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*Namirin - Closing Eyes (Short ver.)

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This beatmap was submitted using in-game submission on donderdag 11 mei 2017 at 11:01:38

Artist: *Namirin
Title: Closing Eyes (Short ver.)
BPM: 183
Filesize: 2398kb
Play Time: 01:29
Difficulties Available:
  1. Fifth Color (5,5 stars, 378 notes)
  2. Icekalt's Insane (5,01 stars, 365 notes)
Download: *Namirin - Closing Eyes (Short ver.)
Information: Scores/Beatmap Listing
---------------
Third mapset

Looking for GDers

Easy: Open
Normal: Open
Hard: Open
Insane 4*-4.5*: Open
Insane 4.8-5.2: IceKalt's Insane by IceKalt (obviously)
Extra: Fifth Color by me

You get a free mod on another map of your choice if you:
-Have a good alternative for some sliderart at 00:51:311 (1,2) - on the top diff
-remake a good ver of the mp3
pm me for these (I have the original version of the song but don't want to make it public)

Thanks to:
AffliLonash for the .wav file of the song
PotatoJA
m4m

MOD
- add tags
- 50% sounds too low, try 55-60%
- unnecessary TP this is probably intentional but waeva

00:11:147 (1) - stack w/ 00:10:819 (5), feels more into the music imo, since the music had a small pause there
00:51:311 (1,2) - weird sliders I saw the map desc. :v
00:22:131 (2,3,4,1,2,3,4,5,6) - love the way you do circular motions

that's about it, map looks great already
gl with the map :D
Topic Starter
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PotatoJA wrote:

m4m

MOD
- add tags
- 50% sounds too low, try 55-60% I will decide on the final volume once I finish hitsounds
- unnecessary TP this is probably intentional but waeva reasoning in pm, will fix later

00:11:147 (1) - stack w/ 00:10:819 (5), feels more into the music imo, since the music had a small pause there ~fixed~, stack here now
00:51:311 (1,2) - weird sliders I saw the map desc. :v q_q
00:22:131 (2,3,4,1,2,3,4,5,6) - love the way you do circular motions Thanks :)

that's about it, map looks great already
gl with the map :D
Thanks for the mod
XVoIR
[heeeeeeeeeey]
00:04:262 (4) - moving it to x:357 y:94 will make a bit more comfortable angle IMO
00:05:410 (4) - maybe NC, and something with song's rhythm doesn't feel right, it's like 1/3 but not really
00:05:574 (5) - x:363 y:273
00:08:688 (1,3) - fix stack
00:10:328 (2) - maybe move it closer to 00:09:672 (4)
00:20:819 (3) - something went wrong with stacking to 00:19:508 (2) -
00:22:951 (1) - I don't really support the idea of this blanket (and it's off w)
00:30:000 (2) - maybe try to curve like this https://vorithesecond.s-ul.eu/gn0FXJIe.png
00:30:492 (3) - how about moving it between these 2 sliders - 00:30:819 (1,2)
00:32:295 (1) - 00:42:459 (7) - IMO highlighting these violin chords would be better
00:51:311 (1) - that's pretty ugly
00:51:311 (1,2) - maybe silence slider ends
01:03:115 (3,4,5,6,7) - center it?
kiai seems kinda too hard but it's just how i see it

i guess that's it
Topic Starter
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XVoIR wrote:

[heeeeeeeeeey]
00:04:262 (4) - moving it to x:357 y:94 will make a bit more comfortable angle IMO Sure, why not
00:05:410 (4) - maybe NC, and something with song's rhythm doesn't feel right, it's like 1/3 but not really I want to keep NC'ing consistent and the drum keeps going on the normal 1/2 r 1/4 rhythm
00:05:574 (5) - x:363 y:273 I like the way it stacks with 00:06:393 (2) - and that would also make the jump really small
00:08:688 (1,3) - fix stack ~fixed~
00:10:328 (2) - maybe move it closer to 00:09:672 (4) By placing them like this I can make 00:10:819 (5,1) - stack which feels better to play
00:20:819 (3) - something went wrong with stacking to 00:19:508 (2) - Wasn't really supposed to stack but it made me notice some overlap between 00:20:000 (3,3) - which I fixed
00:22:951 (1) - I don't really support the idea of this blanket (and it's off w)It's not supposed to blanket 00:22:131 (2) - , this shape is mostly so I can keep good circular flow and can use the same shape at 00:23:606 (4) - and 00:24:098 (6) -
00:30:000 (2) - maybe try to curve like this https://vorithesecond.s-ul.eu/gn0FXJIe.png ~fixed~
00:30:492 (3) - how about moving it between these 2 sliders - 00:30:819 (1,2) That would cause overlap with 00:31:803 (6) -
00:32:295 (1) - 00:42:459 (7) - IMO highlighting these violin chords would be better 00:40:164 (1) - I think this highlights them quite well while still keeping the map consistent
00:51:311 (1) - that's pretty ugly read desc q_q
00:51:311 (1,2) - maybe silence slider ends ~fixed~
01:03:115 (3,4,5,6,7) - center it? This just flowed weirdly so I made it a more circular flow now
kiai seems kinda too hard but it's just how i see it I just like increasing my SV alot in the kiai and placing massive jumps

