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Qrispy Joybox feat.Chata - Yuuki no Pendant [OsuMania]

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Topic Starter
AchsanLovers
ternyata kita sepemikiran kwowkowkow :v

aduh ga nyadar dikasih stars, makasih bang :>

Tofu1222 wrote:

Hi Achsan-chan 'w')/ Request through PM pls tofu, im a boy tbh =w=

[General]
  1. It's only a suggestion: Since this song is from RELEC BEAT, u can try to use REFLEC BEAT diffculty naming system, which normal will be MEDIUM, hyper will be HARD, and the last difficulty is up to you whether called SPECIAL or keep the current one. If u keep the current, better make it all capitalized too so it will be PROMISE ya i really really know how reflec beat diff name, but i think its fine, still prefer use BMS diff name (hyper (?)) and doesnt should use capital word, you can see my twinkle wonderful for example, it normal word, hmm wait how to tell you in english aaaa ;w;
[Hyper]
  1. 00:39:779 (39779|2) - this should be a double too, and if u change it be sure to rearrange the pattern ups, didnt realize that
  2. 00:52:026 (52026|0,52026|3,52164|2,52302|0,52302|1) - should have the same note amount like 00:48:724 (48724|2,48724|0,48861|3,48861|1,48999|0,48999|3) - , so maybe double this 00:52:164 - seems i make so much incosistent in here ._.
  3. 00:53:540 (53540|2,53678|1,53678|3,53815|0,53815|2,53953|1,53953|3,53953|0) - and 00:55:192 (55192|3,55192|1,55329|2,55329|0,55467|2,55604|1,55604|3,55604|0) - why note amount are different? I think they should be made in the same way i got your point, so re-arrange some
  4. 01:24:778 (84778|1) - move to 3 will be nice nah, i it will make a unbalance for left hand thats why i wanna keep it on col 2
[Promise]
  1. 00:35:237 - I think this should be a double cuz the sound is similar to 00:35:513 - ya know, but i double cuz piano tbh ._.
  2. 00:36:063 (36063|1) - you double this in Hyper but not in Promise. so maybe need one more note here oo rip, it jjust a hit sound, should be 1 ._.
  3. 00:37:714 - this needs one more cuz the drums are the same like 00:37:852 (37852|0,37852|2,37990|3,37990|1) - , and besides the sound is very noticeable
  4. 00:39:779 - the same, hihat is the same like before, so one more note is needed
  5. 00:41:843 - 00:42:118 - u may also need one more. imo LN only represents the background melody sound but not the drums though, and there's enough space to add one more for each. b-but, i think it just a hithat sound, so 1 note is enough right?
  6. 00:46:247 - why dont u do triple like 00:45:421 -
  7. 00:50:375 - though this should be a triple, it depends on u whether to add it considering the density here. But imo triple can make your pattern consistent finally someone notice this :'v tbh i make it 2 note bcuz i always miss in there ._.
  8. 00:52:164 - double would be better keep for me
  9. 00:55:467 - why no note here lol? double notes here
  10. 01:37:164 (97164|1,97164|2) - so here is not the guitar sound like 01:33:861 (93861|2,93861|1) - , so i guess one way u do is to make these into two double notes not LNs. Another way is to extend one of the LN longer as you can hear the piano sound extends for a few lines and make the other one just normal note.
That's all I guess. I like this song lol. Good Luck and hope my mods can help you guys!
thx for mod tofu~! :D wil mod you map soon
Amiichii

Etsu wrote:

yo

[General]
Columns: 0|1|2|3

  1. Disable "widescreen" in diff normal.
[Amii's Normal]
  1. 00:18:999 (18999|3) - move in 00:18:930 - 1/8? similar like 00:03:795 (3795|0) - // keep
  2. 00:20:926 (20926|3,20926|2) - i think move other column feel repetitive double 1/1 00:21:751 (21751|2,21751|3,22577|2,22577|3) - // keep for a while
  3. 01:20:512 (80512|1) - delete? is kinda hard to next note.. better like 01:22:164 - imo // no thanks
[mod my Hitsound pls :')]
  1. 00:56:843 - missing hitsound here? like 00:55:192 - // ok
Thanks for mod 'w'

Tofu1222 wrote:

Hi Achsan-chan 'w')/ Request through PM

[General]
[Amii's Normal]
  1. 00:03:795 (3795|0) - is this really snapped right? // yeaaa
  2. 01:09:090 - you can put a double here too cuz there is indeed a finish // ok
  3. 01:25:879 (85879|1,86155|2,86430|1,86430|0) - these three are essentially same sound, but u use different note amount, I hope you can make them consistent // keep. since i think in last part have a cymbal sound. so it's different is for that cymbal impact
That's all I guess. I like this song lol. Good Luck and hope my mods can help you guys!
Thanks for mod
acb
osu file format v14

[General]
AudioFilename: Yuuki no Pendant.mp3
AudioLeadIn: 0
PreviewTime: 60008
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.14

[Metadata]
Title:Yuuki no Pendant
TitleUnicode:勇気のペンダント
Artist:Qrispy Joybox feat.Chata
ArtistUnicode:Qrispy Joybox feat.茶太
Creator:AchsanLovers
Version:Amii's Normal
Source:REFLEC BEAT 悠久のリフレシア
Tags:TATSUYA IYAMA Yukyuu no Reflesia The Eternity of Amiichii
BeatmapID:1290845
BeatmapSetID:608271

