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Nekomata L.E.D.Master+ - Chrono Diver -PENDULUMs- [OsuMania]

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Topic Starter
Shima Rin

- Aries - wrote:

Hi! M4M request from your thread.

Mod for Mod Request



NekomataL.E.D.Master+ - Chrono Diver -PENDULUMs-


[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k PATTERN - | 1 | 2 | 3 | 4 |

[Normal]
  1. 00:57:774 - i guess add one note here. Just like you did here 00:58:386 - there is no drum
  2. 01:22:162 (82162|0,82468|2,82774|1) - it seems that the rhythm for this note is not right. Suggestion to make this one: 01:22:162 - 01:22:315 - 01:22:621 - 01:22:774 - https://osu.ppy.sh/ss/8963515 fixed
  3. 01:31:652 - 01:32:876 - add one note to the red lines (1/4 beats) to make it more emphasize the piano sound. fixed in your previous way
[Hyper]
  1. 01:14:203 (74203|0,74279|1,74356|2,74432|3,74509|1,74509|0) - it seems the hand balance will break when it comes here. Try to make this one, just 01:14:356 (74356|2,74432|3) - Ctrl+G to make it more balance and also check the others have same and have different variation like this one 01:17:876 (77876|3,77953|2,78029|1,78106|0,78182|2,78182|3) - I follow pitch with my current pattern
  2. 01:38:540 - add one note here. Actually you do double notes here 01:38:080 - 01:38:999 - 01:39:458 - 01:39:917 -
  3. 01:43:437 - add this one too.. similar to 01:44:356 - 01:44:815 -
  4. 01:48:335 - add this one too... other 3 fixed
[Another]
  1. 00:10:835 (10835|0,11142|0,11448|0,11754|0,12060|0) - it is intentional? If not please change it. fixed
  2. 00:14:815 (14815|3,15121|3,15427|3,15733|3,16040|3) - this one too if it's not intentional. fixed
  3. 00:38:999 - 00:50:019 - I don't get what's your main point for this section, if possible just focus on 1 sound (piano sound). 00:48:795 (48795|3,48795|0,48871|2,48948|1,48948|3,48948|0,49024|2,49101|1,49101|0,49152|2,49203|1,49254|3,49254|0) - i know you follow the 2 sounds here but if possible make it just one sound only to make it more consistent. I dont really get what you think, but i indeed made one mistake and delete the note
  4. 01:22:621 (82621|3,82621|0,82672|2,82723|1,82774|3,82774|0,82825|2,82876|1,82927|3,82978|2,83029|1) - this one seems not consistent. Just follow only 1 sound to make it more consistent. I think I am always following the piano, isn it?
:arrow: I guess the Another diff is not ready for rank because of unconsistent notes. I can't recognize it at all because it takes more time to mod it. And don't forget to mod my map! Good luck :)
Thanks for your mods! ;)
Asherz007
Totally not over a month late or anything... >_>

[General]
Hitsound prioritisation: As I was checking through for unused hs and whatnot, I noticed there were a couple of keysounds (namely G6) in the storyboard, with F and the Bell thing in play at the same time. My thought is that since you're mainly following the piano here, it would make more sense to put the piano keysound in play and storyboard the bell instead.

The gap between Normal and Hyper feels a little large... may need to nerf Hyper slightly?

1|2|3|4

Normal
Not much to say here I reckon.

[*]00:20:019 (20019|0) - Not sure why this is one LN, rather than the two like you were doing earlier.
[*]00:20:631 (20631|3) - Sure you're not wanting a double here for the crash?
[*]00:53:386 (53386|0) - think the layering went a little wrong here. Progresses ok to Hyper but doesn't make much sense when comparing it to Another.
[*]00:57:774 - Dunno whether you'd want to put a note here just to reinforce the 1/3 transition, since it is a fairly drastic change.
[*]01:43:437 (103437|0) - missing hs?
[/list]

Hyper
Feel like there's been a fair bit of copypasta in the kiai, given that there's a hell of a lot of 01:13:591 (73591|0,73667|1,73744|3,73820|2,73897|0,73973|1,74050|3,74126|2) about.

The other smaller gripe is that quite a fair amount of this diff looks like it's been taken from Another, minus a few notes.

  1. 00:03:642 (3642|2,3795|1,3948|2,4101|0) - c'mon man anchor properly and ctrl+h this
  2. 00:08:540 (8540|1,8693|2,8846|1,8999|3) - ^
  3. 00:39:458 (39458|2) - only a single?
  4. 00:41:142 - ...wut
  5. 00:50:937 (50937|1) - see Normal
  6. kiai - I mean there's nothing structurally wrong with it, just perhaps a little too close to Another and too far from Normal. That aside, reckon it needs a tiny bit more variation.

Another
Hoo boy. Starts out fine, and then gets super awkward, perhaps a little unnecessarily. This I believe is primarily down to being too dependent on two columns when everything suddenly gets extremely dense, which makes for extremely uncomfortable gameplay. (This is mainly as a result of having so many triples about and not many columns which don't exactly make for the nicest mapping possibilities.)

