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posted
This beatmap was submitted using in-game submission on Thursday, January 04, 2018 at 6:55:04 PM

Artist: R3 Music Box
Title: Aozora no Rhapsody
Source: 小林さんちのメイドラゴン
Tags: kobayashi-san chi no maid dragon op opening fhana fhána
BPM: 95
Filesize: 2750kb
Play Time: 00:56
Difficulties Available:
  1. Aozora (2.12 stars, 101 notes)
  2. Easy (0.99 stars, 42 notes)
  3. Normal (1.67 stars, 74 notes)


Download: R3 Music Box - Aozora no Rhapsody
Information: Scores/Beatmap Listing
---------------
osu! needs more R3 Music Box~
Kisses |pishifat x999999
posted
Hi
In the normal difficulty you shouldn't use cicrcles juste before sliders, i know it's good with the song, it make a good timing but, it make the song xeird to play 'cause it's a bit fast whereas the rest of the song isn't
posted

Choc647 wrote:

Hi
In the normal difficulty you shouldn't use cicrcles juste before sliders, i know it's good with the song, it make a good timing but, it make the song xeird to play 'cause it's a bit fast whereas the rest of the song isn't
I get your point but it's okay since IT IS a normal difficulty. Most normal difficulties has these kinds of rhythms, I don't really see a problem.
Also the bpm is relatively low soo... yeah it's fine.
posted
not again xd
posted
ASMR CHU CHU YEAH WHISPERING (?)

HI! you requested mods on #modreqs and im here to see if i can help you with your map :3
lets see what you have

Easy:

1. 00:20:280 (1,2,3) - you could put the circle like this? http://osu.ppy.sh/ss/8290282 it will make it cuter


Normal:

1. 00:32:911 (1,2,3) - take "2,3" and put it a bit down, to around x:280-y:264 (or a similar location) because the original location doesnt quite fit very well, and this new position could fit with the pitch of the song


Aozora:

1. 00:22:806 (1) - rotate this slider just 1 degree (1°), it will flow a bit more better https://osu.ppy.sh/ss/8290672

i couldnt find more problems since it looks pretty good uwu and slow map are most of the time pretty well made uwu but i still hope this helps
posted

Joe Castle wrote:

ASMR CHU CHU YEAH WHISPERING (?)

HI! you requested mods on #modreqs and im here to see if i can help you with your map :3
lets see what you have

Easy:

1. 00:20:280 (1,2,3) - you could put the circle like this? http://osu.ppy.sh/ss/8290282 it will make it cuter no, that would mess up the spacing.


Normal:

1. 00:32:911 (1,2,3) - take "2,3" and put it a bit down, to around x:280-y:264 (or a similar location) because the original location doesnt quite fit very well, and this new position could fit with the pitch of the song moved it a bit according to correct spacing


Aozora:

1. 00:22:806 (1) - rotate this slider just 1 degree (1°), it will flow a bit more better https://osu.ppy.sh/ss/8290672 uhh they all are rotated by 30 degrees so i dont think there will be a need to do that

i couldnt find more problems since it looks pretty good uwu and slow map are most of the time pretty well made uwu but i still hope this helps
\
Thanks for modding!
posted
[easy]
00:32:911 (3) - this hs doesn't really go well with this song tbh
00:43:017 (1) - sliderend ^
00:55:969 (1) - why this so far away from 00:54:636 (2) - compared to 00:53:197 (1,2) - . you probably have to compensate for bpm change there and have visually equal time-distance rule here. Cuz that is actually legit confusing

[normal]
00:02:596 (1) - how about ending it on 00:03:227 - and have circle where that slider originally ended cuz melody there is distinctive. also noting that this triple tone melody thing is also similarly implemented as i mentioned like 00:14:911 (4,1) -
00:24:069 (3) - ^
00:12:701 (1) - have reverse at 00:13:175 - and have circle where this slider originally ended? complies better with melody
00:32:911 (1,2) - single slider + circle seems better for consistency there like 00:30:385 (1,2) - & 00:31:648 (3,4) - . cuz its weird that you're suddenly changing to adapt to the melody

[aozora]
00:19:648 (4,5,1) - seems nicer if these were just single stack cuz they are basically same tones
00:43:017 (1,2,3) - these feel empty suddenly. you should use slider there. as this is highest diff, you should try ur best to implement the sounds that you hear such as those melody on red ticks as well
00:49:648 - not great when notes are missing on important melody note like here
posted

Sidetail wrote:

[easy]
00:32:911 (3) - this hs doesn't really go well with this song tbh replaced with finish, same for all diffs.
00:43:017 (1) - sliderend ^ this one is just empty. its okay as it is
00:55:969 (1) - why this so far away from 00:54:636 (2) - compared to 00:53:197 (1,2) - . you probably have to compensate for bpm change there and have visually equal time-distance rule here. Cuz that is actually legit confusing fixed placement

