forum

Igorrr - Dentist [CatchTheBeat]

posted
Total Posts
16
Topic Starter
-Ken
This beatmap was submitted using in-game submission on jeudi 22 février 2018 at 17:47:47

Artist: Igorrr
Title: Dentist
Tags: electronic classic classical nostril - Magic Bomb - mb
BPM: 90
Filesize: 1688kb
Play Time: 00:40
Difficulties Available:
  1. Cup (1,17 stars, 67 notes)
  2. MBomb's Rain (3,54 stars, 147 notes)
  3. Platter (2,44 stars, 92 notes)
  4. Salad (1,6 stars, 70 notes)
Download: Igorrr - Dentist
Information: Scores/Beatmap Listing
---------------
Cup by me
Salad by me
Platter by me
Rain by Mbomb
Wesley
hi mod kun

add a spinner at the end of each diff maybe

Cup :
00:01:034 (2) - x:320
00:03:367 (1) - x:192
00:13:367 (2) - x:320


Salad :
00:06:534 (1,2) - less distance

Eternel :
00:00:034 (1) - make it a bit closer to 00:00:700 (2) -
00:09:700 (2) - more spacing ?
Topic Starter
-Ken

Wesley wrote:

hi mod kun

add a spinner at the end of each diff maybe sure

Cup :
00:01:034 (2) - x:320 ok

00:03:367 (1) - x:192 ok

00:13:367 (2) - x:320 fixed



Salad :
00:06:534 (1,2) - less distance yes


Eternel :
00:00:034 (1) - make it a bit closer to 00:00:700 (2) - fixed

00:09:700 (2) - more spacing ? no :c
Thanks for the mod pro modder Wesley O:
Tonairu
IRC mod~!
2017-05-08 19:37 Enchant: Do you have time now?
2017-05-08 19:38 -Ken: in game mod ?
2017-05-08 19:38 Enchant: yes
2017-05-08 19:38 -Ken: ok then
2017-05-08 19:38 -Ken: I didn't find much in emiru's diff
2017-05-08 19:39 -Ken: I'll be checking your diff after you finish the mod
2017-05-08 19:41 Enchant: 00:08:034 (2,3,4,5,1,2,3,4,1) -
2017-05-08 19:41 Enchant: This pattern
2017-05-08 19:42 Enchant: I dont really like this because of the stop
2017-05-08 19:42 Enchant: Il leave it up to you to decide
2017-05-08 19:42 -Ken: well I do like it
2017-05-08 19:43 -Ken: it fits the music imo
2017-05-08 19:43 Enchant: Thats fine
2017-05-08 19:45 Enchant: 00:17:700 (1,2,3,1,1,2,3) -
2017-05-08 19:45 Enchant: these spacings
2017-05-08 19:45 Enchant: are way too large for a platter
2017-05-08 19:45 Enchant: 00:18:034 (2) -
2017-05-08 19:45 -Ken: I tried to get some Hdashs there
2017-05-08 19:45 Enchant: move this to x256 y112
2017-05-08 19:46 Enchant: You still have the same effect
2017-05-08 19:46 Enchant: but this spacing is a little smaller now
2017-05-08 19:46 -Ken: okay fixed that
2017-05-08 19:46 -Ken: 00:19:367 (2) -
2017-05-08 19:46 -Ken: want me to move this aswell
2017-05-08 19:46 -Ken: ?
2017-05-08 19:46 -Ken: a bit closer
2017-05-08 19:47 Enchant: yeh
2017-05-08 19:47 Enchant: actually
2017-05-08 19:47 Enchant: that one is fine
2017-05-08 19:47 Enchant: wait
2017-05-08 19:48 Enchant: yeh move that one closer
2017-05-08 19:48 Enchant: x208 y176
2017-05-08 19:48 -Ken: x:192 is fine I guess
2017-05-08 19:49 -Ken: same distance as before
2017-05-08 19:49 Enchant: mhh
2017-05-08 19:49 Enchant: I still think 208 is better