By the way, if those oh minitrills are staying in the piano rolls after I'm done... >_>

By decree of tl;dr, I reckon you might need to grab a couple more mods for this diff because I just feel it's not quite there yet.

  1. 00:34:636 - p sure you'll want a note here for the thing you're following
  2. 00:34:943 (34943|1,35019|2,35096|1,35172|2,35249|1,35325|2) - perhaps a small concern about this th trill after the oh one. Could do something like this?
  3. 00:39:611 (39611|1,39662|0,39713|1) - pls no
  4. 00:49:101 (49101|1,49101|0,49152|2,49203|1,49254|0,49254|3) - This movement looks a little weird, but at least it's two-handed...
  5. 00:49:407 (49407|1,49458|0,49509|1) - pls no
  6. kiai - it feels like you tried for some PR and it kinda went not so well. Crazy amount of OH trills about as a result of the patterning.
  7. 01:22:621 - this annoys me cus strain on RH + it's oddly hard to read
  8. 01:33:029 (93029|1,93106|0,93182|1,93182|3,93259|2,93335|3) - (these just hurt lol) Not sure what I'd suggest, but as well as poor playability, it does look at a little copypasta ._.
  9. 01:37:621 (97621|1,97698|2,97774|1,97851|2,97927|1,98080|2,98157|1,98233|2,98310|1,98386|2) - (this also hurts xD) ^
pls no hate uwu

So, yeah. That's about it. Apologies for the long delay cus life hates me.
sys.println EndMessage.txt
Topic Starter
Shima Rin

Asherz007 wrote:

Totally not over a month late or anything... >_>

[General]
Hitsound prioritisation: As I was checking through for unused hs and whatnot, I noticed there were a couple of keysounds (namely G6) in the storyboard, with F and the Bell thing in play at the same time. My thought is that since you're mainly following the piano here, it would make more sense to put the piano keysound in play and storyboard the bell instead. nice idea. rearranged hitsound diffs and applied for all diffs

The gap between Normal and Hyper feels a little large... may need to nerf Hyper slightly?

1|2|3|4

Normal
Not much to say here I reckon.

[*]00:20:019 (20019|0) - Not sure why this is one LN, rather than the two like you were doing earlier.
[*]00:20:631 (20631|3) - Sure you're not wanting a double here for the crash?
[*]00:53:386 (53386|0) - think the layering went a little wrong here. Progresses ok to Hyper but doesn't make much sense when comparing it to Another. Instead I changed the another here
[*]00:57:774 - Dunno whether you'd want to put a note here just to reinforce the 1/3 transition, since it is a fairly drastic change.
[*]01:43:437 (103437|0) - missing hs?
[/list]

Hyper
Feel like there's been a fair bit of copypasta in the kiai, given that there's a hell of a lot of 01:13:591 rearranged for most of them(73591|0,73667|1,73744|3,73820|2,73897|0,73973|1,74050|3,74126|2) about.

The other smaller gripe is that quite a fair amount of this diff looks like it's been taken from Another, minus a few notes.

  1. 00:03:642 (3642|2,3795|1,3948|2,4101|0) - c'mon man anchor properly and ctrl+h this
  2. 00:08:540 (8540|1,8693|2,8846|1,8999|3) - ^
  3. 00:39:458 (39458|2) - only a single?
  4. 00:41:142 - ...wut
  5. 00:50:937 (50937|1) - see Normal
  6. kiai - I mean there's nothing structurally wrong with it, just perhaps a little too close to Another and too far from Normal. That aside, reckon it needs a tiny bit more variation.

Another
Hoo boy. Starts out fine, and then gets super awkward, perhaps a little unnecessarily. This I believe is primarily down to being too dependent on two columns when everything suddenly gets extremely dense, which makes for extremely uncomfortable gameplay. (This is mainly as a result of having so many triples about and not many columns which don't exactly make for the nicest mapping possibilities.)

By the way, if those oh minitrills are staying in the piano rolls after I'm done... >_>

By decree of tl;dr, I reckon you might need to grab a couple more mods for this diff because I just feel it's not quite there yet.

  1. 00:34:636 - p sure you'll want a note here for the thing you're following
  2. 00:34:943 (34943|1,35019|2,35096|1,35172|2,35249|1,35325|2) - perhaps a small concern about this th trill after the oh one. Could do something like this? try another slightly different ways
  3. 00:39:611 (39611|1,39662|0,39713|1) - pls no
  4. 00:49:101 (49101|1,49101|0,49152|2,49203|1,49254|0,49254|3) - This movement looks a little weird, but at least it's two-handed...
  5. 00:49:407 (49407|1,49458|0,49509|1) - pls no
  6. kiai - it feels like you tried for some PR and it kinda went not so well. Crazy amount of OH trills about as a result of the patterning.
  7. 01:22:621 - this annoys me cus strain on RH + it's oddly hard to read
  8. 01:33:029 (93029|1,93106|0,93182|1,93182|3,93259|2,93335|3) - (these just hurt lol) Not sure what I'd suggest, but as well as poor playability, it does look at a little copypasta ._.
  9. 01:37:621 (97621|1,97698|2,97774|1,97851|2,97927|1,98080|2,98157|1,98233|2,98310|1,98386|2) - (this also hurts xD) ^
pls no hate uwu

