Okay, I've changed the CS and some of the patterns due to the CS change. Thanks for the help.
liuzicheng4732 wrote:M4M from my queue~General
I see that this mapset is made by all different mappers, so it's natural to see different mapping styles. However, some mapset settings and mapset overall difficulties should be consistent with each other (for example I see at least 3 different kiai settings through the whole map), and such things should be under controll by a same person (which is usually the mapset creator). So please have a look through all maps and check those things
Alright. Here's the real mods:00:20:338 (4) - There is a vocal at 00:20:505, so there should be a fruit. I suggest split this slider into 4 fruits (either circles or sliders)
00:33:172 (2) - Move this fruit 1/2 beat ahead
00:33:505 - Add a fruit here
00:33:672 - You can also add a fruit here
00:36:838 - You should add a fruit here if there is a fruit at 00:34:172 (1)
01:00:838 (2,3) - The pattern here should be the same as 00:55:338 (2,3,4)
01:15:505 - Add a fruit here
01:15:838 (1) - I suggest you decrease the length of the spinner by 4 beats because might be too long for a cupThis difficulty is pretty well-made and I can't see much things to mod ^_^. A big problem, though, is that some combos has too many fruits. The ranking criteria says "Combos should not exceed 10 objects including slider tails and repeats", so you have to recheck all the maps to make this rule is not violated.
One possible mod: 00:42:005 (1) - The fruit on the blue tick is actually useless, so you may consider cancelling it. However, this is actually not a big deal
This part is written to all mappers because I want you to have a discussion about it. Compared to other difficulties,
Cup: CS=2.5, AR=6
Salad: CS=3, AR=7
Platter: CS=4, AR=8.5
Rain: CS=4, AR=9
Overdose: CS=4.5, AR=9.4
We can see there is a big gap between Salad and Platter. Therefore, although Platter's settings are still in rankable range, I still really suggest you should decrease the difficulties of Platter, especially its CS00:20:505 (6) - This requires quite a precise movement to catch the fruit and make the hyperdash, so maybe you should ctrl+g to decrease its difficulty
00:29:005 (2,3,4,5,6,7,8) - The consecutive jumps might be too hard for platter to read. You may consider to change them
00:46:005 (7,8,1) - This is an anti-flow after hyperdash. Please change it
00:57:505 (3,4,5) - ^
All streams after 00:52:838 (1,2,3,4) - All Hyperdashes Are Done Within 1/4 Beats! This violates the ranking criteria, and do you really think a platter player can manage them all?
00:59:838 (2,3) - Anti-flow after hyperdash
01:08:672 (1,2,3) - ^00:22:505 (2,3) - I guess it's not necessary to stress both beats, so I suggest you cancel the hyperdash on 3
00:28:838 (3) - Please put this slider ahead by 1/2 beat to match the guitar
00:47:172 (4) - Please move it closer to 3 because object 5 should be stressed
00:52:839 (1,2,3,4,1,2,1,2,3,4) - This is good, but maybe a little bit overdose
00:58:506 (2) - I suggest you split this slider into a 1/2 slider + a circle, and make some gaps between themThis difficulty is also well-made, so I just give some personal advices
00:27:339 (5,1) - Maybe arrange a hyperdash here?
00:28:672 (6,7,1) - I think 6&7 should be a hyperdash instead of 7&1
01:09:838 (6,7) - There should be a hyperdash here
This song is very cool and it's very interesting to see different mapping styles in this set. Hope these mods could be helpful!
P.S. I'll mod your other map within days. So please wait for it and you can mod my map first