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posted
This beatmap was submitted using in-game submission on 2017년 6월 4일 일요일 at 오후 9:47:40

Artist: aran
Title: Moonbound feat. Yukacco (USAO Remix)
Tags: electro dnb drum and bass
BPM: 174
Filesize: 9029kb
Play Time: 05:09
Difficulties Available:
  1. Moonbound (5.32 stars, 1282 notes)


Download: aran - Moonbound feat. Yukacco (USAO Remix)
Information: Scores/Beatmap Listing
---------------
Enjoy it ~!
posted
hi from modqueue o/
Very fun map!
[General]

[Moonbound]

00:12:186 (5,6) - big spacing difference between same sound in same section ? 1,8 / 2,5 snap. --> 00:13:565 (5,6) -
00:15:634 (2,3) - make 00:15:807 (3) - go into 00:15:634 (2) - like you do here 00:14:083 (1,2) - something like this ? https://puu.sh/vOYo1/3a7848d57b.jpg
00:19:255 (7,8,1) - can make into triangle by copy, rotate 120 https://puu.sh/vOYqR/886d2a80f0.jpg
00:31:496 (2,3) - no slowdown from 00:30:807 (2,3) - ?
00:32:014 (4,2) - move anchor a bit --> looks a lot better https://puu.sh/vOYzu/72c45c7419.jpg
00:35:462 (4) - ^ rotate + move --> https://puu.sh/vOYFR/752a9b2e39.jpg
00:36:841 (4) - ^
00:40:290 (1,2) - <3
01:45:807 (4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - hype section, maybe increase spacing after each NC?
01:49:255 (1,2,3,4,5,6,7,8,9) - low spacing ? ?
01:54:083 (1) - ctrl + G to show other SV - is fine
01:55:290 (4,5,6,7,1,2,1,1,2) - <3
02:21:324 (1) - NC - all other stacked sliders are 1/4 gap --> this slider is 1/2 gap. Help reading with NC
02:28:565 (4) - ^
02:31:324 (4) - ^ can be found in other places around the map. will not mention it again.
03:32:531 (7,4) - overlap https://puu.sh/vOZwO/95d0a75d0c.jpg
03:36:841 (1,2) - can use same angle as here 03:35:807 (2,3) -
03:42:703 (2) - Strong sound on red tick. needs to be clickable
04:07:531 (1,1) - NC to signal change of rhythm
04:09:255 (3) - maybe use slider with red anchors to signal rhythm + no NC
04:09:600 (1) - NC to signal change of rhythm
04:10:979 (1) - ^

Wow! Very nice map! Added to my collections.
posted

Pennek wrote:

hi from modqueue o/
Very fun map!
[General]

[Moonbound]

00:12:186 (5,6) - big spacing difference between same sound in same section ? 1,8 / 2,5 snap. --> 00:13:565 (5,6) - I don't think the spacing issue. The 1/4 rhythm is emphasis clickable to one note
00:15:634 (2,3) - make 00:15:807 (3) - go into 00:15:634 (2) - like you do here 00:14:083 (1,2) - something like this ? https://puu.sh/vOYo1/3a7848d57b.jpg
it's cool. but the suggestion i don't thinking intended and if the suggestion accept to this part, a little made the big spacing issue imo.
00:19:255 (7,8,1) - can make into triangle by copy, rotate 120 https://puu.sh/vOYqR/886d2a80f0.jpg it's not clean trangle intended. I mean this part patterns shape and flow for variety of moving style intended here.
00:31:496 (2,3) - no slowdown from 00:30:807 (2,3) - ? Yes it's no slow down.
00:32:014 (4,2) - move anchor a bit --> looks a lot better https://puu.sh/vOYzu/72c45c7419.jpg Cool ! nice catch :3
00:35:462 (4) - ^ rotate + move --> https://puu.sh/vOYFR/752a9b2e39.jpg I don't think the shape issue. it's enough clean slider and note place.
00:36:841 (4) - ^ ^
00:40:290 (1,2) - <3
01:45:807 (4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - hype section, maybe increase spacing after each NC? uh.. yeah the part is hype section. but It is an increasing pattern. also don't need NCs with this parts.
01:49:255 (1,2,3,4,5,6,7,8,9) - low spacing ? ? I agree, btw It is a slight difference to vocal sound. I made to this patterns the reading so easy.
01:54:083 (1) - ctrl + G to show other SV - is fine
01:55:290 (4,5,6,7,1,2,1,1,2) - <3
02:21:324 (1) - NC - all other stacked sliders are 1/4 gap --> this slider is 1/2 gap. Help reading with NC Well, if the sliders speed is really slow, I agree the suggestion. but this sliders speed a little same or the slightly same speed here. I don't think the slider speed to players the confused this section. btw I already played this map. no problem this patterns (The other so many try this part to testplay, they are so easy clear this patterns. :P)
02:28:565 (4) - ^ ^
02:31:324 (4) - ^ can be found in other places around the map. will not mention it again. ^
03:32:531 (7,4) - overlap https://puu.sh/vOZwO/95d0a75d0c.jpg It doesn't affect play this overlap.
03:36:841 (1,2) - can use same angle as here 03:35:807 (2,3) -
03:42:703 (2) - Strong sound on red tick. needs to be clickable Well, The change to note this, the make big spacing note jumps and so difficult note patterns here.
04:07:531 (1,1) - NC to signal change of rhythm Ok
04:09:255 (3) - maybe use slider with red anchors to signal rhythm + no NC ^ same before suggestion with my reason.
04:09:600 (1) - NC to signal change of rhythm ^
04:10:979 (1) - ^ ^

