ONE OK ROCK - 20/20

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Topic Starter
-NanoRIPE-

-Harpuia- wrote:

q
[General]
  1. Widesceen support is turned on.
[Collab]
  1. 00:23:771 (4,1) - Switch NC for consistency with 00:17:953 (1,2) -
  2. 00:29:044 (5,1) - I feel like the spacing here should be greater than the previous; as 00:29:226 (1) - seems to have the strongest sound.
  3. 00:31:589 (3,1) - Switch NC. The sound here is connected to the ones after.- hmm i dont think so.the drum at 00:31:771 (1) - is strong and the intesnity of myusic is really different.so i think it have to nc-ed
  4. 00:32:317 (4) - Put this one nearer to 00:32:135 (3) - to emphasize 00:32:135 (3) - more. - drum sounds so strong on circle (4)
  5. 00:48:680 (2,3) - Looks weird without an NC on 00:48:680 (2) - , but that's probably for the better so nvm I guess lol
  6. 00:56:317 (1,2,3,4,5,1) - Curve with the stream could be improved.
  7. 00:58:862 (2) - Unsnapped slider end
@William K - I won't be able to mod the marathon map you posted on my queue so I'm just gonna shoot some stars there, sorry ;w;

[Hard]
  1. 00:00:317 (1,2) - is basically parallel to 00:01:044 (3,4) - , music-wise, and kinda with 00:03:226 (1,2) - too, so I think it would be better if the first two were unstacked. - at 00:01:044 (3) - theres a clap at 00:01:044 (3) .thats the reason why im make the pattern different
  2. 00:04:498 (5,1) - For consistency, unstack these two. (Reference: 00:01:589 (5,1) - ) - the guitar intensity become lower on slider (1).thats why i stacked it
  3. 00:09:771 (3,4) - Maybe unstack these two for consistency as well. - hmm i want to represent the vocal more here with these stack
  4. 00:13:771 (2,4) - Blanket between the first half of 00:14:317 (4) - and end of 00:13:771 (2) - is off.
  5. 00:14:317 (4,1) - ^
  6. 00:23:953 (1,2) - Blanket here is off.
  7. 00:23:771 (6,1) - Switch NC (Reference: 00:17:953 (1,2) - ) - considering
  8. 00:32:135 (1) - Unnecessary NC imo
[Normal]
  1. 00:03:953 (3,4) - Overlap between the two could be avoided. - meh i like kind of overlap
  2. 00:31:771 (2,3) - imo a reverse slider works best in this part. - i dont think so.the drum at circle (3) is strong so yeah
  3. 00:35:226 (1) - I find it weird how the sound at 00:35:589 (2) - receives the slider and not the prolonged vocal at 00:35:589 (2) - . Consider doing the same as 00:46:862 (1) - . Consistency might also benefit by doing so. - i dont understand
Good luck!
no reply = fixed.
thanks!
Kyousukee
General
Ai Mod is your best friend in mapping . check it out . Your kiai time should end at 00:57:044 (1) - every diff .

  1. 00:17:953 (1) - Nc ?
  2. 00:23:771 (4) - i think this circle can stacked on 00:23:953 (1) - and nc ( new combo ) , it will give player more understand to play it
  3. 00:28:135 (2) - from this to 00:29:044 (5) - It've a drum . I don't see why this 00:28:498 (4) - can be slider instead jump
  4. 00:24:317 (2) - hmm maybe you not notice it . the music drum end on red tick .
  5. 00:47:407 (2) - overmapped . remove this circle .
  6. 00:38:135 (1) - i dont see why nc this . nc should at 00:38:317 (2) -
  7. 00:49:771 (1) - ^
  8. 00:59:771 (1) - i think can make this as reverse slider . it follow the guitar sound .
  9. 00:03:953 (4) - this is tricky circle . this is just insane diff . player doesn't have time to figure it out
  10. 00:04:862 (1) - nc this
  11. 00:40:317 (1,2,3,4) - fix this jump . maybe u can follow this 00:48:680 (1,2,1,2) - if u want . it's up to you
  1. 00:28:317 (2) - make this as 1/2 slider .
  2. 00:46:135 (1,2,3,4) - too much spacing . Player hard to play that
  3. 00:51:953 (1,2,3,4) - ^
  4. 00:18:135 (1) - nc at here
  5. 00:23:771 (6) - unsuitable . player need to enjoy the music . i suggest this circle nc and stacked it on 00:23:953 (1) -
  6. 00:31:589 (3,4,5,6) - don't space too much . maybe this is easy for you but it's not for new player or use dt on this
  7. 00:39:953 (2,3,1,2,3,4) - hard to read . fix this please
  8. 00:59:226 (3) - make it at white tick . i think player can get confused with that tricky
  9. 01:02:135 (4,5) - u can see at here , it's suitable than ^
  1. 00:16:498 (1,2) - i'm understand that U follow the vocal as well but , this is normal diff . i'm pretty sure new player want to listen that vocal with spinner than slider
  2. 00:28:317 (2) - change this slider to circle
  1. 00:18:135 (1) - yes . i can guess that u follow the vocal but . imagine the new player play it . and DS is to big at 00:19:226 (3) -
  2. 00:58:498 (1,2) - spacing it a little more like this https://prnt.sc/f97g29

Being perfectly honest here, I'm not a great modder like them . I'm just want to help . Goodluck with the set ><
William K

Kyousukee wrote:

General
Ai Mod is your best friend in mapping . check it out . Your kiai time should end at 00:57:044 (1) - every diff .

