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Camellia - First Town Of This Journey

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Total Posts
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Topic Starter
-Sylvari
This beatmap was submitted using in-game submission on 21 października 2017 at 16:28:01

Artist: Camellia
Title: First Town Of This Journey
Tags: camellia first town of this journey luckytowk manteith cametek future bass
BPM: 170
Filesize: 18648kb
Play Time: 03:35
Difficulties Available:
  1. Blan_C's Insane (4,88 stars, 441 notes)
  2. Journey (5,93 stars, 868 notes)
Download: Camellia - First Town Of This Journey
Information: Scores/Beatmap Listing
---------------
Finally I did Camellia song to the end.
!!! Beware of S P A C E D Streams !!!

Looking For Guest Diffs.

Spread
Insane by Blan_C [WIP]
Extra by me

Thx for help:
> JBDark
> gibcio00
> Venix
> Reazen
> Question Mark (Hitsounds)

Thx to Every Modder.
Venix
22:04 *Manteith is editing [https://osu.ppy.sh/b/1286202 Camellia - First Town Of This Journey [Journey]]
22:10 Venix: 00:16:209 (1,2) -
22:11 Venix: https://osu.ppy.sh/ss/8008958
22:11 Venix: 00:17:974 (1) -
22:12 Venix: http://osu.ppy.sh/ss/8008967
22:13 Venix: 00:23:621 (1,2) -
22:14 Venix: http://osu.ppy.sh/ss/8008987
22:14 Venix: 00:26:444 (2) -
22:14 Venix: 00:32:621 (5) -
22:15 Manteith: https://osu.ppy.sh/ss/8008991
22:15 Venix: 00:43:385 (1,2,1,2,1,2,1,2) -
22:15 Venix: 00:43:562 (2,2,2,2) -
22:16 Venix: 00:47:268 (1,2) -
22:16 Manteith: https://osu.ppy.sh/ss/8009008
22:18 Venix: 01:08:621 (7) - weź tu zrób, żeby na tej dużej linii było kółko
22:19 Venix: 01:20:444 (1) - Ten slider taki strange machine XDDD
22:20 Venix: 01:22:032 (4,5) -
22:20 Venix: 01:24:062 (2,3) - tutaj też
22:21 Manteith: 01:16:385 (1,2,3,1,2,3) -
22:21 Manteith: https://osu.ppy.sh/ss/8009054
22:22 Venix: XD
22:22 Manteith: https://osu.ppy.sh/ss/8009061
22:22 Venix: 01:30:680 (1,2,3,4,5,6,7,8) - XD
22:23 Venix: 02:06:680 (1) -
22:23 Venix: XD
22:23 Manteith: https://osu.ppy.sh/ss/8004618
22:24 Manteith: 02:30:680 (2) -
22:24 Venix: 02:15:856 (2,3,4,5) -
22:25 Venix: 02:19:738 (2,4) - te kółka od sb odsuń
22:25 Venix: 02:20:797 (2,4) - ^
22:25 Venix: 02:22:209 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
22:26 Venix: 02:29:797 (1,2,1,2,1,2) -
22:26 Venix: 02:30:680 (2) -
22:26 Venix: XD
22:26 Venix: 02:32:357 (4,5) - stack
22:27 Venix: 02:36:327 (1) -
22:27 Venix: 02:41:091 (1,2,3,4,5,6,7,8,9,10,1) - XD!
22:28 Venix: 02:45:503 (4,5) -
22:28 Venix: zamień na time line
22:28 Venix: 02:45:856 (1) -
CucumberCuc
Hi

[Journey]
00:01:033 (1,2,3,4) move left
00:01:738 (1) move right and up
00:01:738 (1) - 00:03:150 (1) stack?
00:02:797 (1) move right and down
00:03:503 (1,2) add Whistle sounds
00:04:915 (1,2,3,4,5,6,7,8,2,3,4,5) ^
00:09:150 (1,2) ^
00:10:562 (1,2,3,4,5,6,1) ^
00:11:621 (1,2,3,4,5,6,7,8) ^
00:08:444 (1,2,3,4,5) Maybe it will be better?
00:13:209 - 00:15:327 - 00:15:503 - 00:15:856 - 16:00:032 - 00:17:797 put circle?
00:22:032 - 00:23:091 - 00:23:268 - 00:23:444 ^
00:17:974 (1) not good blanket
00:32:091 (1,2,3,4) better to do something like this:
02:13:738 (1,2,3,4) ^
00:36:327 (1,2,3,4) do far
00:44:444 (1,1) ^
00:54:503 (5,2,4) stack
01:24:768 NC
01:34:738 (1) slider start previous blue tick
01:43:385 (5) move left
03:11:974 (1,1) overlap
03:26:797 (1,1) add Whistle sounds
03:28:209 (1,2,3,4,5,6,7,8) ^
03:29:268 (1,2,3,4,1) ^
03:32:444 (1,1) ^
03:33:856 (3,4,5,6,1) ^
03:34:915 (3,4,5,6,7,8,9,10) ^
Topic Starter
-Sylvari

CucumberCuc wrote:

Hi

[Journey]
00:01:033 (1,2,3,4) move left
00:01:738 (1) move right and up
00:01:738 (1) - 00:03:150 (1) stack?
00:02:797 (1) move right and down
00:03:503 (1,2) add Whistle sounds
00:04:915 (1,2,3,4,5,6,7,8,2,3,4,5) ^
00:09:150 (1,2) ^
00:10:562 (1,2,3,4,5,6,1) ^
00:11:621 (1,2,3,4,5,6,7,8) ^
00:08:444 (1,2,3,4,5) Maybe it will be better?
00:13:209 - 00:15:327 - 00:15:503 - 00:15:856 - 16:00:032 - 00:17:797 put circle?
00:22:032 - 00:23:091 - 00:23:268 - 00:23:444 ^
00:17:974 (1) not good blanket
00:32:091 (1,2,3,4) better to do something like this:
02:13:738 (1,2,3,4) ^
00:36:327 (1,2,3,4) do far
00:44:444 (1,1) ^
00:54:503 (5,2,4) stack
01:24:768 NC
01:34:738 (1) slider start previous blue tick
01:43:385 (5) move left
03:11:974 (1,1) overlap
03:26:797 (1,1) add Whistle sounds
03:28:209 (1,2,3,4,5,6,7,8) ^
03:29:268 (1,2,3,4,1) ^
03:32:444 (1,1) ^
03:33:856 (3,4,5,6,1) ^
03:34:915 (3,4,5,6,7,8,9,10) ^
I changed everything. Thanks for mod!
_Crow
Hi! Mod from my queue

Firstly, there are some major problems that must be absolutely fixed. These are:

Jumpstreams: They are only in the first and last section of the map, however, stuff like 00:07:032 (2,3,4,5,1) - isn't supported by the music, thus they're inappropriate and should be removed. Check the other ones too

Snapping errors: There are a lot of them.
01:21:032 (3,4,5) - This should be 1/4
01:34:650 (1,2,3,4) - This should be a 1/3 triple
01:43:121 (1,2,3,4) - ^
01:45:944 (1,2,3,4) - ^
01:53:091 (4,5,6) - ^ and 01:52:915 (3) - isn't mapped to anything
01:53:856 (2,3,1) - This should be a 1/6 triple, also stack it to make it more playable since it's 1/6
02:32:797 (5,6,7,8) - wut? This should be all 1/4 or 1/8, your choice
00:12:327 (1) - This slider should be 1/4 longer, on the white tick

Inappropriate sv changes:
01:59:974 (2) - 02:00:680 (2) - 02:01:385 (2) - 02:02:091 (2) - The music doesn't suggest anything like this, so their sv should be equal to the other sliders
02:05:268 (1) - This needs to be reduced too

