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Aliesrite* - strawberry happiness

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CucumberCuc
Hi

[Normal]
check Distance Snap (ctrl+shift+a)
00:01:953 (2) i think be better if you move x:344 y:180
00:08:222 (5) move up
00:18:968 (3) move 1 left
00:19:640 (4) add NC and 00:20:759 (1) remove NC
00:21:655 (2) add NC
00:23:446 (5,2) overlap
00:38:669 (1) i think be better if you end slider slightly move right
00:50:535 (3) move start slider left for better flow
00:58:147 - 01:00:834 if you following vocal - you can put circle here
01:06:878 (6,1) slider and circle far
01:35:087 (4) be good if you start slider slightly move down
01:36:655 put circle?
01:40:237 ^
01:45:610 ^
02:09:117 (2,3) different range
02:12:252 (2,1) overlap
02:13:147 (3,1,2) far
02:33:296 (1,2,4,1) different range
02:52:102 put start break here
03:07:326 (3) move end slider slightly left for good flow
03:14:490 (3,1) far
03:16:281 (3,1) ^
03:31:505 (1,2,3,4) fix distance 2,3
02:15:386 (1,2,3,4) - 02:17:177 (1,2,1) - 02:47:625 (1,2,3,4) - 03:11:804 (1,2,3,4) - 03:17:177 (1,2,3,4) I do not think that is so hard to do them away, as they are practically the same in range should not be different from (for example) 00:06:431 (1,2,3,4,5) - 00:11:804 (1,2,3,4,5) - 01:05:087 (3,4,5,6) etc.

[Hard]
00:01:058 (1,2,3) different range
00:10:908 (4) maybe be better if you move left for distance?
00:22:998 (2) better if you do slider like on picture?
00:26:132 (1) move start slider slightly right for better flow?
00:27:923 (1,2,3,4) Different overlap, make it the same
00:37:774 (3) start slider move up for better blanket
00:52:102 (3,1) overlap
00:55:460 (3,1) I'm not sure what to make of them away from each other is a good idea
01:06:431 (3) maybe try this slider?
01:19:640 (7) move to x:496 y:128?
01:41:356 (1,2,3,4) i think you can do slightly far
01:58:371 (3,4,5) different from 02:00:162 (3,4,5)
02:12:699 (3,4,5) ^ 02:14:490 (3,4,5)
02:46:953 (4,1) overlap
02:49:192 (7) move left?
03:11:356 (5) move to x:320 y:248?
03:11:804 (1,2,3,4) if you do previous step - you can do slider like this
Topic Starter
timemon

CucumberCuc wrote:

Hi Hello

[Normal]
check Distance Snap (ctrl+shift+a)
00:01:953 (2) i think be better if you move x:344 y:180
00:08:222 (5) move up
00:18:968 (3) move 1 left
00:19:640 (4) add NC and 00:20:759 (1) remove NC
00:21:655 (2) add NC
00:23:446 (5,2) overlap
00:38:669 (1) i think be better if you end slider slightly move right
00:50:535 (3) move start slider left for better flow
00:58:147 - 01:00:834 if you following vocal - you can put circle here
01:06:878 (6,1) slider and circle far
01:35:087 (4) be good if you start slider slightly move down
01:36:655 put circle?
01:40:237 ^
01:45:610 ^
02:09:117 (2,3) different range
02:12:252 (2,1) overlap
02:13:147 (3,1,2) far
02:33:296 (1,2,4,1) different range
02:52:102 put start break here
03:07:326 (3) move end slider slightly left for good flow
03:14:490 (3,1) far
03:16:281 (3,1) ^
03:31:505 (1,2,3,4) fix distance 2,3
02:15:386 (1,2,3,4) - 02:17:177 (1,2,1) - 02:47:625 (1,2,3,4) - 03:11:804 (1,2,3,4) - 03:17:177 (1,2,3,4) I do not think that is so hard to do them away, as they are practically the same in range should not be different from (for example) 00:06:431 (1,2,3,4,5) - 00:11:804 (1,2,3,4,5) - 01:05:087 (3,4,5,6) etc.
^ I do not understand what you meant.

Almost all was applied except for a few suggestions I did not understand.

[Hard]
00:01:058 (1,2,3) different range
00:10:908 (4) maybe be better if you move left for distance?
00:22:998 (2) better if you do slider like on picture?
00:26:132 (1) move start slider slightly right for better flow?
00:27:923 (1,2,3,4) Different overlap, make it the same
00:37:774 (3) start slider move up for better blanket
00:52:102 (3,1) overlap
00:55:460 (3,1) I'm not sure what to make of them away from each other is a good idea
01:06:431 (3) maybe try this slider?
01:19:640 (7) move to x:496 y:128?
01:41:356 (1,2,3,4) i think you can do slightly far
01:58:371 (3,4,5) different from 02:00:162 (3,4,5) o.o? idk how to fix this
02:12:699 (3,4,5) ^ 02:14:490 (3,4,5) o.o? idk how to fix this
02:46:953 (4,1) overlap
02:49:192 (7) move left?
03:11:356 (5) move to x:320 y:248?
03:11:804 (1,2,3,4) if you do previous step - you can do slider like this
Almost all applied

Thank you so much for moding :)
Winnie
Place Holder
Winnie
Hello from modding queue



[happiness]
CS3.5 seems fairly large for this particular diff. Maybe 4 can do better for you
00:27:028 (3,4) - Could be a 3/4 rhythm. Definitely adds punch and blends in with what you mapped more http://puu.sh/w4cpn/4d1e102d1f.jpg
00:27:923 (1,2,3,4) - Just another different variable idea you can use if you like http://puu.sh/w4crO/2c2ff09685.jpg
00:36:878 (1,2,3) - Could use a different rhythm set. Even though I do agree with matching from previous rhythm but it just doesn't feel correct. It just seems to follow the vocals when the guitar is your main point to take into consideration. Also as well as 00:38:669 (1,2,3) - I'll put them all together so you can see
http://puu.sh/w4cz0/234f505d68.jpg
00:49:416 (1,2) - Could be the same 1/2 you used before
01:04:640 (3,4,1,2,3,4) - Lots of 1/2 like this may make your map sort of bland. Could try something fresh Ex: http://puu.sh/w4cKb/749fdffa40.jpg
01:44:938 (1) - Just to bring out some ideas. You could have also used a handful of rhythm sets for Ex: http://puu.sh/w4cST/289d4f4dbe.jpg
01:52:998 (4) - Could've been 2 triplets here. Really adds the foundation for the flute as well up to you http://puu.sh/w4cVn/86cb5b93e1.jpg
01:57:923 (1,3,4) - Overlap seems bad

Tbh others are ok it's really just a relapsed from your insane so you'll be ok. Others can give you a general idea but it's not too bad.
Topic Starter
timemon

Kocari wrote:

Hello from modding queue



[happiness]
CS3.5 seems fairly large for this particular diff. Maybe 4 can do better for you Changed to CS3.8. I think the map is too easy to warrant CS4.
00:27:028 (3,4) - Could be a 3/4 rhythm. Definitely adds punch and blends in with what you mapped more http://puu.sh/w4cpn/4d1e102d1f.jpg Implemented
00:27:923 (1,2,3,4) - Just another different variable idea you can use if you like http://puu.sh/w4crO/2c2ff09685.jpg This change will be quite massive, so I think I will keep the same patterns.
00:36:878 (1,2,3) - Could use a different rhythm set. Even though I do agree with matching from previous rhythm but it just doesn't feel correct. It just seems to follow the vocals when the guitar is your main point to take into consideration. Also as well as 00:38:669 (1,2,3) - I'll put them all together so you can see
http://puu.sh/w4cz0/234f505d68.jpg Yeah the red tick is quite loud and noticeable. Changed, but the 00:38:669 (1,2,3) - feels a little awkward because it's not continuous like the previous one.
00:49:416 (1,2) - Could be the same 1/2 you used before Changed
01:04:640 (3,4,1,2,3,4) - Lots of 1/2 like this may make your map sort of bland. Could try something fresh Ex: http://puu.sh/w4cKb/749fdffa40.jpg That's a very good general advice, thank you and fixed
01:44:938 (1) - Just to bring out some ideas. You could have also used a handful of rhythm sets for Ex: http://puu.sh/w4cST/289d4f4dbe.jpg Thanks, I have implemented this in the other parts of the song as well.
01:52:998 (4) - Could've been 2 triplets here. Really adds the foundation for the flute as well up to you http://puu.sh/w4cVn/86cb5b93e1.jpg When I mapped this, flute was never the focus so I didn't really notice it. And this section is less intense than the section prior that has a 5-note burst. I like it as a some sort of "cool down"
01:57:923 (1,3,4) - Overlap seems bad Fixed

Tbh others are ok it's really just a relapsed from your insane so you'll be ok. Others can give you a general idea but it's not too bad.Thank you for modding :) I will try to implement these changes to other parts of the map and difficulty.
Fursum
Hello from my queue.

This turned out to be my best mod I think :p

[Normal]

00:57:699 (3,1) - NC on 3 and remove NC on 1, you did it on this 00:53:893 (2,1).

00:24:341 (1,2) - You can start the NC on 2, not 1

01:16:058 (4,1) - Start NC on 4, you started NC on strong piano sounds before this.

02:06:431 (4) - You can start a NC here, it fits with the pattern on 02:07:998 (6,1,3,1) these.

03:33:296 (1,2,3) - Not sure if the spacing fits in the ranked criteria.

[Hard]

00:03:520 (4,5,1) - This part can be a seperate combo.

00:05:535 (2,3,1) - This too.

00:08:222 (5,6) - Combo should end on 5, NC on 6.

00:53:893 (3,1) - 3 can be more upwards to blanket better, and then Ctrl+G on 1.

00:57:699 (1,3) - Remove NC from 1, start it on 3, you did this on every 4th white tick.

01:35:983 (1) - This slider can be blanketed better by moving it to the right a bit.

01:36:655 (2) - Could be a better blanket too.

01:40:237 (2,3,4,5,6) - You can move these upwards a bit to blanket better with 01:39:565 (1)

02:44:490 (2,3,4,5,6,7) - Move these right a bit to blanket better with 02:43:819 (1)

02:49:416 (1,2,3,4) - No NC spam here unlike others.

[happiness]

00:39:341 (3) - Ctrl+G for spacing emphasis, like the previous one.

00:39:341 (3) - ^

00:42:252 (1,2) - You can move 2 down for more emphasis, slider leniency makes it a short spacing.

01:18:072 (1,2,3,4,5,6,7,8) - Spacing change here could be more noticeable.

01:40:460 (3,4) - Unnecessarily long spacing, nothing that important here.

01:51:766 (9,10) - Try moving these down a bit, its outside of the slider circle.

01:52:102 (1) - Crtl+G for more emphasis.

02:06:095 (8,9) - Too far.

02:18:072 (5,1) - Closer is better.

03:33:632 (3,4) - ^

03:12:699 (3,4) - This is a bit misleading, spacing similar to a 1/2 gap, also, its outside of the slider circle.
Topic Starter
timemon

Fursum wrote:

Hello from my queue.

This turned out to be my best mod I think :p

[Normal]

00:57:699 (3,1) - NC on 3 and remove NC on 1, you did it on this 00:53:893 (2,1).

00:24:341 (1,2) - You can start the NC on 2, not 1

01:16:058 (4,1) - Start NC on 4, you started NC on strong piano sounds before this.

02:06:431 (4) - You can start a NC here, it fits with the pattern on 02:07:998 (6,1,3,1) these.

03:33:296 (1,2,3) - Not sure if the spacing fits in the ranked criteria. Same, I'm waiting for more input from other people.

All applied



[Hard]

00:03:520 (4,5,1) - This part can be a seperate combo. I don't see the need to implement this change

00:05:535 (2,3,1) - This too. ^

00:08:222 (5,6) - Combo should end on 5, NC on 6.

00:53:893 (3,1) - 3 can be more upwards to blanket better, and then Ctrl+G on 1. Fixed

00:57:699 (1,3) - Remove NC from 1, start it on 3, you did this on every 4th white tick.

