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posted
This beatmap was submitted using in-game submission on 24 September 2017 at 01:28:05

Artist: Aliesrite*
Title: strawberry happiness
Tags: Ym1024 lamie* EP BMS BOFU2015
BPM: 134
Filesize: 8442kb
Play Time: 02:29
Difficulties Available:
  1. Hard (2.94 stars, 325 notes)
  2. Insane (3.91 stars, 632 notes)
  3. Normal (0 stars, 1 notes)


Download: Aliesrite* - strawberry happiness
Information: Scores/Beatmap Listing
---------------
Submitted Beatmap #3
19/09/2017 remapped
Normal/Hard WIP
SP before remapped: 43

http://yellowmapleleaf.com/special/alyl-0002_strawberry_happiness_ep/

Big thanks:
Sidetail and -NanoRIPE- for big hitsounding help
Firis Mistlud for BG improvement
Halliday, deadpon3, Gloria Guard, -Mo-, and Wishkey for massive improvement on Normal and Hard difficulty.
Suissie, Electoz, and Lami for big help on Insane


still suck at mapping all advice welcome
posted
We did an IRC mod, I suggested him a lot of core ideas and some minor fixes.
23:33 Electoz: np
23:33 *timemon is editing [https://osu.ppy.sh/b/1287583 (Aliesrite*) Ym1024 feat. lamie* - strawberry happiness [Insane]]
23:43 Electoz: 00:06:431 (1,3) - ดูไม่ค่อยสวยเท่าไหร่
23:43 Electoz: 00:06:431 (1,2,3,4) - จริงๆน่าจะวางให้มันเหมือนเป็น pattern เดียว
23:43 Electoz: คราวนี้พอ overlap 00:06:431 (1,3) - มันเลยดูเหมือนวางแยกกัน
23:44 timemon: อ่อ
23:44 Electoz: 00:09:117 (3,1) - spacing เวลาเล่นอาจจะทำให้อ่านผิดได้
23:44 Electoz: เพราะวางเหมือนพวกก่อนหน้า
23:44 Electoz: แบบ
23:44 Electoz: 00:01:953 (2,3) - 00:04:640 (1,2) - etc
23:44 Electoz: คือมันจะงง ถ้าให้ visual spacing เท่ากัน
23:44 Electoz: แต่ beat spacing ต่างกัน
23:45 timemon: ใช่ผมวางแปลกเองหละ
23:45 Electoz: 00:27:028 (3,1) - overlap ก็น่าจะ polish ได้หน่อย
23:45 Electoz: คือวางแบบนี้น่ะ ไม่ค่อยมีปัญหาหรอก
23:45 Electoz: แต่มันดูไม่สวย
23:46 Electoz: ถ้าจะทำ overlap
23:46 timemon: คิดว่าไง กับอันนี้ https://osu.ppy.sh/ss/8026651
23:46 Electoz: ทางที่ดีควรให้ตัวแรก fade ให้หมดก่อน
23:46 Electoz: มันจะได้ดูไม่รก
23:46 timemon: เคๆ
23:46 Electoz: ตามภาพถ้าวาง 1 ไว้ข้างบน 3 ก็ ok
23:47 timemon: 00:27:028 (3,1) - ผมเลื่อน ไอ slider 1 ออกไป
23:47 timemon: ไม่ overlap
23:47 Electoz: 00:30:610 - finish
23:48 timemon: ผมไม่เป็นเลย hitsound 55
23:48 timemon: แก้ละ
23:48 Electoz: ถ้าจะให้ดี
23:48 Electoz: ควรมี clap 2 ตัว
23:48 timemon: custom hitsounds ไว้ก่อง 555
23:49 Electoz: 00:49:416 (1,2) - 00:35:087 (1,2) - น่าจะทำให้เหมือนกันไปเลย
23:50 Electoz: 00:36:878 (1,2) - 00:51:207 (1,2,3) - นี้ก็เหมือนกัน
23:51 Electoz: 01:06:431 (3) - อันนี้จะทำเป็น slider 2 อันแบบ 01:05:535 (1,2) - ก็ได้
23:51 Electoz: อันที่มีอยู่ก็ได้เหมือนกัน แล้วแต่จะสะดวก
23:51 timemon: 00:51:207 (1,2,3) - อันนี้แปลกกว่าอันอื่น เพราะมีเสียงนักร้อง บน red tick
23:52 timemon: เออวะ 00:36:878 (1,2) - ก็มี
23:52 timemon: 555
23:55 timemon: 01:06:431 (3) - มันจะไปลง เส้นแดงอะดิ
23:55 timemon: มันจะเงียบๆ
23:55 Electoz: ก็
23:55 Electoz: แล้วแต่
23:55 timemon: เว้นระยะห่างไว้กะดี
23:55 Electoz: หรือจะทำ
23:55 Electoz: 01:04:640 (3,4,1,2) -
23:55 Electoz: เป็น pattern เดียวกัน
23:55 Electoz: ก็ได้
23:56 timemon: 01:05:087 (4,1,2) - ผมเปลี่ยน 1/1 เป็น 1/2 2 อันละ
23:57 Electoz: 01:32:401 (1,2,3,4) - 01:46:729 (1,2,3,4) - การจัดวางกับ spacing ควรจะคล้ายกันกว่านี้
23:57 Electoz: อันแรก spacing แทบจะค่อนจอได้
23:57 Electoz: แต่อันหลังไม่ใช่
23:58 Electoz: การจัดวาง 01:46:729 (1,2,3) - อันนี้กลุ่มเดียวกันเห็นชัด แต่ 01:48:072 (4) - ดูแหม่งๆ
23:58 timemon: ผมจะ กระจายมันออก พอมั้ย
23:58 timemon: รูปร่างไม่เปลี่ยน
23:58 Electoz: ทำ pattern ก็เหมือนต่อ jigsaw อะ
23:58 Electoz: ถ้าอันไหนต่อไม่ลงล็อกมันก็ดูเหมือนแกะดพ
23:58 Electoz: *แกะดำ
23:58 Electoz: 01:46:729 (1,4) - นี้เป็น overlap
23:58 Electoz: เลยดูไม่ค่อยลงล็อกกับอีกสามอันที่เหลือเท่าไหร่
23:59 timemon: https://osu.ppy.sh/ss/8026801 คิดว่าไง 01:46:729 (1,2,3,4) -
23:59 Electoz: แหม่งๆ
23:59 Electoz: ขอดู
23:59 Electoz: สไลเดอร์อันแรกหน่อย
00:00 timemon: เปลี่ยน AR https://osu.ppy.sh/ss/8026808
00:00 timemon: ปกติมองไม่เห็น
00:01 Electoz: ยังไม่ดี
00:01 Electoz: คือ
00:01 Electoz: ถ้าจะให้ดีเลย
00:01 Electoz: คือ 1 กับ 3 ต้องเป็นแนวเดียวกัน
00:01 Electoz: 2 กับ 4 ก็เหมือนกัน
00:01 Electoz: แนวนี่คือ
00:01 Electoz: แนวนอนแนวตั้ง
00:01 timemon: ผมหมุ่น 120 องศาเอา
00:01 timemon: มันเลยกลับมาที่เดิม
00:01 timemon: 555
00:01 Electoz: ee
00:02 Electoz: 120 ไม่ค่อยเวิค
00:02 Electoz: ต้อง 90
00:02 Electoz: เพราะถ้า 120 ตัวแรกกับตัวสุดท้ายมันจะซ้ำกัน
00:02 timemon: เคๆ
00:02 timemon: ใช่ไง
00:02 Electoz: 01:35:087 (3,1) - zz
00:03 Electoz: 01:40:237 (2,3,4,5,6,1) - นี้ jump กว้างไปหน่อย
00:03 Electoz: เวลาวาง jump pattern
00:03 timemon: หมุนๆ https://osu.ppy.sh/ss/8026844
00:03 Electoz: ให้คิดถึง intensity ของช่วงที่วางด้วย
00:03 Electoz: คือ อย่าง spacing ขนาดนี้
00:03 Electoz: น่าเอาไปวางตอนที่ kiai ถึง climax มากกว่า
00:03 Electoz: เพราะตอนนี้ spacing ที่ใช้มันใหญ่กว่าพวกที่ใช้กับ sliders
00:04 Electoz: ทั้งๆที่ rhythm ก็เหมือนกัน
00:04 Electoz: เออภาพนั้นโอเคละ
00:04 Electoz: สะอาดขึ้น
00:04 timemon: หมายถึง อันไหน
00:04 timemon: spacing
00:04 Electoz: 01:40:237 (2,3,4,5,6,1) -