2017-05-08 19:49 Enchant: 00:19:034 (1,2,3) - this should be the same distance as this 00:17:700 (1,2,3) -
2017-05-08 19:49 Enchant: there is no change in the music
2017-05-08 19:49 Enchant: so you dont have to make it closer
2017-05-08 19:51 -Ken: fixed
2017-05-08 19:51 -Ken: but in some other way
2017-05-08 19:51 -Ken: still have same distance
2017-05-08 19:51 Enchant: 00:29:700 (4,5) -
2017-05-08 19:51 Enchant: make these closer
2017-05-08 19:51 Enchant: distance is too big imo for a platter
2017-05-08 19:52 -Ken: 00:29:700 (3,4) - these ?
2017-05-08 19:53 -Ken: want me to remove the Hdashs ?
2017-05-08 19:53 -Ken: 00:29:700 (3) -
2017-05-08 19:53 -Ken: 00:31:700 (3) -
2017-05-08 19:53 Enchant: no
2017-05-08 19:53 Enchant: you dont have to remove the hdash
2017-05-08 19:54 -Ken: because I want it to be a littel bit challenging
2017-05-08 19:54 -Ken: little*
2017-05-08 19:54 Enchant: 00:31:700 (3) -
2017-05-08 19:54 Enchant: keep this a hyper
2017-05-08 19:54 Enchant: 00:29:700 (4,5) -
2017-05-08 19:54 Enchant: make this a normal dash
2017-05-08 19:56 -Ken: well yes
2017-05-08 19:56 -Ken: I'lll fix it
2017-05-08 19:57 -Ken: moved to x:160
2017-05-08 19:57 -Ken: 00:29:700 (3) -
2017-05-08 19:57 Enchant: 100:30:256 (1) -
2017-05-08 19:57 Enchant: flip this one
2017-05-08 19:59 Enchant: https://osu.ppy.sh/ss/8036878
2017-05-08 19:59 Enchant: something like this
2017-05-08 20:00 -Ken: 00:30:034 (4,1) -
2017-05-08 20:00 -Ken: these will be close
2017-05-08 20:00 -Ken: wait I'll try
2017-05-08 20:01 -Ken: I prefer the old one
2017-05-08 20:01 -Ken: :c
2017-05-08 20:01 Enchant: np
2017-05-08 20:01 Enchant: ACTION is editing [https://osu.ppy.sh/b/1288397 Igorrr - Dentist [Salad]]
2017-05-08 20:01 Enchant: 00:05:200 (1,2) -
2017-05-08 20:01 Enchant: Flip this around
2017-05-08 20:01 Enchant: this flow is kinda weird for a salad
2017-05-08 20:03 -Ken: okay
2017-05-08 20:04 -Ken: I repeated that pattern lol
2017-05-08 20:04 Enchant: Yeh
2017-05-08 20:04 Enchant: I saw
2017-05-08 20:04 -Ken: maybe I need to fix the other ones too
2017-05-08 20:04 Enchant: https://osu.ppy.sh/ss/8036915
2017-05-08 20:05 Enchant: Feel like you could do this
2017-05-08 20:05 Enchant: clear sound at redtick
2017-05-08 20:05 Enchant: both white ticks support this
2017-05-08 20:07 -Ken: okay
2017-05-08 20:08 -Ken: 00:20:034 (4) -
2017-05-08 20:08 -Ken: what about making this into a normal slider
2017-05-08 20:09 Enchant: thats fine
2017-05-08 20:11 -Ken: btw
2017-05-08 20:11 -Ken: 00:33:200 (1,1) -
2017-05-08 20:11 -Ken: after I flipped these in slad
2017-05-08 20:11 -Ken: salad*
2017-05-08 20:11 Enchant: ACTION is editing [https://osu.ppy.sh/b/1288396 Igorrr - Dentist [Eternel]]
2017-05-08 20:11 Enchant: maybe slider tick 4
2017-05-08 20:11 -Ken: made next pattern closer
2017-05-08 20:11 -Ken: okay wait
2017-05-08 20:11 -Ken: I'll see
2017-05-08 20:12 -Ken: well
2017-05-08 20:12 -Ken: idk
2017-05-08 20:13 -Ken: it doesn't look bad
2017-05-08 20:13 -Ken: but I guess I'll keep slider tick 2
