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Yoko Shimomura - Never Let Up!

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sahuang
Hi

Please check aimod/modding assistant, there are some conflicts

Easy
00:01:324 (2,3) - 2 1/1 sliders here seem better imo
00:15:712 - no idea why this beat is empty

Normal
00:44:181 (1,2,3) - 00:45:406 (4,5,6) - due to stack leniency, although you use the same DS there will be visual differences

Hard
00:57:268 - 00:57:880 - add circles to be consistent with 00:56:426 (1,2,3) -
01:13:569 (1) - inconsistent with other circles

Voli
00:46:324 (1) - i dont see any reason of using a slow slider for this
00:58:263 (1,2,3,4) - this is too tricky for game play, i dont think it is ok. It would be better if you do sth like 01:08:059 (1,2,3,4) -
01:08:671 (1) - slider is too short, same for the other 2. Simply raise SV a bit

Top diff seems ok, tho i feel it is a bit messy
Voli

sahuang wrote:

Voli
00:46:324 (1) - i dont see any reason of using a slow slider for this it was for contrast with the next part, tho yea i agree its a bit random cuz its nowhere else in the diff
00:58:263 (1,2,3,4) - this is too tricky for game play, i dont think it is ok. It would be better if you do sth like 01:08:059 (1,2,3,4) - no,
i dont agree, its actaully very easy to play (since you can get 300s just holding your cursor in one place) and it fits the pitch escalation really well imo. i don't want to change this to be dull/boring because imo it fits the part well

01:08:671 (1) - slider is too short, same for the other 2. Simply raise SV a bit i asked in the other mod reply too, why is it too short? i think it's good because it makes the contrast stand out the best
Top diff seems ok, tho i feel it is a bit messy
thx!
Topic Starter
Izzywing

sahuang wrote:

Hi

Please check aimod/modding assistant, there are some conflicts

Easy
00:01:324 (2,3) - 2 1/1 sliders here seem better imo i like having this much less dense lead in as the intro tbh, hard to create contrast in easy so i have to make a drastic change in the rhythm
00:15:712 - no idea why this beat is empty gives the player rest for a beat, its only an easy so i think its helpful.

Normal
00:44:181 (1,2,3) - 00:45:406 (4,5,6) - due to stack leniency, although you use the same DS there will be visual differences first one is okay but the second one i fixed, thanks

Hard
00:57:268 - 00:57:880 - add circles to be consistent with 00:56:426 (1,2,3) - i think 00:56:426 (1,2,3) - is more consistent with 00:55:202 (1,2,3), 00:57:651 (1,2) - doesnt have it since i think the triplet takes away from the piano
01:13:569 (1) - inconsistent with other circles intentional since there is no stopping effect in the music, unlike the other instances which use the circle and stack.

Top diff seems ok, tho i feel it is a bit messy
Thanks! Surprised you think the top diff is messy since I designed it around using very geometric patterns / symmetry.
sahuang
Voli

There are still a lot of unsnap and conflicts with other diffs so please change

00:58:263 (1,2,3,4) - use NCs then, it is too tricky now, NC can help with readability
00:46:324 (1) - remove NC

Top diff

I say it is messy mainly because of the stack leniency, which i don't think you enabled them while mapping...

00:00:712 (4,2,3,1) - etc

Also 01:11:120 (1,1) - i feel the angle you are making is kinda weird lol
Voli
Topic Starter
Izzywing
oh i see what you mean about the stacks. i think they're fine personally, in game it doesnt rly look bad imo. also the angle you pointed out i dont think is an issue, seems to play perfectly normally for me :o

updated voli's diff
sahuang
Alright then
Weber
tfw no starlow gf
Nao Tomori
why is audio so quiet =(
Topic Starter
Izzywing

Naotoshi wrote:

why is audio so quiet =(

Seems fine to me o.o
Vivyanne
agree with nao, mp3 is quite soft compared to most other stuff on the osu game. amp it up a bit!

also dont mind me im just sad i couldnt gd cause i damn love this song so much
Mafumafu
wow cool map and song!
squirrelpascals
never gonna give you up!
• 00:07:140 (8,9,10) - to me, this doesn't really sound like it should be a triple, the blue tick in the song seems really faint

• 00:17:242 (1,2) - space these larger so it's not confused as a 1/4 beat gap. maybe you should use smaller spacing here 00:17:702 (3,4) - as well

• 00:20:610 - dont you usually have a circle or something clickable here? considering 00:19:079 (6,7) - 00:12:957 (5,6) - these timestamps this would feel better clickable for consistency's sake

• 00:28:875 (1,2,1,2) - it feels weird skipping over this strong snare pattern with the 1/2 jumps here. maybe use kicksliders here or do something to recognize that?

