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G-DRAGON - CROOKED

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Firetruck
alright added some 1/2 in kiais! https://puu.sh/xFtUs/7c8558234d.txt
F D Flourite
I almost forget this set

[General]
  1. Seems like there're unused hitsounds in your set? Please check them manually as I don't 100% believe MA now
    soft-sliderslide2.wav
    soft-sliderslide3.wav
    soft-sliderslide4.wav
  2. Hitsounds with delay:
    drum-hitwhistle2.wav
    soft-hitfinish2.wav
[Firetruck's Simple]
  1. Now it can be named Normal, I think
  2. 01:34:502 (4,1) - maybe stack them?
  3. 01:39:118 (6,2) - 01:53:887 (6,2) - 02:15:118 (3,1) - ^ don't know if it's self-preference or something
  4. 01:46:502 (6,1) - blanket?
  5. ain't many things here ;)
[Advanced]
  1. kinda agree with bakari that some rhythms in non-kiai part can be simplified, which can also have another effect of emphasizing the music. They will be listed below
  2. 00:51:579 (4) - prefer to leave it a single note
  3. 00:53:425 (4) - make a note to make the echo on 00:53:425 - more clearly emphasized. You don't have to strictly follow the vocal anyways
  4. 00:55:272 (4) - ^
  5. 00:58:964 (4) - ^
  6. 01:02:656 (4) - ^
  7. 01:04:733 (5) - This slider covers the heavy beat on 01:04:964 - wrongly. Besides it should also be NC-ed
  8. 01:43:272 (3,1) - Not recommend use 1/4 here. A pause would fit a lot better
  9. 01:58:041 (3,1) - ^
  10. 02:00:118 (5) - 02:03:810 (5) - 02:07:733 (5) - NC. They're now too long
  11. 02:12:810 (3) - Nah you shouldn't arrange rhythm like this. The actual triplet is on 02:13:041 - and 02:13:156 - . In your arrangement the important one is left on the slidertail while another one is left unmapped, while you try to map a sound at 02:12:925 - where there's literally nothing. I think you can just make 02:12:810 (3) - a stack of 2 1/2 circles.
[Natsu's Challenging]
  1. 00:32:887 (1,2,3) - any way to avoid nasty overlap on 00:31:733 (1,1) - ?
[Warped]
  1. 00:00:349 - The red line and the green line must have the same volume setting when they're stacked.
  2. 00:16:733 (6,1) - this is weird. You may try to emphasize something, but the continuous zig-zag on 00:16:272 (4,5,6,1) - with sudden distance change is bothering. 00:16:964 (1) - Ctrl+G and make adaptation on 00:17:425 (2) -
  3. 00:18:579 (6,1) - ^ Same thing. 00:18:810 (1) - Ctrl+G
call me back
Topic Starter
WORSTPOLACKEU

F D Flourite wrote:

I almost forget this set

[General]
  1. Seems like there're unused hitsounds in your set? Please check them manually as I don't 100% believe MA now
    soft-sliderslide2.wav
    soft-sliderslide3.wav
    soft-sliderslide4.wav
  2. Hitsounds with delay:
    drum-hitwhistle2.wav
    soft-hitfinish2.wav
Removed the unused one, rest are there on timing changes that are quick so I don't hear that noisy SHHH sound, delay I have no idea how to fix.. I'll ask someone soo0n

[Advanced]
  1. kinda agree with bakari that some rhythms in non-kiai part can be simplified, which can also have another effect of emphasizing the music. They will be listed below
  2. 00:51:579 (4) - prefer to leave it a single note y
  3. 00:53:425 (4) - make a note to make the echo on 00:53:425 - more clearly emphasized. You don't have to strictly follow the vocal anyways y
  4. 00:55:272 (4) - ^y
  5. 00:58:964 (4) - ^y
  6. 01:02:656 (4) - ^y
  7. 01:04:733 (5) - This slider covers the heavy beat on 01:04:964 - wrongly. Besides it should also be NC-ed y
  8. 01:43:272 (3,1) - Not recommend use 1/4 here. A pause would fit a lot better I want the extended slider for the vocal, pause doesn't fit in my head at all, also it is used in similar situations later so there is no probs X)
  9. 01:58:041 (3,1) - ^ ^
  10. 02:00:118 (5) - 02:03:810 (5) - 02:07:733 (5) - NC. They're now too long y
  11. 02:12:810 (3) - Nah you shouldn't arrange rhythm like this. The actual triplet is on 02:13:041 - and 02:13:156 - . In your arrangement the important one is left on the slidertail while another one is left unmapped, while you try to map a sound at 02:12:925 - where there's literally nothing. I think you can just make 02:12:810 (3) - a stack of 2 1/2 circles. y
[Warped]
  1. 00:00:349 - The red line and the green line must have the same volume setting when they're stacked. y
  2. 00:16:733 (6,1) - this is weird. You may try to emphasize something, but the continuous zig-zag on 00:16:272 (4,5,6,1) - with sudden distance change is bothering. 00:16:964 (1) - Ctrl+G and make adaptation on 00:17:425 (2) -
  3. 00:18:579 (6,1) - ^ Same thing. 00:18:810 (1) - Ctrl+G Did something else, fits the map, also I like the 2nd zigzag where direction changes because the pitch in the music changes harshly so it makes sense to make a circular movement and change direction
call me back