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
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448,192,57118,1,2,0:0:0:50:
192,192,57256,1,4,0:0:0:50:
64,192,57256,1,2,0:0:0:50:
320,192,57531,1,2,0:0:0:50:
320,192,57806,1,2,0:0:0:50:
448,192,58081,1,8,0:0:0:50:
64,192,58357,1,8,0:0:0:50:
192,192,58494,1,2,0:0:0:50:
448,192,58632,1,8,0:0:0:50:
320,192,58770,1,8,0:0:0:50:
192,192,58907,1,8,0:0:0:50:
64,192,58907,1,0,0:0:0:0:
64,192,60834,1,4,0:0:0:50:
448,192,60834,1,2,0:0:0:50:
320,192,61109,1,2,0:0:0:50:
192,192,61384,1,8,0:0:0:50:
320,192,61659,1,2,0:0:0:50:
64,192,61934,1,2,0:0:0:50:
448,192,62210,1,8,0:0:0:50:
192,192,62485,1,2,0:0:0:50:
320,192,62760,1,2,0:0:0:50:
64,192,62898,1,2,0:0:0:50:
448,192,63035,1,8,0:0:0:50:
192,192,63311,1,2,0:0:0:50:
320,192,63586,1,0,0:0:0:50:bell.wav
448,192,63861,1,8,0:0:0:50:
64,192,64136,1,2,0:0:0:50:
192,192,64411,1,2,0:0:0:50:
320,192,64549,1,2,0:0:0:50:
448,192,64687,1,8,0:0:0:50:
64,192,64962,1,2,0:0:0:50:
192,192,65237,1,2,0:0:0:50:
448,192,65375,1,2,0:0:0:50:
320,192,65512,1,8,0:0:0:50:
64,192,65788,1,2,0:0:0:50:
448,192,66063,1,2,0:0:0:50:
320,192,66200,1,2,0:0:0:50:
64,192,66338,1,8,0:0:0:50:
192,192,66613,1,2,0:0:0:50:
448,192,66889,128,8,67164:0:0:0:50:
64,192,67164,1,8,0:0:0:50:
192,192,67439,1,2,0:0:0:50:
320,192,67439,1,4,0:0:0:50:
64,192,67714,1,2,0:0:0:50:
192,192,67989,1,8,0:0:0:50:
448,192,68265,1,0,0:0:0:50:bell.wav
320,192,68540,1,0,0:0:0:50:bell.wav
192,192,68815,1,8,0:0:0:50:
64,192,69090,1,4,0:0:0:50:
448,192,69366,1,2,0:0:0:50:
320,192,69503,1,2,0:0:0:50:
192,192,69641,1,8,0:0:0:50:
64,192,69916,1,2,0:0:0:50:
448,192,70191,128,8,70467:0:0:0:50:
192,192,70467,1,8,0:0:0:50:
64,192,70742,1,2,0:0:0:50:
320,192,70742,1,4,0:0:0:50:
448,192,71017,1,2,0:0:0:50:
192,192,71155,1,2,0:0:0:50:
320,192,71292,1,8,0:0:0:50:
64,192,71567,1,2,0:0:0:50:
192,192,71843,1,2,0:0:0:50:
448,192,72118,1,8,0:0:0:50:
320,192,72393,1,2,0:0:0:50:
64,192,72668,1,2,0:0:0:50:
448,192,72944,1,2,0:0:0:50:
192,192,73219,1,8,0:0:0:70:bell.wav
320,192,73494,128,8,73769:0:0:0:50:
192,192,73769,128,8,74045:0:0:0:50:
448,192,74045,1,2,0:0:0:50:
320,192,74045,1,0,0:0:0:0:
64,192,74320,1,2,0:0:0:50:
320,192,74595,1,8,0:0:0:50:
192,192,74870,1,2,0:0:0:50:
320,192,75145,1,2,0:0:0:50:
64,192,75421,1,8,0:0:0:50:
448,192,75696,1,2,0:0:0:50:
192,192,75971,1,2,0:0:0:50:
320,192,76109,1,0,0:0:0:0:
64,192,76246,1,8,0:0:0:50:
448,192,76522,1,2,0:0:0:50:
192,192,76797,1,2,0:0:0:50:
448,192,76934,1,0,0:0:0:0:
64,192,77072,128,8,77347:0:0:0:50:
320,192,77347,1,2,0:0:0:50:
448,192,77347,1,4,0:0:0:50:
192,192,77622,1,2,0:0:0:50:
448,192,77898,1,8,0:0:0:50:
64,192,78173,1,4,0:0:0:50:
320,192,78173,1,2,0:0:0:50:
192,192,78448,1,2,0:0:0:50:
448,192,78723,1,8,0:0:0:50:
64,192,78861,1,0,0:0:0:0:
320,192,78999,1,2,0:0:0:50:
192,192,78999,1,4,0:0:0:50:
448,192,79274,1,8,0:0:0:50:
64,192,79411,1,2,0:0:0:50:
320,192,79549,1,8,0:0:0:50:
192,192,79824,1,2,0:0:0:50:
320,192,80100,1,8,0:0:0:50:
448,192,80237,1,2,0:0:0:50:
64,192,80375,1,8,0:0:0:50:
192,192,80512,1,2,0:0:0:50:
320,192,80650,1,2,0:0:0:50:
448,192,80650,1,4,0:0:0:50:
192,192,80788,1,0,0:0:0:0:
64,192,80925,1,2,0:0:0:50:
448,192,81063,1,2,0:0:0:50:
192,192,81200,1,8,0:0:0:50:
320,192,81338,1,0,0:0:0:0:
448,192,81476,1,2,0:0:0:50:
64,192,81751,1,0,0:0:0:50:bell.wav
320,192,82026,1,8,0:0:0:50:
192,192,82301,1,2,0:0:0:50:
64,192,82301,1,4,0:0:0:50:
448,192,82439,1,0,0:0:0:0:
320,192,82577,1,2,0:0:0:50:
192,192,82714,1,2,0:0:0:50:
448,192,82852,1,8,0:0:0:50:
64,192,82989,1,0,0:0:0:0:
192,192,83127,1,2,0:0:0:50:
448,192,83265,1,0,0:0:0:0:
320,192,83402,128,8,83678:0:0:0:50:
64,192,83678,1,8,0:0:0:50:
448,192,83953,1,2,0:0:0:50:
192,192,83953,1,4,0:0:0:50:
320,192,84090,1,0,0:0:0:0:
64,192,84228,1,2,0:0:0:50:
192,192,84366,1,2,0:0:0:50:
320,192,84503,1,8,0:0:0:50:
448,192,84641,1,0,0:0:0:0:
320,192,84778,1,4,0:0:0:50:
64,192,84778,1,2,0:0:0:50:
192,192,85054,1,2,0:0:0:50:
320,192,85329,1,8,0:0:0:50:
448,192,85604,1,2,0:0:0:50:
64,192,85604,1,4,0:0:0:50:
192,192,85879,1,8,0:0:0:50:
320,192,86155,1,8,0:0:0:50:
192,192,86430,1,8,0:0:0:50:
64,192,86430,1,0,0:0:0:0:
448,192,86705,128,0,86980:0:0:0:0:
192,192,86980,128,0,87256:0:0:0:0:
448,192,87256,1,4,0:0:0:50:
64,192,87256,1,0,0:0:0:0:
192,192,87531,1,0,0:0:0:0:
320,192,87806,1,0,0:0:0:0:
448,192,88081,1,0,0:0:0:0:
192,192,88356,1,0,0:0:0:0:
320,192,88632,1,0,0:0:0:0:
64,192,88907,1,0,0:0:0:0:
448,192,89182,1,0,0:0:0:0:
192,192,89457,1,0,0:0:0:0:
320,192,89733,1,0,0:0:0:0:
448,192,90008,1,0,0:0:0:0:
64,192,90283,1,0,0:0:0:0:
320,192,90558,1,0,0:0:0:0:
64,192,90833,1,0,0:0:0:0:
192,192,91109,1,0,0:0:0:0:
448,192,91384,1,0,0:0:0:0:
320,192,91659,1,0,0:0:0:0:
192,192,91934,1,0,0:0:0:0:
448,192,92210,1,0,0:0:0:0:
64,192,92485,1,0,0:0:0:0:
320,192,92760,1,0,0:0:0:0:
192,192,93035,1,0,0:0:0:0:
320,192,93311,1,0,0:0:0:0:
448,192,93586,1,0,0:0:0:0:
64,192,93861,1,0,0:0:0:0:
320,192,94136,1,0,0:0:0:0:
192,192,94411,1,0,0:0:0:0:
448,192,94687,1,0,0:0:0:0:
320,192,94962,1,0,0:0:0:0:
64,192,95237,1,0,0:0:0:0:
448,192,95512,1,0,0:0:0:0:
64,192,95788,1,0,0:0:0:0:
320,192,96063,1,0,0:0:0:0:
192,192,96338,1,0,0:0:0:0:
320,192,96613,1,0,0:0:0:0:
448,192,96889,1,0,0:0:0:0:
192,192,97164,1,0,0:0:0:0:
320,192,97439,1,0,0:0:0:0:
64,192,97714,1,0,0:0:0:0:
448,192,97989,1,0,0:0:0:0:
320,192,98265,1,0,0:0:0:0:
64,192,98540,1,0,0:0:0:0:
192,192,98815,1,0,0:0:0:0:
448,192,99090,1,0,0:0:0:0:
64,192,99366,1,0,0:0:0:0:
448,192,99641,1,0,0:0:0:0:
192,192,99916,1,0,0:0:0:0:
320,192,100191,1,0,0:0:0:0:
Topic Starter
AchsanLovers
your exprection when you wait a mod come