  1. 00:38:135 (1) - i dont see why nc this . nc should at 00:38:317 (2) - It's a downbeat while (2) isn't. There's no reason for NC-ing 2. I NC every downbeats.
  2. 00:03:953 (4) - this is tricky circle . this is just insane diff . player doesn't have time to figure it out No, this's allowed in Insanes. And even maybe in Hards. This's not really a high leveled one.
  3. 00:04:862 (1) - nc this No, like I said not a downbeat.
  4. 00:40:317 (1,2,3,4) - fix this jump . maybe u can follow this 00:48:680 (1,2,1,2) - if u want . it's up to you Nope, there's a difference in intensity of music there. It's filled with drums. A higher jump is needed there.

Being perfectly honest here, I'm not a great modder like them . I'm just want to help . Goodluck with the set ><
Thanks for the mod :D
Topic Starter
-NanoRIPE-
@Kyousukee : fixed some stuff from your mod ~ (my laptop shut down automatically and i lost the reply xd)

thanks!
Underdogs
one ok rock is besto
  1. 00:02:317 (3) - REALLY noticeable clap over here. Please, fix this
  2. 00:27:407 (3,1) - Increase spacing between these two. the spacing is not there to emphasize 00:27:771 (1) - properly
  3. 00:30:862 (1,2) - Not sure about this spacing. I mean, yeah the guitar has 2 snares that justifies the high spacing. But I think it's not that appropriate since the section is literally the same (in terms of intensity)
  4. 00:32:317 (1,1) - I'm not sure ignoring the guitar that you left unmapped is a good idea. Maybe you can add another spinner?
  5. 01:02:862 (1) - End it at 01:04:226 -

  1. 00:02:317 (2) - welp. this one ignores the clap as well
  2. 00:06:862 (4,1) - not sure if the current overlap is ok. Then again I've seen worse. But maybe I'll mention this overlap, just in case
  3. 01:02:862 (1) - ya like i said end the spinner on the same place as hard

make sure to reply to my mods. It's been written on my queue rules.
William K

Winter Story wrote:

one ok rock is besto
  1. 00:02:317 (2) - welp. this one ignores the clap as well Yes it ignores the clap. I'm only following the guitars considering it's calm enough.
  2. 00:06:862 (4,1) - not sure if the current overlap is ok. Then again I've seen worse. But maybe I'll mention this overlap, just in case
    The overlap's pretty much similar to 00:15:407 (4,5) - actually but it's a reversed one.
  3. 01:02:862 (1) - ya like i said end the spinner on the same place as hard

make sure to reply to my mods. It's been written on my queue rules.
Thanks for the Mod :D
Topic Starter
-NanoRIPE-

Winter Story wrote:

one ok rock is besto
  1. 00:02:317 (3) - REALLY noticeable clap over here. Please, fix this - considering.will fix this when someone mention this again
  2. 00:27:407 (3,1) - Increase spacing between these two. the spacing is not there to emphasize 00:27:771 (1) - properly - ye
  3. 00:30:862 (1,2) - Not sure about this spacing. I mean, yeah the guitar has 2 snares that justifies the high spacing. But I think it's not that appropriate since the section is literally the same (in terms of intensity) - ye
  4. 00:32:317 (1,1) - I'm not sure ignoring the guitar that you left unmapped is a good idea. Maybe you can add another spinner? - for break i guess (and i think its unnecessary too)
  5. 01:02:862 (1) - End it at 01:04:226 - applied to all diff

  1. 01:02:862 (1) - ya like i said end the spinner on the same place as hard - ye

make sure to reply to my mods. It's been written on my queue rules.
thanks winter ~
Lami
E

00:13:407 (1) - remove nc

N

00:49:044 (1,2,1) - awkward flow imo, also Aesthetic example https://puu.sh/vUH4A.png

H

od 5.5?

00:15:044 (2,3,4) - inconsistent DS

I

00:16:317 (1,2,3,4) - can be better design about Aesthetic
00:35:771 (2,3) - this jump is too huge. if compare with 00:41:589 (2,3) - .
00:30:135 (3,4) - increase DS, like https://puu.sh/vW0h7.png

#1) 00:17:953 (1,1) - (1,1) NC-ing looks so meh, tbh. if this (1,1)'s reason is vocal, then 00:19:407 (2) - should be NC too?
or remove NC 00:18:135 (1) - , since 00:19:407 (2,3) - not have any NC.
#2) 00:23:953 (1,2,3,4,5,1) - // 00:18:135 (1,2,3,4,1,2,3) - inconsistent NC cycle
i doubt why put NC on 00:19:226 (1) - , not 00:19:589 (3) - .
also, i guess that they don't have enough conspicuous partten for different NC cycle.
William K