01:35:983 (1) - This slider can be blanketed better by moving it to the right a bit. Fixed

01:36:655 (2) - Could be a better blanket too. Fixed

01:40:237 (2,3,4,5,6) - You can move these upwards a bit to blanket better with 01:39:565 (1) Fixed

02:44:490 (2,3,4,5,6,7) - Move these right a bit to blanket better with 02:43:819 (1) Fixed

02:49:416 (1,2,3,4) - No NC spam here unlike others. This one has different sounds. It's not from the same section as those 1/4 sliders.

[happiness]

00:39:341 (3) - Ctrl+G for spacing emphasis, like the previous one. Fixed

00:39:341 (3) - ^

00:42:252 (1,2) - You can move 2 down for more emphasis, slider leniency makes it a short spacing. I usually keep the spacing the same for all the patterns. I don't want to highlight much.

01:18:072 (1,2,3,4,5,6,7,8) - Spacing change here could be more noticeable. It's already pretty big.

01:40:460 (3,4) - Unnecessarily long spacing, nothing that important here. I don't know where to put the circle so I put it there. But I have reduced the spacing.

01:51:766 (9,10) - Try moving these down a bit, its outside of the slider circle. 1/4 sliders are treated as if were 1/2 so it's not really that far

01:52:102 (1) - Crtl+G for more emphasis. I want section to be a little bit calm for the player to cooldown a bit.

02:06:095 (8,9) - Too far. Nope

02:18:072 (5,1) - Closer is better. Changed the spacing a bit

03:33:632 (3,4) - ^ Nope

03:12:699 (3,4) - This is a bit misleading, spacing similar to a 1/2 gap, also, its outside of the slider circle. Reduced the spacing a bit.
Thank you for the mod :) If there is no color texts, it means it's implemented and im too lazy to copy paste the fixed text.
MoeAsuka
hi,m4m from my queue

[Normal]
You must use DS in whole Normal diff.Like this 00:03:520 (1,2) - prev.1.47x,next.0.89x is not allowed.Only like here 00:14:490 (6,1) - can ignore this rule.You can use aimod to check your distance.

[Hard]
00:38:446 (4,1) - Why suddenly use a distance of 0.24x? It's not beautiful. You can separate this or stuck them.
01:01:953 (1) - Twice return here maybe unexpected.I think you can use two 1/2 slider then add am 1/1 slider after them here.
01:09:117 (1,2) - Here is 1/1 distance.Use larger distance please.btw,the rhythm is strange,I prefer to use 1/2 slider to replace (2).

[happiness]
01:23:446 (1) - ctrl+g to emphasize the big sound and get better flow
01:32:401 (1,2,3,4) - Here's sound are really strong.Try to use larger distance in the part like this,espacilly in kiai part.
01:44:938 (1,2,3) - You should listen the music carefully using 25% speed,normally rhythm will not like this.Here shoud be:
01:45:610 (4) - Too large distance without music support
03:33:632 (3) - Why slider here but not stream?
03:42:251 - You can map a slow part until here,maybe make the map more finished.

That's all,good luck!

My map here: https://osu.ppy.sh/s/538174
Topic Starter
timemon

MoeAsuka wrote:

hi,m4m from my queue

[Normal]
You must use DS in whole Normal diff.Like this 00:03:520 (1,2) - prev.1.47x,next.0.89x is not allowed.Only like here 00:14:490 (6,1) - can ignore this rule.You can use aimod to check your distance. Fixed all DS issues on AiMod.

[Hard]
00:38:446 (4,1) - Why suddenly use a distance of 0.24x? It's not beautiful. You can separate this or stuck them. Stacked.
01:01:953 (1) - Twice return here maybe unexpected.I think you can use two 1/2 slider then add am 1/1 slider after them here. Changed to 2 sliders.
01:09:117 (1,2) - Here is 1/1 distance.Use larger distance please.btw,the rhythm is strange,I prefer to use 1/2 slider to replace (2). I just increased the spacing

[happiness]
01:23:446 (1) - ctrl+g to emphasize the big sound and get better flow Done
01:32:401 (1,2,3,4) - Here's sound are really strong.Try to use larger distance in the part like this,espacilly in kiai part. Increased spacing on this one and other one in the second kiai.
01:44:938 (1,2,3) - You should listen the music carefully using 25% speed,normally rhythm will not like this.Here shoud be:
This change was done more as a variety. Keeping it as a triplet makes it another boring stuff and this pattern only appears 2 times in the whole map anyway.
01:45:610 (4) - Too large distance without music support Not that large it's a 1/2 gap.
03:33:632 (3) - Why slider here but not stream? I think doubles would be cool.
03:42:251 - You can map a slow part until here,maybe make the map more finished. I like it more that once you hit the finish, the music continues to play a bit during the ranking screen.