2017-05-08 20:13 Enchant: k
2017-05-08 20:15 Enchant: Thats all I have actually
2017-05-08 20:15 Enchant: Its a short map
2017-05-08 20:15 Enchant: + my knowledge on cups are rip
2017-05-08 20:16 -Ken: same tbh xd
2017-05-08 20:16 -Ken: thanks for the mod
2017-05-08 20:20 Enchant: np
2017-05-08 20:20 -Ken: btw if you still have some time
2017-05-08 20:20 -Ken: I can mod you rain
2017-05-08 20:20 -Ken: now
2017-05-08 20:22 Enchant: uhh
2017-05-08 20:22 Enchant: ;;
2017-05-08 20:22 Enchant: I actually am studying
2017-05-08 20:22 Enchant: soon
2017-05-08 20:22 -Ken: it's okay
2017-05-08 20:22 -Ken: I'll just post the mod on the thread
2017-05-08 20:22 Enchant: thanks!
2017-05-08 20:22 -Ken: don't forget to post the chat
2017-05-08 21:01 -Ken: btw did you fix anything after previous mod ?
2017-05-08 21:02 Enchant: no
2017-05-08 21:03 -Ken: oh
2017-05-08 21:03 -Ken: well I finished modding
2017-05-09 13:22 -Ken: ww morning
2017-05-09 13:22 Enchant: good morning
2017-05-09 13:22 -Ken: just reminding you to post chatlog in case you forgot
2017-05-09 13:22 Enchant: o
2017-05-09 13:22 Enchant: il do that now
2017-05-09 13:22 -Ken: xd
2017-05-09 13:22 -Ken: I got a GD from razor sharp
2017-05-09 13:23 -Ken: he gonna map some light rain
MBomb
yo could i possibly rain gd
Spectator
  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : disable "wide screen support"
  5. Metadata Issues : ok
  6. Timeline Issues : ok
  7. Combo Colors : ok
Cup
  1. 00:09:367 (1) - NC here's totally unneeded, remove it please
  2. 00:11:700 (1) - remove NC here
  3. 00:18:034 (5,6,7) - The jumps here seem to be a bit harsh for a Cup. Maybe It'd be good if you reduce them a little
  4. 00:18:700 (7) - please add NC
  5. 00:21:034 (1) - there should be no NC here
  6. 00:22:034 (1,2) - http://puu.sh/vVVRl/eb225803ff.jpg
  7. 00:28:700 (2) - remove NC here
  8. 00:30:034 (4,5) - fix NC
Salad
  1. 00:00:034 (1,2) - the jump here is too random considering it's the very beginning part of Salad. How about moving 2 to x:320 and ctrl+g
  2. 00:06:534 (1,2) - I'd ctrl+h them and move to around x:288
  3. 00:10:034 (2) - ctrl+g?
  4. 00:13:034 (2) - the music here doesn't deserve a emphasizing, means jump here is quite random. move it to a bit right?
  5. 00:17:700 (1) - NC here is unneeded imo
  6. 00:19:034 (1) - same as above
  7. 00:25:367 (1) - remove NC
  8. 00:30:256 (1,2) - 1 should not have NC but I'd rather move it to 2. like this
  9. 00:33:200 (1,1) - remove NCs, both
  10. 00:34:700 (1) - remove NC
Platter
  1. 00:06:700 - streams here seem to be wrongly snapped, maybe you should try this in 1/16
  2. 00:14:534 (1,1,1) - NCs are spammed here lol please remove some
  3. 00:16:034 (1) - same here, it may snapped in an inappropriate way
  4. 00:17:700 - remove NC
  5. 00:19:034 (1) - same as above
  6. 00:25:367 (1,2,3,4,5) - snap issue here which is the same as privously mentioned problems
  7. 00:34:700 - missing NC here?
I hate dentists