Lami wrote:

I

00:16:317 (1,2,3,4) - can be better design about Aesthetic I think the aesthetics there are fine, a square is pretty nice.
00:35:771 (2,3) - this jump is too huge. if compare with 00:41:589 (2,3) - . Yes you're right. Nerfed.
Thanks for Modding :D
osu file format v14

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Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Collab Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
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Topic Starter
-NanoRIPE-
@Lami : about flow and aethestic on easy and normal i think its fine.the rest is fixed (including the nc stuff)

thanks lami!
Yoshimaro
hi im modder c: bite sized

Easy

  1. 00:16:498 (1) - Unrankable, 00:18:135 (1) - comes in not even a quarter of the way through the spinner lol...
  2. 00:39:589 (3) - Maybe curve this a bit to more explicitly direct the cursor flow from 00:39:226 (2) - into 00:40:317 (4) - ? IMO it would look nicer with a red slider anchor

Collab Insane

  1. 00:47:589 (3,1) - Maybe orient 00:48:135 (1) - so that it fits the approach circle of 00:47:589 (3) - better?
  2. 00:49:407 (1,2,3,4,1) - This would flow much nicer if this were straight rather than curved, the momentum coming from 00:49:226 (4) - makes it more intuitive to rotate clockwise rather than counter clockwise, on top of the fact that the cursor wants to move farther past 00:49:407 (1) - rather than changing momentum. Basically I think the stream could better utilize the momentum here.
Topic Starter
-NanoRIPE-
@- yoshimaru - : all fixed except the last point (will fix those if someone pointing out again)

Thanks!
Winnie
Hello from modding queue



[Collab Insane]
00:22:680 (3,1) - Spacing seems relatively close. Especially if this is a new sound component to help increase the jump pattern here. Very inconsistent when matched with 00:22:498 (2,3) - since it isn't as intense as the 3 single note pattern you have.
00:24:317 (3) - I don't think this 3/4 is necessary. I think having it as a regular 1/2 slider matches more with what you've already done. Since if this was how you mapped it according to vocals then this should be the same case but it isn't 00:27:044 (2) - It's not consistent with one another
00:31:589 (3,1) - This part doesn't need to have a spacing change yet. Since all 3 of the singles aren't the main focus to increase in intensity just yet. It's whatever either way just imo it's better to have the first 3 notes same spacing or somewhat like that
00:39:407 (6) - Whistle?
00:43:226 (3) - Stacking this on the sliderend of 00:42:317 (1) - will be pretty nice. Coincides with what you have in the next following patterns and makes the jump from 00:43:407 (4,1) - have more of an impact compared to this whole section just being a snap back and forth
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more
00:47:953 (4) - This should be a whistle over a clap. It's not identical to what the clap sound that hitsounded with over in the music. Plus it makes transition sound better
00:50:862 (5) - Tbh doesn't need to be stacked. It's just ruining your momentum as the song progresses. Since it's a strong clap it should be spaced or something to add at least some sort of impact to transition with. I mean there is no harm right? Ex: http://puu.sh/vYOLJ/cddb6be317.jpg
01:00:498 - Skips quite an interesting sound here. Having this as a slider would make this part sound better. The pause seems unnecessary especially when you can hear the sound quite well and during that pause you're paying attention to the stream. It may confuse players when they listen to it. I can see that sort of pause working here 01:01:771 (2) - Not the other way around. Even though your way for those guitar sounds to represent the music is great.

[Hard]
00:16:317 (1,2,3) - Very intriguing that you didn't map the sound sound of this but covered it with a spinner when the screech sound clearly starts at 00:17:044 -
00:27:771 (1,2) - Why is spacing so far here compared to the rest? The time signature looks the same but the way you mapped it presents itself otherwise http://puu.sh/vYP0s/153b6b5b72.jpg I can see you increase spacing for the intensity buildup but it still only at that part doesn't make much sense to have such a wide spacing on something to normal. Makes these jumps seem inferior to that 00:28:680 (3,4,5) -
00:29:226 (1,2) - Do it like here thanks
00:31:771 (1) - Stacking like this may confuse beginners just to bring it up. Since hidden makes people sad
00:44:862 (1) - Spacing here is bigger than at 00:45:589 (1) - Seems like a forced blanket to make this place feel good even though both of them are identical to match with the music
00:52:498 (4,1) - Why is spacing so small here? Strong sounds strong finish to compensate for higher spacing but instead you let that part die down right after a jump pattern that is inferior in sound compared to it 00:51:953 (1,2,3,4) - It's counter intuitive imo
01:00:317 (2,3) - This part works more than the insane since it's more subtle as in nothing more approaches from this. Insane has that stream which is spaced small and the pause just takes up a lot of the sounds

