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Amane - Snow, White, Echo

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Sandpig
01:21:915 (1,2) - 类似这个地方whistle2和finish2配合起来有些怪。一个是音高不搭配还有whistle2相比之下太短促了,如果不改音色的话试着调整一下下音效的位置。

说这两个音效不合曲是因为切入太重……把波形最高点向后调整一些好点。
dNextGen
天音 <3

SPOILER
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Topic Starter
Cirno

Sandpig wrote:

01:21:915 (1,2) - 类似这个地方whistle2和finish2配合起来有些怪。一个是音高不搭配还有whistle2相比之下太短促了,如果不改音色的话试着调整一下下音效的位置。

说这两个音效不合曲是因为切入太重……把波形最高点向后调整一些好点。
严格来说音色是改变了. 而且目前我没有觉得01:21:915 (1,2)这样的有多大问题... 所谓切入太重这事,我加了一个envelope测试 但是没有感觉效果太大变化,再讲你的那几个sample也没见波形最高点有多向后,所以目前就先不改了

多谢
Charles445
General
Every time you have hold sliders, I don't think the hold text zooms in fast enough for the player to read it. By then they'll have missed the note. Make it so the HOLD text can be read quicker.
Instead of flipping over the HOLD image so it's upside down, make a new image that points down yet has the word HOLD not flipped over. That will make it much easier to read.

Right now the names of your difficulties are Easy, Normal, and Hard, yet they play like Normal, Hard, and Insane. Consider renaming the difficulties.

Easy
There are elements in here that don't really fit with being an easy (for example, short sliders with two repeats). You should make the map easier to read for beginners.
The HP Drain and Overall Difficulty are much, MUCH too small. Make them bigger
00:15:200 (2) - This slider should start on the tick before.
00:19:855 (2) - This slider should end on the tick before.
00:38:476 - Add Clap

Normal
Your HP Drain is way too small, you should make it bigger.
Your Overall Difficulty is way too small, you should make it bigger.
00:14:890 (1) - This slider should end on the tick before.
00:16:545 (4) - ^^
00:18:200 (1) - ^^
00:20:166 (1) - This slider should start on the tick before.
00:23:166 (1) - This slider should end on the tick before
00:51:304 (3,4,1,2,1,2) - This is very tough to read - I wouldn't recommend doing this on a Normal
01:19:442 - For this slider, the Hold text is going through the bottom of the screen.
01:23:580 (3) - This slider should end on the tick after.
02:20:703 (4) - Move this a space to the left

Hard
Overall Difficulty +2, 5 is much too small for this.
Your new combos need a lot of work in this difficulty. Many of them only go up to 1 or 2, which is usually frowned upon. Lower your HP Drain and have the combos go longer.
02:10:752 (1,2,1,2,1,2,1,2) - These jumps are unexpectedly hard! Make them easier so it matches the rest of the map.
Nothing else to say about the Hard, the streams are pretty much perfect and the map itself is great.


All in all, the Hard is nice except for the new combos, and the beats need work in Easy and Normal.
I like your attempt at bringing osu! stream styled maps into the original osu!.
Topic Starter
Cirno

Charles445 wrote:

General
Every time you have hold sliders, I don't think the hold text zooms in fast enough for the player to read it. By then they'll have missed the note. Make it so the HOLD text can be read quicker.
In edit you could see it's opacity is nearly the same as the approach circle's (on AR8). Any faster and the "HOLD" text will appear earlier than the approach circle, which is even more confusing. The "HOLD" also utilized easing and nearly stops for a whole 1/2 beat. So I don't think this is much a problem on [Hard]. However since [Normal] is AR7, I made the "HOLD" appear earlier in that diff.
Instead of flipping over the HOLD image so it's upside down, make a new image that points down yet has the word HOLD not flipped over. That will make it much easier to read. Nice.

Right now the names of your difficulties are Easy, Normal, and Hard, yet they play like Normal, Hard, and Insane. Consider renaming the difficulties.
Difficulty naming is ok for me. [Normal] is a diff made entirely with DS in mind and it doesn't have any 1/4 circles. The diff is well SSable with a single finger for the finger speed of ordinary people. (And yes, "having only a few jumps or no jumps at all, while being SSable with a single finger for the finger speed of ordinary people" is my definition for "Normal".) As for [Hard], I simply just don't think a 145 BPM song can make a [Insane] difficulty. If the song is 170+ BPM and my mappings are entirely the same, I'll probably call this "[Insane]".

Easy
There are elements in here that don't really fit with being an easy (for example, short sliders with two repeats). You should make the map easier to read for beginners. I tried in test, and the repeat sign is quite noticeable. Also short repeating sliders weren't a problem when I first played so.. I'll leave them for now.
The HP Drain and Overall Difficulty are much, MUCH too small. Make them bigger I love you, Star Rating System.
00:15:200 (2) - This slider should start on the tick before. By means of making it easier for beginners, ok.
00:19:855 (2) - This slider should end on the tick before. No. This slider ends at the point to maintain the rhythm, and since osu! doesn't have verifications at slider ends, it doesn't affect the difficulty.
00:38:476 - Add Clap oops, fixed