That's all,good luck! Thank you for modding :) I will get onto your map

My map here: https://osu.ppy.sh/s/538174
Fragmented
irc mod :3
prepare for long mod xD
20:50 CharmCaster: hi timemon
20:50 CharmCaster: i saw your mod req on my queue
20:50 CharmCaster: want a irc mod? :3
20:51 timemon: sure if you're free
20:51 CharmCaster: yep im free now
20:51 CharmCaster: wanna start?
20:51 timemon: yea
20:51 CharmCaster: okie lets start off with normal
20:52 CharmCaster: i recommend using distance snap for normal because some spacings are inconsistent
20:52 CharmCaster: maybe hard as well
20:53 timemon: it's already being used to some degree
20:53 CharmCaster: oh
20:53 CharmCaster: oops my bad
20:53 CharmCaster: ok anyways uh
20:53 CharmCaster: 00:06:431 (1,2,3,4,5) - you can improve the flow of this
20:54 timemon: what do you suggest though
20:55 CharmCaster: wait working on it
20:55 CharmCaster: xD
20:55 timemon: the distance snap doesn't allow much
20:55 CharmCaster: maybe you could change the grid size to a smaller one
20:55 timemon: 00:11:804 (1,2,3,4,5) - I have fixed these one btw I just saw that horrible blanket lol
20:56 CharmCaster: like medium
20:56 CharmCaster: LOL i was about to point that out
20:56 timemon: I dont use grid snap
20:56 timemon: that's why it's so big lol
20:56 timemon: less eye clutter
20:56 CharmCaster: oh o-o
20:56 CharmCaster: thats.... rare
20:57 timemon: Im honestly clueless about normal
20:58 CharmCaster: i think you should use grid snap tho
20:58 CharmCaster: it looks more cleaner that way
20:58 timemon: yeah too late now
20:58 CharmCaster: hmm
20:59 CharmCaster: 00:18:072 (2,3) - 3 is overlapping slider
20:59 CharmCaster: or not overlapped properly
21:00 CharmCaster: 00:19:863 (2,3) - same for this
21:00 CharmCaster: oh wait
21:00 CharmCaster: 00:19:863 (2,3) - this is fine
21:00 CharmCaster: my bad
21:00 timemon: I changed the 00:18:072 (2,3) - to overlap properly now
21:00 CharmCaster: okie noice
21:01 CharmCaster: 00:37:326 (5,6) - maybe overlap?
21:02 timemon: ye
21:02 CharmCaster: 01:28:819 (5,2) - not stacked properly
21:03 timemon: alright
21:03 CharmCaster: 01:31:505 (4,5,1) - spacing is a little off, can be improved
21:04 CharmCaster: 02:15:386 (1,2,3,4) - spacing is off as well, 3 and 4 isnt parallel to 1 and 2
21:05 timemon: oh god the AiMod chain effect
21:05 timemon: fix one spacing and everything is off
21:05 CharmCaster: i feel you >.<
21:06 CharmCaster: 02:49:416 (1,2,3,4) - not a perfect square, 2 is a little slanted followed by 3 and 4
21:07 CharmCaster: 03:08:222 (1,2,3,1) - not adjusted to distance snap
21:07 timemon: k
21:07 CharmCaster: wait
21:07 CharmCaster: 03:08:222 (1,2,3,1) - is this on purpose?
21:07 timemon: holy wow the entire kiai used the wrong DS
21:08 timemon: lmao
21:08 CharmCaster: like is it because its the last chorus
21:08 CharmCaster: oh
21:08 CharmCaster: LOL
21:08 timemon: 03:11:804 (1,2,3,4) - rofl
21:08 CharmCaster: okie then forget what i said
21:08 CharmCaster: thats why i was like
21:08 CharmCaster: wait
21:08 timemon: normal diff spike topkek
21:08 CharmCaster: the spacing is so big in the last chrus
21:08 CharmCaster: xD
21:09 timemon: sigh I have to fix the entire chorus
21:09 timemon: I guess
21:09 CharmCaster: RIP
21:09 CharmCaster: 03:24:341 (1,3) - 3 overlapped 1 doesnt look nice
21:10 CharmCaster: thats all for normal xD
21:10 timemon: yeah gimme a min to catch up
21:10 CharmCaster: oh wait i missed out
21:10 timemon: no Aimod issue
21:10 timemon: finally
21:10 CharmCaster: sure tell me when you're done
21:11 CharmCaster: just one more thing i missed out
21:11 timemon: im done
21:11 timemon: what did u miss
21:11 CharmCaster: 03:18:072 (3,4,1) - 3 and 4 overlapping 1
21:11 CharmCaster: and yeah thats all
21:12 timemon: I changed the overlap to make it look cool
21:12 timemon: because it's not preventable
21:12 CharmCaster: LOL
21:12 timemon: unless I change the entire course after that
21:12 CharmCaster: okok sure
21:12 CharmCaster: alright moving on to hard :3
21:12 timemon: yea
21:12 CharmCaster: 1st question
21:13 CharmCaster: did you use ds for hard?
21:13 timemon: DS for hard is not encouraged
21:13 timemon: and I don't use it
21:13 CharmCaster: ill take that as a no
21:13 CharmCaster: okok xD
21:13 timemon: just look for weird spacing
21:13 CharmCaster: and i assumed you didnt use grid snap as well
21:13 timemon: even when I dont use it I keep the distance consistent
21:13 timemon: yea
21:13 CharmCaster: okok
21:14 CharmCaster: 00:26:132 (1,2,3) - inconsistent spacing
21:14 CharmCaster: nice overlap btw
21:15 CharmCaster: 00:28:371 (2,1) - make slider 1 get stacked by 2
21:15 timemon: k
21:15 CharmCaster: 00:28:371 (2,1) - be careful of the slider's tail hitting slider 3 tho
21:16 timemon: well it will hit 3 if you make it stack
21:16 CharmCaster: hmm
21:16 CharmCaster: i suggest changing the slider shape of 1
21:17 CharmCaster: maybe make the tail touch 3
21:18 CharmCaster: 01:03:744 (1,2,3) - inconsistent spacing
21:18 timemon: yeah and blanket
21:18 CharmCaster: 01:12:475 (1,7) - make 1 stack on top of 7
21:19 timemon: o
21:19 CharmCaster: 01:18:520 (2,3,4,5,6,7) - imo this jump isnt suitable for hard, maybe reduce the jumps?
21:20 CharmCaster: 01:32:401 (1,2,3,4,1,2,3) - this part looks messy, probably because of the overlaps
21:21 timemon: yeah I will change the jumps abit
21:21 CharmCaster: 01:39:565 (1,5) - 5 not stacked by 1
21:21 timemon: right
21:22 CharmCaster: 01:44:938 (1,2,3) - idk if this is on purpose ill point it out anyway, inconsistent spacing
21:22 CharmCaster: 01:47:625 (3,1) - maybe stack 1 on top of 3?
21:22 timemon: fixed
21:23 timemon: 01:46:729 (1,3) - is intended
21:23 CharmCaster: oh uhm i meant the yellow slider
21:23 CharmCaster: 01:47:625 (3,1) -
21:23 timemon: oh
21:24 timemon: I will just reshape the slider as well
21:24 timemon: it looks ugly af
21:24 CharmCaster: LOL okie x
21:24 CharmCaster: xD
21:24 CharmCaster: 01:59:266 (1,2,3) - inconsistent spacing
21:24 timemon: [http://osu.ppy.sh/ss/8217537 default skin for normie tho]
21:24 timemon: fixed
21:25 CharmCaster: im using default skin >.<
21:25 CharmCaster: 02:02:401 (1,1) - spacing
21:25 timemon: fixed
21:25 CharmCaster: 02:02:849 (1,2,3,4,5,1) - inconsistent spacing
21:26 CharmCaster: wait
21:26 CharmCaster: oops
21:26 timemon: those sliders are so bad
21:26 timemon: I will delete and remake them
21:26 CharmCaster: 02:02:401 (1,1,2,3,4,5,1,2,3,4) - this whole thing is inconsistent
21:26 CharmCaster: lmao
21:26 CharmCaster: okok
21:27 timemon: alright
21:27 CharmCaster: 02:07:326 (4,5,1) - inconsistent spacing
21:27 CharmCaster: 02:09:117 (4,5) - spacing
21:27 CharmCaster: lmao so much inconsistent spacing >.<
21:28 timemon: this is like my 3rd map dude
21:28 timemon: I didn't really nail down the visual part yet
21:28 CharmCaster: this is your third map?
21:28 CharmCaster: wow
21:28 CharmCaster: great job
21:28 timemon: third submitted map
21:28 CharmCaster: i remembered my 3rd map
21:28 CharmCaster: it was much more worse than this
21:28 timemon: not really a third map
21:28 CharmCaster: :(
21:28 timemon: just submitted 3rd map
21:29 timemon: I keep a lot of stuff unsubmitted
21:29 CharmCaster: same
21:29 CharmCaster: 02:40:237 (6,1) - is this intentional?
21:29 timemon: your mod is probably the most useful one on this diff yet
21:29 timemon: yeah its spacing emphasis
21:29 CharmCaster: ayyyy :3
21:30 CharmCaster: okok
21:30 CharmCaster: 02:41:804 (6,1) - inconsistent spacing
21:30 CharmCaster: wait]
21:30 CharmCaster: thats intentiona
21:30 CharmCaster: nvm
21:30 CharmCaster: ignore that
21:30 timemon: yeah it's really not
21:31 CharmCaster: 02:43:819 (1,6) - stack 6 on top of 1
21:31 timemon: what I wanted you to look was visual spacing not actual spacing aka the distance between each circle
21:31 timemon: done
21:31 CharmCaster: ohh
21:31 CharmCaster: okok
21:31 timemon: the map will look much cleaner if every circles are the same distance apart
21:31 timemon: you help a lot lol
21:32 CharmCaster: 02:46:953 (6,1) - inconsistent spacing
21:32 CharmCaster: yeah the spacing makes it look messy
21:32 timemon: that one is a 1/4
21:32 CharmCaster: oh
21:32 CharmCaster: oops
21:32 CharmCaster: ignore that
21:32 CharmCaster: didnt realised
21:32 timemon: these look off af 02:49:416 (1,2,3,4) -
21:33 CharmCaster: i guess you could change that
21:33 CharmCaster: i mean
21:33 CharmCaster: its only a hard diff
21:33 timemon: I will just reshape them
21:33 timemon: and replace
21:33 CharmCaster: 02:48:072 (2,3,4,5,6,7) - these jumps are not encouraged
21:33 CharmCaster: okok
21:34 timemon: actual the guideline says 5 note stream and short jumps are encouraged
21:34 timemon: but everybody still uses the good old guideline though
21:34 timemon: imagine the shit storm if I actually put bursts in here
21:34 timemon: even though it's allowed in the guideline lol
21:35 CharmCaster: hmmm okok ill leave that up to you to change it or not xD
21:35 timemon: I reduced the jump a bit
21:35 CharmCaster: okie
21:35 CharmCaster: thats all for hard! :3
21:35 timemon: yea
21:35 timemon: looking good
21:36 CharmCaster: moving on to happiness
21:36 timemon: you really spend a lot of time
21:36 timemon: happiness diff is the most modded one
21:36 CharmCaster: oh god
21:36 CharmCaster: your happiness diff is so good
21:36 CharmCaster: lol ya i waste a lot of time on this game
21:37 CharmCaster: but damn i like your insane diff
21:37 timemon: you already mod more than most people lol
21:37 CharmCaster: really? owo
21:37 timemon: thanks
21:37 timemon: yeah the only person who mods longer are ex-bn who spent like an hour on happiness alone lol
21:38 CharmCaster: 00:26:132 (1,2,3) - spacing looks a bit weird
21:38 CharmCaster: or is that intentional
21:38 timemon: yeah that looks weird
21:38 CharmCaster: im not good at modding insane tbh >.<
21:38 timemon: it was changed so Im gonna fix that
21:38 CharmCaster: okok
21:39 CharmCaster: 00:51:655 (2,4,1) - you could stack 4 and 1 onto 2
21:40 CharmCaster: 01:05:983 (2,4,1) - this overlap doesnt look nice
21:41 timemon: yeah but I decided to just ctrl G the 01:06:431 (3) -
21:41 CharmCaster: 01:09:117 (1,2,3) - inconsistent spacing?
21:41 CharmCaster: okok
21:41 timemon: yeah
21:42 CharmCaster: 01:11:580 (2,3,4,5,6,7) - move 7 a bit to the left so that it can be blanketted by the stream
21:42 timemon: k
21:42 CharmCaster: wait
21:42 CharmCaster: is blanketted even a word
21:42 timemon: not sure
21:43 CharmCaster: 01:15:162 (4,5,6,7,8,9) - ^
21:44 timemon: thanks
21:44 CharmCaster: 01:15:162 (4,5,6,7,8,9) - and also make the curve of the stream look neater
21:44 timemon: tbh im not really a fan of curved streams unless they're more spaced
21:44 timemon: a little bit of a straight line and a little bit of curve
21:44 CharmCaster: okok ill leave that up to you
21:45 CharmCaster: 01:34:192 (1,4,5,1) - stack 4,5,1 on top of 1
21:46 timemon: k
21:48 CharmCaster: 02:05:759 (6,7,8,9) - players might not know if this is a stream owo
21:48 CharmCaster: 02:12:923 (4,5,6,7) - ^
21:48 CharmCaster: but ill leave those up to you
21:49 timemon: it's 2 doubles
21:49 timemon: not really a stream
21:49 CharmCaster: oops
21:49 CharmCaster: right
21:49 CharmCaster: i forgot they were sliders
21:49 CharmCaster: maybe you could move those last two doubles closer to the slider
21:49 CharmCaster: 02:14:714 (4,5,6,7) - this as well
21:50 CharmCaster: 02:17:177 (1,2) - big spacing for a double owo
21:50 timemon: woah
21:50 timemon: that's not intended
21:50 CharmCaster: LOL xD
21:51 CharmCaster: 02:37:550 (2,1) - stack 1 onto 2
21:51 timemon: I haven't playtested since a few days ago
21:51 CharmCaster: 02:42:923 (4,5,6,7,8,9) - move 9 a bit to the left
21:51 timemon: aight
21:51 timemon: both fixed
21:51 CharmCaster: noice
21:51 CharmCaster: almost done :3
21:52 CharmCaster: 03:12:699 (3,4,5,6) - maybe move the triple a bit closer to the slider?
21:52 CharmCaster: just a bit
21:53 CharmCaster: 03:24:341 (1,4) - stack 4 onto 1
21:53 timemon: yeah I stack the triplet on top of 2 as well https://imgur-archive.ppy.sh/1RK0bhc.png
21:53 timemon: 2 bird with 1 stone
21:53 CharmCaster: nice xD
21:54 CharmCaster: 03:33:520 (2,3,4,5) - just like just now, spacing is a bit too big
21:54 CharmCaster: and thats all!
21:54 timemon: it's double
21:54 timemon: but yeah it's done boi
21:54 timemon: thank a lot for the mod
21:54 timemon: this is a very useful mod
21:54 CharmCaster: nice insane and hard :3
21:54 CharmCaster: haha no probs
21:54 CharmCaster: ill post this onto the forum
Mini Gaunt
From my modqueue xd

Hard
Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
This comes up a few times in this map but it is only important here...
01:10:684 (5,1) - Here, (5,1) have almost the same distance spacing between just a second earlier... 01:09:117 (1,2) -
00:48:744 (5) - NC
02:34:640 (3) - NC
02:35:087 (1) - Remove NC (because of adding it the note before)
02:50:311 (3,4) - You could move these above the other two because of the pitch of the bells is goes up and down, and the slider heads are snapped to the sound of the bells. Just a better way to represent the music. Like this https://osu.ppy.sh/ss/8220711 :D

Good job!

happiness
00:07:774 (4) - This objects end is not snapped (thanks aimod)
01:18:968 (5) - NC
03:05:311 (6) - NC

Really fun to play!

Nice maps!
Good luck with the mapset! :D
Topic Starter
timemon

Mini Gaunt wrote:

From my modqueue xd

Hard
Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
This comes up a few times in this map but it is only important here...
01:10:684 (5,1) - Here, (5,1) have almost the same distance spacing between just a second earlier... 01:09:117 (1,2) - I have changed the distance to not have it easily mistaken as a 1/1
00:48:744 (5) - NC k
02:34:640 (3) - NC k
02:35:087 (1) - Remove NC (because of adding it the note before) k
02:50:311 (3,4) - You could move these above the other two because of the pitch of the bells is goes up and down, and the slider heads are snapped to the sound of the bells. Just a better way to represent the music. Like this https://osu.ppy.sh/ss/8220711 :D
Really can't change much because it's Hard diff and the gap between each note is 1/4. Even with the current pattern some people already see it as an issue.


Good job!

happiness
00:07:774 (4) - This objects end is not snapped (thanks aimod) fixed. idk why this issue keeps popping up.
01:18:968 (5) - NC I don't think NC is required there. The combo is not long.
03:05:311 (6) - NC I prefer to use the followpoints to guide the player to other notes

Really fun to play!

Nice maps!
Good luck with the mapset! :D Thank you for modding :)
deadpon3
Hey, from my queue :3

Normal


00:01:058 (1,2) - Two curved sliders don't look very well, instead you could try to make the second slider straight
00:03:520 (1) - Looks random and DS is pretty strong here, you should copy 00:01:953 (2) - after you changed it into a straight slider (which I mentioned above) and paste it flipped horizontaly to make it symmetrical. Then use ctrl+s and scale it in "Selection Centre" so it's 1/2 slider.
00:04:640 (2) - I think it would look better at the centre of the horizontal screen area (x:256)

00:05:535 (3,4,1) - Not the best pattern, structure is very random, try this to actually give it nice flow and some design
00:18:072 (2) - It also could be changed for a straight slider just like I mentioned above

00:19:863 (2,3) - Really weird anti-flow, maaaaybe this kind of a triangle?
00:30:610 (2,3) - Why did you actually go back? You used a lot of the right side of the screen right before, I know 00:28:819 (2,3,2) - is not actually overlapping, but still it goes back for no reason exactly to the previous notes, try to lead 00:30:610 (2) - to the left side. At the screenshot I also changed shape of the second slider, you can try it too :3
00:42:252 (1) - You skip a very important piano note at 00:42:699 - make it 1/2 slider with a note right after pls
01:28:371 (4,1) - Bad overlap :/

Hard


00:08:222 (5,1,2) - There is not enough time to stack 00:08:222 (5) - with 00:08:893 (1) - and it makes it automatically stacked a lot, which does not look good tbh :/
00:24:341 (1,2) - A stack here would look really cool and it would emphasize the irregular rhythm

00:25:237 (2,3,4) - Try this, more readable and more natural to play (and don't worry about DS)
00:27:028 (3,4,5) - ^

00:30:610 (3,4,1) - Remake the jumps, I suggest to put 00:31:281 (4) - in the horizontal middle (x:256) and then copy 00:30:610 (3) - paste it and flip horizontal, then make a circle on it's end
01:07:998 (2,1) - I don't like this overlap :I

01:22:550 (3,4,5) - Do it like I mentioned above

01:28:819 (1,2) - Stack here would be cool too
01:31:505 (3,4,5) - Not mentioning these anymore, fix them all please :3

01:41:356 (1) - Really drastic DS change, it wouldn't be a problem if the slider didn't look like it should begin from the other side, idk you can keep it (imo) but the future mods will sure mention it.