00:04 timemon: เด่วลดให้ แต่ผมจะกระโดดเฉพาะ ตอน vocal มันมา ติดๆกัน
00:05 Electoz: อ่า
00:05 Electoz: 01:49:863 (9,1) - น่าจะวางให้ห่างกว่านี้หน่อย อาจจะโดนอ่านเป็น 1/2 ได้
00:05 timemon: แต่กระโดดแค่ 3.5* ดาว เอง
00:05 timemon: เทียบกับ ช่วงหลัง อันนี้ไม่ค่อยเท่าไร
00:05 Electoz: เพราะ 01:49:191 (6,7,8,9) - ดูใหญ่พอๆกันแต่เป็น 1/2
00:05 Electoz: โอย ดาวไม่ต้องห่วงหรอก
00:06 timemon: ผมเลื่อนละ
00:06 timemon: ช่วง สอง นาที นี่คือ เหตุผลที่แมพนี้ 4 ดาว
00:06 timemon: 555
00:06 Electoz: 01:53:222 - 01:53:334 - ไม่แมพหรอ หรือยังไง
00:06 timemon: มันจะรัวเกิน
00:07 timemon: ตั้งหลักไม่ทัน
00:07 Electoz: ไม่นะ
00:07 Electoz: เพราะ
00:07 Electoz: มันก็ไม่ได้ต่างอะไรจาก 01:50:759 (2,3,4,5,6) - เลย
00:07 Electoz: playability ก็เรื่องนึง
00:07 Electoz: แต่ถ้า rhythm ไม่ได้คล้ายกันเลยอันนี้ปัญหาใหญ่กว่า
00:07 Electoz: ถ้าคิดว่ายาก ก็ลองเนิฟก็ได้
00:07 Electoz: ทำเป็น repeat slider ไรงี้
00:08 timemon: เอาง่ายๆว่า ผมคิดแต่อะไรที่มันเสียงดังๆ
00:08 timemon: ผมไม่ได้ยินไง ตอนแมพ
00:08 Electoz: มันก็ดังนะ zzz
00:08 Electoz: 01:59:266 (1,3) -
00:08 Electoz: space อันนั้นให้เท่ากับ 01:59:266 (1,2) - ก็ได้
00:08 timemon: เลื่อนละ
00:08 Electoz: เค
00:09 timemon: 01:52:998 (4) - ตรงเนี่ย ปัญหาคือ ไอช่วง red/blue ก่อนถึง triplet ข้างใต้
00:09 timemon: เสียงมันต่างกันไง ถ้าจะทำก็ต้องเป็น repeat slider กับ 1/4
00:09 timemon: ผมก็เลยเลือก แมพแค่อันเดียว
00:09 Electoz: มันก็เหมือน
00:09 Electoz: 01:51:431 (7,8,9,10) -
00:09 Electoz: ไม่ใช่หรอ
00:10 timemon: อันนี้คือ double
00:10 timemon: ผมแมพ แค่เสียงเดียว แค่ มี white tick ติดมาด้วยเฉยๆ
00:10 Electoz: 02:09:565 (1,1) -
00:11 Electoz: จริงๆไม่ต้อง spam NC ก็ได้มั้ง
00:11 Electoz: อย่างมากก็
00:11 Electoz: NC แค่ 02:09:565 (1) - ก็พอ ถ้ากลัวเรื่อง 1/6 จริงๆ
00:11 timemon: ผมถอดสีออกละ
00:11 Electoz: 02:12:252 (1) - นี่กดผิดป่ะ
00:12 timemon: ใช่จ้ะ
00:13 Electoz: 02:17:513 (2,3) - 02:24:341 (1) - ทำไม NC ไม่เหมือนกัน
00:13 Electoz: 02:25:460 (4,1,2) - z
00:15 timemon: 02:17:513 (2,3) - อันนี้หมายความว่างัย
00:15 Electoz: เอ๊ะ
00:15 Electoz: เดียวก่อน
00:15 Electoz: ผิด
00:15 Electoz: หมายถึง
00:15 Electoz: 02:20:311 (2,3) -
00:16 Electoz: 02:23:893 (3,1) -
00:17 timemon: หมายถึง NC รึ
00:17 Electoz: yes
00:17 timemon: ผมแก้ ไออันแรก ให้มันสั้นลง ละ โดย NC เพิ่มแทรกไป
00:18 Electoz: 02:47:624 (1,2,3,4,5,6,7,8) - ตำแหน่งน่าจะให้ดีกว่านี้
00:18 Electoz: อย่าง
00:18 Electoz: 02:48:072 (3,5) - เป็น overlap แค่อันเดียวใน pattern
00:18 Electoz: เวลาทำ น่าจะทำให้เสมอต้นเสมอปลายไม่ก็ไม่ต้องทำไปเลย
00:18 Electoz: แล้วเวลาวาง jump
00:18 timemon: เค
00:18 Electoz: พยายามเน้นที่ visuals ก่อน
00:18 Electoz: เป็นหลัก
00:18 Electoz: แล้วค่อยมากะ spacing ทีหลัง
00:19 Electoz: คุ้นๆเหมือนพูดไปแล้วแฮะ แต่ช่างแม่ม
00:19 timemon: พูดไปตอนไหน 555
00:19 Electoz: 01:18:296 (2,3,4,5,6,7,8) - จะว่าไปอันนี้ก็ลองไปแก้ดูได้เหมือนกัน
00:19 Electoz: พูดไปคราวนู้น
00:20 Electoz: 03:01:953 (1) - NC นี้คือ?
00:20 timemon: เคๆ
00:20 Electoz: 03:02:849 (1,2,3,4,5) - อย่างอันนี้อะ
00:20 Electoz: จะสวยขึ้นเยอะถ้า space 03:02:849 (1,3) - ให้เท่ากับที่วาง 03:03:296 (2,4) -
00:21 timemon: NC กดผิด
00:21 Electoz: 03:10:684 (2,3) - อันนี้ควรจะเป็น stack ไม่ใช่หรอ
00:21 Electoz: 01:25:908 (2,3) - เทียบกับอันนี้
00:22 Electoz: 01:27:923 (3,4,5,6,7,8) - อันนี้เหมือนจะเน้น vocal ได้ดีกว่า 03:12:699 (3,4,5,6,7,8,9) - นะ
00:22 timemon: แก้ละ
00:23 Electoz: 01:30:050 - 03:14:826 - ทำไมแมพแค่อันเดียวหว่า
00:23 timemon: ผมลืมวาง
00:23 timemon: แก้ละ
00:23 Electoz: 03:16:505 - 03:16:617 - นี้ไม่น่าข้าม
00:24 Electoz: 01:31:505 (3,4,5) - เหมือนนี้
00:24 Electoz: 03:17:177 (1,2,3,4) - อันนี้ถ้าอยากแก้องศาก็แล้วแต่
00:24 Electoz: pattern ตอนนี้พอดูได้อยู่
00:24 timemon: แก้ละ
00:25 timemon: บางที ก็เบลอๆ วางผิด
00:25 Electoz: 03:25:013 (2,3) - นี้ไม่เหมือนกับ 01:40:237 (2,3) - นะ
00:25 Electoz: vocal ไม่เหมือนกัน
00:26 timemon: ก็ stack แบบอันก่อนละสิ
00:26 Electoz: ควรจะเป็นงั้น
00:26 timemon: แก้ละ
00:27 Electoz: 01:44:043 (3,4,5) - 03:28:819 (3,4,5) - rhythm
00:27 Electoz: ทำไมวางต่างกันจัง
00:27 Electoz: 01:45:834 (3,4,5) - 03:30:610 (3,4,5) - นี้ด้วย
00:27 timemon: ผมมึน
00:28 Electoz: 03:27:923 (1) - แล้วนี่ก็
00:28 Electoz: คงจะเป็น 3/4 มั้ง
00:28 Electoz: 03:31:505 (1,3) - 03:31:953 (2,4) - วางให้ห่างกันหน่อยก็ได้
00:28 Electoz: 03:33:632 (3,7) - นี่ก็เหมือนกัน วางให้ห่างพอๆกับที่วาง 03:34:192 (6,8) - ก็ ok
00:29 Electoz: 03:34:863 - จริงๆแมพอันนี้ก็ได้นะนิ
00:29 Electoz: พอเว้นไว้ 1/1 เหมือน climax มันเฟลๆ
00:29 Electoz: อีกอย่างคือ
00:30 Electoz: พยายามเน้น emphasis ให้มันสม่ำเสมอหน่อย
00:30 Electoz: อย่าง
00:30 Electoz: 01:24:117 (2,3) - อันนี้ jump เพื่อเน้น vocal
00:30 Electoz: ค่อนข้างชัด
00:30 Electoz: แต่ 01:38:446 (2,3) - 03:08:893 (2,3) - ดันเป็น stack
00:30 Electoz: 03:23:222 (2,3) - อันนี้ก็ดันไม่ใช่ jump อีก
00:31 timemon: ไอ 01:24:117 (2,3) - เนี่ยอะ แปลกเอง
00:31 Electoz: คิดว่าน่าจะมีอีก พยายามลองไปไล่ดู
00:31 timemon: ไม่ใช่เพราะผมเน้น vocal ที่วางยังงั้นเพราะหลบ slider
00:31 timemon: 5555
00:31 Electoz: overlap มีบางที่ที่แบบ
00:31 Electoz: น่าจะขัดๆได้เหมือนกัน
00:32 Electoz: 01:19:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ส่วนตัวไม่ค่อยชอบไอเดียเท่าไหร่