Weird rhythms: These are really uncomfortable to play
00:36:327 (1,2,3,4) - 00:39:150 (1,2,3,4) - They don't fit well in the music, try mapping them like this
02:31:297 (2) - This shouldn't be a slider, there aren't any 1/8 beats here
02:41:003 (1,2,3,4,5,6,7,8,9,10,11) - This stream should start 1/4 later, so you might aswell delete (1)

Other stuff:
You need a preview point
00:32:444 (3,4,5) - Spacing here is really exaggerated and unnecessary
00:49:385 (1,2,3) - Players normally read this as 1/4-1/4 gaps, not 1/2-1/4 gaps. Try to make it more clear, maybe like this. There are other similar things in the map, adjust them too
00:51:150 (5,1) - (5) is on a strong sound, so make it stand out
01:05:003 (1) - This isn't mapped to anything, make it a normal circle
01:12:238 (2) - This isn't mapped to anything too
01:23:621 (3) - It fits better the music like this
01:25:032 (2,1) - same thing as 00:51:150 (5,1) -
01:30:680 (1,2,3,4,5,6,7,8) - Add another circle to the stream and make them 9
02:14:091 (2,3,4) - Same as 00:32:444 (3,4,5) -
02:39:327 (3,4) - 1/4 jump? Just no, it's inappropriate
02:44:091 (5,1) - Same as 00:51:150 (5,1) -
02:59:621 - Make this sound clickable

That's all!
Topic Starter
-Sylvari

walter85 wrote:

Hi! Mod from my queue

Firstly, there are some major problems that must be absolutely fixed. These are:

Jumpstreams: They are only in the first and last section of the map, however, stuff like 00:07:032 (2,3,4,5,1) - isn't supported by the music, thus they're inappropriate and should be removed. Check the other ones too

Snapping errors: There are a lot of them.
01:21:032 (3,4,5) - This should be 1/4
01:34:650 (1,2,3,4) - This should be a 1/3 triple
01:43:121 (1,2,3,4) - ^
01:45:944 (1,2,3,4) - ^
01:53:091 (4,5,6) - ^ and 01:52:915 (3) - isn't mapped to anything
01:53:856 (2,3,1) - This should be a 1/6 triple, also stack it to make it more playable since it's 1/6
02:32:797 (5,6,7,8) - wut? This should be all 1/4 or 1/8, your choice
00:12:327 (1) - This slider should be 1/4 longer, on the white tick

Inappropriate sv changes:
01:59:974 (2) - 02:00:680 (2) - 02:01:385 (2) - 02:02:091 (2) - The music doesn't suggest anything like this, so their sv should be equal to the other sliders
02:05:268 (1) - This needs to be reduced too

Weird rhythms: These are really uncomfortable to play
00:36:327 (1,2,3,4) - 00:39:150 (1,2,3,4) - They don't fit well in the music, try mapping them like this
02:31:297 (2) - This shouldn't be a slider, there aren't any 1/8 beats here
02:41:003 (1,2,3,4,5,6,7,8,9,10,11) - This stream should start 1/4 later, so you might aswell delete (1)

Other stuff:
You need a preview point
00:32:444 (3,4,5) - Spacing here is really exaggerated and unnecessary
00:49:385 (1,2,3) - Players normally read this as 1/4-1/4 gaps, not 1/2-1/4 gaps. Try to make it more clear, maybe like this. There are other similar things in the map, adjust them too
00:51:150 (5,1) - (5) is on a strong sound, so make it stand out
01:05:003 (1) - This isn't mapped to anything, make it a normal circle
01:12:238 (2) - This isn't mapped to anything too
01:23:621 (3) - It fits better the music like this
01:25:032 (2,1) - same thing as 00:51:150 (5,1) -
01:30:680 (1,2,3,4,5,6,7,8) - Add another circle to the stream and make them 9
02:14:091 (2,3,4) - Same as 00:32:444 (3,4,5) -
02:39:327 (3,4) - 1/4 jump? Just no, it's inappropriate
02:44:091 (5,1) - Same as 00:51:150 (5,1) -
02:59:621 - Make this sound clickable

That's all!
I have changed almost everything except one thingy.
01:59:974 (2) - 02:00:680 (2) - 02:01:385 (2) - 02:02:091 (2) - The music doesn't suggest anything like this, so their sv should be equal to the other sliders
This is kinda' pattern to not make this part more boring than it is.

Thx for mod!
Arutsuki
aaaa sry for late mod
i forgot that queue existed

Journey
•00:01:385 (5) - this turn doesnt really make much sense. if you wanna emphasize something in the stream, which you should, do it where the kick appears: 00:01:562 (7) - , 00:02:620 (7) - 00:05:444 (7) - etc.
•00:07:296 (5,1) - also if you wanna use streamjumps you should make them consistent, you only put one on this sound while the other same sounds get pretty much ignored in terms of emphasis.
•00:09:856 - from this point on the music seems to gain more intensity so if you wanna have a nice build up you should increase the spacing gradually
•00:43:385 (1,2,1,2,1,2,1,2) - this is pretty cool
•00:44:797 (1) - why not make this stream a full circle? would look and feel better imo http://puu.sh/wC75T/fe48a6d9c6.gif
•01:59:621 - this section here doesnt really make any sense, I get you're trying to go for variety but you should implement that by where you place the objects, not change sv for no good reason. same goes for the 1/2 circles after.
•02:27:150 - you could probably put a circle here before the spinner, it feels kinda empty the way it is
•overall just make the emphasis match with the music and keep your ideas consistent

good luck~
Topic Starter
-Sylvari

Arutsuki wrote:

aaaa sry for late mod
i forgot that queue existed

Journey
•00:01:385 (5) - this turn doesnt really make much sense. if you wanna emphasize something in the stream, which you should, do it where the kick appears: 00:01:562 (7) - , 00:02:620 (7) - 00:05:444 (7) - etc.
•00:07:296 (5,1) - also if you wanna use streamjumps you should make them consistent, you only put one on this sound while the other same sounds get pretty much ignored in terms of emphasis.
•00:09:856 - from this point on the music seems to gain more intensity so if you wanna have a nice build up you should increase the spacing gradually
•00:43:385 (1,2,1,2,1,2,1,2) - this is pretty cool
•00:44:797 (1) - why not make this stream a full circle? would look and feel better imo http://puu.sh/wC75T/fe48a6d9c6.gif
•01:59:621 - this section here doesnt really make any sense, I get you're trying to go for variety but you should implement that by where you place the objects, not change sv for no good reason. same goes for the 1/2 circles after.
•02:27:150 - you could probably put a circle here before the spinner, it feels kinda empty the way it is
•overall just make the emphasis match with the music and keep your ideas consistent