to do list
recheck again and again consistency piano and drum, sometimes i didnt realize if i give some hithat for 2 notes
when you wanna quit, but you already have a much friend in here la
Unlucky_w
Here's the moddddddd as request

Amii's Normal
Why is it 1/1? Use 1/4..

00:03:864 - Add another note to 2 to complete the piano sound.
00:52:302 - Add a note here, its density is the same as 00:50:650 - .
01:09:090 - Add note to 3
01:11:567 - ^ Add note to 4
01:12:393 - ^ to 2, because of the cymbal sound
01:25:879 - and 01:26:155 - add note, drum sound makes it dense, so double notes.

Hyper
00:03:726 (3726|2) - This should be place on the yellow tick of 1/8, in other words, https://osu.ppy.sh/ss/8477615
00:20:926 (20926|1) - Move to 4, leave an open column...
00:25:054 (25054|1) - Move to 1, not at the same column as the LN, it's anti-flow kinda.
00:32:210 - Remove one of these notes, it's not dense.
01:24:641 (84641|1) - Move to 3, make a jack

Promise
00:28:907 (28907|1) - Should be to 3, and 00:28:907 (28907|2) - to 2. (Switch)
00:38:265 - Add a note to 2, it's dense like others
01:05:237 (65237|0) - Move to 3 and 01:05:375 (65375|2) - move to 2, because flow doesn't stand well.
01:22:714 (82714|0) - Move to 3, ^

The rest is all good for me!