[normal]
00:02:596 (1) - how about ending it on 00:03:227 - and have circle where that slider originally ended cuz melody there is distinctive. also noting that this triple tone melody thing is also similarly implemented as i mentioned like 00:14:911 (4,1) - sure
00:24:069 (3) - ^
00:12:701 (1) - have reverse at 00:13:175 - and have circle where this slider originally ended? complies better with melody 3/4 is a new concept that i bring in the next diff.
00:32:911 (1,2) - single slider + circle seems better for consistency there like 00:30:385 (1,2) - & 00:31:648 (3,4) - . cuz its weird that you're suddenly changing to adapt to the melody differentiation from the build up, this part is meant to be more intense

[aozora]
00:19:648 (4,5,1) - seems nicer if these were just single stack cuz they are basically same tones separated because of the bass
00:43:017 (1,2,3) - these feel empty suddenly. you should use slider there. as this is highest diff, you should try ur best to implement the sounds that you hear such as those melody on red ticks as well i see that and although that may be true, ive tried this only to realize 1/2 here sounded too obnoxious for me so i decided to only leave circles for the important sounds
00:49:648 - not great when notes are missing on important melody note like here its not really an important note since it is a part of the bass. it just sounds loud because it is a lower note.
모딩 감사합니당~
posted
[Easy]
  1. 00:06:385 (2) - 블랭킷 더 제대로 할 수 있을 것 같네요.
  2. 00:17:754 (4) - ^ 뒤쪽으로 갈 수록 벌어지는듯
  3. 00:26:280 (2) - ^
  4. 00:40:490 (1) - 이건 좀 취향의 문제이긴 한데, 슬라이더 커브 부분을 좀 더 둥글게 만들어주면 좋을 것 같아요. 밑에 예시를 첨부합니다.
  5. 너무 nazi 한 것만 잡은 것 같지만, 박자 밀도가 높지도 않고 곡도 느린 탓에 플레이 할 때 그런 부분들이 더 눈에 부각되기 때문에 고쳐주면 좋을 것 같아요.


나머지는 깔끔하게 잘 찍으셨네요.
posted

Enon wrote:

[Easy]
  1. 00:06:385 (2) - 블랭킷 더 제대로 할 수 있을 것 같네요.
  2. 00:17:754 (4) - ^ 뒤쪽으로 갈 수록 벌어지는듯
  3. 00:26:280 (2) - ^
  4. 00:40:490 (1) - 이건 좀 취향의 문제이긴 한데, 슬라이더 커브 부분을 좀 더 둥글게 만들어주면 좋을 것 같아요. 밑에 예시를 첨부합니다.
  5. 너무 nazi 한 것만 잡은 것 같지만, 박자 밀도가 높지도 않고 곡도 느린 탓에 플레이 할 때 그런 부분들이 더 눈에 부각되기 때문에 고쳐주면 좋을 것 같아요.


나머지는 깔끔하게 잘 찍으셨네요.
기모링 감사합닏당
posted
From the... osu!idol discord I guess.

2017-08-15 22:17 Garven: boop
2017-08-15 22:17 ProEzreal: yo
2017-08-15 22:17 Garven: So easy
2017-08-15 22:17 Garven: 00:37:964 (1) -
2017-08-15 22:17 Garven: It'd be nice if you could put the kink right on the beat
2017-08-15 22:17 Garven: line the red point up with the tick
2017-08-15 22:17 Garven: 00:40:490 (1) - Is there a point in the not-smooth curve?
2017-08-15 22:19 Garven: I'd almost say get rid of 00:54:636 (2) -
2017-08-15 22:19 Garven: There's so little going on in the song here
2017-08-15 22:19 Garven: and having such a large space of blank is a nice emphasis on the ending
2017-08-15 22:20 Garven: Overall the map felt kinda formless and didn't really convey much of the feeling of the song
2017-08-15 22:20 Garven: Definitely tick rate 2 on the Normal though, considering the rhythms that you're using
2017-08-15 22:21 ProEzreal: 00:54:636 (2) - if i get rid of this
2017-08-15 22:21 ProEzreal: i might as well get rid of 00:53:197 (1) - this also
2017-08-15 22:21 Garven: Maybe turn it into a circle instead of a slider
2017-08-15 22:22 Garven: In Normal, not sure why you suddenly go with linear sliders 00:43:017 (1) -
2017-08-15 22:24 Garven: Eh, they're not my kind of maps honestly.
2017-08-15 22:24 Garven: They don't have much form to them and feel more randomply placed instead of having memorable patterns
2017-08-15 22:24 Garven: Which I guess is fine if you just want somethign to click on
2017-08-15 22:25 Garven: but it leads to an uninspiring playthrough

It's a plain set and doesn't break rules, but isn't exactly ground breaking either.
G'luck!
posted

Garven wrote:

From the... osu!idol discord I guess.