00:32 Electoz: เพราะมันเหมือนข้างเสียง bell ไป
00:32 timemon: หลอนเลย 555 http://i.imgur.com/AW30Fsx.png
00:32 Electoz: แต่ก็แล้วแต่ละกัน
00:32 Electoz: ผผผ
00:32 Electoz: zzz
00:32 timemon: สอนให้ผู้เล่น reading เก่งๆไง
00:32 timemon: 5555
00:32 timemon: ไอ stream ยาว
00:33 timemon: ที่วางยังงั้น
00:33 timemon: เพราะว่าผม ทำอย่างอื่นสวยๆไม่เป็น
00:33 Electoz: ก็
00:33 Electoz: ลองผิดลองถูกไป
00:33 Electoz: เดี๋ยวถึงเวลาก็มีไอเดียใหม่ๆเข้ามาเอง
00:33 Electoz: แล้วค่อยดูเอา
00:33 Electoz: นี่น่าจะหลุดจอนะ 01:21:655 (1) -
00:33 timemon: ลองแล้ว มันทุเรศมาก ผมยังทำ streams ไม่ค่อยเป็น
00:33 Electoz: เพิ่งเห็น
00:33 timemon: แก้ละ
00:34 Electoz: ส่วนตัว OD เยอะไปหน่อย
00:34 Electoz: rhythm 1/4 เยอะก็จริง
00:34 Electoz: แต่ bpm ไม่ได้เยอะขนาดนั้น
00:34 Electoz: น่าจะซัก 7-8 ก็พอ
00:35 timemon: เอา ไว้ DT ไง
00:35 timemon: ถ้า DT แมพนี้ OD เท่ากับ 10 เลยละ
00:35 Electoz: ไม่ค่อยมีใครเขา
00:35 Electoz: แคร์เท่าไหร่หรอกนะ
00:35 Electoz: พวก mod อะ
00:35 Electoz: แมพส่วนใหญ่ทำมาโดยมี mindset ที่ nomod ทั้งนั้นแหละ
00:35 Electoz: แต่ก็
00:35 Electoz: แล้วแต่ละกัน
00:36 Electoz: หมดละมั้ง
00:36 timemon: คือผมมองว่า ขนาด no mod
00:36 Electoz: น่าจะแค่นี้ล่ะ
00:36 timemon: OD 8 มันก็ใจดีไปนะ
00:36 Electoz: zzzzzz
00:36 Electoz: OD 8 นี่เยอะละ
00:36 Electoz: ลองเทียบกับ
00:36 timemon: ถ้าเทียบกับเกมอื่น 555
00:36 Electoz: แมพที่แรงค์แล้วดู
00:36 Electoz: เอา bpm พอๆกัน
00:36 timemon: แมพที่แรงค์แล้วก็คง 8 แหละ
00:36 Electoz: ส่วนใหญ่จะอยู่ที่ 7
00:36 timemon: พวก 8.5 คือ พวก 5.5 ดาว
00:37 timemon: ลดให้ก็ได้ เป็น 8 555
00:37 Electoz: คงหมดละ
posted
ocean man take me by the hand
09:05 *timemon is listening to [https://osu.ppy.sh/b/1288563 (Aliesrite*) Ym1024 feat. lamie* - strawberry happiness]
09:11 Kaine: fuck
09:11 Kaine: it's not
09:11 Kaine: loading
09:11 timemon: wot
09:12 Kaine: download isnt even starting yes'
09:12 Kaine: oh ok it started
09:13 Kaine: fuckin potator servers istg
09:13 Kaine: potator
09:13 timemon: wot
09:14 Kaine: this is good for a hard yea
09:15 Kaine: nice mix of 1/2s and 1/4s
09:15 timemon: o
09:15 timemon: the song kinda goes ape shit in the 2 minute mark though
09:16 timemon: im still mapping
09:16 Kaine: you could try following the bass line
09:16 timemon: 1/2?
09:16 timemon: oh wait
09:17 timemon: bass line has blue tick
09:17 Kaine: yea some 3/4 sliders and shit
09:17 timemon: playable for hard right http://i.imgur.com/8HF6NIV.png
09:18 timemon: my take on double double lol
09:18 timemon: it only appears like 5-6 times for the whole song
09:18 Kaine: yea that;s doable i think but only if 1/4 rhythms are already introduced to the player before that
09:19 timemon: this section only has this type of rhythms though
09:20 Kaine: fuck this song is so good
09:21 timemon: I got my mod req denied so many times cuz song is boring
09:21 Kaine: thats what happens when you put boring preview point
09:21 timemon: bro this section wowed me the most
09:22 Kaine: u need to put it in the most clickbaity part possiblw
09:22 timemon: now take a look at insane plox
09:22 Kaine: yea doin atm
09:23 timemon: I still have no fucking ideas how to map jumps
09:23 Kaine: same
09:23 Kaine: fuck jumps
09:23 timemon: I havent fixed most of the jumps yet
09:23 Kaine: streams are so much easier to map
09:23 timemon: fuck long streams though
09:25 timemon: my goal atm is to map full spreads on all my pending maps
09:25 timemon: and get decent amount of mods
09:25 timemon: then head straight to graveyard
09:25 Kaine: lmaooo
09:26 Kaine: dont tell modders that
09:26 timemon: shhh
09:26 timemon: they never know
09:26 Kaine: E Z
09:26 timemon: it's just unreasonable for new mappers to even try to push for ranked
09:26 timemon: I want it to be good
09:27 timemon: but im pretty sure these maps have some fatal fundamental issues lying somewhere
09:27 Kaine: i can see one
09:27 timemon: point out pls
09:27 timemon: another one is visual spacing because when I mapped this shit
09:27 timemon: I never knew WTF was visual spacing
09:27 timemon: I focused purely on rhythms
09:29 Kaine: i guess this is a personal thing but i dont like how you use the same aesthetic/visuals for different sounds
09:29 Kaine: and vice versa
09:29 timemon: what do you mean by dat
09:29 timemon: slider shapes?
09:29 Kaine: yea
09:29 timemon: I only know 2 slider shapes so there is that
09:30 Kaine: it also kinda goes the other way too
09:30 Kaine: like
09:30 Kaine: 02:22:550 (1) -
09:30 Kaine: why is this a straight slider when it's a soft sound that has been expressed with a curved slider before this?
09:30 timemon: mmm I see
09:30 Kaine: like.. when i see that slider i expect something new
09:30 Kaine: something different
09:31 Kaine: 02:25:460 (4) - this one works nice
09:31 timemon: I didn't put that much thoughts into it but I will make it consistent
09:31 Kaine: yea its a good habit to get into
09:31 timemon: I literally mapped only straight slider for finisher/whistle
09:32 timemon: sharp for clap
09:32 timemon: curved for vocal
09:32 timemon: so I decided to make sliders like that xD
posted
hihi friend from modhelp