01:43:147 (1,2) - stack pls

It's night already I can't mod more, sorry ;w;

Good luck!
Topic Starter
timemon

deadpon3 wrote:

Hey, from my queue :3

Normal


00:01:058 (1,2) - Two curved sliders don't look very well, instead you could try to make the second slider straight
00:03:520 (1) - Looks random and DS is pretty strong here, you should copy 00:01:953 (2) - after you changed it into a straight slider (which I mentioned above) and paste it flipped horizontaly to make it symmetrical. Then use ctrl+s and scale it in "Selection Centre" so it's 1/2 slider.
00:04:640 (2) - I think it would look better at the centre of the horizontal screen area (x:256)

00:05:535 (3,4,1) - Not the best pattern, structure is very random, try this to actually give it nice flow and some design
00:18:072 (2) - It also could be changed for a straight slider just like I mentioned above

00:19:863 (2,3) - Really weird anti-flow, maaaaybe this kind of a triangle?
00:30:610 (2,3) - Why did you actually go back? You used a lot of the right side of the screen right before, I know 00:28:819 (2,3,2) - is not actually overlapping, but still it goes back for no reason exactly to the previous notes, try to lead 00:30:610 (2) - to the left side. At the screenshot I also changed shape of the second slider, you can try it too :3
00:42:252 (1) - You skip a very important piano note at 00:42:699 - make it 1/2 slider with a note right after pls
01:28:371 (4,1) - Bad overlap :/ All applied, but the change to second half isn't implemented yet. Normal diff is such a pain but I will apply your advice to the second half.

Hard


00:08:222 (5,1,2) - There is not enough time to stack 00:08:222 (5) - with 00:08:893 (1) - and it makes it automatically stacked a lot, which does not look good tbh :/
00:24:341 (1,2) - A stack here would look really cool and it would emphasize the irregular rhythm

00:25:237 (2,3,4) - Try this, more readable and more natural to play (and don't worry about DS)
00:27:028 (3,4,5) - ^

00:30:610 (3,4,1) - Remake the jumps, I suggest to put 00:31:281 (4) - in the horizontal middle (x:256) and then copy 00:30:610 (3) - paste it and flip horizontal, then make a circle on it's end I have changed it in my own way which is very similar to your solotuion.
01:07:998 (2,1) - I don't like this overlap :I

01:22:550 (3,4,5) - Do it like I mentioned above

01:28:819 (1,2) - Stack here would be cool too
01:31:505 (3,4,5) - Not mentioning these anymore, fix them all please :3 Alright I have gone ahead and done it

01:41:356 (1) - Really drastic DS change, it wouldn't be a problem if the slider didn't look like it should begin from the other side, idk you can keep it (imo) but the future mods will sure mention it.

01:43:147 (1,2) - stack pls

Almost all applied.

I have gone ahead and implemented this change to the second half of the map whenever I saw fit.

It's night already I can't mod more, sorry ;w;
Thank you so much for modding :) Your mod is extremely helpful

Good luck!
Wishkey
Yow!

General
-for all diffs make sure the setting on your green and red timing lines that occur on the same time are the same, aside from sv changes:
00:01:058 (volume level)
03:06:431 (volume level) (kiai)
- make sure to set a minumum of 2 combo colours

Normal

  1. You can always use a hitsound copier for this diff to have start with hitsouding t/131540
  2. nerf od and ar by 1, its the easiest diff in the set so this is a bit too much for a good spread atm
  3. Still some ds issues that aimod doesnt recognize without single comboing the map (cntrl A + Q +Q and then check again for future maps)
    Will list these first before the rest of the map so they're directly fixed :d
  4. 00:02:849 (3,4,5,6) -
  5. 00:27:699 (6) -
  6. 00:53:893 (2) -
  7. 01:18:072 (1) -
  8. 02:47:625 (1,2,3,4,1) -
    ---
  9. 00:10:013 (3,4) - nothing really noteworthy on the tail here with the rythm you're following so why not delete 4 and extend 3 instead?
  10. 00:24:341 (1,2) - blanket can be improved here
  11. 00:25:684 (3) - would be good if this downbeat was clickable since its pretty strong and you follow the rhythm, could replace this rythm 00:25:684 (3,4) - for instand and make a 1/2 slider + 1/1 slider at the start of 00:25:684 (3) -
  12. 00:36:207 (3,4) - control + g the rythm here fits better with the extended sounds and vocal words (start of the new word at the tail of 00:36:207 (3) - atm)
  13. 00:49:416 (1,2,3,4) - ^
  14. 00:59:938 (5) - bit odd to map that beat here but not at 00:45:610 - maybe make this consistent since it seems you're following the same instrument
  15. 01:35:759 (5) - why not have the kiai reset here? its kinda in the middle of of a buildup part atm or can do it at 01:32:401 (1) - aswell, same for next kiai
  16. 01:44:938 (1) - copy paste and control h+j 01:44:043 (3) - so you have a good double blanket here
  17. 01:50:311 (1) - bit inconsistent NC wise with 00:31:505 (3) -
  18. 02:16:729 (4,1,1) - avoid the overlaps here, makes it look a bit clustered, would be cool if you can remake this 02:15:386 (1,2,3,4) - a bit so you have a double blanket for 02:17:177 (1) -
  19. 03:27:923 (1,2) - can make this look a bit nicer in terms of shapes/structure
  20. 03:30:610 (2,3,1,2,3,4,1) - quite a lot of circles after eachother for a normal diff, maybe make 03:30:610 (2,3) - a slider and add a note at 03:30:386 - so its still a bit different from prev combo?
  21. 03:35:087 (3) - can NC for the finishing note
  22. One small note here that I noticed in the map is that for this diff you could try just copy pasting a slider shape and rotate it since when playing some sliders are like the same shape but still different if that makes sense, It'll make the entire map look a bit cleaner imo which is good for normal diffs
hard
  1. 00:11:804 (1,2,3,4,5) - why not make this a pentagon? since you got the first 4 notes basicly into a pentagon shape and make (6) the odd one out like in the music (can make it from scratch using control + shift + D too for perfect pentagon)
  2. 00:19:863 (4) - delete the sliderwhistle on the sliderslide here
  3. 00:44:714 (3) - if your following that chime instrument then that ending is overmapped here, for vocal your skipping a blue tick there
  4. 01:10:013 (3,4,5,1) - doesnt really flow that smooth, if you could get an angle in here somewhere it'd be better imo maybe something like this for example?
  5. 01:27:475 (2) - remove sliderslide whistle
  6. 01:34:192 (1) - looks a bit cramped atm, why not give this a bit more of a jump and place this at the tail of 01:32:849 (2) - for instance
  7. 01:59:043 (5) - the clap feels a bit out of place to me, nothign really on that note thats different from the rest
  8. 02:01:058 (1,1,1,1) - 02:15:386 (1,1,1,1) - I dont really see a reason for the NC spam here, didnt do it at 01:19:863 (1,2,3,4) - aswell
  9. 02:11:804 (1,2,3,4,5) - 0.8-0.9-1.0 ds overlaps, could look cleaner imo like all 0.9 ds
  10. 03:18:968 (1) - start at the tail of (2)? looks a bit better imo and a bit more of a jump
Insane
  1. 00:26:804 (2,3,4,5,1) - really forced flow here plays really linear, would smoothen this up a bit like rotating 00:27:028 (3) - by 30 and adjusting a bit
  2. 00:49:416 (1,2) - still in the calm section here, ds could use a nerf
  3. 01:05:535 (1,2,3) - pattern feels a bit off here to play with the jump and harsh flow on 01:05:983 (2) - maybe control g that note?
  4. 01:25:237 (1) - could move a bit left so you avoid that minor overlap and have equal visual spacing between 01:24:341 (3,4,5,6,1) - at the tail
  5. 01:32:401 (1,4) - stack
  6. 02:10:908 (1,2,3,4) - one all 4 beats and one 3 feels a bit off with the rest of the map, sounds kinda 3-3 at 100% playing to me
  7. 02:25:460 (4) - sliderslide whishle
  8. 02:50:311 (9) - would NC here, more in line with the rest of your streams
  9. 03:12:699 (3,4,5,6) - like mentioned earlier
  10. 03:17:177 (1,4) - stack
Gl dude!:D I just noticed you updated while I was modding so I dunno how much applies still :/
My Angel Kitten
From nm in my queue~
Normal

00:51:207 - should be a slider here and put a circle here 00:51:878 -
00:56:580 - slider and a circle here 00:57:252 - similar like here 01:00:162 (1,2) -
03:18:520 (4,1) - overlapped
Hard

OD should be 6
01:40:908 (5) - move to right slightly
02:48:744 (5,6) - why different distance?
happiness

happiness = please use uppercase for firts letter (H)
00:08:222 (1) - remove nc
00:08:893 (2) - nc
02:49:863 (5) - nc
02:50:311 (9) - nc
02:50:759 (13) - nc
02:51:207 (1) - remove nc
03:13:595 (1,2) - move to left slightly
03:26:580 (5) - nc
gluck~
Topic Starter
timemon

Wishkey wrote:

Yow!

General
-for all diffs make sure the setting on your green and red timing lines that occur on the same time are the same, aside from sv changes:
00:01:058 (volume level) Fixed for all dificulty
03:06:431 (volume level) (kiai) Fixed for all dificulty
- make sure to set a minumum of 2 combo colours