i guess that's it
Thanks for the mod :)
Atalanta
Heyo ! NM from #modreq

Fifth Color


  1. 00:01:967 (1,3) - Fix blanket
  2. 00:09:508 (3,1) - ^ slightly
  3. 00:12:459 (1,5) - Is the little off stacking made on purpose ? Cause I think stacking them is better
  4. 00:13:442 (5,1) - Also stacking is off
  5. 00:15:901 (4,1) - Stacking off, I did ctrl+g on 1 to check the stacking
  6. 00:16:885 (2,3) - Fix blanket
  7. 00:22:131 (2,3) - Blanket is kinda meh I think
  8. 00:24:426 (1) - Maybe make this slider into a straight slider, cause it's pointing to the wrong way where the next slider is
  9. 00:30:000 (2) - I don't see a real reason for putting this sldier that way, maybe do ctrl+g on it
  10. 00:46:393 (4,4) - Is that off stacking made on purpose ?
  11. 00:52:951 (2,2) - Fix stacking
  12. 01:05:574 (4,6) - EW BLANKET, would also look better cause you blanketed 01:06:065 (6,1)

Okay I think that's it, sorry for the blanket nazi mod, I think rhythm wise it's good, so polish some pattern and that'll be good :3
Anyway have a Nice Day and Godd Luck ! >w<
Topic Starter
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Toshino Kyoko wrote:

Heyo ! NM from #modreq

Fifth Color


  1. 00:01:967 (1,3) - Fix blanket ~fixed~
  2. 00:09:508 (3,1) - ^ slightly ~fixed~, how do you even spot that owo
  3. 00:12:459 (1,5) - Is the little off stacking made on purpose ? Cause I think stacking them is better ~fixed~, nope was not on purpose
  4. 00:13:442 (5,1) - Also stacking is off ~fixed~
  5. 00:15:901 (4,1) - Stacking off, I did ctrl+g on 1 to check the stacking ~fixed~
  6. 00:16:885 (2,3) - Fix blanket ~fixed~, this one was way off
  7. 00:22:131 (2,3) - Blanket is kinda meh I think Other blankets were a bit off but this one is on point
  8. 00:24:426 (1) - Maybe make this slider into a straight slider, cause it's pointing to the wrong way where the next slider is straight slider = cymbal sound, curved slider for non-cymbal sounds (1/1 sliders not included)
  9. 00:30:000 (2) - I don't see a real reason for putting this sldier that way, maybe do ctrl+g on it I tried to be consistent by using alot of jumps where you jump back before the slider head
  10. 00:46:393 (4,4) - Is that off stacking made on purpose ? ~fixed~, nope wasnt on purpose
  11. 00:52:951 (2,2) - Fix stacking Dont see what you mean here
  12. 01:05:574 (4,6) - EW BLANKET, would also look better cause you blanketed 01:06:065 (6,1)

Okay I think that's it, sorry for the blanket nazi mod, I think rhythm wise it's good, so polish some pattern and that'll be good :3
Anyway have a Nice Day and Godd Luck ! >w<
I really don't mind blanket mods, they make your map cleaner. And also a blanket mod is still a mod

Thanks for the mod :)
blobdash
still need GDs?
Topic Starter
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Yes, I still need 4, all the slots without name are open. So if you want one then just say which diff and pm me a similar star rating difficulty that you made so I can judge if you are good enough to make it as I do want some level of mapping.
CucumberCuc
Hi :3
M4M

[Fifth color]
00:00:820 (1) make the slider slightly curved?
00:01:967 (1) move start slider slightly right?
00:01:147 (2) / 00:01:803 (4) / 00:02:459 (3) / 00:03:115 (6) etc. - better to add a Clap sound, to me, he is better suited to such sounds in the song
00:03:442 (1,2) make the sliders slightly curved
00:05:082 (3) and 00:09:016 (2) maybe stack?
00:06:065 (1) make the slider slightly curved?
00:10:328 (2,3) stack?
00:10:656 (4,5) ^
00:30:000 (2) make the slider slightly curved
01:05:901 (5,7) ctrl+g?