good luck~
Everything is changed. Thank you for mod!
Bartek22830
hehe
2017-07-26 22:04 BartekBBBBB: 00:04:209 (1,2,1) - 
2017-07-26 22:04 BartekBBBBB: tu moglby byc dluzszy stream
2017-07-26 22:04 BartekBBBBB: bo wydaje sie jakos krotki w porownaniu do dzwieku
2017-07-26 22:05 BartekBBBBB: 00:07:032 (2,3,4,5,1) -
2017-07-26 22:05 BartekBBBBB: pls ten jump stream usun XDD
2017-07-26 22:06 Manteith: Czemu?
2017-07-26 22:06 BartekBBBBB: bo strasznie nieprzyjemny
2017-07-26 22:06 BartekBBBBB: bo tak streamy sa lekko oddalone od siebie
2017-07-26 22:06 BartekBBBBB: i z czasem staja sie spaced
2017-07-26 22:06 BartekBBBBB: imo ten streamek to tak jakby psuje
2017-07-26 22:06 BartekBBBBB: XD
2017-07-26 22:07 Manteith: https://osu.ppy.sh/ss/8689074
2017-07-26 22:07 Manteith: Zrobilem cos takiego
2017-07-26 22:07 BartekBBBBB: lepiej
2017-07-26 22:07 BartekBBBBB: chociaz moglbys troche
2017-07-26 22:07 BartekBBBBB: do gory kickslidera
2017-07-26 22:07 BartekBBBBB: XD
2017-07-26 22:08 Manteith: Pokazalbys na Screenshocie?
2017-07-26 22:08 Manteith: O co ci chodzi
2017-07-26 22:10 BartekBBBBB: https://osu.ppy.sh/ss/8689096
2017-07-26 22:10 BartekBBBBB: tak no
2017-07-26 22:10 BartekBBBBB: mniej wiecej
2017-07-26 22:10 BartekBBBBB: XDDDDD
2017-07-26 22:10 BartekBBBBB: a do reszty mapy nei mam do czego sie przyczepic
2017-07-26 22:12 Manteith: W sumie na moda to za malo ;w;
2017-07-26 22:12 Manteith: A Star Priority by sie przydalo
2017-07-26 22:12 BartekBBBBB: walic moda
2017-07-26 22:12 BartekBBBBB: XDDDDDD
2017-07-26 22:12 Manteith: Znaczy
2017-07-26 22:12 Manteith: Poki co szukam GD
2017-07-26 22:12 BartekBBBBB: pozatym ta mapa i tak nei ma zadnych innych diffow
2017-07-26 22:12 BartekBBBBB: wiec tylko loved narazie
2017-07-26 22:12 BartekBBBBB: wlasnie XD
2017-07-26 22:12 Manteith: Ale ma byc ranked
2017-07-26 22:12 Manteith: ;*
2017-07-26 22:12 BartekBBBBB: to czekaj poszukam wiecej szczegolow i dam ci ta gwizdke
2017-07-26 22:12 BartekBBBBB: XD
2017-07-26 22:13 Manteith: Yay!
2017-07-26 22:13 BartekBBBBB: 02:25:032 (1,2,3,4,5,6,7,8) -
2017-07-26 22:13 BartekBBBBB: ten streamek jakkolwiek slabo wyglada
2017-07-26 22:13 BartekBBBBB: XD
2017-07-26 22:13 BartekBBBBB: mozesz go jakos od nowa zrobic
2017-07-26 22:14 Manteith: https://osu.ppy.sh/ss/8689133
2017-07-26 22:14 Manteith: ?
2017-07-26 22:14 Manteith: Cos takiego?
2017-07-26 22:14 BartekBBBBB: tak
2017-07-26 22:14 BartekBBBBB: juz lepiej wyglada
2017-07-26 22:16 BartekBBBBB: 03:31:032 (1,2,3,4,5,6,7,8,1) -
2017-07-26 22:16 BartekBBBBB: tu tez powtorka tego co wczesniej bylo
2017-07-26 22:17 BartekBBBBB: spaced troche slabo tu brzmi
2017-07-26 22:17 BartekBBBBB: 03:32:091 (1,2,3,4,1) - tutaj tez
2017-07-26 22:17 BartekBBBBB: 03:33:150 (1,2,3,4,5,6,1,2,3,4) - tez tez
2017-07-26 22:17 BartekBBBBB: XDD
2017-07-26 22:18 BartekBBBBB: 00:57:327 (9) - ten slider ciezko widac gdy sie gra i mozna go pomylic z samym kolkiem
2017-07-26 22:20 Manteith: https://osu.ppy.sh/ss/8689170
2017-07-26 22:20 Manteith: Zrobilem tak
2017-07-26 22:21 Manteith: https://osu.ppy.sh/ss/8689173
2017-07-26 22:21 BartekBBBBB: dobrze
2017-07-26 22:21 BartekBBBBB: w tym pierwszym skrinie jest zbyt mocny space
2017-07-26 22:22 BartekBBBBB: mozesz tam zrobic space ale juz nei az tak mozny
2017-07-26 22:23 BartekBBBBB: 02:31:385 (3) - tego kolka mozna nei zauwazyc
2017-07-26 22:24 Manteith: https://osu.ppy.sh/ss/8689200
2017-07-26 22:24 Manteith: Postawilem to kolko tak
2017-07-26 22:25 BartekBBBBB: lepiej
Celektus
random mod. Not sure if you know this, but usually when replying to mods you address every point by quoting the modder and replying with a color underneath his point like this <--- that's a Link

I'd like you to reply that way rather than you just thanking me.

[ Journey]
  1. use the Japanese artist title "かめりあ" please and put Camellia into Romanised Artist.

  2. 00:45:503 (1) - 02:35:091 (3) -

    osu! Ranking Criteria wrote:

    1. Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
    That's a rule and not a guideline and "all rules must be followed in any circumstance".

    If you're not going for rank keep in minds that this is pretty much 100% un-sightreadable

  3. use 5% volume changes on sliders that end on blue ticks and have no strong sounds on those ticks. It's a common technique and make some slider even play nicer.
  4. You have a lot of patterns mapped as 1/4 when they are actually 1/6, for example here 00:03:503 (1,1) - the correct rhythm for this would be like this. This repeats quite often so listen for yourself at 25-50% playback rate.
  5. I would rather undermap this more with like a sloe repeat slider 00:23:091 (4,5,6) - since the section is really calm and less clicking reflects that better.
  6. I think the intensity in spacing between these 2 patterns shouldn't be as big 00:11:621 (1,2,3,4,5,6,7,8) - 00:44:797 (1,2,3,4,5,6,7,8) - you essentially imply that the pattern at 11 seconds is nearly the most intense in the whole song with such a spaced stream. I would considerably nerf that one and maybe every stream in the whole section as that section isn't too intense and low spacing stream would reflect that better imo.

  7. Your spacing in this section 00:12:327 - is higher than in this one 00:46:209 - please make the calm one way less spaced
  8. try and make objects not touch only slightly like here 00:41:621 (2,1) - they should either be spaced apart or overlap at least with 1/4th of the circle. Overlapping overall is often regarded ugly unless you use a certain ratio or logic behind it, so maybe try and make objects close to each other on the timeline not overlap.

    For example this is a good way to overlap 00:43:385 (1,2,1,2,1,2,1,2) - since it has a concept
  9. I assume you know what blankets are from seeing this 00:59:974 (4,1) - so try and use more of those especially groups of objects like these 00:46:209 (1,2,4,1) - 01:02:444 (1,2,3,4,5) - look like the could blanket each other better.
  10. using small spacing in this section for 1/2 would fit way more in my opinion 01:34:209 - something like half as much, right now it looks like a very big jump yet the section has pretty much no intensity so. I would suggest a pattern like this maybe. using geometry for sections like this with pretty much DS like spacing can be very nice.
  11. You mapped this chord 01:37:032 (1) - but not this one 01:35:621 - I would suggest to not map the at all and if with slider ends since they aren't the center of attention right now.
  12. If I remember correctly this is the fist time you used 1/2 stacks in the map 02:03:856 (1,2,1,2,1,2,1,2) - that can be very unexpected to read if not used consistently and being introduced early on. You should space them out I think.
  13. why 2 white anchors here? 02:06:680 (1) - lol no slider in the entire map uses that so It looks very out of place and honestly quite ugly.
  14. slider borders shouldn't visibly touch and melt together this much 02:10:915 (2) - it doesn't look very good and also isn't related to any other slider ideas so far. Just move the slider end a bit.
  15. I'd say a buzz slider would fit here more 02:30:680 (2) - if you don't know what that is it is a repeat like this
  16. A spinner from here 03:35:621 - until here 03:39:856 - would fit imo.

hope that wasn't too much. Anyway if you would like to have some more feedback on any maps ask me, I'd love to help you out. gl with the map~ also 200th post yay
Topic Starter
-Sylvari

Celektus wrote:

random mod. Not sure if you know this, but usually when replying to mods you address every point by quoting the modder and replying with a color underneath his point like this <--- that's a Link

I'd like you to reply that way rather than you just thanking me.