Rest will come with reply soonn hh thankkk
Topic Starter
WORSTPOLACKEU
Overlap in Natsu's diff is removed, overlaps in the Normal diff is still there as it is preference of overlap :)
Rest fixed except hitsound delay because I do not know how but will fix soon.

Edit: Delay fixed
F D Flourite
sorry but I'm pretty sure that the hs file in folder are not updated. I deleted original set and redl for twice but useless hs files still exist, and delayed hs files are not fixed either. Pls check your folder, then update it again.
Topic Starter
WORSTPOLACKEU

F D Flourite wrote:

sorry but I'm pretty sure that the hs file in folder are not updated. I deleted original set and redl for twice but useless hs files still exist, and delayed hs files are not fixed either. Pls check your folder, then update it again.
Oh must have happened when I redownloaded the set.
Nevermind, fixed it now!
F D Flourite
No it didn't got fixed.

I don't understand what's going on. I've downloaded it another twice but the same answer.

Besides, I don't know if it's proper to push it forward when there's 1/4 rhythm in Advanced. It just goes too far from the Normal by any means.

Just gonna leave it here for more opinions as for now.
Natsu

F D Flourite wrote:

No it didn't got fixed.

I don't understand what's going on. I've downloaded it another twice but the same answer.

Besides, I don't know if it's proper to push it forward when there's 1/4 rhythm in Advanced. It just goes too far from the Normal by any means.

Just gonna leave it here for more opinions as for now.
advanced is a diff between normal and hard, so some 1/4s are fine, also the bpm of this song is low
Cheri
ok i'll mod this 1 - first 1 I was gonna check seems to be already nominated :(

placeholder ~ i'll be looking all difficulties in a sec EDIT: 1111 post :) (still not done with mod)

EDIT(2):

  • Warped
  1. 00:28:964 (1) - This is sorta uncomfortable compare to the others times when testplaying - Bring this down a little bit more towards the right to make it a bit more comfortable
  2. From here 02:12:579 (2) - to here 02:12:810 (1,2,3) - the angle is a bit too sharp imo ~ tilting 02:12:579 (2) - (rotate it to about maybe -5 degrees)
    and bring it up some would help


  • Natsu's Challenging

    I like this difficulty <3
  1. 00:24:118 (4) - 00:24:810 (2) - wouldn't hurt to overlap these completely...


  • Advanced

    The problem with this as far I see isn't as much as an issue to me ~ the song is pretty low bpm and being an advanced - I don't really see the 1/4 rhythm to much of a challenge as 1 may think - also the difficulty itself doesn't really used too much of it
    had the bpm be any higher or it was used any differently - then Id agree
  1. 01:06:579 (1) - don't much agree with this being in an advanced ~ seems a little difficulty and a bit surprise for new players at this level ~ feel it should be a bit more simple than current way kind of like the normal


  • Firetruck's Normal
  1. 00:37:272 (1,2) - bring this up some more? just think it would help out a bit better for new player in case the may accidently get confused into pressing 00:37:733 (2) -
  2. 00:40:964 (1,2) - just a suggestion ~ But if you remove the repeat on (1) and delete (2) and add a slider here instead 00:41:887 -
    it would bring much more emphasis to 00:42:810 (3) - ,etc than it does currently - I don't see much trouble adjusted the rhythm with this
    this applies to all similar to this




  • General
  1. Wave hitsounds with possible delay > 5ms
    drum-hitwhistle2.wav
    & soft-hitfinish2.wav

