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Yoko Shimomura - Never Let Up!

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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Sunday, January 21, 2018 at 12:57:02 PM

Artist: Yoko Shimomura
Title: Never Let Up!
Source: Mario & Luigi: Dream Team
Tags: Voli Adventure マリオ&ルイージRPG4 ドリームアドベンチャー Nintendo Boss Battle Theme VGM OST and Bowser
BPM: 196
Filesize: 1824kb
Play Time: 01:20
Difficulties Available:
  1. Easy! (1.93 stars, 105 notes)
  2. Expert! (5.51 stars, 485 notes)
  3. Hard! (3.54 stars, 252 notes)
  4. Normal! (2.43 stars, 154 notes)
  5. Voli's Insane! (4.78 stars, 403 notes)
Download: Yoko Shimomura - Never Let Up!
Information: Scores/Beatmap Listing
---------------
itsamemarioandluigi

Insane! by Voli

Metadata 1, Metadata 2
Silomare
Hey, IRC stuff, here's the summary

Easy:
01:08:671 (1) - No NC needed

Hard:
00:29:487 (1) - Give it a bit more spacing, there's a break after it, and an intense sound.
01:20:916 (1) - ^

Expert:
Strong and same sound on 00:00:100 - and 00:01:324 - yet one is mapped with a slider and one is a circle.
Topic Starter
Izzywing


took a picture of my ds for metadata
Uta
#teammario
bite you death
hey i cant mod and i cant be arsed to format so yea

general
widescreen support is inconsistent
disable countdown?
the mp3 sounds a bit quiet, here's a louder one: https://puu.sh/yL0J9.mp3 (offset 160 aka +60)
consider adding a normal-hitclap, default one sucks imo, try this one
ADD NINTENDO TO TAGS????

expert
00:22:064 - add a circle here? the sound at 00:21:987 - repeats it sounds like
00:23:594 - add circle here too? same sound here as at 00:24:819 -
00:28:875 (1,2,1,2,1) - very weird that you dont map the sounds on 1/4s here, they're very clear and loud, and since the map has a bunch of triplets and streams prior to this why not add a stream or something here?
00:35:610 (1,2,3,4) - this overlap doesnt fit with the rest of the map, nor does it look that nice tbh
00:38:671 (3) - maybe nc this cause its a finish and also beginning of a new pattern
00:58:492 - mb add circle
01:08:977 (1) - increase sv for this slider only to create more contrast between it and 01:08:671 (1) -
01:17:242 (1,2,3) - this pattern is odd, maybe move 01:17:701 (3) - to make it look more like other patterns in the map?

voli's insane
00:21:528 (3) - ctrl shift f this? there are sounds at 00:21:605 - and 00:21:681 - that should be clickable imo
00:27:038 (1) - with the context of 00:26:426 (1,2,3,4) - and how small it is, this could easily be misread. consider either changing the sv of 00:27:038 (1,2,3,4) -
00:47:855 (1,5) - the waves on these could be improved
00:48:314 (3,4,5) - nazi but stack properly, 5 is slightly off
add circle at 00:50:992 -?
00:56:656 - here you skipped this sound but at 00:55:431 - you mapped it
00:58:263 (1,1,1,1) - the nc spam makes this less readable as it differs from 00:26:426 (1,2,3,4) - where a very similar concept is used, also, its not rly fun to play one of these patterns by just holding your cursor still, maybe ctrl g 00:58:416 (1) - and 00:58:722 (1) - ?
01:08:671 (1) - 01:11:120 (1) - extend to 3/4 and make them slightly faster to make reading them easier and they wont look like regular circles
01:13:263 (2) - change to 2 circles to make the clap at 01:13:416 - clickable?
01:13:569 (1,2) - same sound as 01:08:671 (1) - and 01:11:120 (1) - isnt it? why is this mapped with 2 circles instead of slow slider and then spaced so far away from the next object?
01:20:304 (1,2,3,4,1) - this just looks messy with context, try to make it look a bit cleaner? (cant come up with a suggestion so use your imagination~)

hard
00:15:559 (2,1) - reverse to the next object like this isnt rly good for a hard diff imo, would be better if u placed it below like https://osu.ppy.sh/ss/9815576
00:16:477 (2,3) - stac
00:27:038 (1,2,1,2,1,2) - make the stacks equally spaced?
00:29:487 (1) - isnt this like the only spacing change in the whole map? its pretty unnecessary imo
00:50:916 (4) - center the middle node more so it looks like a shorter version of 00:51:222 (5) -
00:59:640 (2,3,4) - why the ds increase for this only? if anything 00:58:875 (1) - should have the ds inscrease
01:13:569 (1,1) - why not circle on 1/1 slider like everywhere else?
01:18:467 (1,2,1,2,1,2) - make the stacks equally spaced

normal
general spacing seems to be too big imo
00:22:600 (2) - wrong ds? it's 1.4 when everything else is 1.3
00:46:630 (1) - this looks ugly imo, curving it a bit like https://osu.ppy.sh/ss/9815614 looks much better imo
01:00:559 (5) - wrong ds
01:08:671 (1,1) - 01:11:120 (1,1) - 01:13:569 (1,1) - 01:16:018 (1,1) - stack like you did in hard?
01:20:916 (1) - thats evil

easy
00:19:691 (1,1) - ugly overlap
00:23:977 (4,3) - nazi overlap
00:27:038 (1) - maybe remove this note to give the player more time to prepare for spinner? this is an easy diff afterall (same at 01:18:467 (1) -)
00:39:589 (2) - make this more even
00:51:222 (4,2) - 00:54:895 (2,4,2) - idk this might be hard to read cause at one point they're simultaneously on screen

#1 subjective modder bite you death OUT
Chanyah
Hello! From my queue :)

I am working on the mod currently (don't know how much helpful it can be but i'll try) and I won't post it until much later on so...