Normal
Your HP Drain is way too small, you should make it bigger.
Your Overall Difficulty is way too small, you should make it bigger.
HPD 1 -> 2, OD 1 -> 2
00:14:890 (1) - This slider should end on the tick before.
00:16:545 (4) - ^^
00:18:200 (1) - ^^
No to these, for the same reasons I gave for 00:19:855 (2)
00:20:166 (1) - This slider should start on the tick before. No since [Normal] level players should be able to get this rhythm from those recurrences before.
00:23:166 (1) - This slider should end on the tick before Same as before
00:51:304 (3,4,1,2,1,2) - This is very tough to read - I wouldn't recommend doing this on a Normal tweaked it a bit so that it's easier to read (at least imo
01:19:442 - For this slider, the Hold text is going through the bottom of the screen. moved up a bit
01:23:580 (3) - This slider should end on the tick after. Same as before
02:20:703 (4) - Move this a space to the left I was intentionally making a curve

Hard
Overall Difficulty +2, 5 is much too small for this. tbh I'm against high OD settings, making unnecessary artificial difficulty (which is why AR is separated from OD in the first place). If more complains about this, I'll consider adding it from 5 to 6.
Your new combos need a lot of work in this difficulty. Many of them only go up to 1 or 2, which is usually frowned upon. Lower your HP Drain and have the combos go longer.
Just to clarify, I didn't add new combos for HP recovery. Most "1,2" combos have their own reasons to have it, among them are showing musical difference/resemblance, grouping up objects, and identifying spacing/rhythm change. However I did find some of them meaningless. Those are removed.
02:10:752 (1,2,1,2,1,2,1,2) - These jumps are unexpectedly hard! Make them easier so it matches the rest of the map. ok, made them easier.
Nothing else to say about the Hard, the streams are pretty much perfect and the map itself is great.

All in all, the Hard is nice except for the new combos, and the beats need work in Easy and Normal.
I like your attempt at bringing osu! stream styled maps into the original osu!.
Thanks for modding! re-fullsubmit for the new SB image.
Breeze
其实这是个1/3拍的map,你用1/4的来做很多地方会不对的,我想很多地方你得重新排了
[Easy]
  1. 00:14:062 (1) - 在easy难度里这种多段重复的slider后面还紧接其他slider对新手来说是很难判断的,一般来说,重复一次就回来的repeat是最佳的,所以建议这里用2个一段重复加一个00:15:511的note
  2. 00:16:545 (2), 00:18:200 (2) - 这几个slider回转的地方音都不对,这里应该xoxooox而不是xooxoox(白红红,不是白蓝红)
  3. 02:26:910 - 这里静音感觉更好
[Normal]
  1. 00:15:097 (1) - 显然slider是该这里结束的
  2. 00:16:752 (4) - ^
  3. 00:18:407 (1) - ^
  4. 00:20:166 (1) - 00:20:062开始,结束时间不变,改后注意spacing
  5. 00:23:373 (1) - Slider这里结束
  6. 01:03:717 (1) - 看上去是挺有趣,不过很难说这个是不是rankable的
  7. 01:19:442 (1) - ^,因为确实有骗分和combo数的嫌疑 :D
  8. 01:23:993 (3) - Slider这里结束,后面的4去掉会比较好
  9. 01:35:476 (3) - 奇怪的回转点, 对应音乐的话应该是01:35:580和01:35:786的音
  10. 01:37:235 - (4)移到这儿,删掉(5)
  11. 01:41:786 (3), 01:43:442 (2) - 也是回转点不合音乐,不知道为什么你喜欢这种白蓝红的3/4拍回转,跟音乐不合拍
  12. 02:26:910 (1) - 结尾这个custom finish听着挺奇怪的
[Hard]
  1. 00:24:821 (1) - 这个spacing太近极易误读
  2. 00:27:717 (3,4) - 前面都是上下上下上下的结果,这里突然下上不是坑爹吗,而且spacing变化过大了点
  3. 00:37:442 (1,2,3) - 跟前后的note都是等时间间距的,但是(1)跟前面note的spacing也比(3)跟后面note的spacing差太多了吧,等间距的jump感觉比较好
  4. 01:02:890 (1) - 这个jump太远了
  5. 01:15:097 (3) - 还是摆在2和后面的1之间吧, 这jump也是坑爹啊
  6. 01:30:821 (3) - 有可能误读成slider,这种前面slider还没消失后面note就藏在下面的rank会比较危险
  7. 01:39:304 - 01:45:717 - 这段看起来好乱,完全找不到节奏
nice map
star
Topic Starter
Cirno

Breeze wrote:

其实这是个1/3拍的map,你用1/4的来做很多地方会不对的,我想很多地方你得重新排了
....这样熬夜对身体不好的,还是早些去休息吧.万不可因小失大.你看这耳朵,他已经..了吔
...短些来说,就是You can't be serious.