Wow! Very nice map! Added to my collections.
Thanks for mods !
posted
Hi!

Just wanted to say it's absolutely amazing map!
I can't really spot issues with it as I lack of expirience in modding so I'll just shoot a star and wish you good luck c:

Great work, keep it up!
posted
hello, for m4m

wow, this map is super fun to play. take my suggestions below lightly, they most just opinion. also, pm me if any questions ^^;;

00:10:634 (1,2) - just consider alternative using hitcircles instead. i think it might be better to click these 4 notes

00:14:772 (4,5) - i feel like the kickslider going perpendicular to the next note isnt very very good. if you are worried about overlap with 00:14:083 (1) , maybe don't worry because they are not on-screen at the same time anyway
00:24:341 (4,5,6,7) - can you explain why the spacing here isnt like the other streams? it cant be because of the sudden direction change because of 00:18:565 (2,3,4,5,6) - , so im guessing its because its a straight line? either way i think this should be consistent with the others.
00:28:393 (3,4,5) - imo this rhythm plays better like this because the current rhythm has no click on 00:28:565

01:00:117 (3,1,2,3,4,1) - something to keep in mind, right now 01:00:634 (3,4) is the largest emphasis due to DS even though it should be the weakest (since the vocal isnt pronouncing something sharp here, more like adding to the prev instead). imo the largest emphasis should be 01:00:807 (4,1) .
an easy fix is to stack 01:00:807 (4) on 01:00:290 (1) (which is ok imo due to the AR)
01:00:979 (1,2) - for slow sliders like this, consider good blanket because its not like its going to escape the player's attention at this speed
01:49:945 (9) - this should probably be deleted because keeping it actually ruins some of the emphasis of the empty space going into 01:50:634 (1)
01:58:910 (1,2) - this can be cleaned up

there are couple other sliders that also can also look much better in editor (and in game) with better blankets. you can either ignore, find them and correct, or just PM me forum or in-game and i will point them out.
02:11:927 (4) - delete this because its not in the music and also takes away from emphasis on clicking the head of 02:12:014 (1) . if you do delete, you also would need to remap to redo the emphasis tho, so your call.
02:32:876 (4,5) - i actually don't get the point of this. i dont think you need the kicksliders for vocals; hitcircles would be better here. if you do decide to keep kicksliders, make them overlap more and closer because then it also looks less messy imo.
02:36:841 (4) - this feels like it should be a kickslider and in a pattern with 02:37:014 (5,6)
02:39:945 (8) - try to make this tail clickable, its big.
02:53:393 (3) - same as the last time about making this kickslider
03:23:393 (2,3) - i dont see the need for kicksliders, especially in the calm section and when only thing here is vocals
03:51:324 (5) - delete or not, its up to you
03:52:358 (2,3) - this here is wasting potential to make 03:52:358 (2,3,4) - into 2 cool looking wub sliders representing the same sound. also, i dont see a need to make 03:52:531 (3) a clickable beat anyhow
03:54:083 (5,6,7) - this really really feels like it should be like this rhythm with the kickslider being in a pattern with 03:53:565 (2,3,4) due to similar sounds and for the emphasis on 03:54:427 (8)