So, yeah. That's about it. Apologies for the long delay cus life hates me.
sys.println EndMessage.txt
for others without replies I all applied your mods. for Another, 2nd kiai I nearly remapped them.
Thanks for mods! I reduced a lot of pressure of patterns in another and it is much better looking now imo.
Asherz007
About time...

irc where the Hyper actually got nerfed
2017-11-06 12:46 dat spread *shivers*
2017-11-06 12:47 Tofu1222: nerfed hyper in the part you pointed out and it'
2017-11-06 12:47 Tofu1222: it's 3.19* now
2017-11-06 12:47 Asherz007: oh lol
2017-11-06 12:48 Asherz007: idk whether the triples in the kiai are overkill for hyper
2017-11-06 12:48 Asherz007: or just triples in general lul
2017-11-06 12:49 Tofu1222: nearly no triples in hyper kiai
2017-11-06 12:50 Asherz007: 01:32:876 - like here for example rather than using triples you could do gluts (sm term lol) which would have that same minijack effect
2017-11-06 12:51 Tofu1222: gluts? can you show me an example lul?
2017-11-06 12:51 Asherz007: I blame DD for not explaining
2017-11-06 12:51 Asherz007: https://osu.ppy.sh/ss/9484205
2017-11-06 12:52 Asherz007: would be a different way to emphasise the crashes
2017-11-06 12:53 Tofu1222: so you mean stack one note from the double for emphasis of crash sounds, right?
2017-11-06 12:53 Asherz007: since there's a few triples about (not just in kiai) which might be over kill for this diff, so I was just thinking of different ways to represent the finish
2017-11-06 12:53 Asherz007: I mean there's a stack already because triple, but you don't need the triple for the stack, if you catch my drift.
2017-11-06 12:54 Tofu1222: ye[
2017-11-06 12:54 Tofu1222: yep
2017-11-06 12:55 Asherz007: just a thought
2017-11-06 12:55 Tofu1222: i agree this idea owo
2017-11-06 12:59 Tofu1222: all fixed owo and it's 3.18* lul
2017-11-06 13:00 Asherz007: lul
2017-11-06 13:00 Asherz007: anything else you can nerf while you're there hue
2017-11-06 13:00 Asherz007: probs ideal is about 3.1
2017-11-06 13:00 Tofu1222: anyway updated, you may wanna take a look then
2017-11-06 13:04 Asherz007: would what would happen if you took all triples out so there were only jumps everywhere :thinking:
2017-11-06 13:05 Tofu1222: hmmmmm
2017-11-06 13:06 Tofu1222: wouldn't it be confusing when mixing with other doubles that represent only W?
2017-11-06 13:07 Asherz007: 01:13:131 (73131|2,73208|1,73284|2,73284|0,73361|1,73437|2) - just worried about stuff like this in essentially what is a hard diff
2017-11-06 13:08 Tofu1222: yeah here may be ok to delete considering its difficulty
2017-11-06 13:09 Asherz007: then it's like, if some are doubles and some are triples then it would be inconsistent? :thonk:
2017-11-06 13:09 Tofu1222: then 01:23:080 - 01:32:876 - i made these into doubles too
2017-11-06 13:10 Tofu1222: so no triple in kiai
2017-11-06 13:10 Tofu1222: owo
2017-11-06 13:10 Asherz007: 01:37:774 -
2017-11-06 13:10 Asherz007: ?
2017-11-06 13:10 Asherz007: 01:42:672 - hue
2017-11-06 13:10 Tofu1222: oh no forgot :v
2017-11-06 13:10 Asherz007: lol u lie :3
2017-11-06 13:11 Tofu1222: uwu
2017-11-06 13:11 Tofu1222: anyway, fixed all
2017-11-06 13:11 Tofu1222: tho the SR still keeps
2017-11-06 13:11 Tofu1222: the difficulty itself is more acceptable
2017-11-06 13:12 Asherz007: delet hands
2017-11-06 13:12 Asherz007: hue
2017-11-06 13:12 Asherz007: I mean if you wanted to test that update now and then experiment or something
2017-11-06 13:16 Tofu1222: https://osu.ppy.sh/ss/9484336 it's quite nice now, only one thing, do you think i should also delete triple before kiai?
2017-11-06 13:16 Tofu1222: 00:25:223 (25223|0,25223|2,25300|3,25376|2,25453|1,25529|3,25529|0,25529|2) - as sth. like here might be too hard?
2017-11-06 13:18 Asherz007: you can do.
2017-11-06 13:23 Tofu1222: done and updated
2017-11-06 13:24 Asherz007: definitely looks more like a hyper now lol
2017-11-06 13:25 Tofu1222: XD thanks for help
2017-11-06 13:25 Asherz007: aight time to actually mod specifically again lol
2017-11-06 13:26 Tofu1222: nice owob
2017-11-06 13:27 Asherz007: comparing layering to another is always fun lul
2017-11-06 13:27 Asherz007: 00:56:448 (56448|0,56448|1,56601|2,56754|3,56754|0) - ...wut
