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Radix - Star vs The Forces of Evil Theme (remix)

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Topic Starter
Landwii
This beatmap was submitted using in-game submission on domingo, 13 de agosto de 2017 at 10:18:27 p. m.

Artist: Radix
Title: Star vs The Forces of Evil Theme (remix)
Source: Star vs The Forces of Evil
Tags: Star Bradbreek
BPM: 168
Filesize: 4606kb
Play Time: 01:48
Difficulties Available:
  1. Hard (3.47 stars, 268 notes)
  2. Insane (4.75 stars, 451 notes)
  3. Normal (2.11 stars, 129 notes)
Download: Radix - Star vs The Forces of Evil Theme (remix)
Information: Scores/Beatmap Listing
---------------
Map here!
Mods would be really nice, especialy about Overlaps.
Accepting GDs just PM me :P
Wanna go get some nachos?
hclew
In Regards to the "Insane" difficulty:
00:22:493 (5) - - Placing the slider one tick back makes it fall onto the beats' sound.
00:19:725 (1) - Making the slider one tick longer helps the sliders' end land on the beat.
00:22:761 (6) - Using a slider end to emphasize the "thud" sound isn't ideal, making 00:23:118 (1) - quite useless..
00:26:154 (1,2) - You change from putting a note for each beat in the background to not doing so.
00:28:297 (3) - Push this slider one tick back to hit the beat.
00:36:868 (7) - Extending this slider 1 tick helps it stay on beat.
01:33:118 (3,4,5,6,7,8,9) - This stream seems quite jagged.
01:50:082 (4,5,6,7,8,9,10,11) - Leave out note #12, it doesn't fall onto any beat.
If you are so kind as to take a gander: https://osu.ppy.sh/s/604102
Topic Starter
Landwii
Ok, Will reply here

hclew wrote:

In Regards to the "Insane" difficulty:
00:22:493 (5) - - Placing the slider one tick back makes it fall onto the beats' sound. In mapping, one looks for important sounds rather than the beat, keep that in mind
00:19:725 (1) - Making the slider one tick longer helps the sliders' end land on the beat. Same here, players will listen to the "Good Time" before the drum
00:22:761 (6) - Using a slider end to emphasize the "thud" sound isn't ideal, making 00:23:118 (1) - quite useless.. Changed in next update
00:26:154 (1,2) - You change from putting a note for each beat in the background to not doing so. Fixed
00:28:297 (3) - Push this slider one tick back to hit the beat. Again, not looking for beat. and also introducing the fast 1/4 sliders that get used more latter in the map in the particular sound.
00:36:868 (7) - Extending this slider 1 tick helps it stay on beat. Again no looking for beat, would also clutter the song.
01:33:118 (3,4,5,6,7,8,9) - This stream seems quite jagged. Pitch goes up suddenly, so does stream.
01:50:082 (4,5,6,7,8,9,10,11) - Leave out note #12, it doesn't fall onto any beat. Even if in reverb, it does. plus ends the map in a white thick
If you are so kind as to take a gander: https://osu.ppy.sh/s/604102
I'll see what I can do over there.
Justysuwu
Hi :D
Normal
01:30:082 (1) - beetwen spinner and next object must be break because this is normal
00:12:582 (4) - instead this get there half-beat slider
00:42:940 (3,4,1,2) - i thnk make X there is better idea than square
00:27:940 (4) - straighten it as it is 5
00:32:225 (1) - end this on green line
00:56:868 - make there half-beat slider with arrow
00:15:440 (3,1) - this break is a little uselles
Hard
If not be this stacking at the end of the slider every, this diff can be really good :D
Insane
00:19:368 (1,1) - you can do something like this there http://imgur.com/vGrlf3I
01:03:207 (2,3) - instead this make 1/4 beat slider with arrow (started on white line)
01:46:154 (1,2,3) - try mak ein this sliders angle of 90 degrees
[lucky:1337]Good Luck[/lucky:1337]
My Angel Kitten
hello from my queue

