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Self Deception - Stay Young

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Topic Starter
0uteast
This beatmap was submitted using in-game submission on 12 декабря 2019 г. at 17:05:45

Artist: Self Deception
Title: Stay Young
Tags: Over The Threshold 2011 Alternative Modern rock Death metal
BPM: 210
Filesize: 5072kb
Play Time: 02:50
Difficulties Available:
  1. Hard (3,76 stars, 488 notes)
  2. Normal (2,06 stars, 220 notes)
  3. Shade Of Fear (7,36 stars, 649 notes)
Download: Self Deception - Stay Young
Information: Scores/Beatmap Listing
---------------
Normal | mapped by me
Hard | mapped by me
Shade Of Fear | mapped by me
__________________
My first finished mapset
pls mod this
ASPIRIN

hello there




the mod

Metadata


Нету сурса и тегов, не настроены комбо цвета, включен кулдаун. Поправь всё это. Можно еще ar до 10 поднять, но это на твоё усмотрение.

Еще кайаи может склеить их чтоб aimod не ругался что они меньше 15 секунд?

Mapping



00:03:259 (2) - 00:05:545 (2) - 00:07:831 (2) - 00:09:831 (1) - 00:14:688 (2) - 00:24:974 (1) - (и т.д) ты пропускаешь сильные ноты, это важные тики в песне, их надо выделять, чтоб музыка лучше чувствовалась. У тебя половина тиков выделена слайдерами (это хорошо) а половина просто не выделена. В основном у тебя не выделенные тики находятся в джампах, поэтому выделять их слайдерами - не лучшая идея, могу предложить их выделять большим расстоянием между нотами, чем в всем остальном паттерне. И это замечание касается вообще всей карты, слушай
внимательнее музыку.
00:04:260 (1,2) - Субъективно конечно, так можно делать, но это супер не удобный паттерн.

00:19:545 (4) - Крутой слайдер, мне нравиться.

00:26:974 (3) - тут сильную ноту лучше замапать не слайдером, ибо этот слайдер не выделяется от тех что раньше.

00:30:545 (1,2,3,4,5,1) - Очень хороший джамп.

00:32:831 00:35:402 - думаю тут у тебя пропещеная нота

00:38:688 (2,3,4,5) - очень не очевидный мув, думаю его нужно коориднально переделать

Там даже понять что происходит довольно сложно

Первый кайай - чот слишком много прямых слайдеров, слишком старомодно, но вот например 00:43:403 (3,4,5,6) - это крутой паттерн, его надо оставить.

00:47:545 (1,1,1) - Крутой джамп, хорошо чувствуеться, но вот эти бы ноты я выделил спейсингом еще больше, т.к. это сильные ноты.

01:09:260 (1,2,3,4,5,6,1) - Поверни этот джамп так, что-бы слайдер перед ним вёл и закручивал на первую ноту этого паттерна

01:18:402 (6) - Я бы эту ноту еще дальше поставил, крутой момент

Второй кайай - маразм крепчал, прямые слайдеры, привет 2007, ааааа

01:25:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - такие джампы делают только на сильные ноты (в тенгаку, например, почти все ноты в джампах - сильные ноты, поэтому такой паттерн и спейсинг там оправдан, а тут нет) Могу предложить делать то-же самое, но с меньшим спейсином, выделяя сильные ноты.

01:34:974 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - тоже самое, нет выделения сильных нот и сейчас не 2010 чтоб делать квадратные джампы, это не очень удобно с точки зрения флоу.

Все между вторым и третьм кайайями - круто, мне нравиться, придраться не к чему

Третий кайай - ооо, не прямые слайдеры, эволюция!