Gud luck :)
[Ping]
Hi, from my mod queue

wow I <3 the song owo and the godlike hitsound shooting 1 star

1|2|3|4

Hyper
I dunno what to mod on this diff sorry

Promise
00:15:146 move note on 3 to 4

00:22:852 replace note on 2 with LN and end it at 00:22:990

00:27:669 - 00:27:806 like this https://osu.ppy.sh/ss/8481067

00:29:458 replace note on 4 with LN and end it at 00:29:595

00:36:063 replace note on 2 with LN and end it at 00:36:201

00:42:669 replace note on 2 with LN and end it at 00:42:806
Protastic101
Dont remember if I ever actually responded to your pm, but anyways, here's a hitsound check which turned into a full check because i love this song and you dont understand why

doot
[General]
  1. The difference in sound between soft-hitclap and the snare hard hit is negligible, so I'd remove the hard hitting one and just keep the hitclap.
  2. This is just my opinion but I actually hate the default soft-hitnormal because of how drawn out the hat is. I would have used something shorter like this https://puu.sh/wAHuI.wav
  3. Might make the HP of Hyper 7.8 to match the OD, tho it doesn't matter since it's just a nitpick from me lol.
  4. I'd increase OD/HP of Amii's normal to 7.2/7.2 or something so that the jump in HP and OD from Normal to Hyper isn't so large.
  5. Concerning BPM, you only need one timing point at 00:01:112 - and it should be 218 BPM. Sure, you could halve the BPM but it's not necessary and timing should be as simplified as possible while still being accurate.
  6. 00:01:112 - Actually, this timing point should be 5/4 until 00:20:928 - , where it then becomes 6/4 again. Uh, just poke me in game for the rest of the timing cause I've confused myself.
  7. Your preview point is unsnapped
[Hitsounds based on highest diff]
00:22:026 (22026|3,22095|2,22164|1,22233|0) - Would add a clap here since the sound is a bit like a snare roll
00:23:678 (23678|1,23747|3,23815|2,23884|1) - ^
00:25:329 (25329|0,25398|1,25467|2,25536|3) - ^
00:28:632 (28632|1,28701|2,28770|3,28838|0) - ^ so on and so forth. I'll stop mentioning them now.

00:26:981 (26981|1,27256|0) - The bells like this and at other places such as 00:23:678 (23678|0,23953|2) - sound too quiet. I think it'd be ok to put them at 100% vol so that it can be heard along with the music which sounds super pretty imo

00:34:549 (34549|1) - Add a clap to this because it's both a kick + snare
00:36:201 (36201|0) - ^
00:37:852 (37852|0) - ^ and so on.

00:38:815 (38815|3,38815|1) - Double hitsound, remove one clap

00:48:586 (48586|1,48861|2) - I think these should be claps and not whistles because the snare is a constant 1/2 whereas there's no real kick here as far as I can tell. At the very least, just add claps with the whistles
00:50:237 (50237|3,50513|3) - ^
00:51:889 (51889|3,52164|1) - ^
00:53:540 (53540|2,53815|1) - ^ and so on

00:52:577 (52577|3,52852|3) - I think you should add bells here since the sound is similar to 00:52:302 (52302|3,53127|0) -

01:04:136 (64136|3,64274|1,64411|0,64549|1,64687|0,64824|0,64962|3,65100|1,65237|3,65375|2,65512|2,65650|0,65788|1,65925|1,66200|3,66338|0,66476|1,66613|0) - There's a whole bunch of bells in this section that I think would add to the fantasy like feel of the song if you added them in.

01:08:540 - There's actually a finish here too. I dunno if you just wanna tack it on with the whistle at 01:08:540 (68540|0) -
01:21:751 (81751|1) - ^
01:23:402 (83402|0) - ^
01:25:879 (85879|2,86155|1,86430|0) - ^ There's probably a lot more finishes that I missed cause there's quite a fair amount here.

01:26:613 (86613|3,86705|1,86797|2,86889|3,86980|0,87072|1,87164|2,87256|3) - Add bells here for the chime like sound?


[Promise]
00:09:779 (9779|2) - I would stack this with 00:10:192 (10192|0) - since it's the same pitch as one of the notes within the chord

00:43:494 (43494|0) - I'd make this a 1/2 LN for the staccato flute, and then make 00:43:770 (43770|1) - a 1/2 LN too for the flute also.

00:49:893 - 00:49:962 - 00:50:031 - I think you should add 1/4 notes here for the snare roll

00:50:100 (50100|0,50237|0,50375|0,50513|0,50650|0) - Kind of a long stack. I think you reduce it a bit with an arrangement kind of like so https://osu.ppy.sh/ss/8502255

00:56:843 - Shouldn't this be a jump since it's the whistle + clap combination again like at 00:51:889 - . Could do something like this https://osu.ppy.sh/ss/8502269

00:59:733 - Feel like you could have done something cool here by overlapping the LNs. Maybe like so? https://osu.ppy.sh/ss/8502367

01:02:347 - Would add a note here since there's a closed hat sound there that's rather obvious in the music.
01:14:457 - ^

01:04:687 (64687|0,64824|0) - I'd try to avoid doing 1/2 ministacks on the outer columns while holding an LN on the same hand cause it's a bit hard to time properly due to the speed and the fact that the middle finger depends on the index for strength. Might try this https://osu.ppy.sh/ss/8502289

01:16:934 - I would make this a double here for the kick too. You could stack it with 01:16:797 (76797|1,76797|2) - if you wanted since the sounds are the same, like this https://osu.ppy.sh/ss/8502067

01:20:100 - to 01:20:375 - is 1/3, so 01:20:237 (80237|1,80237|2) - makes this incorrectly snapped.

01:26:613 - Same thing I suggested about overlapping the LNs here too.


[Hyper]
00:03:795 - Tbh, you're fine using a 1/8 triplet here cause the BPM is halved so it's really just a quick 218 bpm triplet.
00:18:930 - ^

00:06:891 (6891|1,7028|2,7166|3) - I would make this a minitrill because the pitch quickly alternates between two notes.