That's all I could see, and Yes, ask people to give you hitsounds, and if you listen to what you have now, they fit a bit badly to the song
Topic Starter
Stack

CucumberCuc wrote:

Hi :3
M4M

[Fifth color]
00:00:820 (1) make the slider slightly curved? Cymbal sounds are represented with staright sliders
00:01:967 (1) move start slider slightly right? I don't like to place a blanket that close to thing I want to blanket
00:01:147 (2) / 00:01:803 (4) / 00:02:459 (3) / 00:03:115 (6) etc. - better to add a Clap sound, to me, he is better suited to such sounds in the song I'm hitsounding when I have all diffs
00:03:442 (1,2) make the sliders slightly curved they are already curved a bit
00:05:082 (3) and 00:09:016 (2) maybe stack? doesn't matter, they are 4 seconds apart
00:06:065 (1) make the slider slightly curved? same as the first comment
00:10:328 (2,3) stack? I don't feel that a stack fits there as it would ruin the cursor momentum I try to have during the entire map
00:10:656 (4,5) ^ ^
00:30:000 (2) make the slider slightly curved It is slightly curved , I tried to curve it more but that resulted in some ugly overlaps
01:05:901 (5,7) ctrl+g? 01:05:574 (4,5) - distance between these 2 after the ctrl+g would be way to large

That's all I could see, and Yes, ask people to give you hitsounds, and if you listen to what you have now, they fit a bit badly to the song I haven't hitsounded anything so far as I most likely will ask someone once the entire set is finished
None applied but thanks for the mod anyway
Icekalt
anwering private mod~ - Diff in the box below - I finish it until thursday

gottagof4ast wrote:

okay take 2 then

00:12:951 (3,4) - feels a little bit close together after 00:12:787 (2,3) - fixed

00:16:229 (5,1) - Possible that people may read this as a 1/2 gap beaucause it's the same spacing as 00:16:065 (4,5) -
DS increased

00:17:705 (1,2,3) - this flowbreak is pretty bad on a point where I wouldn't really expect one. stack 00:17:213 (3,2) - ? found an alternative what i found a lot better, cause it shows the high voice of the vocal

00:21:475 (5,1) - maybe use stacks to imply 1/1 gaps as right now they aren't really shown by spacing
answer down below

00:24:754 (2,1) - gaps like this is enough for 1/1 spacing as its almost the same as 00:24:426 (1,2) - this 1/2 gap times 2
fixed with just putting the whole section in the right bottom corner (both DS increased at the 1/1 jump

00:24:754 (2,1) - This gap doesn't fit for me but if you are convinced that you want one here don't change it
^
00:45:738 (2) - this slider feels crammed into this corner, maybe search for an alternative dont know yet

00:48:197 (2,1,2,1,2,1,2) - brutal jumps, I would make them similar in spacing or increasing as this is quite tough to play
dont think the jumps are too brutal - this pattern is well playable and the repetetive nature makes it easy to aim - i let it testplay a ~30k player and he said it was good playable - in own testplaying i fc this jump almost every time - i would wait for modders until i change/nerf the section

Overall it's like 10x better than the first version so I'll upload the diff together with my diff for the set after you fixed a couple of these points. done~
Post further updates just on the beatmap post itself. I will

Edit: I'll upload the diff now and you can copy these mod points and also post them on the beatmap page itself
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52623
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11311,27049,32295,42787,79508,89508
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Closing Eyes (Short ver.)
TitleUnicode:Closing Eyes (Short ver.)
Artist:*Namirin
ArtistUnicode:なみりん
Creator:gottagof4ast
Version:Icekalt's Insane
Source:
Tags:
BeatmapID:1288710
BeatmapSetID:608669