Normal

  1. You can always use a hitsound copier for this diff to have start with hitsouding t/131540 Wow thank you so much! I will try it right away.
  2. nerf od and ar by 1, its the easiest diff in the set so this is a bit too much for a good spread atm Done
  3. Still some ds issues that aimod doesnt recognize without single comboing the map (cntrl A + Q +Q and then check again for future maps)
    Will list these first before the rest of the map so they're directly fixed :d
  4. 00:02:849 (3,4,5,6) -
  5. 00:27:699 (6) -
  6. 00:53:893 (2) -
  7. 01:18:072 (1) -
  8. 02:47:625 (1,2,3,4,1) -
    All fixed
    ---
  9. 00:10:013 (3,4) - nothing really noteworthy on the tail here with the rythm you're following so why not delete 4 and extend 3 instead? Changed
  10. 00:24:341 (1,2) - blanket can be improved here I tried
  11. 00:25:684 (3) - would be good if this downbeat was clickable since its pretty strong and you follow the rhythm, could replace this rythm 00:25:684 (3,4) - for instand and make a 1/2 slider + 1/1 slider at the start of 00:25:684 (3) - I have no idea how to implement this without breaking the rest of the section, so I will skip it.
  12. 00:36:207 (3,4) - control + g the rythm here fits better with the extended sounds and vocal words (start of the new word at the tail of 00:36:207 (3) - atm) Done
  13. 00:49:416 (1,2,3,4) - ^ Done
  14. 00:59:938 (5) - bit odd to map that beat here but not at 00:45:610 - maybe make this consistent since it seems you're following the same instrument Fixed
  15. 01:35:759 (5) - why not have the kiai reset here? its kinda in the middle of of a buildup part atm or can do it at 01:32:401 (1) - aswell, same for next kiai Alright
  16. 01:44:938 (1) - copy paste and control h+j 01:44:043 (3) - so you have a good double blanket here Done
  17. 01:50:311 (1) - bit inconsistent NC wise with 00:31:505 (3) - removed NC
  18. 02:16:729 (4,1,1) - avoid the overlaps here, makes it look a bit clustered, would be cool if you can remake this 02:15:386 (1,2,3,4) - a bit so you have a double blanket for 02:17:177 (1) - I tried to double blanket both of them but the DS is just not allowing any of it. Unless I reshape the slider itself which im still noob at slider art soo
  19. 03:27:923 (1,2) - can make this look a bit nicer in terms of shapes/structure yeah done
  20. 03:30:610 (2,3,1,2,3,4,1) - quite a lot of circles after eachother for a normal diff, maybe make 03:30:610 (2,3) - a slider and add a note at 03:30:386 - so its still a bit different from prev combo? I thought diff spike would be cool, but yeah I have added a slider to ease the player
  21. 03:35:087 (3) - can NC for the finishing note right
  22. One small note here that I noticed in the map is that for this diff you could try just copy pasting a slider shape and rotate it since when playing some sliders are like the same shape but still different if that makes sense, It'll make the entire map look a bit cleaner imo which is good for normal diffs This map was mapped like a week after I learned mapping, I didn't learn how consistent slidershape at the time. It's hard to fix now but I will try to fix the very "differnet" ones.
hard
  1. 00:11:804 (1,2,3,4,5) - why not make this a pentagon? since you got the first 4 notes basicly into a pentagon shape and make (6) the odd one out like in the music (can make it from scratch using control + shift + D too for perfect pentagon) K
  2. 00:19:863 (4) - delete the sliderwhistle on the sliderslide here fixed
  3. 00:44:714 (3) - if your following that chime instrument then that ending is overmapped here, for vocal your skipping a blue tick there Reverse slider into a 1/4 rhythm is just too complex for hard, people might not be able to react in time.
  4. 01:10:013 (3,4,5,1) - doesnt really flow that smooth, if you could get an angle in here somewhere it'd be better imo maybe something like this for example?
    Done
  5. 01:27:475 (2) - remove sliderslide whistle K
  6. 01:34:192 (1) - looks a bit cramped atm, why not give this a bit more of a jump and place this at the tail of 01:32:849 (2) - for instance Done
  7. 01:59:043 (5) - the clap feels a bit out of place to me, nothign really on that note thats different from the rest Removed clap
  8. 02:01:058 (1,1,1,1) - 02:15:386 (1,1,1,1) - I dont really see a reason for the NC spam here, didnt do it at 01:19:863 (1,2,3,4) - aswell Actually this idea came from Insane, but if you notice it 01:19:863 (1,2,3,4) - is in line with 02:49:416 (1,2,3,4) - AND 02:01:058 (1,1,1,1) -
    is in line with 02:15:386 (1,1,1,1) -
    The reason is that the rainbow sliders were used as a rainbow jump stream in the Insane difficulty but it was later removed due to it being a very harsh difficulty spike.
  9. 02:11:804 (1,2,3,4,5) - 0.8-0.9-1.0 ds overlaps, could look cleaner imo like all 0.9 ds Fixed
  10. 03:18:968 (1) - start at the tail of (2)? looks a bit better imo and a bit more of a jump fixed
Insane
  1. 00:26:804 (2,3,4,5,1) - really forced flow here plays really linear, would smoothen this up a bit like rotating 00:27:028 (3) - by 30 and adjusting a bit Rotated
  2. 00:49:416 (1,2) - still in the calm section here, ds could use a nerf Nerfed
  3. 01:05:535 (1,2,3) - pattern feels a bit off here to play with the jump and harsh flow on 01:05:983 (2) - maybe control g that note? Alright
  4. 01:25:237 (1) - could move a bit left so you avoid that minor overlap and have equal visual spacing between 01:24:341 (3,4,5,6,1) - at the tail Done
  5. 01:32:401 (1,4) - stack yea
  6. 02:10:908 (1,2,3,4) - one all 4 beats and one 3 feels a bit off with the rest of the map, sounds kinda 3-3 at 100% playing to me I find these things to be cool tbh, I love it and it was already nerfed the 3 circles used to be like at the bottom of the screen lol
  7. 02:25:460 (4) - sliderslide whishle okay
  8. 02:50:311 (9) - would NC here, more in line with the rest of your streams I was thinking about remove the NC on the previous stream but 18 note stream is just too long for a single combo, fixed.
  9. 03:12:699 (3,4,5,6) - like mentioned earlier I refuse with reasons I stated above.
  10. 03:17:177 (1,4) - stack K
Gl dude!:D I just noticed you updated while I was modding so I dunno how much applies still :/ Actually, the previous focused on hard difficulty, 1/4 rhythms, and Slider Shape in Normal there. Your mod is 100% helpful and didn't even conflict with the update at all.

Thank you so much for modding :) . Your mod is very helpful!
Topic Starter
timemon

My Angel Kitten wrote:

From nm in my queue~
Normal

00:51:207 - should be a slider here and put a circle here 00:51:878 - I want it to be calm here
00:56:580 - slider and a circle here 00:57:252 - similar like here 01:00:162 (1,2) - ^
03:18:520 (4,1) - overlapped Yes, this has been pointed out before but I really can't avoid overlap here unless I remap a bit. I'm trying to make the overlap look cool.
Hard

OD should be 6 Reduced the OD a bit
01:40:908 (5) - move to right slightly It's stacked under the sliderend
02:48:744 (5,6) - why different distance? Jump!

happiness

happiness = please use uppercase for firts letter (H) Okay
00:08:222 (1) - remove nc
00:08:893 (2) - nc
02:49:863 (5) - nc
02:50:311 (9) - nc
02:50:759 (13) - nc
02:51:207 (1) - remove nc
03:13:595 (1,2) - move to left slightly Fixed
03:26:580 (5) - nc
gluck~
ABD007
Hi ! I'm from my Queue to mod this map :)

General
  1. Combo Colour please for all diff ><
  2. Please disable '' Widescreen Support " . You are not making storyboard , right ?
Normal
  1. 00:18:968 (3) - This circle not stacked properly ~
  2. 00:44:043 (1) - Maybe you can NC at here
  3. 01:37:774 (1) - In my opinion , you can add circle after this slider as vocal like this 01:43:147 (1,2,3) -
  4. 02:50:759 (4) - after this slider , it have break , right ? Can i know why u put timing in the break xD

Hard
  1. 01:11:580 (2,3,4) - it have sound on blue tick . 01:13:371 (3,4,5) - here too
  2. 01:15:162 (3,4,5,6) - Same with above . Maybe you can make this like 01:13:371 (3,4,5,6,7) - because of the big loud on the white tick
  3. 01:18:744 (3,7) - Overlap
  4. 01:37:774 (1) - Ctrl+G Please ! , good flow ~
  5. 02:08:222 (1,5) - Make this look clean please ><
  6. 02:10:460 (1,1) - ^
  7. 02:23:893 (3) - Stacked this on 02:24:789 (2,3) -
  8. 02:28:595 (3,1) - ^
  9. 02:41:132 (2,3,4,5) - Same with issue the sound at the blue tick
  10. 02:42:923 (3,4,5) - Add circle after this and stack it on 02:43:371 (6) -
  11. 02:43:371 (6,2) - Overlap
  12. 03:10:684 (2,3,4,5,6) - Do something easier for this tricky part . it confused me xD
  13. 03:33:520 (2,3,4,5,6,7,8) - U miss a lot of sound at here , I think you can make reverse slider imo

Happiness
  1. 01:19:640 (8,1) - Wow , please reduce of the distance at here , i think it's a bit too much because you have to stream afterwards
  2. 01:58:707 (4,5,6) - too much space i think
  3. 02:00:722 (6,7) - ^
  4. 02:13:035 (5,6,7) - ^
  5. 02:14:826 (5,6,7) - this is the largest spacing than above >< also , it have a stream after it

As my Conclusion , You map is good i think !
It make me so calm ~

Goodluck with the set ! ><
Topic Starter
timemon

Kyousukee wrote:

Hi ! I'm from my Queue to mod this map :)

General
  1. Combo Colour please for all diff >< Once I figure out how to do it I will do it right away
  2. Please disable '' Widescreen Support " . You are not making storyboard , right ? Disabled
Normal
  1. 00:18:968 (3) - This circle not stacked properly ~ Fixed
  2. 00:44:043 (1) - Maybe you can NC at here Isn't that already a new combo? o.o
  3. 01:37:774 (1) - In my opinion , you can add circle after this slider as vocal like this 01:43:147 (1,2,3) - Done
  4. 02:50:759 (4) - after this slider , it have break , right ? Can i know why u put timing in the break xD Fixed

Hard
  1. 01:11:580 (2,3,4) - it have sound on blue tick . 01:13:371 (3,4,5) - here too I intentionally ignore it because it's hard diff.
  2. 01:15:162 (3,4,5,6) - Same with above . Maybe you can make this like 01:13:371 (3,4,5,6,7) - because of the big loud on the white tick ^
  3. 01:18:744 (3,7) - Overlap Fixed
  4. 01:37:774 (1) - Ctrl+G Please ! , good flow ~ Fixed
  5. 02:08:222 (1,5) - Make this look clean please >< Fixed
  6. 02:10:460 (1,1) - ^ Fixed
  7. 02:23:893 (3) - Stacked this on 02:24:789 (2,3) - Fixed
  8. 02:28:595 (3,1) - ^ Fixed
  9. 02:41:132 (2,3,4,5) - Same with issue the sound at the blue tick I refused with the reason stated above
  10. 02:42:923 (3,4,5) - Add circle after this and stack it on 02:43:371 (6) - I don't understand this change so I'm not implementing it.
  11. 02:43:371 (6,2) - Overlap Fixed
  12. 03:10:684 (2,3,4,5,6) - Do something easier for this tricky part . it confused me xD Changed to be easier to read, I think lol
  13. 03:33:520 (2,3,4,5,6,7,8) - U miss a lot of sound at here , I think you can make reverse slider imo I'm not sure about this one, reverse slider sounds like a good idea. Maybe I will wait for more concerns regarding this.

Happiness
  1. 01:19:640 (8,1) - Wow , please reduce of the distance at here , i think it's a bit too much because you have to stream afterwards
    I think that's the point. I will keep your concern regarding the difficulty of it. If other people see it as issue as well I will consider fixing it
  2. 01:58:707 (4,5,6) - too much space i think
  3. 02:00:722 (6,7) - ^
  4. 02:13:035 (5,6,7) - ^
  5. 02:14:826 (5,6,7) - this is the largest spacing than above >< also , it have a stream after it
    This diff used to be harder but it was already toned down. Thank you for your concerns, but I think most of the difficulty comes from tapping not aim. Changing spacing won't really make it much easier

As my Conclusion , You map is good i think !
It make me so calm ~

Goodluck with the set ! ><
Thank you so much for modding :)
Halliday
Hi, a NM from my queue :D

Normal
00:09:117 (1,2,3) - This flow was mean't to be circular, but it isn't a perfect circle (The shape of 3 is too wide) :o
01:34:192 (3,4,5) - Same here, the way the flow isn't perfectly circular makes it look like if 01:35:087 (4,5) - was part of another different pattern, and it isnt...
00:27:028 (5,6,1) - When you make this pattern like this, it looks like if 6 was part of the next pattern, when it isn't. You should make this two patterns more clearly recognizable, try something like this or similar:

That way, is clear that 1 is part of a different pattern.
00:29:714 (1) - Remove this NC. At this point, the music has already build up enough to not have such small combos. Proof: Just a moment ago you had a 6 notes combo xd
00:44:714 (2) - Why not just make this a rotated version of the previous one (00:44:043 (1) - )? Using simmetry is neat.
Same of above goes to:
00:54:789 (1,2) - 00:58:371 (3,4) - 01:01:953 (1,2) - 01:04:192 (2,3) -
Another cool reason to do it is because (If Im not mistaken) you are using 2 very similar sliders to represent very similar sounds of the song, right? So why not just make them simmetric? :'D
01:12:475 (1,2) - I don't think theres any truly notable sound on 01:12:923 - . It would be better if you extend the slider to 01:13:147 - .
01:14:266 (1,2) - Same here, nothing plays on the red beat, but both the vocal ends and a drum sounds on the white tick (01:14:938 - ), so you should extend that slider to end there.
01:43:819 (2,4) - Ehm idk bout that overlap
01:49:416 (2,3) - Blanket pls :^)
02:12:252 (2,1) - Also blanket
02:10:013 (1) - 02:13:595 (1) - Remove this two NCs, I don't think they are really neccesary
02:17:177 (1) - This pattern could definitely be neater. For a start, you could blanket it with 4 at the top

And with 2 at the bottom
02:18:968 (1) - One is too close to the slider, looks kinda weird, I would place directly in line with 2 (x:493)
02:25:013 (3,1) - Do the blanket
02:29:714 (1,2) - Those are two of the same shape, then, wouldn't it be nice to make that simmetry really clear? e.e