[Normal]
00:09:044 (1) - Spacing is incorrect here. Should've been ~1.5 but instead it's 1.9 away from what was previously done.
00:09:771 (3,1) - Doesn't make sense to do something like this because the music at 00:09:044 (1,2) - is identical to what the slider is over. So doing them the same rhythm will suit this 100% better plus it wouldn't make your NC strange
00:16:498 (1) - Spacing is off
00:17:226 (2) - Ending on a red tick would be surprisingly effective. Since it'll match up with your last slider and adds more emphasis to the fact that the screech is ending, having no sound on that would make the repeat slider have a stronger impact in sound since it's not rushed right after the extended slider.
00:21:771 (2) - Spacing could be a little better
00:29:226 (1,2) - Same as ^

[Easy]
00:28:317 (4,1) - Can polish spacing out here a tad bit

Pretty much about it seems rather clean just the above I wanna reread and see your thoughts but other than that it's not bad


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
William K

Kocari wrote:

Hello from modding queue



[Collab Insane]
00:39:407 (6) - Whistle? I think yes... Will probably ask NanoRipe for this. But I'll apply first.
00:43:226 (3) - Stacking this on the sliderend of 00:42:317 (1) - will be pretty nice. Coincides with what you have in the next following patterns and makes the jump from 00:43:407 (4,1) - have more of an impact compared to this whole section just being a snap back and forth You're right about the impact of emphasis from 00:43:407 (4,1) - but here I wanted to emphasize the strong vocals at 00:43:407 (4) - too. It just seemed really strong. Instead of making just an emphasis for a much bigger impact, I'd rather emphasis both of the strong sounds with a similar impact. Although it's not really similar as 00:43:589 (1,2,3,4) - are streams and it stands out than the others more. So I believe I don't need a bigger impact on (1)
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more Yes, fixed.
Thanks for Modding :D

