This map has been deleted on the request of its creator. It is no longer available.
Thanks for some modding![R] wrote:
yoHi
Answer came early than I thought.
[Kantan]
00:07:733 - continue spiner to 00:10:733 - it sems not consistent with other diffAt easy diff, I want this Spinner to be at least 2/1 away from the next note.
Once I extended it to 00:10:304:, According to additional another opinions I'll consider this comment.
00:15:447 - change kat, to give variety
00:43:733 - change don ??
00:49:733 - change donIn Kantan, I think simplicity is more important than variety.
00:58:304 - delete, a good spot to give a break
01:02:590 - delete, follow the flute
01:05:161 - delete ^It's okay for 00:58:304: and 01:05:161:.
But, There's no need to follow the flute, imo. (About 01:02:590:)
01:12:447 - maybe add note to cover the streamTo apply this, note 01:12:018 should be released of finish. I felt that there will be a lack of something there.
So, I decided to replace 01:12:447: ~ 01:12:018: to slider.
"Futsuu" also applied.
[Futsuu]Before responding, I explain Futsuu is based on the original play.
Also for most part, reason is same from "01:02:590:" of "Kantan".
00:07:733 - continue spiner to 00:10:733Same as "Kantan".
00:13:090 - add note ??I want to make it easy in the early part.00:15:875 - move 00:15:661 - follow the fluteIt's okay. But, would not it be better to have triplets than twins?, Once keep.00:16:733 - delete to make clear sound in 00:17:161 -I feel no need.
00:19:304 - instead a monotoune 1/1, move 00:19:947 -Fine.00:21:875 - move 00:22:090 - ??As above of 00:15:875:, I think it is better to replace the quintuplets than the quadruplets. Once keep.
00:23:590 - delete to make clear sound in 00:24:018 -Same as 00:16:733:.01:06:447 - delete ??I think this is a deterrent. I deleted.
01:37:733 | 01:39:447 - - deleteJust keep. It is kinda ambiguous.
[Muzukashii]
00:15:233 (19,20) - swap ??Not bad.00:21:661 - delete, it's to long
00:35:375 - delete ^In the front part, Only 1/2 notes remain. So I transferred them by -3/4.
maybe just that from me
good luck
Melanie wrote:
Hi, from my queue
[Futsuu]
00:18:018 (12) - K ?I think it's ambiguous.00:33:018 (5) - kI agree for unity.
[Muzukashii]
00:08:161 (3) - k
00:09:018 (6) - ^Agree. (Same opinion by davidminh0111)00:52:304 (175) - K ?If this means set to finish note, I think it's not good.00:52:304 (175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205) - this is too long for a muzu, try to shorten itI thought there was hard. I consider septuplets.
Once, 01:03:875: is changed to k for unity.
good luck
davidminh0111 wrote:
Hello from my queue:
[Oni - Kurouto]
00:00:876: Delete this slider, I don't know why you put there. No vocalIt's my purpose for branching like as butou series of TNT(taiko no tatsujin). Find a video that looks like this.
00:51:661: Change to k, fits the pitchI agree for other reason. (for variety, not for pitch.)
01:14:161:^There is a section with some abekobe(contrary), so I care.
01:38:375 (555, 556, 557, 588): Ctrl + G? To make a variation between? I don't understand. It is the same when Ctrl + G. Perhaps, Did you mean to reverse to "kd dk"? (I'll ask PM)
I understand your purpose. 01:45:233 (591, 592, 593, 594) also changed. It can be reverted.
01:40:304: k pls.Considering the after section, It's okay.
[Muzukashii]
00:15:233: Change to d. It fits the pitchI don't know it does fit the pitch, but I changed for level of diff.
00:08:161 and 00:09:018: Change to k here since there are high pitch (slow down the song and you will get it)Agree. (Same opinion by Melanie)
00:23:590: Ctrl + G again.? I don't understand as above. (01:38:375: of "Oni - Kurouto")
I wish there is same as 00:37:304:, as possible.
That's all for me.
I love the storyboard, seriously.
gl on ranking
xfraczynho wrote:
Hey! Sorry for taking this long, was clearing other requests so there's! I hope this can help you :3No problem
[General]
- Well... you supposed someone was going to ask about this but what about these diffnames? I got it's from the game (or anime or sth idk) but are you sure it's rankable? Some Futsuu players can get confused while reading it since they're not really already in the world of Taiko imo :p just wondering tho
- Also why Oni-Futsuu, Oni-Kurouto and Oni-Tatsujin has the same amount of objects (707). I feel like they difference is only about modding notes. I'm not sure about these kind of difficulties so I'm gonna skip them sorry
- ^ Also why using same OD and HP on them? I suppose you're going to set a difference between them so they shouldn't be the same :c
- You should ask someone about BG res (1600x900) since I'm not sure if it's rankable :c. Also it's different than Background file idk D:
- It feels a little strange you're mapping this 00:00:876 (1) - on Oni+ difficulties and not on lower. I think you should delete this on higher ones
- You should take a look on HP. HP on Futsuu is lower than Muzu D:
- Mostly : First, you need to know about butou series of TNT. See sheet wiki or video like this. The Primary purpose was making branching sheet of butou. (It's impossible to make branching at osu!.) So I set the OD equal.