2017-11-06 13:27 Asherz007: 00:56:295 (56295|2) - oh includes this too lol
2017-11-06 13:28 Asherz007: ...wut
2017-11-06 13:29 Tofu1222: oh shit mapping jumps without hearing for sure blamemyself
2017-11-06 13:29 Tofu1222: ;w;
2017-11-06 13:29 Asherz007: the layering looks backwards for this bit compared to another
2017-11-06 13:32 Asherz007: 01:47:570 (107570|0,107570|3,107570|1) - I see a triple >_>
2017-11-06 13:33 Asherz007: btw did anything hitsound-y change while you were redoing all of that
2017-11-06 13:35 Tofu1222: i check for them when making changes so i don't think so
2017-11-06 13:35 Asherz007: oki
2017-11-06 13:37 Asherz007: getting a little worried about checking stuff cus super tired lol
2017-11-06 13:39 Tofu1222: oh really. then don't force yourself for check if you feel too tired =w=
2017-11-06 13:39 Tofu1222: or maybe do it slower
2017-11-06 13:39 Asherz007: we're nearly there I think lol
2017-11-06 13:40 Tofu1222: yeah i think so too XD i am just waiting for your answer in Another
2017-11-06 13:40 Asherz007: I keep cb rushing and getting like 88 lmao
2017-11-06 13:41 Asherz007: I know I could probably play it well if I tried but god is it hard when tired
2017-11-06 13:41 Tofu1222: yeah qwq
2017-11-06 13:41 Tofu1222: and indeed this diff trains stamina so probably it exhausts a lot when tired
2017-11-06 13:42 Asherz007: those 1/6 bursts tho >_>
2017-11-06 13:42 Tofu1222: i confess they are hard, but i put them in the easiest way to play qwq
2017-11-06 13:43 Asherz007: Yeah I know there's literally nothing else you can do about them
2017-11-06 13:43 Asherz007: 01:22:672 (82672|2,82723|1,82774|0,82825|2,82876|1,82927|0,82978|2,83029|1,83080|0) - especially this one lmao
2017-11-06 13:44 Tofu1222: yeah qwq
2017-11-06 13:44 Asherz007: tell ya what
2017-11-06 13:44 Asherz007: you play it
2017-11-06 13:44 Asherz007: lol
2017-11-06 13:45 Tofu1222: lemme update first
2017-11-06 13:45 Asherz007: oki
2017-11-06 13:45 Asherz007: Just need to check with a playthrough and I can't in my current condition lol
2017-11-06 13:48 Tofu1222: oh i shouldnt miss at last XD
2017-11-06 13:48 Asherz007: was almost expecting that drop on that 1/6 burst though lul
2017-11-06 13:48 Tofu1222: so basically the hardest part for me is the first 1/6 burst
2017-11-06 13:48 Tofu1222: yeah
2017-11-06 13:48 Tofu1222: other two are fine
2017-11-06 13:49 Asherz007: 00:39:458 (39458|0,39458|3,39534|2,39611|0) - basically this right
2017-11-06 13:50 Tofu1222: hmm, but when i delete00:39:305 (39305|1) -
2017-11-06 13:50 Tofu1222: i can fc it without effort
2017-11-06 13:50 Asherz007: I'm thinking it's just excessive strain on col 2
2017-11-06 13:51 Tofu1222: yep
2017-11-06 13:51 Asherz007: https://osu.ppy.sh/ss/9484521 all I can think of rn
2017-11-06 13:52 Asherz007: that seems to alleviate it a bit because of the roll direction I guess
2017-11-06 13:53 Tofu1222: i still think patterns like http://osu.ppy.sh/ss/9484527, the roll direction might be better?
2017-11-06 13:53 Asherz007: delet , lul
2017-11-06 13:53 Tofu1222: since for 1/6 burst, dissected them won't be easier than simply giving them a stair
2017-11-06 13:54 Tofu1222: that's just my idea tho XD
2017-11-06 13:54 Asherz007: yeah might be a good idea to reduce to double because of the burst
2017-11-06 13:56 Asherz007: any other issues you wanna raise in the meantime?
2017-11-06 13:58 Asherz007: >_>
2017-11-06 14:16 Tofu1222: ok i am back now qwq
2017-11-06 14:16 Asherz007: lol
2017-11-06 14:16 Asherz007: was about to go bury my face in a pillow xD
2017-11-06 14:17 Tofu1222: go get some sleep when you finish this bub
2017-11-06 14:17 Tofu1222: XD
2017-11-06 14:17 Asherz007: Okay so anything else you wanna change/check etc
2017-11-06 14:17 Asherz007: p sure the hitsound are fine as long as you didn't screw it up changing stuff today
2017-11-06 14:21 Tofu1222: yeah
2017-11-06 14:21 Tofu1222: just played two lower diffs with DT and everything looks fine now owo
2017-11-06 14:21 Asherz007: so all good?
2017-11-06 14:22 Tofu1222: or u wanna spectate me playing another again?
2017-11-06 14:22 Asherz007: nah should be ok
2017-11-06 14:22 Tofu1222: yeah
2017-11-06 14:22 Tofu1222: then all good owo

