modding a normal set usually takes me like an hour and a half but who knows how long 21 diffs will take me
stopping here for tonight, but i got the hard ones done. ill get the rest tomorrow cuz its late8-)
probably better for my formatting anyways LOL
general
• yoo wtf is your hp spread, you go from 6 on the top diffs, to 8 on the low extra / insane diffs, then just goes down from there. Why are a bunch of these hp 8 lmao, they're too hard to pass for a map of this difficulty
real eye
• 00:05:219 (3,4,1,2,1,2) - i feel like a more 1/1 -based rhythm would fit here because the notes underneath the red ticks aren't obvious
• 00:13:645 (7) - the curve aesthetic here feels too sharp, i think this would look aesthetically cleaner if you made it more similar to 00:13:923 (1) -
• 00:14:293 - you have a pretty big snare and bass note here, this seems important. consider making clickable?
• 00:15:126 (1,2,3,4,5,1) - now that i look in the editor i see this aesthetic, but in gameplay it looked like a badly done wave stream or something. is there any way you can modify this to make the 123 and 456 grouping more obvious?
• 00:25:589 (5,1) - spacing seems to get really big here all the sudden, after the smaller spacing at 00:24:293 (1,2,3,4,1,2,3,4,5) - . 00:27:070 (9,1) - feels more appropriate because of the strong cymbal on 3
i remember yesterday at around 00:37:812 - there was a star pattern in the old version, i liked the a lot better because it's spacing gave it a good buildup and was overall more interesting to play
00:44:108 (2,1,2,3) - feels like this should be a stream, there is also a strong note in between at 00:44:200 - that goes with these notes
• 01:14:478 (5,1) - i understand the triangle pattern you're using here but the small spacing here in contrast with 01:14:108 (3,4,5) - feels odd
• 01:24:478 (3,4) - feel like it's more appropriate for this spacing to be higher because its an intense guitar part here and theres a big vocal yell to go with it
one other thing to note, i think that the triple, jump, jump rhythm that you choose got pretty repetitive throughout the map, it's a fine rhythm choice but you use it a whole lot. To vary this a little bit I would suggest making your triples reverse sliders, kckslider+circles, etc. or consider mapping to some other instrument periodically
• 00:13:645 (7) - the curve aesthetic here feels too sharp, i think this would look aesthetically cleaner if you made it more similar to 00:13:923 (1) -
• 00:14:293 - you have a pretty big snare and bass note here, this seems important. consider making clickable?
• 00:15:126 (1,2,3,4,5,1) - now that i look in the editor i see this aesthetic, but in gameplay it looked like a badly done wave stream or something. is there any way you can modify this to make the 123 and 456 grouping more obvious?
• 00:25:589 (5,1) - spacing seems to get really big here all the sudden, after the smaller spacing at 00:24:293 (1,2,3,4,1,2,3,4,5) - . 00:27:070 (9,1) - feels more appropriate because of the strong cymbal on 3
i remember yesterday at around 00:37:812 - there was a star pattern in the old version, i liked the a lot better because it's spacing gave it a good buildup and was overall more interesting to play
00:44:108 (2,1,2,3) - feels like this should be a stream, there is also a strong note in between at 00:44:200 - that goes with these notes
• 01:14:478 (5,1) - i understand the triangle pattern you're using here but the small spacing here in contrast with 01:14:108 (3,4,5) - feels odd
• 01:24:478 (3,4) - feel like it's more appropriate for this spacing to be higher because its an intense guitar part here and theres a big vocal yell to go with it
one other thing to note, i think that the triple, jump, jump rhythm that you choose got pretty repetitive throughout the map, it's a fine rhythm choice but you use it a whole lot. To vary this a little bit I would suggest making your triples reverse sliders, kckslider+circles, etc. or consider mapping to some other instrument periodically
monstata
• 00:08:923 (7,8,1,2) - not a fan of the kickslider > circle change here because it feels as if you're recognizing both the drums and vocals with 7,8. then at 1,2 you purely recognize vocals by leaving 00:09:386 - 00:09:571 - empty. long story short it feels inconsistent
• 00:37:997 (1,2,3) - might introduce nicecircular triangular flow if you flipped the triangle this way
• 00:37:997 (1,2,3) - might introduce nice
queen of ants
• 00:10:774 (3,4,1) - 00:11:515 (2,3,4) - i would try a manual stack on these tails instead, because only the slider heads/tails overlapping and the circle stacking looks just weird. try this. same for 01:08:553 (4,5,1) - 01:11:515 (4,5,1) -
• 00:30:960 (2) - this is like the only note in the pattern that's not symmetric, so it feels awkwardly placed in context with everything else
• 00:37:441 (5) - ugh move this to the left so its in line with this slider 00:37:626 (6) - so this jump looks a bit cleaner
• 00:41:330 (3,4,5) - i see your intentions with ds usage, but in reality i dont think a player is going to flow their cursor fluently through 00:41:145 (2,3,4,5,6,7) - , they will more likely try to stop on each individual circle. This makes the spaced triple pretty jarring, i would suggest scaling it down
• 01:02:071 (3,4) - ctrl+g? This would be more comfortable to read because the player would have more upward momentum to help them hit 3
• 01:16:330 (4) - tbh the blue tick note isnt really obvious, a 1/2 slider here or something else sounds more suitable