[Easy]
  1. 00:14:062 (1) - 在easy难度里这种多段重复的slider后面还紧接其他slider对新手来说是很难判断的,一般来说,重复一次就回来的repeat是最佳的,所以建议这里用2个一段重复加一个00:15:511的note
    00:14:890这样的音不适合放置在短slider的repeat上,因为这会使其失去突出性(或者说,破坏了音乐的'feel'). 为了变简单改为了一段重复+2circle (尽管我认为这样更难就是了lol Star Rating超了所以不改了
  2. 00:16:545 (2), 00:18:200 (2) - 这几个slider回转的地方音都不对,这里应该xoxooox而不是xooxoox(白红红,不是白蓝红) I love you Star Rating System
  3. 02:26:910 - 这里静音感觉更好 ok
[Normal]
  1. 00:15:097 (1) - 显然slider是该这里结束的
  2. 00:16:752 (4) - ^
  3. 00:18:407 (1) - ^
  4. 00:20:166 (1) - 00:20:062开始,结束时间不变,改后注意spacing
  5. 00:23:373 (1) - Slider这里结束
    oh well. k to those above
  6. 01:03:717 (1) - 看上去是挺有趣,不过很难说这个是不是rankable的
  7. 01:19:442 (1) - ^,因为确实有骗分和combo数的嫌疑 :D
    蛤蛤蛤蛤蛤
  8. 01:23:993 (3) - Slider这里结束,后面的4去掉会比较好 no
  9. 01:35:476 (3) - 奇怪的回转点, 对应音乐的话应该是01:35:580和01:35:786的音 no, 01:35:166,01:35:476,01:35:786太突出的三个音了
  10. 01:37:235 - (4)移到这儿,删掉(5) ^
  11. 01:41:786 (3), 01:43:442 (2) - 也是回转点不合音乐,不知道为什么你喜欢这种白蓝红的3/4拍回转,跟音乐不合拍 刚才那段乐器是有继续到这里来的,只不过音低了,不像前面那么突出.
  12. 02:26:910 (1) - 结尾这个custom finish听着挺奇怪的 k
[Hard]
  1. 00:24:821 (1) - 这个spacing太近极易误读 请把它当作一个stack来打击
  2. 00:27:717 (3,4) - 前面都是上下上下上下的结果,这里突然下上不是坑爹吗,而且spacing变化过大了点 和前面的(1,2,1,2,1,2)一样,这里是根据音高差异而来的note位置差异.
  3. 00:37:442 (1,2,3) - 跟前后的note都是等时间间距的,但是(1)跟前面note的spacing也比(3)跟后面note的spacing差太多了吧,等间距的jump感觉比较好 或许等减速jump更好吧
  4. 01:02:890 (1) - 这个jump太远了 4.39前面不久就有过 而且145BPM下这个就算是鼠标也有足够的时间移过去,更不用说广大数位板玩家以及某个触屏双机玩家._.
  5. 01:15:097 (3) - 还是摆在2和后面的1之间吧, 这jump也是坑爹啊 这段和接下来的排版和音高有关,所以不会直接摆到中间.不过正三角大概会更好读吧,大概...
  6. 01:30:821 (3) - 有可能误读成slider,这种前面slider还没消失后面note就藏在下面的rank会比较危险 因为在slider底下藏完全同形返回的slider这种摆法早已经unrankable了,所以玩家会依据经验读作circle
  7. 01:39:304 - 01:45:717 - 这段看起来好乱,完全找不到节奏 刚才那段所跟的乐器是有继续到这里来的,只不过音低了,不像前面那么突出.打图时请认真听音乐:D
    最后那个finish和其他难度一样去掉了
nice map
star
Thanks.
Breeze
lol前面那段忘记删了
耳误
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Kiddo-Kun
Bwahaha, very creative way to bring the Hold feature into osu!.

[General]
I can barley hear the hitsounds.

[Easy]
Where you place the new combos are inconsistent at some point throughout the map. For example:
00:28:131 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,1) - The new combo placing seems to be all over the place here. You should try to match your combos with the song and each other.

[Normal]
01:04:338 (2) - I think it would be best to delete this note here. With the slider you made on (1) before it, I think it is too hard to hit.


[Hard]
01:30:821 (3,4) - This is a tad confusing, and hard to catch. I recommend rearranging this.

I guess I could go ahead and Star this~
Topic Starter
Cirno

Kiddo-Kun wrote:

Bwahaha, very creative way to bring the Hold feature into osu!.

[General]
I can barley hear the hitsounds.
Hitsounds should fit the song, and thus shouldn't stand out too much. If hitsounds are too loud, they are badly placed (or badly sampled). I can hear it well anyway...

[Easy]
Where you place the new combos are inconsistent at some point throughout the map. For example:
00:28:131 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,1) - The new combo placing seems to be all over the place here. You should try to match your combos with the song and each other.
Fixed some combos. (In this diff, I place a new combo if it's on a new stanza and the previous combo isn't too short.)

[Normal]
01:04:338 (2) - I think it would be best to delete this note here. With the slider you made on (1) before it, I think it is too hard to hit.
Hmm, I don't think so. It would be hard to hit without the SB progress indicator, but not with it.

[Hard]
01:30:821 (3,4) - This is a tad confusing, and hard to catch. I recommend rearranging this. k since others also mentioned this.
Thanks.
Shiki
看到这曲子就滚进来了w

[Easy]
00:10:752 (1,2) - 这种短repeat slider接长slider我觉得对新手来说有点难 或者把repeat的数目固定一下? 我觉得那些三个repeat箭头的就很不noob-friendly了
00:14:062 (1) - 我建议用一个circle替换最后那个repeat.

[Normal]
01:03:717 (1) - 个人感觉没有SB断的几率更小 因为那个太亮了 会影响下一个circle的判断
01:19:442 (1) - 同上.
01:23:580 (3) - 尾部的clap是不是早了1/4? 听起来好别扭
02:22:151 (3,4,5,6,7) - 这里变得有些突然.
我感觉从02:14:083以后的finish. 音量超过了70%就会有些刺耳

[Insane]
:o 真鬼畜
01:20:269 (1) - 这个SB去掉吧,影响判读口牙

> > 现在不能给星了么..
Topic Starter
Cirno

Shiki wrote:

看到这曲子就滚进来了w :D

[Easy]
00:10:752 (1,2) - 这种短repeat slider接长slider我觉得对新手来说有点难 或者把repeat的数目固定一下? 我觉得那些三个repeat箭头的就很不noob-friendly了 虽然我觉得星级就是shit 不过更高星级放一些稍微难点的东西也没关系吧. 新手在打的时候 看着星级其实也是作为参考的 看到三星就应该做好"这图有点一/二星没有的东西"的准备.
00:14:062 (1) - 我建议用一个circle替换最后那个repeat. star rating > 3, 星级太二没办法 牺牲feel为rankable吧lol

[Normal]
01:03:717 (1) - 个人感觉没有SB断的几率更小 因为那个太亮了 会影响下一个circle的判断
01:19:442 (1) - 同上.
据砖家调研, 会打图的人高达八成都认为这种东西没有也罢. 但是很遗憾, 手里拿着泡和心的人........... 他们不会打图.
01:23:580 (3) - 尾部的clap是不是早了1/4? 听起来好别扭 啊啊 本来想用C1的 疏忽了 后面的也都改了 多谢提醒
02:22:151 (3,4,5,6,7) - 这里变得有些突然. ...嗯? 你在说什么orz
我感觉从02:14:083以后的finish. 音量超过了70%就会有些刺耳 可能是有点 有空了改改

[Insane]
:o 真鬼畜 首先这是[Hard]然后这是145BPM 145诶....你要是默认DT当我没说...
01:20:269 (1) - 这个SB去掉吧,影响判读口牙 同前面说的...就这还有人嫌hold提示不够明显

> > 现在不能给星了么.. 嗯...
多谢
Hinacle
Thank you mod request!

All of them just a suggestion

mod
<Easy>
  1. 00:03:304 (3) - new combo? I think It matches a sound
  2. 00:04:959 (5) - ^
  3. 00:09:924 (3) - new combo?
  4. 00:10:752 (1) - Remove new combo?
  5. 00:11:580 (2) - new combo?
  6. 00:28:959 (2) - Ctrl + H, I think that it look better
  7. 01:25:235 (1) - Remove new combo?
  8. 01:26:062 (3) - new combo?
  9. 01:35:166 (x) - add note
  10. 01:42:614 (1,2,3,4) -looks a little strange. try this? http://osu.ppy.sh/ss/133180
  11. 02:11:373 (3) - Remove clap and add whistle?

<Normal>
  1. 00:03:304 (3) - new combo? I think It matches a sound
  2. 00:04:959 (5) - ^
  3. 00:15:511 (2) - spacing
  4. 00:25:649 (2) - add whistle?
  5. 00:43:855 (2) - ^
  6. 00:50:269 (2,3) - stack it. Perv: 0.02x T-T
  7. 00:54:200 (4) - add finish at end
  8. 01:18:614 (1) - Remove new combo?
  9. 01:31:855 (1) - ^

<Hard>
  1. HP-1 or -2?
  2. 00:03:304 (3) - new combo? I think It matches a sound
  3. 00:04:959 (5) - ^
  4. 00:33:924 (1) - Remove new combo?
  5. 01:18:407 (2) - Remove finish and add whistle?
  6. 01:19:235 (2) - ^
  7. 02:17:600 (2) - add whistle
  8. 02:18:634 (7) - ^

I like This hitsound>w<b
Nice map~!!
Topic Starter
Cirno
reply

Hinacle wrote:

<Easy>
  1. 00:03:304 (3) - new combo? I think It matches a sound
  2. 00:04:959 (5) - ^
  3. 00:09:924 (3) - new combo?
    Those weren't new comboed for consistency throughout difficulties.
  4. 00:10:752 (1) - Remove new combo? k
  5. 00:11:580 (2) - new combo? k
  6. 00:28:959 (2) - Ctrl + H, I think that it look better yeah you're right
  7. 01:25:235 (1) - Remove new combo? k
  8. 01:26:062 (3) - new combo? k
  9. 01:35:166 (x) - add note I would like to, but someone is going to shout "wtf too short after a spinner and star rating 3.00+ unrankableunrankableunrankable", something like that.
  10. 01:42:614 (1,2,3,4) -looks a little strange. try this? http://osu.ppy.sh/ss/133180 nice, didn't figure the possible pattern out when mapping.
  11. 02:11:373 (3) - Remove clap and add whistle? I can't see why, sorry
<Normal>
  1. 00:03:304 (3) - new combo? I think It matches a sound
  2. 00:04:959 (5) - ^
    Same as in Easy, also new combos here make combos too short...
  3. 00:15:511 (2) - spacing fixed
  4. 00:25:649 (2) - add whistle? yeah, my mistake
  5. 00:43:855 (2) - ^ it already has whistle I guess?
  6. 00:50:269 (2,3) - stack it. Perv: 0.02x T-T fixed. DS0.0x betrayed me orz
  7. 00:54:200 (4) - add finish at end my mistake, fixed
  8. 01:18:614 (1) - Remove new combo? k
  9. 01:31:855 (1) - ^ k
<Hard>
  1. HP-1 or -2? No I guess, OD is pretty low and you'll get enough 300s to keep you from failing. Also it's a way to save players' ACC! because if your performance is low it would just fail and prevent your ACC from going down xD (joking
  2. 00:03:304 (3) - new combo? I think It matches a sound
  3. 00:04:959 (5) - ^
    This difficulty had already received complaints from those who think the combos are too short. Those new combos would add to that I guess. sorry
  4. 00:33:924 (1) - Remove new combo? this NC is here so that the combos won't go too long
  5. 01:18:407 (2) - Remove finish and add whistle? nice
  6. 01:19:235 (2) - ^ k
  7. 02:17:600 (2) - add whistle Hmm I don't really think so, sorry
  8. 02:18:634 (7) - ^ ^
I like This hitsound>w<b
Nice map~!!
thanks. quite useful xD
pieguyn
General:

-add a silenced soft-sliderslide.wav?
-nice hold sliders~ >w<

Easy:

00:46:752 (1) - remove NC?
00:48:200 (2) - add NC?
01:11:993 (1) - Remove NC?
01:57:511 (1) - Too far away from (6)
02:10:752 (1,2,3,4,5,6) - This stream seems a bit much for an Easy, perhaps remove (3) and (5)?
02:12:821 (1) - Remove NC?
02:24:014 (1,2,3,4,5) - This stream might be a bit much for an Easy :? I recommend ending 1 1/2 earlier, then removing (3) and (5) :?