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Collab Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K
BeatmapID:1284947
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48,76,25771,1,2,0:0:0:0:
240,136,25953,1,0,0:0:0:0:
172,12,26135,1,8,0:0:0:0:
126,147,26317,1,8,0:3:0:0:
126,147,26407,1,8,0:3:0:0:
126,147,26498,1,8,0:3:0:0:
266,61,26680,6,0,P|305:51|344:60,1,80,2|8,0:1|0:0,0:0:0:0:
504,148,27044,2,0,P|465:157|426:149,1,80,2|2,0:1|0:0,0:0:0:0:
464,60,27407,1,2,0:1:0:0:
464,60,27589,1,8,0:0:0:0:
316,224,27771,6,0,P|300:180|312:136,1,80,2|2,0:0|0:0,0:0:0:0:
344,60,28135,1,2,0:0:0:0:
220,188,28317,1,8,0:0:0:0:
379,172,28498,2,0,L|215:188,1,160,2|8,0:0|0:0,0:0:0:0:
392,272,29044,1,8,0:0:0:0:
512,144,29226,6,0,B|480:109|442:112|442:112|484:80|480:29,1,160,4|2,0:0|0:0,0:0:0:0:
304,40,29771,2,0,P|344:28|395:48,1,80,8|0,0:0|0:0,0:0:0:0:
240,112,30135,2,0,P|172:137|92:97,1,160,8|0,0:0|0:0,0:0:0:0:
40,32,30680,1,2,0:0:0:0:
32,200,30862,5,8,0:0:0:0:
56,216,31226,1,8,0:0:0:0:
80,232,31589,1,8,0:0:0:0:
216,176,31771,5,8,0:0:0:0:
280,264,31953,1,8,0:0:0:0:
324,52,32135,1,8,0:0:0:0:
460,204,32317,1,8,0:0:0:0:
256,192,32407,12,0,33771,0:0:0:0:
0,139,35226,6,0,B|44:125|44:125|108:132|108:132|180:110,1,160,4|8,0:0|0:0,0:0:0:0:
100,38,35771,1,0,0:0:0:0:
53,212,35953,2,0,L|79:311,1,80,2|8,0:0|0:0,0:0:0:0:
153,362,36317,1,2,0:0:0:0:
279,241,36498,6,0,P|234:200|126:232,1,160,4|2,0:0|0:0,0:0:0:0:
287,353,37044,2,0,L|398:345,1,80,8|2,0:0|0:0,0:0:0:0:
453,276,37407,1,2,0:0:0:0:
478,384,37589,1,2,0:0:0:0:
370,229,37771,5,8,0:0:0:0:
359,190,37862,1,8,0:0:0:0:
361,150,37952,1,8,0:0:0:0:
376,113,38043,1,8,0:0:0:0:
401,83,38135,5,2,0:0:0:0:
266,135,38317,1,2,0:0:0:0:
473,174,38498,1,8,0:0:0:0:
232,128,38680,2,0,L|128:137,1,80,8|2,0:0|0:0,0:0:0:0:
224,29,39044,2,0,L|328:38,1,80,2|8,0:0|0:0,0:0:0:0:
71,57,39407,1,2,0:0:0:0:
141,288,39589,6,0,B|184:207|113:214|155:128,1,160,2|8,0:0|0:0,0:0:0:0:
54,241,40135,1,0,0:0:0:0:
246,175,40317,5,8,0:0:0:0:
44,147,40498,1,2,0:0:0:0:
238,282,40680,1,8,0:0:0:0:
152,134,40862,1,2,0:0:0:0:
203,374,41044,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41589,1,0,0:0:0:0:
348,176,41771,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42135,1,0,0:0:0:0:
224,122,42317,6,0,L|239:300,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42862,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43226,1,2,0:0:0:0:
204,376,43407,1,2,0:0:0:0:
51,205,43589,5,8,0:0:0:0:
53,165,43679,1,8,0:0:0:0:
56,125,43770,1,8,0:0:0:0:
59,85,43861,1,8,0:0:0:0:
62,45,43953,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44317,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44680,1,2,0:0:0:0:
333,66,44862,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45226,1,2,0:0:0:0:
393,231,45407,6,0,P|345:244|301:227,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45771,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46135,5,8,0:0:0:0:
105,207,46317,1,8,0:0:0:0:
316,236,46498,5,8,0:0:0:0:
34,142,46680,1,8,0:0:0:0:
180,352,46862,6,0,P|244:328|332:364,1,160,4|8,0:0|0:0,0:0:0:0:
440,304,47407,1,0,0:0:0:0:
320,156,47589,2,0,P|305:117|312:72,1,80,2|8,0:0|0:0,0:0:0:0:
416,12,47953,1,8,0:0:0:0:
376,220,48135,6,0,B|320:236|320:236|276:228|276:228|212:244,1,160,4|2,0:0|0:1,0:0:0:0:
64,276,48680,5,8,0:0:0:0:
16,112,48862,1,2,0:1:0:0:
28,284,49044,1,2,0:0:0:0:
48,100,49226,1,2,0:1:0:0:
176,198,49407,5,8,0:0:0:0:
168,232,49498,1,8,0:0:0:0:
173,266,49589,1,8,0:0:0:0:
189,297,49680,1,8,0:0:0:0:
217,317,49771,5,2,0:0:0:0:
368,212,49953,1,0,0:0:0:0:
176,198,50135,2,0,L|88:192,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,112,50680,1,0,0:0:0:0:
256,112,50862,1,8,0:0:0:0:
168,288,51044,6,0,B|44:280|44:280|-8:308,1,160,2|0,0:0|0:0,0:0:0:0:
212,376,51589,1,8,0:0:0:0:
248,240,51771,1,0,0:0:0:0:
352,344,51953,5,8,0:0:0:0:
392,160,52135,1,2,0:0:0:0:
480,364,52317,5,8,0:0:0:0:
248,240,52498,1,2,0:0:0:0:
343,97,52680,6,0,L|248:104,1,80,4|2,0:0|0:0,0:0:0:0:
136,176,53044,1,2,0:0:0:0:
408,176,53226,2,0,L|320:192,1,80,12|2,0:0|0:0,0:0:0:0:
148,212,53589,1,2,0:0:0:0:
457,257,53771,2,0,L|376:288,1,80,12|2,0:0|0:0,0:0:0:0:
188,368,54135,6,0,L|280:374,1,80,12|2,0:0|0:0,0:0:0:0:
360,248,54498,1,2,0:0:0:0:
132,288,54680,2,0,L|232:272,1,80,12|2,0:0|0:0,0:0:0:0:
368,204,55044,1,2,0:0:0:0:
65,219,55226,2,0,L|160:184,1,80,12|2,0:0|0:0,0:0:0:0:
347,126,55589,6,0,L|371:218,1,80,12|0,0:0|0:0,0:0:0:0:
192,40,55953,2,0,L|172:128,1,80,12|0,0:0|0:0,0:0:0:0:
112,280,56317,6,8,L|176:256,3,40,8|8|8|8,0:3|0:3|0:3|0:3,0:3:0:0:
176,256,56680,1,8,0:3:0:0:
200,268,56771,1,8,0:3:0:0:
212,292,56862,1,8,0:3:0:0:
208,320,56953,1,8,0:3:0:0:
200,348,57044,6,0,B|284:328|284:328|392:356|392:356|496:324|496:324|532:292|532:212|484:176,1,450.000017166138,8|0,0:0|0:0,0:0:0:0:
480,92,58498,5,12,0:0:0:0:
480,92,58862,2,0,L|388:104,1,80,8|0,0:0|0:0,0:0:0:0:
256,172,59226,5,8,0:0:0:0:
240,208,59317,1,8,0:0:0:0:
240,248,59407,1,8,0:0:0:0:
256,284,59498,1,8,0:0:0:0:
284,312,59589,1,2,0:0:0:0:
484,216,59771,6,0,B|394:201|429:259|325:231,1,160,8|8,0:0|0:0,0:0:0:0:
464,292,60317,1,2,0:0:0:0:
336,196,60680,5,8,0:0:0:0:
340,156,60771,1,8,0:0:0:0:
348,116,60862,1,8,0:0:0:0:
356,76,60953,1,8,0:0:0:0:
352,32,61044,6,0,P|311:21|244:48,1,96,2|0,0:0|0:0,0:0:0:0:
224,112,61407,6,0,L|240:196,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61771,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62135,5,8,0:0:0:0:
60,228,62226,1,8,0:0:0:0:
88,252,62317,1,8,0:3:0:0:
128,256,62407,1,8,0:3:0:0:
168,244,62498,1,2,0:0:0:0:
256,120,62680,5,8,0:0:0:0:
256,192,62862,12,0,64226,0:0:0:0:
Topic Starter
-NanoRIPE-