use offset 1058 for map
posted
Hi~
From my queue :)

Normal

Really very good!!!!!!!!!! :):):):):)
But where continue is??? You don't continue special or not? If special then delete the last slider)

Hard

00:09:789 - Why here not circle? Here should be sound. You can add circle, or fust increase slider to red line

happiness

00:09:789 - ^
01:51:431 (7,8,9,10) - patterns like this not understandably at all!!!! Maybe move more closer, or maybe don't use here slider, only circles

I think you very good mapper, because all diffs easy to play :D:D:);)
Even if 4* complicated, but it's also easy to play)
And this diff(4*) i also like because you use sound of clap, and i think here it's very good^^
Maybe try to find sound of bell? It will be great)
And about BG. It's japanese song, here anime picture will fit better)
posted

elena2705 wrote:

Hi~
From my queue :)

Normal

Really very good!!!!!!!!!! :):):):):)
But where continue is??? You don't continue special or not? If special then delete the last slider)
I'm not done mapping yet. but thanks for the opinion I have no clue how to map Normal and Hard ;;

Hard

00:09:789 - Why here not circle? Here should be sound. You can add circle, or fust increase slider to red line Fixed

happiness

00:09:789 - ^ Fixed
01:51:431 (7,8,9,10) - patterns like this not understandably at all!!!! Maybe move more closer, or maybe don't use here slider, only circles I tried to only map with circles, but it will skip white ticks which has a very audible drum sound. It's not good to skip it so I decide to make a slider there. It's hard to understand at first. However, you can treat the sliders exactly like a circle so not really a problem.