03:57:186 (7) - this really feels like it could and should be 3/4 and not 1/2
04:39:255 (2,3,4,5,6) - this feels a tad bit awkward. if you change flow like this, make it more sharp and not round.
posted
M4M.


Moonbound

00:00:806 (3,4,5,6,7) - and 00:02:186 (3,4,5,6,7) - spacing decreases even though there is no distinguishable change in the music. Why is that?
00:24:341 (4,5,6,7) - again, compare it to all the other 4 note streams you've used before. This one just stands out pretty weirdly.
00:27:100 - meh, I'm kinda missing something here
00:49:945 (1,3) - how about you make a nice blanket here? like this!
01:33:393 (4) - I'd put a slider here, again it feels like something is missing.
01:38:738 (4,5,6) - increase the spacing a little, plays better. 02:39:427 (4,5,6) - like this one
01:50:634 - now that's what I'm talking about.
02:12:703 - ehhhh back to weaboo music
03:13:221 (5,1) - just netpicking, but the blanket is off a little
03:25:634 (5,1) - again?
03:27:876 (4,5,6) - aaaand again (kies, I'm gonna stop it now and just focus on important stuff, blankets apply to the whole map and trust me, it will flow much better.)
03:35:290 (7) - lower it a little, so that it makes a nice +, now it is a little off which makes it really awkward to look at
03:50:634 (1,2,3,4,1,2,3,4,5) - just make it spaced consistently, just like you did here 01:49:255 (1,2,3,4,5,6,7,8,9) - .
03:52:014 - oh boy here we go again
03:55:807 (5) - meh, this one lacks the 1/4 sliders in it, feels empty.
04:39:514 (3,4,5,6) - again, decrease in spacing without a proper reason to do so
04:43:393 (2,3,4,5,6,7) - this breaks consistency. A lot.
04:55:979 (4,5,6,7,8) - ^

Good map. Gl. <3
posted

JeZag wrote:

hello, for m4m

wow, this map is super fun to play. take my suggestions below lightly, they most just opinion. also, pm me if any questions ^^;;

00:10:634 (1,2) - just consider alternative using hitcircles instead. i think it might be better to click these 4 notes I intend for a made slowly sounds.

00:14:772 (4,5) - i feel like the kickslider going perpendicular to the next note isnt very very good. if you are worried about overlap with 00:14:083 (1) , maybe don't worry because they are not on-screen at the same time anyway well, I don't think the patterns problem. I think this pattern is already popular. and the players also know this pattern a lot. before I played this patterns, it's enough clear imo
00:24:341 (4,5,6,7) - can you explain why the spacing here isnt like the other streams? it cant be because of the sudden direction change because of Don't have to be consistent to streams pattern. If the streams pattern to flow or reading problem, I agree the suggestion. but it's enough reading and moving or will cursor control it. I don't thinking this problem.
00:18:565 (2,3,4,5,6) - , so im guessing its because its a straight line? either way i think this should be consistent with the others. ^ same.
00:28:393 (3,4,5) - imo this rhythm plays better like this because the current rhythm has no click on 00:28:565 I never intend to be consistent in this part. Because if you pursue the same pattern, it will be boring. I was created to conceive various patterns and to give fun.