Placeholder

EDIT (Figure it make no sense of making a new post so I hope ya see this)

  • Expert!
  1. 00:02:855 (2,3,4,5) - Could help by moving this slightly more toward the left just for better flow here (Minor)
  2. 00:33:773 (3,4,5) - I felt in this area the triples like this one shouldn't be the same spaced like this 00:24:742 (2,3,4) - because this is a more calmer section so maybe reduce all of them to reflect that?

Really sorry for how short this was (feeling kind of drain and didn't wanted to take too long + map is kind of fast for me in general...)

GL
Topic Starter
Izzywing

bite you death wrote:

hey i cant mod and i cant be arsed to format so yea

general
widescreen support is inconsistent
disable countdown?
the mp3 sounds a bit quiet, here's a louder one: https://puu.sh/yL0J9.mp3 (offset 160 aka +60) ill fix this later probably
consider adding a normal-hitclap, default one sucks imo, try this one
ADD NINTENDO TO TAGS????

expert
00:22:064 - add a circle here? the sound at 00:21:987 - repeats it sounds like im kinda confused here but my rhythm choice is based on the fact that the main instrument swithces to this 1/2 focused thing and so i ignored more of the 1/4 here to represent the music
00:23:594 - add circle here too? same sound here as at 00:24:819 - compare it to 00:26:043 - actually.
00:28:875 (1,2,1,2,1) - very weird that you dont map the sounds on 1/4s here, they're very clear and loud, and since the map has a bunch of triplets and streams prior to this why not add a stream or something here? I had a hard time with this, a stream doesnt really work and using some weird double rhythm also is kinda meh. I stuck with just circles cause i might as well just finish up with the piano based square pattern. I might revisit this later,
u wont be the last to talk about it

00:35:610 (1,2,3,4) - this overlap doesnt fit with the rest of the map, nor does it look that nice tbh i dont consider this an overlap, its just stacked sliders
00:38:671 (3) - maybe nc this cause its a finish and also beginning of a new pattern isnt needed imo
00:58:492 - mb add circle prefer 1/2 rhythm here, kinda mixes stuff if i do that
01:08:977 (1) - increase sv for this slider only to create more contrast between it and 01:08:671 (1) - you dont think its enough contrast already? might up it i guess
01:17:242 (1,2,3) - this pattern is odd, maybe move 01:17:701 (3) - to make it look more like other patterns in the map? wot? it follows the same symmetry gimmick as the rest of them

hard
00:15:559 (2,1) - reverse to the next object like this isnt rly good for a hard diff imo, would be better if u placed it below like https://osu.ppy.sh/ss/9815576 id agree if this wasnt a 1/1 gap
00:16:477 (2,3) - stac g
00:27:038 (1,2,1,2,1,2) - make the stacks equally spaced? the pattern makes it fine to break the spacing by a small amount
00:29:487 (1) - isnt this like the only spacing change in the whole map? its pretty unnecessary imo Fixed
00:50:916 (4) - center the middle node more so it looks like a shorter version of 00:51:222 (5) - sure
00:59:640 (2,3,4) - why the ds increase for this only? if anything 00:58:875 (1) - should have the ds inscrease view with stacking
01:13:569 (1,1) - why not circle on 1/1 slider like everywhere else? the music changes slightly, it doenst have that pause effect
01:18:467 (1,2,1,2,1,2) - make the stacks equally spaced i actually just rotated the sliders here so it should be even

normal
general spacing seems to be too big imo yea i kinda needed to for spread. its still playable as a normal by babies
00:22:600 (2) - wrong ds? it's 1.4 when everything else is 1.3 view with stacking
00:46:630 (1) - this looks ugly imo, curving it a bit like https://osu.ppy.sh/ss/9815614 looks much better imo changed the shape
01:00:559 (5) - wrong ds view with stacking
01:08:671 (1,1) - 01:11:120 (1,1) - 01:13:569 (1,1) - 01:16:018 (1,1) - stack like you did in hard? but then im using 1/2 and 1/1 stacks right next to each other in normal which is hard to read
01:20:916 (1) - thats evil hope theyre paying attention :D

easy
00:19:691 (1,1) - ugly overlap its barely visible in game
00:23:977 (4,3) - nazi overlap not visible in game
00:27:038 (1) - maybe remove this note to give the player more time to prepare for spinner? this is an easy diff afterall (same at 01:18:467 (1) -) its long enough that they can see it coming
00:39:589 (2) - make this more even did
00:51:222 (4,2) - 00:54:895 (2,4,2) - idk this might be hard to read cause at one point they're simultaneously on screen theres enough time to read this, theyre onscreen for like a millisecond lol

#1 subjective modder bite you death OUT
ty i love u
bite you death
00:00:253 - remove finish btw
Arf
Hello, M4M from your queue. Apologies for the delay. My map: this thing