• 00:43:569 (5,6) - again, consider using larger spacing here so it looks more like a 1/2 beat gap. these 00:43:875 (6,7,1) - have large spacing and they have 1/4 beat gaps. same for 00:50:610 (3,1) - 00:53:059 (3,4) -

• 01:06:222 (1,2,3,4) - these 1/4 beat circles feel a little overmapped. when removing them it sounds better because the song here has more stress on the 1/2 beats.

• 01:20:610 (1) - do something special to emphasize this cymbal?

voliiiiiI!
• 00:20:916 (1,2,3,4) - i love these slider shapes and stuuff but i dont like how you stop mapping the triples and that xylophone instrument and use the 1/1 rhythm all the sudden, feels kind of random

• 00:26:426 (1,2,3,4) - kind of a confusing pattern to introduce because youre introducing 2 concepts at once, which are the slow sliders and the perfect overlaps. I don't think this pattern will read well at all because one could mistaken the sliders for 1/8 sliders and because of the way these are stacked they can read as a quadruplet. also the small sliders kind of come from nowhere so thats confusing by itself. Try only using one of these concepts instead of both

• 00:28:875 (1,2,3,4,1) - the snare pattern here is pretty loud and goes ignored. maybe d something to recognize that?

• 00:58:263 (1,1,1,1) - because of the way you used overlaps here this looks like it can also read as 4 slow sliders with each sliderhead sstacked on the previous tail. again because this pattern is a bit confusing i'd recommend using an offset stack here

• 01:08:671 (1) - ddd this looks like a circle. i dont mind the slow slider here but make it look less like a circle and increase sv a little lol. i guess same thing for 01:11:120 (1) - and etc

• 01:13:263 (2,1,2) - would flow better with ctrl+g or some sort of angle between these three notes

hard
try ar 7.5, works better in the spread and the map is still just as readable

• 00:01:936 (2) - i would advise against using another repeat slider here because of the unique drum pattern that starts here

• 01:00:712 (3) - maybe use something different from a 1/1 slider here, there are a lot of 1/4 beats that you skip over with this slider as opposed to 01:00:100 (1) - . (not that you should map a stream here but its more intense with rhythm in the song)

• 01:04:997 (1,2) - i would recommend putting something in between these sliders because the intensity of the song stays the same in between them so then 1/1 gap feels uncalled for. somewhat similar to what i pointed out above

normal
• 01:08:671 (1) - 01:11:120 (1) -01:13:569 (1) - 01:16:018 (1) - i'd suggest removing this single note combo because normal players still rely on using numbers and followpoints to read patterns

easy
• 01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - 01:18:467 (1) - same as normal diff. even though it's more readable in this case it still really messes with hp drain if an easy player were to miss this note, which would be surprising.

also the mp3 volume looks fine to me. i would consider it an issue if it feel below -3db on the loud parts but it seems to hover around -2 or -1.
the lines at the top of the db meter show the loudest points on average of the mp3. this is taken from the loudest point of the song

I always mod maro
call me back :) :)
Topic Starter
Izzywing

squirrelpascals wrote:

never gonna give you up!
• 00:07:140 (8,9,10) - to me, this doesn't really sound like it should be a triple, the blue tick in the song seems really faint wut? its super audible to me O_o there's a really obvious drum noise (but I do agree its not coming from the main audio channel or smth cause it kinda sounds like its coming from one ear and not the other)

• 00:17:242 (1,2) - space these larger so it's not confused as a 1/4 beat gap. maybe you should use smaller spacing here 00:17:702 (3,4) - as well buffed the thing, should be fine i guess

• 00:20:610 - dont you usually have a circle or something clickable here? considering 00:19:079 (6,7) - 00:12:957 (5,6) - these timestamps this would feel better clickable for consistency's sake not rly, see 00:18:008 (6) - its more of those being rhythm changes for the sake of variety

• 00:28:875 (1,2,1,2) - it feels weird skipping over this strong snare pattern with the 1/2 jumps here. maybe use kicksliders here or do something to recognize that? did

• 00:43:569 (5,6) - again, consider using larger spacing here so it looks more like a 1/2 beat gap. these 00:43:875 (6,7,1) - have large spacing and they have 1/4 beat gaps. same for 00:50:610 (3,1) - 00:53:059 (3,4) - ctrl+gd 6 and 7 think it should be obvious enough now