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
164,327.868852459016,4,1,0,50,1,0
820,327.868852459016,4,1,0,50,1,0
820,-100,4,1,0,60,0,0
11311,-100,4,1,0,50,0,0
32295,-100,4,1,0,60,0,0
42787,-83.3333333333333,4,1,0,60,0,0
47869,-83.3333333333333,4,1,0,70,0,0
51147,-133.333333333333,4,1,0,50,0,0
51803,-125,4,1,0,5,0,0
51967,-125,4,1,0,50,0,0
52541,-125,4,1,0,5,0,0
52623,-125,4,1,0,50,0,0
52869,-125,4,1,0,5,0,0
52951,-125,4,1,0,70,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 9,255,9
Combo3 : 255,159,64

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Icekalt
small mod - after the non existing irc a real one now^^

- 00:10:656 (4) - better overlap with 00:09:836 (1) -
- stack 00:23:442 (3) - with 00:22:131 (2) -for overlap and then fix 00:22:951 (1,5) - both for blanket then 00:23:934 (5,6) - have also better blanket i guess
- strg+g 00:24:754 (2) - it flows better imo
- you could form a triangle with 00:36:557 (3,4,5) - for aestetics like : https://osu.ppy.sh/ss/8035018
- 00:53:279 (1,2,3,4,5) - flows a bit wierd - just a solution: https://osu.ppy.sh/ss/8035048
- these jumps seems to be a bit over the top for the secton - i would suggest increing DS instead at 01:11:639 (1,2,3,4,5,1,2,3,1,2,3,4,1) -
- not-so-nice overlap 01:13:934 (3,2) -
- overlap 01:19:836 (3) - with 01:19:836 (3) -

have nice day~ :)
Topic Starter
Stack

IceKalt wrote:

small mod - after the non existing irc a real one now^^

- 00:10:656 (4) - better overlap with 00:09:836 (1) - oops, fixed
- stack 00:23:442 (3) - with 00:22:131 (2) -for overlap and then fix 00:22:951 (1,5) - both for blanket then 00:23:934 (5,6) - have also better blanket i guess First stack fixed I'm not that sure about blanketing here as that would make the slider more curved which I want to avoid
- strg+g 00:24:754 (2) - it flows better imo I have kinda used a flowbreak here for the strong sound, also I keep this circular flow for this entire section 00:24:754 (2,3,4,1,2,3,4,5,6) - so ctrl+g would not fit
- you could form a triangle with 00:36:557 (3,4,5) - for aestetics like : https://osu.ppy.sh/ss/8035018 Implemented it like this
- 00:53:279 (1,2,3,4,5) - flows a bit wierd - just a solution: https://osu.ppy.sh/ss/8035048 owo, I really like this
- these jumps seems to be a bit over the top for the secton - i would suggest increing DS instead at 01:11:639 (1,2,3,4,5,1,2,3,1,2,3,4,1) - Increased ds
- not-so-nice overlap 01:13:934 (3,2) - Increased spacing after previous comment and the overlap was already gone
- overlap 01:19:836 (3) - with 01:19:836 (3) - Was not the right overlap but fixed IRC

have nice day~ :)
Thanks for the mod
AlphaDude95
Hi! Here from the M4M queue:

IceKalt´s Insane:

00:01:147 (2,3) - this blanket is off

00:05:410 (3) - try to move this slider so that the player can see the approach circles of the stream

00:11:639 (2) - blanket the previous slider´s tail

00:15:410 (1) - place in front of the following slider, maybe cover with 00:17:541 (5) ?

00:20:328 (6,2) - make them copypasted or parallel (blanket)

00:25:901 (1) - put in between 00:25:410 (3,4)

00:33:770 (1) - this note is unnecesarily low; i´d move the whole pattern up by a bit

00:37:541 (1,2,1,2,1,2,1,2) - this pattern would look better if it was symmetric

00:42:787 (1,3) - make the blanketing slider longer

00:43:934 (1,3,4) - make them into an equilateral triangle

00:58:524 (1,2) - blanket these two

00:59:180 (3,4,5) - the note with the vocal (4) should be further apart

01:08:852 (9) - just make this into a blanket

01:12:787 (1,2,3,4) - lacks symmetry

01:21:639 (5) - suddenly it´s the red tick that gets spaced out??