I think you very good mapper, because all diffs easy to play :D:D:);)
Even if 4* complicated, but it's also easy to play)
And this diff(4*) i also like because you use sound of clap, and i think here it's very good^^
Maybe try to find sound of bell? It will be great)
And about BG. It's japanese song, here anime picture will fit better)
Thanks for the mod. :) the mapset is not done yet I plan to make it better.
posted
ah, here's this then, irc mod
09:08 burntcedar13: I don't know if I'll have enough to say for it to be called a mod
09:08 burntcedar13: idk tho, I'm only three objects in lol
09:08 timemon: you already earned a kudosu Kappa
09:08 timemon: just make the irc chat long enough
09:09 burntcedar13: xd
09:09 burntcedar13: 00:10:013 (1) - maybe rotate this counter clockwise a bit, so that it looks more like a mirror of 00:09:117 (3) -
09:10 burntcedar13: 00:10:013 (1,2) - bad blanket >:(
09:10 burntcedar13: (I'll not mention any more blankets lol)
09:10 timemon: o
09:11 burntcedar13: 00:11:804 (1,2,3,4,5) - I think a different shape for these circles would fit the song better
09:11 timemon: [http://i.imgur.com/350EkU4.png better?]
09:11 burntcedar13: lol ye
09:11 timemon: what shape do you suggest though I can try square
09:12 burntcedar13: m, sure
09:12 burntcedar13: I would probably do something linear, even overlapping them
09:13 burntcedar13: https://osu.ppy.sh/ss/8086834 I'd probably do something like this
09:13 timemon: mmmm
09:13 timemon: stacking 1/1 is nice but I tend to only do that when the rhythm is changing
09:14 burntcedar13: m, to each his own, I'm but a single opinion
09:14 timemon: I have changed to a square
09:14 timemon: at least it looks like a shape
09:14 burntcedar13: m, if that's what you feel would be best lol
09:15 burntcedar13: 01:18:072 (1,2,3,4,5,6,7,8) - are these
09:15 burntcedar13: distance snapped
09:16 timemon: no
09:16 timemon: the 7 and 8 look ugly
09:16 burntcedar13: ok, in that case, I'd suggest moving the 01:19:416 (7) - up and to the left a bit, maybe overlap it perfectly with where the 2 was
09:17 burntcedar13: and maybe make 01:19:640 (8) - a bit less off the edge :v
09:17 timemon: alright
09:18 burntcedar13: 01:53:893 (1) - ehhhhh?
09:19 timemon: what do you mean
09:19 burntcedar13: maybe it would be better to just map 01:54:453 (2,3,4,5) - as a five burst, with a circle on 01:54:341 - , rather than that slider, which seems to not really be mapped to anything
09:19 timemon: it has a sound though
09:21 burntcedar13: I hear the bass hitting on the head and the tail, but there's no reason for that to be a slider, rather than having a circle where the head is and one where the tail is
09:21 timemon: I can make the slider 3/4
09:21 timemon: and making the white tick clickable
09:21 burntcedar13: why would you make it a slider tho?
09:22 timemon: because this section it's mostly 1/1 slider
09:22 timemon: as first combo
09:22 burntcedar13: m, why?
09:22 timemon: I want to focus on the new sounds
09:23 timemon: 1/1 sliders are there as some sort of filler
09:23 burntcedar13: m, well, filler rhythm isn't really something I'm familiar with, so I probably shouldn't comment further on that lol
09:23 timemon: but you can see the clickable notes are pretty loud
09:23 timemon: it's the stream and double sounds
09:23 timemon: that's the focus in this section
09:24 timemon: this map has horrible blanket because I mapped it quite awhile ago when I wasn't very similar with blanketing
09:24 timemon: the other map was way better with blanket lol
09:25 burntcedar13: ye, blanketing is pretty poor, but hey, as long as you learned from it ^^
09:25 timemon: this map also copy pastes a lot less which can have some pretty bad slider shape issue
09:26 burntcedar13: m, that's understandable
09:26 burntcedar13: 01:56:580 (1,2) - since it's an insane, I would map these as circles
09:26 burntcedar13: 02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - putting jump streams 2 minutes in, that's pretty cruel ;w;
09:26 timemon: right after a 1/3? I think that can be very confusing
09:27 burntcedar13: m, yeah. It really depends on what you want your map to play like
09:27 timemon: if you think this map is cruel my other map is satan lul
09:27 timemon: double spam everywhere
09:28 timemon: it's more refined than this but only insane was done
09:28 burntcedar13: doubles are ezpz
09:28 timemon: also this map is more or less DT map
09:29 burntcedar13: there's not really a problem with jump streams, but I wouldn't really recommend putting them 2 minutes in when there were plenty of places you could've introduced them earlier
09:29 timemon: that section is the peak of the difficulty
09:30 burntcedar13: jump streams are sortof a gimmick tho
09:30 timemon: yeah it's not introduced for the players
09:30 burntcedar13: and with gimmicks, you want to introduce them earlier on, so they aren't just a diffspike when the player gets to them
09:31 burntcedar13: 01:19:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - you could maybe make this smaller jump streams to introduce them early on
09:31 timemon: it's definitely a gimmick and if people aren't good they will probably break here
09:32 timemon: I was thinking about it as well
09:32 timemon: but im too sure about that tbh having spaced streams after a series of jumps
09:34 timemon: though I had a few players palytested these streams before
09:34 timemon: all of them could sightread FC'd both of them fine
09:34 burntcedar13: I don't want to be 'that guy,' but [https://www.youtube.com/watch?v=lkpfDgG_oxE watch this]. it covers what I'm trying to say by 2 minutes in
09:34 timemon: they knew it was 1/4 streams right away
09:34 timemon: is that even much of a spike?
09:35 timemon: the curved spaced streams are just as hard if not harder
09:35 burntcedar13: wat curved spaced streams
09:35 timemon: and 16 note stream was shown before the kiai
09:35 timemon: 01:19:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
09:36 burntcedar13: that's not really spaced, but, that aside, consistent spacing is easier than jumpstreams
09:36 timemon: also the video you talks about
09:36 timemon: those are gimmick maps
09:36 timemon: my map only has 2 gimmick streams and that's it
09:36 burntcedar13: that's
09:36 burntcedar13: that's the point of what I sent you
09:36 burntcedar13: did you watch til at least 2 minutes in?
09:37 timemon: I have seen the vid before
09:37 burntcedar13: ok, so you understand that
09:37 timemon: the difficulty spike is kinda justified here but in the vid it's out of nowhere
09:37 burntcedar13: you build a map around a concept
09:37 burntcedar13: you don't just through a gimmick in a map
09:38 burntcedar13: throw* 10/10 english me
09:38 timemon: it's hard to introduce a gimmick that's used exactly 2 times in 3 minute map
09:38 burntcedar13: there are opportunities to introduce it earlier tho
09:39 timemon: mmm
09:39 burntcedar13: you don't need them to be jumps of the same size
09:39 burntcedar13: that part is more intense, so it deserves larger jumps
09:40 timemon: either that or I make a harder spaced stream there
09:40 timemon: I will keep that in mind
09:40 timemon: if people think it's an issue I will change it to match the less of the maps
09:41 timemon: rest*
09:42 burntcedar13: m, I'm just one opinion
09:43 timemon: thanks for your concern though no one has talked about these jump streams before
09:44 timemon: my idea was spacing emphasis for the section
09:44 timemon: because it has cymbal sound every white tick which is significantly louder
09:44 timemon: so I decide to make a jumpstream
09:44 burntcedar13: ye, jumpstreams are fine, jump streams are sexy
09:45 burntcedar13: https://youtu.be/lkpfDgG_oxE?t=6m7s
09:46 timemon: pishifat is correct here
09:46 timemon: this is a difficulty spike but the spike is very mild
09:47 burntcedar13: m, if you say so
09:47 burntcedar13: I've clarified my opinion, that's the most I should do as a modder
09:48 burntcedar13: https://osu.ppy.sh/ss/8087203 there's the issue that you didn't use the left edge of the playfield, but that's all I really saw to mod
09:49 timemon: yeah that's pretty bad
09:49 timemon: though it's too late now to fix that
09:49 burntcedar13: not too bad of a map overall, since you're pretty new to mapping
09:52 timemon: don't forget to post chat logs for kudosu
09:52 burntcedar13: nah, not worth kds
09:52 timemon: your mod is helpful
09:53 timemon: that's kudosu
09:53 burntcedar13: :p
posted
Hello from my queue. (Sry Im late.)

[Happiness]
Check AiMod.
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ok that felt like diff spike when I first played the map. Just to let you know.
00:06:431 (1,2) - copy those and replace those 00:07:326 (3,4) - better. Then you could also 00:08:222 (1) - stack this on 00:06:878 (2) - sliderhead.
00:18:072 (3) - blanket on 1 sliderhead. Like this http://puu.sh/vWfAH/759d412710.jpg
00:18:968 (1) - fix blanket.
00:20:759 (1,2) - that spacing is too close imo. Could be missreaded. You could place 00:21:655 (2) - on 1 sliderend.
00:17:177 (1,1,1) - Look that the blanket distance is always the the same. You could do that by always copying this 00:17:177 (1,2) - and use it as (template). So the map would look cleaner.
00:39:565 (3,1) - same as before.
00:43:371 (3) - maybe space that a bit more.
00:49:863 (2,3) - use consistent sliderforms.
00:59:043 (3) - blanket.
01:05:535 (1,2) - that flow is not the same as 01:05:983 (2,3,4) - but I think it should be. Also noticed that while playing.
01:07:998 (2) - blankets. Ok I think you can check blankets now on your own. 01:11:580 (2,3,4,5,6) - again
01:25:908 (2,3,4,5,6) - I guess that pattern would look nicer this way. http://puu.sh/vWgzs/39995ae84d.jpg
01:35:087 (3,1) - overlap.
01:40:684 (4,5,6) - make a proper triangle.
01:51:431 (7,8,9,10,1) - that spacing is all the same. 01:51:766 (9,10) - should be closer to 01:51:543 (8) -.
01:58:595 (3,4,5,6,1) - there again. Im gonna explain better. I guess you wanna emphasize on the red tick on 6 but you should emphasize on the downbeat instead. Your idea could stay if you would place like somewhere there http://puu.sh/vWh5S/3fdcb93aa6.jpg. So you get enough spacing on the downbeat.

Else cute map. Rhythm is nice, flow too and fun to play. Aesthetics can be improved.
posted

Suissie wrote:

Hello from my queue. (Sry Im late.)