• 01:06:222 (1,2,3,4) - these 1/4 beat circles feel a little overmapped. when removing them it sounds better because the song here has more stress on the 1/2 beats. eh i disagree, im kinda switching away from the earlier rhythm in the section (which has the 1/2 circles) to lead into the chorus better

• 01:20:610 (1) - do something special to emphasize this cymbal? i dont really think of this cymbal as somth to emphasis beyond a hitsound,
just doesn't have the impact that the one right after has on it



hard
try ar 7.5, works better in the spread and the map is still just as readable I think the idea of AR for spread is silly, AR should match the map. this map is dense enough for ar 8 imo. I tried 7.5 and it feels really meh

• 00:01:936 (2) - i would advise against using another repeat slider here because of the unique drum pattern that starts here i dont get this,
if the drum pattern is unique why wouldnt i use another kickslider for it?


• 01:00:712 (3) - maybe use something different from a 1/1 slider here, there are a lot of 1/4 beats that you skip over with this slider as opposed to 01:00:100 (1) - . (not that you should map a stream here but its more intense with rhythm in the song) ok

• 01:04:997 (1,2) - i would recommend putting something in between these sliders because the intensity of the song stays the same in between them so then 1/1 gap feels uncalled for. somewhat similar to what i pointed out above k

normal
• 01:08:671 (1) - 01:11:120 (1) -01:13:569 (1) - 01:16:018 (1) - i'd suggest removing this single note combo because normal players still rely on using numbers and followpoints to read patterns

easy
• 01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - 01:18:467 (1) - same as normal diff. even though it's more readable in this case it still really messes with hp drain if an easy player were to miss this note, which would be surprising.

I always mod maro
call me back :) :)
As for the Easy and Normal things, I don't think easy players and normal players are so focused on reading combo numbers that they would miss from that combo gimmick. Changing it would remove what I think is a pretty neat set-wide gimmick and I would prefer not to. I honestly think it's readable for those level of players (i feel like you underestimate how they read)

will update when voli responds, and to you guys who still think the mp3 volume is quiet it maybe is like 10% quieter than the average map lol, not a big deal imo :L
Voli

squirrelpascals wrote:

• 00:20:916 (1,2,3,4) - i love these slider shapes and stuuff but i dont like how you stop mapping the triples and that xylophone instrument and use the 1/1 rhythm all the sudden, feels kind of random made the thing a triple

• 00:26:426 (1,2,3,4) - kind of a confusing pattern to introduce because youre introducing 2 concepts at once, which are the slow sliders and the perfect overlaps. I don't think this pattern will read well at all because one could mistaken the sliders for 1/8 sliders and because of the way these are stacked they can read as a quadruplet. also the small sliders kind of come from nowhere so thats confusing by itself. Try only using one of these concepts instead of both well i dont really know what else to say than, the pattern just isnt difficult? i mean those kind of slider stacks are quite a common concept and the sv doesn't really matter that much since you'll be holding your cursor in one place either way. i'd argue that if anything its harder if the sliders are longer since its easier to slip out that way. making them longer would make them the same as 01:08:059 (1,2,3,4) - while the parts arent the same (since this part is in the middle of a section while the part you mentioned is a transition

• 00:28:875 (1,2,3,4,1) - the snare pattern here is pretty loud and goes ignored. maybe d something to recognize that? very weird beatsnaps there, i fiddled around with it a bit but i prefer keeping it straight forward

• 00:58:263 (1,1,1,1) - because of the way you used overlaps here this looks like it can also read as 4 slow sliders with each sliderhead sstacked on the previous tail. again because this pattern is a bit confusing i'd recommend using an offset stack here also played around with various things but i like the current one the best, and again it isnt really hard to read since you just have to hold your cursor in one spot and you will hit them all perfectly,
it's more of a ''flair'' than a mechanic in this case so i made sure that it doesn't hinder playability


• 01:08:671 (1) - ddd this looks like a circle. i dont mind the slow slider here but make it look less like a circle and increase sv a little lol. i guess same thing for 01:11:120 (1) - and etc i think thats boring, i mean you can see the tail still and i prefer more contrast on those

• 01:13:263 (2,1,2) - would flow better with ctrl+g or some sort of angle between these three notes yea done
thx squirrl! https://voli.s-ul.eu/39M0ENOp.osu
squirrelpascals

qualify image

agree with lower diff nc concept, i guess a greater concern was hp but it only a small difference
Topic Starter
Izzywing
lol wtf
Monstrata
:(

Missing Voli/MariahCarey in tags

gomenasorry :(
Naxess
add gders to tags
Topic Starter
Izzywing
did
Naxess
back
ZekeyHache
nice dq mod, monstrata
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