Goomba
Easy difficulties are a pain in the glutes.
  1. 00:14:793 (1,2) - Why a gap? It doesn't seem to be emphasizing anything in particular and feels a bit out of place. If it's purely for SR, consider changing it, it doesn't add that much density to the section methinks, and having a blank space there feels odd when 00:13:263 (2) - is mapped. Unlike 00:46:630 (1,2) - this gap doesn't add emphasis to anything
  2. 00:25:814 (3,4) - Consider making these pair with 00:23:365 (3,4) - , they follow much of the same sounds and I think if they looked similar in shape to those straight sliders it would seem more logical than the current pattern. I also dislike the current movement of 00:25:814 (3,4) - from 3 to 4
  3. 00:39:589 (2) - Looks awkwardly bent, try having red anchor point moved to 216,180 and the next sliderpoint (aka the fourth total) at 267,276. Currently the mountain in the middle of the slider looks tilted to the right for some reason
  4. 00:41:732 (1,2,3) - Why the rhythm change from long slider like 00:39:589 (2) -? Song is the same here I'm pretty sure. I know there's a lot of drums and stuff that can be missed by using that type of pattern but you did it before, and I think in a lowest diff it is not a bad idea to follow the simplest of the melodies, as that is the most prominent to the untrained ears of newbies. Sort of similar thing at 00:44:181 (1,2) -
  5. 01:08:671 (1,1) - As much as I appreciate the rainbow explosion, especially with the color of the BG, is it not a bit much to NC this way? YMMV though I suppose.
  6. 01:13:875 (1) - Inconsistency is not a good thing generally, I know. But the music here is not the same as 01:08:977 (1) - 01:11:426 (1) - 01:16:324 (1) - any of these three other areas. The notes there are held sounds, but here that melody is different. Even if it is the lowest diff, where simplicity is key, to emphasize the melody so well with long sliders like that and then to not differentiate the change in the music, well, I cannot agree with this.
Koopa Troopa
Didn't expect that spacing, my goodness. You're the BN and all, but isn't this a bit too high?
  1. 00:43:263 (5,1) - Ehhh, instead of it being above slider 5, it's to the side of it? The expected movement here is upwards both in pattern terms and pitch, recommend changing the location of he next few patterns, even if it's a big hassle (which it is)
  2. 01:00:100 (4,5,6) - Minor thing maybe, but consider positioning the sliderend of 4 more in the middle of the slider 6, something like this perhaps. Can be done without ruining DS 1.3
  3. 01:01:936 (2,3) - What's with the movement between these two, you haven't followed a smooth flow for the rest of the section so sure why not, but it's a little odd, the flow from the sliderend of 2 into the sliderbody of 3, isn't it? Don't have a suggestion that can be easily implemented without having to adjust ten different objects though.
  4. 01:08:365 (6,1) - Dislike angle. Consider moving 1 more to the left and upwards
  5. 01:08:977 (1,4) - Unlike overlaps such as 00:12:038 (6,1) - , this example here doesn't look very nice, at least to me personally. Simply moving the slider 4 a bit to the right and down prevents it.
  6. 01:11:732 (2) - Optional, might be a bit smoother movement if 2 was under 1 and 3 instead of being above them. All other instances of this 3 sliders patterning is pretty smooth slider to slider. Overlap with previous 4 slider is irrelevant.
  7. 01:20:916 (1) - How mean to do such a thing :c
Thwomp
  1. 00:07:140 (5) - Consider pointing the slidertail outwards to the left, so the movement of the slider after the reverse goes towards the sliderhead of "1" instead of towards the sliderend of "4". Something like this perhaps. Similar thing at 01:01:936 (3) -
  2. 00:17:702 (2,3,4) - Sounds better to me rhythmically if it's circle then triple instead of 1/2 tick red to white slider into double 1/4. Wouldn't make it that much denser imo, and you could always use a 1/4 repeat slider instead of a triple as well
  3. 00:18:926 (3,4,5) - Similarly here, note that 00:18:773 and 00:18:926 - in the song together form a prominent sound, making the second note of that a held slider doesn't seem like the best choice to make here. In the case of 00:17:242 (1,1) - there's that low pitched baritone string noise in the background that fits to the longer held slider, but here there isn't a long 1/1 slider.
  4. 00:29:028 (2,3) - Consider mapping the 1/4 between these
  5. 01:15:713 (6) - Move it more upwards to make a more symmetrical pattern?
Voli/MariahCarey
  1. 00:46:324 (1) - Bit random, difficult to read, and I don't know what the SV change is following to be perfectly honest.