Something like this looks fine ^^^
02:35:759 (3) - Extend it to 02:36:207 - , that would reflect the vocals better
02:36:878 (1,2) - Woh this pattern looks weird, either blanket 1 and 2 (recommended), or just move 2 down.
02:40:013 (4,1) - They are too close, imo it would look better like this, dont you think? c:

02:40:460 (1,2,3,1,2,3) - Okey, I think you are missing some pretty important notes here, this notes: 02:41:132 - 02:41:580 - 02:42:699 -
These should be clickable imo (and 02:41:356 - probably shouldnt). There are several ways you can re-arrange that rhytm, I'll just drop one:

Also 02:42:028 (1) - remove that NC
02:43:819 (1,2) - Blanket
02:45:610 (1) - I don't think this NC is neccesary neither
02:46:281 (2,3) - This transition from vocals to drums during a same combo is kinda ¿uh?, but maybe you can get away with it so shhh xd
03:07:326 (3,1) - Make 3 a "V" slider (A slider with a red nod xd) so its more distinguishable from 1
03:08:222 (1,2) - Blanket, or apply simmetry within 03:10:013 (1,2) - and 03:08:222 (1,2) -
03:13:595 (1,2,3,1,2,3) - This patterns are basically two of the same, I would recommend you add some variation to one of them (I recommend you change the first one, I liked the second one)
03:14:266 (2,3) - (In case you decide not to change this first pattern, it still requires a little fix:)Move this notes to the left (I would say x:356, y:119) so the pattern looks more like a whole
03:15:386 (1) - NC not neccesary, remove
03:15:386 (1,2,3) - Also, what this pattern is missing is looking more like a circle, let's say something like this:

I rotated "3" 20 degrees clockwise and moved things a little xd
03:23:445 (3,1) - Fix blanket
03:24:341 (1,2) - You could blanket if you want xd
03:31:505 (1,2,3,4,1) - Instead of just a simple "waterfall drop",you could arrange these in a more insteresting way. Something polygonal would be nice. That would also prevent 03:33:296 (1) - from almost going off screen lol

Yeah, I think I will leave it there and only mod Normal, however, I glanced thru the Hard diff a little, and all I can say is: "Fix blanket" xD Just on that first quick check I found like 20 blankets that could be improved, so yeah, you will have to do some self modding on that. Make sure you get it done. And do the same for Happiness.

It is a cute song, it made me giggle haha

Very good luck ~
Topic Starter
timemon

Halliday wrote:

Hi, a NM from my queue :D

Normal
00:09:117 (1,2,3) - This flow was mean't to be circular, but it isn't a perfect circle (The shape of 3 is too wide) :o
01:34:192 (3,4,5) - Same here, the way the flow isn't perfectly circular makes it look like if 01:35:087 (4,5) - was part of another different pattern, and it isnt...
00:27:028 (5,6,1) - When you make this pattern like this, it looks like if 6 was part of the next pattern, when it isn't. You should make this two patterns more clearly recognizable, try something like this or similar:

That way, is clear that 1 is part of a different pattern.
00:29:714 (1) - Remove this NC. At this point, the music has already build up enough to not have such small combos. Proof: Just a moment ago you had a 6 notes combo xd
00:44:714 (2) - Why not just make this a rotated version of the previous one (00:44:043 (1) - )? Using simmetry is neat.
Same of above goes to:
00:54:789 (1,2) - 00:58:371 (3,4) - 01:01:953 (1,2) - 01:04:192 (2,3) -
Another cool reason to do it is because (If Im not mistaken) you are using 2 very similar sliders to represent very similar sounds of the song, right? So why not just make them simmetric? :'D
01:12:475 (1,2) - I don't think theres any truly notable sound on 01:12:923 - . It would be better if you extend the slider to 01:13:147 - .
01:14:266 (1,2) - Same here, nothing plays on the red beat, but both the vocal ends and a drum sounds on the white tick (01:14:938 - ), so you should extend that slider to end there.
01:43:819 (2,4) - Ehm idk bout that overlap
01:49:416 (2,3) - Blanket pls :^)
02:12:252 (2,1) - Also blanket
02:10:013 (1) - 02:13:595 (1) - Remove this two NCs, I don't think they are really neccesary
02:17:177 (1) - This pattern could definitely be neater. For a start, you could blanket it with 4 at the top I tried but I could only blanket the 4 if that even counts as a blanket lol.

And with 2 at the bottom
02:18:968 (1) - One is too close to the slider, looks kinda weird, I would place directly in line with 2 (x:493)
02:25:013 (3,1) - Do the blanket
02:29:714 (1,2) - Those are two of the same shape, then, wouldn't it be nice to make that simmetry really clear? e.e lol I accidentally changed it to something worse. and already fixed all the distance in the section so im going to leave it as is.

Something like this looks fine ^^^
02:35:759 (3) - Extend it to 02:36:207 - , that would reflect the vocals better
02:36:878 (1,2) - Woh this pattern looks weird, either blanket 1 and 2 (recommended), or just move 2 down.
02:40:013 (4,1) - They are too close, imo it would look better like this, dont you think? c:

02:40:460 (1,2,3,1,2,3) - Okey, I think you are missing some pretty important notes here, this notes: 02:41:132 - 02:41:580 - 02:42:699 -
These should be clickable imo (and 02:41:356 - probably shouldnt). There are several ways you can re-arrange that rhytm, I'll just drop one:
I have changed in my own way but it's very similar to yours.
Also 02:42:028 (1) - remove that NC
02:43:819 (1,2) - Blanket
02:45:610 (1) - I don't think this NC is neccesary neither
02:46:281 (2,3) - This transition from vocals to drums during a same combo is kinda ¿uh?, but maybe you can get away with it so shhh xd
03:07:326 (3,1) - Make 3 a "V" slider (A slider with a red nod xd) so its more distinguishable from 1 If you mean red anchor, I don't think it's a good idea because I don't use it at all in the entire mapset lol
03:08:222 (1,2) - Blanket, or apply simmetry within 03:10:013 (1,2) - and 03:08:222 (1,2) -
03:13:595 (1,2,3,1,2,3) - This patterns are basically two of the same, I would recommend you add some variation to one of them (I recommend you change the first one, I liked the second one)
03:14:266 (2,3) - (In case you decide not to change this first pattern, it still requires a little fix:)Move this notes to the left (I would say x:356, y:119) so the pattern looks more like a whole
03:15:386 (1) - NC not neccesary, remove
03:15:386 (1,2,3) - Also, what this pattern is missing is looking more like a circle, let's say something like this:

I rotated "3" 20 degrees clockwise and moved things a little xd
03:23:445 (3,1) - Fix blanket
03:24:341 (1,2) - You could blanket if you want xd
03:31:505 (1,2,3,4,1) - Instead of just a simple "waterfall drop",you could arrange these in a more insteresting way. Something polygonal would be nice. That would also prevent 03:33:296 (1) - from almost going off screen lol Moved the 1 a bit but I kept the pattern.

Yeah, I think I will leave it there and only mod Normal, however, I glanced thru the Hard diff a little, and all I can say is: "Fix blanket" xD Just on that first quick check I found like 20 blankets that could be improved, so yeah, you will have to do some self modding on that. Make sure you get it done. And do the same for Happiness. Alright I will take a look at Hard and Happiness when I have the time. though, Happiness diff probably has the least amount of blanket issues anyway.

No texts mean applied

It is a cute song, it made me giggle haha thanks!

Very good luck ~
Thank you for modding :)
Halliday
Hey, I forgot to check the metadata, I just did and this is what I got...

I suggest this metadata instead:

Title: strawberry happiness
Artist: Aliesrite*(Ym1024 feat. lamie*)

That's how it is on the page you provided, the artist isn't just Aliesrite* (Even on the bg the artist is not just Aliesrite*) and the title first letter shouldn't be capitalized. Here's another source to confirm that the S shouldnt be capitalized: https://aliesrite.booth.pm/items/163105

Also, after you do this, modify your tags, there shouldn't be any words on Tags that are already on other fields.
Topic Starter
timemon

Halliday wrote:

Hey, I forgot to check the metadata, I just did and this is what I got...

I suggest this metadata instead:

Title: strawberry happiness
Artist: Aliesrite*(Ym1024 feat. lamie*)

That's how it is on the page you provided, the artist isn't just Aliesrite* (Even on the bg the artist is not just Aliesrite*) and the title first letter shouldn't be capitalized. Here's another source to confirm that the S shouldnt be capitalized: https://aliesrite.booth.pm/items/163105

Also, after you do this, modify your tags, there shouldn't be any words on Tags that are already on other fields.
Yeah, the title isn't capitalized, and it wasn't capitalized before and I must have forgot about it and changed it to a capital letter lol

Aliesrite* is their publishing name, Ym1024 feat. lamie* are the people behind it. I see other maps use stuff like EastNewSound and Halozy but not the performer and composer. I'm sticking with just Aliesrite* for now.
Wriothesley
Hi! From my Queue :D

EASY

00:06:878 (2,3,4) - why are these not in a straight line. move 2 down exactly 2 grid points to fix.
00:09:117 (1,2,3,4) - there's no song emphasis on 4 so why is it spaced slightly differently and straight whereas the others are curved
01:01:058 (3) - make this slider symmetrical for one also flip it so it flows better
01:05:983 (4,5,6,1) - why is 4,5 slightly bigger than the other jumps
02:09:117 (2,3,4) - why is this spaced differently than the other patterns similar
02:20:983 (3,4,5) - not mapped to vocals and it's weird because all the next patterns are
03:18:520 (4,1) - don't overlap these, looks weird

HARD
00:50:535 (4,1) - i would just make 4 a reverse slider because its weird to cut in the middle of the word even if pitch changes
01:10:908 (1,2,3,4,5,6,1) - flow is super unintuitive for 1-6 and 6,1 is a huge jump compared to all the other jumps
01:40:237 (2,3,4,5,6) - uneven spacing
02:43:819 (1,2,3,4,5,6,7) - weird flow comparing slider and square

HAPPINESS
02:25:460 (4,5,1) - the spacing here is super weird. why arent they equidistant? there's no vocal emphasis and its all 1/2

Fun map and fun song! Good luck!
Topic Starter
timemon

SakuraKaminari wrote:

Hi! From my Queue :D

EASY

00:06:878 (2,3,4) - why are these not in a straight line. move 2 down exactly 2 grid points to fix. Changed it to look like a straight line Key word: "Look"
00:09:117 (1,2,3,4) - there's no song emphasis on 4 so why is it spaced slightly differently and straight whereas the others are curved I want some variety, and some people say it's bad to use too many curve sliders.
01:01:058 (3) - make this slider symmetrical for one also flip it so it flows better That would require massive change in the section. However, I have changed the slider a bit to make it look nicer and flow better.
01:05:983 (4,5,6,1) - why is 4,5 slightly bigger than the other jumps Because I have to stack it on sliderhead and tails
02:09:117 (2,3,4) - why is this spaced differently than the other patterns similar Fixed
02:20:983 (3,4,5) - not mapped to vocals and it's weird because all the next patterns are This is actually mapped to the drums but I have done such a shitty job at it and it's Normal difficulty. You can see on Hard and happiness.
03:18:520 (4,1) - don't overlap these, looks weird I have fixed it, that was a nightmare to fix because it broke almost everything after that.

HARD
00:50:535 (4,1) - i would just make 4 a reverse slider because its weird to cut in the middle of the word even if pitch changes I prefer consistency with other patterns
01:10:908 (1,2,3,4,5,6,1) - flow is super unintuitive for 1-6 and 6,1 is a huge jump compared to all the other jumps It's a sharp angle flow.
While I do agree that the jumps are bigger, it's not that big of a deal.