General
all diff patterns still look terrible. and you have wrong offset. your map offset should be 00:11:511 - here.
Normal
- 00:11:690 (2,3) - this spacing should be like here 00:19:368 (1,2) - keep consistency
- 00:16:154 (2,1) - not stack
- 00:20:261 (2,3) - spacing. you have to make same spacing all of 1/2 and 1/1 since this is normal diff
- 00:21:690 (1) - oh man this spinner looks awkward here. just remove it.
- 00:22:940 - add circle here
- 00:29:190 (2,3) - imo spacing
- 00:34:368 - im not agree break time here
- 00:42:940 (3,4,1,2) - this pattern not good for normal diff
- 00:44:190 (1) - remove spin
- 00:45:797 - add circle here
- 00:46:332 (2,3) - spacing
- 00:47:225 (4,5,1) - imo ovrlapped
- 00:52:939 (4,1) - overlap
- 00:56:868 - 01:18:475 - omg this too long for break time. 01:08:654 - playing here again, add notes 01:08:654 -
- 01:20:797 (3,4,5) - spacing hmm
- 01:30:082 (1) - and again, why spinner here
- 01:35:082 (3,2) - not stacked
Hard
00:14:011 (4) - why not use 1/2 slider? 1/3 looks bad
- 00:22:225 (3,5) - small overlap
- 00:29:904 (6,3) - bad overlap
- 00:45:440 (4,2) - overlap
- 00:47:047 (6,3) - hmm,overlap
- 01:24:190 (5,2) - blanket
- 01:45:440 (4,2) - imo overlapped
Insane
- 00:14:011 (6,2) - overlap
- 00:15:082 (4,5) - blanket
- 00:18:297 (6,1,2,3) - overlap
- 00:19:368 (1,1) - idk, its look awkward here
- 00:28:475 (4,5) - blanket
- 00:29:547 (4,5) - imo bad overlap
- 00:32:940 (1) - and again, why spin -____-
- 00:37:761 (4,5) - not agree with kicksliders, but whatever you want
- 00:42:225 (1,2) - overlapped
- 00:45:975 (1,2,3,4,5,6,7,8,9) - why stream?? look at 00:22:940 (6,1,2,3,4,5,6,7,8,1,2,3,4) - same flow
- 01:22:047 (4,5,6,4,5,6,4,5) - bad kicksliders pattern
thats all for me, sorry for my bad english :3
good luck!!
Topic Starter
Landwii

My Angel Kitten wrote:

General
all diff patterns still look terrible. and you have wrong offset. your map offset should be 00:11:511 - here.
That would leave out the first beats of the song which thanks to the remix, they need to be timed so I can map, also, it doesn't quite affect the map since it's still in a white thick. I cannot deny the patterns look bad.
Normal
- 00:11:690 (2,3) - this spacing should be like here 00:19:368 (1,2) - keep consistency
I don't believe you can hear the same musical pattern and therefore the map shouldn't do that.
- 00:16:154 (2,1) - not stack
I don't see why not. even if it's uncommon
- 00:20:261 (2,3) - spacing. you have to make same spacing all of 1/2 and 1/1 since this is normal diff
Overlooked
- 00:21:690 (1) - oh man this spinner looks awkward here. just remove it.
Thas boring
- 00:22:940 - add circle here
Done
- 00:29:190 (2,3) - imo spacing
???
- 00:34:368 - im not agree break time here
Im not agree too, osu in the the other hand.....
- 00:42:940 (3,4,1,2) - this pattern not good for normal diff
CTRL+J
- 00:44:190 (1) - remove spin
No reason
- 00:45:797 - add circle here
Done
- 00:46:332 (2,3) - spacing
k
- 00:47:225 (4,5,1) - imo ovrlapped
Just.... OKA
- 00:52:939 (4,1) - overlap
SHUUPNot anymore
- 00:56:868 - 01:18:475 - omg this too long for break time. 01:08:654 - playing here again.
nah but yay
- 01:20:797 (3,4,5) - spacing hmm
This one is good tho
- 01:30:082 (1) - and again, why spinner here
Somebody is anti-spiner
- 01:35:082 (3,2) - not stacked
Indeed
Hard
00:14:011 (4) - why not use 1/2 slider? 1/3 looks bad
IDK
- 00:22:225 (3,5) - small overlap
Speed is slower so it overlaps more. It's pretty small and missable
- 00:29:904 (6,3) - bad overlap
It sleeps outside tonight
- 00:45:440 (4,2) - overlap
Overoverlaped
- 00:47:047 (6,3) - hmm,overlap
.
- 01:24:190 (5,2) - blanket
Cozy
- 01:45:440 (4,2) - imo overlapped
.
Insane
Overlaps are simply not changed cause insane player can handle them
- 00:15:082 (4,5) - blanket
I guess
- 00:19:368 (1,1) - idk, its look awkward here
This in every mod, I change.
- 00:28:475 (4,5) - blanket
I guess
- 00:32:940 (1) - and again, why spin -____-
Music builds up
- 00:37:761 (4,5) - not agree with kicksliders, but whatever you want
This is mainly the way I decided to map the beat and other things at the same time
- 00:45:975 (1,2,3,4,5,6,7,8,9) - why stream?? look at 00:22:940 (6,1,2,3,4,5,6,7,8,1,2,3,4) - same flow
Listen to the song, there is more density in the music.
- 01:22:047 (4,5,6,4,5,6,4,5) - bad kicksliders pattern
Don't see why
thats all for me, sorry for my bad english :3
good luck!!