good luck!
Topic Starter
-Ken

Spectator wrote:

  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : disable "wide screen support"
  5. Metadata Issues : ok
  6. Timeline Issues : ok
  7. Combo Colors : ok
Cup
  1. 00:09:367 (1) - NC here's totally unneeded, remove it please
  2. 00:11:700 (1) - remove NC here
  3. 00:18:034 (5,6,7) - The jumps here seem to be a bit harsh for a Cup. Maybe It'd be good if you reduce them a little
  4. 00:18:700 (7) - please add NC
  5. 00:21:034 (1) - there should be no NC here
  6. 00:22:034 (1,2) - http://puu.sh/vVVRl/eb225803ff.jpg
  7. 00:28:700 (2) - remove NC here
  8. 00:30:034 (4,5) - fix NC
Salad
  1. 00:00:034 (1,2) - the jump here is too random considering it's the very beginning part of Salad. How about moving 2 to x:320 and ctrl+g
  2. 00:06:534 (1,2) - I'd ctrl+h them and move to around x:288
  3. 00:10:034 (2) - ctrl+g?
  4. 00:13:034 (2) - the music here doesn't deserve a emphasizing, means jump here is quite random. move it to a bit right?
  5. 00:17:700 (1) - NC here is unneeded imo
  6. 00:19:034 (1) - same as above
  7. 00:25:367 (1) - remove NC
  8. 00:30:256 (1,2) - 1 should not have NC but I'd rather move it to 2. like this
  9. 00:33:200 (1,1) - remove NCs, both
  10. 00:34:700 (1) - remove NC
Platter
  1. 00:06:700 - streams here seem to be wrongly snapped, maybe you should try this in 1/16
  2. 00:14:534 (1,1,1) - NCs are spammed here lol please remove some
  3. 00:16:034 (1) - same here, it may snapped in an inappropriate way
  4. 00:17:700 - remove NC
  5. 00:19:034 (1) - same as above
  6. 00:25:367 (1,2,3,4,5) - snap issue here which is the same as privously mentioned problems
  7. 00:34:700 - missing NC here?
I hate dentists same but not this one :o

good luck!

all applied except for these :
00:06:700 - streams here seem to be wrongly snapped, maybe you should try this in 1/16
00:16:034 (1) - same here, it may snapped in an inappropriate way
00:25:367 (1,2,3,4,5) - snap issue here which is the same as privously mentioned problems
looks pretty fine to me , also I checked the std ranked versions and both mapped it the same way

fixed some other NCs aswell

Thanks for the mod <3
JBHyperion
Requested in my Interesting Queue

General
  1. This song alternates between two timing signatures: two measures of 4/4 followed by one of 6/4. Whilst it doesn't affect the BPM or snapping of objects, it is technically more correct and does affect how the song sounds with the Nightcore mod. You can use these timing points by opening the map's .osu file in a text editor, and finding the section titled "TimingPoints":
Timing
[TimingPoints]
1367,666.666666666667,4,2,1,40,1,0
6700,666.666666666667,6,2,1,40,1,0
10700,666.666666666667,4,2,1,40,1,0
16033,666.666666666667,6,2,1,40,1,0
20033,666.666666666667,4,2,1,40,1,0
25366,666.666666666667,6,2,1,40,1,0
29366,666.666666666667,4,2,1,40,1,0
37366,-100,4,2,1,20,0,0
40034,-100,4,2,1,5,0,0

  1. Have you considered adding a Rain difficulty? The song is interesting enough to support one, and considering the short length, it would make the set more appealing to a larger number of players
  2. Drum sounds in the song such as 00:00:700 - 00:02:033 - etc. could have a clap hitsound to give them more emphasis and make the map more interesting to play
  3. Hearing the same 10 seconds of audio preview on loop with a pause in between is kinda weird considering the whole song is almost the same anyway. It would sound better and make more sense to just put the preview point where the song starts, so there is less of the awkward pausing when it loops

Cup
  1. 00:01:367 (3) - Would be nice as a horizontal slider to give some variety from 00:00:034 (1) -
  2. 00:08:700 (5) - I'd Ctrl+H this so there's not quite so much back and forth movement, provides some welcome variety
  3. 00:17:699 (4,5,6) - Personal suggestion, I think these would be nice as a linear pattern to emphasise the repetition. You could also make 00:18:699 (1,2) - the same as 00:17:366 (3,4,5) - for extra emphasis (e.g. https://osu.ppy.sh/ss/8158666 - 00:19:367 (3) - is at x-256)
  4. 00:25:366 (1) - Same as 00:01:367 (3) - would be nice to have some variety here with a different slider shape to 00:23:366 (1) -

Salad
  1. 00:00:700 (2,3,4) - Really unexpected jump to (3) considering it is a weak sound. (4) is stronger yet has a smaller spacing, which makes little sense. Remove the jump here. Sounds that could deserve a jump instead are 00:01:367 - 00:02:700 -
  2. 00:09:034 (8,1) - Try increasing the distance a bit here so this jump is more clear. The spacing is quite easily walkable, which might confuse some players and lead to a miss
  3. 00:19:700 (4,5) - Three dashes in a row is maybe a bit much for a Salad, so perhaps you want to remove this one to make this less of a difficulty spike
  4. 00:21:367 (1,2,3) - Kind of confusing walk pattern that will catch a lot of Salad players out. Either reduce the distance between each of these for an easier walk, or move (2) left and create a jump to (3). Both are much easier to read
  5. 00:29:034 (2,3) - Missing jump? Sounds is quite strong and would help make the end of the map more interesting I think
  6. 00:36:700 (2,3) - Confusing distance since it's on the border of walking and dashing. Either increase or decrease this to make it more clear