Fifth Color:

00:04:918 (2) - Could be moved slightly to be half covered by 03:00:770 (2)

00:10:328 (2,3,4) - Equal the spacing between (2,4) and (2,3)

00:11:147 (1,2) The slider body does not point directly at the circle ahead as i think was intended

00:12:295 - Won´t make much of a difference but could be covered with 00:09:836 (1) ´s tail

00:13:606 (6) - The blanket with 00:14:262 (2) is a tiny bit off

00:16:885 (2,3) - ^ , check the approach circle

00:20:656 (2,4,5) - Make these three into an equilateral triangle

00:23:934 (5) - i´d say the spacing is unnecessarily big, move it on the slider´s tail

00:24:754 (2,3) - blanket is off again

00:26:557 (5) - half cover with 00:24:754 (2)

00:27:049 (1,2) - I´d like to see them both straight so they´re symmetric

00:27:869 (4) - move in front of 00:27:049 (1)

00:30:819 (1) - cover with 00:29:508 (7)

00:34:918 (1,2) - suddenly the circle behind a return slider is not close to the slider with no change to the music

00:42:787 (1,2,3) - don´t like the sequence here; would be better if 00:43:115 (2) ´s head was covered instead of the tail

00:51:311 (1,2,1) - three equal vocals, two different sliderlenghts

00:53:115 (3,4,1) - space them out to make the chorus part stand out more

00:53:934 (3,4,5) - equilateral triangle could work here

01:01:639 (4,5,6) - space out

01:06:492 (3,4,5) - use lower ds to differ from the following jump sequence that has more intensity

01:09:016 (1,2,3,4,5,6,7) - the spacing is too large compared to the rest of the chorus

01:13:787 - why does the spacing go crazy in this section? the only spacing increase should be on the sliders with the important sound

01:18:688 (3,4,5) - space out

01:24:754 - Just a random idea; what about changing the circular flow here because of the unusual sound?

01:29:016 (2,3,4,5) - the last two jumps should be spaced more than the first two

Overall, these are just minor issues, both the maps are great :D Hope I helped with at least something
Icekalt

AlphaDude95 wrote:

Hi! Here from the M4M queue:

IceKalt´s Insane:

00:01:147 (2,3) - this blanket is off - fixed

00:05:410 (3) - try to move this slider so that the player can see the approach circles of the stream i thinks its good as it is~

00:11:639 (2) - blanket the previous slider´s tail - oups, fixed

00:15:410 (1) - place in front of the following slider, maybe cover with 00:17:541 (5) ? this placement should flow this way: https://puu.sh/vKGs1/a5f63313f5.jpg so its more like (6) should flow to (1) and (2) to (3) and the flow in these jumps should be the same - here its just turned around for like 20°

00:20:328 (6,2) - make them copypasted or parallel (blanket) just copied slider and put it at the same spot

00:25:901 (1) - put in between 00:25:410 (3,4) fixed

00:33:770 (1) - this note is unnecesarily low; i´d move the whole pattern up by a bit did as you said

00:37:541 (1,2,1,2,1,2,1,2) - this pattern would look better if it was symmetric i made this more symmetric with fixing the lowerness of some (1,2)ers

00:42:787 (1,3) - make the blanketing slider longer fixed blanket but not with making slider longer :p

00:43:934 (1,3,4) - make them into an equilateral triangle fixed

00:58:524 (1,2) - blanket these two well, they were blanket but fixed it a bit so they are mor blanket xD

00:59:180 (3,4,5) - the note with the vocal (4) should be further apart increased the DS between 00:58:852 (2,3) - so automaticly the DS between 00:59:180 (3,4) - is rising too

01:08:852 (9) - just make this into a blanket then the DS would be too high between 01:08:688 (8,9) - because i want to concentrate on this part on the very strong sound 01:09:016 (1) - and when i would increase the DS it wouldnt stand out anymore - im doing that very oftern in my map too so no need to make a blanket there

01:12:787 (1,2,3,4) - lacks symmetry fixed it there a bit but the DS between 01:12:787 (1,2) - and 01:13:442 (3,4) - shouldnt be equal because the sond on 01:12:787 (1,2) - is stronger imo so higher DS there

01:21:639 (5) - suddenly it´s the red tick that gets spaced out?? its like 00:01:967 (1,2,3,4,5) - but nerved the jump a bit but increased the jump 01:20:656 (1,2) - in both parts
thanks for the mod^^