2017-08-15 22:17 Garven: boop
2017-08-15 22:17 ProEzreal: yo
2017-08-15 22:17 Garven: So easy
2017-08-15 22:17 Garven: 00:37:964 (1) -
2017-08-15 22:17 Garven: It'd be nice if you could put the kink right on the beat
2017-08-15 22:17 Garven: line the red point up with the tick
2017-08-15 22:17 Garven: 00:40:490 (1) - Is there a point in the not-smooth curve?
2017-08-15 22:19 Garven: I'd almost say get rid of 00:54:636 (2) -
2017-08-15 22:19 Garven: There's so little going on in the song here
2017-08-15 22:19 Garven: and having such a large space of blank is a nice emphasis on the ending
2017-08-15 22:20 Garven: Overall the map felt kinda formless and didn't really convey much of the feeling of the song
2017-08-15 22:20 Garven: Definitely tick rate 2 on the Normal though, considering the rhythms that you're using
2017-08-15 22:21 ProEzreal: 00:54:636 (2) - if i get rid of this
2017-08-15 22:21 ProEzreal: i might as well get rid of 00:53:197 (1) - this also
2017-08-15 22:21 Garven: Maybe turn it into a circle instead of a slider
2017-08-15 22:22 Garven: In Normal, not sure why you suddenly go with linear sliders 00:43:017 (1) -
2017-08-15 22:24 Garven: Eh, they're not my kind of maps honestly.
2017-08-15 22:24 Garven: They don't have much form to them and feel more randomply placed instead of having memorable patterns
2017-08-15 22:24 Garven: Which I guess is fine if you just want somethign to click on
2017-08-15 22:25 Garven: but it leads to an uninspiring playthrough

It's a plain set and doesn't break rules, but isn't exactly ground breaking either.
G'luck!
Thanks for the roast :D
posted
omg garven still alive
posted
m4m ye https://osu.ppy.sh/b/1497766
Easy
00:34:175 (5) - replace on right side will be better
00:40:490 (1) - maybe better sliderart?
00:25:332 (1,2) - fix blanket
00:52:520 (4,1,2) - what about make with sliders? like a normal diff
Normal
00:04:806 (5,1) - what about this rhythm https://puu.sh/yKSVh/c433e38787.png
00:19:964 (7,1) - stack?
Aozora
00:19:964 (8,1) - stack will be better imo
gl
posted

Djulus wrote:

m4m ye https://osu.ppy.sh/b/1497766
Easy
00:34:175 (5) - replace on right side will be better in what way? also looks better with the blanket
00:40:490 (1) - maybe better sliderart? there isn't anything wrong with this. trying to keep the shapes pretty basic
00:25:332 (1,2) - fix blanket okok
00:52:520 (4,1,2) - what about make with sliders? like a normal diff circles are easier than sliders since you dont have to hold and follow
Normal
00:04:806 (5,1) - what about this rhythm https://puu.sh/yKSVh/c433e38787.png do you really think this kind of rhythm is suitable for a normal?
00:19:964 (7,1) - stack? no, there's a lower sound on 00:20:280 (1) - which makes it different
Aozora
00:19:964 (8,1) - stack will be better imo same reason as normal
gl
Thanks for modding!
posted
Easy is ok


Normal
  1. 00:07:648 (3) - Sliders like would be better as 1/1 imo to help capture those held sounds in the melody. Would also help lower the amount of 1/2 beats mapped and lower the density a bit and provide a better spread
  2. 00:37:332 (4) - Sliders like would be good as circles to help contrast between the surrounding sliders and in turn give more emphasis to 00:37:964 . Same as top diff


Top
  1. For sliders like 00:02:596 (3) - how about making them circles like https://osu.ppy.sh/ss/9875386 (ignore object placements). These sounds are much more predominant than the ones earlier like 00:00:069 (1,2) and it would add some nice variety in rhythm.
  2. 00:53:886 (1) - 00:55:505 (1) - NC spamming isn't necessary

[]
w ~
posted

Kisses wrote:

Easy is ok


Normal
  1. 00:07:648 (3) - Sliders like would be better as 1/1 imo to help capture those held sounds in the melody. Would also help lower the amount of 1/2 beats mapped and lower the density a bit and provide a better spread amazing
  2. 00:37:332 (4) - Sliders like would be good as circles to help contrast between the surrounding sliders and in turn give more emphasis to 00:37:964 . Same as top diffgood good good


Top
  1. For sliders like 00:02:596 (3) - how about making them circles like https://osu.ppy.sh/ss/9875386 (ignore object placements). These sounds are much more predominant than the ones earlier like 00:00:069 (1,2) and it would add some nice variety in rhythm. will do~
  2. 00:53:886 (1) - 00:55:505 (1) - NC spamming isn't necessary fixedd

[]
w ~
All mods applied, thanks for modding!

Also changed a few slider shapes on normal and easy diff, just for 00:30:385- through 00:35:438- to keep consistency with last diff
posted
Changed another NC in normal diff too ~
posted
Thanks bb <3 :3
posted
can i qualify
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