Eternel
  1. Might I ask why you chose this diffname? Does it relate to the song somehow?
  2. 00:00:700 (2,3) - Feels like a good place for a dash imo, strong sound
  3. 00:17:200 (2,1,2) - 00:18:700 (1,2) - Hyper strength is way too high and unexpected here, the trigger distance is about 4.5x DS for 1/4 at this BPM, and these hypers are in the region of 7-8x DS, which is nearly double, and thus, unrankable. Please ensure the 1/4 distance doesn't go above about 6.5x so that these are much less jarring to play
  4. 00:19:700 (4,1) - Could definitely have a stronger dash, same as 00:00:700 (2,3) -
Hope this helps, good luck! (:
Topic Starter
-Ken

JBHyperion wrote:

Requested in my Interesting Queue

General
  1. This song alternates between two timing signatures: two measures of 4/4 followed by one of 6/4. Whilst it doesn't affect the BPM or snapping of objects, it is technically more correct and does affect how the song sounds with the Nightcore mod. You can use these timing points by opening the map's .osu file in a text editor, and finding the section titled "TimingPoints":alright
Timing
[TimingPoints]
1367,666.666666666667,4,2,1,40,1,0
6700,666.666666666667,6,2,1,40,1,0
10700,666.666666666667,4,2,1,40,1,0
16033,666.666666666667,6,2,1,40,1,0
20033,666.666666666667,4,2,1,40,1,0
25366,666.666666666667,6,2,1,40,1,0
29366,666.666666666667,4,2,1,40,1,0
37366,-100,4,2,1,20,0,0
40034,-100,4,2,1,5,0,0

  1. Have you considered adding a Rain difficulty? The song is interesting enough to support one, and considering the short length, it would make the set more appealing to a larger number of players I actually recieved 2 GD requests but still no one finished his GD :c
  2. Drum sounds in the song such as 00:00:700 - 00:02:033 - etc. could have a clap hitsound to give them more emphasis and make the map more interesting to play added them
  3. Hearing the same 10 seconds of audio preview on loop with a pause in between is kinda weird considering the whole song is almost the same anyway. It would sound better and make more sense to just put the preview point where the song starts, so there is less of the awkward pausing when it loops oh yes

Cup
  1. 00:01:367 (3) - Would be nice as a horizontal slider to give some variety from 00:00:034 (1) - ok
  2. 00:08:700 (5) - I'd Ctrl+H this so there's not quite so much back and forth movement, provides some welcome variety fixed
  3. 00:17:699 (4,5,6) - Personal suggestion, I think these would be nice as a linear pattern to emphasise the repetition. You could also make 00:18:699 (1,2) - the same as 00:17:366 (3,4,5) - for extra emphasis (e.g. https://osu.ppy.sh/ss/8158666 - 00:19:367 (3) - is at x-256) changed
  4. 00:25:366 (1) - Same as 00:01:367 (3) - would be nice to have some variety here with a different slider shape to 00:23:366 (1) -sure

Salad
  1. 00:00:700 (2,3,4) - Really unexpected jump to (3) considering it is a weak sound. (4) is stronger yet has a smaller spacing, which makes little sense. Remove the jump here. Sounds that could deserve a jump instead are 00:01:367 - 00:02:700 -
  2. 00:09:034 (8,1) - Try increasing the distance a bit here so this jump is more clear. The spacing is quite easily walkable, which might confuse some players and lead to a miss
  3. 00:19:700 (4,5) - Three dashes in a row is maybe a bit much for a Salad, so perhaps you want to remove this one to make this less of a difficulty spike
  4. 00:21:367 (1,2,3) - Kind of confusing walk pattern that will catch a lot of Salad players out. Either reduce the distance between each of these for an easier walk, or move (2) left and create a jump to (3). Both are much easier to read
  5. 00:29:034 (2,3) - Missing jump? Sounds is quite strong and would help make the end of the map more interesting I think
  6. 00:36:700 (2,3) - Confusing distance since it's on the border of walking and dashing. Either increase or decrease this to make it more clear
    Everything applied here