00:09:779 (9779|0,10192|1) - stack this for pitch?
00:13:907 (13907|2,14320|0) - ^

00:40:192 (40192|3) - I'd make this 1/2 LN for the short flute

00:59:733 - Feels really undermapped to not have the 1/3's mapped here. You could literally just do short notes too :/ https://osu.ppy.sh/ss/8502357

01:03:861 (63861|0,63861|1) - I would use a 1/1 LN here to represent that open slide like at 00:27:256 (27256|3) -

01:20:100 - to 01:20:375 - is 1/3.

01:26:705 (86705|3) - I would have mapped the 1/3 here if you mapped it above like I suggested, but if not, this LN should start at 01:26:613 - instead on the 1/3


[Amii's Normal]
00:40:192 (40192|2,40467|0) - I would make these LNs and overlap them to represent the 1/4 snare roll + the slide, like this https://osu.ppy.sh/ss/8502440
00:42:118 (42118|3) - Same thing here, a 1/1 LN to represent the slide would be ok_hand
00:43:770 (43770|2) - ^
00:44:595 (44595|2,45421|1,46247|1) - ^ and so on. The section feels kind of boring and repetitive with only the short notes which is why I think the LNs help add some variety.

01:04:136 - I think it'd be nice to map the 1/2 vocals here like all the other diffs do because it's a rather prominent part of the music here. Maybe some overlapped LNs like this would work? https://osu.ppy.sh/ss/8502474 . The releases are simple as they're always at the same time as both LNs.
I might suggest the same kind of LNs at places like 01:20:650 - 01:23:953 - or 01:22:301 - where the vocals are very dominant
Topic Starter
AchsanLovers
srsly how to quit from this shit game

FastYoshi wrote:

Here's the moddddddd as request

Hyper
00:03:726 (3726|2) - This should be place on the yellow tick of 1/8, in other words, https://osu.ppy.sh/ss/8477615 ya i realy know about it, but for me, i think use 1/4 more easily to read than 1/8 so i keep
00:20:926 (20926|1) - Move to 4, leave an open column... like kinda unbalace for me but yeah, its fine
00:25:054 (25054|1) - Move to 1, not at the same column as the LN, it's anti-flow kinda.
00:32:210 - Remove one of these notes, it's not dense. hmm wait, are you didnt realize if i give 2 note for all piano sound? ._.
01:24:641 (84641|1) - Move to 3, make a jack hmm i think its kinda unbalance so keep

Promise
00:28:907 (28907|1) - Should be to 3, and 00:28:907 (28907|2) - to 2. (Switch)
00:38:265 - Add a note to 2, it's dense like others la wanna keep balance left right hand :c
01:05:237 (65237|0) - Move to 3 and 01:05:375 (65375|2) - move to 2, because flow doesn't stand well .
01:22:714 (82714|0) - Move to 3, ^

The rest is all good for me!

Gud luck :)

TheNewBungping wrote:

Hi, from my mod queue

wow I <3 the song owo and the godlike hitsound shooting 1 star thanks ! <3

1|2|3|4

Hyper
I dunno what to mod on this diff sorry

Promise
00:15:146 move note on 3 to 4 hmm? but i mapping for pitch in here

00:22:852 replace note on 2 with LN and end it at 00:22:990

00:27:669 - 00:27:806 like this https://osu.ppy.sh/ss/8481067

00:29:458 replace note on 4 with LN and end it at 00:29:595

00:36:063 replace note on 2 with LN and end it at 00:36:201 la, but there's no sound :c

00:42:669 replace note on 2 with LN and end it at 00:42:806

Protastic101 wrote:

Dont remember if I ever actually responded to your pm, but anyways, here's a hitsound check which turned into a full check because i love this song and you dont understand why

doot
[General]
  1. The difference in sound between soft-hitclap and the snare hard hit is negligible, so I'd remove the hard hitting one and just keep the hitclap. hmm, i dont think so, hard hitting so different with hitclap, so i think its fine how it be, thats why i use quad note for that hit hard ._. make it different sound with others
  2. This is just my opinion but I actually hate the default soft-hitnormal because of how drawn out the hat is. I would have used something shorter like this https://puu.sh/wAHuI.wav actually you suggest same thing with dudehacker but actually i hate it, that hitsound doesnt fit with song for me..
  3. Might make the HP of Hyper 7.8 to match the OD, tho it doesn't matter since it's just a nitpick from me lol. oh sure..
  4. I'd increase OD/HP of Amii's normal to 7.2/7.2 or something so that the jump in HP and OD from Normal to Hyper isn't so large.
  5. Concerning BPM, you only need one timing point at 00:01:112 - and it should be 218 BPM. Sure, you could halve the BPM but it's not necessary and timing should be as simplified as possible while still being accurate.
  6. 00:01:112 - Actually, this timing point should be 5/4 until 00:20:928 - , where it then becomes 6/4 again. Uh, just poke me in game for the rest of the timing cause I've confused myself.
  7. Your preview point is unsnapped oops
for the timing, i think i will ask some pro people like maxus maybe :3

[Hitsounds based on highest diff]
00:22:026 (22026|3,22095|2,22164|1,22233|0) - Would add a clap here since the sound is a bit like a snare roll
00:23:678 (23678|1,23747|3,23815|2,23884|1) - ^
00:25:329 (25329|0,25398|1,25467|2,25536|3) - ^
00:28:632 (28632|1,28701|2,28770|3,28838|0) - ^ so on and so forth. I'll stop mentioning them now.

hmm, but i think it was too loud, i still prefer use hitnormal than a hitsound to that snare roll or whatever was that