01:00:117 (3,1,2,3,4,1) - something to keep in mind, right now 01:00:634 (3,4) is the largest emphasis due to DS even though it should be the weakest (since the vocal isnt pronouncing something sharp here, more like adding to the prev instead). imo the largest emphasis should be 01:00:807 (4,1) .
an easy fix is to stack 01:00:807 (4) on 01:00:290 (1) (which is ok imo due to the AR)
01:00:979 (1,2) - for slow sliders like this, consider good blanket because its not like its going to escape the player's attention at this speed This is the right slider speed for the mood. if x0.50 slider speed a litte fast i guess
01:49:945 (9) - this should probably be deleted because keeping it actually ruins some of the emphasis of the empty space going into 01:50:634 (1) This is stream isn't problem. because, the other electronic vocal start point 01:49:945 here. and if this note is remove a little confuse streams reading.
01:58:910 (1,2) - this can be cleaned up

there are couple other sliders that also can also look much better in editor (and in game) with better blankets. you can either ignore, find them and correct, or just PM me forum or in-game and i will point them out.
02:11:927 (4) - delete this because its not in the music and also takes away from emphasis on clicking the head of 02:12:014 (1) . if you do delete, you also would need to remap to redo the emphasis tho, so your call. You need to think more about play. Consistency is important, but there must be some rhythm change while creating a variety of rhythms. and I think this rhythm matches the song. It's really a bit of a change.
02:32:876 (4,5) - i actually don't get the point of this. i dont think you need the kicksliders for vocals; hitcircles would be better here. if you do decide to keep kicksliders, make them overlap more and closer because then it also looks less messy imo. it's really player to problem? I can express vocals, but there is a lot of the other rhythm in it. And it's a really vague vocal rhythm.
02:36:841 (4) - this feels like it should be a kickslider and in a pattern with 02:37:014 (5,6) I intended to made stop moving patterns here.
02:39:945 (8) - try to make this tail clickable, its big. I don't want vocal sounds make it. and I made to electric piano sounds here.
02:53:393 (3) - same as the last time about making this kickslider Same.
03:23:393 (2,3) - i dont see the need for kicksliders, especially in the calm section and when only thing here is vocals ^ same my reason.
03:51:324 (5) - delete or not, its up to you don't delete. Same to my reason.
03:52:358 (2,3) - this here is wasting potential to make 03:52:358 (2,3,4) - into 2 cool looking wub sliders representing the same sound. also, i dont see a need to make 03:52:531 (3) a clickable beat anyhow
03:54:083 (5,6,7) - this really really feels like it should be like this rhythm with the kickslider being in a pattern with 03:53:565 (2,3,4) due to similar sounds and for the emphasis on 03:54:427 (8) Okay

03:57:186 (7) - this really feels like it could and should be 3/4 and not 1/2 I consistency 1/2 rhythm here.
04:39:255 (2,3,4,5,6) - this feels a tad bit awkward. if you change flow like this, make it more sharp and not round. The same to my reason.
Thanks for mods !
posted

[Nemesis] wrote:

M4M.


Moonbound

00:00:806 (3,4,5,6,7) - and 00:02:186 (3,4,5,6,7) - spacing decreases even though there is no distinguishable change in the music. Why is that? I don't thinking the consistency streams spacing. if the streams reading 1/8 or 1/16, it's okay this suggestion. but it enough to reading 1/4 rhythm here.
00:24:341 (4,5,6,7) - again, compare it to all the other 4 note streams you've used before. This one just stands out pretty weirdly. ^
00:27:100 - meh, I'm kinda missing something here ??
00:49:945 (1,3) - how about you make a nice blanket here? like this!
01:33:393 (4) - I'd put a slider here, again it feels like something is missing. it's not
01:38:738 (4,5,6) - increase the spacing a little, plays better. 02:39:427 (4,5,6) - like this one The stream is enough cool.
01:50:634 - now that's what I'm talking about.
02:12:703 - ehhhh back to weaboo music what?
03:13:221 (5,1) - just netpicking, but the blanket is off a little
03:25:634 (5,1) - again?
03:27:876 (4,5,6) - aaaand again (kies, I'm gonna stop it now and just focus on important stuff, blankets apply to the whole map and trust me, it will flow much better.)
03:35:290 (7) - lower it a little, so that it makes a nice +, now it is a little off which makes it really awkward to look at
03:50:634 (1,2,3,4,1,2,3,4,5) - just make it spaced consistently, just like you did here 01:49:255 (1,2,3,4,5,6,7,8,9) - .
03:52:014 - oh boy here we go again
03:55:807 (5) - meh, this one lacks the 1/4 sliders in it, feels empty.
04:39:514 (3,4,5,6) - again, decrease in spacing without a proper reason to do so
04:43:393 (2,3,4,5,6,7) - this breaks consistency. A lot.
04:55:979 (4,5,6,7,8) - ^