Eternel
  1. Might I ask why you chose this diffname? Does it relate to the song somehow? nvm that I'll just change it to platter since there will be higher diffs
  2. 00:00:700 (2,3) - Feels like a good place for a dash imo, strong sound ok
  3. 00:17:200 (2,1,2) - 00:18:700 (1,2) - Hyper strength is way too high and unexpected here, the trigger distance is about 4.5x DS for 1/4 at this BPM, and these hypers are in the region of 7-8x DS, which is nearly double, and thus, unrankable. Please ensure the 1/4 distance doesn't go above about 6.5x so that these are much less jarring to play I tried to reduce distances here I hope it's fine now
  4. 00:19:700 (4,1) - Could definitely have a stronger dash, same as 00:00:700 (2,3) -ok
Hope this helps, good luck! (:
thanks for the mod <3
MBomb
Rain's done, sorry for the wait. No hitsounds yet but will be added with next mod.

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Dentist
TitleUnicode:Dentist
Artist:Igorrr
ArtistUnicode:Igorrr
Creator:-Ken
Version:MBomb's Rain
Source:
Tags:electronic classic classical nostril
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
34,666.666666666667,4,2,1,40,1,0
1367,666.666666666667,4,2,1,40,1,0
6700,666.666666666667,6,2,1,40,1,0
10700,666.666666666667,4,2,1,40,1,0
16033,666.666666666667,6,2,1,40,1,0
20033,666.666666666667,4,2,1,40,1,0
25366,666.666666666667,6,2,1,40,1,0
29366,666.666666666667,4,2,1,40,1,0
37366,-100,4,2,1,20,0,0
40034,-100,4,2,1,5,0,0


[Colours]
Combo1 : 91,0,0
Combo2 : 255,255,0
Combo3 : 128,128,0
Combo4 : 187,94,0

[HitObjects]
144,192,34,6,0,L|24:192,1,120
424,192,700,1,0,0:0:0:0:
280,192,1034,1,0,0:0:0:0:
376,192,1200,1,0,0:0:0:0:
496,192,1367,6,0,L|336:192,2,120
296,192,2255,1,0,0:0:0:0:
432,192,2478,1,0,0:0:0:0:
80,192,2700,2,0,L|16:192,1,40
176,192,3033,1,0,0:0:0:0:
464,192,3367,2,0,P|424:152|352:144,1,120
256,192,3867,1,0,0:0:0:0:
40,192,4033,6,0,P|76:143|144:128,1,120
240,192,4533,1,0,0:0:0:0:
472,192,4700,2,0,P|421:139|360:136,1,120
240,192,5200,1,0,0:0:0:0:
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Topic Starter
-Ken

- Magic Bomb - wrote:

Rain's done, sorry for the wait. No hitsounds yet but will be added with next mod.

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Dentist
TitleUnicode:Dentist
Artist:Igorrr
ArtistUnicode:Igorrr
Creator:-Ken
Version:MBomb's Rain
Source:
Tags:electronic classic classical nostril
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thank you ~
Kyuare
mod req
Cup

  1. 00:01:367 (3,1) - I advise you to make (1) 2 circles so you can put more spacing to the white tic, it will also be more consistent with the song.
    Here is an example:
  2. 00:07:700 (2,3,4,5,6) - This pattern is pretty tricky for cup players, I advise you to stack some notes like 00:08:033 (3,4) - and bend 00:08:700 (5) - vertically to make it easier to read.
Salad

  1. 00:00:034 (1,2) - You can put more spacing here to emphasize the beat on the white tic.
  2. 00:02:700 (1,2,3) - Here, 00:03:700 (2,3) - deserve more spacing than 00:02:700 (1,2) - so I advise you to move 00:03:700 (2) - x:256
  3. 00:05:367 (2,1) - This jump can have the same spacing as 00:04:034 (3,1) - for the consistency, it will also polish the flow. You can move 00:06:534 (1,2) - to x:352 to fix that.
  4. 00:08:367 (5,6,7) - I think that a linear triplet is too intense for salad players, I advise you to make a normal triangle so you can increase the next dash.
  5. 00:09:034 (8,1) - More spacing here please, because we can catch it without dashing ;w;
Platter