    Not too sure if I should be worry of the delay on this so check this out (Seems like this is an issue that keeps coming up telling from other replies)
  2. Unused hitsound wave soft-hitwhistle24.wav

ok call me back when ya look over the issues I made :) (o and this is m4m since you post in m4m round)
Topic Starter
WORSTPOLACKEU

Hailie wrote:

ok i'll mod this 1 - first 1 I was gonna check seems to be already nominated :(

placeholder ~ i'll be looking all difficulties in a sec EDIT: 1111 post :) (still not done with mod)

EDIT(2):

  • Warped
  1. 00:28:964 (1) - This is sorta uncomfortable compare to the others times when testplaying - Bring this down a little bit more towards the right to make it a bit more comfortable
  2. From here 02:12:579 (2) - to here 02:12:810 (1,2,3) - the angle is a bit too sharp imo ~ tilting 02:12:579 (2) - (rotate it to about maybe -5 degrees)
    and bring it up some would help


  • Natsu's Challenging

    I like this difficulty <3
  1. 00:24:118 (4) - 00:24:810 (2) - wouldn't hurt to overlap these completely...


  • Advanced

    The problem with this as far I see isn't as much as an issue to me ~ the song is pretty low bpm and being an advanced - I don't really see the 1/4 rhythm to much of a challenge as 1 may think - also the difficulty itself doesn't really used too much of it
    had the bpm be any higher or it was used any differently - then Id agree
  1. 01:06:579 (1) - don't much agree with this being in an advanced ~ seems a little difficulty and a bit surprise for new players at this level ~ feel it should be a bit more simple than current way kind of like the normal


  • Firetruck's Normal
  1. 00:37:272 (1,2) - bring this up some more? just think it would help out a bit better for new player in case the may accidently get confused into pressing 00:37:733 (2) -
  2. 00:40:964 (1,2) - just a suggestion ~ But if you remove the repeat on (1) and delete (2) and add a slider here instead 00:41:887 -
    it would bring much more emphasis to 00:42:810 (3) - ,etc than it does currently - I don't see much trouble adjusted the rhythm with this
    this applies to all similar to this




  • General
  1. Wave hitsounds with possible delay > 5ms
    drum-hitwhistle2.wav
    & soft-hitfinish2.wav

    Not too sure if I should be worry of the delay on this so check this out (Seems like this is an issue that keeps coming up telling from other replies)
  2. Unused hitsound wave soft-hitwhistle24.wav

ok call me back when ya look over the issues I made :) (o and this is m4m since you post in m4m round)
Basically every diff changed with permission from mappers.

Top diff agreed with you so changed slightly to more comfortable angles!

Firetruck, keeps the diff as it is, likes the repeats and actually so do I, fits well in there!
Moved the notes up though because you had a good point!

Advanced keeping the slider, I actually asked some people from lower rank to play this and they actually had no problem playing this at all so I think
it is a cool "advanced" (lol) detail in this map that makes it a bit more shiny haha

Natsu's diff, stacked the overlap!

Hitsounds..... I removed the unused one and I have no idea why those hitsounds still have delay ... I removed the delay and uploading but still seems to have delay I have no idea.. I maybe just did it wrong but seemed to me that I removed all empty sound in the beginning.
https://puu.sh/zdyOs/42e0634c1e.png this is what both sounds look like so it should be alright?

Thanks!
Natsu
hype

The HS with delay are fine,you can check them quickly with https://twistedwave.com/online , sometimes the automod thing do false positives :)
Cheri
1st bubbled :)

Check everything out ~ seem fine now <3
Topic Starter
WORSTPOLACKEU
haip haipp
DeRandom Otaku
could add big bang in tags since thats where g dragon is from i think
[general]
  1. 02:13:156 - starting the kiai from sounds a lot more reasonable than starting it from 01:58:041 -
[Normal]
  1. 01:29:887 (3,4) - DS
[Advanced]
  1. 00:47:887 (4) - Could also be a circle like 00:51:579 (4) - etc to give proper emphasis to vocals
  2. 00:57:118 (4) - same
  3. 00:53:425 (4,1) - DS
  4. 00:55:272 (4,1) - 00:58:964 (4,1) - DS too
    Either change 00:58:964 (4,1) - to 0.8 or change all others to 1.0 ,be consistent. Keeping 1.0 works better though since the whole diff is 1.0
  5. 02:07:272 (4) - Since you have been emphasizing vocals, its gonna make more sense if you make 02:07:502 - clickable because thats where the vocal is
    same with 02:09:118 (4) - etc
[pp]
  1. 00:07:733 (1) - Are you trying to make a D shape here, if you ,this is executed pretty badly lol. it could easily be much better
  2. 02:12:810 (1,2,3) - This rhythm is wrong in every way. Swap circles with slider. the slider should be at 02:12:810 - because the sound on 02:12:925 - Is extremely faint compared to other ones and the circles should be at 02:13:041 - so that 02:13:156 - is clickable because drum at 02:13:156 - is much stronger
call me
Topic Starter
WORSTPOLACKEU