[ Journey]
  1. use the Japanese artist title "かめりあ" please and put Camellia into Romanised Artist. Done.

  2. 00:45:503 (1) - 02:35:091 (3) -

    osu! Ranking Criteria wrote:

    1. Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
    That's a rule and not a guideline and "all rules must be followed in any circumstance".

    If you're not going for rank keep in minds that this is pretty much 100% un-sightreadable I gave to playtest few people and they missed on that 00:45:503 (1) slider, now i know what was wrong with that. Second slider (02:35:091 (3)) everyone read it so I don't think that's breaking an Ranking Criteria then. Changed because it looks like shit.

  3. use 5% volume changes on sliders that end on blue ticks and have no strong sounds on those ticks. It's a common technique and make some slider even play nicer. I couldn't understand that, if you can explain me what you had on mind on PM i would really be thankful.
  4. You have a lot of patterns mapped as 1/4 when they are actually 1/6, for example here 00:03:503 (1,1) - the correct rhythm for this would be like this. This repeats quite often so listen for yourself at 25-50% playback rate. I think that i catched every bad 1/4 sliders and converted it to 1/6.
  5. I would rather undermap this more with like a sloe repeat slider 00:23:091 (4,5,6) - since the section is really calm and less clicking reflects that better. Done.
  6. I think the intensity in spacing between these 2 patterns shouldn't be as big 00:11:621 (1,2,3,4,5,6,7,8) - 00:44:797 (1,2,3,4,5,6,7,8) - you essentially imply that the pattern at 11 seconds is nearly the most intense in the whole song with such a spaced stream. I would considerably nerf that one and maybe every stream in the whole section as that section isn't too intense and low spacing stream would reflect that better imo. I made a bit less spacing and 00:11:621 (1,2,3,4,5,6,7,8) and stream before. 00:44:797 (1,2,3,4,5,6,7,8) I increased spacing between circles in that one.

  7. Your spacing in this section 00:12:327 - is higher than in this one 00:46:209 - please make the calm one way less spaced Done.
  8. try and make objects not touch only slightly like here 00:41:621 (2,1) - they should either be spaced apart or overlap at least with 1/4th of the circle. Overlapping overall is often regarded ugly unless you use a certain ratio or logic behind it, so maybe try and make objects close to each other on the timeline not overlap.

    For example this is a good way to overlap 00:43:385 (1,2,1,2,1,2,1,2) - since it has a concept. You haven't seen that map like half a month ago. Situation like 00:41:621 (2,1) was common af. I tried to make bigger spacing better sliders/circles to not have that overlaps.Unfortunately some of them stayed at map and I haven't catched them.
  9. I assume you know what blankets are from seeing this 00:59:974 (4,1) - so try and use more of those especially groups of objects like these 00:46:209 (1,2,4,1) - 01:02:444 (1,2,3,4,5) - look like the could blanket each other better. The general idea of this map to make sliders in Kiai blanket each other. After "huge remap" the idea could not be that visable as it was. ,but i think that i repaired few of them.
  10. using small spacing in this section for 1/2 would fit way more in my opinion 01:34:209 - something like half as much, right now it looks like a very big jump yet the section has pretty much no intensity so. I would suggest a pattern like this maybe. using geometry for sections like this with pretty much DS like spacing can be very nice. General Idea for this section was to fit circles in the corners, because overall this map doesn't have so many objects on corners. It's focused on the middle. Unfortunately mainly still it is: https://osu.ppy.sh/ss/8692994 , but i will fix them to make this section better and fit circles in corners.
  11. You mapped this chord 01:37:032 (1) - but not this one 01:35:621 - I would suggest to not map the at all and if with slider ends since they aren't the center of attention right now. Fixed.
  12. If I remember correctly this is the fist time you used 1/2 stacks in the map 02:03:856 (1,2,1,2,1,2,1,2) - that can be very unexpected to read if not used consistently and being introduced early on. You should space them out I think. Fixed.
  13. why 2 white anchors here? 02:06:680 (1) - lol no slider in the entire map uses that so It looks very out of place and honestly quite ugly. Fixed.
  14. slider borders shouldn't visibly touch and melt together this much 02:10:915 (2) - it doesn't look very good and also isn't related to any other slider ideas so far. Just move the slider end a bit. Fixed.
  15. I'd say a buzz slider would fit here more 02:30:680 (2) - if you don't know what that is it is a repeat like thisFixed.
  16. A spinner from here 03:35:621 - until here 03:39:856 - would fit imo.Fixed.

hope that wasn't too much. Anyway if you would like to have some more feedback on any maps ask me, I'd love to help you out. gl with the map~ also 200th post yay
Thanks For The Mod!
SpellZZZ
Hi

00:04:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Bardzo fajny stream, dużo lepszy od tego który był tam wczoraj XD
00:07:738 (2,3,4,5,6,7,8,9,1) - eeeeeee to jest takie troche zepsute :P https://osu.ppy.sh/ss/8694078 co ty na coś takiego? Łatwiej się czyta i jest po prostu przyjemniejsze do grania, ale nwm pomyśl nad tym
00:12:327 (1) - do tego momentu jest całkiem fajnie
00:32:091 (2,3,4) - wywalił bym to kółko i przedłużył slider https://osu.ppy.sh/ss/8694160
01:11:974 (1,1,1,1) - może mógłbyś coś tu pokombinować z single tap'ami?
01:17:621 (1,1,1,1) - to samo co wyżej
01:31:474 (1) - do tego momentu nic mi już nie przeszkadza
01:34:680 (1) - do 01:53:621 (1) - trochę tu pusto, a przynajmniej tak mi się wydaje
02:41:092 (1,2,3,4,5,6,7,8,9,10,1) - coś mi tu nie gra, sprawdź jak to będzie wyglądać jak zmniejszysz odległość między kółkami
02:59:268 (1,1,1,1,1) - może tak single tap? XD
03:04:915 (1,1,1,2) - dodał bym jakieś single tapy w tym miejscy... ale nwm, dziwnie mi się to gra :P
03:27:150 (1,2,3,1) - może zmniejsz tu odległość między kółkami
Topic Starter
-Sylvari

SpellZZZ wrote:

Hi

00:04:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Bardzo fajny stream, dużo lepszy od tego który był tam wczoraj XD Dzięki.
00:07:738 (2,3,4,5,6,7,8,9,1) - eeeeeee to jest takie troche zepsute :P https://osu.ppy.sh/ss/8694078 co ty na coś takiego? Łatwiej się czyta i jest po prostu przyjemniejsze do grania, ale nwm pomyśl nad tym Ten moment nie wymaga jakiegos wielkiego skilla w readingu by to przeczytać. Zwrócone w 7 poniewaz dzwiek sie zmienia. [Zostaje]
00:12:327 (1) - do tego momentu jest całkiem fajnie Dzięki.
00:32:091 (2,3,4) - wywalił bym to kółko i przedłużył slider https://osu.ppy.sh/ss/8694160 Jest nowy dźwięk, i do tego słyszalny, grający tzw. Pierwsze skrzypce. ale zmieniłem na slider.
01:11:974 (1,1,1,1) - może mógłbyś coś tu pokombinować z single tap'ami? Ten moment jest właśnie spierdolony. Bo przy 100% szybkosci słychać tam mocny dzwiek, a przy szybkosci 25% masz słaby dzwiek. Wiec zmapilem pod 100% bo to jest oryginalna wartość na jakiej gracze będą grali.
01:17:621 (1,1,1,1) - to samo co wyżej To samo co wyzej.
01:31:474 (1) - do tego momentu nic mi już nie przeszkadza Dzięki.
01:34:680 (1) - do 01:53:621 (1) - trochę tu pusto, a przynajmniej tak mi się wydaje To zrobiłem jeszcze puściej. Dałem break'a na 10s. A później musisz przeżyć xD!
02:41:092 (1,2,3,4,5,6,7,8,9,10,1) - coś mi tu nie gra, sprawdź jak to będzie wyglądać jak zmniejszysz odległość między kółkami Jakby dłużej się zastanowić to masz racje. Ten spacing jest za duzy jak na dzwiek ktory reprezentuje.
02:59:268 (1,1,1,1,1) - może tak single tap? XD To samo co wyzej.
03:04:915 (1,1,1,2) - dodał bym jakieś single tapy w tym miejscy... ale nwm, dziwnie mi się to gra :P To samo co wyzej, ale w sumie tu jest slider, w ktory ciezko trafić.
03:27:150 (1,2,3,1) - może zmniejsz tu odległość między kółkami Spacing zmniejszony.
Dzięki za moda.
PotatoJet
hey from my queue

Journey

00:48:322 These jumps shouldn't get wider
01:00:240 (5,1) why is (5) so spaced from (1)? Maybe move (4) into (5)'s position and move (5) to (4)?
00:37:277 (1,2,3,4) kind of uncomfortable jump
01:03:930 (3,4,5) I don't think this sound needs to be emphasized with such a big jump
01:47:440 (1) move this 10 boxes to the right on the grid. It's not lined up properly at the moment with the slider.

Sorry for short mod, couldn't find much.

Good luck with loved!
Topic Starter
-Sylvari

PotatoJet wrote:

hey from my queue

Journey

00:48:322 These jumps shouldn't get wider. Yea, this is not that sound what it's represents in song. Fixed.
01:00:240 (5,1) why is (5) so spaced from (1)? Maybe move (4) into (5)'s position and move (5) to (4)? Circular Flow, Blanket, Strong Sound. Want more reasons why I made something like that.
00:37:277 (1,2,3,4) kind of uncomfortable jump This is antijumps, It's comfortable pattern actually., made less spacing between circles.
01:03:930 (3,4,5) I don't think this sound needs to be emphasized with such a big jump. Fixed.
01:47:440 (1) move this 10 boxes to the right on the grid. It's not lined up properly at the moment with the slider. Fixed.

Sorry for short mod, couldn't find much.

Good luck with loved!
Thanks for mod!
Deivedux
  1. 00:01:033 - such instant insane stream at the beginning making the players expect a map being underrated by it's difficulty
  2. 00:03:503 (1,1) - if you will fix my previous mod, the my idea is to convert these sliders into the a bit faster stream than the background stream
  3. 00:11:621 (1,2,3,4,5,6,7,8) - even tho the stream is still overlapping, it still feels like it's a spaced stream and at this point lowering the slider velocity in here 00:12:327 - will have a 35% chance that a player will continue following the slider velocity (continuing the fast cursor movement) and thus will make a sliderbreak
  4. referring to the same mod, the spacing between sliders is pretty high for such a calm part, unless you increase the slider velocity that will also fix the sliderbreak at the end of the stream
  5. 00:13:385 (1) - I literally have no idea why is there a slider that has 3 feedbacks when there are only 2 strong sounds...
  6. 00:13:385 (1,2,3) - referring to the previous mod, at least mute the slider ends completely if you don't want to change anything
  7. 00:23:621 (1,2,1) - the instant slider velocity change = unfair sliderbreak, I also have no idea why did you increase the slider velocity when it's still a calm part,
    the intensity didn't change at all, so why even bothered :/
  8. 00:32:444 (3) - if you think this slider will not let the player to drop accuracy, well you are correct, but that will indeed make them break (several times), just put a triple in there, why are you even making things hard both for the players and for yourself?
  9. 01:11:974 (1,1,1,1) - this is very familiar from other maps... yet the way how you made this one is different and unexpectable, people don't have much time to analyze the "stream" due to the high AR and the fact that you simply don't pause the game... protip: from what we both know as players, while playing any map we fully focus on the map itself, while your map makes the players focus on specific parts of the map, train their reaction time on very quickly analyzing hardest parts of the map instead of having fun playing the map itself - that's one of your main goals in mapping, you don't need to "try new things and new patterns", if you want to go that direction then you are free to do so, but still try to follow the players' perspective, the way how you see the map is one thing, but how players that never have played the map before is another, so again, you need to make it readable and very expecting
  10. 01:23:268 (1,1,1,1,2) - no matter how many times I have tried, I couldn't pass that part without breaking my combo
  11. 01:43:150 (1,1,1) - that... ehmm... ...what? (low acc incoming 100%) you just don't do that, stick with the 1/4 and you will be f... oh, it's 1/3. that explains it...
  12. 03:13:032 (1) - kinda weird seeing that slider being on the other side of the stream, idk
Topic Starter
-Sylvari

Deivedux wrote:

  1. 00:01:033 - such instant insane stream at the beginning making the players expect a map being underrated by it's difficulty This is not an very spaced stream, so idk why you used an word: "Insane"
  2. 00:03:503 (1,1) - if you will fix my previous mod, the my idea is to convert these sliders into the a bit faster stream than the background stream So You tell me to make 260 BPM Stream in a middle of the stream part, because that sound is obviously in 1/6. I don't see any fucking sense here. Let's imagine that e.g. Rafis(I used him as DT Player xD!) Will try to play that map with DT, so then he will get 390 BPM Burst. That's why here I put the 1/6 slider not a burst, maybe at higher difficulity.(If it's going to exist xD!)
  3. 00:11:621 (1,2,3,4,5,6,7,8) - even tho the stream is still overlapping, it still feels like it's a spaced stream and at this point lowering the slider velocity in here 00:12:327 - will have a 35% chance that a player will continue following the slider velocity (continuing the fast cursor movement) and thus will make a sliderbreak Changed Slider Velocity of the first slider to x0,75
  4. referring to the same mod, the spacing between sliders is pretty high for such a calm part, unless you increase the slider velocity that will also fix the sliderbreak at the end of the stream Made less spacing between slider and calm parts.
  5. 00:13:385 (1) - I literally have no idea why is there a slider that has 3 feedbacks when there are only 2 strong sounds... Fixed.
  6. 00:13:385 (1,2,3) - referring to the previous mod, at least mute the slider ends completely if you don't want to change anything To the slider that doesn't have strong sound on end I added 5% Volume Changing
  7. 00:23:621 (1,2,1) - the instant slider velocity change = unfair sliderbreak, I also have no idea why did you increase the slider velocity when it's still a calm part,
    the intensity didn't change at all, so why even bothered :/ It's changing and The Slider Velocity is not changing THAT HIGH to get lost and didn't read that at all. So I don't see any reason to change the SV at that moment. Btw. It's still from 0.5x to 0.75x. But after that 2 sliders it's the same intensivity like previous calm part. So 50/50 Fixed.
  8. 00:32:444 (3) - if you think this slider will not let the player to drop accuracy, well you are correct, but that will indeed make them break (several times), just put a triple in there, why are you even making things hard both for the players and for yourself? Well, now I have 2 declining mods each other. One guy told me to make a 1/8 slider here, and you told me to make a triple here. So I made a double xD!
  9. 01:11:974 (1,1,1,1) - this is very familiar from other maps... yet the way how you made this one is different and unexpectable, people don't have much time to analyze the "stream" due to the high AR and the fact that you simply don't pause the game... protip: from what we both know as players, while playing any map we fully focus on the map itself, while your map makes the players focus on specific parts of the map, train their reaction time on very quickly analyzing hardest parts of the map instead of having fun playing the map itself - that's one of your main goals in mapping, you don't need to "try new things and new patterns", if you want to go that direction then you are free to do so, but still try to follow the players' perspective, the way how you see the map is one thing, but how players that never have played the map before is another, so again, you need to make it readable and very expecting I will be honest here. I haven't got any fucking idea how to map that part. Now I fixed a bit but still it's not that kind of sound.
  10. 01:23:268 (1,1,1,1,2) - no matter how many times I have tried, I couldn't pass that part without breaking my combo Fixed.
  11. 01:43:150 (1,1,1) - that... ehmm... ...what? (low acc incoming 100%) you just don't do that, stick with the 1/4 and you will be f... oh, it's 1/3. that explains it... Main Sound At that part is 1/3s so I changed it as soon as after your IRC Mod.
  12. 03:13:032 (1) - kinda weird seeing that slider being on the other side of the stream, idk Clickable, Sightreadable.
MrMan
Hi, NM from my Queue.