    Can't mod this very well due to the stylistic choices used, interesting mix of old and new. Not a fan of 00:58:263 (1,1,1,1) - or 01:08:059 (1,2,3,4) - as the spacing crunch doesn't make much sense to me. Nice difficulty in general however.
Last diff is beyond my ability to competently play.
Hope the mod was somewhat useful, even if it wasn't very long :(
Pata-Mon
M4M https://osu.ppy.sh/s/692559/

[Easy]
  1. 01:08:977 (1) - 01:11:426 (1) - 01:13:875 (1) - 01:16:324 (1) - I know why you add these nc, but these
    nc won't help beginners to read, they will just make beginners confused. Cancel these nc (01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - ) or (01:08:977 (1) - 01:11:426 (1) - 01:13:875 (1) - 01:16:324 (1) - ), both are fine imo
[Normal]
  1. 00:23:977 (7) - touch the hp bar
  2. 00:57:651 (1) - ^
  3. 01:08:671 (1,1) - ……same as easy diff
[Hard]
  1. Fine
[Insane]
  1. 00:26:426 (1,2,3,4) - a bit too hard to read in insane diff imo
  2. 00:27:038 (1,2,3,4) - i do agree about changing sv here, but 0.1-0.4 is too low for this diff
  3. 01:08:671 (1) - 01:11:120 (1) - 01:16:018 (1) - ^ (0.75 is flow enough)
  4. 00:46:324 (1) - idk why you changed sv here. And you didn't do it at 00:40:202 (6) - 00:41:426 (6) - ……too
  5. 00:58:263 (1,1,1,1) - I don't think these pattern can work in insane diff (though it's cool in expert diff)
  6. 01:08:059 (1,2,3,4,1) - ^
[Expert]
  1. 01:16:018 (1,2,3,1,2) - I think music here is more similar as 01:11:120 (1,1) - than 01:13:569 (1,2,3,1,2) - , so you can use the same rhythm as 01:11:120 (1,1) -


Cool map, not too much to say :)
GL
Topic Starter
Izzywing
00:02:855 (2,3,4,5) - Could help by moving this slightly more toward the left just for better flow here (Minor) not sure how this helps the flow :o
00:33:773 (3,4,5) - I felt in this area the triples like this one shouldn't be the same spaced like this 00:24:742 (2,3,4) - because this is a more calmer section so maybe reduce all of them to reflect that? considering the triplets are part of the intense parts of this slow section, it should be okay

Arf wrote:

Hello, M4M from your queue. Apologies for the delay. My map: this thing

Goomba
Easy difficulties are a pain in the glutes.
  1. 00:14:793 (1,2) - Why a gap? It doesn't seem to be emphasizing anything in particular and feels a bit out of place. If it's purely for SR, consider changing it, it doesn't add that much density to the section methinks, and having a blank space there feels odd when 00:13:263 (2) - is mapped. Unlike 00:46:630 (1,2) - this gap doesn't add emphasis to anything This gap is pretty much entirely because I think the player needs a gap here. It's a situation where I'm going to focus on playability.
  2. 00:25:814 (3,4) - Consider making these pair with 00:23:365 (3,4) - , they follow much of the same sounds and I think if they looked similar in shape to those straight sliders it would seem more logical than the current pattern. I also dislike the current movement of 00:25:814 (3,4) - from 3 to 4 Implemented
  3. 00:39:589 (2) - Looks awkwardly bent, try having red anchor point moved to 216,180 and the next sliderpoint (aka the fourth total) at 267,276. Currently the mountain in the middle of the slider looks tilted to the right for some reason
  4. 00:41:732 (1,2,3) - Why the rhythm change from long slider like 00:39:589 (2) -? Song is the same here I'm pretty sure. I know there's a lot of drums and stuff that can be missed by using that type of pattern but you did it before, and I think in a lowest diff it is not a bad idea to follow the simplest of the melodies, as that is the most prominent to the untrained ears of newbies. Sort of similar thing at 00:44:181 (1,2) - Implemented
  5. 01:08:671 (1,1) - As much as I appreciate the rainbow explosion, especially with the color of the BG, is it not a bit much to NC this way? YMMV though I suppose. I think this NC thing is a cute gimmick since it shows up in all of my difficulties.
  6. 01:13:875 (1) - Inconsistency is not a good thing generally, I know. But the music here is not the same as 01:08:977 (1) - 01:11:426 (1) - 01:16:324 (1) - any of these three other areas. The notes there are held sounds, but here that melody is different. Even if it is the lowest diff, where simplicity is key, to emphasize the melody so well with long sliders like that and then to not differentiate the change in the music, well, I cannot agree with this. I'm very hesitant to change this because while i totally understand your point, I dont think theres a great way I can express the difference in an Easy diff due to my limitation on rhythm.
Koopa Troopa
Didn't expect that spacing, my goodness. You're the BN and all, but isn't this a bit too high? The spacing itself is fine. Its also needed for the spread.
  1. 00:43:263 (5,1) - Ehhh, instead of it being above slider 5, it's to the side of it? The expected movement here is upwards both in pattern terms and pitch, recommend changing the location of he next few patterns, even if it's a big hassle (which it is) I think you're looking at the movement too literally, as in you exit the slider and the cursor must go in the exit direction within a certain angle. I agree to an extent but this should definitely be fine for the player.
  2. 01:00:100 (4,5,6) - Minor thing maybe, but consider positioning the sliderend of 4 more in the middle of the slider 6, something like this perhaps. Can be done without ruining DS 1.3
  3. 01:01:936 (2,3) - What's with the movement between these two, you haven't followed a smooth flow for the rest of the section so sure why not, but it's a little odd, the flow from the sliderend of 2 into the sliderbody of 3, isn't it? Don't have a suggestion that can be easily implemented without having to adjust ten different objects though. Similar response to before. Should be fine.
  4. 01:08:365 (6,1) - Dislike angle. Consider moving 1 more to the left and upwards this makes almost no notable change in the movement though
  5. 01:08:977 (1,4) - Unlike overlaps such as 00:12:038 (6,1) - , this example here doesn't look very nice, at least to me personally. Simply moving the slider 4 a bit to the right and down prevents it. may consider this but imo this looks fine
  6. 01:11:732 (2) - Optional, might be a bit smoother movement if 2 was under 1 and 3 instead of being above them. All other instances of this 3 sliders patterning is pretty smooth slider to slider. Overlap with previous 4 slider is irrelevant. done
  7. 01:20:916 (1) - How mean to do such a thing :c training them for the future ;)
Thwomp
  1. 00:07:140 (5) - Consider pointing the slidertail outwards to the left, so the movement of the slider after the reverse goes towards the sliderhead of "1" instead of towards the sliderend of "4". Something like this perhaps. Similar thing at 01:01:936 (3) - sure
  2. 00:17:702 (2,3,4) - Sounds better to me rhythmically if it's circle then triple instead of 1/2 tick red to white slider into double 1/4. Wouldn't make it that much denser imo, and you could always use a 1/4 repeat slider instead of a triple as well disagree, i prefer to save triplets for the chorus esp for this bpm where it can be considered a bit of a challenge
  3. 00:18:926 (3,4,5) - Similarly here, note that 00:18:773 and 00:18:926 - in the song together form a prominent sound, making the second note of that a held slider doesn't seem like the best choice to make here. In the case of 00:17:242 (1,1) - there's that low pitched baritone string noise in the background that fits to the longer held slider, but here there isn't a long 1/1 slider. I think you're looking at as ones a circle ones a slider where I'm looking at it like both are clickables.
  4. 00:29:028 (2,3) - Consider mapping the 1/4 between these i left this unmapped in all the relevant difficulties. I prefer to follow this important piano sound over the background drum things considering how climactic that instrument is here.
  5. 01:15:713 (6) - Move it more upwards to make a more symmetrical pattern? considering this, but it breaks some visual spacing stuff and i dont think its that much of an improvement. good catch tho
Thanks a lot! I don't care how long a mod is, so you don't have to worry about that.