I told myself I wouldn't make puns ._.
Topic Starter
Shima Rin

Asherz007 wrote:

About time...

irc where the Hyper actually got nerfed
2017-11-06 12:46 dat spread *shivers*
2017-11-06 12:47 Tofu1222: nerfed hyper in the part you pointed out and it'
2017-11-06 12:47 Tofu1222: it's 3.19* now
2017-11-06 12:47 Asherz007: oh lol
2017-11-06 12:48 Asherz007: idk whether the triples in the kiai are overkill for hyper
2017-11-06 12:48 Asherz007: or just triples in general lul
2017-11-06 12:49 Tofu1222: nearly no triples in hyper kiai
2017-11-06 12:50 Asherz007: 01:32:876 - like here for example rather than using triples you could do gluts (sm term lol) which would have that same minijack effect
2017-11-06 12:51 Tofu1222: gluts? can you show me an example lul?
2017-11-06 12:51 Asherz007: I blame DD for not explaining
2017-11-06 12:51 Asherz007: https://osu.ppy.sh/ss/9484205
2017-11-06 12:52 Asherz007: would be a different way to emphasise the crashes
2017-11-06 12:53 Tofu1222: so you mean stack one note from the double for emphasis of crash sounds, right?
2017-11-06 12:53 Asherz007: since there's a few triples about (not just in kiai) which might be over kill for this diff, so I was just thinking of different ways to represent the finish
2017-11-06 12:53 Asherz007: I mean there's a stack already because triple, but you don't need the triple for the stack, if you catch my drift.
2017-11-06 12:54 Tofu1222: ye[
2017-11-06 12:54 Tofu1222: yep
2017-11-06 12:55 Asherz007: just a thought
2017-11-06 12:55 Tofu1222: i agree this idea owo
2017-11-06 12:59 Tofu1222: all fixed owo and it's 3.18* lul
2017-11-06 13:00 Asherz007: lul
2017-11-06 13:00 Asherz007: anything else you can nerf while you're there hue
2017-11-06 13:00 Asherz007: probs ideal is about 3.1
2017-11-06 13:00 Tofu1222: anyway updated, you may wanna take a look then
2017-11-06 13:04 Asherz007: would what would happen if you took all triples out so there were only jumps everywhere :thinking:
2017-11-06 13:05 Tofu1222: hmmmmm
2017-11-06 13:06 Tofu1222: wouldn't it be confusing when mixing with other doubles that represent only W?
2017-11-06 13:07 Asherz007: 01:13:131 (73131|2,73208|1,73284|2,73284|0,73361|1,73437|2) - just worried about stuff like this in essentially what is a hard diff
2017-11-06 13:08 Tofu1222: yeah here may be ok to delete considering its difficulty
2017-11-06 13:09 Asherz007: then it's like, if some are doubles and some are triples then it would be inconsistent? :thonk:
2017-11-06 13:09 Tofu1222: then 01:23:080 - 01:32:876 - i made these into doubles too
2017-11-06 13:10 Tofu1222: so no triple in kiai
2017-11-06 13:10 Tofu1222: owo
2017-11-06 13:10 Asherz007: 01:37:774 -
2017-11-06 13:10 Asherz007: ?
2017-11-06 13:10 Asherz007: 01:42:672 - hue
2017-11-06 13:10 Tofu1222: oh no forgot :v
2017-11-06 13:10 Asherz007: lol u lie :3
2017-11-06 13:11 Tofu1222: uwu
2017-11-06 13:11 Tofu1222: anyway, fixed all
2017-11-06 13:11 Tofu1222: tho the SR still keeps
2017-11-06 13:11 Tofu1222: the difficulty itself is more acceptable
2017-11-06 13:12 Asherz007: delet hands
2017-11-06 13:12 Asherz007: hue
2017-11-06 13:12 Asherz007: I mean if you wanted to test that update now and then experiment or something
2017-11-06 13:16 Tofu1222: https://osu.ppy.sh/ss/9484336 it's quite nice now, only one thing, do you think i should also delete triple before kiai?
2017-11-06 13:16 Tofu1222: 00:25:223 (25223|0,25223|2,25300|3,25376|2,25453|1,25529|3,25529|0,25529|2) - as sth. like here might be too hard?
2017-11-06 13:18 Asherz007: you can do.
2017-11-06 13:23 Tofu1222: done and updated
2017-11-06 13:24 Asherz007: definitely looks more like a hyper now lol
2017-11-06 13:25 Tofu1222: XD thanks for help
2017-11-06 13:25 Asherz007: aight time to actually mod specifically again lol
2017-11-06 13:26 Tofu1222: nice owob
2017-11-06 13:27 Asherz007: comparing layering to another is always fun lul
2017-11-06 13:27 Asherz007: 00:56:448 (56448|0,56448|1,56601|2,56754|3,56754|0) - ...wut
2017-11-06 13:27 Asherz007: 00:56:295 (56295|2) - oh includes this too lol
2017-11-06 13:28 Asherz007: ...wut