  1. 00:06:534 (1,1) - Every similar jumps deserve a hyperdash imo, because of the really strong beat. You also did it for the last one and it fit well.
    Similar jumps to buff
    00:15:867 (3,1) -
    00:25:200 (3,1) -
  2. 00:07:367 (1,2) - Contrariwise, every similar jumps doesn't deserve a Hyperdash because there are not really strong beat here, so I advise you to make them normal Dash.
    Similar jumps to nerf
    00:13:034 (1,2) -
    00:21:367 (2,3) -
    00:30:700 (2,1) -
MBomb's Rain

  1. 00:00:034 (1,2) - I advise you to remove this HDash firts for the consistency because you didn't put one for 00:03:033 (5,6) - and 00:05:367 (5,6) -
  2. 00:12:700 (7,1,2) - I don't that these jump deserve a HDash, you already use them to emphasize stronger beat like 00:09:866 (2,3) - and 00:11:811 (4,5) - so I advise you to make them normal jumps.
  3. 00:34:032 (3,4,5,6,7,8,9,10) - In my opinion, a curved stream will fit better because it will polish the flow.

    I personally don't really like this difficulty because your requirements on being able to put a HDash is too low, that's why we see HDash everywhere. It's as if you overemphasize some beats.
    example: 00:02:478 (3,4) - I agree that this is a strong beat, but not enough to deserve a HDash beside 00:06:533 (7,1) -

Good luck :)
Topic Starter
-Ken

Kyuare wrote:

mod req
Cup

  1. 00:01:367 (3,1) - I advise you to make (1) 2 circles so you can put more spacing to the white tic, it will also be more consistent with the song.
    Here is an example:
    fixed
  2. 00:07:700 (2,3,4,5,6) - This pattern is pretty tricky for cup players, I advise you to stack some notes like 00:08:033 (3,4) - and bend 00:08:700 (5) - vertically to make it easier to read. fixed in some other way
Salad

  1. 00:00:034 (1,2) - You can put more spacing here to emphasize the beat on the white tic. ok
  2. 00:02:700 (1,2,3) - Here, 00:03:700 (2,3) - deserve more spacing than 00:02:700 (1,2) - so I advise you to move 00:03:700 (2) - x:256 moved to x:240
  3. 00:05:367 (2,1) - This jump can have the same spacing as 00:04:034 (3,1) - for the consistency, it will also polish the flow. You can move 00:06:534 (1,2) - to x:352 to fix that. fixed
  4. 00:08:367 (5,6,7) - I think that a linear triplet is too intense for salad players, I advise you to make a normal triangle so you can increase the next dash.ok
  5. 00:09:034 (8,1) - More spacing here please, because we can catch it without dashing ;w;sure
Platter

  1. 00:06:534 (1,1) - Every similar jumps deserve a hyperdash imo, because of the really strong beat. You also did it for the last one and it fit well.
    Similar jumps to buff
    00:15:867 (3,1) -
    00:25:200 (3,1) -
  2. 00:07:367 (1,2) - Contrariwise, every similar jumps doesn't deserve a Hyperdash because there are not really strong beat here, so I advise you to make them normal Dash.
    Similar jumps to nerf
    00:13:034 (1,2) -
    00:21:367 (2,3) -
    00:30:700 (2,1) -
    everything fixed here
MBomb's Rain

  1. 00:00:034 (1,2) - I advise you to remove this HDash firts for the consistency because you didn't put one for 00:03:033 (5,6) - and 00:05:367 (5,6) -
  2. 00:12:700 (7,1,2) - I don't that these jump deserve a HDash, you already use them to emphasize stronger beat like 00:09:866 (2,3) - and 00:11:811 (4,5) - so I advise you to make them normal jumps.
  3. 00:34:032 (3,4,5,6,7,8,9,10) - In my opinion, a curved stream will fit better because it will polish the flow.

    I personally don't really like this difficulty because your requirements on being able to put a HDash is too low, that's why we see HDash everywhere. It's as if you overemphasize some beats.
    example: 00:02:478 (3,4) - I agree that this is a strong beat, but not enough to deserve a HDash beside 00:06:533 (7,1) -

Good luck :) thank you ~
MBomb
Really sorry about taking so long to apply Ken, I've been really sick for a while now ;w;

Kyuare wrote:

mod req

MBomb's Rain

  1. 00:00:034 (1,2) - I advise you to remove this HDash firts for the consistency because you didn't put one for 00:03:033 (5,6) - and 00:05:367 (5,6) - - It's more for emphasis strong entrance of the piano than the drum beat there.
  2. 00:12:700 (7,1,2) - I don't that these jump deserve a HDash, you already use them to emphasize stronger beat like 00:09:866 (2,3) - and 00:11:811 (4,5) - so I advise you to make them normal jumps. - 7,1 HDash is for emphasis on the strong start of this line, and 1,2 is for emphasis on the high pitch change in the piano.
  3. 00:34:032 (3,4,5,6,7,8,9,10) - In my opinion, a curved stream will fit better because it will polish the flow. - Changed this pattern a bit to emphasise the curves more.