General
After a review of your map, I can't really find any problems in terms of spacing and flow, and after a whole lot of other mods this map seems to be perfectly fine and playable. (Then again I'm new to this modding thing so maybe I missed a whole lot of stuff I don't understand, idk lol.)
Each Slider Velocity makes sense, spacing empathise is appropriately mapped, etc.
But I did find a few issues in the timeline which I personally think you should do something about.

Journey
First things first, Unsnapped objects.


However I can see why some objects are unsnapped, you're clearly following the rhythm and the sounds in the song which it would make more sense to make the object unsnapped instead. And after a quick review of the Ranking Criteria, Snapping objects are more or less a Guideline than a rule.
But, there are many objects that aren't snapped to anything (1/3, 1/4, 1/6, 1/8, 1/12 or 1/16)

00:17:974 (1) - I can see that the sliders tail here is snapped to 1/8 instead of 1/4, however the ding you're trying to follow is on the tick beforehand instead of the tick the tail ends on as shown on the book mark here. So maybe end the tail here instead.

00:55:385 (1) - This section here is a bit tricky, (and for nearly every other slider) Sliders by default must always end on a Red or White tick, only end on Blue if the rhythm needs it. So maybe keep that in mind for next time.

The next few objects are unsnapped, which can easily be fixed by changing the beat snap divisor from 1/3 through to 1/6 and wiggling the slider tails a bit.

03:13:562 (3) - Unsnapped Tail

03:17:180 (2) - ^

03:18:503 (7) - ^ (This tail is actually way off any tick)

03:18:680 (1) - ^

03:19:209 (3) - ^

03:22:827 (2) - ^

03:24:150 (7) - ^

Conclusion
This map is enjoyable and fun, and I couldn't actually find anything wrong with the spacing or placement, which would make sense with the amount of mods your received. But there were a many sliders that went over the downbeat and made some rhythm awkward to play from the editor perspective and lots, and Lots of sliders ending on blue ticks. Sliders by default always end on Red or White ticks to follow the rhythm as explained before,if you've set up the bpm and timing right, the ticks will follow the beat of the song and follow its rhythm. I'm personally quite in-experienced in mapping so I can't suggest to you ways in changing these sections so that it's following the songs rhythm, and you already have a full map so making any extreme changes like this would just end drastically. Anyways, good map and watch out for unsnapped objects.
Topic Starter
-Sylvari

-CerealBox- wrote:

Hi, NM from my Queue.

General
After a review of your map, I can't really find any problems in terms of spacing and flow, and after a whole lot of other mods this map seems to be perfectly fine and playable. (Then again I'm new to this modding thing so maybe I missed a whole lot of stuff I don't understand, idk lol.)
Each Slider Velocity makes sense, spacing empathise is appropriately mapped, etc.
But I did find a few issues in the timeline which I personally think you should do something about.

Journey
First things first, Unsnapped objects.


However I can see why some objects are unsnapped, you're clearly following the rhythm and the sounds in the song which it would make more sense to make the object unsnapped instead. And after a quick review of the Ranking Criteria, Snapping objects are more or less a Guideline than a rule.
But, there are many objects that aren't snapped to anything (1/3, 1/4, 1/6, 1/8, 1/12 or 1/16). That's my fault. Haven't found that I changed a SV before. Before it was 1.0x and to make nice looking sliders. That's why objects wasn't snapped good. Thx, because I haven't found it by myself ;*

00:17:974 (1) - I can see that the sliders tail here is snapped to 1/8 instead of 1/4, however the ding you're trying to follow is on the tick beforehand instead of the tick the tail ends on as shown on the book mark here. So maybe end the tail here instead. Again, haven't noticed that. Fixed.

00:55:385 (1) - This section here is a bit tricky, (and for nearly every other slider) Sliders by default must always end on a Red or White tick, only end on Blue if the rhythm needs it. So maybe keep that in mind for next time. Actually, that rhythm has been used in whole song. I mapped that sound like that and it's not that bad idea to map that sound. Everyone has other ideas to map same sound. Propably You know What I am talking about.

The next few objects are unsnapped, which can easily be fixed by changing the beat snap divisor from 1/3 through to 1/6 and wiggling the slider tails a bit. I don't understand you right now.

03:13:562 (3) - Unsnapped Tail

03:17:180 (2) - ^

03:18:503 (7) - ^ (This tail is actually way off any tick)

03:18:680 (1) - ^

03:19:209 (3) - ^

03:22:827 (2) - ^

03:24:150 (7) - ^ Fixed.

Conclusion
This map is enjoyable and fun, and I couldn't actually find anything wrong with the spacing or placement, which would make sense with the amount of mods your received. But there were a many sliders that went over the downbeat and made some rhythm awkward to play from the editor perspective and lots, and Lots of sliders ending on blue ticks. Sliders by default always end on Red or White ticks to follow the rhythm as explained before,if you've set up the bpm and timing right, the ticks will follow the beat of the song and follow its rhythm. I'm personally quite in-experienced in mapping so I can't suggest to you ways in changing these sections so that it's following the songs rhythm, and you already have a full map so making any extreme changes like this would just end drastically. Anyways, good map and watch out for unsnapped objects.
Nevo
nm from queue
00:38:268 (2,3,4) - maybe dont have the small overlap here because some people may take it as a stream or something
00:41:974 (1) - perhaps rotate this so it blankets 00:41:621 (2) - I guess that also means rotate 00:42:327 (2) - to not ruin the pattern
00:43:033 (2) - why is this spacing increase so much mroe than the sliders before
00:46:915 (4) - maybe make this two circles
00:48:503 (3) - maybe lower the spacing from two on this one but you can raise the spacing on 00:48:327 (2) - since it's a louder beat
00:57:503 (1) - move this a little away from the head of 00:57:768 (1) - it just seems really close :<
00:58:297 (3,5) - maybe dont overlap the sliders
00:58:562 (4) - blanket to 00:57:768 (1) - then fix the blankets after
00:59:091 (6) - dont overlap this and why is it so much larger spacing maybe reduce it a little
01:00:150 (5) - lower spacing here since 00:48:503 (3,4,5) - and 00:53:797 (1,2,3,4,5) - its so much smaller
01:05:091 (1,2,3,4,5) - im just going to say make these consistent throughout the map since they are basically the same thing
01:08:797 (1) - basically the rest of the kiai after this I dont get why you primarily mapped the "wubs" since theres so many beats, maybe it's because I'm not used to mapping this kinda music but it just felt weird when I was playing it just maybe change the rhtym a little (useful point I know)