• 00:30:960 (2) - this is like the only note in the pattern that's not symmetric, so it feels awkwardly placed in context with everything else
• 00:37:441 (5) - ugh move this to the left so its in line with this slider 00:37:626 (6) - so this jump looks a bit cleaner
• 00:41:330 (3,4,5) - i see your intentions with ds usage, but in reality i dont think a player is going to flow their cursor fluently through 00:41:145 (2,3,4,5,6,7) - , they will more likely try to stop on each individual circle. This makes the spaced triple pretty jarring, i would suggest scaling it down
• 01:02:071 (3,4) - ctrl+g? This would be more comfortable to read because the player would have more upward momentum to help them hit 3
• 01:16:330 (4) - tbh the blue tick note isnt really obvious, a 1/2 slider here or something else sounds more suitable
venix
• 00:03:737 (8) - 00:07:441 (5) - nc should go here instead on downbeat
• 00:27:997 (2) - it feels weird how you usually recognize this vocal note on the white tick (00:16:330 (4) - 00:19:293 (3) - ) but skip over it with this slider
• 01:17:441 (6,7,8,9) - 01:16:053 (3,4,5,1) - streams dont feel right here, the rhythm seems to be moe focused around red ticks, and some notes like 01:16:052 - are vague
• 01:22:812 (4,5,6,7,8,9) - It sounds like the stream should start at 01:22:997 - because this is where the drum roll starts,
• 01:28:367 (2,3,4) - larger spacing here will help better transition into the cross screen jumps at 01:28:923 (1,2) -
• 00:27:997 (2) - it feels weird how you usually recognize this vocal note on the white tick (00:16:330 (4) - 00:19:293 (3) - ) but skip over it with this slider
• 01:17:441 (6,7,8,9) - 01:16:053 (3,4,5,1) - streams dont feel right here, the rhythm seems to be moe focused around red ticks, and some notes like 01:16:052 - are vague
• 01:22:812 (4,5,6,7,8,9) - It sounds like the stream should start at 01:22:997 - because this is where the drum roll starts,
• 01:28:367 (2,3,4) - larger spacing here will help better transition into the cross screen jumps at 01:28:923 (1,2) -
armin
• 00:11:700 (2,3) - just feels strange to skip over this blue tick with a jump after you mapped the same one at 00:10:034 (3,4,5) -
• 00:35:960 (1) - downbeat on the slidertail feels like it shoudl naturally be clicked
• 01:14:293 (7) - feels like this slider should start at 01:14:478 - because thats where the bigger and ampped guitar strum starts
• 01:25:589 (3,4,5) - notes 4,5 feel too vague for a triple to be here imo
• 00:35:960 (1) - downbeat on the slidertail feels like it shoudl naturally be clicked
• 01:14:293 (7) - feels like this slider should start at 01:14:478 - because thats where the bigger and ampped guitar strum starts
• 01:25:589 (3,4,5) - notes 4,5 feel too vague for a triple to be here imo
marvollo
• 00:04:663 (6,1,2) - could be a bit more structured and less random if these were spaced even from eachother
• 00:21:330 (8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - i know, this looks like a "remap kd pls" timestamp. But notice with this object selection how much of it is concentrated in the bottom half of the playfeild only, it even feels like the same pattern pretty repetitively. over this long of a span of time, it would be better to utilize more of the playfeild so that the player doesnt feel like they're in the same space forever.
the same kinda happens after this with the left side of the feild but it might not be AS bad
• 01:05:867 (8,2) - space these so they dont touch?
• 01:23:274 (5,6,7) - while this makes good sense with the music because of the stronger snare on the blue tick, it just doesn't feel fluent to play because you're leaving a clickable rhythm slightly after a white tick, it feels slightly out of sync and unnatural. suggestion for a simpler pattern
• 00:21:330 (8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - i know, this looks like a "remap kd pls" timestamp. But notice with this object selection how much of it is concentrated in the bottom half of the playfeild only, it even feels like the same pattern pretty repetitively. over this long of a span of time, it would be better to utilize more of the playfeild so that the player doesnt feel like they're in the same space forever.
the same kinda happens after this with the left side of the feild but it might not be AS bad
• 01:05:867 (8,2) - space these so they dont touch?
• 01:23:274 (5,6,7) - while this makes good sense with the music because of the stronger snare on the blue tick, it just doesn't feel fluent to play because you're leaving a clickable rhythm slightly after a white tick, it feels slightly out of sync and unnatural. suggestion for a simpler pattern
voli
• 00:28:737 (5,2,4) - moving 2 to be even in between 00:28:737 (5,4) - will make this whole jump pattern look more rotational and neat
• 00:34:849 (1,2,3,4) - feels odd how you go from following vocals to following guitar with the kickslider at 00:35:404 (3,4) - randomly in this pattern.
• 00:45:219 (1,1,1,1) - AAAAAAA this pattern is soo COOOOOOOOOOOOOLLLL
movie star
• 00:34:849 (1,2,3,4) - feels odd how you go from following vocals to following guitar with the kickslider at 00:35:404 (3,4) - randomly in this pattern.
• 00:45:219 (1,1,1,1) - AAAAAAA this pattern is soo COOOOOOOOOOOOOLLLL
movie star
stopping here for tonight, but i got the hard ones done. ill get the rest tomorrow cuz its late8-)
probably better for my formatting anyways LOL