The following is about the diff name. 普通/玄人/達人 are read as Futsuu/Kurouto/Tatsujin. I may replace it with Normal/Professional/Expert, but I'm not glad with it. It is the same to use Inner instead of 裏(Ura).
Next is about HP. It is considered from amount of circles(Quadratic) and diff types(Linear). It means futsuu has some much circles. If you want to adjust its HP, I should reduce amount of circles, and find a way to improve my formula. In Oni diffs, It is my purpose to equalize the amount of circles.
Anyway, if this mapset can't be ranked for the above reason, who should explain why this mapset was ranked. There is no reason to have much confusion in the name.- About BG :
What?I Saw Ranking Criteria at wiki again, and I've found something different from before. I knew its width was 1920. I'll ask about it. Once I reduce this file, and also leave the original file.
[Kantan]
Even you said you prefer simplicity than variety I'll let my comments. Remember they're all suggestion so
- OD 4 and HP 5.3 imo doesn't fit at all with a Kantan diff. I guess you could use OD 3 and HP 6 since it's a easy song so using high OD isn't the best way to make it hard unnecesarily. About HP it's just uncommon to see it on this
Same as above in general. If you want to adjust these, let me found the reasonable HP Calculation.
Furthermore, If HP drain rate is decreased, we can never see the fail event at last part without NF, cause of the game-over.
OD that I set is a fixed value that I refer to the ranking criteria. (4 , 5 , 6 , 6.5) As rhythm game, I think It is vague to decrease it.- I know you're trying to make a real easy diff, but it's kinda boring considering it's 140bpm and just using 4/1 notes specially on Kiai. Also 00:11:161 - from here just using d d d and k k k patterns isn't bad talking about Kantan but as I said makes this so boring imo :c
In taiko, 140 BPM is commonplace. (Especially compared to the butou series). However I understood that the first part of Kiai was kinda empty. But I would like to follow the judgment of taiko beginners whether it is really boring.
This mapset doesn't have the characteristic of using kat as a primary, so I should care of this at Kantan. If you want to add some don, I may accept. Therefore, I refuse politely two things of below.- ^also it's a little hard to get what are you following on the Kiais specially since there are a lot of same notes. I think you could follow the melody better by using for example 00:11:161 (1) - 00:12:875 (3) - k or something like that
- ^then 00:15:447 (5) - k also, up to you
- 00:28:304 (16) - you could end the slider on 00:29:161 - then 00:29:590 - k here. This will not be that difficult since there is a 4/1 break after this pattern
I accepted about slider. Other slider 00:21:447 - and 01:28:304 - are also applied. but for the above reason, I set d instead of k.- 00:38:590 (24) - 00:45:447 (29) - these could be don for example
Of course, it's better to replace to d, however I want to unify note types at here up to 00:50:590:.- 00:52:304 - even this part is well mapped imo it's a little weird to see it with less 4/1 breaks than first Kiai. I would suggest you to add some notes on first Kiai
Same as the above which was mentioned BPM. I try as the following.
- 00:15:875: d is placed.
- 00:22:733: k is placed.
- 00:36:447: k is placed.
- 01:07:733 (1) - 01:14:590 (1) - these spinners are a little sudden imo and you can use slider or put some notes instead since I don't feel like a real spinner should be on these parts
It's enough. I replaced to big slider. 00:14:590: is also replaced, then 01:15:875: d is placed.Well comments applies through the diff xDCircles amount increased, so HP is reduced to 5.1.
Stars also was raised.
[Futsuu]reminder : Futsuu was based on the original play.
- Same comment about OD and HP than Kantan
Also same as at kantan.- 00:11:161 - Kiai is kind of fine, but I think d d k pattern is a little repetitive through this.
I also think it's repetitive. but I won't change it to a tricky pattern at the beginning.- 00:20:590 (20) - k fills better according to last k d d, could be great to emphatise
Agree.- 00:34:304 - this part start losing some consistency through the first half of the Kiai. Also it's dense compared to the rest of this
Replaced like as before part.
- 00:34:733: removed.
- 00:33:447: ~ 00:33:875: replaced from d d to kdd.