Normal:

Fine

Hard: awesome :)

00:22:545 (4) - it's hard to see this note because there's a bunch of notes around it :?, however it plays fine once you know it's there so you can keep it if you want :)
00:44:062 - Add a note?
00:50:683 - ^

Nice song and great map~ :)
Topic Starter
Cirno

pieguy1372 wrote:

General:

-add a silenced soft-sliderslide.wav? I thought we weren't allowed to use them anymore?
-nice hold sliders~ >w<

Easy:
00:46:752 (1) - remove NC?
00:48:200 (2) - add NC?
k for those two
01:11:993 (1) - Remove NC? hmm no, a NC made it look neater I guess
01:57:511 (1) - Too far away from (6) oops, fixed
02:10:752 (1,2,3,4,5,6) - This stream seems a bit much for an Easy, perhaps remove (3) and (5)? I think removing (3) is enough.
02:12:821 (1) - Remove NC? k
02:24:014 (1,2,3,4,5) - This stream might be a bit much for an Easy :? I recommend ending 1 1/2 earlier, then removing (3) and (5) :? didn't change (1), but removing (3) seems acceptable for me

Hard: awesome :)

00:22:545 (4) - it's hard to see this note because there's a bunch of notes around it :?, however it plays fine once you know it's there so you can keep it if you want :) guessing hidden notes from "context" is considered a skill by me, so keeping it atm
00:44:062 - Add a note?
00:50:683 - ^
I don't think this two fit much, sorry

Nice song and great map~ :)
Thanks~
pieguyn

Cirno wrote:

I thought we weren't allowed to use them anymore?
I'm pretty sure they're allowed now, I've heard a bunch of BATs/MATs say they were fine :)
Topic Starter
Cirno

pieguy1372 wrote:

Cirno wrote:

I thought we weren't allowed to use them anymore?
I'm pretty sure they're allowed now, I've heard a bunch of BATs/MATs say they were fine :)
But [Hard] has got no ticks at all. Last time I asked a BAT, he said only one can be silenced but not both. Now I have got no ticks, which is equivalent to having silenced the ticks, so I'm not that sure about it.

Also

NewRules wrote:

Finally, you cannot silence both slider ticks and slider slides together.
Snowy Dream
=A=不是完整版啊,总感觉欠给力
Topic Starter
Cirno

Snowy Dream wrote:

=A=不是完整版啊,总感觉欠给力
完整版五分半呐...
首先是需要app 我连半个泡都捞不到 怎么搞app 其次我也没那么多梗 collab也组织不起来 最后完整版它它它已经了...

EDIT 如果你认为毁歌了 万分抱歉m(_ _)m
Dotsu
嗨嗨 我来mod了XD:

[General]


  • TAG里就不用加Touhou了吧
    开头那些音量超小的的note打起来感觉有点奇怪 (就是②和④
    个人感觉kiai Time如果设在中间那段(现在的两段KiaiTime之间)的话会稍微好一点
    不过还是觉得KiaiTime不太合适这个曲子
    去掉Countdown吧 毕竟没出现
    Sliderslide音效都是默认的吗 听起来不太和谐…
[Easy]
AR好好高啊…

  • 00:14:062 (1): 建议重复-1 改在最后加个Circle
    00:20:476 (3): 这么多来回的Slider貌似有点难了
    00:28:131 (1): 开头加个Finish试试 (另外这段KiaiTime除了最后转盘 就前面有一个Finish音效会不会有点孤单…个人感觉这个音效放在重拍比较有感觉XD
    00:46:752 (3): 感觉有点怪啊 建议这样排试试
    01:07:442 : 这里建议加个Circle或者前面的Slider延长一下
    01:24:407 (1,2,3,4): 这一连串似乎有点微难了啊- -
    01:57:511 (1,2,3,4): ^
    02:03:304 (3): 这个Slider的方向有点容易让人误解(早打了下一个Circle) 建议换个方向 比如向左
[Normal]

  • 00:07:442 (8): 换用Finish试试
    00:20:062 : 加个Circle 建议后面的重拍就别放note了 (那个Slider去掉 结尾加个Circle
    00:28:131 (1): 开头加Finish
    00:41:373 (1): 这里只有Normal难度加了Finish 建议各个难度还是统一一下
    00:51:304 (3,4,1,2,3,4): …有点难了
    00:55:028 (1): 前面音量那么大 这里就降到这么低有点不适应
    01:03:717 (1): 其实紧接着HoldSlider后面的Circle最难把握 在这里加个HoldSlider也是有点突然
    01:07:028 (3): 这个Slider的位置也比较容易让人误解 换个方向或者后面加个Circle
    01:33:511 (3): ^
    01:24:200 (4,1,2,3,4…): 这一串1/2貌似有点长了
    01:40:338 (3): 用C1的Clap
    01:55:649 (3): New Combo 然后后面的 ①去掉New Combo
[Hard]
HP太坑了啊