DeRandom Otaku wrote:

could add big bang in tags since thats where g dragon is from i think
[general]
  1. 02:13:156 - starting the kiai from sounds a lot more reasonable than starting it from 01:58:041 - Hmm I decided to make all those parts equally kiai so it would look weird if kiai was 1 2 ? 4 meaning in the "?" part kiai is non existent but the song is the same as "4"
[Normal]
  1. 01:29:887 (3,4) - DS Fix
[Advanced]
  1. 00:47:887 (4) - Could also be a circle like 00:51:579 (4) - etc to give proper emphasis to vocals Like this idea, changing
  2. 00:57:118 (4) - same Like this idea, changing
  3. 00:53:425 (4,1) - DS Fix
  4. 00:55:272 (4,1) - 00:58:964 (4,1) - DS too Fix
    Either change 00:58:964 (4,1) - to 0.8 or change all others to 1.0 ,be consistent. Keeping 1.0 works better though since the whole diff is 1.0 Fix
  5. 02:07:272 (4) - Since you have been emphasizing vocals, its gonna make more sense if you make 02:07:502 - clickable because thats where the vocal is
    same with 02:09:118 (4) - etc I prefer having the slider there for playability's sake, and it is placed like that in the same moments in the song so it should be okay :)
[pp]
  1. 00:07:733 (1) - Are you trying to make a D shape here, if you ,this is executed pretty badly lol. it could easily be much better Ye ur right lol I remade those to look like GD logo
  2. 02:12:810 (1,2,3) - This rhythm is wrong in every way. Swap circles with slider. the slider should be at 02:12:810 - because the sound on 02:12:925 - Is extremely faint compared to other ones and the circles should be at 02:13:041 - so that 02:13:156 - is clickable because drum at 02:13:156 - is much stronger
Yes but at the same time 02:13:272 (1) - this needs to be emphasized with a jump in my head and I sacrficie that drum in order to make it play well and get a jump for the next note, I have no other good idea on how to make this than by placing a triple but making a kickslider to highlight that drum anyway! I know what you mean but I just think it will not play well. I can't skip a jump here and I can't do a clickable before because it will delete the jump, if it's not okay I'd like to come up with something together but I don't know what to do tbh, imo it has momentum, plays well and adds the jump which is needed

call me
Cheri
rebubble
DeRandom Otaku
eee
[general]
  1. check if soft-hitwhistle24.wav is used, if not then delete it
  2. Also according to the official youtube channel https://www.youtube.com/watch?v=RKhsHGfrFmY and ygfamily

    the romanized title should be "CROOKED"

    Seems like bakari mentioned it in his mod but you still didn't fix

  3. you still didnt add big bang in tags
rest looks fine, Couldn't check hs and meta before because didn't have the time to do so, also didn't have my own pc so ya lol

fix these ,get rebubble and call me for qualify
Cheri
.
DeRandom Otaku
q
_handholding
Normal > Advanced > Hard > Warped

Easy - Firetruck
Normal - Me
Hard - Natsu
Warped - Me

nice map description
Topic Starter
WORSTPOLACKEU

Kisses wrote:

Normal > Advanced > Hard > Warped

Easy - Firetruck
Normal - Me
Hard - Natsu
Warped - Me

nice map description
This thing changes all the time I have no clue why but I changed it 1492 times and it still uploads with the old one so I just gave up on it Z.Z is this a concern
_handholding

WORSTPOLACKEU wrote:

is this a concern
Not really but you can edit the post with the map information
Topic Starter
WORSTPOLACKEU

Kisses wrote:

WORSTPOLACKEU wrote:

is this a concern
Not really but you can edit the post with the map information
I think I fixed! Didn't know you can do it like this, thank yuuu
Euny
im so glad because of this map got ranked. it make me remember i started mapping for map this song xD.. good job friend
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