Kocari wrote:

Hello from modding queue



[Collab Insane]
00:22:680 (3,1) - Spacing seems relatively close. Especially if this is a new sound component to help increase the jump pattern here. Very inconsistent when matched with 00:22:498 (2,3) - since it isn't as intense as the 3 single note pattern you have. - fixed
00:24:317 (3) - I don't think this 3/4 is necessary. I think having it as a regular 1/2 slider matches more with what you've already done. Since if this was how you mapped it according to vocals then this should be the same case but it isn't 00:27:044 (2) - It's not consistent with one another - fixed
00:31:589 (3,1) - This part doesn't need to have a spacing change yet. Since all 3 of the singles aren't the main focus to increase in intensity just yet. It's whatever either way just imo it's better to have the first 3 notes same spacing or somewhat like that - nope,on (1) theres a drum sound and the beat looks different with (3) - so it should be spaced
00:39:407 (6) - Whistle? - added
00:44:680 (3) - Whistle for that drum beat? Will make this part stand out more - added
00:47:953 (4) - This should be a whistle over a clap. It's not identical to what the clap sound that hitsounded with over in the music. Plus it makes transition sound better - okay
00:50:862 (5) - Tbh doesn't need to be stacked. It's just ruining your momentum as the song progresses. Since it's a strong clap it should be spaced or something to add at least some sort of impact to transition with. I mean there is no harm right? Ex: http://puu.sh/vYOLJ/cddb6be317.jpg - yeah you're right,fixed
01:00:498 - Skips quite an interesting sound here. Having this as a slider would make this part sound better. The pause seems unnecessary especially when you can hear the sound quite well and during that pause you're paying attention to the stream. It may confuse players when they listen to it. I can see that sort of pause working here 01:01:771 (2) - Not the other way around. Even though your way for those guitar sounds to represent the music is great. - hmm considering (will changed if someone pointing this out again)

[Hard]
00:16:317 (1,2,3) - Very intriguing that you didn't map the sound sound of this but covered it with a spinner when the screech sound clearly starts at 00:17:044 - move the spinner to 00:17:044 - instead
00:27:771 (1,2) - Why is spacing so far here compared to the rest? The time signature looks the same but the way you mapped it presents itself otherwise http://puu.sh/vYP0s/153b6b5b72.jpg I can see you increase spacing for the intensity buildup but it still only at that part doesn't make much sense to have such a wide spacing on something to normal. Makes these jumps seem inferior to that 00:28:680 (3,4,5) - fixed
00:31:771 (1) - Stacking like this may confuse beginners just to bring it up. Since hidden makes people sad - fixed
00:44:862 (1) - Spacing here is bigger than at 00:45:589 (1) - Seems like a forced blanket to make this place feel good even though both of them are identical to match with the music - but the pattern looks nice for me xd
00:52:498 (4,1) - Why is spacing so small here? Strong sounds strong finish to compensate for higher spacing but instead you let that part die down right after a jump pattern that is inferior in sound compared to it 00:51:953 (1,2,3,4) - It's counter intuitive imo - fixed i guess

[Normal]
00:09:044 (1) - Spacing is incorrect here. Should've been ~1.5 but instead it's 1.9 away from what was previously done. - fixed all spacing stuff
00:09:771 (3,1) - Doesn't make sense to do something like this because the music at 00:09:044 (1,2) - is identical to what the slider is over. So doing them the same rhythm will suit this 100% better plus it wouldn't make your NC strange - fixed
00:16:498 (1) - Spacing is off
00:17:226 (2) - Ending on a red tick would be surprisingly effective. Since it'll match up with your last slider and adds more emphasis to the fact that the screech is ending, having no sound on that would make the repeat slider have a stronger impact in sound since it's not rushed right after the extended slider.
00:21:771 (2) - Spacing could be a little better
00:29:226 (1,2) - Same as ^

[Easy]
00:28:317 (4,1) - Can polish spacing out here a tad bit

Pretty much about it seems rather clean just the above I wanna reread and see your thoughts but other than that it's not bad


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
thanks for your mod kocari ~

edited : reply the mod properly now
Affirmation
Q

[Easy]
00:41:771 (2,1) - I think this stack can be hard to read for newbie players.
00:47:589 (2,3,4,1) - how about set square for better visual?
00:56:317 (4) - you can end this at 00:56:680 - , strong beats should be clickable, so I think 00:55:589 (3) - circle can be better.

[Normal]
00:11:953 (2) - Add NC since it has downbeat.
00:14:862 (1,2,3,4,1,2,1,2,3,1) - I think this part has too long 1/2 terms, it can be difficult to play for newbie players, and this diff has BIG DS for avoid overlap. You should simplify this rhythm,
00:38:862 (3,1) - can be hard to read, for following this flow, many newbie players can read 00:39:407 (1) - as swapped.
00:43:953 (1,2,1) - what sounds you follow in this? I think you didn't follow neither vocal nor drum, just for downbeat? looks really wired since you didn't followed it well. [url=http://i.imgur.com/BhheBBT.jpg]my suggestion/url]
00:49:044 (1) - unnecessary NC for consistency about your NC term
totally, 00:52:498 (3,1) - 00:38:862 (3,1) - 00:46:498 (3,1) - this overlaps can be hard to readl for newbie players, and this normal diff has too many beats comparing with Easy diff, it has too many diff and rally hard.