    I personally don't really like this difficulty because your requirements on being able to put a HDash is too low, that's why we see HDash everywhere. It's as if you overemphasize some beats.
    example: 00:02:478 (3,4) - I agree that this is a strong beat, but not enough to deserve a HDash beside 00:06:533 (7,1) - - I mean there I would personally argue that 3,4 is stronger than 7,1 because of the pitch change in the piano, but I think both are fitting of the HDashes because of strong changes in the music. I'm sorry but this is just too subjective to say it's overemphasised, because every HDash does have reason, whether you think that reason is good or not ;w;

Good luck :)
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Dentist
TitleUnicode:Dentist
Artist:Igorrr
ArtistUnicode:Igorrr
Creator:-Ken
Version:MBomb's Rain
Source:
Tags:electronic classic classical nostril
BeatmapID:1306242
BeatmapSetID:610189

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,255,0
Combo3 : 128,128,0
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Shirokane Rinko
Hello c:
  • [Cup]
  1. 00:11:700 (3) - I think this object can be removed at a greater distance as there is the allocation of music (Example x:419)
  2. 00:12:700 (2) - ^ (x:325)
  3. 00:21:034 (7) - ^ (x:253)
  4. 00:22:367 (2) - ^ (x:230)
  5. 00:25:366 (1) - ^ (x:160)
  6. 00:30:367 (1) - ^ (x:188)
  7. 00:32:034 (2) - ^ (x:268)

    Sorry for a bit and maybe it`s not will helpful :c
[Salad]
  1. 00:00:034 (1) - Maybe to x:192? If we compare this moment with future sliders and transitions on them, there is a difference in 96 units, why not make there are also, for aesthetic effect.

    It`s all, sorry for a bit but I think it`s nice difficult!
  • [Platter]
  1. 00:13:034 (1,2) - (2) too far, reduce the distance, because I don't think that hyperdash is possible in this situation, and it is not needed
  2. 00:21:367 (2,3,1) - I think (2) does not need such a big leap, make it or hyperdash or decrease the distance to it

    It`s all, too pretty good diff, Good work
  • [Rain]

    Nice idea Magic bomb! Pretty good diff. I can't write about this difficulty, since it is made very well in my opinion.
Good work! Good mapset good luck mod ranking!
Topic Starter
-Ken

Goddess Aqua wrote:

Hello c: hey c:
  • [Cup]
  1. 00:11:700 (3) - I think this object can be removed at a greater distance as there is the allocation of music (Example x:419) looks fine as it is
  2. 00:12:700 (2) - ^ (x:325) ^
  3. 00:21:034 (7) - ^ (x:253) ^
  4. 00:22:367 (2) - ^ (x:230) ^
  5. 00:25:366 (1) - ^ (x:160) ^
  6. 00:30:367 (1) - ^ (x:188) changed this pattern
  7. 00:32:034 (2) - ^ (x:268) ^

    Sorry for a bit and maybe it`s not will helpful :c
[Salad]
  1. 00:00:034 (1) - Maybe to x:192? If we compare this moment with future sliders and transitions on them, there is a difference in 96 units, why not make there are also, for aesthetic effect. too close that way :c

    It`s all, sorry for a bit but I think it`s nice difficult!
  • [Platter]
  1. 00:13:034 (1,2) - (2) too far, reduce the distance, because I don't think that hyperdash is possible in this situation, and it is not needed
  2. 00:21:367 (2,3,1) - I think (2) does not need such a big leap, make it or hyperdash or decrease the distance to it
    fixed both
    It`s all, too pretty good diff, Good work
  • [Rain]

    Nice idea Magic bomb! Pretty good diff. I can't write about this difficulty, since it is made very well in my opinion.
Good work! Good mapset good luck mod ranking!
thanks for the mod <3
BanchoBot
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