MyAngelMeinter wrote:

Normal
01:30:082 (1) - beetwen spinner and next object must be break because this is normal
Shnortened
00:12:582 (4) - instead this get there half-beat slider
good idea
00:42:940 (3,4,1,2) - i thnk make X there is better idea than square
Confusing for new players, it's mirrored now tho
00:27:940 (4) - straighten it as it is 5
k
00:32:225 (1) - end this on green line
green line is good
00:56:868 - make there half-beat slider with arrow
Kinda did
00:15:440 (3,1) - this break is a little uselles
It actually helped some players understand that the beat is not the main focus there
Hard
If not be this stacking at the end of the slider every, this diff can be really good :D
Know!
Insane
00:19:368 (1,1) - you can do something like this there http://imgur.com/vGrlf3I
Hummm.....us
01:03:207 (2,3) - instead this make 1/4 beat slider with arrow (started on white line)
This pattern is used latter with WAY faster movement so introducing it here seems fitting
01:46:154 (1,2,3) - try mak ein this sliders angle of 90 degrees
Doner
[lucky:1337]Good Luck[/lucky:1337]
Thanks for mods!!! :)
yShadowXOP_
NM

yShadowXOP_ wrote:

Insane:


  1. 00:09:011 (2,3) - Fix stack
  2. 00:14:636 - i'm seeing a strong sound here being ignored
  3. 00:22:493 - ^
  4. 00:23:118 (1) - here would be better a triple because it has sound in the blue ticks
  5. 00:29:547 (4) - this slider should start here 00:29:725 -
  6. 00:31:868 (7) - NC
  7. 00:42:940 - add circle
  8. 00:43:654 (6,1) - arrange blanket
  9. 01:09:368 (4,5,6,7,8,9,10) - fix this stream because it's weird
  10. 01:15:707 - why didn't you continue the stream?
  11. 01:15:797 (11) - NC
  12. 01:38:654 (9) - ^
  13. 01:40:082 (4) - ^
  14. 01:50:082 - why did not you the stream here like you did in the beginning?
Hard:

  1. 00:14:547 (1) - this slider should start here 00:14:368 (5) -
  2. 00:15:975 (1) - ^ 00:15:797 (5) -
  3. 00:17:404 (1) - ^ 00:17:225 (6) -
  4. 00:20:261 (2) - ^ 00:20:082 (1) -
  5. 00:25:261 (4,5) - a slider would be better off in rhythm
  6. 00:28:207 - ignored sound
  7. 00:37:761 (2,3) - fix stack on 00:36:868 (4) -
  8. 00:45:082 (3,1) - ^
  9. 00:54:011 (5,2) - ^
  10. 00:55:797 (4) - NC
  11. 00:57:225 - add circle
Good Luck~ ;)
Topic Starter
Landwii

yShadowXOP_ wrote:

NM
Insane:


  1. 00:09:011 (2,3) - Fix stack
    Wha?
  2. 00:14:636 - i'm seeing a strong sound here being ignored
    Strong sound you mean sound the map has clearly shown the player not to pay much attention to couse the vocals are more important.
  3. 00:22:493 - ^
    While not really strong, it can be added couse the vocals are slowly loseing importance
  4. 00:23:118 (1) - here would be better a triple because it has sound in the blue ticks
  5. 00:29:547 (4) - this slider should start here 00:29:725 -
    K
  6. 00:42:940 - add circle
    Done
  7. 00:43:654 (6,1) - arrange blanket
    Circle, not simetrical
  8. 01:09:368 (4,5,6,7,8,9,10) - fix this stream because it's weird
    Discrimination to weird streams
  9. 01:15:707 - why didn't you continue the stream?
    Mapping thing I tought would look good
  10. 01:15:797 (11) - NC
    This evidence contradicts this statement
  11. 01:38:654 (9) - ^
  12. 01:40:082 (4) - ^
    Combo number splits the lyrics as the main focus of the patterns
  13. 01:50:082 - why did not you the stream here like you did in the beginning?
    I was told to remove it by other mods, I am still making a decision there
Hard:

  1. 00:14:547 (1) - this slider should start here 00:14:368 (5) -
    Then the lyrics would be covered by an ugly long slider that is uncomfortable to play
  2. 00:15:975 (1) - ^ 00:15:797 (5) -
  3. 00:17:404 (1) - ^ 00:17:225 (6) -
  4. 00:20:261 (2) - ^ 00:20:082 (1) -
    ^
  5. 00:25:261 (4,5) - a slider would be better off in rhythm
    Not really since the 5 is almost always a drum, separating it from the last circle also gives the sence that this sound is stronger.... Which it is.
  6. 00:28:207 - ignored sound
    While yes, it's almost unnoticeable with the patters the map has established
  7. 00:37:761 (2,3) - fix stack on 00:36:868 (4) -
    ?
  8. 00:45:082 (3,1) - ^
    So tiny
  9. 00:54:011 (5,2) - ^
    That wasn't even supposed to be stacked
  10. 00:55:797 (4) - NC
    Right
  11. 00:57:225 - add circle
    Why not!
Thanks 4 Mod! :3
Arphimigon
Lab Mod!
Results given in [x, y] formats

[Hard]
Object at 00:15:975 - should be placed at: [319, 51] currently at: [320, 52] to move in line with slider
Object at 00:18:832 - should be placed at: [379, 223] currently at: [380, 224] to move in line with slider
Object at 00:29:904 - should be placed at: [133, 123] currently at: [132, 128] to blanket slider body
Object at 00:52:225 - should be placed at: [432, 178] currently at: [432, 180] to move in line with slider
Object at 01:24:905 - should be placed at: [310, 146] currently at: [312, 144] to blanket slider body
Object at 01:36:332 - should be placed at: [215, 83] currently at: [216, 84] to move in line with slider

[Insane]
Object at 00:46:868 - should be placed at: [394, 271] currently at: [392, 272] to move in line with slider
Object at 01:45:797 - should be placed at: [403, 195] currently at: [404, 196] to move in line with slider

[Normal]
Object at 01:28:654 - should be placed at: [103, 95] currently at: [104, 96] to move in line with slider
Object at 01:32:582 - should be placed at: [470, 87] currently at: [472, 88] to move in line with slider
Object at 01:34:368 - should be placed at: [425, 145] currently at: [424, 144] to move in line with slider

I hope I didn't malfunction! C:
MaestroSplinter
Insane

00:08:654 (1,2,3) - try to move 3 a little bit to the right
00:12:582 (7,1,2,3) - ^ same try to not overlap 7
00:18:297 (6,1,2,3) - ^ same
00:36:868 (7,1,2,3) - ^ same
00:38:654 (8,4) - try to overlap 4
00:42:225 (1,2) - you didn't overlap these "sound" the first time 00:19:368 (1,1,1,2) - so you should do like this one
00:45:082 (1,2) - try to space this one
01:27:940 (1,2) - overlap again, try to space them
BanchoBot
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