01:43:150 (1,1,1) - maybe dont nc all of these and lower the spacing on them
01:41:974 (1,2,1) - maybe lower the spacing here since its a calm section and blanket 01:42:327 (2) - to 01:42:680 (1) -
lower spacing in this section (01:41:974 (1) - to 01:53:974 (1) - ) imo since its so calm maybe even make some of the circles like 01:50:797 (1,2) - or 01:48:327 (1,2,3) - into fancy sliders at lease be more consistent with the spacing

Ok I have to sleep now its 5 am xd

good luck with map~~
Topic Starter
-Sylvari

Nevo wrote:

nm from queue
00:38:268 (2,3,4) - maybe dont have the small overlap here because some people may take it as a stream or something The rhythm is going that it's clearly hearable that's not a stream, but i made bigger distance between circles.
00:41:974 (1) - perhaps rotate this so it blankets 00:41:621 (2) - I guess that also means rotate 00:42:327 (2) - to not ruin the pattern Fixed.
00:43:033 (2) - why is this spacing increase so much mroe than the sliders before The rhythm actually is building-up so to represent it in song i made bigger spacing between sliders.
00:46:915 (4) - maybe make this two circles Great idea. It sounds much better than one slider. Fixed.
00:48:503 (3) - maybe lower the spacing from two on this one but you can raise the spacing on 00:48:327 (2) - since it's a louder beat That's actually how was it mapped, but the length between next and previous object were different. Fixed.
00:57:503 (1) - move this a little away from the head of 00:57:768 (1) - it just seems really close :< Fixed.
00:58:297 (3,5) - maybe dont overlap the sliders Fixed.
00:58:562 (4) - blanket to 00:57:768 (1) - then fix the blankets after Fixed.
00:59:091 (6) - dont overlap this and why is it so much larger spacing maybe reduce it a little Fixed.
01:00:150 (5) - lower spacing here since 00:48:503 (3,4,5) - and 00:53:797 (1,2,3,4,5) - its so much smaller Fixed.
01:05:091 (1,2,3,4,5) - im just going to say make these consistent throughout the map since they are basically the same thing Actually that's so important sound is strong. And it's not getting less in intensivity.
01:08:797 (1) - basically the rest of the kiai after this I dont get why you primarily mapped the "wubs" since theres so many beats, maybe it's because I'm not used to mapping this kinda music but it just felt weird when I was playing it just maybe change the rhtym a little (useful point I know) The Song actually is kinda weird what shows why i mapped that sound not other. Actually in that song there are many ways to map exactly the same part in the song.

01:43:150 (1,1,1) - maybe dont nc all of these and lower the spacing on them Fixed.
01:41:974 (1,2,1) - maybe lower the spacing here since its a calm section and blanket 01:42:327 (2) - to 01:42:680 (1) -
lower spacing in this section (01:41:974 (1) - to 01:53:974 (1) - ) imo since its so calm maybe even make some of the circles like 01:50:797 (1,2) - or 01:48:327 (1,2,3) - into fancy sliders at lease be more consistent with the spacing Fixed.

Ok I have to sleep now its 5 am xd

good luck with map~~
Blan_C
NM from #discord :p

  1. 00:23:091 (4) - Tu byś mógł jeszcze isć pod te dzwonki (albo coś podobnego, nie wiem jak nazwać ten dźwięk) a na skrzypce od nc tu 00:23:621 - czyli o tak
  2. 00:26:444 (2,1) - To mi tak lekko nie pasi - masz blanket z początkiem 00:27:856 (1) - ale koniec tego 00:27:856 (1) - nie działa jakoś z tym 00:26:444 (2) - Jakbyś dał 00:27:856 (1) - na x:80 y:265 w sensie ze tak było by leginiej.
  3. 00:36:680 (3) - Tu masz overlap, taki niepotrzebny dosyć no i troche wygiąłeś za bardz o ten repeat-slider imo.
  4. 00:37:032 (1,2) - Ds między tymi a 00:37:385 (3,4) - zrób taki sam, a między 00:37:209 (2,3) - daj jump i jest legitnie.. no i od nc na sliderze możesz dowalić podobny (lub większy, bo NC+ nowy dźwięk) ds jak między 00:37:209 (2,3) - jak postanowiłeś zmienić to wyżej. Ogólnie dowal tam ds większy bo ten slider ma mocny dźwięk.
  5. 00:38:268 (2,3,4) - łapie że piosenka jest wolna ale to ze sie tak styka wygląda lekko paskunie. :P
  6. 00:39:150 (1) - Tu masz mocny beat na koncu sliderka, średnio fajnie ze nie da sie kliknąć tego
  7. 00:39:856 (1,1) - Niby nie błąd ale jakoś dziwnie to wygląda tak blisko, zwłaszcza ze masz tu ds większy 00:40:385 (4,1) -
  8. 00:40:562 (1,1) - To sie styka a 00:40:915 (2,2) - nie. Ja bym je pokrył częsciowo z zachowaniem jakieś symetrii i moze obrócił o parę stopni 00:41:268 (1,2) - No i te nc niepotrzebne.
  9. 00:42:680 (1,2) - Tu to samo co wyżej, bo skopiowane.
  10. 00:43:385 (1,2,1,2,1,2,1,2) - Tu prowadzasz nowy pattern z dosyć sporym ds międzie 1/4 a kółkami. Intensity (build up po prostu), ci się zwiększa to może zacznij od mniejszego ds i stopniowo je zwiększaj kończąc na streamie. Ogólnie mówiąc, masz 8 1/2 łatwe a tu dup 1/4 i kółko.
  11. 00:44:797 (1,2,3,4,5,6,7,8) - spoko tylko jakoś za bardzo jest nawalone w jednym miejscu - overlapów dużo z poprzednimi
  12. 00:49:032 (1,2,3,4,1) - jakieś to takie za proste, normalne. No takie sobie, overlap tu 00:48:680 (4,1) - . Jakby ten 00:49:385 (1) - pionowo bardziej stał i był lekko w lewo to może było by lepiej. Nie wiem xD
  13. 01:00:680 (1,1,2) - może jakiś blanket, ewentualnie cokolwiek co by nie robiło takiego overlapa tu.
  14. 01:19:562 (2,3) - to sie ciężko gra; zanczyasz 1/4 na niebieskim ticku i konczysz na moncym dzwięku dzwonka - średni deal
  15. 01:25:738 (2) - a tu nc? Ogółem to czemu nie zaczynasz na upbeatach nc?
  16. 01:43:150 (1,2,3) - ogólnie to rytm na 1/3 się słabo prezentuje jako kółka. Moze to co powiem jest dziwne i duzo sie ludzi nie zgodzi ale zmieniajac rytm z 1/4 na 1/3 robiąc kółka - łatwo tam kliknąć 100 a każdy chciałby 300. Moze sliderek z reversem?
  17. 01:53:032 (1,1,1) - czemu ds taki duży w stosunku do poprzednich kółek 1/3? Jak chcesz zaznaczyć że dźwięk jest wyższy to dowal 1/4 i kółko (jeśli pozmieniałeś to co wyżej napisałem).
  18. 01:53:621 (1,2,1) - To się srednio prezentuje - tak dziwnie wygląda dosyć,
  19. 01:59:621 (1,2,1,2,1,2) - a tu ds zwiększasz dlaczego? Dopiero 02:01:738 (1) - tu masz inną wysokość dźwięku. Poza tym to ten ds jest trochę z dupy jak kółeczka przed i po tym masz blisko
  20. 02:05:268 - tu sie zaczyna nowy part i zaczynasz to mapować pod ten strunowy instrument, nie wiem jak to nazwać, a tu nagle dup - 02:06:680 (1,1) - przełączyłeś się na dzwonki. nie łapię tego :D
  21. 02:14:268 (4) - Poprzednie sliderki były super ale ten mogłbyś dopracować.
  22. 02:28:385 (2,3,4) - a gdyby tak mały spacing bo intensity jest małe w ch* i zrobić trochę większy jump 02:28:915 (1) - na tym? :)
  23. 02:28:738 (4,1) - A tu blanket jak juz koniecznie nie chcesz tego zmieniać. Jak zmieniłeś to możesz z poprzednmi kółkami blanket rypnąć
  24. 02:31:474 (3,1,2,3) - Poprzednio ładnie robiłeś te sliderki a tu jakieś overlapy dzikie
  25. 02:32:885 (6,1,1) - tu też byś mógł co nie co poddalać od siebie bo nasrane w jednym miejscu bardzo duzo jest
  26. 02:35:091 (3) - Za blisko tego sliderka jest
  27. Hitsoundy zrób :V
  28. Z tego co widze masz 1 diff więc wypierdol tła których nie używasz i ogółem to sprawdź aimoda
Topic Starter
-Sylvari