00:26:981 (26981|1,27256|0) - The bells like this and at other places such as 00:23:678 (23678|0,23953|2) - sound too quiet. I think it'd be ok to put them at 100% vol so that it can be heard along with the music which sounds super pretty imo

oh k, 80% is enough lol

00:34:549 (34549|1) - Add a clap to this because it's both a kick + snare
00:36:201 (36201|0) - ^
00:37:852 (37852|0) - ^ and so on.

fix them all, hope nothing's wrong

00:38:815 (38815|3,38815|1) - Double hitsound, remove one clap aw, my bad ;w;

00:48:586 (48586|1,48861|2) - I think these should be claps and not whistles because the snare is a constant 1/2 whereas there's no real kick here as far as I can tell. At the very least, just add claps with the whistles
00:50:237 (50237|3,50513|3) - ^
00:51:889 (51889|3,52164|1) - ^
00:53:540 (53540|2,53815|1) - ^ and so on

hmm, i will reconsider about this, since in here they're just consistent with snare-kick-snare-kick not a double sound on there, but if you think this is was a big issues about hitsound i will change them

00:52:577 (52577|3,52852|3) - I think you should add bells here since the sound is similar to 00:52:302 (52302|3,53127|0) -

01:04:136 (64136|3,64274|1,64411|0,64549|1,64687|0,64824|0,64962|3,65100|1,65237|3,65375|2,65512|2,65650|0,65788|1,65925|1,66200|3,66338|0,66476|1,66613|0) - There's a whole bunch of bells in this section that I think would add to the fantasy like feel of the song if you added them in.

[/color]

01:08:540 - There's actually a finish here too. I dunno if you just wanna tack it on with the whistle at 01:08:540 (68540|0) -
01:21:751 (81751|1) - ^
01:23:402 (83402|0) - ^
01:25:879 (85879|2,86155|1,86430|0) - ^ There's probably a lot more finishes that I missed cause there's quite a fair amount here.

hmm, i think they're just a reverse cymbal sound (?_?) or whatever was that and think make a combination with whistle and bell sound is the best choice than that cymbal..

01:26:613 (86613|3,86705|1,86797|2,86889|3,86980|0,87072|1,87164|2,87256|3) - Add bells here for the chime like sound? sure..


[Promise]
00:09:779 (9779|2) - I would stack this with 00:10:192 (10192|0) - since it's the same pitch as one of the notes within the chord

00:43:494 (43494|0) - I'd make this a 1/2 LN for the staccato flute, and then make 00:43:770 (43770|1) - a 1/2 LN too for the flute also. hmm, idk but this still good for me,

00:49:893 - 00:49:962 - 00:50:031 - I think you should add 1/4 notes here for the snare roll uh, i think no, it just too long stream also it was a 218, i think it will hard and tbh i already make it before and i always miss i there lol, thats why i decide to make a 1/1 LN for preparing before that stream..you not must added every a note whenever you hear a sound, every map have their break!

00:50:100 (50100|0,50237|0,50375|0,50513|0,50650|0) - Kind of a long stack. I think you reduce it a bit with an arrangement kind of like so https://osu.ppy.sh/ss/8502255 oops, my bad

00:56:843 - Shouldn't this be a jump since it's the whistle + clap combination again like at 00:51:889 - . Could do something like this https://osu.ppy.sh/ss/8502269

00:59:733 - Feel like you could have done something cool here by overlapping the LNs. Maybe like so? https://osu.ppy.sh/ss/8502367 hmm maybe no, cuz that LN following a that piano itself, nothing a instrumen or anything thats why i make like that lol

o wait sec, seems i got a dejavu in here lol


01:02:347 - Would add a note here since there's a closed hat sound there that's rather obvious in the music.
01:14:457 - ^

01:04:687 (64687|0,64824|0) - I'd try to avoid doing 1/2 ministacks on the outer columns while holding an LN on the same hand cause it's a bit hard to time properly due to the speed and the fact that the middle finger depends on the index for strength. Might try this https://osu.ppy.sh/ss/8502289

01:16:934 - I would make this a double here for the kick too. You could stack it with 01:16:797 (76797|1,76797|2) - if you wanted since the sounds are the same, like this https://osu.ppy.sh/ss/8502067

01:20:100 - to 01:20:375 - is 1/3, so 01:20:237 (80237|1,80237|2) - makes this incorrectly snapped. aaaaaaaaaaaaaaaaaaa you get a nice reason, i should change it to 1/6 no -_-" but actualy it just for make emphasize with that LN loll

01:26:613 - Same thing I suggested about overlapping the LNs here too. same resaon just like i explain to you before


[Hyper]
00:03:795 - Tbh, you're fine using a 1/8 triplet here cause the BPM is halved so it's really just a quick 218 bpm triplet.
00:18:930 - ^

hmm yea i really know about it, but, since i just make a simple pattern here, i think no need to make a 1/8 in here, srsly i cant enjoy hyper diff if i make a1/8 in here -_-"

00:06:891 (6891|1,7028|2,7166|3) - I would make this a minitrill because the pitch quickly alternates between two notes.

00:09:779 (9779|0,10192|1) - stack this for pitch?
00:13:907 (13907|2,14320|0) - ^

00:40:192 (40192|3) - I'd make this 1/2 LN for the short flute hmm seems i already give a reason for this before lol

00:59:733 - Feels really undermapped to not have the 1/3's mapped here. You could literally just do short notes too :/ https://osu.ppy.sh/ss/8502357 lol wat? ._. make a litle break before war coming kiai thats why i just emphasize that 1/3 with LN lol its fine to if its combination with vocal

01:03:861 (63861|0,63861|1) - I would use a 1/1 LN here to represent that open slide like at 00:27:256 (27256|3) -

01:20:100 - to 01:20:375 - is 1/3.

