I edited stuff to be a proper taiko od
Generalkroytz unicode title is different
normal-hitnormal3 has some delay, use
this instead
For taiko, Maybe storyboard the bg down so that her face isn't covered? idk if that would break the sb
General TaikoThe scroll speed is too fast by the end due to the bpm changes, use lower scroll speeds
I assume this was fixed by val.02:55:140 (1) - why is there no kiai?
Because that's not the actual chorus. It starts at 03:11:140 -. I would place it sooner, 03:11:140 - wouldn't have that much of an impact. Muzukashii00:38:376 (4) - the 1.5/1 gap at 00:37:421 (1,2) - makes this section pretty hard to guess, removing the triple and or lowering density would help make this more playable
Changed, as well as the whole section by deleting some notes to give Muzukashii players some rest moments.00:40:558 (1) - Would avoid triples since this section is already much denser
I didn't avoid the tripplets but added rest moments instead.01:06:739 (2) - Deleting this note after the triples would make the finishes in the next section much easier to handle, not much sound here either
Good idea!02:08:619 (1,2,3,1,2,3,1,2,1,2,3,1,1,2,3,1,2,1,2,3,1,2,3) - There's just too many triples in this section, please remove some. Try matching the triple density of 03:00:140 (1) -
That's not true. Theamount of tripplets is appropriate for a Muzukashii. However, what can be argued about is if it is too tiring for lower players on a BPM 230 song. If I would change this, I would need to find another way to emphasize the vocals but keep the consistent use of kat tripplet use.02:39:140 (1) - This section would probably be better with lower density since it's identical to oni. Compare density between diffs in a similar density area at 00:02:239 (2) -
That's no problem at all since those are very basic patterns which follow the distinctive guitar in the background.Like in general, use of triples really started increasing through the map, but I don't think it's really needed. The bpm alone is enough to make the map more difficult, removing some of the triples to match the density of the first kiai would probably make it acceptable as a muzu.
The problem was probably less about the tripplets and rather the consecutive way of mapping which made it very tiring after some time to play these patterns. That's why I made many of the patterns shorter to give people some rest moments when playing. However I will have to think about refining the use of tripplets tho. It still feely a bit wonky.