02:20:688 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тоже самое что я писал выше, а так паттерн ровно круто выглядит, прям вообще класс.
02:29:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - у тебя вообще крутые паттерны получаются, но не забывай про сильные ноты

02:36:545 (7,1,2,3) - сломал флоу, фикси


(и джамп далее то-же самое, мне уже лень опять расписывать одно и то-же)


02:50:974 (3) - Сделай их него которотенький арт слайдер


В заключении хочу сказать что карта ну прям ваще огонь, одна из лучших что я видел за последнее время. Есть проблемы, даже много, но надесю ты их усвоишь и экстра у тебя получиться крутой. Могу тебе посоветовать больше обращать внимание на флоу, хотя у тебя с ним тут всё в порядке, и если уж ты берешь паттерны из других карт, бери их из разных и адаптируй под свою, воровство - плохо, заимствование - уважение к первоисточнику. И да, я бы посоветовал полностью переделать эту карту что-бы уж точно избавиться от тех типовых ошибок, но на твоём месте я бы бросил все силы на экстру и сделать ее ну прям крутой.

Счастья, здоровья и хорошего маппинга ;)
saggi
Stay Young
00:03:260 (2,3,5) - could be more like this https://osu.ppy.sh/ss/8169922
00:05:545 (2) - can be stacked with 00:04:402 (2,2)
00:06:117 (6,2) - overlap
00:07:974 (3,6,2) - ^
00:11:260 (2,2) - ^
Everywhere its overlapped imo lol
00:19:545 (4) - looks creppy
00:46:831 - uncomfortable break

Sorry for short mod (its really short), but im lazy. If u make up some aesthetics, map would be really nice to play :) I modded this diff cuz i like it :3 GL in rank
Fursum
Hello from my queue.

I can't really mod 6+ SR but here are my terrible first two attempts at Extra. Let me know if its useful or not :P

[Hard]

It fits into the Insane category with 3,8+ SR.

00:24:117 (1,2) - Blanket

01:14:260 (8) - Coming with the circular flow, this circle feels lot closer than it is. Wouldn't hurt to move it farther.

01:25:545 (6,1) - 1/2 beat spacing. But its not a big deal with the NC.

01:34:688 (6,1) - ^

01:58:545 (3) - NC or move it farther.

02:07:688 (3) - ^

02:04:117 (6,7) - 1/2 spacing in the same combo.

02:46:402 (1,2,3) - You can separate them so they look better.
Kimi
Hi! Noob mod for the extra difficulty coming your way! :)
00:24:117 (1,2) - Alternatively flip these around so the second slider leads to the next note
00:26:688 (2) - You could flip this so it would be more smooth movement between notes before and after it

There is a few more these types of things in the map but it might be just something you actively try and do? Thought i'd still point it out in the case you aren't intentionally doing it

00:17:831 (1,2,3) - Alternatively you could make this into a symmetrical triangle shape, its almost that but making it actually triangle is an option.
00:18:402 (1,2,3) - ^

00:56:117 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - This jump section seems to not have a lot of logic, You could make it flow better or just make the spacing more consistent since the beat doesn't really change to support big spacing changes
01:09:260 (1,2,3,4,5,6,1) - ^
02:29:831 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^

I feel like the jumps in the map could be mapped with either more flow, some visuals or spacing to support their placements :)
Pok0555
First of all, nice profile pic but
Second of all, hi! I'm from my NM Std Thread
I'm only going to mod Hard since I can't really do extra so I'll try to cover as much as I could!
And you might need a translator cuz my English is (or is it are?) supper bad
Anyway, let's begin!

General
Hitsounds
Try not to make your hitsounds 100% all the time, it's hard for player to hear the music if all they could hear are hitsounds
I would prefer to change the hitsounds to soft instead of normal, tbh, it just sounds better, and almost all maps in 2k17 uses it as far as I can see, but it's your choice

Tags
And tags um... I find this funny for some weird reason, but don't add 2 same words in the tag as you can see, you have 2 metal in the tags, you only need 1 word
If you hit Ctrl+Shift+A, you can see that your tags are conflicted with Extra, remember, all difficulties should always have the same tags