[Happiness]
Check AiMod. Fixed the object snap issues.
02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ok that felt like diff spike when I first played the map. Just to let you know. Yes a few people have raised this concern to me. I think I will change this section later to normal spaced streams
00:06:431 (1,2) - copy those and replace those 00:07:326 (3,4) - better. Then you could also 00:08:222 (1) - stack this on 00:06:878 (2) - sliderhead.
00:18:072 (3) - blanket on 1 sliderhead. Like this http://puu.sh/vWfAH/759d412710.jpg fixed
00:18:968 (1) - fix blanket. fixed
00:20:759 (1,2) - that spacing is too close imo. Could be missreaded. You could place 00:21:655 (2) - on 1 sliderend. Moved the object away
00:17:177 (1,1,1) - Look that the blanket distance is always the the same. You could do that by always copying this 00:17:177 (1,2) - and use it as (template). So the map would look cleaner. When I first mapped this map I was too new about copy pasting slider shapes. The map has a lot of slider shape issues. Which is unfortunate :(
00:39:565 (3,1) - same as before. fixed
00:43:371 (3) - maybe space that a bit more. fixed
00:49:863 (2,3) - use consistent sliderforms. fixed
00:59:043 (3) - blanket. fixed
01:05:535 (1,2) - that flow is not the same as 01:05:983 (2,3,4) - but I think it should be. Also noticed that while playing. I really don't understand the concept of flow much yet. But that pattern is much like a square, you really don't have to move much at all.
01:07:998 (2) - blankets. Ok I think you can check blankets now on your own. 01:11:580 (2,3,4,5,6) - again Yes, I have fixed some of the blankets but there are still a lot left I will take care of them later
01:25:908 (2,3,4,5,6) - I guess that pattern would look nicer this way. http://puu.sh/vWgzs/39995ae84d.jpg fixed but I'm not sure if I implemented it correctly lol
01:35:087 (3,1) - overlap. fixed
01:40:684 (4,5,6) - make a proper triangle. fixed
01:51:431 (7,8,9,10,1) - that spacing is all the same. 01:51:766 (9,10) - should be closer to 01:51:543 (8) -. moved closer to the object.
01:58:595 (3,4,5,6,1) - there again. Im gonna explain better. I guess you wanna emphasize on the red tick on 6 but you should emphasize on the downbeat instead. Your idea could stay if you would place like somewhere there http://puu.sh/vWh5S/3fdcb93aa6.jpg. So you get enough spacing on the downbeat.
Yeah, I think it was a little too close so you couldn't really emphasize the downbeat. Changed

Else cute map. Rhythm is nice, flow too and fun to play. Aesthetics can be improved. Thank you for the mod :)
posted
hi m4m from my mod q
link: https://osu.ppy.sh/s/610733
[normal]
00:01:058 (1,3) - would be better if you stack this
00:09:117 (2,3,4,1,2,3,4,5) - remake the rhythm you make? the rhythm is not matching in the music
00:22:102 (3) - ctrl+h would be better (use ds after you use it)
00:30:610 (2) - just copy the previous slider then use ctrl h ctrl j
00:26:132 (4) - i think this should be clickable since it's a downbeat
00:24:341 (1) - use ds
00:24:341 (1,2) - fix blanket
00:27:028 (5) - this slider can be improved make it a perfect c shape slider
00:51:655 (5,6) - fix blanket
01:03:744 (1,2) - avoid stacking in a low diff
01:10:908 (1,2,3,1,2,3,1,2,3,4,1) - remap this part ? the rhythm is so confusing
01:23:446 (1,2) - fix blanket
01:21:655 (1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2,1) - please use a 1/2 like this 01:26:132 (2) -
01:35:087 (4) - same here use a 1/2 for the intense part
01:48:520 (1) - use ds
01:49:416 (2) - ^
02:04:640 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,1) - match the instrumentals here
02:36:431 (4,1) - Fix blanket
03:14:266 (2) - use ds
03:16:057 (2) - ^
03:20:535 (3) - ^
03:22:326 (3) - ^
03:23:222 (2) - ^
oh i just noticed
why you change the distance spacing in this part 03:06:431 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3) -
1.00 distance spacing is enough

[hard]
00:01:058 (1,2) - fix blanket
00:08:893 (6,1) - stack it properly
00:18:072 (3,1) - fix blanket
00:26:132 (1,2) - ^
00:28:819 (3,1) - fix overlap
01:05:535 (1) - rotate by -72 then use ds would be better
01:13:819 (6) - make this slider a circles to emphasize the downbeat
01:25:908 (2,3) - unstack it would be better
01:40:237 (2,3,4,5,6) - confusing
01:44:938 (1,2) - fix blanket
02:05:311 (2,3,4,5,6) -

that's all
good luck in ranking it
posted

Shishou wrote:

hi m4m from my mod q
link: https://osu.ppy.sh/s/610733
[normal] I'm sorry for this difficulty. I have no idea how to map this.
00:01:058 (1,3) - would be better if you stack this
00:09:117 (2,3,4,1,2,3,4,5) - remake the rhythm you make? the rhythm is not matching in the music
00:22:102 (3) - ctrl+h would be better (use ds after you use it)
00:30:610 (2) - just copy the previous slider then use ctrl h ctrl j
00:26:132 (4) - i think this should be clickable since it's a downbeat
00:24:341 (1) - use ds
00:24:341 (1,2) - fix blanket
00:27:028 (5) - this slider can be improved make it a perfect c shape slider
00:51:655 (5,6) - fix blanket
01:03:744 (1,2) - avoid stacking in a low diff
01:10:908 (1,2,3,1,2,3,1,2,3,4,1) - remap this part ? the rhythm is so confusing
01:23:446 (1,2) - fix blanket
01:21:655 (1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2,1) - please use a 1/2 like this 01:26:132 (2) -
01:35:087 (4) - same here use a 1/2 for the intense part
01:48:520 (1) - use ds
01:49:416 (2) - ^
02:04:640 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,1) - match the instrumentals here
02:36:431 (4,1) - Fix blanket
03:14:266 (2) - use ds
03:16:057 (2) - ^
03:20:535 (3) - ^
03:22:326 (3) - ^
03:23:222 (2) - ^
oh i just noticed
why you change the distance spacing in this part 03:06:431 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3) -
1.00 distance spacing is enough99% of your suggestion are applied. and DS changed.


[hard] Applied. I will look into the other stuffs and fix other blanket issues.
00:01:058 (1,2) - fix blanket
00:08:893 (6,1) - stack it properly
00:18:072 (3,1) - fix blanket
00:26:132 (1,2) - ^
00:28:819 (3,1) - fix overlap
01:05:535 (1) - rotate by -72 then use ds would be better
01:13:819 (6) - make this slider a circles to emphasize the downbeat
01:25:908 (2,3) - unstack it would be better
01:40:237 (2,3,4,5,6) - confusing
01:44:938 (1,2) - fix blanket
02:05:311 (2,3,4,5,6) -

that's all
good luck in ranking it Thank you so much for looking into Normal and Hard. Both are so badly mapped.(Well the insane diff is also bad but it's not that bad) I will continue to apply your suggestions into other diffs and sections as well.
posted
Hi

[Normal]
check Distance Snap (ctrl+shift+a)
00:01:953 (2) i think be better if you move x:344 y:180
00:08:222 (5) move up
00:18:968 (3) move 1 left
00:19:640 (4) add NC and 00:20:759 (1) remove NC
00:21:655 (2) add NC
00:23:446 (5,2) overlap
00:38:669 (1) i think be better if you end slider slightly move right
00:50:535 (3) move start slider left for better flow
00:58:147 - 01:00:834 if you following vocal - you can put circle here
01:06:878 (6,1) slider and circle far
01:35:087 (4) be good if you start slider slightly move down
01:36:655 put circle?
01:40:237 ^
01:45:610 ^
02:09:117 (2,3) different range
02:12:252 (2,1) overlap
02:13:147 (3,1,2) far
02:33:296 (1,2,4,1) different range
02:52:102 put start break here
03:07:326 (3) move end slider slightly left for good flow
03:14:490 (3,1) far
03:16:281 (3,1) ^
03:31:505 (1,2,3,4) fix distance 2,3
02:15:386 (1,2,3,4) - 02:17:177 (1,2,1) - 02:47:625 (1,2,3,4) - 03:11:804 (1,2,3,4) - 03:17:177 (1,2,3,4) I do not think that is so hard to do them away, as they are practically the same in range should not be different from (for example) 00:06:431 (1,2,3,4,5) - 00:11:804 (1,2,3,4,5) - 01:05:087 (3,4,5,6) etc.