Fixed a few more things myself + suggestens from gottagof4ast
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52623
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11311,27049,32295,42787,53279,79016,89508
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Closing Eyes (Short ver.)
TitleUnicode:Closing Eyes (Short ver.)
Artist:*Namirin
ArtistUnicode:なみりん
Creator:gottagof4ast
Version:Icekalt's Insane
Source:
Tags:
BeatmapID:1288710
BeatmapSetID:608669

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CircleSize:3.8
OverallDifficulty:8.2
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Topic Starter
Stack

AlphaDude95 wrote:

Hi! Here from the M4M queue:

Fifth Color:

00:04:918 (2) - Could be moved slightly to be half covered by 03:00:770 (2) Do you type these manually as the 3 is in the wrong place?and sure, why not

00:10:328 (2,3,4) - Equal the spacing between (2,4) and (2,3) Doesn't really matter and otherwise I couldn't stack 00:10:328 (2,2) - and 00:09:836 (1,4) -

00:11:147 (1,2) The slider body does not point directly at the circle ahead as i think was intended I think its okay now

00:12:295 - Won´t make much of a difference but could be covered with 00:09:836 (1) ´s tail there is alot of time inbetween so it doesn't really matter

00:13:606 (6) - The blanket with 00:14:262 (2) is a tiny bit off I tihnk its okay now

00:16:885 (2,3) - ^ , check the approach circle fixed I guess

00:20:656 (2,4,5) - Make these three into an equilateral triangle I feel that that would change the flow too much from 00:20:819 (3,4) - into linear instead of circular

00:23:934 (5) - i´d say the spacing is unnecessarily big, move it on the slider´s tail 00:24:098 (6) - is a quite important sound and similar spacing is also used at 00:22:787 (4,1) -

00:24:754 (2,3) - blanket is off again fixed I think

00:26:557 (5) - half cover with 00:24:754 (2) doesn't really matter, the timing gap is really large

00:27:049 (1,2) - I´d like to see them both straight so they´re symmetric cymbal sound get straight sliders and other sound get curved ones

00:27:869 (4) - move in front of 00:27:049 (1)causes less equal spacing between 00:27:377 (2,4,1) - if I do that

00:30:819 (1) - cover with 00:29:508 (7) doesn't matter much but ok

00:34:918 (1,2) - suddenly the circle behind a return slider is not close to the slider with no change to the music I don't really see the problem, Its almost the same spacing as 00:34:262 (4,5) -

00:42:787 (1,2,3) - don´t like the sequence here; would be better if 00:43:115 (2) ´s head was covered instead of the tail Would cause a bit too much spacing

00:51:311 (1,2,1) - three equal vocals, two different sliderlenghts It's pretty obvious I can't use a third long slider as the violin kicks in on 00:52:623 (1) - so I chose to switch my focus to that

00:53:115 (3,4,1) - space them out to make the chorus part stand out more I can but I don't use spaced triples anywhere else so I don't want ot use them here

00:53:934 (3,4,5) - equilateral triangle could work here The current jump is fine, not everything has to be perfectly 60 degree angles and such

01:01:639 (4,5,6) - space out I really don't like spaced out triples in jumps, stacking them also places more emphasis on the last one of the triple which is in this case 01:01:803 (6) - and is also the loudest

01:06:492 (3,4,5) - use lower ds to differ from the following jump sequence that has more intensity I don't see what these timesatmps want to point out

01:09:016 (1,2,3,4,5,6,7) - the spacing is too large compared to the rest of the chorus want to represent faster vocals with jumps like at 01:01:311 (2,3,4,5,6,7,8) -

01:13:787 - why does the spacing go crazy in this section? the only spacing increase should be on the sliders with the important soundThe vocal pitch increases, so I wanted to increase spacing. Also this part feels more epic and grand as they use alot of cymbal sounds here

01:18:688 (3,4,5) - space out See last comment about triples and how it emphasizes the last sound of the 3 by stacking

01:24:754 - Just a random idea; what about changing the circular flow here because of the unusual sound? Possible but it would require a decently large remap for something not that significant

01:29:016 (2,3,4,5) - the last two jumps should be spaced more than the first two

Overall, these are just minor issues, both the maps are great :D Hope I helped with at least something
Thanks for the mod
Electoz
We did an IRC mod, I mentioned him about some core stuff in mapping and gave a few suggestions.