2017-11-06 13:29 Tofu1222: oh shit mapping jumps without hearing for sure blamemyself
2017-11-06 13:29 Tofu1222: ;w;
2017-11-06 13:29 Asherz007: the layering looks backwards for this bit compared to another
2017-11-06 13:32 Asherz007: 01:47:570 (107570|0,107570|3,107570|1) - I see a triple >_>
2017-11-06 13:33 Asherz007: btw did anything hitsound-y change while you were redoing all of that
2017-11-06 13:35 Tofu1222: i check for them when making changes so i don't think so
2017-11-06 13:35 Asherz007: oki
2017-11-06 13:37 Asherz007: getting a little worried about checking stuff cus super tired lol
2017-11-06 13:39 Tofu1222: oh really. then don't force yourself for check if you feel too tired =w=
2017-11-06 13:39 Tofu1222: or maybe do it slower
2017-11-06 13:39 Asherz007: we're nearly there I think lol
2017-11-06 13:40 Tofu1222: yeah i think so too XD i am just waiting for your answer in Another
2017-11-06 13:40 Asherz007: I keep cb rushing and getting like 88 lmao
2017-11-06 13:41 Asherz007: I know I could probably play it well if I tried but god is it hard when tired
2017-11-06 13:41 Tofu1222: yeah qwq
2017-11-06 13:41 Tofu1222: and indeed this diff trains stamina so probably it exhausts a lot when tired
2017-11-06 13:42 Asherz007: those 1/6 bursts tho >_>
2017-11-06 13:42 Tofu1222: i confess they are hard, but i put them in the easiest way to play qwq
2017-11-06 13:43 Asherz007: Yeah I know there's literally nothing else you can do about them
2017-11-06 13:43 Asherz007: 01:22:672 (82672|2,82723|1,82774|0,82825|2,82876|1,82927|0,82978|2,83029|1,83080|0) - especially this one lmao
2017-11-06 13:44 Tofu1222: yeah qwq
2017-11-06 13:44 Asherz007: tell ya what
2017-11-06 13:44 Asherz007: you play it
2017-11-06 13:44 Asherz007: lol
2017-11-06 13:45 Tofu1222: lemme update first
2017-11-06 13:45 Asherz007: oki
2017-11-06 13:45 Asherz007: Just need to check with a playthrough and I can't in my current condition lol
2017-11-06 13:48 Tofu1222: oh i shouldnt miss at last XD
2017-11-06 13:48 Asherz007: was almost expecting that drop on that 1/6 burst though lul
2017-11-06 13:48 Tofu1222: so basically the hardest part for me is the first 1/6 burst
2017-11-06 13:48 Tofu1222: yeah
2017-11-06 13:48 Tofu1222: other two are fine
2017-11-06 13:49 Asherz007: 00:39:458 (39458|0,39458|3,39534|2,39611|0) - basically this right
2017-11-06 13:50 Tofu1222: hmm, but when i delete00:39:305 (39305|1) -
2017-11-06 13:50 Tofu1222: i can fc it without effort
2017-11-06 13:50 Asherz007: I'm thinking it's just excessive strain on col 2
2017-11-06 13:51 Tofu1222: yep
2017-11-06 13:51 Asherz007: https://osu.ppy.sh/ss/9484521 all I can think of rn
2017-11-06 13:52 Asherz007: that seems to alleviate it a bit because of the roll direction I guess
2017-11-06 13:53 Tofu1222: i still think patterns like http://osu.ppy.sh/ss/9484527, the roll direction might be better?
2017-11-06 13:53 Asherz007: delet , lul
2017-11-06 13:53 Tofu1222: since for 1/6 burst, dissected them won't be easier than simply giving them a stair
2017-11-06 13:54 Tofu1222: that's just my idea tho XD
2017-11-06 13:54 Asherz007: yeah might be a good idea to reduce to double because of the burst
2017-11-06 13:56 Asherz007: any other issues you wanna raise in the meantime?
2017-11-06 13:58 Asherz007: >_>
2017-11-06 14:16 Tofu1222: ok i am back now qwq
2017-11-06 14:16 Asherz007: lol
2017-11-06 14:16 Asherz007: was about to go bury my face in a pillow xD
2017-11-06 14:17 Tofu1222: go get some sleep when you finish this bub
2017-11-06 14:17 Tofu1222: XD
2017-11-06 14:17 Asherz007: Okay so anything else you wanna change/check etc
2017-11-06 14:17 Asherz007: p sure the hitsound are fine as long as you didn't screw it up changing stuff today
2017-11-06 14:21 Tofu1222: yeah
2017-11-06 14:21 Tofu1222: just played two lower diffs with DT and everything looks fine now owo
2017-11-06 14:21 Asherz007: so all good?
2017-11-06 14:22 Tofu1222: or u wanna spectate me playing another again?
2017-11-06 14:22 Asherz007: nah should be ok
2017-11-06 14:22 Tofu1222: yeah
2017-11-06 14:22 Tofu1222: then all good owo