[Hard]
00:03:407 (2) - why this part has reverse? I mean, 00:03:589 - doesn't need beat fr consistency with 00:00:498 (2) - 00:06:317 (2) -
00:14:317 (4,1) - blanket(Yes , ti is minor issue, you don't need to fix it)
00:17:044 (1,1) - I think term is too short, In hard, I recommend 1/1 term after spinner.
00:31:771 (1,2) - you can make jump this, 00:31:953 (2,3) - for make triangle with it.
00:40:135 (3,1,2) - looks weird flow
00:44:862 (1) - doesn't need NC here.
01:01:044 (1,2) - swap NC here, down beat is in 01:01:407 -

[Insane]
00:08:317 (4) - how about ctrl HJ for better flow? this flow looks lilttle bit hard
00:19:589 (3,4) - DS should be bigger than 00:19:226 (1,2,3) - since 00:19:771 (4) - can be emphasized
00:20:135 (5,1) - stack
00:43:589 (1) - doesn't need NC
01:01:044 (1) - ^

GL
Topic Starter
-NanoRIPE-

Neoskylove wrote:

Q

[Easy]
00:41:771 (2,1) - I think this stack can be hard to read for newbie players. - i dont think so.theres a some of map that used these kind of stack on their easy
00:47:589 (2,3,4,1) - how about set square for better visual? - hmm nope
00:56:317 (4) - you can end this at 00:56:680 - , strong beats should be clickable, so I think 00:55:589 (3) - circle can be better. - yeah but at 00:56:862 - have drum roll so i can't make it clickable on the tail and about the the slider (3) i will think about it ~

[Normal]
00:11:953 (2) - Add NC since it has downbeat.
00:14:862 (1,2,3,4,1,2,1,2,3,1) - I think this part has too long 1/2 terms, it can be difficult to play for newbie players, and this diff has BIG DS for avoid overlap. You should simplify this rhythm, - hmm about this one you're right but i dont what rhythm that should i use for make it more simplify so i will keep this for now
00:38:862 (3,1) - can be hard to read, for following this flow, many newbie players can read 00:39:407 (1) - as swapped.
00:43:953 (1,2,1) - what sounds you follow in this? I think you didn't follow neither vocal nor drum, just for downbeat? looks really wired since you didn't followed it well. [url=http://i.imgur.com/BhheBBT.jpg]my suggestion/url] - i followed drum here and i know the rhythm looks simply but i make the rhythm like that cause i want to make a break of 1/2 rhythm on kiai section
00:49:044 (1) - unnecessary NC for consistency about your NC term -
totally, 00:52:498 (3,1) - 00:38:862 (3,1) - 00:46:498 (3,1) - this overlaps can be hard to readl for newbie players, and this normal diff has too many beats comparing with Easy diff, it has too many diff and rally hard. - hmm about the overlap i think it doesnt matter and the current beat on normal it just a lot of 1/2 rhythm not 1/4 nor 1/3 which is rankable imo (theres a lot of map that on easy diff it just 1/1 rhythm but on normal theres a lot of 1/2 rhythm)


[Hard]
00:03:407 (2) - why this part has reverse? I mean, 00:03:589 - doesn't need beat fr consistency with 00:00:498 (2) - 00:06:317 (2) - - it doesnt really matter
00:14:317 (4,1) - blanket(Yes , ti is minor issue, you don't need to fix it) - ok
00:17:044 (1,1) - I think term is too short, In hard, I recommend 1/1 term after spinner.
00:31:771 (1,2) - you can make jump this, 00:31:953 (2,3) - for make triangle with it. - but at 00:31:953 (2) - the sound looks low so thats why i reduced the ds and not make triangle pattern
00:40:135 (3,1,2) - looks weird flow - but it works well
00:44:862 (1) - doesn't need NC here.- consistency with 00:45:589 (1) -
01:01:044 (1,2) - swap NC here, down beat is in 01:01:407 -

[Insane]
00:19:589 (3,4) - DS should be bigger than 00:19:226 (1,2,3) - since 00:19:771 (4) - can be emphasized
00:20:135 (5,1) - stack
01:01:044 (1) - ^ - but the sv changed here

GL
no reply = fixed
thanks neo!
William K

Neoskylove wrote:

Q

[Insane]
00:08:317 (4) - how about ctrl HJ for better flow? this flow looks lilttle bit hard I'm maintaining the up and down movement from 00:07:589 (1,2,3) - here. And the flow break is also for an emphasis to the vocals.
00:43:589 (1) - doesn't need NC Will look for more opinions here. Currently I wanted to mark the streams and separate it from the jumps.

