NM from my queue, hopefully my suggestions weren't sniped.
General
Why is there 13 seconds of no sound at the beginning of the audio track? I highly suggest you have that clipped from the audio track (and video clipped because you shouldnt have just no sound for a long period of time) in Audacity, adjust timing offset and them re-adjust the diffs to fit the new audio track. (Unless I have an older version of map, this needs to be fixed)
All the diffs should have a consistent ending spot and it seems this is a problem for all diffs. End the last spinner at all diffs at 01:32:464 – to be consistent and to end at a reasonable time.
No video on highest diff, be sure to apply.
Perhaps change your BG to a JPEG format to reduce filesize.
Unsnapped timing lines in the Platter at the follow points:
00:19:094
00:29:760
00:45:760
00:55:760
00:56:427
01:05:761
Gordon's Cup
00:13:798 (1,2) – Move the reverse so it points towards (2). It will make this distance play a little cleaner.
00:16:464 (3) – This movement is very awkward to play, just use the slider you did at 00:13:798 (1) – but have it's reverse flow left.
00:20:465 (2,3,4) – If you're using 0.7x as your walking distance, please use it as your walking distance throughout the whole map. The 0.5x between (3,4) breaks consistency.
00:24:465 (1,2,3,4,1) - ^Same here, fix your distances and throughout the map
00:29:797 (1,2) – This anti flow is very awkward to play because a new player isn't expecting the distance change. Move (2) to X=192
00:39:797 (3,4) – Avoid using ½ patterns on a Cup, they're a bit intimidating to new players.
00:45:297 (4) - ^ Same
I didn't mod whole diff because you repeat the same issues over and over. To save my sanity, I think you can fix the rest yourself.
Salad
In General, avoid ¼ patterns. They don't play well in Salads and don't contribute well. Also, only put dashes on downbeats (large white ticks) unless a sound is very strong. I don't have the patience to point them all out in a NM so I'll point one instance of the issue and you fix the rest.
Also, you;re going to have to fix all your distances because the flow is chaotic to say the least. For plate-walking, you should use 1.00x or Distance Snap tool. Your dashes at 1/1 rhythm are readable at 1.8. Your ½ dashes are readable at 2.40x snap.
00:13:798 (1,2) – Use 1.00x or 0.80x spacing for the walking distance. This doesn't flow well because the player has to stop to catch (2).
00:16:131 (7,1,2) – You should use 0.70x distance between (6,7) to make the curve of the previous pattern flow nice and then flip the next patterns to flow to the right instead.
00:18:131 (5,1,2,3,4,5) – Avoid antiflow patterns like this in Salads, it's awkward to play for a new player, flip this pattern to flow to the right.
00:18:964 (4,5,6) – The dash should be to (5), to emphasize the drum.
00:24:798 (2,3,4,5) – Do not do dashes into antiflow, that is unrankable because it's hard for another player to change distances quick.
01:11:797 (3,4,5,6) – Do not use consecuative dashes in Salads, too hard for a newer player to land.
The salad needs a lot of work and I don't wanna write an essay, so good luck.
The Last's Platter
This feels extremely undermapped. For example, everything after 00:19:131 – should be consistent ½ rhythm until the end of the song. The 1/1 patterns make this map feel like a glorified Salad.
Spacing is also an issue with this diff as well. When mapping, have a walking distance, a dashing distance and a hyper dash distance. Just as I said for the other diffs.
I won't even look at the rest of this diff until spacing and rhythm is fixed since that very base of this diff needs fixed.
I'm gonna stop here because I can tell there's problems down to the base of the map and I'm too stressed at this point in time to give you a proper mod. Sorry and good luck
General
Why is there 13 seconds of no sound at the beginning of the audio track? I highly suggest you have that clipped from the audio track (and video clipped because you shouldnt have just no sound for a long period of time) in Audacity, adjust timing offset and them re-adjust the diffs to fit the new audio track. (Unless I have an older version of map, this needs to be fixed)
All the diffs should have a consistent ending spot and it seems this is a problem for all diffs. End the last spinner at all diffs at 01:32:464 – to be consistent and to end at a reasonable time.
No video on highest diff, be sure to apply.
Perhaps change your BG to a JPEG format to reduce filesize.
Unsnapped timing lines in the Platter at the follow points:
00:19:094
00:29:760
00:45:760
00:55:760
00:56:427
01:05:761
Gordon's Cup
00:13:798 (1,2) – Move the reverse so it points towards (2). It will make this distance play a little cleaner.
00:16:464 (3) – This movement is very awkward to play, just use the slider you did at 00:13:798 (1) – but have it's reverse flow left.
00:20:465 (2,3,4) – If you're using 0.7x as your walking distance, please use it as your walking distance throughout the whole map. The 0.5x between (3,4) breaks consistency.
00:24:465 (1,2,3,4,1) - ^Same here, fix your distances and throughout the map
00:29:797 (1,2) – This anti flow is very awkward to play because a new player isn't expecting the distance change. Move (2) to X=192
00:39:797 (3,4) – Avoid using ½ patterns on a Cup, they're a bit intimidating to new players.
00:45:297 (4) - ^ Same
I didn't mod whole diff because you repeat the same issues over and over. To save my sanity, I think you can fix the rest yourself.
Salad
In General, avoid ¼ patterns. They don't play well in Salads and don't contribute well. Also, only put dashes on downbeats (large white ticks) unless a sound is very strong. I don't have the patience to point them all out in a NM so I'll point one instance of the issue and you fix the rest.
Also, you;re going to have to fix all your distances because the flow is chaotic to say the least. For plate-walking, you should use 1.00x or Distance Snap tool. Your dashes at 1/1 rhythm are readable at 1.8. Your ½ dashes are readable at 2.40x snap.
00:13:798 (1,2) – Use 1.00x or 0.80x spacing for the walking distance. This doesn't flow well because the player has to stop to catch (2).
00:16:131 (7,1,2) – You should use 0.70x distance between (6,7) to make the curve of the previous pattern flow nice and then flip the next patterns to flow to the right instead.
00:18:131 (5,1,2,3,4,5) – Avoid antiflow patterns like this in Salads, it's awkward to play for a new player, flip this pattern to flow to the right.
00:18:964 (4,5,6) – The dash should be to (5), to emphasize the drum.
00:24:798 (2,3,4,5) – Do not do dashes into antiflow, that is unrankable because it's hard for another player to change distances quick.
01:11:797 (3,4,5,6) – Do not use consecuative dashes in Salads, too hard for a newer player to land.
The salad needs a lot of work and I don't wanna write an essay, so good luck.
The Last's Platter
This feels extremely undermapped. For example, everything after 00:19:131 – should be consistent ½ rhythm until the end of the song. The 1/1 patterns make this map feel like a glorified Salad.
Spacing is also an issue with this diff as well. When mapping, have a walking distance, a dashing distance and a hyper dash distance. Just as I said for the other diffs.
I won't even look at the rest of this diff until spacing and rhythm is fixed since that very base of this diff needs fixed.
I'm gonna stop here because I can tell there's problems down to the base of the map and I'm too stressed at this point in time to give you a proper mod. Sorry and good luck