01:40:237 (2,3,4,5,6) - uneven spacing Changed the jump pattern completely
02:43:819 (1,2,3,4,5,6,7) - weird flow comparing slider and square thank you for your concern. I'm waiting for more people input on this one

HAPPINESS
02:25:460 (4,5,1) - the spacing here is super weird. why arent they equidistant? there's no vocal emphasis and its all 1/2 Made it look less weird

Fun map and fun song! Good luck! Thank you for modding :)
-Aerith-
# Short Hitsound Mod from my Modding Queue #


Normal

-01:49:416 add finish
-01:49:863 change it to whistle
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish

Hard

-00:19:640 for circle 2 and 3 use sampleset ,,,change it to drum and then add finish for circle 2 and 3
-00:19:863 same like above use sampleset change it to drum and then add clap
-00:20:199 add finish
-00:20:535 add finish

Happiness

-00:22:102 change this to whistle i guess
-00:19:640 like i said before use sampleset and change it to drum. for circle 2 and 3 add finish
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish
-01:05:087 instead of clap how about use sampleset and change it to normal ?

Nice song btw :D
good luck hope it helps ~~~
Topic Starter
timemon

-Aerith- wrote:

# Short Hitsound Mod from my Modding Queue #


Normal

-01:49:416 add finish
-01:49:863 change it to whistle
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish

Hard

-00:19:640 for circle 2 and 3 use sampleset ,,,change it to drum and then add finish for circle 2 and 3
-00:19:863 same like above use sampleset change it to drum and then add clap
-00:20:199 add finish
-00:20:535 add finish

Happiness

-00:22:102 change this to whistle i guess
-00:19:640 like i said before use sampleset and change it to drum. for circle 2 and 3 add finish
-00:19:863 add clap
-00:20:199 add finish
-00:20:535 add finish
-01:05:087 instead of clap how about use sampleset and change it to normal ? I will stick with clap for now.

Nice song btw :D
good luck hope it helps ~~~
No texts mean applied, thank you for modding :)
Einja
M4M

[General]
-if you're gonna put just the last diff name in lowercase, it won't look nice. I think they should all be lowercase.
-add combo colours

[Happiness]
OD 8.2 is high 0_0

you have a lot of ugly overlapping in the beginning of the map, it dies down later on, but please fix them, they don't look nice :c


00:22:102 (4,2) - bad overlap zzz

00:23:446 (1,2) - stack properly

00:40:684 (2,3,1) - avoid overlap

01:05:983 (2,4) - stack 4 at slider 2's slider end, would look nice

01:23:446 (1,4,5,6) - don't let this stack and slider overlap each other, it doesn't look neat

03:10:684 (2,3,2) - stack properly

03:29:714 (1,2) - it would be better if all of this was just a 1/1 slider instead

[normal]
maybe it's not a big deal, but ds kinda varies a lot in this map, sometimes is 0.99, 1.00, and 1.01, that's all i have to say.


good luck with your mapset!
Topic Starter
timemon

Einja wrote:

M4M

[General]
-if you're gonna put just the last diff name in lowercase, it won't look nice. I think they should all be lowercase. I will consider about it
-add combo colours I will add this later

[Happiness]
OD 8.2 is high 0_0 Quite lots of streams

you have a lot of ugly overlapping in the beginning of the map, it dies down later on, but please fix them, they don't look nice :c Fixed the early section of the map


00:22:102 (4,2) - bad overlap zzz

00:23:446 (1,2) - stack properly

00:40:684 (2,3,1) - avoid overlap

01:05:983 (2,4) - stack 4 at slider 2's slider end, would look nice

01:23:446 (1,4,5,6) - don't let this stack and slider overlap each other, it doesn't look neat

03:10:684 (2,3,2) - stack properly

03:29:714 (1,2) - it would be better if all of this was just a 1/1 slider instead It was before but people pointed out it was kinda bland so I decided that rhythm.

[normal]
maybe it's not a big deal, but ds kinda varies a lot in this map, sometimes is 0.99, 1.00, and 1.01, that's all i have to say.
Words cannot express how much I hate Normal.

good luck with your mapset! Thank you for modding :) no texts/blues = fixed
Topic Starter
timemon
Don't panic if the map has weird combo colours. It's not finished yet. I'm too tired for today.
Bekko
Hi! NM mod from my queue!

Easy
General:
Not too bad, you just need to fix some parts flow. Nothing special

Mod:

00:23:446 (4,2) - Kind of ugly overlap
00:27:923 (1,2,3) - This part would be better if you added two sliders (Like what you did here : 01:32:401 (1,2) - ) instead of one slider and 2 circles. The singer repeats a word twice so it would fit better in my opinion
00:38:669 (1,4,5) - Another bad overlap
01:19:863 (1,2,3,4,1) - I don't understand what you were trying to do. Maybe make it a bit more clearer?
01:28:819 (5,2) - Did you mean to have this overlap?
01:43:819 (2,4) - ^ It doesn't look that good if cirlces overlaps sliderbodies
02:09:789 (3,4) - this doesn't feel natural to play
02:13:147 (3,5) - overlap
02:15:386 (1,2,3,4) - This could be a perfect diamond shape, maybe concider that
02:25:013 (3,1) - Blanket
02:36:878 (1,2) - ^
03:12:251 (2,1) - I don't think those kind of overlaps are good in easier difficulties
03:18:968 (1,2) - I got to be honest, this flow is terrible
03:23:445 (3,2,3) - Weird overlap
03:27:923 (1,2) - I would think of a blanket here

Hard
General:
Hard difficulties are hard to map because it's hard to get a good spread so I don't blame you if there are things wrong with it

Mod:
00:06:431 (1,2,3,4,5) - I am not sure what you were trying to do
00:09:117 (2,4) - Blanket
00:11:804 (1,2,3,4,5) - you could use the polygon tool built in the game to create a perfect shape
also, 00:14:490 (6) - not centered
00:35:535 (2,1) - That slight annoying overlap
00:58:371 (1,2) - Why did you create two different shapes?
01:10:460 (4,5,1) - Not really that comfortable to play
01:22:998 (5,1) - This was a huge gap
01:24:341 (3,1) - Overlap
01:40:237 (2,3,4,5,6) - This was a random shape
02:11:132 (2,3,4,1) - Whats this?
02:18:296 (5,2) - Blanket?
02:47:625 (1,2,3,4,5,6,7) - This part looks a little tricky for a hard difficulty?
03:20:759 (1,2) - Blanket
03:22:550 (1,1) - This looks a little weird doesn't it?
03:24:341 (1,2,3) - blanket again
03:25:684 (5,3) - Why aren't they stacked?
03:29:714 (1,2) - blanket

happiness
General:
Capitalize the H in Happiness?
Harder difficulties looks like to be your strong side! Nothing too bad

Mod:

00:25:684 (6,2) - overlap
00:36:878 (1,2,3) - This is a nightmare to play
01:33:744 (4,1) - Huge gap in the middle of nowhere!?
02:11:804 (1,2) - blanket
02:13:259 (6,7,1) - ^
02:31:505 (1,2,1) - This looks a little weird?
03:22:102 (5,2) - overlap

Hope this was helpful for you! :)
Topic Starter
timemon

danielexus wrote:

Hi! NM mod from my queue!

Easy
General:
Not too bad, you just need to fix some parts flow. Nothing special

Mod:

00:23:446 (4,2) - Kind of ugly overlap Really hard to fix without changing the direction of the map.
00:27:923 (1,2,3) - This part would be better if you added two sliders (Like what you did here : 01:32:401 (1,2) - ) instead of one slider and 2 circles. The singer repeats a word twice so it would fit better in my opinion Yes, but it would be 4 1/1 sliders in a row. Too bland
00:38:669 (1,4,5) - Another bad overlap yeap, I'm waiting for a giant red flag that requires this change. cause changing this will have to change the direction of the section.
01:19:863 (1,2,3,4,1) - I don't understand what you were trying to do. Maybe make it a bit more clearer?
01:28:819 (5,2) - Did you mean to have this overlap?
01:43:819 (2,4) - ^ It doesn't look that good if cirlces overlaps sliderbodies It was poor direction choice
02:09:789 (3,4) - this doesn't feel natural to play
02:13:147 (3,5) - overlap Distance Snap doesn't allow me to stack lol
02:15:386 (1,2,3,4) - This could be a perfect diamond shape, maybe concider that
02:25:013 (3,1) - Blanket
02:36:878 (1,2) - ^
03:12:251 (2,1) - I don't think those kind of overlaps are good in easier difficulties
03:18:968 (1,2) - I got to be honest, this flow is terrible Yeah it's bad, but good bye every objects after that slider if I attempt to fix this.
03:23:445 (3,2,3) - Weird overlap
03:27:923 (1,2) - I would think of a blanket here Out of playfield

While I agree with your suggestion, and implementing all non-red texts in this diff. Those red changes would require a lot of effort for a visual change. I'm awaiting more opinions on this before I attempt anything crazy

Hard
General:
Hard difficulties are hard to map because it's hard to get a good spread so I don't blame you if there are things wrong with it

Mod:
00:06:431 (1,2,3,4,5) - I am not sure what you were trying to do
00:09:117 (2,4) - Blanket
00:11:804 (1,2,3,4,5) - you could use the polygon tool built in the game to create a perfect shape
also, 00:14:490 (6) - not centered
00:35:535 (2,1) - That slight annoying overlap
00:58:371 (1,2) - Why did you create two different shapes?
01:10:460 (4,5,1) - Not really that comfortable to play I tried many shapes, this one is the best so far
01:22:998 (5,1) - This was a huge gap
01:24:341 (3,1) - Overlap
01:40:237 (2,3,4,5,6) - This was a random shape
02:11:132 (2,3,4,1) - Whats this? idk
02:18:296 (5,2) - Blanket?
02:47:625 (1,2,3,4,5,6,7) - This part looks a little tricky for a hard difficulty? yeah it looks tricky but it isn't that bad to play, I think.
03:20:759 (1,2) - Blanket
03:22:550 (1,1) - This looks a little weird doesn't it?
03:24:341 (1,2,3) - blanket again
03:25:684 (5,3) - Why aren't they stacked?
03:29:714 (1,2) - blanket

happiness
General:
Capitalize the H in Happiness? song title isn't
Harder difficulties looks like to be your strong side! Nothing too bad

Mod:

00:25:684 (6,2) - overlap
00:36:878 (1,2,3) - This is a nightmare to play yeah bad angle, but Im keeping it because it's pretty mild and the slider is supposed to change the flow
01:33:744 (4,1) - Huge gap in the middle of nowhere!? It's a slider into another slider, no one actually follows sliders
02:11:804 (1,2) - blanket
02:13:259 (6,7,1) - ^
02:31:505 (1,2,1) - This looks a little weird?
03:22:102 (5,2) - overlap

Hope this was helpful for you! :) Thank you for modding! :) all non-red texts mean applied/fixed.
JierYagtama
nice song btw
Hard
00:08:893 (1,2,3,4) - first off fix blanket (sorry for nazi mod lol)
00:14:490 (6) - shouldnt this be a NC? you can also add a spinner after this
01:24:341 (3,1) - messy overlap fix it
01:35:087 (3,4,5,1) - yeaaa last time im gonna point out a blanket nazi mod xd
01:40:237 (2,3,4,5) - not even symmetrical smh
02:45:610 (1) - ctrk g for better flow and since its a new strong sound you can change it xd
02:47:625 (1,2,3,4,5,6,7) - yeah fix this pattern
03:34:639 (8,1) - overkill on the spacing? also 03:34:863 - missing note theres still sound in that tick to be mapped
00:48:296 (4,1,2) - tryyy distance snapping it to look symmetrical doesnt really affect much but aesthetics is a must in ranking a map xd
The problem I have with this diff is flow since some parts you just continue the same flow over and over when you can change it when the music calls for it
Gl boi
Topic Starter
timemon