Design
Your map doesn't have any storyboard so hover over to song setup/design and turn off wide screen support
Try to change the combo colors by going to Song setup/ Colours, I would recommend using dark colors to match with the background dark tone, but don't make the colors blend in with the background

And DON'T LOOK AT THIS IF YOU DON'T WANT ME TO CRUSH YOUR DREAMS Your map can not be rank because it doesn't have an easy, normal and hard difficulty, The AiMod said you need at least 1 normal and easy difficulty but you'll also need hard according to the ranking criteria difficulty spread although you can always skip normal in some special circumstances but I'll help you anyway

Preview point
I recommend your preview point to be at 00:39:831 (8) instead, cuz it sounds better and remember to do the same for every difficulties if you decided to change

So let's begin,
Hard
00:21:831 (1) - Flip this horizontally (ctrl+H I think it helps the flow)
00:27:688 (3) - Make this just a bit lower, it again, helps the flow
00:29:545 (2,3) - Make it look like this instead, it helps the flow and it looks better in my opinion
00:30:402 (1,1,1) - These colors are very distracting, make it become 1 combo instead of spreading it into 3 different ones and put some distance between it, it's kinda hard to see if you make the sliders so close to each other
01:09:260 (1,1,1) - Same ^
00:37:545 (7,8) - I wouldn't stack this
00:43:402 (1,2) - Ctrl+G both of this, it looks better and flow better
00:45:545 (2,3,4) - Those are some very inconsistent spacing, they're not considered jump since there's no strong sounds, they're just wrong, make sure they have the same spacing
00:52:688 (4) - Ctrl+G this
00:53:688 (3) - Same ^
01:13:831 (7) - Ctrl+H this
01:21:117 (8) - Ctrl+G this
01:36:402 (1,1,1) - umm... too many colors :!:
01:56:545 (2) - This is a darn long slider, make it a bit more... special
02:10:688 (3) - Same ^
02:03:974 (5,6) - I would stack these
02:05:117 (2,3) - Same ^
02:42:545 (5,6) - Same ^
02:43:974 (2,3) - Same ^
02:44:831 (5,6) - Same ^
02:29:831 (1,2,1,2,1,2,1,2) - incosistence SPACCCCINGG :o
02:29:831 (1,2) - And these 2, umm.. don't make them so close like this, it's nearly impossible to see the end of these sliders
02:46:974 (2) - Ohh, this looks cool, even though it's hard to see, but I prefer to keep it that way, anyway, Ctrl+G this
And that's all I could cover, I guess...
Welp bye and good luck! ;)
And plz give me kudosu, if you have any... as you can see, my life is very sad... that's really all I could think of tbh
Topic Starter
0uteast
Thanks a lot for the big mod, I'll try to fix all the mistakes. In the future I wanted to try to make easy and normal diff (But they are hard for me in mapping).
[Nemesis]
Mod from my queue.

I'd mod this in Russian but I lack proper wordbank to do so.

General:

Your map has shit aesthetics but amazing flow for some reason, if you fix things like unnecessary collision between objects, I believe this map will be really good in general. Elementary example: 00:01:260 (1,3) -, 00:09:688 (4,3,1) - in Extra diff. I suggest you learn how to do proper aesthetics before doing anything else. Besides that point the map is almost perfect so I'm going to skip the normal modding technique and suggest a couple of things instead.

00:21:831 - In every single diff you seem to be mapping vocals here. You should focus on BGM since you've done that from the start. A change from BGM mapping to vocal mapping is really offthrowing and unexpected.

There isn't really anything else to say there since your map as a whole lacks aesthetics and is therefore fundamentally flawed. If you fix everything I pointed out I believe the map will be very good. Watch this to understand what I'm talking about: click!

удачи тебе.

без кудоса если я не помог в никаком случае.
Topic Starter
0uteast
Thanks for the advice, you helped me well, I'll try to fix it
- Pika
I tried hard and couldn't find much wrong, the only thing you have to do is make some of the note jumps into shapes.
Have a kudos star! :)
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