GL
Thanks for modding~
eeezzzeee
heya

nm from my queue sry so late

[Insane]
I would suggest AR 8.7 or 8.8 i mean 165 bpm isn't that slow
  1. 00:00:317 - try lowering the volume here because there is so many whistles it sounds very loud imo
  2. 00:09:044 (1) - i think it would flow better by moving more to the right, because of the angle of the next slider http://puu.sh/w2HY3/f08d4f06d8.jpg
  3. 00:09:953 (4,1) - blanket could be improved
  4. 00:12:680 (1,2) - try switching the NC
  5. 00:25:407 (3) - maybe ctrl+g would flow better
  6. 00:38:680 (4) - whistle not clap
  7. 00:40:317 (1) - dont need this NC tbh
  8. 00:42:317 (1) - try ctrl+g i think it would make the flow to the next note better
  9. 00:44:862 (4,1) - blanket is very off lol
  10. 00:48:680 (1) - dont need NC
  11. 00:52:680 (1,2,3,4,5,1,2,3,4,5) - nice, this is very well done. the spacing is perfect c:
  12. 00:52:680 - add a clap here i think it would sound much better because the rest of the sliders
  13. 00:59:226 (1) - 01:00:317 (2,1) - compared these two one of them is 1/2 and the other is 1/1 but both have NC for some reason. so i would recommend the first one not to use NC
  14. 01:02:135 (1) - ^also no NC here if you do that


[Hard]
  1. 00:11:044 (3,4) - this rhythm is not very good imo, vocal on 00:11:407 - lost emphasis because of the slider tail and instead emphasis on 00:11:771 - which is a very soft sound. maybe try something like this instead http://puu.sh/w2II7/5c203b83b9.jpg
  2. 00:14:317 (4,1) - blanket can be better
  3. 00:25:953 (4) - maybe 1/2 slider + circle would be better so you can get the snare drum at 00:26:135 -
  4. 00:26:498 (6,1) - switch NC
  5. 00:28:498 - this 1/1 space doesn't really make much sense to me, it has the same kick as 00:28:680 (3) - so why is this empty? maybe you can try 1/2 slider to get both of them?
  6. 00:31:589 (3,1,2,3) - ehh idk i think currently the flow is too weak to get any emphasis. maybe something like this would have a better effect here? http://puu.sh/w2J6M/03b483d4ef.jpg
  7. 00:46:498 (3) - check DS i think you wanted to use all 1.5 to make it neater
  8. 00:52:680 - add clap since its the same as 00:54:135 -
  9. 00:55:226 (4,5) - try putting them in the middle of previous and next object for neatness


seems like a pretty good map, just some stuff i think it can be polished more
ok that's all from me, good luck! :)
Topic Starter
-NanoRIPE-

eeezzzeee wrote:

heya

nm from my queue sry so late

[Insane]
  • I would suggest AR 8.7 or 8.8 i mean 165 bpm isn't that slow - 8,5 is enough imo for 165 bpm

  1. 00:25:407 (3) - maybe ctrl+g would flow better
  2. 00:48:680 (1) - dont need NC - for consistency nc
  3. 00:52:680 (1,2,3,4,5,1,2,3,4,5) - nice, this is very well done. the spacing is perfect c: - thanks!
  4. 00:52:680 - add a clap here i think it would sound much better because the rest of the sliders
  5. 00:59:226 (1) - 01:00:317 (2,1) - compared these two one of them is 1/2 and the other is 1/1 but both have NC for some reason. so i would recommend the first one not to use NC -
  6. 01:02:135 (1) - ^also no NC here if you do that - i think the nc stuff its totally fine imo xd


[Hard]
  1. 00:11:044 (3,4) - this rhythm is not very good imo, vocal on 00:11:407 - lost emphasis because of the slider tail and instead emphasis on 00:11:771 - which is a very soft sound. maybe try something like this instead http://puu.sh/w2II7/5c203b83b9.jpg - considering
  2. 00:14:317 (4,1) - blanket can be better
  3. 00:25:953 (4) - maybe 1/2 slider + circle would be better so you can get the snare drum at 00:26:135 - but im prefer the vocal here than the drum
  4. 00:26:498 (6,1) - switch NC - i want to emphatize the vocal on (1)
  5. 00:28:498 - this 1/1 space doesn't really make much sense to me, it has the same kick as 00:28:680 (3) - so why is this empty? maybe you can try 1/2 slider to get both of them? - but the kick on red tick its not really strong imo so im put 1/1 space there
  6. 00:31:589 (3,1,2,3) - ehh idk i think currently the flow is too weak to get any emphasis. maybe something like this would have a better effect here? http://puu.sh/w2J6M/03b483d4ef.jpg - i like the current flow so keep
  7. 00:46:498 (3) - check DS i think you wanted to use all 1.5 to make it neater
  8. 00:52:680 - add clap since its the same as 00:54:135 -
  9. 00:55:226 (4,5) - try putting them in the middle of previous and next object for neatness



seems like a pretty good map, just some stuff i think it can be polished more
ok that's all from me, good luck! :)
no reply = fixed
thanks eeeezzzzzeeeeee!! for the mod
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