Pata-Mon wrote:

M4M https://osu.ppy.sh/s/692559/

[Easy]
  1. 01:08:977 (1) - 01:11:426 (1) - 01:13:875 (1) - 01:16:324 (1) - I know why you add these nc, but these
    nc won't help beginners to read, they will just make beginners confused. Cancel these nc (01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - ) or (01:08:977 (1) - 01:11:426 (1) - 01:13:875 (1) - 01:16:324 (1) - ), both are fine imo
these arent to help or hurt with reading, but to for my little nc gimmick i have going through all of my diffs. I think it's cute.

[Normal]
  1. 00:23:977 (7) - touch the hp bar
  2. 00:57:651 (1) - ^ i dont consider these issues unless it overlaps a lot of the hp bar.
  3. 01:08:671 (1,1) - ……same as easy diff same
[Hard]
  1. Fine
[Expert]
  1. 01:16:018 (1,2,3,1,2) - I think music here is more similar as 01:11:120 (1,1) - than 01:13:569 (1,2,3,1,2) - , so you can use the same rhythm as 01:11:120 (1,1) - Applied


Cool map, not too much to say :)
GL
Thank you!
Voli
bite you death

bite you death wrote:

[box=voli's insane]00:21:528 (3) - ctrl shift f this? there are sounds at 00:21:605 - and 00:21:681 - that should be clickable imo no, i prefer prioritizing the synth, making this a triple would defeat the purpose of the pattern
00:27:038 (1) - with the context of 00:26:426 (1,2,3,4) - and how small it is, this could easily be misread. consider either changing the sv of 00:27:038 (1,2,3,4) - i think its fine? the ncs and pattern separation make it quite clear, i feel the low sv is very fitting there so i'd prefer not changing it
00:47:855 (1,5) - the waves on these could be improved im ok with them as of now
00:48:314 (3,4,5) - nazi but stack properly, 5 is slightly off i restacked it
add circle at 00:50:992 -? not mapping to drums there, would be kidna weird
00:56:656 - here you skipped this sound but at 00:55:431 - you mapped it cuz the emphasis is on those 4 notes constantly, triple would ruin the entire pattern/idea behind it
00:58:263 (1,1,1,1) - the nc spam makes this less readable as it differs from 00:26:426 (1,2,3,4) - where a very similar concept is used, also, its not rly fun to play one of these patterns by just holding your cursor still, maybe ctrl g 00:58:416 (1) - and 00:58:722 (1) - ? yeah, removed the nc, but not changing that pattern, that would make it too complicated for the difficulty's context
01:08:671 (1) - 01:11:120 (1) - extend to 3/4 and make them slightly faster to make reading them easier and they wont look like regular circles i dont want to make them 3/4, that rhythm doesnt make much sense to me, nah it should be 0,10 for maximum contrast
01:13:263 (2) - change to 2 circles to make the clap at 01:13:416 - clickable? doesnt really fit the structure of this section
01:13:569 (1,2) - same sound as 01:08:671 (1) - and 01:11:120 (1) - isnt it? why is this mapped with 2 circles instead of slow slider and then spaced so far away from the next object? it isn't the same sound, the emphasis on 01:13:875 (1) - is much bigger there than the others, also the two sounds are higher pitched so yea
01:20:304 (1,2,3,4,1) - this just looks messy with context, try to make it look a bit cleaner? (cant come up with a suggestion so use your imagination~) it doesn't look messy to me, they're constantly escalating and it ends in a star? the distance of escalatioin is still the same as the squares so idk whatchu mean
Arf

