alright added some 1/2 in kiais! https://puu.sh/xFtUs/7c8558234d.txt
F D Flourite wrote:
I almost forget this set
[General]Removed the unused one, rest are there on timing changes that are quick so I don't hear that noisy SHHH sound, delay I have no idea how to fix.. I'll ask someone soo0n
- Seems like there're unused hitsounds in your set? Please check them manually as I don't 100% believe MA now
soft-sliderslide2.wav
soft-sliderslide3.wav
soft-sliderslide4.wav- Hitsounds with delay:
drum-hitwhistle2.wav
soft-hitfinish2.wav
[Advanced][Warped]
- kinda agree with bakari that some rhythms in non-kiai part can be simplified, which can also have another effect of emphasizing the music. They will be listed below
- 00:51:579 (4) - prefer to leave it a single note y
- 00:53:425 (4) - make a note to make the echo on 00:53:425 - more clearly emphasized. You don't have to strictly follow the vocal anyways y
- 00:55:272 (4) - ^y
- 00:58:964 (4) - ^y
- 01:02:656 (4) - ^y
- 01:04:733 (5) - This slider covers the heavy beat on 01:04:964 - wrongly. Besides it should also be NC-ed y
- 01:43:272 (3,1) - Not recommend use 1/4 here. A pause would fit a lot better I want the extended slider for the vocal, pause doesn't fit in my head at all, also it is used in similar situations later so there is no probs X)
- 01:58:041 (3,1) - ^ ^
- 02:00:118 (5) - 02:03:810 (5) - 02:07:733 (5) - NC. They're now too long y
- 02:12:810 (3) - Nah you shouldn't arrange rhythm like this. The actual triplet is on 02:13:041 - and 02:13:156 - . In your arrangement the important one is left on the slidertail while another one is left unmapped, while you try to map a sound at 02:12:925 - where there's literally nothing. I think you can just make 02:12:810 (3) - a stack of 2 1/2 circles. y
call me back
- 00:00:349 - The red line and the green line must have the same volume setting when they're stacked. y
- 00:16:733 (6,1) - this is weird. You may try to emphasize something, but the continuous zig-zag on 00:16:272 (4,5,6,1) - with sudden distance change is bothering. 00:16:964 (1) - Ctrl+G and make adaptation on 00:17:425 (2) -
- 00:18:579 (6,1) - ^ Same thing. 00:18:810 (1) - Ctrl+G Did something else, fits the map, also I like the 2nd zigzag where direction changes because the pitch in the music changes harshly so it makes sense to make a circular movement and change direction
Oh must have happened when I redownloaded the set.F D Flourite wrote:
sorry but I'm pretty sure that the hs file in folder are not updated. I deleted original set and redl for twice but useless hs files still exist, and delayed hs files are not fixed either. Pls check your folder, then update it again.
advanced is a diff between normal and hard, so some 1/4s are fine, also the bpm of this song is lowF D Flourite wrote:
No it didn't got fixed.
I don't understand what's going on. I've downloaded it another twice but the same answer.
Besides, I don't know if it's proper to push it forward when there's 1/4 rhythm in Advanced. It just goes too far from the Normal by any means.
Just gonna leave it here for more opinions as for now.
Basically every diff changed with permission from mappers.Hailie wrote:
ok i'll mod this 1 - first 1 I was gonna check seems to be already nominated
placeholder ~ i'll be looking all difficulties in a sec EDIT: 1111 post (still not done with mod)
EDIT(2):
Warped
- 00:28:964 (1) - This is sorta uncomfortable compare to the others times when testplaying - Bring this down a little bit more towards the right to make it a bit more comfortable
- From here 02:12:579 (2) - to here 02:12:810 (1,2,3) - the angle is a bit too sharp imo ~ tilting 02:12:579 (2) - (rotate it to about maybe -5 degrees)
and bring it up some would help
Natsu's Challenging
I like this difficulty <3
- 00:24:118 (4) - 00:24:810 (2) - wouldn't hurt to overlap these completely...