  • 00:07:442 (8): 换用Finish试试
    00:27:304 (1,2,3,4): 这种排列的话 反应慢的(像我这样的)大概会先点④再点③吧
    00:24:614 (6,1): 前面1/4是这个间距 现在1/2也是这个间距会比较误导吧……
    00:28:131 (1): 开头加Finish
    00:50:269 (1,2): 前面的各种跳让我觉得这俩Slider之间太近了
    01:03:717 (1): 这个慢速有点措手不及
    01:20:269 (1): 后面的几个Circle不好把握 另外HoldSlider里加这些Hitsound也是感觉有点别扭
    01:20:269 – 01:47:580 : 这段突然变得超难?个人觉得这段更有点像高潮部分后的休息 是不是把前面一段搞难点 这段搞得简单一点 (不懂音乐瞎说的)
    01:43:752 (8): 这个突然的蓝线Circle不太好把握
    02:21:531 (5): New Combo
    02:25:669 (1): 感觉音量提升得有点大
补充一下 我是下午5:30开始mod的 这之间看到你貌似更新了…
太懒了我也没去检查 :P 希望别介意啊

音效很好啊
STAR
Topic Starter
Cirno

impossiblexu wrote:

嗨嗨 我来mod了XD:

[General]


  • TAG里就不用加Touhou了吧 oops, fixed
    开头那些音量超小的的note打起来感觉有点奇怪 (就是②和④ 我觉得你可能是把曲子里delay的使用和实际的note听混了导致的 这曲子的delay很诡异 我刚map的时候总觉得是3/4那种节奏但是怎么都搞不对 后来才发现那个根本没什么节奏...
    个人感觉kiai Time如果设在中间那段(现在的两段KiaiTime之间)的话会稍微好一点 ...抱歉我不这么想
    不过还是觉得KiaiTime不太合适这个曲子 还好吧 暂时先这样
    去掉Countdown吧 毕竟没出现 竟然忘掉了, fixed
    Sliderslide音效都是默认的吗 听起来不太和谐… 是默认的. 默认减音量, 我想尽量silence掉但是规则又不允许
[Easy]
AR好好高啊… 已经降过次了QAQ 而且我听说新手其实对中等AR适应性比超低AR大 还有人上来就认为AR6以下没办法打的...

  • 00:14:062 (1): 建议重复-1 改在最后加个Circle Star Rating...Star Rating....StarRa.....
    00:20:476 (3): 这么多来回的Slider貌似有点难了 -2repeat +2circle
    00:28:131 (1): 开头加个Finish试试 (另外这段KiaiTime除了最后转盘 就前面有一个Finish音效会不会有点孤单…个人感觉这个音效放在重拍比较有感觉XD Finish和whistle的选择是根据曲子里的重音鼓点用法来的. 如果你去看这首曲子的频谱,你会发现在第一段kiai的这个部分是没有低音的. 这就是为什么我用了没有低音的Whistle音效. 鼓点的低音是在snare roll之后才开始存在的.
    00:46:752 (3): 感觉有点怪啊 建议这样排试试
    01:07:442 : 这里建议加个Circle或者前面的Slider延长一下 加了个circle
    01:24:407 (1,2,3,4): 这一连串似乎有点微难了啊- -
    01:57:511 (1,2,3,4): ^ = =没那么夸张吧 暂时先不动...
    02:03:304 (3): 这个Slider的方向有点容易让人误解(早打了下一个Circle) 建议换个方向 比如向左
[Normal]

  • 00:07:442 (8): 换用Finish试试 我还是觉得whistle比较合适...
    00:20:062 : 加个Circle 建议后面的重拍就别放note了 (那个Slider去掉 结尾加个Circle 我让(1)从这里开始了 可能好点
    00:28:131 (1): 开头加Finish no, 理由前述
    00:41:373 (1): 这里只有Normal难度加了Finish 建议各个难度还是统一一下 咦 疏忽了 换成whistle了
    00:51:304 (3,4,1,2,3,4): …有点难了 有吗o.o
    00:55:028 (1): 前面音量那么大 这里就降到这么低有点不适应 100%诶....
    01:03:717 (1): 其实紧接着HoldSlider后面的Circle最难把握 在这里加个HoldSlider也是有点突然 我改日找几个新玩家测试下,暂时就先这样
    01:07:028 (3): 这个Slider的位置也比较容易让人误解 换个方向或者后面加个Circle 改为了向左
    01:33:511 (3): ^ 这个感觉不至于...
    01:24:200 (4,1,2,3,4…): 这一串1/2貌似有点长了 bpm摆在这 没觉得有太大问题 抱歉
    01:40:338 (3): 用C1的Clap 我感觉按曲子的话是应该C2 clap...
    01:55:649 (3): New Combo 然后后面的 ①去掉New Combo ok
[Hard]
HP太坑了啊 :D