[Hard]
00:01:058 (1,2,3) different range
00:10:908 (4) maybe be better if you move left for distance?
00:22:998 (2) better if you do slider like on picture?
00:26:132 (1) move start slider slightly right for better flow?
00:27:923 (1,2,3,4) Different overlap, make it the same
00:37:774 (3) start slider move up for better blanket
00:52:102 (3,1) overlap
00:55:460 (3,1) I'm not sure what to make of them away from each other is a good idea
01:06:431 (3) maybe try this slider?
01:19:640 (7) move to x:496 y:128?
01:41:356 (1,2,3,4) i think you can do slightly far
01:58:371 (3,4,5) different from 02:00:162 (3,4,5)
02:12:699 (3,4,5) ^ 02:14:490 (3,4,5)
02:46:953 (4,1) overlap
02:49:192 (7) move left?
03:11:356 (5) move to x:320 y:248?
03:11:804 (1,2,3,4) if you do previous step - you can do slider like this
posted

CucumberCuc wrote:

Hi Hello

[Normal]
check Distance Snap (ctrl+shift+a)
00:01:953 (2) i think be better if you move x:344 y:180
00:08:222 (5) move up
00:18:968 (3) move 1 left
00:19:640 (4) add NC and 00:20:759 (1) remove NC
00:21:655 (2) add NC
00:23:446 (5,2) overlap
00:38:669 (1) i think be better if you end slider slightly move right
00:50:535 (3) move start slider left for better flow
00:58:147 - 01:00:834 if you following vocal - you can put circle here
01:06:878 (6,1) slider and circle far
01:35:087 (4) be good if you start slider slightly move down
01:36:655 put circle?
01:40:237 ^
01:45:610 ^
02:09:117 (2,3) different range
02:12:252 (2,1) overlap
02:13:147 (3,1,2) far
02:33:296 (1,2,4,1) different range
02:52:102 put start break here
03:07:326 (3) move end slider slightly left for good flow
03:14:490 (3,1) far
03:16:281 (3,1) ^
03:31:505 (1,2,3,4) fix distance 2,3
02:15:386 (1,2,3,4) - 02:17:177 (1,2,1) - 02:47:625 (1,2,3,4) - 03:11:804 (1,2,3,4) - 03:17:177 (1,2,3,4) I do not think that is so hard to do them away, as they are practically the same in range should not be different from (for example) 00:06:431 (1,2,3,4,5) - 00:11:804 (1,2,3,4,5) - 01:05:087 (3,4,5,6) etc.
^ I do not understand what you meant.

Almost all was applied except for a few suggestions I did not understand.

[Hard]
00:01:058 (1,2,3) different range
00:10:908 (4) maybe be better if you move left for distance?
00:22:998 (2) better if you do slider like on picture?
00:26:132 (1) move start slider slightly right for better flow?
00:27:923 (1,2,3,4) Different overlap, make it the same
00:37:774 (3) start slider move up for better blanket
00:52:102 (3,1) overlap
00:55:460 (3,1) I'm not sure what to make of them away from each other is a good idea
01:06:431 (3) maybe try this slider?
01:19:640 (7) move to x:496 y:128?
01:41:356 (1,2,3,4) i think you can do slightly far
01:58:371 (3,4,5) different from 02:00:162 (3,4,5) o.o? idk how to fix this
02:12:699 (3,4,5) ^ 02:14:490 (3,4,5) o.o? idk how to fix this
02:46:953 (4,1) overlap
02:49:192 (7) move left?
03:11:356 (5) move to x:320 y:248?
03:11:804 (1,2,3,4) if you do previous step - you can do slider like this
Almost all applied

Thank you so much for moding :)
posted
Place Holder
posted
Hello from modding queue



[happiness]
CS3.5 seems fairly large for this particular diff. Maybe 4 can do better for you
00:27:028 (3,4) - Could be a 3/4 rhythm. Definitely adds punch and blends in with what you mapped more http://puu.sh/w4cpn/4d1e102d1f.jpg
00:27:923 (1,2,3,4) - Just another different variable idea you can use if you like http://puu.sh/w4crO/2c2ff09685.jpg
00:36:878 (1,2,3) - Could use a different rhythm set. Even though I do agree with matching from previous rhythm but it just doesn't feel correct. It just seems to follow the vocals when the guitar is your main point to take into consideration. Also as well as 00:38:669 (1,2,3) - I'll put them all together so you can see
http://puu.sh/w4cz0/234f505d68.jpg
00:49:416 (1,2) - Could be the same 1/2 you used before
01:04:640 (3,4,1,2,3,4) - Lots of 1/2 like this may make your map sort of bland. Could try something fresh Ex: http://puu.sh/w4cKb/749fdffa40.jpg
01:44:938 (1) - Just to bring out some ideas. You could have also used a handful of rhythm sets for Ex: http://puu.sh/w4cST/289d4f4dbe.jpg
01:52:998 (4) - Could've been 2 triplets here. Really adds the foundation for the flute as well up to you http://puu.sh/w4cVn/86cb5b93e1.jpg
01:57:923 (1,3,4) - Overlap seems bad

Tbh others are ok it's really just a relapsed from your insane so you'll be ok. Others can give you a general idea but it's not too bad.
posted

Kocari wrote:

Hello from modding queue



[happiness]
CS3.5 seems fairly large for this particular diff. Maybe 4 can do better for you Changed to CS3.8. I think the map is too easy to warrant CS4.
00:27:028 (3,4) - Could be a 3/4 rhythm. Definitely adds punch and blends in with what you mapped more http://puu.sh/w4cpn/4d1e102d1f.jpg Implemented
00:27:923 (1,2,3,4) - Just another different variable idea you can use if you like http://puu.sh/w4crO/2c2ff09685.jpg This change will be quite massive, so I think I will keep the same patterns.
00:36:878 (1,2,3) - Could use a different rhythm set. Even though I do agree with matching from previous rhythm but it just doesn't feel correct. It just seems to follow the vocals when the guitar is your main point to take into consideration. Also as well as 00:38:669 (1,2,3) - I'll put them all together so you can see
http://puu.sh/w4cz0/234f505d68.jpg Yeah the red tick is quite loud and noticeable. Changed, but the 00:38:669 (1,2,3) - feels a little awkward because it's not continuous like the previous one.
00:49:416 (1,2) - Could be the same 1/2 you used before Changed
01:04:640 (3,4,1,2,3,4) - Lots of 1/2 like this may make your map sort of bland. Could try something fresh Ex: http://puu.sh/w4cKb/749fdffa40.jpg That's a very good general advice, thank you and fixed
01:44:938 (1) - Just to bring out some ideas. You could have also used a handful of rhythm sets for Ex: http://puu.sh/w4cST/289d4f4dbe.jpg Thanks, I have implemented this in the other parts of the song as well.
01:52:998 (4) - Could've been 2 triplets here. Really adds the foundation for the flute as well up to you http://puu.sh/w4cVn/86cb5b93e1.jpg When I mapped this, flute was never the focus so I didn't really notice it. And this section is less intense than the section prior that has a 5-note burst. I like it as a some sort of "cool down"
01:57:923 (1,3,4) - Overlap seems bad Fixed

Tbh others are ok it's really just a relapsed from your insane so you'll be ok. Others can give you a general idea but it's not too bad.Thank you for modding :) I will try to implement these changes to other parts of the map and difficulty.
posted
Hello from my queue.

This turned out to be my best mod I think :p

[Normal]

00:57:699 (3,1) - NC on 3 and remove NC on 1, you did it on this 00:53:893 (2,1).

00:24:341 (1,2) - You can start the NC on 2, not 1

01:16:058 (4,1) - Start NC on 4, you started NC on strong piano sounds before this.