Advanced
The problem with this as far I see isn't as much as an issue to me ~ the song is pretty low bpm and being an advanced - I don't really see the 1/4 rhythm to much of a challenge as 1 may think - also the difficulty itself doesn't really used too much of it
had the bpm be any higher or it was used any differently - then Id agree
- 01:06:579 (1) - don't much agree with this being in an advanced ~ seems a little difficulty and a bit surprise for new players at this level ~ feel it should be a bit more simple than current way kind of like the normal
Firetruck's Normal
- 00:37:272 (1,2) - bring this up some more? just think it would help out a bit better for new player in case the may accidently get confused into pressing 00:37:733 (2) -
- 00:40:964 (1,2) - just a suggestion ~ But if you remove the repeat on (1) and delete (2) and add a slider here instead 00:41:887 -
it would bring much more emphasis to 00:42:810 (3) - ,etc than it does currently - I don't see much trouble adjusted the rhythm with this
this applies to all similar to this
General
- Wave hitsounds with possible delay > 5ms
drum-hitwhistle2.wav
& soft-hitfinish2.wav
Not too sure if I should be worry of the delay on this so check this out (Seems like this is an issue that keeps coming up telling from other replies)- Unused hitsound wave soft-hitwhistle24.wav
ok call me back when ya look over the issues I made (o and this is m4m since you post in m4m round)
DeRandom Otaku wrote:
could add big bang in tags since thats where g dragon is from i think
[general][Normal]
- 02:13:156 - starting the kiai from sounds a lot more reasonable than starting it from 01:58:041 - Hmm I decided to make all those parts equally kiai so it would look weird if kiai was 1 2 ? 4 meaning in the "?" part kiai is non existent but the song is the same as "4"
[Advanced]
- 01:29:887 (3,4) - DS Fix
[pp]
- 00:47:887 (4) - Could also be a circle like 00:51:579 (4) - etc to give proper emphasis to vocals Like this idea, changing
- 00:57:118 (4) - same Like this idea, changing
- 00:53:425 (4,1) - DS Fix
- 00:55:272 (4,1) - 00:58:964 (4,1) - DS too Fix
Either change 00:58:964 (4,1) - to 0.8 or change all others to 1.0 ,be consistent. Keeping 1.0 works better though since the whole diff is 1.0 Fix- 02:07:272 (4) - Since you have been emphasizing vocals, its gonna make more sense if you make 02:07:502 - clickable because thats where the vocal is
same with 02:09:118 (4) - etc I prefer having the slider there for playability's sake, and it is placed like that in the same moments in the song so it should be okayYes but at the same time 02:13:272 (1) - this needs to be emphasized with a jump in my head and I sacrficie that drum in order to make it play well and get a jump for the next note, I have no other good idea on how to make this than by placing a triple but making a kickslider to highlight that drum anyway! I know what you mean but I just think it will not play well. I can't skip a jump here and I can't do a clickable before because it will delete the jump, if it's not okay I'd like to come up with something together but I don't know what to do tbh, imo it has momentum, plays well and adds the jump which is needed
- 00:07:733 (1) - Are you trying to make a D shape here, if you ,this is executed pretty badly lol. it could easily be much better Ye ur right lol I remade those to look like GD logo
- 02:12:810 (1,2,3) - This rhythm is wrong in every way. Swap circles with slider. the slider should be at 02:12:810 - because the sound on 02:12:925 - Is extremely faint compared to other ones and the circles should be at 02:13:041 - so that 02:13:156 - is clickable because drum at 02:13:156 - is much stronger
call me
Easy - Firetruck
Normal - Me
Hard - Natsu
Warped - Me
This thing changes all the time I have no clue why but I changed it 1492 times and it still uploads with the old one so I just gave up on it Z.Z is this a concernKisses wrote:
Normal > Advanced > Hard > WarpedEasy - Firetruck
Normal - Me
Hard - Natsu
Warped - Me
nice map description
Not really but you can edit the post with the map informationWORSTPOLACKEU wrote:
is this a concern
I think I fixed! Didn't know you can do it like this, thank yuuuKisses wrote:
Not really but you can edit the post with the map informationWORSTPOLACKEU wrote:
is this a concern