Hi.Make sure the Audio Lead-in is a solid digit. Currently, it is 1974 ms. You can simply edit the OSU files individually.
I think your map is already good-enough, save for the few technical issues in general.
Rhythm itself is well-mapped and goes nicely in accordance to song. Needs some MAT attention, really.
I'll provide some minor fixes and some suggestions on what I feel needs some improvement.
Easy & Normal: are just minding their business being flawless.
If there's anything at all, it'd be that I'd ask you to look at some note arrangements and move a grid or so.
Suzully's Hard:Pretty clean difficulty, I know Suzully likes straight-forward, easy-to-identify neat rhythm and patterns.
I find this quite care-free yet simple.
Very suited to the song, the occasional 1/4 and smartly positioned notes add the feel of challenge, which I think is what a Hard difficulty should express.
I do not have any complaints against this, since the mapping rhythm stays almost on the same wavelength throughout with constant spacing even at sections with symmetry.
- 02:53:402 (2) - Shift this 1 grid up.
- 03:03:288 - ~ - 03:08:061 - Could use a spinner, I think.
Lunatic:You have a peculiar mapping. It holds up pretty nicely.
Intuitive jumps and note arrangement made consistent.
- 00:34:822 - Unsnapped inherited timing section.
- 00:35:334 - ^
- 00:35:334 - ^
- 00:40:959 - ^
From here on till the end of the map, I need you to go through the inherited timing sections and ensure they are properly snapped.
- 01:47:606 (1) - Why not make it perfect:
- 01:51:868 (2) - Touching up on the slider:
- 01:56:640 (1) - If you'd like to:
So on and so forth. If you like what I did and want to continue refining the sliders in any way you think is appropriate then you can follow through with the rest on your own.
- 02:12:322 (1,2) - Actually, I think it'd work better if you reversed their positions.
- 02:36:527 (5) - I feel this is not a very wise move. Here's a suggestion:
So in following what I did, the notes have the player go down and then the upper slider has the player reach up. So the movement is generally a "loop" which I think plays nicer than the jump.
- 02:45:050 (3) - I am not sure if this is intentional, but it is surely late on the vocals.
It should be on the previous blue tick.
- 02:50:163 (1) - Shift to previous blue tick. This starts late.
- 03:03:288 - ~ - 03:08:061 - As I wrote earlier. A spinner would be cool.
That's it.
Excellent mapset.