JeirYagtama wrote:

nice song btw
Hard
00:08:893 (1,2,3,4) - first off fix blanket (sorry for nazi mod lol)
00:14:490 (6) - shouldnt this be a NC? you can also add a spinner after this
01:24:341 (3,1) - messy overlap fix it
01:35:087 (3,4,5,1) - yeaaa last time im gonna point out a blanket nazi mod xd
01:40:237 (2,3,4,5) - not even symmetrical smh
02:45:610 (1) - ctrk g for better flow and since its a new strong sound you can change it xd
02:47:625 (1,2,3,4,5,6,7) - yeah fix this pattern
03:34:639 (8,1) - overkill on the spacing? also 03:34:863 - missing note theres still sound in that tick to be mapped Not overkill, and the red tick is intentionally ignored on all diff
00:48:296 (4,1,2) - tryyy distance snapping it to look symmetrical doesnt really affect much but aesthetics is a must in ranking a map xd
The problem I have with this diff is flow since some parts you just continue the same flow over and over when you can change it when the music calls for it
Gl boi
no texts = fixed thank you for modding :)
makisokk
Hi from my que
[General]
  • BG should be 1360x768 or 1920x1080/1200
[Normal]
  • 00:06:431 (1,2,3,4,5) - I think better do this
    00:09:789 (2) - Do this
    02:12:252 (2) - Do curve slider
    02:17:177 (1) - Do this, it's look better
    02:32:401 (3) - Lower the note below
[happiness]
  • 00:48:744 (5) - nc
    01:03:744 (1) - Do curve
    01:49:416 (7,8) - I think that you need to shift these two notes below
    02:42:028 (1) - Do curve
Sorry for small mod
Your map is done pretty well, but I think you need to read these links
t/86329
https://osu.ppy.sh/news/61334266941
Good luck with maps
Lami
##m

n

00:01:058 (1,3) - stack?
00:29:714 (4,5) - imo bad flow, if consider to (4)'s end point and (4)'s direction. cuz it's low diff.
01:23:446 (1) - remove NC cuz 2/1 nc cycle is too dense for low diff. etc
03:20:535 (3,1) - inconsistent ds

h

00:19:863 (4) - missing placed hitsound
03:26:580 (2,3) - avoid overlap

i

00:10:013 (1,2) - blanket
00:13:595 (7,1) - swap nc
00:18:072 (3,1) - plz jump for emphasis, this small jump feels so weird by strong finish.
00:41:132 (4,1) - ^ same
00:26:804 (2,3) - improvable flow
00:27:363 - remove clap, since clap usage was not vocal
00:33:296 - what's this break line purpose? i think it don't work something, remove better
00:36:207 (4,1) - too huge jump for clam part. i guess
00:47:625 (1,2,3,4,5,6) - ^ similar issue with above, this jump feels pretty different with others clam partten.
00:55:460 (3,1) - more ds
00:57:699 (1) - remove nc
01:39:565 (1,3) - this overlap doesn't look clean about visual
01:46:729 (1,2,3,4) - vs 01:32:401 (1,2,3,4) - i know every note don't need to have perfect same partten with others.
but they are too different, despite of similar sound.
01:51:655 - should be clickable cuz this is main beat at 01:51:431 (7,8,9,10) -
01:53:222 - ^
01:53:334 - ^
02:05:983 - ^
01:58:371 (2,3) - dont u think this ds too huge? 01:59:938 (2,3) - this jump make sense cuz it's more high tone.
so 01:58:371 (2,3) - should be smaller than 01:59:938 (2,3) -
02:23:222 (2,3) - personally, i don't think that small jump isn't good way in same NC term, except some special case.
03:12:699 (3,4,5,6) - vs 01:27:923 (3,4,5,6,7,8) - there isn't important mistake for now. but since second kiai section is more high mood,
u can consider to make dense rhythm for that.
03:17:177 (1,2,3,4) - ^ similar issue with first kiai. since it's main vocal, 03:18:968 (1,2,3) - this one feels pretty huge jump, if compare with them.
03:27:028 (6,7) - missing finish
03:34:192 (6,7,8) - vs 01:49:416 (7,8,9) -

01:50:311 - section vs 02:04:640 - section. i wish you make sure your rhythm usage, what you want to follow.
cuz i think they are pretty same repeating section.
example, 01:52:774 (2,3,4,5,6) - vs 02:07:102 (2,3,4,5) -
Topic Starter
timemon

Lami wrote:

##m

n

00:01:058 (1,3) - stack?
00:29:714 (4,5) - imo bad flow, if consider to (4)'s end point and (4)'s direction. cuz it's low diff.
01:23:446 (1) - remove NC cuz 2/1 nc cycle is too dense for low diff. etc
03:20:535 (3,1) - inconsistent ds

h

00:19:863 (4) - missing placed hitsound
03:26:580 (2,3) - avoid overlap

i

00:10:013 (1,2) - blanket
00:13:595 (7,1) - swap nc
00:18:072 (3,1) - plz jump for emphasis, this small jump feels so weird by strong finish.
00:41:132 (4,1) - ^ same
00:26:804 (2,3) - improvable flow I have been trying to make this work for so many times now, I will give it another shot
00:27:363 - remove clap, since clap usage was not vocal
00:33:296 - what's this break line purpose? i think it don't work something, remove better What do you mean? The greenish blue thingy?
I honestly have no idea why it was there.

00:36:207 (4,1) - too huge jump for clam part. i guess
00:47:625 (1,2,3,4,5,6) - ^ similar issue with above, this jump feels pretty different with others clam partten.
00:55:460 (3,1) - more ds
00:57:699 (1) - remove nc
01:39:565 (1,3) - this overlap doesn't look clean about visual I changed it to stack under the slider, which would make the jump pretty big.
01:46:729 (1,2,3,4) - vs 01:32:401 (1,2,3,4) - i know every note don't need to have perfect same partten with others.
but they are too different, despite of similar sound. The second kiai is similar to this. I will wait for more comments on this one because it's not that hard to change
01:51:655 - should be clickable cuz this is main beat at 01:51:431 (7,8,9,10) -
01:53:222 - ^
01:53:334 - ^
02:05:983 - ^ I want to emphasize the doubles here, and the long slider is made for a break for the player cuz I think the rhythm would be too dense .
01:58:371 (2,3) - dont u think this ds too huge? 01:59:938 (2,3) - this jump make sense cuz it's more high tone. I reduced the distance a little. I want to keep it like this because it looks kinda cool
so 01:58:371 (2,3) - should be smaller than 01:59:938 (2,3) -
02:23:222 (2,3) - personally, i don't think that small jump isn't good way in same NC term, except some special case. idk what you meant but I just changed the slider and stacked it under (2) lol
03:12:699 (3,4,5,6) - vs 01:27:923 (3,4,5,6,7,8) - there isn't important mistake for now. but since second kiai section is more high mood,
u can consider to make dense rhythm for that.
03:17:177 (1,2,3,4) - ^ similar issue with first kiai. since it's main vocal, 03:18:968 (1,2,3) - this one feels pretty huge jump, if compare with them. Bong
03:27:028 (6,7) - missing finish
03:34:192 (6,7,8) - vs 01:49:416 (7,8,9) -

01:50:311 - section vs 02:04:640 - section. i wish you make sure your rhythm usage, what you want to follow.
cuz i think they are pretty same repeating section. I made it consistent now
example, 01:52:774 (2,3,4,5,6) - vs 02:07:102 (2,3,4,5) -

Thank you so much for modding :) Blue/no texts = fixed!
Gloria Guard
Hi From my queue.

[General]

You have to change the normal diff Stack Leniency 10 -> 7. I think that it doesn't have a big influence on the map. (If so many put in the stack notes or the stack patterns is reading so hard, it's need. maybe :P)
You have to change the image size to 1366x768 or 1920x1080.
You need to get a little to more improve the hitsounding. There are many sounds that are emphasized in this song. (piano or orgel and solid clap sound etc.) example 00:01:058 - 00:14:490 this part to orgel or piano sound is really emphasized but You didn't put anything in here. anyways I am suggesting to you for a better sound :)

[Normal]

■ 00:56:580 - There is a rhythm here. You have to consistent the rhythms
■ 01:28:371 (4) - Add clap? I think this note don't put clap sound, really empty this point. and 01:27:475 (2) - 01:27:923 (3) The vocals are emphasized in the same way.
■ 01:50:311 (3) - The end of one part. Add NC
■ 02:12:252 (2) - Could you try the curve this slider? and 02:13:147 (3) this is note body the blanket is better.
■ 02:17:177 (1) - The sliders body more improve shape and before 02:16:729 (4) this note blanket.
■ 03:13:147 (4) - Missing clap here.
■ 03:13:595 (1,2,3) - The patterns shape is strange. You make a symmetry like to 03:15:386 (4,5,6)


[Hard]

■ 00:23:446 (3,4,5) - This section requires an accurate rhythm. so There are two parts that emphasize vocals 00:23:446 - 00:23:893 here, not 1/4 repeat slider starting point 00:23:669 You have to change this rhythm. Try a make 4 circle + one repeat slider or 4 repeat slider + three repeat slider. I recommend second suggestion
■ 01:10:684 (5,1) - Why you don't consistent spacing this pattern? I don't think you emphasized this place.
■ 01:17:177 (4,5,6) - I've pointed to a similar rhythm before. this part rhythm isn't 2 circle + 5 reapeat slider. it's fact, Here is emphasized rhythm 4 circle + 2 repeat slider or 2 repeat + 2 repeat slider rhythm. i mean, 01:17:177 - 01:17:625 The starting point of the slider is here.
■ 02:01:505 (1,1,1) - Remove the spamming NCs. I don't think there is a change of songs here. also slider speed or the other emphasiszed rhythms.
■ 02:15:834 (1,1,1) - Same
■ 02:47:625 (1) - Spacing error


I moded sub difficulty. maybe insane diff is good. i guess zz
Topic Starter
timemon

Gloria Guard wrote:

Hi From my queue.

[General]

You have to change the normal diff Stack Leniency 10 -> 7. I think that it doesn't have a big influence on the map. (If so many put in the stack notes or the stack patterns is reading so hard, it's need. maybe :P) fixed
You have to change the image size to 1366x768 or 1920x1080. This is the best quality I could find, should I just upscale the image or something?
You need to get a little to more improve the hitsounding. There are many sounds that are emphasized in this song. (piano or orgel and solid clap sound etc.) example 00:01:058 - 00:14:490 this part to orgel or piano sound is really emphasized but You didn't put anything in here. anyways I am suggesting to you for a better sound :) I will try to improve my hitsounding

[Normal]

■ 00:56:580 - There is a rhythm here. You have to consistent the rhythms Added more objects
■ 01:28:371 (4) - Add clap? I think this note don't put clap sound, really empty this point. and 01:27:475 (2) - 01:27:923 (3) The vocals are emphasized in the same way. added
■ 01:50:311 (3) - The end of one part. Add NC added
■ 02:12:252 (2) - Could you try the curve this slider? and 02:13:147 (3) this is note body the blanket is better. thanks for the suggestion
■ 02:17:177 (1) - The sliders body more improve shape and before 02:16:729 (4) this note blanket. I tried I hope it's ok now
■ 03:13:147 (4) - Missing clap here. fixed
■ 03:13:595 (1,2,3) - The patterns shape is strange. You make a symmetry like to 03:15:386 (4,5,6) Made it look more like 03:15:386 (4,5,6)


[Hard]

■ 00:23:446 (3,4,5) - This section requires an accurate rhythm. so There are two parts that emphasize vocals 00:23:446 - 00:23:893 here, not 1/4 repeat slider starting point 00:23:669 You have to change this rhythm. Try a make 4 circle + one repeat slider or 4 repeat slider + three repeat slider. I recommend second suggestion Fixed
■ 01:10:684 (5,1) - Why you don't consistent spacing this pattern? I don't think you emphasized this place. Alright
■ 01:17:177 (4,5,6) - I've pointed to a similar rhythm before. this part rhythm isn't 2 circle + 5 reapeat slider. it's fact, Here is emphasized rhythm 4 circle + 2 repeat slider or 2 repeat + 2 repeat slider rhythm. i mean, 01:17:177 - 01:17:625 The starting point of the slider is here. Fixed
■ 02:01:505 (1,1,1) - Remove the spamming NCs. I don't think there is a change of songs here. also slider speed or the other emphasiszed rhythms. K
■ 02:15:834 (1,1,1) - Same ^
■ 02:47:625 (1) - Spacing error What do you mean by this? But I changed it to repeat sliders like you suggested before anyway.


I moded sub difficulty. maybe insane diff is good. i guess zz Let's hope insane diff is good xD. Thank you so much for modding! :)
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