Blan_C wrote:

NM from #discord :p

  1. 00:23:091 (4) - Tu byś mógł jeszcze isć pod te dzwonki (albo coś podobnego, nie wiem jak nazwać ten dźwięk) a na skrzypce od nc tu 00:23:621 - czyli o tak- Fixed.
  2. 00:26:444 (2,1) - To mi tak lekko nie pasi - masz blanket z początkiem 00:27:856 (1) - ale koniec tego 00:27:856 (1) - nie działa jakoś z tym 00:26:444 (2) - Jakbyś dał 00:27:856 (1) - na x:80 y:265 w sensie ze tak było by leginiej.- Fixed.
  3. 00:36:680 (3) - Tu masz overlap, taki niepotrzebny dosyć no i troche wygiąłeś za bardz o ten repeat-slider imo. Fixed.
  4. 00:37:032 (1,2) - Ds między tymi a 00:37:385 (3,4) - zrób taki sam, a między 00:37:209 (2,3) - daj jump i jest legitnie.. no i od nc na sliderze możesz dowalić podobny (lub większy, bo NC+ nowy dźwięk) ds jak między 00:37:209 (2,3) - jak postanowiłeś zmienić to wyżej. Ogólnie dowal tam ds większy bo ten slider ma mocny dźwięk. - Fixed.
  5. 00:38:268 (2,3,4) - łapie że piosenka jest wolna ale to ze sie tak styka wygląda lekko paskunie. :P Fixed.
  6. 00:39:150 (1) - Tu masz mocny beat na koncu sliderka, średnio fajnie ze nie da sie kliknąć tego Fixed.
  7. 00:39:856 (1,1) - Niby nie błąd ale jakoś dziwnie to wygląda tak blisko, zwłaszcza ze masz tu ds większy 00:40:385 (4,1) -
  8. 00:40:562 (1,1) - To sie styka a 00:40:915 (2,2) - nie. Ja bym je pokrył częsciowo z zachowaniem jakieś symetrii i moze obrócił o parę stopni 00:41:268 (1,2) - No i te nc niepotrzebne. Fixed.
  9. 00:42:680 (1,2) - Tu to samo co wyżej, bo skopiowane. Fixed.
  10. 00:43:385 (1,2,1,2,1,2,1,2) - Tu prowadzasz nowy pattern z dosyć sporym ds międzie 1/4 a kółkami. Intensity (build up po prostu), ci się zwiększa to może zacznij od mniejszego ds i stopniowo je zwiększaj kończąc na streamie. Ogólnie mówiąc, masz 8 1/2 łatwe a tu dup 1/4 i kółko.Noo... Tak wskazuje rytm piosenki zeby zrobic taki pattern. Ale teraz zwieksza sie Ds pomiedzy sldierem a kolkiem przy kazdym.
  11. 00:44:797 (1,2,3,4,5,6,7,8) - spoko tylko jakoś za bardzo jest nawalone w jednym miejscu - overlapów dużo z poprzednimi Fixed.
  12. 00:49:032 (1,2,3,4,1) - jakieś to takie za proste, normalne. No takie sobie, overlap tu 00:48:680 (4,1) - . Jakby ten 00:49:385 (1) - pionowo bardziej stał i był lekko w lewo to może było by lepiej. Nie wiem xD Jeżeli chodzi o ten stream... To muzyka jest mało intensywna w tym momencie wiec zrobilem taki o basic piatke. Zestackowałem koniec slidera z ta 4.
  13. 01:00:680 (1,1,2) - może jakiś blanket, ewentualnie cokolwiek co by nie robiło takiego overlapa tu. Fixed. (Od dawna bo nie update'owałem mapki od 4 dni XD)
  14. 01:19:562 (2,3) - to sie ciężko gra; zanczyasz 1/4 na niebieskim ticku i konczysz na moncym dzwięku dzwonka - średni deal Fixed.
  15. 01:25:738 (2) - a tu nc? Ogółem to czemu nie zaczynasz na upbeatach nc? Fixed.
  16. 01:43:150 (1,2,3) - ogólnie to rytm na 1/3 się słabo prezentuje jako kółka. Moze to co powiem jest dziwne i duzo sie ludzi nie zgodzi ale zmieniajac rytm z 1/4 na 1/3 robiąc kółka - łatwo tam kliknąć 100 a każdy chciałby 300. Moze sliderek z reversem? Fixed.
  17. 01:53:032 (1,1,1) - czemu ds taki duży w stosunku do poprzednich kółek 1/3? Jak chcesz zaznaczyć że dźwięk jest wyższy to dowal 1/4 i kółko (jeśli pozmieniałeś to co wyżej napisałem). Piosenka wyraznie ma mocniejszy dzwiek.
  18. 01:53:621 (1,2,1) - To się srednio prezentuje - tak dziwnie wygląda dosyć, Fixed.
  19. 01:59:621 (1,2,1,2,1,2) - a tu ds zwiększasz dlaczego? Dopiero 02:01:738 (1) - tu masz inną wysokość dźwięku. Poza tym to ten ds jest trochę z dupy jak kółeczka przed i po tym masz blisko
  20. 02:05:268 - tu sie zaczyna nowy part i zaczynasz to mapować pod ten strunowy instrument, nie wiem jak to nazwać, a tu nagle dup - 02:06:680 (1,1) - przełączyłeś się na dzwonki. nie łapię tego :D Prioritising etc.
  21. 02:14:268 (4) - Poprzednie sliderki były super ale ten mogłbyś dopracować. Fixed.
  22. 02:28:385 (2,3,4) - a gdyby tak mały spacing bo intensity jest małe w ch* i zrobić trochę większy jump 02:28:915 (1) - na tym? :) Fixed.
  23. 02:28:738 (4,1) - A tu blanket jak juz koniecznie nie chcesz tego zmieniać. Jak zmieniłeś to możesz z poprzednmi kółkami blanket rypnąć Fixed.
  24. 02:31:474 (3,1,2,3) - Poprzednio ładnie robiłeś te sliderki a tu jakieś overlapy dzikie Fixed.
  25. 02:32:885 (6,1,1) - tu też byś mógł co nie co poddalać od siebie bo nasrane w jednym miejscu bardzo duzo jest Fixed.
  26. 02:35:091 (3) - Za blisko tego sliderka jest Fixed.
  27. Hitsoundy zrób :V - WIP ;*
  28. Z tego co widze masz 1 diff więc wypierdol tła których nie używasz i ogółem to sprawdź aimoda - Hmm... Na to ze ponad 1/3 piosenki jest w Kiai to nic nie poradze bo taka nuta - Stack Leniency Fixed. - 2 skurwysyny ze spreadem (XD) - Filesize to nie wiem jak zmniejszyć.
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