chatlog
22:01 Electoz: the biggest problem
22:01 Electoz: with this
22:01 gottagof4ast: yes
22:01 Electoz: is it lacks structure
22:01 Electoz: aka there's more potential from the song to be mapped but you didn't
22:01 Electoz: like
22:02 Electoz: 00:32:295 - In this part, there's some prominent pianos or whatever going on at 00:32:787 - 00:32:951 - 00:33:279 - 00:33:442 - etc (you get the idea)
22:02 Electoz: which they are very prominent
22:03 Electoz: compared to other instruments or vocal in that section
22:03 gottagof4ast: okay
22:03 Electoz: so they should be emphasized by making them clickable
22:03 Electoz: jumps
22:03 Electoz: or whatever
22:03 Electoz: sec I'm gonna make an example
22:03 gottagof4ast: like in the other diff of this set
22:04 Electoz: oh
22:04 Electoz: yeah
22:04 Electoz: something like that
22:04 Electoz: thing is
22:05 Electoz: there are some parts where the song is musically different
22:05 Electoz: but your mapping didn't reflect that
22:05 Electoz: or even if it did, it's not enough
22:05 gottagof4ast: I think I understand what you mean
22:05 Electoz: before mapping
22:05 Electoz: try to
22:05 Electoz: separate them
22:05 Electoz: into sections
22:06 Electoz: and think
22:06 Electoz: "what do I want to put in this part"
22:06 Electoz: "what is the most prominent element"
22:06 Electoz: "what potential does the song provide on this part"
22:06 Electoz: etc etc
22:06 Electoz: you get the idea
22:06 Electoz: there are various ways
22:06 Electoz: to make things different
22:06 gottagof4ast: I often have difficulty to decide when its okay to ignorew certain elements
22:06 Electoz: like, you could make things aesthetically different
22:06 gottagof4ast: So i tried to make all sound clickable
22:06 Electoz: you could use different kind of flows in each sections
22:07 Electoz: or anything else as long as it's different enough to be noticeable
22:07 Electoz: try not
22:07 Electoz: to make all sounds clickable
22:07 Electoz: mapping works best when you're focusing on
22:07 Electoz: 1 main rhythm
22:07 Electoz: 2 in some cases
22:07 Electoz: but if you're focusing more than that at the same time
22:08 Electoz: then nothing gets properly highlighted out from the others
22:08 Electoz: if that happens, then everything won't get any emphasis
22:08 Electoz: because you emphasized them equally by making all of them clickable
22:08 gottagof4ast: My previous map was critizised alot beacause of me only trying to map vocals
22:09 gottagof4ast: I guess I did the complete oppsite this time
22:09 Electoz: it ~depends~ on the song
22:09 Electoz: by your previous map
22:09 Electoz: you mean the map I modded on the thread?
22:09 gottagof4ast: yeah
22:09 Electoz: sec
22:10 gottagof4ast: that one is really messy though
22:10 Electoz: mapping vocal is like
22:10 Electoz: not an easy thing to execute
22:11 Electoz: mainly if you want to map vocal
22:11 Electoz: then it's best to make only vocals clickable
22:11 Electoz: and ignore everything else (as long as they're not cymbals or whatever majorly prominent)
22:11 Electoz: you can take a look at my maps later on actually on how I did with vocals
22:11 Electoz: https://osu.ppy.sh/s/612783
22:11 Electoz: https://osu.ppy.sh/s/546915
22:12 Electoz: ^I only mapped vocals in kiais so other parts in that song aren't relevant to what I just said
22:12 gottagof4ast: I'll take a look
22:12 Electoz: yeah
22:12 Electoz: you can take a look at it later if you want
22:12 *Electoz is editing [http://osu.ppy.sh/b/1285425 *Namirin - Closing Eyes (Short ver.) [Fifth Color]]
22:13 Electoz: so basically you have to
22:13 Electoz: prioritize rhythms properly
22:13 gottagof4ast: ok
22:13 Electoz: from what I see your diff
22:13 Electoz: barely has any
22:13 Electoz: 1/1 sliders
22:13 gottagof4ast: I think I have like 5
22:13 Electoz: which is a huge problem cuz
22:13 gottagof4ast: or I used to
22:13 gottagof4ast: its moslty 1/2 spam