Arf wrote:

Voli/MariahCarey
  1. 00:46:324 (1) - Bit random, difficult to read, and I don't know what the SV change is following to be perfectly honest. its supposed to create a contrast with the sudden pitch change at 00:46:630 (1) - , together with the flowbreak

    Can't mod this very well due to the stylistic choices used, interesting mix of old and new. Not a fan of 00:58:263 (1,1,1,1) - or 01:08:059 (1,2,3,4) - as the spacing crunch doesn't make much sense to me. Nice difficulty in general however.
Last diff is beyond my ability to competently play.
Hope the mod was somewhat useful, even if it wasn't very long :(

Pata-Mon

Pata-Mon wrote:

[Insane]
  1. 00:26:426 (1,2,3,4) - a bit too hard to read in insane diff imo i don't think so, its literally just a stack but with small sliders, also insane isnt supposed to be super easy, its the second hardest diff in the set :x
  2. 00:27:038 (1,2,3,4) - i do agree about changing sv here, but 0.1-0.4 is too low for this diff why is it too low? i think it fits perfectly
  3. 01:08:671 (1) - 01:11:120 (1) - 01:16:018 (1) - ^ (0.75 is flow enough) no, i really like super contrasting sliders
  4. 00:46:324 (1) - idk why you changed sv here. And you didn't do it at 00:40:202 (6) - 00:41:426 (6) - ……too its supposed to create contast with the next part, which has one of the highest pitches in the song
  5. 00:58:263 (1,1,1,1) - I don't think these pattern can work in insane diff (though it's cool in expert diff) why not
  6. 01:08:059 (1,2,3,4,1) - ^

uhh yeah sorry for denying almost everything :( but yeah i kinda had a certain idea behind many of the patterns mentioned. thanks for modding nevertheless!
sahuang
Hi

Please check aimod/modding assistant, there are some conflicts

Easy
00:01:324 (2,3) - 2 1/1 sliders here seem better imo
00:15:712 - no idea why this beat is empty

Normal
00:44:181 (1,2,3) - 00:45:406 (4,5,6) - due to stack leniency, although you use the same DS there will be visual differences

Hard
00:57:268 - 00:57:880 - add circles to be consistent with 00:56:426 (1,2,3) -
01:13:569 (1) - inconsistent with other circles

Voli
00:46:324 (1) - i dont see any reason of using a slow slider for this
00:58:263 (1,2,3,4) - this is too tricky for game play, i dont think it is ok. It would be better if you do sth like 01:08:059 (1,2,3,4) -
01:08:671 (1) - slider is too short, same for the other 2. Simply raise SV a bit

Top diff seems ok, tho i feel it is a bit messy
Voli

sahuang wrote:

Voli
00:46:324 (1) - i dont see any reason of using a slow slider for this it was for contrast with the next part, tho yea i agree its a bit random cuz its nowhere else in the diff
00:58:263 (1,2,3,4) - this is too tricky for game play, i dont think it is ok. It would be better if you do sth like 01:08:059 (1,2,3,4) - no,
i dont agree, its actaully very easy to play (since you can get 300s just holding your cursor in one place) and it fits the pitch escalation really well imo. i don't want to change this to be dull/boring because imo it fits the part well

01:08:671 (1) - slider is too short, same for the other 2. Simply raise SV a bit i asked in the other mod reply too, why is it too short? i think it's good because it makes the contrast stand out the best
Top diff seems ok, tho i feel it is a bit messy
thx!
Topic Starter
Izzywing

sahuang wrote:

Hi

Please check aimod/modding assistant, there are some conflicts

Easy
00:01:324 (2,3) - 2 1/1 sliders here seem better imo i like having this much less dense lead in as the intro tbh, hard to create contrast in easy so i have to make a drastic change in the rhythm
00:15:712 - no idea why this beat is empty gives the player rest for a beat, its only an easy so i think its helpful.

Normal
00:44:181 (1,2,3) - 00:45:406 (4,5,6) - due to stack leniency, although you use the same DS there will be visual differences first one is okay but the second one i fixed, thanks

Hard
00:57:268 - 00:57:880 - add circles to be consistent with 00:56:426 (1,2,3) - i think 00:56:426 (1,2,3) - is more consistent with 00:55:202 (1,2,3), 00:57:651 (1,2) - doesnt have it since i think the triplet takes away from the piano
01:13:569 (1) - inconsistent with other circles intentional since there is no stopping effect in the music, unlike the other instances which use the circle and stack.

Top diff seems ok, tho i feel it is a bit messy
Thanks! Surprised you think the top diff is messy since I designed it around using very geometric patterns / symmetry.
sahuang
Voli

There are still a lot of unsnap and conflicts with other diffs so please change

00:58:263 (1,2,3,4) - use NCs then, it is too tricky now, NC can help with readability
00:46:324 (1) - remove NC

Top diff

I say it is messy mainly because of the stack leniency, which i don't think you enabled them while mapping...

