has. I would move 3-4-5 more back to left just to lower the movement on that part and make the next jump stand out more. - Okay okay
00:34:838 (6) - Using a long slider here understandable but very bad choice, especially because there is a very strong drum in the middle of it. I would go with something like https://kurokami.s-ul.eu/A2mQzP5H.png instead. - aaaaaaaaaaaaaaaaaa. Idk how remap this pattern, but I`m try
00:37:505 (5,6,1) - I understand the jump between 6-1, that should be fine. My main problem here is the extra movement to right between 5 and 6. Keep in mind that new players are not yet used to different distances and the jump button, you should try to avoid giving them somewhat complicated movements. - Ok
00:38:838 (2,3,4) - Same applies to this as before, although a little bit better in this case. - ^
00:45:505 (2,3) - - ^
As a side note, this difficulty would benefit from some density increase. Currently, the gap between Platter and this is huge. Do not be afraid... to use more 1/2 especially not during the kiai.
The rest of the mapset seems to be good enough. Although I did not mod for a while now so might missed some stuff.