01:26:705 (86705|3) - I would have mapped the 1/3 here if you mapped it above like I suggested, but if not, this LN should start at 01:26:613 - instead on the 1/3 sure use 1/3 LN
thanks for mod guys! will reply prot mod soon, im just too lazy now lol

O YEY UPDATE!

for timing, i think i will keep them except that 5/4 ._. and maxus already confirm will help me with the timing..

btw



well . . .
Amiichii

FastYoshi wrote:

Here's the moddddddd as request

Amii's Normal
Why is it 1/1? Use 1/4..

00:03:864 - Add another note to 2 to complete the piano sound.
00:52:302 - Add a note here, its density is the same as 00:50:650 - .
01:09:090 - Add note to 3
01:11:567 - ^ Add note to 4
01:12:393 - ^ to 2, because of the cymbal sound
01:25:879 - and 01:26:155 - add note, drum sound makes it dense, so double notes.
Already fixed, Owner late to update orz

The rest is all good for me![/box]

Gud luck :)

Protastic101 wrote:

Dont remember if I ever actually responded to your pm, but anyways, here's a hitsound check which turned into a full check because i love this song and you dont understand why

doot
[General]
  1. The difference in sound between soft-hitclap and the snare hard hit is negligible, so I'd remove the hard hitting one and just keep the hitclap.
  2. This is just my opinion but I actually hate the default soft-hitnormal because of how drawn out the hat is. I would have used something shorter like this https://puu.sh/wAHuI.wav
  3. Might make the HP of Hyper 7.8 to match the OD, tho it doesn't matter since it's just a nitpick from me lol.
  4. I'd increase OD/HP of Amii's normal to 7.2/7.2 or something so that the jump in HP and OD from Normal to Hyper isn't so large.
  5. Concerning BPM, you only need one timing point at 00:01:112 - and it should be 218 BPM. Sure, you could halve the BPM but it's not necessary and timing should be as simplified as possible while still being accurate.
  6. 00:01:112 - Actually, this timing point should be 5/4 until 00:20:928 - , where it then becomes 6/4 again. Uh, just poke me in game for the rest of the timing cause I've confused myself.
  7. Your preview point is unsnapped
[Amii's Normal]
00:40:192 (40192|2,40467|0) - I would make these LNs and overlap them to represent the 1/4 snare roll + the slide, like this https://osu.ppy.sh/ss/8502440 // already fix orz
00:42:118 (42118|3) - Same thing here, a 1/1 LN to represent the slide would be ok_hand // no thanks. focus drum
00:43:770 (43770|2) - ^ .. ^
00:44:595 (44595|2,45421|1,46247|1) - ^ and so on. The section feels kind of boring and repetitive with only the short notes which is why I think the LNs help add some variety. // yeaaa I know. But i want to keep BMS style in this diff. Since this earier diff. New Player is good in BMS map depend O2JAM/LNs maps

01:04:136 - I think it'd be nice to map the 1/2 vocals here like all the other diffs do because it's a rather prominent part of the music here. Maybe some overlapped LNs like this would work? https://osu.ppy.sh/ss/8502474 . The releases are simple as they're always at the same time as both LNs. // no thanks. to make variation. 1st kiai focus to drum, 2nd kiai focus to vocal
I might suggest the same kind of LNs at places like 01:20:650 - 01:23:953 - or 01:22:301 - where the vocals are very dominant // same as before

Thanks for mod
up
Protastic101
crap, i ran out of cheesy one liners to post bubbles with

irced with mapper about hitsounds and some bpm adjustments, should be good now =w=)b
Rivals_7
1234

[General]

K first off
00:01:110 - 00:20:926 - and - 01:27:256 - end
the hitsound is literally unhearable and too blended because of piano. You should raise your green line hitsound to at least the same as the others (50%) or for the safe, 60% is recommended.

additionaly at Hyper and amii's normal




This means, even though you raised the green line to 50% or so, the note still played @25% here. so you need to Replace Every Note with this issues.

actually looking at the lyric and doesnt find anything that related to "promise" tbh (Yakusoku or something)
Anyways "Journey" looks pretty fine to me tbh. at least it showing in GTranslate when i copasta the lyrics lol

watch out with the HS when applying my mod

[Amii's Normal]

00:06:889 (6889|3,7027|2,7165|0,7302|1) - 3|4|2|1 looks pretty much more relevant to pitch

00:54:779 (54779|1,55054|2) - swap for balance i guess

01:30:558 (90558|2) - 01:33:861 (93861|0) - double for strong piano chord?

[Hyper]

00:09:779 (9779|1) - move to 1. le triple stack is lul and pitch is not even same

00:13:908 (13908|3) - 3. same

00:37:715 (37715|2) - double? same clap tho

00:48:587 (48587|2,48724|2,48862|3,48999|3) - uhhh quite unbalanced here imo, might spread the jack with both hands

01:09:916 (69916|2,70054|2) - not sure why is this even stacked. Promise is not even stacked

01:10:879 (70879|1) -



01:11:292 (71292|2,71430|2) - well yeah idk the jack making the diff curve a little bit difficult than Promise does. at least do the jack in the Promise instead

01:27:531 (87531|3,87806|2,88081|1) - here and onwrads to above, the lack of pitch relevancy is making me real sad u know

[Promise]

00:07:027 (7027|2,7165|1,7302|3) - 4|3|1 looks pretty cool imo

00:46:798 (46798|3) - should be on 3 to perfectly mimick the next pattern

01:02:485 (62485|0) - This should be an LN. matching vocal with - 01:01:659 (61659|3) -

01:03:311 (63311|1) - probably here as well.