I told myself I wouldn't make puns ._.
Thanks a lot <3
Topic Starter
Shima Rin
Updated BG and Romanised Artist.
Litharrale
tfw not probation BN anymore months after i finished probation
Topic Starter
Shima Rin

Litharrale wrote:

tfw not probation BN anymore months after i finished probation
Thanks a lot for help lol!
Akasha-
BEMANI Soun-
Topic Starter
Shima Rin
01:35:172 (95172|3) - this LN should end at 01:35:478 - but it doesn't: https://osu.ppy.sh/ss/9575999
Topic Starter
Shima Rin

Tofu1222 wrote:

01:35:172 (95172|3) - this LN should end at 01:35:478 - but it doesn't: https://osu.ppy.sh/ss/9575999
OMG noooooooo.

guess ill need a dq now :(
Mao
Disqualified upon mapper request.
Topic Starter
Shima Rin
Updated. Everything should be fine now.
MrDorian
Hi Tofu!
I have some concerns about Another diff, so I'm gonna list them here. Every suggestion here is to make the map less boring cus I think it is because of it is repetiveness.

Another
  1. 00:01:040 - 00:10:835 - I do not quite understand why do you change at the beginning (from 00:01:040 - to 00:05:325 -) you use pretty random-ish patterning which doesn't represent the pitch or something and has that weird anchor on 4th column starting from 00:02:876 (2876|3) - and then you suddenly (starting from 00:05:937 -) switch to some repetitive structure which reflects the song a bit better, but creates really weird anchor on 2nd column (00:06:091 (6091|1) - it starts here). I think that the structure is quite weird, it can be done better. You could try something like this https://puu.sh/ypguC/ec02903ebf.png https://puu.sh/ypgwR/57326969da.png or something, just try to respect the pitch a bit and make consistent structure
  2. 00:30:019 (30019|1,30070|2,30121|1,30274|2) -it would be nice if you ctrl+h these to break the right-sided flow, it would be better for pitch as well
  3. 00:49:713 (49713|1,49713|3,49790|2,49866|1,49943|2,50019|0,50019|3,50019|1) - don't you think that this 2 3 trill is a bit unnecesary? Why not making it follow the pitch? You could just move 00:49:943 (49943|2) - to 1 and fix the hand later. It will be even more comfortable that this trill.
  4. 00:50:019 - 00:57:366 - I don't understand why you make 00:50:325 (50325|3,50478|3) - minijacks like these only on first and fourth column. Did you forget about the middle ones? They won't be uncomfortable or something and adding them will make the map less boring.
  5. 00:58:591 - 01:08:386 - now this section. I think I understand the way you change the flow in this part every two big white lines, but it gets really boring. You can notice that starting from 01:03:488 - here sounds in the pitches start to get really somehow mixed, they are not following raising or lowering the pitch only. So you could do the same thing and mix the flow somehow.
  6. 01:13:284 - Now I want to talk about kiai. I'm kind of dissapointed about it. You sometimes ignore pitch to just execute the structure which has some flaws in my opinion, for example 01:16:346 (76346|3,76422|2,76499|0,76499|1,76575|3,76652|1,76652|2,76728|0,76805|1) - this flow transition from right>left to left>right makes that little OH trill which is pain to play because it makes 01:16:499 (76499|1,76652|1,76805|1) - this weird uncomfortable anchor (and is the only 3-note anchor in the whole part).
    You could change this 01:17:570 (77570|2,77647|1,77723|3,77723|0,77800|1,77876|3,77876|2,77953|0,78029|1,78106|2,78182|0,78182|1,78182|3) - into https://puu.sh/yphNp/5a35895dd1.png or https://puu.sh/yphPh/40bae88658.png or something similiar, just respect the pitch
    Also nice copypasta of 01:13:284 - 01:20:631 - starting from here 01:23:080 (83080|2) -.
    01:37:774 - 01:40:070 - this small section is just boring, you could make it comfortable and make it respect the pitch, like https://puu.sh/ypid3/ea43ce485c.png or something (I hope you can read what's here cus I can). Also remember to fix other part similiar to this later.
    01:40:376 (100376|2,100682|2,100988|2,101295|2,101524|2) - smh, could change this to https://puu.sh/ypigA/2a97689b3c.png to prevent from having that anchor on 3
Hope you can understand this or sth
GL
Topic Starter
Shima Rin

MrDorian wrote:

Hi Tofu!
I have some concerns about Another diff, so I'm gonna list them here. Every suggestion here is to make the map less boring cus I think it is because of it is repetiveness.