02:06:431 (4) - You can start a NC here, it fits with the pattern on 02:07:998 (6,1,3,1) these.

03:33:296 (1,2,3) - Not sure if the spacing fits in the ranked criteria.

[Hard]

00:03:520 (4,5,1) - This part can be a seperate combo.

00:05:535 (2,3,1) - This too.

00:08:222 (5,6) - Combo should end on 5, NC on 6.

00:53:893 (3,1) - 3 can be more upwards to blanket better, and then Ctrl+G on 1.

00:57:699 (1,3) - Remove NC from 1, start it on 3, you did this on every 4th white tick.

01:35:983 (1) - This slider can be blanketed better by moving it to the right a bit.

01:36:655 (2) - Could be a better blanket too.

01:40:237 (2,3,4,5,6) - You can move these upwards a bit to blanket better with 01:39:565 (1)

02:44:490 (2,3,4,5,6,7) - Move these right a bit to blanket better with 02:43:819 (1)

02:49:416 (1,2,3,4) - No NC spam here unlike others.

[happiness]

00:39:341 (3) - Ctrl+G for spacing emphasis, like the previous one.

00:39:341 (3) - ^

00:42:252 (1,2) - You can move 2 down for more emphasis, slider leniency makes it a short spacing.

01:18:072 (1,2,3,4,5,6,7,8) - Spacing change here could be more noticeable.

01:40:460 (3,4) - Unnecessarily long spacing, nothing that important here.

01:51:766 (9,10) - Try moving these down a bit, its outside of the slider circle.

01:52:102 (1) - Crtl+G for more emphasis.

02:06:095 (8,9) - Too far.

02:18:072 (5,1) - Closer is better.

03:33:632 (3,4) - ^

03:12:699 (3,4) - This is a bit misleading, spacing similar to a 1/2 gap, also, its outside of the slider circle.
posted

Fursum wrote:

Hello from my queue.

This turned out to be my best mod I think :p

[Normal]

00:57:699 (3,1) - NC on 3 and remove NC on 1, you did it on this 00:53:893 (2,1).

00:24:341 (1,2) - You can start the NC on 2, not 1

01:16:058 (4,1) - Start NC on 4, you started NC on strong piano sounds before this.

02:06:431 (4) - You can start a NC here, it fits with the pattern on 02:07:998 (6,1,3,1) these.

03:33:296 (1,2,3) - Not sure if the spacing fits in the ranked criteria. Same, I'm waiting for more input from other people.

All applied



[Hard]

00:03:520 (4,5,1) - This part can be a seperate combo. I don't see the need to implement this change

00:05:535 (2,3,1) - This too. ^

00:08:222 (5,6) - Combo should end on 5, NC on 6.

00:53:893 (3,1) - 3 can be more upwards to blanket better, and then Ctrl+G on 1. Fixed

00:57:699 (1,3) - Remove NC from 1, start it on 3, you did this on every 4th white tick.

01:35:983 (1) - This slider can be blanketed better by moving it to the right a bit. Fixed

01:36:655 (2) - Could be a better blanket too. Fixed

01:40:237 (2,3,4,5,6) - You can move these upwards a bit to blanket better with 01:39:565 (1) Fixed

02:44:490 (2,3,4,5,6,7) - Move these right a bit to blanket better with 02:43:819 (1) Fixed

02:49:416 (1,2,3,4) - No NC spam here unlike others. This one has different sounds. It's not from the same section as those 1/4 sliders.

[happiness]

00:39:341 (3) - Ctrl+G for spacing emphasis, like the previous one. Fixed

00:39:341 (3) - ^

00:42:252 (1,2) - You can move 2 down for more emphasis, slider leniency makes it a short spacing. I usually keep the spacing the same for all the patterns. I don't want to highlight much.

01:18:072 (1,2,3,4,5,6,7,8) - Spacing change here could be more noticeable. It's already pretty big.

01:40:460 (3,4) - Unnecessarily long spacing, nothing that important here. I don't know where to put the circle so I put it there. But I have reduced the spacing.

01:51:766 (9,10) - Try moving these down a bit, its outside of the slider circle. 1/4 sliders are treated as if were 1/2 so it's not really that far

01:52:102 (1) - Crtl+G for more emphasis. I want section to be a little bit calm for the player to cooldown a bit.

02:06:095 (8,9) - Too far. Nope

02:18:072 (5,1) - Closer is better. Changed the spacing a bit

03:33:632 (3,4) - ^ Nope

03:12:699 (3,4) - This is a bit misleading, spacing similar to a 1/2 gap, also, its outside of the slider circle. Reduced the spacing a bit.
Thank you for the mod :) If there is no color texts, it means it's implemented and im too lazy to copy paste the fixed text.
posted
hi,m4m from my queue

[Normal]
You must use DS in whole Normal diff.Like this 00:03:520 (1,2) - prev.1.47x,next.0.89x is not allowed.Only like here 00:14:490 (6,1) - can ignore this rule.You can use aimod to check your distance.

[Hard]
00:38:446 (4,1) - Why suddenly use a distance of 0.24x? It's not beautiful. You can separate this or stuck them.
01:01:953 (1) - Twice return here maybe unexpected.I think you can use two 1/2 slider then add am 1/1 slider after them here.
01:09:117 (1,2) - Here is 1/1 distance.Use larger distance please.btw,the rhythm is strange,I prefer to use 1/2 slider to replace (2).

[happiness]
01:23:446 (1) - ctrl+g to emphasize the big sound and get better flow
01:32:401 (1,2,3,4) - Here's sound are really strong.Try to use larger distance in the part like this,espacilly in kiai part.
01:44:938 (1,2,3) - You should listen the music carefully using 25% speed,normally rhythm will not like this.Here shoud be:

01:45:610 (4) - Too large distance without music support
03:33:632 (3) - Why slider here but not stream?
03:42:251 - You can map a slow part until here,maybe make the map more finished.

That's all,good luck!

My map here: https://osu.ppy.sh/s/538174
posted

MoeAsuka wrote:

hi,m4m from my queue

[Normal]
You must use DS in whole Normal diff.Like this 00:03:520 (1,2) - prev.1.47x,next.0.89x is not allowed.Only like here 00:14:490 (6,1) - can ignore this rule.You can use aimod to check your distance. Fixed all DS issues on AiMod.

[Hard]
00:38:446 (4,1) - Why suddenly use a distance of 0.24x? It's not beautiful. You can separate this or stuck them. Stacked.
01:01:953 (1) - Twice return here maybe unexpected.I think you can use two 1/2 slider then add am 1/1 slider after them here. Changed to 2 sliders.
01:09:117 (1,2) - Here is 1/1 distance.Use larger distance please.btw,the rhythm is strange,I prefer to use 1/2 slider to replace (2). I just increased the spacing

[happiness]
01:23:446 (1) - ctrl+g to emphasize the big sound and get better flow Done
01:32:401 (1,2,3,4) - Here's sound are really strong.Try to use larger distance in the part like this,espacilly in kiai part. Increased spacing on this one and other one in the second kiai.
01:44:938 (1,2,3) - You should listen the music carefully using 25% speed,normally rhythm will not like this.Here shoud be:
This change was done more as a variety. Keeping it as a triplet makes it another boring stuff and this pattern only appears 2 times in the whole map anyway.
01:45:610 (4) - Too large distance without music support Not that large it's a 1/2 gap.
03:33:632 (3) - Why slider here but not stream? I think doubles would be cool.
03:42:251 - You can map a slow part until here,maybe make the map more finished. I like it more that once you hit the finish, the music continues to play a bit during the ranking screen.

That's all,good luck! Thank you for modding :) I will get onto your map

My map here: https://osu.ppy.sh/s/538174
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