22:13 Electoz: it makes everything look like 1/2 spam
22:13 Electoz: yeah
22:13 Electoz: and it lacks variety
22:14 Electoz: in that aspect
22:14 Electoz: so you have to choose what to ignore and what to follow
22:14 Electoz: if you can do this, your mapping will be significantly better
22:14 Electoz: like
22:14 Electoz: significantly
22:14 Electoz: flows, aesthetics, whatever will come after that
22:15 Electoz: rhythms are more important
22:15 gottagof4ast: 00:14:590 (3,4) - can I make this into a 1/2 slider and make 4 on the sliderend to prioritize vocals?
22:15 gottagof4ast: things like that
22:15 Electoz: if you want to focus on vocal, sure
22:15 Electoz: but
22:16 Electoz: if you make that a slider
22:16 Electoz: you could make them a pattern with 3 sliders
22:16 Electoz: as well
22:16 Electoz: and if you decided to follow vocal
22:16 Electoz: then it should be consistently followed
22:16 gottagof4ast: then I would have to remap it all
22:16 Electoz: unless the song shifts drastically
22:16 Electoz: remap? probably yes
22:17 Electoz: one tip is that
22:17 gottagof4ast: I'll probably try again with a different song
22:17 gottagof4ast: I can't stand remaps
22:17 Electoz: lol
22:18 Electoz: one tip is that
22:18 Electoz: when you're making a pattern
22:18 Electoz: or whatever
22:18 Electoz: make sure it stays relevant to the song
22:18 Electoz: something like
22:18 Electoz: 00:36:557 (3,4,5) -
22:18 Electoz: doesn't fit
22:18 Electoz: 00:36:557 (3,4) - is vocal
22:18 Electoz: 00:37:213 (5) - isn't
22:18 gottagof4ast: yup, just noticed
22:19 gottagof4ast: but 5 is too strong to not make it clickable
22:19 Electoz: pattern
22:19 Electoz: and rhythm
22:19 Electoz: are different things
22:19 Electoz: if you want to make that clickable
22:19 Electoz: then it can be
22:19 Electoz: but they shouldn't be in the same pattern
22:20 Electoz: as what you did with 00:36:557 (3,4) -
22:20 gottagof4ast: oh
22:20 gottagof4ast: okay
22:21 Electoz: 00:49:344 (1,2) - this doesn't play well
22:21 Electoz: the rhythm
22:22 Electoz: hypes at 00:48:033 -
22:22 Electoz: 00:48:197 (2,1,2,1,2,1,2) - your pattern here is
22:22 Electoz: okay
22:22 gottagof4ast: I wanted to emphasise the sounds getting different
22:22 Electoz: because it's reflecting the build up
22:22 Electoz: but then the way you used sliders
22:22 Electoz: 00:49:344 (1,2) -
22:22 Electoz: makes it easier to play
22:22 Electoz: which kinda ruined the gameplay intensity
22:23 Electoz: if you want to do something different, you can
22:23 gottagof4ast: how?
22:23 Electoz: but make sure it doesn't destroy the intensity provided
22:23 Electoz: like
22:23 gottagof4ast: the intenisity dies down beacause I don't have 1/2 sounds to map circles on
22:24 Electoz: hm
22:24 Electoz: then I guess we have different interpretations
22:24 Electoz: on the song
22:24 Electoz: if that's the case then it's fine
22:24 gottagof4ast: 00:49:344 (1,2) - there are no clickable sounds on these tails
22:24 gottagof4ast: so the intensity dies down a bit
22:25 Electoz: but honestly01:09:016 (1,2,3,4,5,6,7,1) - these jumps are like
22:25 Electoz: really big
22:26 Electoz: which devalues more intense stuff like 01:17:541 (3,4,5,1) -
22:26 Electoz: like, when doing jumps, the jumps in a bigger scale should be mapped when the song is more intense
22:27 Electoz: if you spaced your jump in the same scale when the song is doing different things
22:27 Electoz: then it's not reflecting the song properly
22:27 gottagof4ast: I felt an increase in intensity at 01:09:016 (1,2,3,4,5,6,7) - but mapped it with too much spacing
22:27 Electoz: ye should be nerfed
22:28 Electoz: that should be it, I think?
22:28 Electoz: I tried to pick on core stuff
22:28 gottagof4ast: That should be all
22:28 Electoz: or whatever that I think it should be good to make a point
22:29 Electoz: yeah that's it for now
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