Good map. Gl. <3
Some mods fixed. thanks for mods.
posted
  1. clap7 unused
  2. 00:45:117 (4) - offscreen
  3. 00:45:634 (1,2) - should have same comboing as 00:51:152 (7,1) - since same part of the song zzz
  4. 01:51:324 (3) - same
  5. 02:25:462 (3,4) - jump to an insignificant blue tick kind of doesn't fit the song (or how you map this anyhwere else). doing like this or something not making the blue tick stand out
  6. 02:32:358 (2,3) - isn't actually stacked lol. autostack doesn't detect it
  7. 03:01:324 (2,3,4,1) - would be nice if spacing were more like 02:59:945 (2,3,4,1) - where the 1/4 is smaller than the 1/2. right now spacing between 03:01:324 (2,3,4,1) - is visually the same, so it's kinda misleading:( this would be ok
  8. 01:40:634 (5) - 01:42:358 (1) - 01:43:393 (5) - should really stick with 1/2 rhythm during this section. song is making each 1/2 sound distinct, so skipping over them with extended sliders like this really doesnt fit the song. also guidelinegg
  9. 03:42:358 (1) - 03:43:738 (1) - 03:44:772 (4) - same
  10. 03:50:634 (1,2,3,4,1,2,3,4,5) - 01:49:255 (1,2,3,4,5,6,7,8,9) - could you use the same spacing concepts for these? the song is the same for both, so shouldn't be varying so much
  11. 04:36:755 (3,4,5,6) - inconsistent looking curve. 6 is out of line with 3,4,5 lol
  12. 05:03:738 (1,2,3,1,2,3,1,2,3) - wish the first of these 3 wasnt so small spacing
  13. 05:00:979 (1,2) - 05:03:738 (1,2,3) - could you use more spacing to each snare drum here? everywhere else in the section you've got huge spacing for them, and the inconsistency is especially visible with 05:03:738 (1,2,3,1,2,3,1,2,3) - this repeated pattern thing

will recheck depending on what is changed, so call me back!!
posted

pishifat wrote:

  1. clap7 unused Removed
  2. 00:45:117 (4) - offscreen moved the other point.
  3. 00:45:634 (1,2) - should have same comboing as 00:51:152 (7,1) - since same part of the song zzz Fixed
  4. 01:51:324 (3) - same same 2
  5. 02:25:462 (3,4) - jump to an insignificant blue tick kind of doesn't fit the song (or how you map this anyhwere else). doing like this or something not making the blue tick stand out Wow, really nice example lol
  6. 02:32:358 (2,3) - isn't actually stacked lol. autostack doesn't detect it Fixed
  7. 03:01:324 (2,3,4,1) - would be nice if spacing were more like 02:59:945 (2,3,4,1) - where the 1/4 is smaller than the 1/2. right now spacing between 03:01:324 (2,3,4,1) - is visually the same, so it's kinda misleading:( this would be ok Okay bro :3
  8. 01:40:634 (5) - 01:42:358 (1) - 01:43:393 (5) - should really stick with 1/2 rhythm during this section. song is making each 1/2 sound distinct, so skipping over them with extended sliders like this really doesnt fit the song. also guidelinegg Yep fixed
  9. 03:42:358 (1) - 03:43:738 (1) - 03:44:772 (4) - same Same 2
  10. 03:50:634 (1,2,3,4,1,2,3,4,5) - 01:49:255 (1,2,3,4,5,6,7,8,9) - could you use the same spacing concepts for these? the song is the same for both, so shouldn't be varying so much Change to streams spacing.
  11. 04:36:755 (3,4,5,6) - inconsistent looking curve. 6 is out of line with 3,4,5 lol number 6 note moved :P
  12. 05:03:738 (1,2,3,1,2,3,1,2,3) - wish the first of these 3 wasnt so small spacing Okay, I changed this patterns spacing.
  13. 05:00:979 (1,2) - 05:03:738 (1,2,3) - could you use more spacing to each snare drum here? everywhere else in the section you've got huge spacing for them, and the inconsistency is especially visible with 05:03:738 (1,2,3,1,2,3,1,2,3) - this repeated pattern thing Okay

will recheck depending on what is changed, so call me back!!
Thanks for mods pishifat !
posted
Here's a better BG resolution if you need it. Make sure to link the source somewhere in the map description.
posted