00:00:712 (4,2,3,1) - etc

Also 01:11:120 (1,1) - i feel the angle you are making is kinda weird lol
Voli
Topic Starter
Izzywing
oh i see what you mean about the stacks. i think they're fine personally, in game it doesnt rly look bad imo. also the angle you pointed out i dont think is an issue, seems to play perfectly normally for me :o

updated voli's diff
sahuang
Alright then
Bursthammy
tfw no starlow gf
Nao Tomori
why is audio so quiet =(
Topic Starter
Izzywing

Naotoshi wrote:

why is audio so quiet =(

Seems fine to me o.o
Vivyanne
agree with nao, mp3 is quite soft compared to most other stuff on the osu game. amp it up a bit!

also dont mind me im just sad i couldnt gd cause i damn love this song so much
Mafumafu
wow cool map and song!
squirrelpascals
never gonna give you up!
• 00:07:140 (8,9,10) - to me, this doesn't really sound like it should be a triple, the blue tick in the song seems really faint

• 00:17:242 (1,2) - space these larger so it's not confused as a 1/4 beat gap. maybe you should use smaller spacing here 00:17:702 (3,4) - as well

• 00:20:610 - dont you usually have a circle or something clickable here? considering 00:19:079 (6,7) - 00:12:957 (5,6) - these timestamps this would feel better clickable for consistency's sake

• 00:28:875 (1,2,1,2) - it feels weird skipping over this strong snare pattern with the 1/2 jumps here. maybe use kicksliders here or do something to recognize that?

• 00:43:569 (5,6) - again, consider using larger spacing here so it looks more like a 1/2 beat gap. these 00:43:875 (6,7,1) - have large spacing and they have 1/4 beat gaps. same for 00:50:610 (3,1) - 00:53:059 (3,4) -

• 01:06:222 (1,2,3,4) - these 1/4 beat circles feel a little overmapped. when removing them it sounds better because the song here has more stress on the 1/2 beats.

• 01:20:610 (1) - do something special to emphasize this cymbal?

voliiiiiI!
• 00:20:916 (1,2,3,4) - i love these slider shapes and stuuff but i dont like how you stop mapping the triples and that xylophone instrument and use the 1/1 rhythm all the sudden, feels kind of random

• 00:26:426 (1,2,3,4) - kind of a confusing pattern to introduce because youre introducing 2 concepts at once, which are the slow sliders and the perfect overlaps. I don't think this pattern will read well at all because one could mistaken the sliders for 1/8 sliders and because of the way these are stacked they can read as a quadruplet. also the small sliders kind of come from nowhere so thats confusing by itself. Try only using one of these concepts instead of both

• 00:28:875 (1,2,3,4,1) - the snare pattern here is pretty loud and goes ignored. maybe d something to recognize that?

• 00:58:263 (1,1,1,1) - because of the way you used overlaps here this looks like it can also read as 4 slow sliders with each sliderhead sstacked on the previous tail. again because this pattern is a bit confusing i'd recommend using an offset stack here

• 01:08:671 (1) - ddd this looks like a circle. i dont mind the slow slider here but make it look less like a circle and increase sv a little lol. i guess same thing for 01:11:120 (1) - and etc

• 01:13:263 (2,1,2) - would flow better with ctrl+g or some sort of angle between these three notes

hard
try ar 7.5, works better in the spread and the map is still just as readable

• 00:01:936 (2) - i would advise against using another repeat slider here because of the unique drum pattern that starts here

• 01:00:712 (3) - maybe use something different from a 1/1 slider here, there are a lot of 1/4 beats that you skip over with this slider as opposed to 01:00:100 (1) - . (not that you should map a stream here but its more intense with rhythm in the song)

• 01:04:997 (1,2) - i would recommend putting something in between these sliders because the intensity of the song stays the same in between them so then 1/1 gap feels uncalled for. somewhat similar to what i pointed out above

normal
• 01:08:671 (1) - 01:11:120 (1) -01:13:569 (1) - 01:16:018 (1) - i'd suggest removing this single note combo because normal players still rely on using numbers and followpoints to read patterns

easy
• 01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - 01:18:467 (1) - same as normal diff. even though it's more readable in this case it still really messes with hp drain if an easy player were to miss this note, which would be surprising.

also the mp3 volume looks fine to me. i would consider it an issue if it feel below -3db on the loud parts but it seems to hover around -2 or -1.
the lines at the top of the db meter show the loudest points on average of the mp3. this is taken from the loudest point of the song

I always mod maro
call me back :) :)
Topic Starter
Izzywing

squirrelpascals wrote:

never gonna give you up!
• 00:07:140 (8,9,10) - to me, this doesn't really sound like it should be a triple, the blue tick in the song seems really faint wut? its super audible to me O_o there's a really obvious drum noise (but I do agree its not coming from the main audio channel or smth cause it kinda sounds like its coming from one ear and not the other)

• 00:17:242 (1,2) - space these larger so it's not confused as a 1/4 beat gap. maybe you should use smaller spacing here 00:17:702 (3,4) - as well buffed the thing, should be fine i guess

• 00:20:610 - dont you usually have a circle or something clickable here? considering 00:19:079 (6,7) - 00:12:957 (5,6) - these timestamps this would feel better clickable for consistency's sake not rly, see 00:18:008 (6) - its more of those being rhythm changes for the sake of variety