01:10:191 (70191|3,70191|2,70283|1,70283|0,70375|3,70375|2,70467|0,70467|1) - i expect you can do variation to these trill like 14|23 or 13|24

01:16:522 (76522|3,76797|2,76934|2) - 3|4|4 respectively might do some gud gimmick i guess

01:26:430 (86430|0,86430|3,86430|2) - could quad this tbh
Topic Starter
AchsanLovers
tak bisakah dimod pakai bhs indo =w=

will applied rivals mod tomorrow =w=

Rivals_7 wrote:

1234

[General]

K first off
00:01:110 - 00:20:926 - and - 01:27:256 - end
the hitsound is literally unhearable and too blended because of piano. You should raise your green line hitsound to at least the same as the others (50%) or for the safe, 60% is recommended.50% is enough for audible for me tbh

additionaly at Hyper and amii's normal




This means, even though you raised the green line to 50% or so, the note still played @25% here. so you need to Replace Every Note with this issues.hmm maybe no, its that soft-hitnormal is still audible for me, so yea i will keep

actually looking at the lyric and doesnt find anything that related to "promise" tbh (Yakusoku or something)
Anyways "Journey" looks pretty fine to me tbh. at least it showing in GTranslate when i copasta the lyrics lol le whatever, just like we disscus it in facebook lol, so will use Courage than journey ._.

watch out with the HS when applying my mod

[Hyper]

00:09:779 (9779|1) - move to 1. le triple stack is lul and pitch is not even same hmm? http://puu.sh/wF1ZE/a7c2f68af2.PNG

00:13:908 (13908|3) - 3. same same ^

00:37:715 (37715|2) - double? same clap tho

00:48:587 (48587|2,48724|2,48862|3,48999|3) - uhhh quite unbalanced here imo, might spread the jack with both hands oops re-arrange

01:09:916 (69916|2,70054|2) - not sure why is this even stacked. Promise is not even stacked

01:10:879 (70879|1) -



01:11:292 (71292|2,71430|2) - well yeah idk the jack making the diff curve a little bit difficult than Promise does. at least do the jack in the Promise instead

01:27:531 (87531|3,87806|2,88081|1) - here and onwrads to above, the lack of pitch relevancy is making me real sad u know la, that's it,
the PR just like "fa, sol, la, si" and make in different too with promise diff


[Promise]

00:07:027 (7027|2,7165|1,7302|3) - 4|3|1 looks pretty cool imo re-arrange

00:46:798 (46798|3) - should be on 3 to perfectly mimick the next pattern

01:02:485 (62485|0) - This should be an LN. matching vocal with - 01:01:659 (61659|3) - 01:01:659 (61659|3) - was following the guitar,
are you not get it?


01:03:311 (63311|1) - probably here as well. no n e e d

01:10:191 (70191|3,70191|2,70283|1,70283|0,70375|3,70375|2,70467|0,70467|1) - i expect you can do variation to these trill like 14|23 or 13|24

01:16:522 (76522|3,76797|2,76934|2) - 3|4|4 respectively might do some gud gimmick i guess

01:26:430 (86430|0,86430|3,86430|2) - could quad this tbh

yes, thanks ~ no reply = accept

btw



check this map pls https://osu.ppy.sh/s/279701

dah qualify aja skrg, bsok dah masuk skolah :v
Amiichii

Rivals_7 wrote:

1234

[General]

[Amii's Normal]

00:06:889 (6889|3,7027|2,7165|0,7302|1) - 3|4|2|1 looks pretty much more relevant to pitch // ok

00:54:779 (54779|1,55054|2) - swap for balance i guess // ok

01:30:558 (90558|2) - 01:33:861 (93861|0) - double for strong piano chord? // no
makasih modnya
achsan handle HSku yak :)

a
osu file format v14

[General]
AudioFilename: Yuuki no Pendant.mp3
AudioLeadIn: 0
PreviewTime: 60009
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.64

[Metadata]
Title:Yuuki no Pendant
TitleUnicode:勇気のペンダント
Artist:Qrispy Joybox feat.Chata
ArtistUnicode:Qrispy Joybox feat.茶太
Creator:AchsanLovers
Version:Amii's Normal
Source:REFLEC BEAT 悠久のリフレシア
Tags:TATSUYA IYAMA Yukyuu no Reflesia The Eternity of Amiichii
BeatmapID:1290845
BeatmapSetID:608271

[Difficulty]
HPDrainRate:7.2
CircleSize:4
OverallDifficulty:7.2
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Virtue-
when masuk panci? :v
Rivals_7

AchsanLovers wrote:

[Hyper]

00:09:779 (9779|1) - move to 1. le triple stack is lul and pitch is not even same hmm? http://puu.sh/wF1ZE/a7c2f68af2.PNG

00:13:908 (13908|3) - 3. same same ^
still didnt explain why is Journey didnt do the same vibe

Topic Starter
AchsanLovers
oh okay okay, applied~
sometimes, i just didnt know what i try to map tbh :v
Rivals_7
potato signal makes me cant qualify yesterday lol
erlinadewi-
congratz achsan and amii :)
kwk
grats
Gemu-
Congrats <3
Topic Starter
AchsanLovers
Thanks for support all > v <

sorry i just to lazy quote them all lol

edit in 25/08/2017
so yea, i realize if i did a incosistency in Courage diff, which is in 00:53:128 - and 00:49:825 - , okay lemme explain it.

00:49:825 - i know if there's a roll drum in there but i wanna give a 1/1 LN for make player prepare before a jumpstream in there, but i didnt make it in 00:53:128 - , because there's no 1/1 LN in there which one is same case with 00:49:825 -

well from this i know because there is no one is perfect, even after the map is ranked or so. im so lament somehow because this happen but w/e its already ranked. ._.

next time, i will more carefull about consistency. :)
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