Voyage wrote:

Here's a better BG resolution if you need it. Make sure to link the source somewhere in the map description.
Oh, Thank you for more improve image size quality :3
posted
hihi

[Moonbound]
  1. 00:16:152 (5,6) - enlarge the spacing? since you made a pattern for this kind of beat in the music, like 00:12:014 (4,5) - 00:13:393 (4,5) - and 00:14:772 (4,5) -, it keeps consistency.
  2. 01:34:427 (2,3,4) - i got used too much to the rhythm 01:31:324 (1,2,3) - that the new rhythm 01:34:427 (2,3,4) - sounds weird. you can move maybe change this rhythm to the same as 01:31:324 (1,2,3) .
  3. 03:50:634 (1,2,3,4,5,6,7,8,9) - this is placed similarly yet the same movement to the previous shape 01:49:255 (1,2,3,4,5,6,7,8,9) -. you may want to change instead of repeating it to bring "diversity".
  4. 04:19:255 (8) - the current flow is not fluid, well to me. try maybe a straight slider to goes to 04:19:600 (1) - (http://i.imgur.com/QFwB3cl.jpg) or turn the curve to make a direct movement to the next object. (http://i.imgur.com/kjdoZc3.png)
  5. 04:36:152 - at this point there are small spacings that misfit the beats. for example, 04:38:393 (6,7,8) - the spacing in-between (6) and (7) should be higher than in-between (7) and (8). 04:41:152 (4,5) - it does not fit well when the beat on 04:41:324 (5) - is strong. the intro of the map does it well, you should use it as a model.


that's all. call me back if you've updated
posted

sheela wrote:

hihi

[Moonbound]
  1. 00:16:152 (5,6) - enlarge the spacing? since you made a pattern for this kind of beat in the music, like 00:12:014 (4,5) - 00:13:393 (4,5) - and 00:14:772 (4,5) -, it keeps consistency. Okay increase spacing
  2. 01:34:427 (2,3,4) - i got used too much to the rhythm 01:31:324 (1,2,3) - that the new rhythm 01:34:427 (2,3,4) - sounds weird. you can move maybe change this rhythm to the same as 01:31:324 (1,2,3) . I don't want to repeat the same sound this rhythm. If you make the same sound, it will be boring :(
  3. 03:50:634 (1,2,3,4,5,6,7,8,9) - this is placed similarly yet the same movement to the previous shape 01:49:255 (1,2,3,4,5,6,7,8,9) -. you may want to change instead of repeating it to bring "diversity". Okay A little change streams shape.
  4. 04:19:255 (8) - the current flow is not fluid, well to me. try maybe a straight slider to goes to 04:19:600 (1) - (http://i.imgur.com/QFwB3cl.jpg) or turn the curve to make a direct movement to the next object. (http://i.imgur.com/kjdoZc3.png) I don't like this patterns put straight slider, so I turned the curve down.
  5. 04:36:152 - at this point there are small spacings that misfit the beats. for example, 04:38:393 (6,7,8) - the spacing in-between (6) and (7) should be higher than in-between (7) and (8). 04:41:152 (4,5) - it does not fit well when the beat on 04:41:324 (5) - is strong. the intro of the map does it well, you should use it as a model. Okay, increase spacing the patterns.


that's all. call me back if you've updated
posted
bubbidibubub
posted
오 얼마만에 보는 버블받은 글로리아가드님맵! 축하드려요
posted
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
posted
a indeed
posted

pishifat wrote:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaa nice pish lol
posted

why did you have to badly upscale the bg and then use high compression

you could've just used the original from pixiv https://www.pixiv.net/member_illust.php ... d=58371573
It might only be 1600x900, but even when you set osu to 1920x1080 it looks better than what you have right now since the ingame upscaling is alright for that and it's not filled with jpeg artifacts

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