• 00:28:875 (1,2,1,2) - it feels weird skipping over this strong snare pattern with the 1/2 jumps here. maybe use kicksliders here or do something to recognize that? did

• 00:43:569 (5,6) - again, consider using larger spacing here so it looks more like a 1/2 beat gap. these 00:43:875 (6,7,1) - have large spacing and they have 1/4 beat gaps. same for 00:50:610 (3,1) - 00:53:059 (3,4) - ctrl+gd 6 and 7 think it should be obvious enough now

• 01:06:222 (1,2,3,4) - these 1/4 beat circles feel a little overmapped. when removing them it sounds better because the song here has more stress on the 1/2 beats. eh i disagree, im kinda switching away from the earlier rhythm in the section (which has the 1/2 circles) to lead into the chorus better

• 01:20:610 (1) - do something special to emphasize this cymbal? i dont really think of this cymbal as somth to emphasis beyond a hitsound,
just doesn't have the impact that the one right after has on it



hard
try ar 7.5, works better in the spread and the map is still just as readable I think the idea of AR for spread is silly, AR should match the map. this map is dense enough for ar 8 imo. I tried 7.5 and it feels really meh

• 00:01:936 (2) - i would advise against using another repeat slider here because of the unique drum pattern that starts here i dont get this,
if the drum pattern is unique why wouldnt i use another kickslider for it?


• 01:00:712 (3) - maybe use something different from a 1/1 slider here, there are a lot of 1/4 beats that you skip over with this slider as opposed to 01:00:100 (1) - . (not that you should map a stream here but its more intense with rhythm in the song) ok

• 01:04:997 (1,2) - i would recommend putting something in between these sliders because the intensity of the song stays the same in between them so then 1/1 gap feels uncalled for. somewhat similar to what i pointed out above k

normal
• 01:08:671 (1) - 01:11:120 (1) -01:13:569 (1) - 01:16:018 (1) - i'd suggest removing this single note combo because normal players still rely on using numbers and followpoints to read patterns

easy
• 01:08:671 (1) - 01:11:120 (1) - 01:13:569 (1) - 01:16:018 (1) - 01:18:467 (1) - same as normal diff. even though it's more readable in this case it still really messes with hp drain if an easy player were to miss this note, which would be surprising.

I always mod maro
call me back :) :)
As for the Easy and Normal things, I don't think easy players and normal players are so focused on reading combo numbers that they would miss from that combo gimmick. Changing it would remove what I think is a pretty neat set-wide gimmick and I would prefer not to. I honestly think it's readable for those level of players (i feel like you underestimate how they read)

will update when voli responds, and to you guys who still think the mp3 volume is quiet it maybe is like 10% quieter than the average map lol, not a big deal imo :L
Voli

squirrelpascals wrote:

• 00:20:916 (1,2,3,4) - i love these slider shapes and stuuff but i dont like how you stop mapping the triples and that xylophone instrument and use the 1/1 rhythm all the sudden, feels kind of random made the thing a triple

• 00:26:426 (1,2,3,4) - kind of a confusing pattern to introduce because youre introducing 2 concepts at once, which are the slow sliders and the perfect overlaps. I don't think this pattern will read well at all because one could mistaken the sliders for 1/8 sliders and because of the way these are stacked they can read as a quadruplet. also the small sliders kind of come from nowhere so thats confusing by itself. Try only using one of these concepts instead of both well i dont really know what else to say than, the pattern just isnt difficult? i mean those kind of slider stacks are quite a common concept and the sv doesn't really matter that much since you'll be holding your cursor in one place either way. i'd argue that if anything its harder if the sliders are longer since its easier to slip out that way. making them longer would make them the same as 01:08:059 (1,2,3,4) - while the parts arent the same (since this part is in the middle of a section while the part you mentioned is a transition

• 00:28:875 (1,2,3,4,1) - the snare pattern here is pretty loud and goes ignored. maybe d something to recognize that? very weird beatsnaps there, i fiddled around with it a bit but i prefer keeping it straight forward

• 00:58:263 (1,1,1,1) - because of the way you used overlaps here this looks like it can also read as 4 slow sliders with each sliderhead sstacked on the previous tail. again because this pattern is a bit confusing i'd recommend using an offset stack here also played around with various things but i like the current one the best, and again it isnt really hard to read since you just have to hold your cursor in one spot and you will hit them all perfectly,
it's more of a ''flair'' than a mechanic in this case so i made sure that it doesn't hinder playability


• 01:08:671 (1) - ddd this looks like a circle. i dont mind the slow slider here but make it look less like a circle and increase sv a little lol. i guess same thing for 01:11:120 (1) - and etc i think thats boring, i mean you can see the tail still and i prefer more contrast on those

• 01:13:263 (2,1,2) - would flow better with ctrl+g or some sort of angle between these three notes yea done
thx squirrl! https://voli.s-ul.eu/39M0ENOp.osu
squirrelpascals

qualify image

agree with lower diff nc concept, i guess a greater concern was hp but it only a small difference
Topic Starter
Izzywing
lol wtf
Monstrata
:(

Missing Voli/MariahCarey in tags

gomenasorry :(
Naxess
add gders to tags
Topic Starter
Izzywing
did
Naxess
back
ZekeyHache
nice dq mod, monstrata
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