Welp, Imma stop annoying you on Discord to do an actual and formal mod I guess.
[General]
As I said on Discord, the difficulty gap between Normal and Hyper is too big (both Star Rating-wise and pattern-wise), and your idea of nerfing Hyper is not really a good one either, since as I've said, the diff gap between Hyper and Another would most likely end up being too big if you do so. So I highly suggest you to get another difficulty between Normal and Hard to fill the skill gap. Heck, I can even do so if you don't wanna do another difficulty for it.
All difficulties are OD and HP 8 ???
???
Here are some values in case you didn't had an idea on what to put:
Normal: OD 7.5 and HP 7
Hyper: OD 8 and HP 8 (Only if you do add another difficulty, which as I said, is HIGHLY ADVISABLE. If for some reason, you don't add another diff between Normal-Hyper, make HP 7.5 instead)
Another: OD 8.5 and HP 8, because of the lack of LNs, it's advisable to have a slightly higher OD. But if you accept my suggestion below that changes a section into a more LN-oriented section, then OD 8 HP 8.5 would be more advisable.
Also, CHRONO BREAKS is the genre of the song, so it shouldn't be as Artist, but on tags instead. Rest of the metadata looks fine.
Finally, add these to tags: "Toshiyuki Kakuta Naoyuki Sato 4th KONAMI Arcade Championship". Those are the composers, and because the song was first shown on the 4th KONAMI Championship (Don't forget to remove CHRONO BREAKS from artist and add it as part of the tags too)
[Another]
00:01:040 - Here at the very start, I feel it should be better to emphasize the piano every 1/1 with a double, instead of leaving them as singles. Since each 1/1 piano note is a high-pitched note, while the 1/2 piano notes are lower-pitched notes. (In other words, something like this is my idea:
https://osu.ppy.sh/ss/8714396. Ofc, talking about density here, not about note placement.) Oh yeah, and if you do accept my suggestion, I suggest you leave the 1/4 streams in this section as they are, whithout doubles.
00:15:733 - This section feels weird overall. I don't really know what I'm following here with the single notes. Yes, there is a 1/2 sounds there, but it's so underwhelming I only heard it when I entered editor and had a lower playback. And if you are following the drum-ish sounds (sorry, I'm bad with instrument/sound naming), then there are missing notes, for example here 00:16:269 - and here 00:16:422 -. So I highly suggest you check this section up.
00:20:631 - Honestly, I would've preffered this section to be LN-oriented rather than focusing so much on the drums and the piano. Why? Because this section give a lot more emphasis to the techno-ish sounds (told ya I sucked at naming shit XD) and the drums, so focusing your mapping on it would feel a lot more connected to the map, rather than ignoring such a relevant sound like the techno-ish sounds and only focusing on the other relevant sound, being the drums, and the piano with is underwhelmed by the other 2, at least in this section.
If you accepted my suggestion and decided to give that section a remap, then ignore this box. But if you rejected my suggestion of changing the style of that section, then open it, since the mod for the current section is there:
By opening this box, it means you rejected my previous suggestion00:20:631 (20631|3,20631|0) - Why is this a double when there is a crash sound here, and you had just mapped crashes with triples right before this. Ex. 00:20:019 (20019|3,20019|2,20019|0) - , 00:19:713 (19713|0,19713|1,19713|3) - , 00:19:407 (19407|3,19407|1,19407|0) -. Also, taking note that the ones before where only crash sound, and here 00:20:631 (20631|3,20631|0) -, there's crash+drum, so the more reason to have this as a double if you as me.
00:20:172 (20172|2,20325|0) - Why ignore the drum sounds here when you map them later on even while having a 1/4 piano stream? Ex. 00:25:070 - and 00:27:366 -. My suggestion would be to make this one a double 00:20:172 - and if you consider the section too heavy, you can also have this 00:20:325 - as a double instead too (since the problem here is that the drum is completely ignore when it's feels so relevant when playing/hearing it in this section)
00:29:662 (29662|1) - I got the feeling you missed a triple here. It's the same sound as 00:29:509 (29509|0,29509|2,29509|3) -, so I see no reason to have the first kick (? as a triple and then the 2nd one as a single note.
On the kiai, I don't know why you chose not to map the kick (? as a triple. The section before it had kicks as triples (Ex. 00:36:856 (36856|3,36856|1,36856|0) -) and it was less intense music-wise. So why on the section with the highest intensity on the whole song, you chose to simply go with lowering the kick's intensity pattern-wise?
01:20:784 (80784|1,81091|1,81244|2) - These notes would go better off being doubles. As the piano increases in volume here and it also emphasizes it better than having it with only singles. Same thing with the other sections that have 1/2 piano notes (Ex. 01:30:580 (90580|2,90886|2,91040|1) - )
Finally, why not map the very ending notes? Ending with such a blank LN feels bland for an ending. Mapping the ending piano makes it a lot better than just ending a Jumpstream and throwing in a LN to ends things up while listening to the ending piano, but not playing it.