  • 00:07:442 (8): 换用Finish试试 我还是觉得whistle比较合适...
    00:27:304 (1,2,3,4): 这种排列的话 反应慢的(像我这样的)大概会先点④再点③吧 音高
    00:24:614 (6,1): 前面1/4是这个间距 现在1/2也是这个间距会比较误导吧…… 咦 我的1/2和老板的教程4/1是一个间距诶 是不是比较误导...
    00:28:131 (1): 开头加Finish no, 理由前述
    00:50:269 (1,2): 前面的各种跳让我觉得这俩Slider之间太近了 声音停顿->map停顿 我没有看到多少问题
    01:03:717 (1): 这个慢速有点措手不及 噫...考虑考虑 如果有别人提出这个的话我就改
    01:20:269 (1): 后面的几个Circle不好把握 另外HoldSlider里加这些Hitsound也是感觉有点别扭 后面的几个circle我和我所找测试的人都觉得没有什么问题 不知道你为什么会这么想= =
    01:20:269 – 01:47:580 : 这段突然变得超难?个人觉得这段更有点像高潮部分后的休息 是不是把前面一段搞难点 这段搞得简单一点 (不懂音乐瞎说的)这一段前面那么长的buildup 明显是这一段才是高潮部分 ...而且这乐器真的只有我能听到吗?...这样 就算没有听见 应该还是可以看见的吧:D (这是这段节选的频谱的一段 应该可以注意到我跟的那些1/4音)

    01:43:752 (8): 这个突然的蓝线Circle不太好把握 我不认为这很突然. 这一段所跟的乐器和前面是一样的 如果你能抓到前面的节奏 没有理由点不到这个. 再说最少也DS撑着
    02:21:531 (5): New Combo 这段的combo都比较长 有这个new combo的话就显得不均衡了xD
    02:25:669 (1): 感觉音量提升得有点大 缩减到了80%, Normal也一并改了
补充一下 我是下午5:30开始mod的 这之间看到你貌似更新了…
太懒了我也没去检查 :P 希望别介意啊 不介意xD

音效很好啊
STAR
多谢!
Snowy Dream

Cirno wrote:

Snowy Dream wrote:

=A=不是完整版啊,总感觉欠给力
完整版五分半呐...
首先是需要app 我连半个泡都捞不到 怎么搞app 其次我也没那么多梗 collab也组织不起来 最后完整版它它它已经了...

EDIT 如果你认为毁歌了 万分抱歉m(_ _)m
wwww怎么会毁歌呢..
baka做的图都是很好的..
这图本来我也想搞个完整版的。。结果感觉压力一大就不想做了。。
Zelos
Last one!

Folder:
I cleaned it with lemon pledge.

Easy:
00:01:649 (1,2) - these 2 notes are so quiet. I had to really shove my headphones in to barely hear them. higher them just a little.
00:37:855 (3) - move this to the left a little bit so it isnt overlapping with the previous slider so much?
This diff is kinda hard for an easy if you ask me.

Normal:
00:01:649 (1,2) - again also super quiet.
01:03:717 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
01:19:442 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
01:38:062 (3,1) - these are overlapping quite a bit. try to change this please.
02:25:669 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
I verified with many MAT and BAT and the did say the unrankable parts I pointed out are in fact unrankable.

Hard:
00:01:649 (1,2) - again super quiet here.
01:20:269 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
02:25:669 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.

I wish you good luck!
Topic Starter
Cirno

Zelos wrote:

Last one!

Folder:
I cleaned it with lemon pledge. what?

Easy:
00:01:649 (1,2) - these 2 notes are so quiet. I had to really shove my headphones in to barely hear them. higher them just a little. k
00:37:855 (3) - move this to the left a little bit so it isnt overlapping with the previous slider so much? maybe not, I want to keep it as it is now.
This diff is kinda hard for an easy if you ask me.

Normal:
00:01:649 (1,2) - again also super quiet. k
01:03:717 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
01:19:442 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
01:38:062 (3,1) - these are overlapping quite a bit. try to change this please. k
02:25:669 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
I verified with many MAT and BAT and the did say the unrankable parts I pointed out are in fact unrankable.

Hard:
00:01:649 (1,2) - again super quiet here. k
01:20:269 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.
02:25:669 (1) - this is unrankable. This needs to be changed. this also means you will have to remove that storyboarded part.

I wish you good luck!
Thanks.

And for the whole "unrankable" thing,

[quote="Card N'FoRcE":2455c]If the only reason you have to point out something is "it's unrankable", are you really sure it's wrong?I mean, give reasons WHY those are unrankable.
I checked the current criteria and the NewRules, yet I didn't find anything rendering those unrankable. Meanwhile, the players are actually finding those stuff FUN. In the end of world, osu! is a game first and maps are made to provide more fun for the players. Isn't that what we're all after?
I probably didn't verify with as much moderators as you did, but I did ask Krisom & DJPop, who approved of those sliders, and Breeze, who held a neutral opinion. I wonder if you actually showed this map to the moderators you asked, since you had probably referred to those by 'hold sliders', which were commonly thought as the ones created by manipulating BPM.

@Snowy

Snowy Dream wrote:

wwww怎么会毁歌呢..
baka做的图都是很好的..
这图本来我也想搞个完整版的。。结果感觉压力一大就不想做了。。
嗯..谢谢鼓励orz
tutuhaha
Mod贴居然没人
来看看⑨爷的图顺便混KD亚哈!☆⌒(*^-゜)v【slap

Easy
00:21:097 - 这3个打起来比较不爽。。要不然就把前面的给多反复下要不然就换个silder吧

Normal
00:02:476 - whistle
00:04:131 - whistle
01:08:476 - +circle
01:37:235 - 4移到这边比较好。。。吧
00:52:959 这段有点小坑爹
超帅的SB有没有o(≧口≦)o!!!!!!
Hard
Hp 10 太夸张了吧前面一个不小心几秒就挂掉了啊亲!
Topic Starter
Cirno

tutuhaha wrote:

Mod贴居然没人
来看看⑨爷的图顺便混KD亚哈!☆⌒(*^-゜)v【slap

Easy
00:21:097 - 这3个打起来比较不爽。。要不然就把前面的给多反复下要不然就换个silder吧 噫 果然真玩家都是觉得5repeat slider好打的

Normal
00:02:476 - whistle
00:04:131 - whistle
probably not
01:08:476 - +circle k
01:37:235 - 4移到这边比较好。。。吧 很明显不是
00:52:959 这段有点小坑爹 哦液 多于一个重复也坑爹 整一个重复也坑爹 不重复星数就爆发了 someone make a good Normal for me okay?
超帅的SB有没有o(≧口≦)o!!!!!!
Hard
Hp 10 太夸张了吧前面一个不小心几秒就挂掉了啊亲!orz 前面那几个note接不上你怎么玩的E/N难度 完全一样的啊
thanks
arien666
[General]
Easy-Normal-Hard... But mapset feels more like Normal-Hard-Insane ;___; Can you change difficulty names into later one orz?



Yup, mapset seems fine :3
:3
:3
:3

/me eats pizza

ps. Don't give kudosu for this reply orz
Topic Starter
Cirno

arien666 wrote:

[General]
Easy-Normal-Hard... But mapset feels more like Normal-Hard-Insane ;___; Can you change difficulty names into later one orz?



Yup, mapset seems fine :3
:3
:3
:3

/me eats pizza

ps. Don't give kudosu for this reply orz
Applied new diff names. And thanks
/me hands out more pizza
Komeiji Yuki
[Normal]

01:35:166 (1) - Add a circle ?

----

No kd

Nice map and SB seems good

Sorry I have no kudosu to shoot a star now :l
Topic Starter
Cirno

Komeiji Yuki wrote:

[Normal]

01:35:166 (1) - Add a circle ?
I thought there was a note..? Never mind, you mean the "new" [Normal] right?
Added


----

No kd

Nice map and SB seems good

Sorry I have no kudosu to shoot a star now :l
thanks
x847606653
good map.
I hope it can be ranked.i have no kudosu to shoot a star,sorry.
Good luck0.0
Leorda
NI HAO

General
* Your timing is off, set the offset to "1656" But, please check my timing, sometimes is wrong
* I agree with crybabyman (a.k.a. arien666), the mapset feels like Normal-Hard-Insane. You should change the diff name to Normal-Hard-Insane


Easy
01:03:304 (4) - Add 1 repeating slider for better flow?
01:39:304 (3) - Forgot to put finish at head slider?
02:25:669 (1) - I feel this spinner is short for easy diff, try extend it?


Normal
* I'm sure that hold slider are inappropriate for normal diff, since that slider was very tricky for beginners

01:40:959 (1) - Add finish?
01:41:373 (2) - Add clap?
02:18:841 (8) - Move 1 grid up? (Nazi)


Hard
01:16:545 (3) - Remove finish and add clap?


Well, you can PM me if you already fix this issue
Darn, you inherited point, you make me lag
Topic Starter
Cirno

Leorda wrote:

NI HAO

General
* Your timing is off, set the offset to "1656" But, please check my timing, sometimes is wrong yeah 1656 works better. the 2nd offset is left unchanged.
* I agree with crybabyman (a.k.a. arien666), the mapset feels like Normal-Hard-Insane. You should change the diff name to Normal-Hard-Insane Well okay, scaled up a grade but to N-H-L instead since it's a Touhou map. Though I think the [Easy] and [Normal] is like kind of between the definitions (say, [Normal] has no 1/4s at all and all follows DS, but it has lots of 1/2s)

Easy
01:03:304 (4) - Add 1 repeating slider for better flow? ok
01:39:304 (3) - Forgot to put finish at head slider? yeah, seems like it
02:25:669 (1) - I feel this spinner is short for easy diff, try extend it? hmm I tried and cleared with a really slow around 140 spinning speed and cleared it, so I think it won't be much of a problem? idk but this has 3 stars anyway :D so it's not meant to be the same with a 1-star one, right?

Normal
* I'm sure that hold slider are inappropriate for normal diff, since that slider was very tricky for beginners It's a Hard now so can I keep it 0.0?

01:40:959 (1) - Add finish? ok, thanks for finding out
01:41:373 (2) - Add clap? ^
02:18:841 (8) - Move 1 grid up? (Nazi) ok


Hard
01:16:545 (3) - Remove finish and add clap? sounds better, thanks


Well, you can PM me if you already fix this issue
Darn, you inherited point, you make me lag
Leorda
IRC Modding
  1. Lower the HP to HP8 for avoiding the HP Bar is draining into half in Insane diff
  2. Snap the inherited timing from 00:01:656 to 02:14:083 for all diff
Bubbled
Snowy Dream
>v< omedetou
Komeiji Yuki
Nice bubble Leorda :idea:
Andrea
[Normal]

Increase HP Drain and Overall Difficulty by at least 2-3 ticks.


[Hard]

Increase HP Drain and Overall Difficulty by at least 2-3 ticks.


Just that and I'll rank this! Don't be scared of the star rating system.
Topic Starter
Cirno

osuplayer111 wrote:

[Normal]

Increase HP Drain and Overall Difficulty by at least 2-3 ticks.


[Hard]

Increase HP Drain and Overall Difficulty by at least 2-3 ticks.


Just that and I'll rank this! Don't be scared of the star rating system.
Done~ thanks andrea
Andrea
Fine now.

Ranked~
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