- 00:38:590 - You should put K here. There's a strong sound that needs to be mapped. Then make a 2/1 break after this imo
See reminder. I replace this part, but It is unreasonable to set large note and tricky pattern. also, those can be reverted.
- 00:38:161: removed.
- 00:38:590: d is placed.
- 00:39:875: removed.
- 00:40:304: d is placed.
- 00:41:590: removed.
- 00:40:304 - D
It's the above.- 00:38:590 - From this section the consistency is a little weird; 00:38:590 - you're not mapping note here but 00:42:018 - yes here.
Depending on the answer to the above, I think it's resolved somewhat.- 00:42:018 - ^ you're using 1/1 note then 00:45:447 - triple here 1/2. Strange since rhythm doesn't change at all ;;
See reminder. I follow you. those also can be reverted.Same as Kantan comments applies through the diff
- 00:45:447: - has changed to same as 00:38:590: -.
Circles amount decreased, so HP is raised to 4.2.
[Muzukashii]reminder :There has less need to follow the pitch. If we set notes as obsessively following melody, those kinda will become tricky patterns.
- Same about OD and HP lol. Specially OD6 is way... forced imo
Also same as Kantan.- 00:15:447 (20,21,22,23,24,25,26) - I think this pattern fills better at k ddd kkk according to melody.
Fine. 00:29:375 (83,84,85,86,87,88) is also changed to ddd kkk.- 00:22:090 (48,49,50,53,54,55) - ctrl+g too I think
Even considering the melody, because 00:23:161 (55) is fit with d, I can't accept this.- 00:38:590 (127) - K (or make this D instead little note) fills better
Same as Futsuu, It is not better to set large note.- 00:38:590 - k d d pattern is way too repetitive and doesn't fit at all. I think you could for example 00:40:304 (133) - make this k
- 00:41:804 (138,139) - k k also
You could make funnier patterns here imo.- 00:52:304 (175,176,177,178,179,180,181) - this pattern comes really repetitive, rhythm and pitches aren't the same on this section. I think you could repeat them even 8/1 but not 4/1 :c
Same(About the above three)
I agree that it is too repetitive, But I consider another way, not follow the example.
- 00:39:447 (130), 00:41:161 (136), 00:46:304 (154), 00:48:018 (160) are changed to k.
- 00:51:661 (174) are changed to k.
- 00:55:733: ~ 00:02:161:, at four patterns, last notes of pattern (195,202,209,216) are changed to d.
I think that's all for me. The reason of using the 'same comments' is because the song is a little repetitive so comments applies through the whole diff. I hope this can help you and sorry if I'm being a little rude or forcing you to change your mapstyle on some comments. Best of lucks! ~I am almost satisfiedexcept that stars of kantan have increased. I have changed other elements not mentioned following to modding contents. If you feel about it uncomfortable, I'm sorry too.
Anyway... Gracias por modding!
Agree, you should ask some BN about this. The map you used as example is a real old map (2011) so Ranking criteria have changed reaaaaaally a lot. Best of lucks boyChocola_2287 wrote:
I don't think using branch name on oni is rankable stuff now...
Chocola_2287 wrote:
I don't think using branch name on oni is rankable stuff now...
xfraczynho wrote:
[General]
- Well... you supposed someone was going to ask about this but what about these diffnames? I got it's from the game (or anime or sth idk) but are you sure it's rankable? Some Futsuu players can get confused while reading it since they're not really already in the world of Taiko imo :p just wondering tho
(Omitted below)
koseh wrote:
- Mostly : First, you need to know about butou series of TNT. See sheet wiki or video like this. The Primary purpose was making branching sheet of butou. (It's impossible to make branching at osu!.) So I set the OD equal.
The following is about the diff name. 普通/玄人/達人 are read as Futsuu/Kurouto/Tatsujin. I may replace it with Normal/Professional/Expert, but I'm not glad with it. It is the same to use Inner instead of 裏(Ura).(Omitted line)
- Anyway, if this mapset can't be ranked for the above reason, who should explain why this mapset was ranked. There is no reason to have much confusion in the name.
(Omitted below)
Chocola_2287 wrote:
1. The maps you used for examples are authentic charts from TNT, it's ranked 5 years ago. The ranking critera applied at that time does not apply now.
2.You can use Oni, Inner Oni, Ura Oni for it. But tbh I don't find a reason to have 3 Onis at the same time
I read again, and did sure it's absolute. I still don't understand those ranked maps hadn't subsequent processed, but i can't force criteria, so I should give up either characteristic of butou or being ranked. It's regrettable that the criteria became strict without additional function for taiko. I just hope users know branch sheet even if this map could not ranked so.Ranking Criteria was wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.