Another
  1. 00:01:040 - 00:10:835 - I do not quite understand why do you change at the beginning (from 00:01:040 - to 00:05:325 -) you use pretty random-ish patterning which doesn't represent the pitch or something and has that weird anchor on 4th column starting from 00:02:876 (2876|3) - and then you suddenly (starting from 00:05:937 -) switch to some repetitive structure which reflects the song a bit better, but creates really weird anchor on 2nd column (00:06:091 (6091|1) - it starts here). I think that the structure is quite weird, it can be done better. You could try something like this https://puu.sh/ypguC/ec02903ebf.png https://puu.sh/ypgwR/57326969da.png or something, just try to respect the pitch a bit and make consistent structure

    Make in a different way but yeah it won't feel random any more
  2. 00:30:019 (30019|1,30070|2,30121|1,30274|2) -it would be nice if you ctrl+h these to break the right-sided flow, it would be better for pitch as well

    OK, and fixed the further notes
  3. 00:49:713 (49713|1,49713|3,49790|2,49866|1,49943|2,50019|0,50019|3,50019|1) - don't you think that this 2 3 trill is a bit unnecesary? Why not making it follow the pitch? You could just move 00:49:943 (49943|2) - to 1 and fix the hand later. It will be even more comfortable that this trill.

    Changed in a different way but still prevent the trill
  4. 00:50:019 - 00:57:366 - I don't understand why you make 00:50:325 (50325|3,50478|3) - minijacks like these only on first and fourth column. Did you forget about the middle ones? They won't be uncomfortable or something and adding them will make the map less boring.

    I just don't like minijacks on 2 and 3, they are harder to play imo. Since this part is also just 1/2, not so fast, I guess it won't really influence the gameplay too much.
  5. 00:58:591 - 01:08:386 - now this section. I think I understand the way you change the flow in this part every two big white lines, but it gets really boring. You can notice that starting from 01:03:488 - here sounds in the pitches start to get really somehow mixed, they are not following raising or lowering the pitch only. So you could do the same thing and mix the flow somehow.

    I got your idea. Rearranged.
  6. 01:13:284 - Now I want to talk about kiai. I'm kind of dissapointed about it. You sometimes ignore pitch to just execute the structure which has some flaws in my opinion, for example 01:16:346 (76346|3,76422|2,76499|0,76499|1,76575|3,76652|1,76652|2,76728|0,76805|1) - this flow transition from right>left to left>right makes that little OH trill which is pain to play because it makes 01:16:499 (76499|1,76652|1,76805|1) - this weird uncomfortable anchor (and is the only 3-note anchor in the whole part).

    You could change this 01:17:570 (77570|2,77647|1,77723|3,77723|0,77800|1,77876|3,77876|2,77953|0,78029|1,78106|2,78182|0,78182|1,78182|3) - into https://puu.sh/yphNp/5a35895dd1.png or https://puu.sh/yphPh/40bae88658.png or something similiar, just respect the pitch
    Also nice copypasta of 01:13:284 - 01:20:631 - starting from here 01:23:080 (83080|2) -.

    Rearranged most. Applied your first screenshot, but I don't really want to make two parts so different cuz their melodies are the same. And since it is really in big parts, there won't be too many feelings about this being almost the same. I hope you can understand, and this is not an issue of boredom. It is some consistency issues for me.

    01:37:774 - 01:40:070 - this small section is just boring, you could make it comfortable and make it respect the pitch, like https://puu.sh/ypid3/ea43ce485c.png or something (I hope you can read what's here cus I can). Also remember to fix other part similiar to this later.

    Nice idea. Fixed.


    01:40:376 (100376|2,100682|2,100988|2,101295|2,101524|2) - smh, could change this to https://puu.sh/ypigA/2a97689b3c.png to prevent from having that anchor on 3

    Fixed
Hope you can understand this or sth
GL
Thanks for mods. It helps!
MrDorian

Tofu1222 wrote:

MrDorian wrote:

  1. 00:50:019 - 00:57:366 - I don't understand why you make 00:50:325 (50325|3,50478|3) - minijacks like these only on first and fourth column. Did you forget about the middle ones? They won't be uncomfortable or something and adding them will make the map less boring.

    I just don't like minijacks on 2 and 3, they are harder to play imo. Since this part is also just 1/2, not so fast, I guess it won't really influence the gameplay too much.
I cannot really agree with this, jacks on second and third column aren't harder, so it isn't an excuse for not making jacks in these columns.. Also making jacks on first and fourth column only make this part really repetitive and it doesn't attract player's attetnion to the map. (it's a bit uncomfortable as well, because there's little focus on first fingers and really big on second fingers).
Topic Starter
Shima Rin

MrDorian wrote:

I cannot really agree with this, jacks on second and third column aren't harder, so it isn't an excuse for not making jacks in these columns.. Also making jacks on first and fourth column only make this part really repetitive and it doesn't attract player's attetnion to the map. (it's a bit uncomfortable as well, because there's little focus on first fingers and really big on second fingers).
Already settled the issue through irc. Sorry that I don't keep the log but yeah it is truly settled. Everything should be fine now.
Asherz007
rip irc

Quick confirmation on Discord, another couple of looks and plays through the Another diff and it looks good to me, so take 2 it is.

Lith please check through again thoroughly, 'kay?
Litharrale
if thsi gets DQ'd again, I'm gonna stick to only bubbling stuff
HXJ_Crafter
请勿回复以下垃圾(的)邮件
nb
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